For necros next elite

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Posted by: Coolguy.8702

Coolguy.8702

Who else is hoping that scourge finally give us some kind of block or invuln and also bring something new to groups (chronomancer)

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Posted by: vicious.5683

vicious.5683

no, necromancers are supposed to be completely useless in raids.

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Posted by: Lahmia.2193

Lahmia.2193

kitten raids. So long as we’re still meta in wvw and generally useful most other places, I’ll be happy.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Silv.9207

Silv.9207

We totally lack support skills and that’s the “only” thing we can’t do. then, is probably the way ANet will build the new elite spec.
And I’ll be happy about that.

That elite will be at 100% Condi based, while the reaper will totally converted in pure Power damage, and we all know that, but i’m not shure how strong it will be and if we’ll obtain a true spot in raids or pvp as damage dealer.
Maybe as a support, but there’s a lot of classes that grant way better support than us and there’s nothing we can grant to others that is useful, not with out core traits. But the druid obtained really strong healing abilities that granted him to be the best healer of HoT and that can happen also to us.

Obtaining strong healing or support skills we’ll be able to play without defensive skills, more or less as the actual tempest auramancer do in sPvP.

I still hope to obtain a defensive skill, but the necromancer is the ONLY class of this game totally chained to his Theme and that will never change.

Just wait 3 days and see what they will give us.

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Posted by: Jinn Galen.2468

Jinn Galen.2468

I still hope to obtain a defensive skill, but the necromancer is the ONLY class of this game totally chained to his Theme and that will never change.

Just wait 3 days and see what they will give us.

They could make defensive skills which fits perfectly with the theme of necromancer if they really want to. For example, they could make an invul/mobility skill wherein the necro turns into a pool of blood and can’t be attacked say for 2-3 sec. While in this form, the necromancer has swiftness. I think the devs just don’t want to

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Posted by: Silv.9207

Silv.9207

Yes, devs don’t want to.

Maybe “theme” is not the right word, we can talk more about a “role”.
The necromancer have to survive as a meatshield using only the LF to protect himself, be totally selfish and be an Attrition class that do costant but medium damage and spam negative conditions (mainly poison and vulnerability).
That all make us unable to obtain real defensive skills, real support and real damage. We have everything but only for ourself and only at an average level.

The necromancer is the Kingand master of the Death, is The Reaper itself!
Spectral armor or walk should transform us into a phantom to evade every hits or be immune to everything as the ele mistform do, we should obtain bone shields to adsorb damage, invulnerability grounds as you suggest, a skill7trait that grant us to turn back from the death is we fall to 0 hp while the skill is active (as the berserker trait or tempest elite), and more and more and more.

But we’re a selfish meatshield attrition class and devs want that since the release.

We’re the only class forced to a so restricted role, theme or call it as you wish.
Even thief and mesmer obtained Block skills, ways to be bunker and ignore they’re main weakness potentially obtaining a new role and for shure a new gameplay. Thief is no longer forced to play with stealth if he want because can spec to dodge all the day long and don’t need stealth to survive (still if not the best build atm is really strong in low/mid tier). Guardian is one fo the best dps since years still if it was made to be The Bunker class of this game. The ranger had to be even more selfish than the necro but now is the best healer ever appeared in this game. The warrior had to be able to play only with Power and now is one of the best condi class of the game (the Power is still better in sPvP, but the condi build is insanely strong).
And more……………..

More or less every class obtained a new role or a way to change a little they’re gameplay. The necromancer obtained to hit up to 5 enemies instead of 1-2 with the main weapon (but not with the AA, only with the 2-5 skills) and nothing more. The GS is barely good in PvE and frequently useless in sPvP and WvW (as everyone predicted since the HoT pre-release).
The only new thing we obtained in the last years was to be able to corrupt boons and that’s our only strength. In PvE is more or less useless but in Pvp is good, still if is the only thing we’re able to. Better than nothing.

Unless devs changed they’re minds with this expansion, we’ll not obtain any kind of real defensive skill as immunity, block or evade.

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Posted by: Azzara Nectum.1734

Azzara Nectum.1734

But the druid obtained really strong healing abilities that granted him to be the best healer of HoT and that can happen also to us.

Obtaining strong healing or support skills we’ll be able to play without defensive skills, more or less as the actual tempest auramancer do in sPvP.

No, just no… Don’t make a Necro a healer.. I don’t want to play support on Necro.. I want to reign death and destrcution on everyone’s ass…
Necro’s should be 1 of the best dps classes in game.. And currently we are not.. We need a good boost in dps.. Some healer bunker condi druid can even do more damage..
Furthermore we are the only class without blocks or invuls, so yes, we do need that as well…

— Slave of the Free World —

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Posted by: Jinn Galen.2468

Jinn Galen.2468

To be honest, I prefer the necro to be the best lifestealer in the game. While having blocks, invuls, etc is cool and all it would just make necro feel like the other classes who have them. Having powerful lifesteal to sustain would feel different imo (Blood Magic is complete kitten. Parasitic Contagion is on the right track but doesn’t work in shroud /facepalm).

(edited by Jinn Galen.2468)

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Posted by: Famine.7915

Famine.7915

I would be fine with movement. I value that far beyond blocks and invuln.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

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Posted by: Tongku.5326

Tongku.5326

kitten raids. So long as we’re still meta in wvw and generally useful most other places, I’ll be happy.

^^

This, X 1000. It’d be nice if necros had a better spot in sPVP as well, I overall quit that game mode due to a wide plethora of crap in it and its general state, but I might go back if I have an interesting new playstyle available to me on my nec or mes, that would also be at least somewhat effective at high ranks.

Heavy Deedz – COSA – SF

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Posted by: Zephar.4519

Zephar.4519

If we wish to make Necro useful we need to look at healing the group. I don’t think Necro healing is a bad idea, at the moment it’s just poorly worked.

I would really enjoy seeing the class as a Life-Weaver type role, working healing into offensive skills. Perhaps we need a trait to scale our group healing from Condition Damage, moving away from Healing Power (which would affect personal healing skills only.)

How about working Parasitic Contagion to heal 10 allies within 1200 of the player?
Blood is Power could apply a (1:1 Self Damage) Regeneration (4sec) to nearby allies.
Sacrificing your Blood Fiend could heal those nearby as well as yourself.
I would be cool with Necros producing a significant heal to those nearby when we die.

I’m not a game developer, and I don’t consider myself a creative genius. The development team really have no excuse for not coming up with some clever ideas on ways to make Necro group-useful. Since the expansions are paid products, we SHOULD hold them to account for this failure to produce.

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Posted by: FairyNuff.3452

FairyNuff.3452

I just hope against all expectations that this next E spec is not purely condi based.

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Posted by: Alek Seven.2374

Alek Seven.2374

As I know, wasn’t Reaper supposed to be a pure DPS spec ?

if yes – Well, at least people managed to turn it into a condi ’’spec’’ so look, its gonna be a real condi spec and it will be converted into a Healing spec.

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Posted by: Sigmoid.7082

Sigmoid.7082

That elite will be at 100% Condi based, while the reaper will totally converted in pure Power damage

this is something i highly doubt will happen.

As I know, wasn’t Reaper supposed to be a pure DPS spec ?

I wouldnt say dps, more melee bruiser/cleave master. Most traits are extra survivability, more area damage or letting you do more damage while being tankier. Shroud has stab and lots of cleave too.

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Posted by: Silv.9207

Silv.9207

Reaper was made to be a Power AoE spec, not a DPS. The difference is that the GS damage is only a little better than the dagger and in different situations worst (if you miss a gravedigger or two your dps will fall under any dagger/warhorn combo), but the GS and the Reaper have more AoE skills. The GS AA hit 3 enemies, the same for the Reaper AA (instead 2 of dagger and 1 of DS, still if can pierce the taget) and them both have good AoE skills like RS 4 and Gravedigger (that is really strong when you’re able to spam it, still if slow and useful only in really few PvE fights…).

The Reaper was supposed to be and Unstoppable AoE Power elite. The elite have stability on the elite (that can grant a Lot of stab stacks) and at the release the RS3 granted stability for a really long time, then nerfed by a large amount during different steps.
Also the Chill damage had been Nerfed. That nerf was only for sPvP, in truth, because in PvE and WvW spam tins of bleed is more effective than spam chill that don’t stack and make your damage come up after a lot of tine if there’s anyone other than you that use chill (even with a secondary effect like the ranger axe or the guardian hammer trait). Now had been buffed and finally grant a good damage in PvE and WvW, but in sPvP is still underpowered if compared to before the change.

We didn’t obtained any dps elite spec, only an AoE spec able to inflict a little more damage than what we was able to do before, with a finally good way to obtain stability.

That elite should grant us a real dps or a way to support our allies.
I hope to the support because that will bring a real different playstyle to the necro and is the only thing a necro totally miss in any kind of possible build.

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Posted by: TheSwede.9512

TheSwede.9512

I suspect that the Scourge will bring support through attrition in the form of unique Debuffs (Not Conditions, debuffs) that will solidify their position in team Comps.

Debuffs like “The target gains additional stacks of a Condition from any source for X seconds”, “All incoming Condition Duration is increased by 33%” or “The target copies Conditions from nearby allies to itself every second for X seconds”.

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

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Posted by: Crinn.7864

Crinn.7864

I believe it was said somewhere that there will not be any healing specs in the next expansion. Which I find sad considering our current support options are really poor.

I wanted to make mender’s reaper work :/

Sanity is for the weak minded.
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(edited by Crinn.7864)

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Posted by: Silv.9207

Silv.9207

And the new elite specializzation is a SUPPORT elite!!!!

I’s without the Shroudn, then I hope that these new crowd control, area damage and defensive skills and movement skill will be good enough to keep us alive where we can’t survive not even with shroud (expecially in sPvP…)

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Posted by: Vitali.5039

Vitali.5039

Old suggestion thread for a better pvp support necro.

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Posted by: Jinn Galen.2468

Jinn Galen.2468

I guess shroud plus defensive or mobility skills just aren’t compatible with each other in the dev’s eyes huh? Still, the preview of Scourge really looked interesting.

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Posted by: Sigmoid.7082

Sigmoid.7082

That elite will be at 100% Condi based, while the reaper will totally converted in pure Power damage

this is something i highly doubt will happen.

WP just confirmed I was wrong. I am excited whats going to happen then!