I would like to thank Anet for how much work they are putting into these specializations. Most people seem to forget that most game developer’s throw their players’ opinions out of the window and just do what they feel is best for everyone. So thank you Anet (yea there’s some things that need to be fixed, but that comes with time).
Next, I’d like to say that I am highly disappointed some of the ranger community, heck some of the overall GW2 community, for just finding any opportunity to when their expectations aren’t met. NEWS FLASH! You didn’t make this game, you don’t own it, and the dev’s don’t owe you anything. If you can’t appreciate the changes that are happening to your specific class, change classes, and if you don’t like any other class you can just play another game.
I’d like to state that I am not an expert in any of these fields, all it took was for me to go to Google and do some research Yea, its that kittening easy
Now to address the druid:
It seems like most people don’t see the connection between the term “druid” and “celestial”, and other are just angered that the druids is healing oriented. Well, I’m here to tell you all that there is a connection and that the druid being a healer is thematically appropriate.
Let’s start with the definition of “Celestial”:
1. of, relating to, or suggesting heaven or divinity
2. of or relating to the sky or visible heavens <the sun, moon, and starts are celestial>
3. otherworldly, eternal
Example of Celestial: Starts, planets, asteroids, and other celestial bodies
Used in a sentence: The late afternoon sunlight gave the room a celestial glow
In other words, celestial has everything to do with nature. “Nature” itself has nothing to do with JUST plants and animals. Nature is anything that is natural or not man-made. Thus celestial does in fact fit the theme of a natural druid/ranger.
Source: http://www.merriam-webster.com/dictionary/celestial
Now, lets go to the history/definition of “Druid”: (there’s different variations but I’ll refer to this general druid concept)
“In ancient times a Druid was a philosopher, teacher, counselor and magician, the word probably meaning ‘A Forest Sage’ or ‘Strong Seer’. In modern times, a Druid is someone who follows Druidry as their chosen spiritual path.”
In other words Druidry is a spiritual following that revolves around nature.
During Druidry training, “you are taught thirteen rituals in addition to the eight Druid seasonal ceremonies. These rituals help to attune you to the natural word, to rhythms of the earth and moon, the sun and stars”
Source: www.druidry.org
Thus Druidry does not only include a connection with Earth’s nature but also celestial nature (stars, sun, moon, other planets, the galaxy).
This is also why having a dps oriented Druid just does not fit. A Druid is a spirtual figure, almost like a priest (sorta). If anyone has ever played other MMORPGs, they will know that a priest is generally a healing/protection based class. As a result, the Druid’s overall healing theme fits perfectly.
Finally, each armor group has a healing based class:
It seems that most people haven’t noticed Anet has given each armor group (heavy, medium, and light armor) a class that specializes in heavy healing, and ranger is the medium healer.
So please don’t post counterproductive topics to this forum. Its hard enough on the devs as it is. They want to hear from us, but only if what we have to say will benefit the overall game/community.
Overall Conclusions (Based on Discussion):
Druids (in game) don’t totally mirror real druids (especially in relation to GW1). Anet has not yet provided an explanation for how the current druids came to be considering the differences between druids in GW1 vs GW2. We just wait for an explanation from HoT (hopefully).
Druid Complaints I Agree With:
1. Druid is TOO healing based where players seem to have no way to avoid going through the healing route.
2. The New specialization seems to ignore our class’s pets. Nothing really connects with the pet.
3. Where does GW1 celestial themes connection with these new Druids?
(edited by idontnoso.9850)