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Posted by: Lazze.9870

Lazze.9870

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Posted by: Ariurotl.3718

Ariurotl.3718

About time.

/15 angry charrs

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Posted by: Fluffball.8307

Fluffball.8307

Well this is going to be a kitten storm.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Sad to see the old animations go. Hope the entire chain strikes up to 3 targets and the 2nd strike still applies cripple. Cheers for this change.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Prophet.1584

Prophet.1584

huge QoL improvement for PvE

kinda sucks for PvP i liked sticking to my target…..

best thing about it is i’ll probably use sword a lot more now!

I’m sorry, Dave. I’m afraid I can’t do that.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Just in case a Dev glances at this thread out of curiosity on reactions: How about reducing that cast time on sword 2 to go with this update?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: blueberry.2504

blueberry.2504

This is a blessing. The auto lock had its charms with trash mobs in PVE. Not so much with bosses. Now i know which Sab skin to get for the weekend next to the hammer one ;-)

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Posted by: Belzebu.3912

Belzebu.3912

This is amazing!
And took only 3.5 years :P … but still, great news.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Swagger.1459

Swagger.1459

Thank you for some changes. Let’s hope this becomes a really great weapon because we need to be more competitive in melee. Hope we get some good synergy from all the attacks.

Oh, while you are fiddling with Ranger, can you boost up damage on greatsword too?

Maybe take the root off of axe 5 and make it five target instead?

Shortbow bleed from the front and more damage?

Wait a second, does this mean we are getting off hand sword for next elite?

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Dahkeus.8243

Dahkeus.8243

TIME TO DUST OFF MY RANGER! WOO!

I will miss the leap, but I’ll take the ability to dodge during AA over that any day. This was my #1 complaint about ranger since day 1 and was one of the biggest reasons I quit ranger, even though it was my first character and former main.

Thank you ANet for not giving up on this!

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Posted by: Fluffball.8307

Fluffball.8307

Sad to see the old animations go. Hope the entire chain strikes up to 3 targets and the 2nd strike still applies cripple. Cheers for this change.

Ya this is the actual important part of the change. Now that we have a basically repurposed warrior animation instead of one of the most unique weapons in the game, what does the autoattack do to make itself special? If it’s just “hit your foe with a sword” 3 times, I’ll be weeping in the corner.

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Posted by: Puck.9612

Puck.9612

Thank you for some changes. Let’s hope this becomes a really great weapon because we need to be more competitive in melee. Hope we get some good synergy from all the attacks.

Oh, while you are fiddling with Ranger, can you boost up damage on greatsword too?

Maybe take the root off of axe 5 and make it five target instead?

Shortbow bleed from the front and more damage?

Wait a second, does this mean we are getting off hand sword for next elite?

Yes please to all of these

Jim Hunter when my other account isn’t suspended

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Posted by: Puck.9612

Puck.9612

Sad to see the old animations go. Hope the entire chain strikes up to 3 targets and the 2nd strike still applies cripple. Cheers for this change.

Ya this is the actual important part of the change. Now that we have a basically repurposed warrior animation instead of one of the most unique weapons in the game, what does the autoattack do to make itself special? If it’s just “hit your foe with a sword” 3 times, I’ll be weeping in the corner.

I wouldn’t mind seeing vulnerability and another condition added to it. Torment would be awesome if it still has the cripple, but poison might actually get me to consider running a poison master build.

Jim Hunter when my other account isn’t suspended

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Posted by: psizone.8437

psizone.8437

I wouldn’t mind seeing vulnerability and another condition added to it. Torment would be awesome if it still has the cripple, but poison might actually get me to consider running a poison master build.

Man I’d love a proper mainhand condition weapon…

I’m gonna miss the old sword animations, but I’ll hold off complaining until it’s here since the changes could be amazing in practice.

Brotherhood of Blub [blub]

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Posted by: Blue Hare.8612

Blue Hare.8612

Might start playing again after this, been checking the forums for some updates that would get me to launch GW2 again
#ImFree

{Lepus Timidus}

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Posted by: mtpelion.4562

mtpelion.4562

Finally.

Having to toggle off auto attack just to make the weapon work correctly was a major design flaw. I’ll take improved function over fluid form every single time.

Server: Devona’s Rest

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Posted by: Burtnik.5218

Burtnik.5218

Time to go back to ranger. Finally sword/dagger char.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Doughnuthole.2403

Doughnuthole.2403

I really feel sad about this… The most unique AA chain will be gone forever.I wish we could choose from the old and the new one, but that’s just impossible.

But if they buff the damage of GS and make Sword a condi weapon it would be acceptable.

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Posted by: psizone.8437

psizone.8437

But if they buff the damage of GS and make Sword a condi weapon it would be acceptable.

+1

Brotherhood of Blub [blub]

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Posted by: Furajir.3815

Furajir.3815

Yep, time to drop the lb until Lead the Wind is no longer required to make it not suck. Bolt/incinerator, time to dust you off!

Tupro-Ranger- “The Great White Hype”
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch

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Posted by: Archon.6480

Archon.6480

I think I am going to go sit in my revamped (utterly destroyed) healing spring and cry in the corner with my revamped sword.

Well, here’s hoping it gets better and not worse…

Edit: after watching video more closely, is anyone else worried it no longer cleaves and the long animation on the 3rd strike only hits once? It’s hard to tell from the video, but…

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

(edited by Archon.6480)

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Posted by: rabidsmiles.5926

rabidsmiles.5926

Finally a change that makes a good portion of the community happy. Not all of us enjoy having to slowly but steadily mash our 1 key in PvE to make sure we don’t fly past the target we mean to attack and off into the distance or choose to get stuck and no longer can dodge properly like one should be able to in a game like this. To lock us out of vital and necessary dodging on an auto attack was terrible design from the start. However, it was a gorgeously animated attack and the new one is so generic looking it hurts…but to gain back my dodging and non-finger-aching auto attacks without worrying about dying is awesome!

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Posted by: Eurantien.4632

Eurantien.4632

It’s about time.

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Posted by: Burtnik.5218

Burtnik.5218

new one is so generic looking it hurts…

Wanna swap new ranger aa animations with rev sword aa? I would do that right away and i will even pay you.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Swagger.1459

Swagger.1459

OMGOSH!!! It’s a petless ranger!!! Damage boosts incoming!!! Holy moly!!!

Edit- OMGOSH!!! Being able to stow pets must mean we get that “pet spirit infusion thingy” idea implemented where the ranger can do all sorts of cool stuff by melding with their pets when they are stowed!!! Remember that great idea gals and guys? Remember? SO EXCITING!!!

Rejoice people!!! We won’t have to run away from fights in wvw anymore because we will finally be a threat!!! LFG channels will be filled with “Yes Rangers”!!! “Yes Rangers”!!!

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Looks really interesting

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

(edited by OGDeadHead.8326)

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Posted by: Dojo.1867

Dojo.1867

Loving it. Ofcourse I want to know the skills before I make a judgement but everything that allows free movement is already so much better than the current version.

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

So we are losing the ability to stick to the target what are we gaining. With quickness and sos and the right timing it was goodnight for who ever you were fighting (baring confusion).

Its a solid offensive weapon I already see where this is headed build wise and I’m none to pleased. I down see this change help those who use this weapon offensively, unless we get a trait or skill that allows us to bypass all the blocks. The root hasn’t been an issue for me for along time.

Be able to run away isn’t going to allow you to win the fight you could not before. Those who used sword for the evade really haven’t gained anything but we will see what we have gained for what we have lost.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

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Posted by: TheSwede.9512

TheSwede.9512

That animation looks reeeeally slick, I kinda dig it. True, it has a very different feel to it compared to the old one (Which was also really slick) but it certainly isn’t much worse imo. It feels more elegant/composed compared to the old one though, which was more wild and unhinged which went well with the animalistic themes of Ranger.

Still wanna see this on human, male norn and asura. Seriously, if you haven’t seen the current Sword AA on male norn or asura yet, then you’ve missed out and should check it before it goes away.

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

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Posted by: Substance E.4852

Substance E.4852

So we are losing the ability to stick to the target what are we gaining.

The ability to strafe and dodge at will without sacrificing dps on our strongest power weapon.

Connection error(s) detected. Retrying…

(edited by Substance E.4852)

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Posted by: psizone.8437

psizone.8437

The ability to strafe and dodge at will without sacrificing dps on our strongest power weapon.

You edited before I could post a snarky rebuttal reply!

Anyway, yeah the ability to dps and strafe etc is nice but a lot of people liked the charm and playstyle of the current Sword.

I personally wanted them to make the Sword into a condi weapon, keeping the animations and buff the Greatsword to make that the power dps melee weapon of choice.

All said and done though, Anet is changing it so all we can do at this point is wait and see how it turns out.

Brotherhood of Blub [blub]

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Posted by: Substance E.4852

Substance E.4852

The ability to strafe and dodge at will without sacrificing dps on our strongest power weapon.

You edited before I could post a snarky rebuttal reply!

Anyway, yeah the ability to dps and strafe etc is nice but a lot of people liked the charm and playstyle of the current Sword.

Lol

I like it as well but the glue makes it a giant hassle in so much of the new content of the game that I would trade our dynamic animation for “Slash, Poke, Slash Again” if it meant we could do the same dps without the hindrance.

The one thing on my mind is whether we’re also going to get some kind of damage or cripple duration buff to it since, with the leap gone, there is no real way to keep on a moving target since we have 0 gap closers or positive movement skills on the Sword kit.

We’re actually the only class that doesn’t have a positive movement skill on the sword.

I think it remains to be seen if this will actually open up the sword as a viable power option in pvp, but it will certainly make it much better in pve where such issues don’t really exist outside of chasing that kittening treasure shroom around.

Connection error(s) detected. Retrying…

(edited by Substance E.4852)

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

if they redesgin the leap part to be less glitchy when targeting PvE creatures (it works fine in pvp due to single targets)

i hope the pounce will be a Arrow direction and if the pounce hits a target it stops moving through, so you can use your mouse to aim instead of action cam , so you can mix up the controls too.

doing this means it’ll have two useable leaps on sword.

the MAIN part i could do without is the Kick part which causes the rooting , remove the kick change to a cleave/leg sweep animation into a pounce controled arrow which target locks no limited range required to leap , decrease the Leg sweep to Leap after cast so its smooth , and make the first in chain a bit slower and increase its damage so the AA chain would look like this

AA
Stab (single target) 1/2 (high damage) ( applys might to pet) (low after cast)
Sweep (cleave targets 2 or sweep x2hits) ( 1/4) (medium damage) additional effects if target is crippled he is Dazed for 1/4second (low after cast)
Pounce ( locks on with target, leaps without target) 1/4 cast (low to Medium damage) (this skill now applies Cripple from ranger and pet) (medium aftercast)

AA chain more controlable higher dps vs Stationary targets and pounce locks on when targeted) higher overall damage , slightly lower dps without quickness.

the daze vs crippled foes just means if a target decides to kite you or move away then you manage to hit a leap you are rewarded with a very short daze , this idea basicly turns the current swords strenghts from most damage on leap vs kiting foes to preventing foes from kiting and in turn reduces the amount of Bouncing around thanks to the Daze effect acting as a Deterant making it hard for the foe to break away from a sword rather than moving around using leaps to catch up.

with the leap part if you decide to detarget and disengage the pet is still attacking so the Cripple effect from the leap will apply even though you are not there so it improves the kiting ability and rewards good leap control.

Biggest improvement Remove the Triple leap effects so it will only leap once under your control after the first leap it reverts to Basic AA so you can leap to a different target and carry on the AA chain vs a different target without Over leaping or leaping again.

we have Sword 2 to catch up and i think my idea adds more depth to ranger sword , improves its viable use for PvE , dps builds , improves soft CC for power builds that don’t use Druid.

the clear down side of using this version of the sword is that the first in chain is slow and requires the ranger to set up mobility CC (not much of a issue here as it already has lots) but can be jinked around the first in chain avoiding the Daze part easly unless they are chilled or immbolised then that daze will hit .

on the plus side it means Natural stride , dodged march and cripple – % durations have better effect vs Sword AA which is then countered by a Directional arrow on pounce , they will avoid the AA chain 1 , 2+daze but will still take the pounce damage each time they Jink out of Sword AA1.

well i can dream but it will be a awesome change.

(edited by Zenos Osgorma.2936)

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Posted by: Tusk.3846

Tusk.3846

So we are losing the ability to stick to the target what are we gaining. With quickness and sos and the right timing it was goodnight for who ever you were fighting (baring confusion).

Its a solid offensive weapon I already see where this is headed build wise and I’m none to pleased. I down see this change help those who use this weapon offensively, unless we get a trait or skill that allows us to bypass all the blocks. The root hasn’t been an issue for me for along time.

Be able to run away isn’t going to allow you to win the fight you could not before. Those who used sword for the evade really haven’t gained anything but we will see what we have gained for what we have lost.

Makes me sad. In the beginning there were the jumping off cliff issues and of course the inability to dodge, but after 3+ years of sword/axe (a little druiding now) the rooted issue isnt an issue, the animation can be an advantage in so many ways…including PVE (WvW zerg leaping is hilariously fun). That pounce, leap + leap again is phenomenal w/target changing or simple auto-target/camera swing and the dodging is a timing thing sometimes even now but worth the trade off imo. Hard to learn, harder to master but a great great skill and the #1 reason i stuck w/ ranger main for so long.

Finished nevermore for my chars namesake mainly, and was going to work on the axe which is more useful, more often IMO, but now I’ll wait and see.

This change might force me to condi ;/ I have other chars for that.

I would have rather seen pet perma stow before the root fix.

WPS!

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

The leap currently isn’t so restrictive that you can’t move out of the mark II golem damage area and give up damage or the troll Champs aoe cone in the silverwaste. At close range its not as if your going to strafe any real damage while dealing that you can’t now. You will only be able to disengage easier. Stepping through a target is far better anyway (without targeting you really not fooling anyone and character auto).

The root has always been the scapegoat this change isn’t going to really help those of you that have issue with the weapon you either can or can’t stay alive in melee range while doing damage. This will help those occasional deaths that occur once you kill a target and are near a ledge but, with gliding its more of inconvenience.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

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Posted by: Substance E.4852

Substance E.4852

The root has always been the scapegoat this change isn’t going to really help those of you that have issue with the weapon you either can or can’t stay alive in melee range while doing damage. This will help those occasional deaths that occur once you kill a target and are near a ledge but, with gliding its more of inconvenience.

The root is a factual problem. You can “get gud scrubs” all you want but it’s a problem all the same.

No one said it’s impossible or even “hard” to use in PvE, What it is though is annoying. Annoying = not fun and most of us play games to have fun. And frankly, who gives a kitten if they change it and you lose the leap in PvE? It was useless in nearly all content. This is nothing but a net gain in PvE.

If all you can say is the change is meant to appease baddies in PvE then you have no weight to your complaints at all.

Connection error(s) detected. Retrying…

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Posted by: Fluffball.8307

Fluffball.8307

Heh, I totally predicted this arguing!

I dislike them changing it and feel we lost something invaluable, but I’m in the frame of mind that “I figured it would come eventually, it’s done, and now let’s see what the new autoattack does.” Hopefully this isn’t a let down for all of us.

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

Change leap to 1s superspeed >> Keep some form of gap closing

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Posted by: Archon.6480

Archon.6480

Take a look at the following mesmer skill, close you eyes and image the incredibly long animation on the third strike. Anyhow the skill name describes how I feel about this.

All joking aside, this is probably going to be pretty cool. I am hesitantly somewhat excited. 1h sword can do massive direct damage right now, so I hope it doesn’t loose that feature.

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: Ehecatl.9172

Ehecatl.9172

I am very happy about the change. With my latency issues half the time the leap would go off and I’d move further AWAY from where my target really is.

Sword might actually be usable for me now.

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Posted by: Lazze.9870

Lazze.9870

It’s a net gain in PvE, there is no point arguing it. Doesn’t matter if it becomes more “noob-friendly” or not. None of the benefits of the leap matter in PvE as long as the damage stays the same.

More interesting to see how it pans out in PvP. From just looking at the animation we know we’re losing out on the leap plays, but we gain a weapon usable for cleave. To be honest, I’ve been missing the latter more than the former in the lately. Even considering how fun and devestating the current aa can be combined with quickness. For setups using sword/dagger as an evade set it doesn’t change anything. I always had a love-hate relationship with the sword, but I think I will prefer this solution to what we have now

Regardless, the current sword is a result of an animation that got stuck after they changed the functionality of the skills. People can argue all they want, but the current state of the weapon wasn’t intended. They either do this, or they give the core ranger a mainhand dagger to fullfill the role this new sword will have (which they obviously never will). One normal functioning, main hand melee weapon that isn’t tied to an elite spec is better than a flawed but unique one.

(edited by Lazze.9870)

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Posted by: Eurantien.4632

Eurantien.4632

It should be a net gain for PvP. Sure, we can’t ez mode auto attack during the right circumstances but now we can poke and prod in situations that formerly would have forced us into bad situations because of the previous animations. Overall this change should improved our sustain dps while doing little to affect what “burst” the previous animation sequence had.

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Posted by: Fluffball.8307

Fluffball.8307

It should be a net gain for PvP.

I agree I think this is a minor gain for PvP. For WvW massive nerf. For PvE irrelevant.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Just means things like swiftness and super speed will have more of an impact when using sword without the stick. It’s a fair trade off, all things considered.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

The root has always been the scapegoat this change isn’t going to really help those of you that have issue with the weapon you either can or can’t stay alive in melee range while doing damage. This will help those occasional deaths that occur once you kill a target and are near a ledge but, with gliding its more of inconvenience.

The root is a factual problem. You can “get gud scrubs” all you want but it’s a problem all the same.

No one said it’s impossible or even “hard” to use in PvE, What it is though is annoying. Annoying = not fun and most of us play games to have fun. And frankly, who gives a kitten if they change it and you lose the leap in PvE? It was useless in nearly all content. This is nothing but a net gain in PvE.

If all you can say is the change is meant to appease baddies in PvE then you have no weight to your complaints at all.

The root is a factual problem for you. Annoying for you. People tend to dislike things they’re not good at. You guys turn aa off and claim you have master this weapon you claim its hard to dodge when 90% of the time moving though the target would save your butt while keeping your dodge.

You guys claim that the root gets you killed, yet Zerg surfing is possible because of it.

I never used the words “you get good scrub” for one I’m not a 5 year old. Failing is necessary for one to have any success. I for one would never try to discourage the learning process by encourage one to give up.

There is no doubt the learning curve is steep, but its well worth it once you overcome it. It one of the reason I have pride in my Ranger it proves its not all just pew pew.

There is a sharp decline in melee use in this meta and not just for the Sword, but the Great sword as well. This change does remove the facts that have caused that.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

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Posted by: Kicker.8203

Kicker.8203

The best way to improve it would be to leave them as leap skill sbut let is stow them any time or dodgeroll during cast. It is great improvement for any fast paced combat as you now can use your evades any time. You will also be able to use it on stealthed foes instead of leaping through them. The only fun thing about this skill was that if you hit someone once you can clear target and kite away using the leap auto twice in the air.

(edited by Kicker.8203)

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Posted by: HotHit.6783

HotHit.6783

It looks like they removed Kick. I’m not sure what they actually did to prevent the “rooting” problem, so whether they killed the weapon or made it awkward to use I can’t say for sure. What I can say is, I learned to use sword just so I could kick people in the face repeatedly and, maybe it’s just the Charr, but this new animation does not meet that fantasy or even provide an equivalent anywhere close. This animation is like something taken from a bland nameless NPC who you’re not meant to fight.

If this change goes how it seems to be going, I’m not sure I can pick up my sword again.

Never Fight Alone” – Sunspear Creed
There, it’s dead and it’s never coming back!” – Famous last words

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Posted by: Dojo.1867

Dojo.1867

It should be a net gain for PvP. Sure, we can’t ez mode auto attack during the right circumstances but now we can poke and prod in situations that formerly would have forced us into bad situations because of the previous animations. Overall this change should improved our sustain dps while doing little to affect what “burst” the previous animation sequence had.

Absolutely agree. All those people mentioning this would be good in PvE but bad for PvP … are they playing the same class?

Nobody really played sword for the autoattack chain. Sometimes the leap could come in handy but this was greatly overshadowed by disturbing free dodging. Since the skill already crippled you were able to keep up with targets once in melee range anyway. If they reall leaped/teleported away to create distance then the leap was too small ro reach them anyway.

TLDR: Sword in PvP was used for the double leap on #2, the evade on #3 and the fact that you could equip an offhand weapon like dagger or torch.

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Posted by: Substance E.4852

Substance E.4852

It looks like they removed Kick. I’m not sure what they actually did to prevent the “rooting” problem, so whether they killed the weapon or made it awkward to use I can’t say for sure.

Both kick and pounce would move you forward enough to lock you into a movement path, preventing you from performing any other action. You can see the same effect during GS2 and Staff3. Both are longer duration but have the same effect. To my knowledge, only swapping weapons will allow you to cancel the animation mid channel.

Changing the skills so they no longer move the character means you now have full range of movement and action during the entire chain in the same way a thief or warrior would.

Connection error(s) detected. Retrying…

(edited by Substance E.4852)

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Posted by: Wondrouswall.7169

Wondrouswall.7169

You can see the same effect during GS3 and Staff3.

FTFY

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.