Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |
It’s just so strange to me that the Trait tree with Precision and Critical Damage supports Traps, which all focus their damage on conditions, while the Tougness and Condition damage tree is all about Fighting up close with melee weapons such as Sword, Spear and greatsword, which are all Power-focused weapons.
Somewhere along the line, it feels like the Traits somehow got mixed up. I’d suggest moving and switching out a few traits as a quick hotfix:
Martial Mastery Moved to Skirmishing. Trapper’s Expertise moved to Wilderness Survival.
Empathic Bond made into the Grandmaster Minor Trait. Peak Strength made into a Grandmaster Major trait and moved to Skirmishing. Trap Potency moved to Wilderness Survival.
Trapper’s Defense moved to Wilderness Survival. Off-hand Training moved to Skirmishing.
There’s 70 points to choose from and 30 to grab the full attribute, besides wouldn’t you think it makes it dull to have the traits fully streamlined?
I think we’re supposed to make tough choices, it’s intended for you to have the “oh! I really wanted to trait that one too! Buggers! I can’t” feeling everytime you finish the build.
That’s what keep us tweaking and trying out different choices.
The problem lies in the fact that there makes no sense for those particular traits to be there. Greatsword benefits absolutely nil from Condition damage, Traps gain absolutely nothing from Critical Damage.
Not to mention that thematically, I would figure Wilderness survival would center around survival and traps skills, while skirmishing would mostly be about weapons. But maybe that’s just me.
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