1. Trait
Corruption
* Venom enhancement – Revenant doesn’t make any posion attack, even with weapon. Useless trait. Forget. I’m an idiot.
Invocation
- Shrouding mists – most traits from that trait line are about damage not healing, IMO it doesn’t fit
2. Skills
- Empowering misery - consume conditions would kill build about copying your conditions but without that it’s useless (IMO). What about giving Resistance after healing?
- Vengeful hammers -remove casting time.
- Banish Enchantment - that skill encourages you to spam it; instead of applying confusion and removing boons, apply confusion per removed boon (max 5). Remove bonus confusion.
3. Ventari
I used cleric’s set and it was amazing to be a monk. I really need that. I love my hammer/ventari combo.
I understand that Ventari’s tablet wasn’t made to moves with you. It would be impossible to help your team without going to them. People cry about that but please, don’t change it. I needed a time to get used to moving your ventari’s tablet but now it’s not a problem.
But:
- Range for #6 tablet moving is really too short.
- Natural Harmony – radius is too small
- With 2 different energy it’s impossible to let the tablet stays after swapping to another legend but is it possible to cast tablet automatically after swapping to Ventari legend?
Weapon
Staff
- dmg is still too low
- Warding rift – WR should send projectile back to its source; longer duration – 3 sec
Hammer and sword
- Sword damage it too low
- Intended or not not, I’m still taking damage while leaping through the Mists with Phase Smash and Unrelenting Assault.
Energy
I really don’t like it. IMO cooldowns would be better. Yes, GW1 had energy system but not like this one. My ideas:
- Remove energy system (the best idea)
- Remove energy from weapons; only cooldowns [THIS!]
- Make one energy bar for the Revenant not for the legend; with that, make the energy to stay always at 100%.
- Lower the energy costs. Impossible odds for example, with that stance I can make only few hits?
- Slow down and lower the energy costs with specific traits.
Revenant:
Lack of swiftness, condi removal, stun breaker (change your legend -really?), boons. You need to work on that.
But Rev will be my main even if he’ll suck after the release. I love healing and I love the idea of battlemage. Thank you for that class.
But I’m worried about one thing. Is Glint specialization going to be another legend? Nobody says that specialization changes your class mechanic but… Necro got GS and new shroud, engi will get hammer to close combat, dh got bow and traps, thief will get staff, druid will get nature magic and staff – you see? It’s something different. What about us? Are we going to get another legend, and then another legend too? Sounds boring. Maybe with Cantha we’ll get a ritualist specialization with ghost spamming. And that sounds different.
Sorry for my english. I did my best.
(edited by krzysiek.9061)