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Posted by: StickerHappy.8052

StickerHappy.8052

I wanted to be the healer/buffer of the party.

What builds can I use?

Is it better to go Power + Healing or Condi Damage + healing.

I wanted to do a little bit of damage too.

Any Ideas?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Maybe something like this.

http://gw2skills.net/editor/?vNAQNBmYD7keVomVsVFwZFgoFsYIYwb1waZ1Z1F76BMBg1VD4knkuJA-T1RGABCcRAA4JAonSwJ1NUp6PFt/wlK/IFgfTtA-w

You’d have to swap the armor and trinkets around though, probably Clerics is the way to go, since Zealots is crazy expensive atm.

If you want to heal, you need staff right now, and since there are no conditions on staff, you need to go power. Unfortunately.

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Posted by: TheSwede.9512

TheSwede.9512

Currently I’m running a Direct Damage build that’ll use Zealot primarily, with Berserker weapons and rings. Currently though, It’s Zerker Armor/Weapons/Backpack with Cleric Trinks for the Open World PvE in Maguuma.

Weapons will be Possibly Longbow, depending on how Raid Encounters play out. When it’s safe to go melee with a glassy build, I’ll run Sw/A. Staff might be the only viable option for stacking up AF, but the DPS is kinda abysmal. Haven’t really tried raids out yet, so can’t comment on that.)

Marksmanship for Personal DPS, running Clarion Bond/Steady Focus/Predator’s Onslaught. Once fixed (if ever) you could Swap in Moment of Clarity for a 6s Daze on Lunar Impact.

Skirmishing with Primal Reflexes/Spotter/Quick Draw, especially if you’re running Longbow then Quick Draw will shine with a Rapid Fire → Barrage → Rapid Fire burst and with Sw/A it’s Path of Scars all the way.

Last is obviously Druid, where I run Cultivated Synergy/Seed of Life/Grace of the Land, giving you loads of Healing, Condi Cleanse and a 15% Damage Buff for the party whenever you get into Astral Form. Lingering Light could be considered against groups of trash mobs, but Blind isn’t as reliable as before as some mobs are CC-immune.

For Utilities, I wanted as many glyphs as I could toss on. Glyph of Rejuvanation seems like the obvious choice for a Heal Skill: Quick cast, AoE Heal, creates a Healing seed that removes 2 conditions with Seed of Life and has a relatively short cooldown at 24s Base.

Glyph of Empowerment is a 6s unique Damage buff that adds 10% to all Allies. Given.

Frost Spirit. Old but still gold. Given.

Last slot can be whatever you need at the moment. QZ or Signet of the Wild for personal DPS, Glyph of Equality for AoE Stunbreak or Daze (Some enemies in the jungle need to be CC’d to be dealt with effectively. Looking at you, stupid Rollers.) or just Glyph of Alignment for even more healing.

Elite, you can run with Strength of the Pack for Stability, Spirit of Nature for a Rezz button or Glyph of Unity for the tether and another short CD condi cleanse.

All-in-all, the Druid really only shines at Straight-up Healing, Condi Cleansing and popping unique Offensive Buffs on their allies. Don’t bother with Concentration gear such as Minstrel, you won’t be the one tossing out Boons to the party.

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Posted by: StickerHappy.8052

StickerHappy.8052

Maybe something like this.

http://gw2skills.net/editor/?vNAQNBmYD7keVomVsVFwZFgoFsYIYwb1waZ1Z1F76BMBg1VD4knkuJA-T1RGABCcRAA4JAonSwJ1NUp6PFt/wlK/IFgfTtA-w

You’d have to swap the armor and trinkets around though, probably Clerics is the way to go, since Zealots is crazy expensive atm.

If you want to heal, you need staff right now, and since there are no conditions on staff, you need to go power. Unfortunately.

Why no healing spring?

Also, is a mix of zealot and cleric for toughness better?

And water vs monk runes?

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Posted by: Aylpse.6280

Aylpse.6280

Maybe something like this.

http://gw2skills.net/editor/?vNAQNBmYD7keVomVsVFwZFgoFsYIYwb1waZ1Z1F76BMBg1VD4knkuJA-T1RGABCcRAA4JAonSwJ1NUp6PFt/wlK/IFgfTtA-w

You’d have to swap the armor and trinkets around though, probably Clerics is the way to go, since Zealots is crazy expensive atm.

If you want to heal, you need staff right now, and since there are no conditions on staff, you need to go power. Unfortunately.

Why no healing spring?

Also, is a mix of zealot and cleric for toughness better?

And water vs monk runes?

Hiya Sticker its me, Lynn/Zerail. That one trash kid in pvp.

Go Water Runes. Monk overheals when you stat healing primary its just a wasted bonus. Consider Dwayna Runes or Altruism as well. Regen effects AF it seems. Though it is less effective then in BW3. Altruism gives boons.

As for Zealots vs Clerics, a lot is up for debate but I find Zealots too squishy and expensive. A mix may be optimal but a dead healer isnt healing anyone or doing any damage.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Maybe something like this.

http://gw2skills.net/editor/?vNAQNBmYD7keVomVsVFwZFgoFsYIYwb1waZ1Z1F76BMBg1VD4knkuJA-T1RGABCcRAA4JAonSwJ1NUp6PFt/wlK/IFgfTtA-w

You’d have to swap the armor and trinkets around though, probably Clerics is the way to go, since Zealots is crazy expensive atm.

If you want to heal, you need staff right now, and since there are no conditions on staff, you need to go power. Unfortunately.

Why no healing spring?

Also, is a mix of zealot and cleric for toughness better?

And water vs monk runes?

The glyph is heaps better for healing imo, it will heal the party for 12k when in CAF so can be used to heal a lot of people to 100% from almost dead. Don’t really need the condi removal from HS in PvE, imo.

I do like water runes, in that build they are decent because the bonus will heal for an additional 750 or so, but the 10% makes a huge difference to the staff heals over time and ofc the other heals also. The additional 5% boon duration on water is decent. If you wanted to focus more on the boons, swap monk for water and the delicious rice balls for choc omnomberry cream for an additional +25% duration. Although with Quick Draw, you do not need to extend the durations on CoTW too much.

You swap to the S/WH before going into CAF, use WH #5, CAF to heal, drop back out and WH#5 will be recharged to use again, then swap back to staff, its only 1-2s out of your healing to maintain these boons.

A blend of Zealots and Clerics is probably a decent idea for more toughness, although I personally do not think it is necessary because I want to be more of an offensive support Druid, rather than a dedicated healer.

…Regen effects AF it seems…

Can anyone confirm this, I have been hearing the opposite.

(edited by Heimskarl Ashfiend.9582)

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Posted by: StickerHappy.8052

StickerHappy.8052

Maybe something like this.

http://gw2skills.net/editor/?vNAQNBmYD7keVomVsVFwZFgoFsYIYwb1waZ1Z1F76BMBg1VD4knkuJA-T1RGABCcRAA4JAonSwJ1NUp6PFt/wlK/IFgfTtA-w

You’d have to swap the armor and trinkets around though, probably Clerics is the way to go, since Zealots is crazy expensive atm.

If you want to heal, you need staff right now, and since there are no conditions on staff, you need to go power. Unfortunately.

Why no healing spring?

Also, is a mix of zealot and cleric for toughness better?

And water vs monk runes?

The glyph is heaps better for healing imo, it will heal the party for 12k when in CAF so can be used to heal a lot of people to 100% from almost dead. Don’t really need the condi removal from HS in PvE, imo.

I do like water runes, in that build they are decent because the bonus will heal for an additional 750 or so, but the 10% makes a huge difference to the staff heals over time and ofc the other heals also. The additional 5% boon duration on water is decent. If you wanted to focus more on the boons, swap monk for water and the delicious rice balls for choc omnomberry cream for an additional +25% duration. Although with Quick Draw, you do not need to extend the durations on CoTW too much.

You swap to the S/WH before going into CAF, use WH #5, CAF to heal, drop back out and WH#5 will be recharged to use again, then swap back to staff, its only 1-2s out of your healing to maintain these boons.

A blend of Zealots and Clerics is probably a decent idea for more toughness, although I personally do not think it is necessary because I want to be more of an offensive support Druid, rather than a dedicated healer.

…Regen effects AF it seems…

Can anyone confirm this, I have been hearing the opposite.

I would prolly try that.

I had a question on your link too, Why bountiful hunter? Allies Aid is really good when the need for ressing comes.

OR

Instinctive Reaction for more Dps and +100 power more.
I would also try the Fire Wyvern for the fire field for more might blasting.

Here’s a few more questions I have.

Sigil of Renewal vs Sigil of water?

Sun Spirit vs Stone Spirit?

Lastly, would you consider a sigil of benevolence on 1 set (%out going healing per stack) thats 12.5% outgoing healing on 25 stacks

The one I mentioned above could prolly lead more diverse food choices.

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(edited by StickerHappy.8052)

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Posted by: StickerHappy.8052

StickerHappy.8052

Maybe something like this.

http://gw2skills.net/editor/?vNAQNBmYD7keVomVsVFwZFgoFsYIYwb1waZ1Z1F76BMBg1VD4knkuJA-T1RGABCcRAA4JAonSwJ1NUp6PFt/wlK/IFgfTtA-w

You’d have to swap the armor and trinkets around though, probably Clerics is the way to go, since Zealots is crazy expensive atm.

If you want to heal, you need staff right now, and since there are no conditions on staff, you need to go power. Unfortunately.

Why no healing spring?

Also, is a mix of zealot and cleric for toughness better?

And water vs monk runes?

Hiya Sticker its me, Lynn/Zerail. That one trash kid in pvp.

Go Water Runes. Monk overheals when you stat healing primary its just a wasted bonus. Consider Dwayna Runes or Altruism as well. Regen effects AF it seems. Though it is less effective then in BW3. Altruism gives boons.

As for Zealots vs Clerics, a lot is up for debate but I find Zealots too squishy and expensive. A mix may be optimal but a dead healer isnt healing anyone or doing any damage.

Hi Lynn! Its been a very long time!

I love the water runes because it synergizes really well with Cultivated synergy (no pun intended)

Another thing I was considering is maybe trying the new stats we have, and experiment with gear having healing and concentration (boon duration)

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I would prolly try that.

I had a question on your link too, Why bountiful hunter? Allies Aid is really good when the need for ressing comes.

OR

Instinctive Reaction for more Dps and +100 power more.
I would also try the Fire Wyvern for the fire field for more might blasting.

Here’s a few more questions I have.

Sigil of Renewal vs Sigil of water?

Sun Spirit vs Stone Spirit?

Lastly, would you consider a sigil of benevolence on 1 set (%out going healing per stack) thats 12.5% outgoing healing on 25 stacks

The one I mentioned above could prolly lead more diverse food choices.

I used Bountiful Hunter because it will add 5% damage to you and your pet. I did have Allies Aid on there and that would be fine, but I figured super fast rez would not be needed in PvE. Maybe it is in the raid.

I used water because I wanted to heal the melee near the target, not the people around me. Plus it heals twice as often.

I used Sun Spirit because it contributes so much damage to the group over time, Stone Spirit is perfectly useful in its place, but a lot of other classes can provide that Protection and Sun Spirit is unique.

I didn’t include Benevolence because I don’t like stacking sigils. A ton of mobs do not add to the charges and you lose them so easily, making the sigil useless when you really need it, during the boss. Also, no idea if it is even possible to charge it up in the raid before the bosses.

Also, be careful of the Fire Wyvern, the F2 field will obscure red circles of death and may lead to death

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Posted by: StickerHappy.8052

StickerHappy.8052

I would prolly try that.

I had a question on your link too, Why bountiful hunter? Allies Aid is really good when the need for ressing comes.

OR

Instinctive Reaction for more Dps and +100 power more.
I would also try the Fire Wyvern for the fire field for more might blasting.

Here’s a few more questions I have.

Sigil of Renewal vs Sigil of water?

Sun Spirit vs Stone Spirit?

Lastly, would you consider a sigil of benevolence on 1 set (%out going healing per stack) thats 12.5% outgoing healing on 25 stacks

The one I mentioned above could prolly lead more diverse food choices.

I used Bountiful Hunter because it will add 5% damage to you and your pet. I did have Allies Aid on there and that would be fine, but I figured super fast rez would not be needed in PvE. Maybe it is in the raid.

I used water because I wanted to heal the melee near the target, not the people around me. Plus it heals twice as often.

I used Sun Spirit because it contributes so much damage to the group over time, Stone Spirit is perfectly useful in its place, but a lot of other classes can provide that Protection and Sun Spirit is unique.

I didn’t include Benevolence because I don’t like stacking sigils. A ton of mobs do not add to the charges and you lose them so easily, making the sigil useless when you really need it, during the boss. Also, no idea if it is even possible to charge it up in the raid before the bosses.

Also, be careful of the Fire Wyvern, the F2 field will obscure red circles of death and may lead to death

Thanks for the input man!

Anymore creative alternatives for the food choices?

Also how do i get Zealot gear?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Well, the best choice for the foods is definitely the Delicious Rice Balls, with the Boon duration as well if you are less focused on the healing and more on the boons. Kralkachocolate Bar or Mango-Saffron Icecream are good healing power foods, any of the health steal foods (assuming you have crit chance) or even Mango Pies for something very cheap. If you want more damage, Orrian Steak or Truffle Steak are good, since the sweet & spicy butternut squash soup is so expensive. Or you could just stick with the Birthday Blaster

Zealots gear is mad expensive right now because of the insignia recipe, its about 140g or something atm? Plus the sprockets. But if you wait a while, the recipes will become available through the pact supply mastery thingo and come down in price. Hopefully Sprockets are more available too. Maybe stick with Clerics/Zerker mix until its at a reasonable price. Otherwise, you could make a Rampager Ascended set (the cheapest) and then make the 6 insignia and change the stats to Zealot in the forge, would be, say, 250g more expensive than a normal set of Ascended. I don’t know if they added the trinkets in ascended form with HoT.

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Posted by: StickerHappy.8052

StickerHappy.8052

Well, the best choice for the foods is definitely the Delicious Rice Balls, with the Boon duration as well if you are less focused on the healing and more on the boons. Kralkachocolate Bar or Mango-Saffron Icecream are good healing power foods, any of the health steal foods (assuming you have crit chance) or even Mango Pies for something very cheap. If you want more damage, Orrian Steak or Truffle Steak are good, since the sweet & spicy butternut squash soup is so expensive. Or you could just stick with the Birthday Blaster

Zealots gear is mad expensive right now because of the insignia recipe, its about 140g or something atm? Plus the sprockets. But if you wait a while, the recipes will become available through the pact supply mastery thingo and come down in price. Hopefully Sprockets are more available too. Maybe stick with Clerics/Zerker mix until its at a reasonable price. Otherwise, you could make a Rampager Ascended set (the cheapest) and then make the 6 insignia and change the stats to Zealot in the forge, would be, say, 250g more expensive than a normal set of Ascended. I don’t know if they added the trinkets in ascended form with HoT.

How bout weapons? Where do I even see the insignias? I do not see them on the TP

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(edited by StickerHappy.8052)

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Everything except the recipes and sprockets are account bound.

Recipe: Keeper’s Zealot Inscription http://www.gw2spidy.com/item/49677
Recipe: Keeper’s Zealot’s Insignia http://www.gw2spidy.com/item/49705
Recipe: Satchel of Zealot’s Emblazoned Armor http://www.gw2spidy.com/item/49739
Recipe: Zealot’s Orichalcum Imbued Inscription http://www.gw2spidy.com/item/49734

The insignia recipe has already come down in price, its 15g atm! 90% off!
Recipe: Zealot’s Intricate Gossamer Insignia http://www.gw2spidy.com/item/49735

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Posted by: Mcrocha.3891

Mcrocha.3891

Dont pve that much, but wouldn’t the best choice be to just run full zerk with Druid runes? Go into CAF -> pop GoE/GoU -> heal?

Edit: so like this
http://gw2skills.net/editor/?vNAQNBmYD7keVoVFsXFwmVgrFssHYwx176e1J4d8mCL3uAwo7khdiJA-TxREABI8QAWS5Hb6GA4IAMwFAAR1f0SJYAgDAnf+5nf+597v/+7v/WKgAnZB-e

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(edited by Mcrocha.3891)

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Dont pve that much, but wouldn’t the best choice be to just run full zerk with Druid runes? Go into CAF -> pop GoE/GoU -> heal?

Best choice? It depends on the healing power scaling. If you want to do actual healing, you are always going to need additional healing power for your staff heals to be effective.

3 seconds of 500 healing power is near worthless imo. I’ll never use those runes.

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Posted by: Mcrocha.3891

Mcrocha.3891

Dont pve that much, but wouldn’t the best choice be to just run full zerk with Druid runes? Go into CAF -> pop GoE/GoU -> heal?

Best choice? It depends on the healing power scaling. If you want to do actual healing, you are always going to need additional healing power for your staff heals to be effective.

3 seconds of 500 healing power is near worthless imo. I’ll never use those runes.

That’s what I’m saying though. Is stacking hp that much more effective? How much more healing would you get from ~1200 hp than the 675 you’d get from Druid runes? CAF healing is bursty not sustained, I feel like the design of the runes is specifically so that you can run damage and get big boosts to healing for CAF by using a glyph in CAF. So I was just figuring you could still go zerk and get big heals too.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I’m sticking with celestial. With the staff focused on healing stats, I get +700 healingpower, which I find to be more than enough so far. It’s not that druids lack putting out enough healing, the issue with druid is that some of the skills (no#1 says hi) are a bit clunky to actually land on people before they’ve moved away. Skill 1 and 2 could use an increase in radius.

With celestial gear you can hold your own when it comes to damage, well covered in both power and condi, and decent crit chance and damage. Not to mention you got good toughness and health as well. I find it a perfect stat distribution for both support through healing, as well as solo roaming in HoT.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Dont pve that much, but wouldn’t the best choice be to just run full zerk with Druid runes? Go into CAF -> pop GoE/GoU -> heal?

Best choice? It depends on the healing power scaling. If you want to do actual healing, you are always going to need additional healing power for your staff heals to be effective.

3 seconds of 500 healing power is near worthless imo. I’ll never use those runes.

That’s what I’m saying though. Is stacking hp that much more effective? How much more healing would you get from ~1200 hp than the 675 you’d get from Druid runes? CAF healing is bursty not sustained, I feel like the design of the runes is specifically so that you can run damage and get big boosts to healing for CAF by using a glyph in CAF. So I was just figuring you could still go zerk and get big heals too.

It is a good point you make. 675 + 25% outgoing for 3s could be a decent burst heal if used with LI/Rejuvenating Tides, I’ll have a look at doing the math later on that to compare. It could be good for off-healing/burst healing setups. CAF, Glyph, LI then RejTides.

May be really good for roaming.

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Posted by: Mcrocha.3891

Mcrocha.3891

Dont pve that much, but wouldn’t the best choice be to just run full zerk with Druid runes? Go into CAF -> pop GoE/GoU -> heal?

Best choice? It depends on the healing power scaling. If you want to do actual healing, you are always going to need additional healing power for your staff heals to be effective.

3 seconds of 500 healing power is near worthless imo. I’ll never use those runes.

That’s what I’m saying though. Is stacking hp that much more effective? How much more healing would you get from ~1200 hp than the 675 you’d get from Druid runes? CAF healing is bursty not sustained, I feel like the design of the runes is specifically so that you can run damage and get big boosts to healing for CAF by using a glyph in CAF. So I was just figuring you could still go zerk and get big heals too.

It is a good point you make. 675 + 25% outgoing for 3s could be a decent burst heal if used with LI/Rejuvenating Tides, I’ll have a look at doing the math later on that to compare. It could be good for off-healing/burst healing setups. CAF, Glyph, LI then RejTides.

May be really good for roaming.

Yeah, I usually only run glass in wvw so I’d want to do the same in pve. It’s just a thought; stacking hp with something like zealots would obviously be more effective. The question is just how much? Is it worth it to lose the damage from zerk. Staff zerk does quite a bit of damage when you stack might so if the heal loss isn’t that significant I would personally prefer to go zerk, but I definitely see the appeal of zealot for a more supporty spec.

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Posted by: ShrapnelRex.6324

ShrapnelRex.6324

I’m honestly just running A full clerics build, but this is only because I want I want to be able to put out the more healing as I can.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Dont pve that much, but wouldn’t the best choice be to just run full zerk with Druid runes? Go into CAF -> pop GoE/GoU -> heal?

Best choice? It depends on the healing power scaling. If you want to do actual healing, you are always going to need additional healing power for your staff heals to be effective.

3 seconds of 500 healing power is near worthless imo. I’ll never use those runes.

That’s what I’m saying though. Is stacking hp that much more effective? How much more healing would you get from ~1200 hp than the 675 you’d get from Druid runes? CAF healing is bursty not sustained, I feel like the design of the runes is specifically so that you can run damage and get big boosts to healing for CAF by using a glyph in CAF. So I was just figuring you could still go zerk and get big heals too.

It is a good point you make. 675 + 25% outgoing for 3s could be a decent burst heal if used with LI/Rejuvenating Tides, I’ll have a look at doing the math later on that to compare. It could be good for off-healing/burst healing setups. CAF, Glyph, LI then RejTides.

May be really good for roaming.

Yeah, I usually only run glass in wvw so I’d want to do the same in pve. It’s just a thought; stacking hp with something like zealots would obviously be more effective. The question is just how much? Is it worth it to lose the damage from zerk. Staff zerk does quite a bit of damage when you stack might so if the heal loss isn’t that significant I would personally prefer to go zerk, but I definitely see the appeal of zealot for a more supporty spec.

Staff has such a fast AA that it should work really well with a Strength Sigil also, assuming your crit chance is decent. Should be getting one stack every AA cycle, so you could hit 15+ stacks from the sigil with Nature Magic, Hoelbrak/Strength runes, boon duration food. Like this. That would be doing some pretty great damage, assuming you can stay alive

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Posted by: StickerHappy.8052

StickerHappy.8052

@Heim @Mcrocha

Guys, Mcrocha is giving a very good point tbh, I barely have any gear, maybe around 200 Healing power, And I do very well with Healing with Allies.

The build you linked me first Heim is doing very well even with Just 2 Glyphs with Verdant Etching. plus Ancestral Grace. I do not even Have the GM minor yet.

Me and my friend have been killing champs with no gear.

This makes me wanna assume that:

  • There are very diminishing returns when Investing into Healing Power, since most of our Utilities and Skills have HIGH base healing.
  • It’s safe to say even 800-1000 Healing power will suffice and other stats can be invested more like toughness, Vitality and DPS, or IF ever staff gets condis, Condi Damage
  • That Druid Rune looks very good BUT, how long does the Seed in Verdant Etching proc after the Initial Cast of the Glyph? 3 seconds might be too short for it to do Something.

This would be really great if all the people on this thread tell me what you think.

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Posted by: Mcrocha.3891

Mcrocha.3891

Just by eyeballing it I think the seed blossom is ~1.5-2s and maybe takes .5s to show up? So it should heal within the 3s.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

@Heim @Mcrocha

Guys, Mcrocha is giving a very good point tbh, I barely have any gear, maybe around 200 Healing power, And I do very well with Healing with Allies.

The build you linked me first Heim is doing very well even with Just 2 Glyphs with Verdant Etching. plus Ancestral Grace. I do not even Have the GM minor yet.

Me and my friend have been killing champs with no gear.

This makes me wanna assume that:

  • There are very diminishing returns when Investing into Healing Power, since most of our Utilities and Skills have HIGH base healing.
  • It’s safe to say even 800-1000 Healing power will suffice and other stats can be invested more like toughness, Vitality and DPS, or IF ever staff gets condis, Condi Damage
  • That Druid Rune looks very good BUT, how long does the Seed in Verdant Etching proc after the Initial Cast of the Glyph? 3 seconds might be too short for it to do Something.

This would be really great if all the people on this thread tell me what you think.

What gear are you currently using?

If its not made to be a full support build and is a DPSer with off-healing, then you can definitely swap out some gear for more damage, like zerker or if you need more survival, Magi.

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Posted by: StickerHappy.8052

StickerHappy.8052

@Heim @Mcrocha

Guys, Mcrocha is giving a very good point tbh, I barely have any gear, maybe around 200 Healing power, And I do very well with Healing with Allies.

The build you linked me first Heim is doing very well even with Just 2 Glyphs with Verdant Etching. plus Ancestral Grace. I do not even Have the GM minor yet.

Me and my friend have been killing champs with no gear.

This makes me wanna assume that:

  • There are very diminishing returns when Investing into Healing Power, since most of our Utilities and Skills have HIGH base healing.
  • It’s safe to say even 800-1000 Healing power will suffice and other stats can be invested more like toughness, Vitality and DPS, or IF ever staff gets condis, Condi Damage
  • That Druid Rune looks very good BUT, how long does the Seed in Verdant Etching proc after the Initial Cast of the Glyph? 3 seconds might be too short for it to do Something.

This would be really great if all the people on this thread tell me what you think.

What gear are you currently using?

If its not made to be a full support build and is a DPSer with off-healing, then you can definitely swap out some gear for more damage, like zerker or if you need more survival, Magi.

Im using just exotic celestial and exotic Cleric staff. 254 Healing power to be exact.

Im not saying not full support on context, I mean like you can also be full support while not investing so much into healing power since I think it gives diminishing returns or just complete overkill for 1700+ healing power.

I mean like, you can go 800to 1k healing power only and do +toughness and +vit or something will getting almost the same results going full healing power.

If the goal is healing for a lot to full then this is easily achievable with 800 to 1k healing power Im guessing. If 1k and 1700 healing power can both get your team to full hp, that’s an extra 700 points you can invest elsewhere.

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Posted by: StickerHappy.8052

StickerHappy.8052

Just by eyeballing it I think the seed blossom is ~1.5-2s and maybe takes .5s to show up? So it should heal within the 3s.

does the druid rune have an ICD in between glyphs when you tested?

also, where on earth do you get this in PvE?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Can you just link the exact gear please? I just wanna look at the values for healing and damage

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Posted by: StickerHappy.8052

StickerHappy.8052

Can you just link the exact gear please? I just wanna look at the values for healing and damage

oops I have a correction my healing power is actually 475

https://wiki.guildwars2.com/wiki/Pearl_Quarterstaff

Look at the cleric one.

https://wiki.guildwars2.com/wiki/Solaria,_Circle_of_the_Sun
https://wiki.guildwars2.com/wiki/Lunaria,_Circle_of_the_Moon
http://wiki.guildwars2.com/wiki/Syzygy
http://wiki.guildwars2.com/wiki/Celestial_Sigil

That’s the only gear I have that has Healing power.

Im using Rabid for armor LOL. and Trapper Runes. (I used this gear on my ranger)

With 475 healing power.

I felt I was doing really well keeping people alive.

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Posted by: Mcrocha.3891

Mcrocha.3891

Just by eyeballing it I think the seed blossom is ~1.5-2s and maybe takes .5s to show up? So it should heal within the 3s.

does the druid rune have an ICD in between glyphs when you tested?

also, where on earth do you get this in PvE?

I haven’t tried it yet with the runes. I think you unlock them when you fully unlock Druid and can then craft them. I’ll look into it

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Posted by: Prophet.1584

Prophet.1584

something like this?

http://gw2skills.net/editor/?vNAQJAWWn0rCtqgNrA2sCEtgFDBDerGWLrOruYXPgJAsuaAjIN-TxRBABU8IAcUJYh6Cya/BRV/BgrAwqK/IFgf7tA-e

edit: you can swap the trinkets with Clerics or celestial as well.

I’m sorry, Dave. I’m afraid I can’t do that.

(edited by Prophet.1584)

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Posted by: StickerHappy.8052

StickerHappy.8052

I would even argue going berserker over assassins is better since you have perma fury uptime on this build with high base precision. netting you about the same on your build without fury.

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Posted by: Prophet.1584

Prophet.1584

I would even argue going berserker over assassins is better since you have perma fury uptime on this build with high base precision. netting you about the same on your build without fury.

for sure, i was just thinking that with strength sigils on the more crits the more might stacks you can keep up. zerker gear and weapons would be just as good really with a slight loss on crit chance. I also looked at celestial trinkets, you could get some vit and toughness as a cushion when needed and still do pretty close to zerk dps numbers.

I’m sorry, Dave. I’m afraid I can’t do that.

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Posted by: Prophet.1584

Prophet.1584

btw someone in my guild linked an upgrade remover that they got from one of the new merchants. I don’t recall the name but that should make changing over gear a little less costly.

I’m sorry, Dave. I’m afraid I can’t do that.

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Posted by: StickerHappy.8052

StickerHappy.8052

I would even argue going berserker over assassins is better since you have perma fury uptime on this build with high base precision. netting you about the same on your build without fury.

for sure, i was just thinking that with strength sigils on the more crits the more might stacks you can keep up. zerker gear and weapons would be just as good really with a slight loss on crit chance. I also looked at celestial trinkets, you could get some vit and toughness as a cushion when needed and still do pretty close to zerk dps numbers.

I think your spread is good, just 2 equipment changes, Do not go celestial. You still have almost 100 points left because of the infusions, so thats 80 something + 2 gear changes maybe cavalier will get you the toughness you need without losing damage.

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(edited by StickerHappy.8052)

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Posted by: Mcrocha.3891

Mcrocha.3891

Ok so I was bored and decided to do the math on what Heim and I were discussing.

Note: I assumed 5 stacks of Natural Mender for 10% heal effectiveness in both cases. And then I also assumed GoE was used in CAF for another 25% effectiveness. For the case with healing power without Druid Runes I also assumed another 10% effectiveness from Rune of the Monk.

Lunar Impact(675 hp)- [2452 + 1.1(675)]x1.35= 4312.575
Lunar Impace(1200 hp)- [2452 + 1.1(1200)]x1.45= 5469.4

For Rejuvenating Tides I assumed it pulsed once a second so you would only get 675 hp for 2 pulses and 175 for 3 pulses.
Rejuvenating Tides(675 hp)- [810 + .35(675)]x1.35= 1412.4375(2)= 2824.875
Rejuvenating Tides(175 hp)- [810 + .35(175)]x1.35= 1176.1875(3)= 3528.5625
Combined= 2824.875 + 3528.5625= 6353.4375
Rejuvenating Tides(1200 hp)- [810 +.35(1200)]x1.45= 1783.5(5)= 8917.5

Also I wasn’t sure exactly where the coefficients for outgoing heal effectiveness went as I’ve never looked into that stat, but I assumed it was after the calculation of the heal value. I did the math for Cosmic Ray and Seed of Life as well, but they were marginal differences really(however if cosmic ray wasn’t so clunky it would actually heal for decent amounts- bout 1650 with 1200hp).

So from my analysis of the stats it is obvious that stacking hp can give you a nice little boost, but using druid runes could also give you some power heals. Furthermore, if you decide to go druid runes it would be better to prioritize healing with Lunar Impact as it best utilizes the hp boost from the rune set.

I think it is a question of sustain really. If you want bursty heals then you might go druid, but if you want sustained heals then you might go hp stacking.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Nice work on doing that mate. Interesting numbers, the difference is not that big when you look at the stat investment. It’s just too bad the glyph effect only lasts for 3s and not, like, 5 or so. I’ll have to look at this a bit more imo. Cheers.

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Posted by: Mcrocha.3891

Mcrocha.3891

Nice work on doing that mate. Interesting numbers, the difference is not that big when you look at the stat investment. It’s just too bad the glyph effect only lasts for 3s and not, like, 5 or so. I’ll have to look at this a bit more imo. Cheers.

Ye, if the bonus were just a bit longer it would be a great set. Too bad.

Edit: Also note that I did some math on GoR and let me tell you something lol. If you’ve got 1200 hp, then GoR in CAF heals allies for about 9.2k and you could tack on a bit more with cultivated synergy which would probably be the pve trait of choice.

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(edited by Mcrocha.3891)

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Nice work on doing that mate. Interesting numbers, the difference is not that big when you look at the stat investment. It’s just too bad the glyph effect only lasts for 3s and not, like, 5 or so. I’ll have to look at this a bit more imo. Cheers.

Ye, if the bonus were just a bit longer it would be a great set. Too bad.

Edit: Also note that I did some math on GoR and let me tell you something lol. If you’ve got 1200 hp, then GoR in CAF heals allies for about 9.2k and you could tack on a bit more with cultivated synergy which would probably be the pve trait of choice.

I can’t remember the exact number, but I calculated out the absolute maximum heal that GoR can put out and its crazy big, like 20k with Cultivated synergy and all buffs.

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Posted by: StickerHappy.8052

StickerHappy.8052

Guys, just tested in game.

Druid Runes procs JUST in time for the flower to bloom in verdant etching, giving you a guaranteed proc on healing with +500 hp.

Imo 3 secs is a very small margin to work at.

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Posted by: Mcrocha.3891

Mcrocha.3891

Nice work on doing that mate. Interesting numbers, the difference is not that big when you look at the stat investment. It’s just too bad the glyph effect only lasts for 3s and not, like, 5 or so. I’ll have to look at this a bit more imo. Cheers.

Ye, if the bonus were just a bit longer it would be a great set. Too bad.

Edit: Also note that I did some math on GoR and let me tell you something lol. If you’ve got 1200 hp, then GoR in CAF heals allies for about 9.2k and you could tack on a bit more with cultivated synergy which would probably be the pve trait of choice.

I can’t remember the exact number, but I calculated out the absolute maximum heal that GoR can put out and its crazy big, like 20k with Cultivated synergy and all buffs.

kitten . Druid bunker meta healer for lord in stronghold. Wow lol.

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