Idea for making Shortbow viable again

Idea for making Shortbow viable again

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Posted by: EthanLightheart.9168

EthanLightheart.9168

There would be an easy way to fix the handycap the shortbow got with the downscaling of bleeding: Enahnce the bleeding from behind or flank from auto attack to 2 stacks per hit.
Optionally, you could also enhance the poison stacks to 2 per projectile from skill 2.
Show some love for shortbow users.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

They could also make the bleeding from Crossfire default without having to flank. It’s a small adjustment that would give it a little more “oomph” in the condition department.

Add confusion to Concussion Shot when interrupting a target and maybe go as far as adding torment to Crippling Shot.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Idea for making Shortbow viable again

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Posted by: Mercurias.1826

Mercurias.1826

They’re talking in this other thread about trying to make the new shortbow legendary fire bears: https://forum-en.gw2archive.eu/forum/professions/ranger/Lost-Druid-potential-with-Nevermore/first#post5618590

That would make it viable as all puppy to me.

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Posted by: Justine.6351

Justine.6351

1 stack of bleed always, +1 sides, +2 behind.

Idea for making Shortbow viable again

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Posted by: TheSwede.9512

TheSwede.9512

My suggestion for Ranger shortbow is as follows:

Shortbow

  • Crossfire – Now always stacks Bleeding (1 stack, 3s) with each shot. Duration is Doubled if hitting from the side or Behind.
  • Poison Volley – No changes.
  • Quick Shot – Now grants Superspeed (3s) to both Ranger and Pet rather than Swiftness on a successful hit.
  • Crippling Shots – Changed Functionality. Fires 3 arrows in quick Succession, each causing Cripple (2s) and Bleeding (2 stacks, 6s).
  • Concussive Shot – is now Unblockable if hitting from the side or Behind.

Smaller buffs, slight change to the awkward Crippling Shot to give it more functionality as a “Block breaker”, also allowing the Ranger to Spike Bleeds more reliably with Shortbow.

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

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Posted by: Fluffball.8307

Fluffball.8307

Making SB useful and making it fun are two different things. If they just slap bleed on autoattack, it might be viable but I’d still rather deep fry my own face than use that weapon.

The positioning is literally the only thing interesting about SB. If they update it I’d love it if they acknowledged that.

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Posted by: Cufufalating.8479

Cufufalating.8479

Have to agree with Fluffball. You can make any weapon viable by buffing its AA to hell and back, but that’s a pretty poor way to go about game design.

I’d keep the positioning requirement (although maybe make it more rewarding – perhaps keep it causing bleeding from the sides and make it cause torment from the back) and then buff the other skills to provide a little more DPS.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Justine.6351

Justine.6351

Movement should obviously be encouraged but also aided. Sword has lots of movement while sb doesn’t have nearly enough. I like superspeed buff idea. Maybe endurance/vigor access?

I thought 2/3/4 skills could move left/back/right would be interesting mechanic on sb but I don’t know.

Sb badly competing with axe/dagger is partially a prob.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

For me, I think the AA should be strong, so you are continually applying pressure while you move around kiting the target, using the other skills when appropriate.

I don’t think its a weapon that needs lots of damage on the 2-5 skills, i think it needs more utility on the 2-5 and more reliable damage on the AA, so that you can concentrate on reading tells and getting ready to use your other skills at the right moment.

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Idea for making Shortbow viable again

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Posted by: kiwituatara.6053

kiwituatara.6053

For me, I think the AA should be strong, so you are continually applying pressure while you move around kiting the target, using the other skills when appropriate.

I don’t think its a weapon that needs lots of damage on the 2-5 skills, i think it needs more utility on the 2-5 and more reliable damage on the AA, so that you can concentrate on reading tells and getting ready to use your other skills at the right moment.

I really like the flanking component though. Make it 2.5s bleed non-flanking and 5s bleed for flanking.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

For me, I think the AA should be strong, so you are continually applying pressure while you move around kiting the target, using the other skills when appropriate.

I don’t think its a weapon that needs lots of damage on the 2-5 skills, i think it needs more utility on the 2-5 and more reliable damage on the AA, so that you can concentrate on reading tells and getting ready to use your other skills at the right moment.

I really like the flanking component though. Make it 2.5s bleed non-flanking and 5s bleed for flanking.

Even better. Although, I think two stacks on the short duration would be better than doubling the duration. Front loads the damage more.