My biggest concern is that this doesn’t really present a playstyle that is completely different, and will end up being necessary (for pvp) because it gives lots of utility AND increases damage. The capabilities of a chronomancer to pump out so many extra clones/phantasms, recharge skills, etc. synergizes so well with just about every build. Don’t get me wrong, I really like all the doors that it opens up, I just feel like the trait-line fits into every build due to how powerful many of these traits are, which will make vanilla mesmer strictly inferior and quite rare.
Minor
Time Splitter – This will be a balance challenge and lead to many broken combos, but is insanely interesting.
Flow of Time – Ok.
Time Marches On – Every mesmer will want this. Even if it didn’t have the -duration on incoming control skills, it would still be awesome.
Adept
Time Catches Up – Interesting, but probably won’t be taken as good play can line up your clones in good position to shatter. Some people might like it.
Delayed Reactions – Quite strong. All the interrupt traits might make the interrupt mantra a balance issue, especially b/c just randomly firing an interrupt will be successful like 80% of the time.
All’s Well that Ends Well – If wells have long CD’s, this is worthless. Would be more interesting to have pulsing cleanse, or cleanse on enter/exit.
Master
Illusionary Reversion – An incredibly strong trait allowing more burst for shatter mesmers who want to double-shatter. I will personally take this depending on ICD.
Improved Alacrity – A bit boring, tbh. It will either be too strong if alacrity gets out of hand, or nobody will end up taking it.
Danger Time – Will compete with Illusionary reversion for max shatter burst capability. Dangerous in conjunction with auto-application of slow. I really think the right mesmer skills will be able to maintain an army of illusions running towards you to shatter. Synergizes extremely well with Lost-time to cause MORE crits and keep the slow-rolling.
Grandmaster
Lost Time – I hate that this is passive. It is much more interesting to apply something as powerful as slow only on active skills.
Chronophantasma – Incredibly strong and arguably must-have for shatter mesmers. I will personally be taking this and look forward to 1-shotting people by building a phantasm army, shattering (for burst) and then allowing my minions to burst again before immediately shattering again. The burst potential is unreal.
Seize The Moment – Also very strong, potentially worth taking, but chronophatasma is gonna allow some CRAZY plays.
This spec are incredibly tempting for me to change my main to mesmer. My mouth is just watering at the insane burst capabilities and mechanics that lend themselves to creating broken combos (rewinding and whatnot).
(edited by BlackBeard.2873)

