(edited by BlackBeard.2873)
Chronomancer Traits
Was hoping saying it once was enough but I’ll say it again. This is a work in progress. Try to give feedback based on the utility and synergy of the trait instead of the numbers. Slow every 3rd critical hit could also be every 10th critical hit. It could be 8s of slow instead of two. Obviously these numbers are an attempt to be accurate otherwise we wouldn’t even give them but a lot of this stuff will go up and/or down before HoT is released.
Jon
This trait “Time Marches On” is Too OP.
Compared to Warrior he have to spec into 2 trait lines (Defense+Discipline) and pick 2 Major traits to get a similar effect, but Chronomancer spec in 1 line and get it as a Minor trait.
Do you remember we got an offhand? My..the.. crying never stops….
its typical war. when we had glamour builds they cried the loudest before they even tried speccing into condi removal. now mes finally gets help with movement and cc and immediately the whining starts.
we have very little access to stability or swiftness and also our condi cleanse is not the best atm so this trait seems pretty good and balanced atm. we shall see when we have everything revealed and all classes specialisations and then people can go cry. but atm i think this trait is well needed for a wvw mesmer that got turned into a veil/portal bot because of war crying.
anyways i think the all is well trait sounds interesting if it was 2 condis as it is at the end after all, but then again i havent seen those wells yet or the cds.
time catches up sounds great for wvw as super speed would be needed in zergfights.
i do see chrono phantasma as an interesting option for shatter specs but the one i like the most for wvw mes as slowing the enemy is great in big fights. idk yet about seize the moment as 1 s quickness doesent appeal to me yet. maybe because im not planning on using a shatter build…
[AVTR]
Isle of Kickaspenwood
(edited by selan.8354)
Was hoping saying it once was enough but I’ll say it again. This is a work in progress. Try to give feedback based on the utility and synergy of the trait instead of the numbers. Slow every 3rd critical hit could also be every 10th critical hit. It could be 8s of slow instead of two. Obviously these numbers are an attempt to be accurate otherwise we wouldn’t even give them but a lot of this stuff will go up and/or down before HoT is released.
Jon
This trait “Time Marches On” is Too OP.
Compared to Warrior he have to spec into 2 trait lines (Defense+Discipline) and pick 2 Major traits to get a similar effect, but Chronomancer spec in 1 line and get it as a Minor trait.
Do you remember we got an offhand? My..the.. crying never stops….
its typical war. when we had glamour builds they cried the loudest before they even tried speccing into condi removal. now mes finally gets help with movement and cc and immediately the whining starts.
we have very little access to stability or swiftness and also our condi cleanse is not the best atm so this trait seems pretty good and balanced atm. we shall see when we have everything revealed and all classes specialisations and then people can go cry. but atm i think this trait is well needed for a wvw mesmer that got turned into a veil/portal bot because of war crying.anyways i think the all is well trait sounds interesting if it was 2 condis as it is at the end after all, but then again i havent seen those wells yet or the cds.
time catches up sounds great for wvw as super speed would be needed in zergfights.
i do see chrono phantasma as an interesting option for shatter specs but the one i like the most for wvw mes as slowing the enemy is great in big fights. idk yet about seize the moment as 1 s quickness doesent appeal to me yet. maybe because im not planning on using a shatter build…
Heh. Wars also have swiftness on WH, and a signit elite with it. Best landspeed mobility skills (sword/GS) which dont require any trait line, just equiping a weapon :p. Weapon skills that remove movement inhibiting conditions. Yeah….
Fact is if you want this passive you have to go chrono. An entire trait line for a passive. So yeah, the real problem is that there arent great movement options outside of chrono now :D
So yeah, the real problem is that there arent great movement options outside of chrono now
::whispers:: They should make the speed buff in Inspiration not suck.
So yeah, the real problem is that there arent great movement options outside of chrono now
::whispers:: They should make the speed buff in Inspiration not suck.
Well, one thing they should do is make Compounding Celerity BASELINE. It doesnt fix the problem of traveling from A to B, but in combat more illusions out = more movement speed. Which is a good thing.
Compounding Celerity should also increase illusion movement speed.
I will agree with the warriors complain only if they fix their leap/charge skills that should need a target to use them, like our fix to illusionary leap: then they could start to speak about our mobility.
Hello ANet! Love that you kindly provided us with the traits so quickly, much appreciated. Most of the traits are interesting and unique, but there are a few that you could take a look at.
Mainly the GM, “every 3rd critical hit slows your target”. Now, i won’t comment on the numbers since i know they will change for many skills. However, this trait is not very fun or active and should in my opinion be changed to something else. To what, i am not 100% sure, but perhaps:
“When you hit cry of frustration, inflict slow”
or something. Simply procing on crit isn’t very fun since slow will mostly be used to delay animations for easier interruptions. For example, vs engineer healing turret, you can slow before you think he will use it so that you can interrupt easier!
Another thing you could do is time your burst with your slow, if you have the trait that increase crit chance on slowed enemies. These kind of plays won’t be available. Instead it becomes a dice roll wether you win or you lose, which noone wants.
GM traits are supposed to change the playstyle, not just give you a passive buff.
On another notice, i wells removing one condition when they end is WAY too little, but i have no doubt you know this already and will adjust numbers in the future!
Great job with the chronomancer. Thanks again, and i hope you read this.
^ Usually only characer that i play on
(edited by Quadox.7834)
Was hoping saying it once was enough but I’ll say it again. This is a work in progress. Try to give feedback based on the utility and synergy of the trait instead of the numbers. Slow every 3rd critical hit could also be every 10th critical hit. It could be 8s of slow instead of two. Obviously these numbers are an attempt to be accurate otherwise we wouldn’t even give them but a lot of this stuff will go up and/or down before HoT is released.
Jon
If we’re disregarding numbers and just look at trait quality as Jon requested, I believe in general mesmer community like these new traits.
However, I can’t help but feel a bit inconsistency in Chronomancer traitline. Probably due to balance reasons but I’d love to see synergies between Slow and Alacrity.
For example, is it possible to make Seize The Moment grant alacrity when inflict slow on opponent? Its competition with Lost Time prevents mesmer from having too much access to alacrity, while granting grandmaster worthy benefits to lockdown mesmers if combined with Delayed Reaction. This also provide the most consistent synergies with minor (Flow of Time), adept (Delayed Reaction), master (Improved Alacrity) and grandmaster (the new Seize the Moment I suggested).
This reduce CD on interrupt also coincides with what Fay suggested last year about changing disruptor’s sustainment, which gained large popularity among mesmers in this forum.
What do you think about this change Jon? Is this the kind of feedback you were looking for?
Was hoping saying it once was enough but I’ll say it again. This is a work in progress. Try to give feedback based on the utility and synergy of the trait instead of the numbers. Slow every 3rd critical hit could also be every 10th critical hit. It could be 8s of slow instead of two. Obviously these numbers are an attempt to be accurate otherwise we wouldn’t even give them but a lot of this stuff will go up and/or down before HoT is released.
Jon
If we’re disregarding numbers and just look at trait quality as Jon requested, I believe in general mesmer community like these new traits.
However, I can’t help but feel a bit inconsistency in Chronomancer traitline. Probably due to balance reasons but I’d love to see synergies between Slow and Alacrity.
For example, is it possible to make Seize The Moment grant alacrity when inflict slow on opponent? Its competition with Lost Time prevents mesmer from having too much access to alacrity, while granting grandmaster worthy benefits to lockdown mesmers if combined with Delayed Reaction. This also provide the most consistent synergies with minor (Flow of Time), adept (Delayed Reaction), master (Improved Alacrity) and grandmaster (the new Seize the Moment I suggested).
This reduce CD on interrupt also coincides with what Fay suggested last year about changing disruptor’s sustainment, which gained large popularity among mesmers in this forum.
What do you think about this change Jon? Is this the kind of feedback you were looking for?
Great idea to make slow and alacrity synergize. Another idea in a similar direction is “gain alacrity when you gain quickness”, with a short duration. Syergizes with chronomancer and with furious interruption nicely.
^ Usually only characer that i play on
Great idea to make slow and alacrity synergize. Another idea in a similar direction is “gain alacrity when you gain quickness”, with a short duration. Syergizes with chronomancer and with furious interruption nicely.
That is also a very good option. Quickness + alacrity also boost mesmer’s personal DPS in PvE as many people wanted (hit faster and recharge faster). I understand ANet want to encourage mesmer to shatter, but Seize the Moment with its current state (quickness) is rather out of place in a traitline that focused so much on alacrity and slow.
If the devs really want to place a shatter GM trait in chronomancer, can you guys brainstorm a bit and think of a trait that has the following features?
- Shatter
AND one the following - Boost alacrity but doesn’t overlap with Flow of Time
- Boost slow but doesn’t overlap with Lost Time
No biggie on the numbers, just quality of the trait. Got to admit I’m a bit out of ideas.
- Create “slow shields” in front of shattering illusions while they run towards their target to reduce likelihood of melee cleaving
- Shattering illusions leave behind a trail (few seconds or whatever grandmaster worthy but not too powerful) that inflict slow on anyone who crossed it
Couple more PvP oriented traits
- Shattering illusions turn boons on opponents into slow
- Shattering illusions turn your conditions into alacrity
(edited by NICENIKESHOE.7128)
Personally, I really like the way they have “Seize the Moment!” and would rather not see it changed in the way people say. I think it’s very powerful and useful the way it is, providing great synergies for various combinations, and also fits perfectly into Chronomancer being a manipulator of time.
Messing around with Alacrity synergies is also more difficult to balance. They are deliberately trying to keep Alacrity under tight control, as to ensure they can balance it properly without needing to make knee-jerk nerfs later. As with all numbers, the numbers we see for Alacrity are not set in stone yet. If we need more to make it worthwhile, then it’s much easier to tweak the existing forms, then to create synergies all over the place that are difficult to adjust.
I don’t feel that interrupts need any link to alacrity. Not only are interrupts already gaining massive improvements, but this is an effect that simply needs tighter control to be balanced.
Minors
Each one looks like a good addition to the class, great.
Adept traits
Time Catches Up looks really familiar to me… in fact, let me just quote my “Space weaver” specialisation notepad…
[Adept 3]: Illusionary anticipation
Illusions gain super speed and aegis when shattering.
Phantasms gain super speed when ready to attack.
As you can see, I considered it to be a little bit weak. That’s probably true, though in context chronomancer can spam an extraordinary series of (smaller, 1-2 clone) shatters. Another note: with IP long range shatters are kinda weak to begin, so it’s aimed at a fairly niche set of builds.
All’s well that ends well looks tricky to use – it really doesn’t help against immobilize, blind and burn when it takes that long to trigger. I’d like a short resistance on self added to the cast (1 second, or 2s with a ~10s ICD) so that you can dodge away, land a hit or survive until the burst. But I would specifically avoid moving it from adept without a significant change – it becomes very difficult to work into a build unless it can stand against the strong master traits.
NOTES: All 3 adept traits are pretty niche – long range shatter, interrupt and wells don’t cover all builds (not even close). What do you bother taking in PVE?
Masters
Illusionary reversion and Danger Time look good and will both see use.
Improved alacrity
The numbers on this trait can’t be changed easily (Regardless of them being in flux) as alacrity uptime/balance strictly cap its effectiveness. Because alacrity shouldn’t be balanced around this trait, it will probably end up weak for a master. As mentioned before the adepts are all niche; this is very general so it’s a good candidate to swap.
Grandmasters
Lost time is… interesting. Honestly it seems to me like a mechanic designed to avoid ICDs. I would prefer it not to require crits – every mesmer build for a long time has needed them and that needs to change. Like dhuumfire, it could be better attached to a specific group of abilities (Projectiles? Projectile finishers? Not a clue!)
Actually… I really like the AOE slow (+ blast finisher why not?) on projectile finisher idea. Great in pve too, fields everywhere.
NOTES: 2 shatter traits is worrying, but I think this is a really good group. In particular they each fit different builds and work for both power and condi:
Lost time: Interrupt, Dungeon
Chronophantasma: Phantasm, shatter, dungeon, everything ever
Seize the Moment: Shatter, Mantra, Dungeon
Mainly the GM, “every 3rd critical hit slows your target”. Now, i won’t comment on the numbers since i know they will change for many skills. However, this trait is not very fun or active and should in my opinion be changed to something else. To what, i am not 100% sure, but perhaps:
“When you hit cry of frustration, inflict slow”
or something. Simply procing on crit isn’t very fun since slow will mostly be used to delay animations for easier interruptions. For example, vs engineer healing turret, you can slow before you think he will use it so that you can interrupt easier!
As written, it’s a trait that lets you focus a target to get high Slow uptime on them (at least if you’re able to freecast on them).
That is a serious “playstyle change” for interrupts: it adds an extra facet of soft control, allowing you to slow down an enemy’s overall damage output in addition to interrupting key skills.
(edited by ASP.8093)
Minor
- Time Marches On – You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%. (Cripple. Chilled, Immobilize)
I have 2 opinions about this trait:
1) It is a trait that gives an immense mobility advantage, so I would put it on a major (selectable) trait, not in a minor one. It should be a choice.
2) It is a fix for one of the main disvantages of mesmer: lack of mobility (mesmers have 1 unreliable swiftness skill) so I would not put it on the elite specialization, it should be on the place of whatever is the weakest/lamest core trait currently (so it can be combined with any elite spec introduced in the future). Putting it on this elite spec will make it required for any activity where mobility is very important (WvW?), in detriment to any new elite specs introduced in the future.
It makes a lot of sense to have it on a minor chronomancer trait: since you control time and space and time are interwined, moving faster is only an effect of you controlling time.
Also, having it in chronomancy doesn’t prevent other elite specs to have similar bonuses…
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
I have to say I am impressed, with the possible exception of "All’s Well that Ends Well’ (But I love that name). I am very excited for wells, but this seems like it will appeal to only the most hardcore Wellmers (What do we call well mesmers? I like Wellmer.) When you could be running five wells, it does seem to be a constant stream of condition removal, but the 3 second delay means it will be hard to use tactically. It seems like the kind of thing that will just happen and hopefully sometimes at the right time.
This trait wants you to run 5 wells, or as close as you can come. As you scale back, it quickly loses efficiency. If you have just one or even two wells, you will either see little benefit, or need to plan ahead to use it. Casting a well early because you anticipate a condition just doesn’t make sense, its not a big enough benefit. Waiting 3 seconds to cleanse a condition also seems a bit lackluster. I don’t think that this trait, or the wells themselves, justify a five well build really, and with less than 3 this trait seems very lacking. At 3-4 non-elite wells, the trait does seem fine, but it still isn’t exciting, and for the one well trait, that’s a little sad.
But one trait out of 12 seeming unimpressive is really very impressive. I like where this is going, but I am torn between my love of phantasm builds and my excitement for alacrity. Chronophantasia seems like the crux of builds I am looking at, but a lot is going to depend on how viable the shield phantasm is for a phantasm build.
Fact: You are over exaggerating, close to whining.
This is the GW2 forums =P
- Share boons every time you summon a phantasm … so share that Quickness!
I am desperately interested in using this trait. So hard to pick which trait lines to put with it though. I was thinking Chronomancer and Chaos, but I don’t know if one of the more offensively focused trait lines will end up feeling essential to any build.
Time Marches On This seems to much for a minor trait the movement speed alone is allready really strong on a minor the snare reduction on top sure looks like its to strong.
Or does it only work in combat? Would be disappointing.
Grandmaster
- Lost Time – Every 3rd critical hit will slow your target. (2s of Slow)
Would like to see this be a bit better, but not as a raw number buff.
Maybe it could be something like a time theft mechanic…
*Lost Time – Every X critical hit will slow your target (X Duration), Gain Alacrity equal to the slow applied.
Why are there non-mesmers in here giving their feedback on how the traits we are getting are too strong? This is dumb, isn’t it common knowledge that one way to identify a player as not knowing what they are talking about is them claiming mesmers are OP or fine as is? Nothing in this trait line is over the top, it’s crazy people are complaining about the 25% movement minor. It just allows mesmers to run something other than travelers. Given the state we are in griping about that minor is ridiculous. Or are there people who actually main mesmers complaining about that trait?
I understand ANet want to encourage mesmer to shatter, but Seize the Moment with its current state (quickness) is rather out of place in a traitline that focused so much on alacrity and slow.
Considering it is the opposite of Slow I personally got to disagree.
Acutally, Quickness is just underrepresented in Chronomancy.
If the devs really want to place a shatter GM trait in chronomancer, can you guys brainstorm a bit and think of a trait that has the following features?
- Shatter
AND one the following- Boost alacrity but doesn’t overlap with Flow of Time
- Boost slow but doesn’t overlap with Lost Time
As you said yourself, we already get Alacrity through shattering. We also already got options to buff it. Plus, if you want more Slow, go for Lost Time. Adding a GM shatter trait which provides/affects Alacrity or Slow would be pretty redundant.
Why are there non-mesmers in here giving their feedback on how the traits we are getting are too strong? This is dumb, isn’t it common knowledge that one way to identify a player as not knowing what they are talking about is them claiming mesmers are OP or fine as is? Nothing in this trait line is over the top, it’s crazy people are complaining about the 25% movement minor. It just allows mesmers to run something other than travelers. Given the state we are in griping about that minor is ridiculous. Or are there people who actually main mesmers complaining about that trait?
Its not just Mesmers VS non-mesmers, players would like to make sure things are balanced, not just mesmers vs other professions, but within Mesmer trees as well. Mesmer players don’t necessarily all want a super powerful trait like this, or at least as a minor. Being a chronomancer means instantly getting a solution to one of the Mesmer’s major issues, while not being a chronomancer means being stuck slow or with a specific runeset. Accusing people voicing one opinion of not plying the profession, or of trying to sabotage mesmers is a bit absurd.
That said, I personally think the trait is fine, but wish maybe inspiration got a speed option. I’d like to see a way for non-chronomancer mesmers to deal with this issue, otherwise the appeal of this trait could be bad for mesmer build diversity.
I think the point is that they have different synergies that work well within the same trait line as well as other trait lines available to Mesmer:
- Clone Management (chronophantasm, illusion reversion)
- CD management (alacrity via shatters or Well of Recall)
- Soft CC (slow traits)
I think they did an excellent job with this trait line in respect to quality in all game modes.
edited to add: this was mainly in response to Quadox and NiceNikeShoe. I mean to say that I disagree that there’s inconsistency within the Chronomancy line in terms of synergy. I think Seize the Moment is great as is if it gives 1-4s of quickness.
“The jealous are troublesome to others, but certainly a torment to themselves.”
(edited by MailMail.6534)
Time Marches On is such a crazy strong build changer.
Removing the need for Traveler runes opens up all the runes in the game to Mesmer builds.
One area where Mesmer has been typically balanced is with its susceptibility to condition damage, and its restrictions with run speed access.
But with this trait that can change quite a bit.
Mesmer will go from +25% speed and -40% condi with Traveler/food now.
To +25% speed -65% general condi and -90% cripple, immob and chill with Melandru/food and the new basic trait.
It’s a very, very big change for a Mesmer’s issue with damaging conditions and soft-cc.
Time Marches On is too strong as a minor trait and makes the Chronomancer specialization mandatory.
That, and all 3 GM traits + Illusionary Reversion makes this a superior trait line, which just stops being a choise at this point.
Time Marches On is too strong as a minor trait and makes the Chronomancer specialization mandatory.
That, and all 3 GM traits + Illusionary Reversion makes this a superior trait line, which just stops being a choise at this point.
This would be a problem….if you were anything other than hilariously wrong.
Signet of inspiration providing swiftness gives mesmers an alternate way of moving about quickly. Additionally, focus swaps provide good swiftness. On top of that, PU combined with the enhanced stealth duration also gives good swiftness duration.
It’s a good trait, but it’s not too strong, and it absolutely doesn’t make chrono mandatory. What a ridiculous assertion, please try to keep your forum spills more within the realm of reason in the future.
Edit: Checked your post history, 100% warrior. Thanks for pretending as if you’re a mesmer concerned about the strength of this trait, but you’re not fooling anyone.
Easiest way to quell this cry on 25% speed is just make it baseline for every class. No one is unhappy, but no one is happy.
Seriously, why are people complaining about this stuff like its game changing? A lot of mesmers run traveler so this won’t make them OP, or does mesmer not deserve other rune sets?
You guys do make a good point on Seize the Moment, I’m a bit too narrow minded on alacrity/slow there :P
Btw, why do people think illusionary reversion is powerful?
You guys do make a good point on Seize the Moment, I’m a bit too narrow minded on alacrity/slow there :P
Btw, why do people think illusionary reversion is powerful?
Because everyone loves panicking,. These are not even the final numbers or versions of the traits. Haha
Haha that may be the reason. I feel that it’s an alright trait and somehow lackluster when look at its competitors. Could improve multi-shatter burst but a lot of times that clone will just get destroyed.
Warriors have +25% speed in an Adept trait and nobody cares.
Eles, rangers, thieves and necros have +25% speed in signet passive and nobody cares.
Engis have perma swiftness in an Adept trait and nobody cares.
Mesmers get +25% speed in a grandmaster minor trait and everybody loses their mind.
kitten human logic…
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Warriors have +25% speed in an Adept trait and nobody cares.
Eles, rangers, thieves and necros have +25% speed in signet passive and nobody cares.
Engis have perma swiftness in an Adept trait and nobody cares.Mesmers get +25% speed in a grandmaster minor trait and everybody loses their mind.
kitten human logic…
Well to be honest, the logic you give here doesn’t make sense either. The biggest difference between our speed boost and that of the ones you listed above is that other classes have to make a choice or concession to achieve such a boost.
While I still think there’s nothing innately OP about it, I would have preferred if it took the place of Compounding Celerity or was inside the Inspiration trait line. It does make sense though with the theme of Chronomancy. Honestly, it’s not that big of a deal to me…
“The jealous are troublesome to others, but certainly a torment to themselves.”
Warriors have +25% speed in an Adept trait and nobody cares.
Eles, rangers, thieves and necros have +25% speed in signet passive and nobody cares.
Engis have perma swiftness in an Adept trait and nobody cares.Mesmers get +25% speed in a grandmaster minor trait and everybody loses their mind.
kitten human logic…
Well to be honest, the logic you give here doesn’t make sense either. The biggest difference between our speed boost and that of the ones you listed above is that other classes have to make a choice or concession to achieve such a boost.
While I still think there’s nothing innately OP about it, I would have preferred if it took the place of Compounding Celerity or was inside the Inspiration trait line. It does make sense though with the theme of Chronomancy. Honestly, it’s not that big of a deal to me…
To us mesmers yes its not a big deal….but other classes? Everyone loses their minds, they havent even seen their elite specs yet…
Was hoping saying it once was enough but I’ll say it again. This is a work in progress. Try to give feedback based on the utility and synergy of the trait instead of the numbers. Slow every 3rd critical hit could also be every 10th critical hit. It could be 8s of slow instead of two. Obviously these numbers are an attempt to be accurate otherwise we wouldn’t even give them but a lot of this stuff will go up and/or down before HoT is released.
Jon
I think the synergy is fantastic. The utility is great too…with the exception of what looks to be a broken mechanic with iLeap and shield #5 when you are already in point blank melee range. I love the synergy with the slow traits and danger time.
I’m loving the support for phantasms combined with shatter. I was one of those players that would only shatter in extremely rare circumstances. Now with the alacrity on shatter, I’ll be shattering as much as possible. I think it was a great idea to give a functional incentive to use the class mechanic and to make the class mechanic work better with phantasm builds. I do have some misgivings on having to trait to make a core mechanic to all mesmers (phantasms) work with the definitive core mechanic for mesmers (shatters). I was under the impression that things that were core functionality to every build of a class, should be baseline. Phantasms meet that criteria in my opinion. It clearly gained developer attention, as a true problem, for this trait to exist at this point as well. Every mesmer suffers when they have to shatter phantasms…as phantasms have a significant portion of our utility and damage tied into them. I would even say signet of illusions’ 50% passive has the same issue…fixing a core problem with a core mechanic. Things like this scream baseline imo.
The movement speed grandmaster minor is amazing. The one thing that has driven me away from playing my mesmer was feeling like the slowest kid on the playground. This has fixed that problem.
I think the wells are a solid addition to the mesmer/chronomancer. The utility and synergy are nice, its just a numbers issue with them and their trait, so I’ll leave it at that.
(edited by ODB.6891)
Time Marches On This seems to much for a minor trait the movement speed alone is allready really strong on a minor the snare reduction on top sure looks like its to strong.
Or does it only work in combat? Would be disappointing.
Why do you say such false statement? Mandatory in what situation? In spvp? I don’t think so, for shatter is better Inspiration for sustained, illusion for CD reduction and utilities; for pve no one care about a speed buff; in organized wvw or zerg you have always swiftness up, so it’s useless: it’s probably useful only in wvw roaming.
Warriors have +25% speed in an Adept trait and nobody cares.
Eles, rangers, thieves and necros have +25% speed in signet passive and nobody cares.
Engis have perma swiftness in an Adept trait and nobody cares.Mesmers get +25% speed in a grandmaster minor trait and everybody loses their mind.
kitten human logic…
Well to be honest, the logic you give here doesn’t make sense either. The biggest difference between our speed boost and that of the ones you listed above is that other classes have to make a choice or concession to achieve such a boost.
While I still think there’s nothing innately OP about it, I would have preferred if it took the place of Compounding Celerity or was inside the Inspiration trait line. It does make sense though with the theme of Chronomancy. Honestly, it’s not that big of a deal to me…
I wasn’t discussing if they’re easier or more difficult to take.
All I’m saying is most other professions have had ridiculous amount and easy access of speed while mesmer (together with guardian) has suffered of that since the start of the game.
Nobody has bat an eye about that for +2.5 years.
Now that mesmers get what everybody has, some see the end of Tyria is coming with the OPness of mesmers with +25% speed.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Hey all. Here are the Chronomancer traits from Robert! Keep in mind, all numbers are a work in progress.
Minor
- Time Splitter – Gain access to continuum split/shift which allows you to revert to an earlier point in time.
- Flow of Time – Gain alacrity when you shatter. (1s)
- Time Marches On – You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%. (Cripple. Chilled, Immobilize)
Adept
- Time Catches Up – Activating a shatter gives your illusions Super Speed
- Delayed Reactions – Interrupting a foe slows them. (3s of Slow)
- All’s Well that Ends Well – Wells remove conditions from allies when they end. (1 condition)
Master
- Illusionary Reversion – Gain a clone after you activate a shatter skill.
- Improved Alacrity – Alacrity applied to you lasts longer. (33%)
- Danger Time – Gain additional critical hit chance against slowed enemies. (30%)
Grandmaster
- Lost Time – Every 3rd critical hit will slow your target. (2s of Slow)
- Chronophantasma – Your phantasms respawn the first time they are shattered.
- Seize The Moment – Gain quickness for each illusion you shatter. (1s of Quickness)
Alls well that ends well is a good concept but do look at the number of conditions removed. Many mesmers have very poor condition removal because their condition removal is tied to spec lines they don’t take for say shatter builds (inspiration). Their options are generally a mantra which many won’t take because of the ease of interruption when charging it, or null field.
If all’s well that ends well removed 1 condition each pulse.. well, that might be too strong, but somewhere in the middle might be right.
As for Danger Time, I find gaining crit chance against slowed enemies to be a bit meh, I usually have quite high crit chance as it is.
Instead I’d like something along the lines of gaining a few seconds of quickness when striking a slowed target, with an ICD or some effect that limits how often it can proc against a single target.
Just thinking along the lines of a chronomancer transferring time, speeding up themselves and slowing down enemies.
Or maybe instead of quickness, alacrity.
Warriors have +25% speed in an Adept trait and nobody cares.
Eles, rangers, thieves and necros have +25% speed in signet passive and nobody cares.
Engis have perma swiftness in an Adept trait and nobody cares.Mesmers get +25% speed in a grandmaster minor trait and everybody loses their mind.
kitten human logic…
Well to be honest, the logic you give here doesn’t make sense either. The biggest difference between our speed boost and that of the ones you listed above is that other classes have to make a choice or concession to achieve such a boost.
While I still think there’s nothing innately OP about it, I would have preferred if it took the place of Compounding Celerity or was inside the Inspiration trait line. It does make sense though with the theme of Chronomancy. Honestly, it’s not that big of a deal to me…
I wasn’t discussing if they’re easier or more difficult to take.
-snip-
Now that mesmers get what everybody has, some see the end of Tyria is coming with the OPness of mesmers with +25% speed.
My point is that these two bold statements are not mutually exclusive. That is to say, talking about one means you have to take into account the other. Otherwise, both statements are pretty unsubstantial. I’m actually on your side when it comes to this issue, but it’s important to communicate in a way as to not let detractors pick away at your claims by accusing you of bias or deceit. It’s also a bit disingenuous to say our trait is “the same” as everyone else’s when it’s clearly not.
Facts:
- In terms of traits, Mesmer now has the easiest access to a 25% speed increase. This comes packaged with a fantastic side-effect of reducing some CC conditions. This perceived problem could be alleviated if they made it an Adept/Master trait. i.e. https://forum-en.gw2archive.eu/forum/professions/mesmer/Small-Request-Better-Compounding-Celerity/first#post5063503
- Allegedly, S. Inspiration will see a speed boost of some sorts, bringing it on par with other classes.
- Overcompensating just because Mesmer has been in a bad place for 2+ years does not make sense for the health of the game and only continues the trend of bad balancing.
eta – instead of having a sword-measuring contest on which profession has been treated poorly the most, we should focus on solutions to making sure all professions are balanced. In politics, we call this “reaching across the aisle”.
“The jealous are troublesome to others, but certainly a torment to themselves.”
(edited by MailMail.6534)
Mainly the GM, “every 3rd critical hit slows your target”. Now, i won’t comment on the numbers since i know they will change for many skills. However, this trait is not very fun or active and should in my opinion be changed to something else. To what, i am not 100% sure, but perhaps:
“When you hit cry of frustration, inflict slow”
or something. Simply procing on crit isn’t very fun since slow will mostly be used to delay animations for easier interruptions. For example, vs engineer healing turret, you can slow before you think he will use it so that you can interrupt easier!As written, it’s a trait that lets you focus a target to get high Slow uptime on them (at least if you’re able to freecast on them).
That is a serious “playstyle change” for interrupts: it adds an extra facet of soft control, allowing you to slow down an enemy’s overall damage output in addition to interrupting key skills.
But that doesn’t fix the fact that it is random and super annoying to play against! Think incendiary powder, but probably worse!
^ Usually only characer that i play on
Mainly the GM, “every 3rd critical hit slows your target”. Now, i won’t comment on the numbers since i know they will change for many skills. However, this trait is not very fun or active and should in my opinion be changed to something else. To what, i am not 100% sure, but perhaps:
“When you hit cry of frustration, inflict slow”
or something. Simply procing on crit isn’t very fun since slow will mostly be used to delay animations for easier interruptions. For example, vs engineer healing turret, you can slow before you think he will use it so that you can interrupt easier!As written, it’s a trait that lets you focus a target to get high Slow uptime on them (at least if you’re able to freecast on them).
That is a serious “playstyle change” for interrupts: it adds an extra facet of soft control, allowing you to slow down an enemy’s overall damage output in addition to interrupting key skills.
But that doesn’t fix the fact that it is random and super annoying to play against! Think incendiary powder, but probably worse!
It’s not really random like IP. Since it’s once every 3 crits, there should be a visual counter building on the mesmer that you’ll be able to see. Additionally, it’s not just a random chance on a random crit…it’s 100% chance every third crit. You can work with that.
- In terms of traits, Mesmer now has the easiest access to a 25% speed increase. This comes packaged with a fantastic side-effect of reducing some CC conditions. This perceived problem could be alleviated if they made it an Adept/Master trait. i.e. https://forum-en.gw2archive.eu/forum/professions/mesmer/Small-Request-Better-Compounding-Celerity/first#post5063503
so we’re to the point where picking an entire traitline is the “easiest access”
- Allegedly, S. Inspiration will see a speed boost of some sorts, bringing it on par with other classes.
The fix to the signet only makes sense… what’s the point on having aegis or might off combat? Swiftness off combat makes sense. And our signets are still in a horrible place considering how good are signets on other classes.
- Overcompensating just because Mesmer has been in a bad place for 2+ years does not make sense for the health of the game and only continues the trend of bad balancing.
I fail to see how this is “overcompensating”. The trait makes sense in chronomancy and you only get access to it by picking the elite spec.
Want to make sure all classes are balanced? Let’s wait and see what the other classes get in their elite specialization, let’s wait to play the game after the changes, then we’ll be in the position to say if this trait is so “OP” as a few people seem to believe.
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
- In terms of traits, Mesmer now has the easiest access to a 25% speed increase. This comes packaged with a fantastic side-effect of reducing some CC conditions. This perceived problem could be alleviated if they made it an Adept/Master trait. i.e. https://forum-en.gw2archive.eu/forum/professions/mesmer/Small-Request-Better-Compounding-Celerity/first#post5063503
so we’re to the point where picking an entire traitline is the “easiest access”
Yes. You do know how the revamped trait system will work in the future, correct? Shady rhetorical questions aside, let me ask a real question: which is easier to do, choose a minor trait or an Adept/Master/Grandmaster trait? I guess I wasn’t done with rhetorical questions…
- Allegedly, S. Inspiration will see a speed boost of some sorts, bringing it on par with other classes.
The fix to the signet only makes sense… what’s the point on having aegis or might off combat? Swiftness off combat makes sense. And our signets are still in a horrible place considering how good are signets on other classes.
I don’t know why you’re asking me that question. S. Inspiration should definitely be reworked to incorporate a consistent speed boost, and I haven’t said otherwise. You’re right though. Our signets aren’t in a very good place at all unless you’re running a full signet build, and that’s pretty unacceptable in my book.
- Overcompensating just because Mesmer has been in a bad place for 2+ years does not make sense for the health of the game and only continues the trend of bad balancing.
I fail to see how this is “overcompensating”. The trait makes sense in chronomancy and you only get access to it by picking the elite spec.
Want to make sure all classes are balanced? Let’s wait and see what the other classes get in their elite specialization, let’s wait to play the game after the changes, then we’ll be in the position to say if this trait is so “OP” as a few people seem to believe.
Maybe you missed the context in my post. On second thought, obviously you did since you’re repeating some things I said verbatim while ignoring some things that you agree with. I never said our trait was OP. I think it’s perfectly fine, but if the issue is that it’s not exactly on par with other speed traits, I can see the rationale. That last bullet was a general statement about the attitude some Mesmers are slipping into having, which is understandable but still problematic.
While these ridiculous guardians and warriors are being pro-whiners, I can at least understand how someone could constructively criticize our new movement trait. Instead of playing the “Woe Is Our Mesmer Class” card, I try to offer some potential solutions instead.
You’re right though, it is far to early to get into serious heated debates about balancing. It’s all [fun & addictive] speculation until HoT finishes downloading on our computers.
“The jealous are troublesome to others, but certainly a torment to themselves.”
But that doesn’t fix the fact that it is random and super annoying to play against! Think incendiary powder, but probably worse!
Given the obvious synergy with the Danger Time trait, I don’t think it’s gonna have a particularly random feel: there’s a “warm up” period and then it’s probably near constant, or rather predictable (like 2s on / 2s off) if not. If you can force the mesmer to play more defensively and stop attacking you for a bit, then it forces them back into the “warm up” stage instead.
Warriors have +25% speed in an Adept trait and nobody cares.
Eles, rangers, thieves and necros have +25% speed in signet passive and nobody cares.
Engis have perma swiftness in an Adept trait and nobody cares.Mesmers get +25% speed in a grandmaster minor trait and everybody loses their mind.
kitten human logic…
I think that there are some very obvious patterns regarding the complaints.
- Elementalists don’t really care.
- Rangers don’t really care.
- Engineers don’t really care.
- Thieves most certainly don’t care.
- Necromancers are slightly bothered.
- Guardians are annoyed because they might now be ‘worst’.
- Warriors are annoyed because… I honestly don’t get it.
I get why Necromancers complain since they’re generally weak in the mobility department. Most of their complains are focussed on the combination of out-of and in-combat mobility, though. Their out of combat mobility will still be on par with Mesmers (traited WH, Signet vs. Chronmancy, Signet).
Guardians – if not running traited Shouts and maybe considering GS – are currently the most shoe-horned class after Mesmers when it comes to out of combat mobility. This might change now and I get that they are upset. They probably should get easier access to Swiftness. However, I’m having a hard time imagining Medi-Guards without the need for Runes for out of combat mobility. I therefore think this is a tricky one. Instead of introducing a passive speed boost ANet probably should consider improving Staff in a way so it provides Guardians with an higher uptime of self-Swiftness.
Warriors on the other hand… really? Most of their anger comes from their subjectively perceived entitlemend of having such a trait baseline (rather than as Minor). I constantly see comparisons between the Chronomancer trait and theirs. However, they conveniently leave out additional benefits their traits would bring which basically results in an equal amount of return on trait investment even though distributed across two traitlines instead of one. Additionally, they somehow forget about Signet of Rage and traited Warhorn and – of course – all the mobility their weapons provide. If there was a reasonable argument I may be able to show some sympathie but so far I don’t see why I should.
Facts:
- In terms of traits, Mesmer now has the easiest access to a 25% speed increase. This comes packaged with a fantastic side-effect of reducing some CC conditions. This perceived problem could be alleviated if they made it an Adept/Master trait. i.e. https://forum-en.gw2archive.eu/forum/professions/mesmer/Small-Request-Better-Compounding-Celerity/first#post5063503
The biggest issue I see here is that people perceive the Minor to be free. However, this also means forgoing something else. Imagine the speed trait not being a Minor but a Master Major. As a result, Chronomancers probably would have had Danger time as GM Minor. I’m sure a lot less people would complain although it probably is a very comparable set up. Just to give an example for another class with a comparable set up:
Would Engineers want to trade Target the Maimed for speed? Maybe some. But most certainly not all.
- Allegedly, S. Inspiration will see a speed boost of some sorts, bringing it on par with other classes.
Probably. Hopefully so. And it will come with the significant trait off of dropping utilities like Blink or Decoy.
- Overcompensating just because Mesmer has been in a bad place for 2+ years does not make sense for the health of the game and only continues the trend of bad balancing.
I think overcompensating is the wrong word here. Right now, the only way for Mesmers to gain constant Swiftness or out of combat mobility are Runes. This is an option which is available to any class. Providing two alternatives to Runes is hardly overcompensating if literally any other class has the same number of alternatives.
I also doubt that this will cause balancing issues. Thieves will still be able to catch Mesmers any day. In WvW roaming most Mesmers already run with respective Runes so not much will change. In PvE we don’t really compete when it comes to speed so its mostly a quality of life change. It might have some impact in PvP but here Mesmers are designed to be roamers. It’s silly they have to jump through so many loops to properly perform their job.
(edited by Xaylin.1860)
Warriors kindly leave our sub-forum if the extent of your contribution is to sabotage Mesmer’s new traits because you are not happy with your own traits. The most appropriate place to QQ would be in the warrior forum concerning your own traits, and not trying to change new Mesmer traits to make yourselves feel better. This is highly discourteous.
Saying ridiculous things like a traited +25% in movement speed for open world is OP beggers belief. Even Robert commented that he felt for Mesmers having trouble keeping up with other classes (on the same team) in WvW. Something Mesmers have being saying for a very long time. Why should we have to forsake all rune builds for Travelers or Speed just to keep up with other classes OoC, this has always been unfair.
Seriously who would have ever thought that a few warriors would be QQ’ing in Mesmer threads complaining of OP traits, I find this hilarious coming from warriors of all classes. Although not entirely unexpected. I have to say the only class that has ever raged at me for beating them in ranked sPvP has been from warriors, a few have harassed me for days for 1v1 matches and even offered me gold to play them. Some of these guys just can’t believe another class can beat them, especially god forbidden lowly Mesmers.
Mainly the GM, “every 3rd critical hit slows your target”. Now, i won’t comment on the numbers since i know they will change for many skills. However, this trait is not very fun or active and should in my opinion be changed to something else. To what, i am not 100% sure, but perhaps:
“When you hit cry of frustration, inflict slow”
or something. Simply procing on crit isn’t very fun since slow will mostly be used to delay animations for easier interruptions. For example, vs engineer healing turret, you can slow before you think he will use it so that you can interrupt easier!As written, it’s a trait that lets you focus a target to get high Slow uptime on them (at least if you’re able to freecast on them).
That is a serious “playstyle change” for interrupts: it adds an extra facet of soft control, allowing you to slow down an enemy’s overall damage output in addition to interrupting key skills.
But that doesn’t fix the fact that it is random and super annoying to play against! Think incendiary powder, but probably worse!
It’s not really random like IP. Since it’s once every 3 crits, there should be a visual counter building on the mesmer that you’ll be able to see. Additionally, it’s not just a random chance on a random crit…it’s 100% chance every third crit. You can work with that.
You wont be able to plan when the crits come, so it will in practice work the same way. I could get 0 crits on my greatsword autoattack, or i could get all 3. It will feel random and annoying to play against especially for some classes. Also, iirc it will give your foe a buff sometimes. For example, blurred frenzy or similar (gear shield) will actually defend them for longer. You can’t really hold off attacking the opponent just asto not give them that advantage.
^ Usually only characer that i play on
- In terms of traits, Mesmer now has the easiest access to a 25% speed increase. This comes packaged with a fantastic side-effect of reducing some CC conditions. This perceived problem could be alleviated if they made it an Adept/Master trait. i.e. https://forum-en.gw2archive.eu/forum/professions/mesmer/Small-Request-Better-Compounding-Celerity/first#post5063503
so we’re to the point where picking an entire traitline is the “easiest access”
Yes. You do know how the revamped trait system will work in the future, correct? Shady rhetorical questions aside, let me ask a real question: which is easier to do, choose a minor trait or an Adept/Master/Grandmaster trait? I guess I wasn’t done with rhetorical questions…
Thing is, picking a spec for that trait? I can’t see it happening to be honest.
As someone pointed out, in organized groups mesmers already have access to swiftness from other classes, so the 25% speed is useless and only the reduction on movement impairing effects will be useful. The only niche where this trait shines is solo/small scale roaming in WvW, but in that scenario our strongest builds will probably still be the “classic” shatter and Duel/Chaos/Illusion condi or hybrid shatters. That rules out Chrono traitline, so you can give up your most efficient build to get the 25% speed (a huge tradeoff) or you can resort to the signet (IF it gets reworked) or the runes.
Maybe you missed the context in my post. On second thought, obviously you did since you’re repeating some things I said verbatim while ignoring some things that you agree with. I never said our trait was OP. I think it’s perfectly fine, but if the issue is that it’s not exactly on par with other speed traits, I can see the rationale.
Thing is… different classes have different traits. If anyone had the same traits, we wouldn’t have different classes, only different builds.
Mesmers until now didn’t have the option to trait for movement speed, now they have the option to trait for it by picking a specific traitline. We don’t know what we’re “giving up” for that minor trait: in other traitlines we have stuff as strong as confusion on crit and 10% damage on vulnerable foes. When people say that a Major would be better because you need to make a choice and pick it over something else, they don’t realize that making it a minor makes it even a bigger choice: minor traits are not something you get “for free”, they define the traitline and you can’t switch them off for something that you would have liked even more. If you want any of the Chronomancer fancy stuff, you’ll be moving faster. To me, it makes sense from a design/lore point.
You’re right though, it is far to early to get into serious heated debates about balancing. It’s all [fun & addictive] speculation until HoT finishes downloading on our computers.
… and for months of fixing and polishing after that
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
Please maintain the thread clean for the feedback and ideas.
(edited by Zoser.7245)
The biggest issue I see here is that people perceive the Minor to be free. However, this also means forgoing something else. Imagine the speed trait not being a Minor but a Master Major. As a result, Chronomancers probably would have had Danger time as GM Minor. I’m sure a lot less people would complain although it probably is a very comparable set up. Just to give an example for another class with a comparable set up:
Would Engineers want to trade Target the Maimed for speed? Maybe some. But most certainly not all.
I’m not saying anything is free. All I’m saying is that it is easier to choose 1 out of 6 trait lines than to choose 1 out of 6 THEN choose 1 out of 3. In reply to your example:
That’s not a comparable set up, because their speed boost is an adept. That’s my entire point: there is NO comparable set up where a profession has a minor trait for a speed boost hence why some people might feel as though our speed boost trait isn’t “on par with other traits”.
@Menaka
While I’d love to contest some of the things you said and bring things back on topic (comparing traited speed boosts between classes), I think we’ve reached a point where further communication won’t lead to mutual understanding, and that’s ok. I respect your opinion.
“The jealous are troublesome to others, but certainly a torment to themselves.”
(edited by MailMail.6534)
The biggest issue I see here is that people perceive the Minor to be free. However, this also means forgoing something else. Imagine the speed trait not being a Minor but a Master Major. As a result, Chronomancers probably would have had Danger time as GM Minor. I’m sure a lot less people would complain although it probably is a very comparable set up. Just to give an example for another class with a comparable set up:
Would Engineers want to trade Target the Maimed for speed? Maybe some. But most certainly not all.I’m not saying anything is free. All I’m saying is that it is easier to choose 1 out of 6 trait lines than to choose 1 out of 6 THEN choose 1 out of 3. In reply to your example:
That’s not a comparable set up, because their speed boost is an adept. That’s my entire point: there is NO comparable set up where a profession has a minor trait for a speed boost hence why some people might feel as though our speed boost trait isn’t “on par with other traits”.@Menaka
While I’d love to contest some of the things you said and bring things back on topic (comparing traited speed boosts between classes), I think we’ve reached a point where further communication won’t lead to mutual understanding, and that’s ok. I respect your opinion.
That’s where I think these people are wrong: they are trying to compare 1:1 classes that are completely different (in playstyle, weapon & utility skills, trait synergy, etc), disregarding the fact that you don’t pick a traitline for one single trait (I already made examples about that).
On top of that, we don’t have the full picture of what the other Elite Specs will bring to the game, so it’s really pointless to scream OP right now.
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
snip
Jon
(Thread Bug fix.)
“All’s Well that Ends Well”
I don’t like see the cleanup in the last pulse. You can’t manage it “Well”…
I can see two options here:
Option1:
“Change the cleanup to the first pulse.” And the name. As it has already been ment. This will help you to use the Well as a emergency cleanup and then free to dodge, blink, etc.
Option2:
(We are light armor, and we know how they are improving the traps, and all the goodies from the new specializations so we need something to stay inside the Well all those 3 seconds and avoid to live something like the glamour’s spam problem in the past).
Pulse 1: YOU receive 2s of Resistance. Why you only? To avoid what happened with glamours… (Remember that this is and Adept trait.) And help you to survive inside the Well area and receive only physical damage..
Pulse 2: YOU receive 1s of Protection. At this point sure that you are the focus of all, therefore it fortifies you to survive one more second.
Pulse 3: Wells remove conditions from allies when they end. (2 conditions) (or 1 condition due to balance reasons). At this point, at the second 3 inside the Well, you are in the Hell and you can suffer all inimaginable conditions + damage there. So, cleanup, dodge, blink or whatever you need to mitigate as damage as possible and “Ends Well”.
Edit: This option also can help us to get the 3s of alacrity from the Well of Recall or all the Quickness from Well of Action without to waste the Well of Precognition or other skill to cover us and survive inside the Well, for example.
I don’t know if it’s a good idea or bad. But it’s an idea.
(edited by Zoser.7245)