theif roamers are TOO strong? no…but they are very strong.
Fact 1 : Thieves are 10x stronger than necros in a “roaming” sense.
Fact 2: Necros are 10x weaker than thieves in a “roaming” sense.
Fact 3: Necros are 10x stronger than thieves in a “team/zerg” sense.
Fact 4: Thieves are 10x weaker than necros in a “team/zerg” sense.
Fact 5: Roaming doesnt matter on any level.
Fact 6: Team/Guild/Zerg play is the most important part of the game.
Fact 7: Only thief roaming builds are called “OP” even tho useless (other than fun)wait wait wait wait lol… if you think roaming is important or 1 v 1 is important than go to general forums to complain about how your class is sub par in 1 v 1 but OP and AMAZING in zergs…..
You are acting just like a little child whose ice cream fell to the ground.
No, Necros aren’t 10x stronger then Thieves in Team/Zerg, also none here called Necro into the discussion. You did.
I play both Thief and Necro, so I can have a clear idea of both profession.
Thief has Dagger Storm, which, this skill only, puts Thief in a good spot in team/zerg fights.
Thief has the ability to quickly disengage a fight in case the odds are not on your favor. This capability alone, is worth any AoE mark/well Necro has. I just like how I rush into the enemy line, unload all my initiative on poor guys, then I just use Stealth + Withdraw to easily disengage the fight and leave it with absolutely no damage.So, before saying that the introduction of anti-stealth trap is unfair or to say that Necro is 10x stronger than Thief in group fights, try them both.
Also, roaming isn’t worthless. Actually, in group fights, it is just a matter of numbers in most the cases. Being good at group fights is useless when the enemy zerg is 3x bigger.
SEBERT SAID: “Compare this to a poor necro, probably the worst class for roaming, and they can’t escape from anything except their own grandmother … and that’s only if they cripple her first :-p”
so yeah a necro was def brought up in converation :P reread above posts.
being good at group fights is useless when enemy zerg is 3x bigger? 100% correct hence me saying guild/zerg is most important and the specs for those are very few for thieves…. when i said group play it was more 8 v 8 for tpvp/spvp :P.
im not a sad kid with icecream dropped. no not at all. ive stated facts :P i mean cmon necro is WAY better than thief in zerg fights…imean SOOO much better. all his skills are AOE and affect alot of people with multiple condis…. and on a pulse at that. plus regular attack skills. now a thief only affects 1 target….other than his caltrops skills which is really good but only used in p/d bleed build. venom share is the best thing a thief can do in zerg play. simple. and stealth is the only defense a thief really has other than a few evades that are never used really (excluding endurance bc we all have that)
in a debate always bring examples or facts to the table and not say “awww spilt your milk” or "well you are wrong that thieves are worse than necros in zergs bc i say so " :P back it up. if u have that opinion thats fine thats great just bring something to the table to go with it. kind of bland :P