Idea for making Shortbow viable again
They could also make the bleeding from Crossfire default without having to flank. It’s a small adjustment that would give it a little more “oomph” in the condition department.
Add confusion to Concussion Shot when interrupting a target and maybe go as far as adding torment to Crippling Shot.
Will update once Path of Fire releases.
They’re talking in this other thread about trying to make the new shortbow legendary fire bears: https://forum-en.gw2archive.eu/forum/professions/ranger/Lost-Druid-potential-with-Nevermore/first#post5618590
That would make it viable as all puppy to me.
1 stack of bleed always, +1 sides, +2 behind.
My suggestion for Ranger shortbow is as follows:
Shortbow
- Crossfire – Now always stacks Bleeding (1 stack, 3s) with each shot. Duration is Doubled if hitting from the side or Behind.
- Poison Volley – No changes.
- Quick Shot – Now grants Superspeed (3s) to both Ranger and Pet rather than Swiftness on a successful hit.
- Crippling Shots – Changed Functionality. Fires 3 arrows in quick Succession, each causing Cripple (2s) and Bleeding (2 stacks, 6s).
- Concussive Shot – is now Unblockable if hitting from the side or Behind.
Smaller buffs, slight change to the awkward Crippling Shot to give it more functionality as a “Block breaker”, also allowing the Ranger to Spike Bleeds more reliably with Shortbow.
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |
Making SB useful and making it fun are two different things. If they just slap bleed on autoattack, it might be viable but I’d still rather deep fry my own face than use that weapon.
The positioning is literally the only thing interesting about SB. If they update it I’d love it if they acknowledged that.
Have to agree with Fluffball. You can make any weapon viable by buffing its AA to hell and back, but that’s a pretty poor way to go about game design.
I’d keep the positioning requirement (although maybe make it more rewarding – perhaps keep it causing bleeding from the sides and make it cause torment from the back) and then buff the other skills to provide a little more DPS.
Gunnar’s Hold
Movement should obviously be encouraged but also aided. Sword has lots of movement while sb doesn’t have nearly enough. I like superspeed buff idea. Maybe endurance/vigor access?
I thought 2/3/4 skills could move left/back/right would be interesting mechanic on sb but I don’t know.
Sb badly competing with axe/dagger is partially a prob.
For me, I think the AA should be strong, so you are continually applying pressure while you move around kiting the target, using the other skills when appropriate.
I don’t think its a weapon that needs lots of damage on the 2-5 skills, i think it needs more utility on the 2-5 and more reliable damage on the AA, so that you can concentrate on reading tells and getting ready to use your other skills at the right moment.
For me, I think the AA should be strong, so you are continually applying pressure while you move around kiting the target, using the other skills when appropriate.
I don’t think its a weapon that needs lots of damage on the 2-5 skills, i think it needs more utility on the 2-5 and more reliable damage on the AA, so that you can concentrate on reading tells and getting ready to use your other skills at the right moment.
I really like the flanking component though. Make it 2.5s bleed non-flanking and 5s bleed for flanking.
For me, I think the AA should be strong, so you are continually applying pressure while you move around kiting the target, using the other skills when appropriate.
I don’t think its a weapon that needs lots of damage on the 2-5 skills, i think it needs more utility on the 2-5 and more reliable damage on the AA, so that you can concentrate on reading tells and getting ready to use your other skills at the right moment.
I really like the flanking component though. Make it 2.5s bleed non-flanking and 5s bleed for flanking.
Even better. Although, I think two stacks on the short duration would be better than doubling the duration. Front loads the damage more.