Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |
General
My propose might look a bit convoluted but I think it acts as a happy medium between the “Static” Spirits idea and the “Mobile” Spirits usefulness. In a nutshell, here’s a breakdown on the Changes I propose:
Spirit Skills
Water Spirit
Gain the “Spirit Call: Water” buff, which will Summon a Water Spirit when you enter combat. While “Spirit Call: Water” is active, you gain access to Aqua Surge. Activating Aqua Surge will consume the “Spirit Call: Water” buff.
Sun Spirit
Gain the “Spirit Call: Sun” buff, which will Summon a Sun Spirit when you enter combat. While “Spirit Call: Sun” is active, you gain access to Solar Flare. Activating Solar Flare will consume the “Spirit Call: Sun” buff.
Frost Spirit
Gain the “Spirit Call: Frost” buff, which will Summon a Frost Spirit when you enter combat. While “Spirit Call: Frost” is active, you gain access to Cold Snap. Activating Cold Snap will consume the “Spirit Call: Frost” buff.
Stone Spirit
Gain the “Spirit Call: Stone” buff, which will Summon a Stone Spirit when you enter combat. While “Spirit Call: Stone” is active, you gain access to Quake. Activating Quake will consume the “Spirit Call: Stone” buff.
Storm Spirit
Gain the “Spirit Call: Storm” buff, which will Summon a Storm Spirit when you enter combat. While “Spirit Call: Storm” is active, you gain access to Call Lightning. Activating Call Lightning will consume the “Spirit Call: Storm” buff.
Nature Spirit
Gain the “Spirit Call: Nature” buff, which will Summon a Nature Spirit when you enter combat. While “Spirit Call: Nature” is active, you gain access to Nature’s Renewal. Activating *Nature’s Renewal" will consume the “Spirit Call: Nature” buff.
Why bother… They show that they can do it with the utilities of the revenant elite specialization “the Herald”. Just do the same thing to the ranger’s spirits and the spirits will be all fine in every game mode.
Well, let’s say that for “thematic” purpose the spirits will reside into our pet. Honestly, with this the only spirit that would need work would be the elite spirit.
All sounds like a lot of work.
While the only real change needed would probably be increased HP, instant response to active component and that’s it.
Fix for Elite Spirit HP (nature’s vengeance) would be rather appreciated, too.
This isn’t a “happy medium”, the problem with mobile spirits is that they cannot be placed away from combat. Meanwhile the problem with static spirits is they cannot be relocated. In this solution, you would be unable to prepare your spirits in a safe spot for teamfights or point defence, but you’d trade that off for the ability to have all your spirits die to a lava font placed at your feet when combat starts. Sure, a staff ele could probably coincidentally kill all your spirits regardless with meteor shower, but that’s not the point I’m trying to illustrate.
I think that spirits just need a 2000 range, removal of the active ability and instead make it a spirit teleport to your location with 30s CD. Then improve the boons on NV and we have a build.
I think that spirits just need a 2000 range, removal of the active ability and instead make it a spirit teleport to your location with 30s CD. Then improve the boons on NV and we have a build.
This right here.
I feel like the Stone Spirit & Elite have alright boons from Nature’s Vengeance, but all the other spirit boons are lackluster. 1/3 stack of might from Frost Spirit and redundant Swiftness on Storm Spirit being the worst offenders. Make one of the spirits apply Fury and boom, you even get synergy with Remorseless.
I think that spirits just need a 2000 range, removal of the active ability and instead make it a spirit teleport to your location with 30s CD. Then improve the boons on NV and we have a build.
Well, this idea would also work.
Personnaly, I don’t like the fact that they are just helpless standing chunck of health point. That’s mainly why I’d prefer the spirit skill to act like signet but on the ranger’s pet. The passive would simply proc an AE buff/effect around the pet when the pet hit a foe. And the Active may remain the same right now.
Obviously, to promote intelligent gameplay, the spirits would all goes on CD if the pet happen to die.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.