Daredevil Forecasting Contest.

Daredevil Forecasting Contest.

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Posted by: Kocoff.7582

Kocoff.7582

Rule: Accurately forecast Daredevil traits for fun.
How: Post 10 traits you think would be part of Daredevil and explain them.Also include an Elite Skill.

The one with most accurate traits will be decided on Thief PoI.
Winner gets some Gold

hint: Find them on Reddit.

1. You cannot change your submission.
2. If you post after another reddit leak your post will be voided.

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(edited by Kocoff.7582)

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Posted by: Kocoff.7582

Kocoff.7582

So let me set an example.

I want the Daredevil’s playstyle and mechanic to be excessively agitated / risky as the combat lasts. The longer the fight, the crazier and energetic the guy gets.
with a gamble, High risk High reward philosophy.

However i don’t want the Thief to end up looking like psycopath, Joker style. He still needs to remain the sneaky thief we love.

My calls -
Weapon: Staff. containing a decent amount of burst, but mostly for CCs.

I am seeing three main focus in that spec: One specialized with staff skill obviously. One specialized in Physical skills and the last one on the new steal / initiative but it will mostly be for sustain.

Let’s start with an alternative to Executioner on DA trait line.

Recklessness – intiative costs reduced if your target heatlh goes below the threshold. Lasts 10 seconds.
Below health threshold: 50%
-1 initiative cost
Below health threshold: 25 %
-2 initiative cost

Reflexes of the Cunning – Steal is improved, teleporting you directly behind your target and chilling them.
- 2 seconds Chill.

(OBVIOUSLY you face his back… lol it would suck if both of you were back to back lol #ThanksDrake)

Determined Assassin – Being revealed summons a shadowy self that upon contact immobilizes your target. Also grants toughness. (only one attack then vanishes.)
#noobsaibot

Cheap Tricks – Physical skills lasts longer and causes bleeds. (knockdown/back)

Heightened Perception – Staff skill #x (I bet one staff skill will block/absorb incoming project damages) also reflects projectiles and grants resistance.

Deafening Strikes -Critical hits with staff have a chance to daze… (Really not sure about this one, but let’s go… I feel like it could be an AA :/ )

Preparations -Entering stealth grants resistance.

Overzealous Bully -Attacking Knocked down targets grants might.

Ardent concoctions -hitting a blinded target, also causes them to burn.

Finally I think I would add this one

Elite Skill: Insidious demon – Your CDs are refreshed. Your Initiatives and Endurance bar does not deplete for 7 seconds.

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Posted by: Ravoku.1852

Ravoku.1852

Minors:

Saint – Blinding an opponent grants you Protection

Sinner – Striking an opponent while flanking blinds them (some ICD)

Sonar – Your attacks strike through blindness

Majors:

Follow-Up – Critical hits send out a Dancing Dagger to your opponents (some ICD)

Follow-Through – Critical hits while flanking knock down your opponent (some ICD)

Razor Reflexes – Evading an attack causes your next attack to double-strike (some ICD)

Second Wind – When your health goes below 50%, gain Quickness, Protection, and a small healing burst

Dancing Devil – Flanking strikes grant you a stack of Flow. At 5 stacks of Flow, gain a burst of Quickness

Unyielding – Physical skills are now stun breakers and have cooldowns reduced 20%

Somersault Sweep – Evading an attack triggers an area knockdown effect (some ICD)

Elite:

Devil Ring – Teleport your target to yourself, and create a Devil Ring. The Devil ring teleports all targets out of the ring except for the marked target, who will be teleported back inside if they attempt to leave. Enemy projectiles may not pass through the ring.

BONUS TRAITS:

Haunted – Every 10 seconds out of combat, reflect upon the unjust death of your father.

Cirque du Slowleil – Evading an attack slows your attacker.

(edited by Ravoku.1852)

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

“daredevil” might be a name for a new armor with certain stat combination and not necessarily the name of the elite spec. Since we really don’t know much about it, speculating based on unconfirmed information makes the purpose of this thread a waste of time. Sorry.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
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Posted by: Tarkan.5609

Tarkan.5609

I think Daredevil, and especially Staff, if these do happen to be part of our elite specialization, won’t have real access to stealth and will rather focus on stealthless play, more focused on evading and blocking, maybe also some boon stealing.

1 Quick, Quicker, Daredevil
When you successfully block an attack, you get super speed and resistance. (ICD)

2 Block Mastery
Blocking also reflects projectiles. Per blocked attack you gain 1 Initiative and apply slow to the attacker. (ICD)

3 Try to hit me
When you evade an attack, remove 1 condition and gain 1 stack of might. (ICD)

4 Getting physical
Physical Skills recharge 20% faster and steal a boon from each affected opponent, sharing it with your allies.

5 ???
Critical hits daze your target. (ICD)

6 ???
If you daze someone, you apply bleeding and poison.
(could have also been cripple, blind or weakness instead of poison, but this could work for some S/D condi build as that is lacking any damaging conditions on its own)

7 Fighting dirty
When you blind someone, gain a stack of awesomeness Unfairness.
Unfairness: Increases your damage by 2% per stack and decreases incoming damage by 2% per stack. (max 10 stacks)

8 Devils Grace
Successfully evading an attack dazes the attacker. (ICD)

9 Go and Rage
If you don’t have any utility cooldowns, you deal X% more dmg.
If you have utility cooldowns, you gain 2 Initiative every 10 seconds.

10 ???
After you steal, the next utility skill you use has its recharge reduced by 50%. (ICD?)
(or use the new class mechanic, depends on whether something gets added like Chronomancer or changed like Reaper)

Elite: Physical Skill called Power Up
For the next 10/20s, you deal 20% extra damage and conditions on you have 50% reduced duration. With every hit you leech health.
(ICD for the boon steal part of Getting Physical)

(as english is not my native language, coming up with names ended up being a problem)

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Posted by: tobascodagama.2961

tobascodagama.2961

No serious speculation on the traits, but if Daredevils are indeed getting Physical skills, I expect the spec to be based on interrupts and CC. So, I’m taking a guess that there will be at least a couple of traits that proc effects on interrupt.

I’ll take another wild guess that the Elite skill will be a transformation like Rampage, but focused more on mobility than tankiness. The weapon skill replacements will include a lot of tumbles and evades, and instead of a reduction to incoming damage there will be a boost to Endurance regeneration. I’m picturing like a Tasmanian (Dare)Devil kind of situation where the Thief is just rolling all over everywhere messing stuff up.

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Posted by: Serious Thought.5394

Serious Thought.5394

Staff ability set:
1) Auto attack chain, cripple→weakness→Immobilize
2) Rapid attack series inflicting vulnerability
3) Whirling defense (same as ranger skill, but shorter) that applies aegis every pulse
4) Leap to target and stun
5) Block that throws staff to impale and knockback an enemy (inflicts bleed/torment)

Phys skills: (they show 4 of each)
1) Mordrem Terragriffs do a rush that knocks back and evades, we get it
2) Knockdown that propels us backwards
3) A stun whack with high damage
4) An evasion chain that acts like shocking aura

Traits (9 major, 3 minor):
Minor 1) When Thief evades an attack, Thief gains protection
Minor 2) When Thief blocks an attack, Thief gains Regeneration
Minor 3) When Thief gains Protection and Regeneration, Thief gains Resistance
Major 1) Phys skills have cooldown lowered by 20% and apply additional effects (similar to corruption trait with Necromancers)
Major 2) When Thief takes more than 5% hp in one hit, gain 1 initiative
Major 3) Lower weapon swap cd by 3 seconds
Major 4) Consecutive attacks on a target apply increasing vulnerability and might (1/2/3/4/5 cap at some point)
Major 5) Swapping weapons grants Stealth
Major 6) Stealth grants aegis and restores endurance
Major 7) Consecutive attacks on a target (every 3?) applies a stun
Major Any boons gained by Thief are applied to nearby allies (yay support)
Major 9) For every 5% max hp damage Thief takes off of enemy, Thief gains 1 initiative

And that’s my guess. Or how I would roll it. People want a tankier, more mobile, more evasive, more supportive thief. There ya go. =)

Worst Thief in the world, yes I am.

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Posted by: Tarkan.5609

Tarkan.5609

Problem with every single first minor so far that was noted down as first minor – doesn’t change the class mechanic :p

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Posted by: Kocoff.7582

Kocoff.7582

“daredevil” might be a name for a new armor with certain stat combination and not necessarily the name of the elite spec. Since we really don’t know much about it, speculating based on unconfirmed information makes the purpose of this thread a waste of time. Sorry.

Come on man. Cheer up

Elite:

Devil Ring – Teleport your target to yourself, and create a Devil Ring. The Devil ring teleports all targets out of the ring except for the marked target, who will be teleported back inside if they attempt to leave. Enemy projectiles may not pass through the ring.

I gotta say… this Elite is just plain amazing. just wow. It would be like a public execution.

7 Fighting dirty
When you blind someone, gain a stack of awesomeness Unfairness.
Unfairness: Increases your damage by 2% per stack and decreases incoming damage by 2% per stack. (max 10 stacks)

(as english is not my native language, coming up with names ended up being a problem)

I like this this system a lot :o very dirty fighting indeed.


.-.-.-.-.-.-.—.-.-.-.-.-.-.-.-.-.—-

Man those are some nice ideas. I hope we get to see more before Monday.

I am thinking winner get a minimum of 5 gold. Now depending how accurate he/she was i ll give up to 10g. I think that’s reasonable for a mini game.

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Posted by: Tarkan.5609

Tarkan.5609

Also think that anet could use some of the traits/elites here as an idea, I doubt any of their debts now how to fix what thieves really lack

and your game, your rules man
would’ve done it without any offered reward as well, was fun to come up with some traits

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Posted by: Gabriell.4856

Gabriell.4856

Here’s my guess.

Dev – Dare to play thief?

Player – Yes!

Dev – Then I’ll just have to nerf it some more.

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Posted by: TheSwede.9512

TheSwede.9512

I’ll bite. Let’s start with the new Mechanic:

Set-up

  • Daredevil (Or whatever name it gets) No longer Steals an item from the opponent upon activating their F1 Skill. Instead, they Shadowstep to the target’s Position and gain the F2 skill Focus of X depending on their target, which will grant Bonuses and effects to the Daredevil’s Attacks and Skills.
  • Set-up Still retains all the Benefits from Traits related to Steal. (Such as Mug, Kleptomaniac or Sleight of Hand). Focus of X Benefits from Traits such as Improvisation.

Focus

  • Comes in different Varieties, depending on the Target for Set-up. They’re tailored to counter-act the strengths of their target. Focus can, like stolen items, be activated at will after Set-Up.
  • Focus of Fortitude (Warrior) – For 3s, Gain Pulsing Stability (2 stacks, 1 1/2s)
  • Focus of Subterfuge (Guardian) – Your next 3 attacks are Unblockable and Cause Poison (2 Stacks, 4s).
  • Focus of Lockdown (Revenant) – Your next 3 Attacks will Daze (1/2s) your Target.
  • Focus of Sight (Thief) – For 2s, All your attacks Cause Revealed.
  • Focus of Protection (Ranger) – For 2s, All your attacks Destroy Projectiles.
  • Focus of Division (Engineer) – Your next Attack will prevent the Target from using Utility Skills for 4s.
  • Focus of Dispersion (Elementalist) – Your next 3 Attacks Remove 1 Boon.
  • Focus of Misdirection (Mesmer) – Your next Attack will prevent the Target from using Profession Skills for 4s.
  • Focus of Willpower (Necromancer) – For 3s, Gain Pulsing Resistance (1 1/2s)

Traits

  • Minor Trait: Daredevil – Replaces Steal with Set-up, and allows the Daredevil to equip Staff and Gain access to Physical Skills.
  • Minor Trait: Like Water – Activating Set-up causes the Daredevil to avoid incoming attacks (1s).
  • Minor Trait: Eight-Fold Path – While under the effect of a Focus, gain 10% extra Damage.
  • Adept Trait: Striking Momentum – Outgoing Control Effects Restore Initiative (1) and recharge your Physical Skills (7%).
  • Adept Trait: Flowing Strikes – Striking an Enemy with a skill that has an initiative cost while Wielding a Staff reduces the Initiative cost of your next Skill by a set amount (2). ICD: 4s.
  • Adept Trait: The Best Defense – Set-up grants Resistance (3s) to nearby Allies. Radius: 360.
  • Master Trait: Faltering Strikes – Remove 1 Boon when you interrupt an Enemy. ICD: 3s.
  • Master Trait: Path of Least Resistance – Gain a stacking Power Buff when striking an enemy with a Staff Skill. Power: 15. Stacks to 10, Duration: 5s.
  • Master Trait: Mind over Matter – Activating a Focus grants Protection (2s) to nearby Allies. Radius: 360.
  • Grandmaster Trait: Fearless – Physical Skills Break Stun and Restores Endurance (50).
  • Grandmaster Trait: Endless Forms – Staff Skills have increased Range (50%). You deal Increased Damage to enemies with Protection. Damage Increase: 25%
  • Grandmaster Trait: Inner Peace – Activating a Focus Converts Conditions into Boons. Conditions Converted: 2.
Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

(edited by TheSwede.9512)

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Posted by: Kocoff.7582

Kocoff.7582

Grandmaster Trait: Endless Forms – Staff Skills have increased Range (60). You deal Increased Damage to enemies with Protection. Damage Increase: 25%

Grandmaster Trait: Inner Peace – Activating a Focus Converts Conditions into Boons. Conditions Converted: 2.

Those two grandmaster traits are amazing. Man those are some good ideas. :o Set Up is really neat mechanic too. Good job.

you forgot to post an Elite skill? you still have time! (Also i am curious lol)

Also i am starting to see a lot of “Physical skills break stun” trait. Looks like we have common vision.

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Posted by: Tarkan.5609

Tarkan.5609

snip

Seriously, you should be a dev.

PvP, Teef & Engi

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Posted by: TheSwede.9512

TheSwede.9512

Grandmaster Trait: Endless Forms – Staff Skills have increased Range (60). You deal Increased Damage to enemies with Protection. Damage Increase: 25%

Grandmaster Trait: Inner Peace – Activating a Focus Converts Conditions into Boons. Conditions Converted: 2.

Those two grandmaster traits are amazing. Man those are some good ideas. :o Set Up is really neat mechanic too. Good job.

you forgot to post an Elite skill? you still have time! (Also i am curious lol)

Also i am starting to see a lot of “Physical skills break stun” trait. Looks like we have common vision.

I didn’t actually post any Skills at all, heh. Can always post them down here.

Heal Skill: Inner Energy

  • Heal Yourself over Time. This Heal grows Stronger as you spend Initiative.
  • Healing (Base): 428
  • Healing Increase per Spent Initiative: 7%
  • Duration: 10s. Pulses: 10.
  • Activation Time: 1/4s. Cooldown: 25s

Basically, a Heal-over-Time effect that Awards the Daredevil for sticking on the Offense even as he Heals himself, as incentive for the Daredevil to take the gamble and not turtle up in Stealth to reset the fight. The Healing increase is Additive (7% +7% = 14%) meaning that as long as the Daredevil keeps in the fight, they can get as much as 84%-105% extra Healing from this Skill.

Utility Skill: Flying Shadow

  • Dash erratically across the Target Area, Striking and Dazing (1s) enemies with every Pulse. For every Pulse no enemy is struck, you stack Confusion (2 Stacks, 5s) on yourself.
  • Base Damage: 1.124 (x6)
  • Pulses: 6
  • Duration: 3s
  • Radius: 300
  • Channeled Skill. Activation Time: 1/4s. Cooldown: 25s.

Utility Skill: Somersault Kick

  • Launch your Target while Evading attacks and Leaping Backwards. Damages and Knocks you Down (2s) if your attack Misses.
  • Damage: 950
  • Self Damage (If miss): 460
  • Range: 130
  • Launch Distance: 240
  • Evade: 3/4s.
  • Activation Time: 1/4s. Cooldown: 25s

Utility Skill: Rain of Steel

  • Teleport up into the Air and throw Multiple Immobilizing (1s) daggers at up to 5 Enemies, before teleporting back down. Each Dagger that doesn’t hit a Target costs you 1 Initiative.
  • Damage per Enemy: 769 (x3)
  • Daggers per Enemy: 3
  • Radius (Skill): 300
  • Max Number of Targets: 5
  • Range: 600
  • Activation Time: 1/4s. Cooldown: 30s

Utility Skill: Focus Blow

  • Prepare to Block an attack, Shadowstepping to and Countering with a strike that’ll Stun (1s), Weaken (6s) and Stack Vulnerability (10 Stacks, 10s) your target when you’re attacked. Stun (2s) yourself if you’re not attacked
  • Damage: 1.450
  • Range: 1.200
  • Activation Time: 1/4s. Cooldown: 20s.

Elite Skill: Dancing Shadows

  • Shadowstep to the Target area, striking every target with a Slowing (3s) strike for massive damage. If you miss, you’re Knocked Down (2s) and Crippled (8s).
  • Damage (Base): 1.279
  • Max Number of Targets: 5
  • Range: 600
  • Channeled Skill. Activation Time: 1/4s. Cooldown: 40s

While mechanically not that intuitive, they provide the typical Risk/Reward style expected from a Daredevil. Throwing everything into their attacks and paying for it should they fail, it puts a lot of stress on Player skill and knowledge of when to throw them out and against what enemies.

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

(edited by TheSwede.9512)

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Posted by: Kocoff.7582

Kocoff.7582

^^^^^^
I loved everything, and you got the risk/reward theme on lock. some of the drawbacks are truly severe too lol.

I think we accidentally found our future Dev guys.

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Posted by: Daendur.2357

Daendur.2357

why so much self-harm ? thieves already die in seconds …

Black Thunders [BT] – Gandara

(edited by Daendur.2357)

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Posted by: TheSwede.9512

TheSwede.9512

why so much self-harm ? thieves already die in seconds …

The general idea is that having a Drawback for missing allows the Daredevil’s physical Skills to be incredibly fast (Most have an Activation time of 1/4s) and relatively low Cooldowns (Highest is the elite at 40s) while still being pretty powerful. It rewards players who can read their opponents and stay one step ahead during a fight, while punishing players who become predictable and desperate.

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

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Posted by: Daendur.2357

Daendur.2357

1/4s isn’t fast. Instant is fast.
Also when fighting 2+ ppl having drawback for missing is insane.
With all this drawback elite skill should be kittene to hang ourselves.

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Posted by: Kocoff.7582

Kocoff.7582

1/4s isn’t fast. Instant is fast.
Also when fighting 2+ ppl having drawback for missing is insane.
With all this drawback elite skill should be kittene to hang ourselves.

Knockdown and knockbacks can’t be instant mate. That’s why 1/4 is needed to require the Daredevil to at least reach the target.

Instant would be something Steal also provides knockdowns and that would be ridiculous.

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Posted by: Maugetarr.6823

Maugetarr.6823

New trait line is a better version of acrobatics, which is why they nerfed acrobatics so we’d be happy to get the same line.

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Posted by: Slowmelt.8547

Slowmelt.8547

For my part, I just want a trait called “Pocket Sand!” that makes blinds do a burst of damage when applied on a short ICD.

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Posted by: Kocoff.7582

Kocoff.7582

For my part, I just want a trait called “Pocket Sand!” that makes blinds do a burst of damage when applied on a short ICD.

hey! That’s good! Just like Reapers cause damage with Chill. Come on, make a quick list before monday!

10 traits, don’t have to be elaborate like the others , and one Elite Skill.

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Posted by: Slowmelt.8547

Slowmelt.8547

For my part, I just want a trait called “Pocket Sand!” that makes blinds do a burst of damage when applied on a short ICD.

hey! That’s good! Just like Reapers cause damage with Chill. Come on, make a quick list before monday!

10 traits, don’t have to be elaborate like the others , and one Elite Skill.

I’m so focused on dreading what we’re going to get that I’m not able to dream about what we could get.

I wasn’t impressed with Dragonhunter, Tempest, or Herald… and not only were they underwhelming, but the team lead who is working on all of them is (as far as I can tell) stretching across more professions than the other ones, which will probably impact the quality significantly.

Basically: There’s really no hope of nice things, so why bother?

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Posted by: babazhook.6805

babazhook.6805

Currently the thief is restricted by INI in that once they deplete the INI pool they have to avoid combat or uses utilties to build it back up again until they ready to go on full attack once more. This , coupled with low health pools and armor makes for that quick in and out style where one seeks advantage for a flurry of killing blows.

What I think we will see , or at least what I hope to see is a traitline that focuses even more on ini enhancing skills. The attacks might not hit as hard as other styles but because they will cost less INI (or the traitline will offer more rewards in the way of the same) they can be launched in rapid succession.

Obviously this will include some weapon style evades or perhaps blocks. The heal might well be tied to an increase in healing based upon the INI in ones existing pool such as a base heal plus gain 400 health per ini in pool . The elite might be a physical one with “Add health and remove conditions based on Ini spent”

So for the heal

Misers healing. (cant think of a name)

Cooldown 25 seconds. Physical skill. Heal 2500 + 400 for every point of INI in pool. (heals adjusted by healing power of .15)

Elite skill (physical) Many returns 60 second cooldown. Gain 200 health for every INI in pool and revove one condition per ini spent. (heal affected by healing power .10) 60 second CD. Also heals nearby allies.

(edited by babazhook.6805)

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Astounding Acrobatics

Evading an attack causes Confusion.

Leap of Faith (Thief)

Take no fall damage while stealthed.

Reflexive evasion

Automatically evade projectiles for four seconds upon gaining swiftness.

[placeholder]

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

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Posted by: Maugetarr.6823

Maugetarr.6823

New trait line is a better version of acrobatics, which is why they nerfed acrobatics so we’d be happy to get the same line.

So if the unconfirmed stuff ends up being true, do I win?
Nvm, I wasn’t specific enough.

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Posted by: Kocoff.7582

Kocoff.7582

oh kitten oh kitten oh kitten it’s out.

I need to read everything, and take my time to decide the winner.

FORECASTING CONTEST IS CLOSED.

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Posted by: stof.9341

stof.9341

Technically, it’s still just datamining. Wait until official release before you declare the winner :p

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Posted by: Kocoff.7582

Kocoff.7582

yeah i am not declaring the winner until PoI but because of this major leak, i don’t accept anymore suggestions :p

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Posted by: Kocoff.7582

Kocoff.7582

WE HAVE A WINNER * we have a winner * WE HAVE A WINNER * we have a winner *

(Requiem For a Dream)
https://www.guildwars2.com/en/news/meet-the-daredevil-thiefs-elite-specialization/

After careful analysis I am proud to say that:
wins the forecasting contest by having a forecast closest to the revealed Daredevil spec. Congratulations.

Serious Thoughts

-2) “Rapid attack series” . pretty much Staff #2

-2) Knockdown that propels us backwards . similar to Bandit’s Defense
- 3) A stun whack with high damage. – Fist Flurry.
Major 1) Phys skills have cooldown lowered by 20% – exactly like reveal.

3 points


Tarkan.5609

4 Getting physical
Physical Skills recharge 20% faster and steal a boon from each affected opponent, sharing it with your allies.

1 point for getting recharge 20% right.


Ravoku.1852

“Razor Reflexes – Evading an attack causes your next attack to double-strike”

Very similar to Evasive Empowerement. http://imgur.com/a/Ee6t8#3

“Unyielding – Physical skills are now stun breakers and have cooldowns reduced 20%”

Physical skills with CD forecast correct.

“Follow-Up – Critical hits send out a Dancing Dagger to your opponents "
mentions throwing dagger upon activations of things.

3points
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TheSwede.9512
- “Grandmaster Trait: Fearless – Physical Skills Break Stun and Restores Endurance (50).”
Accurate on endurance recovery
-" Heal Skill: Inner Energy"- mentions the idea pulses.

-“Utility Skill: Rain of Steel” – mentions throwing daggers

-“Utility Skill: Focus Blow” – mentions blocking attacks and countering

- “Utility Skill: Somersault Kick” – Similar to Staff #3

5Points
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After careful analysis I am proud to say that:
TheSwede.9512 wins the forecasting contest by having a predictions closest to the revealed Daredevil spec. Congratulations.

With the most points, you win a minimum of 5 gold + 2 gold for precision + 0 for secretly working for the dev.

After you answer this post, I will mail you 7g. if you could take a screenshot of that as proof, it could be nice.

GG and thank you all for playing!

Blackgate Server [RLR]
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa

Daredevil Forecasting Contest.

in Thief

Posted by: TheSwede.9512

TheSwede.9512

Already took the G, but I can assure that it was all there.

Cheers for the extra cash, didn’t even know this was a competition, hah!

Attachments:

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |