Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |
(edited by TheSwede.9512)
Thief – Saboteur
Weapon: Longbow
Skills: Hexes
Mechanic: Steal is replaced by Mark of Death. They also gain access to all-new Hex Utility Skills.
Mechanic: Mark of Death
The Saboteur is a specialist in Condition Damage and attrition, forcing his enemies into a drawn-out and painful dance of death by branding them with Hexes, wearing them down slowly and tilting the tables in favor of the Saboteur’s own party. Steal is replaced with the hex Mark of Death, which is a 900-unit Hex that inherits traits affecting Steal.
Weapon
The Longbow fires arrows coated with insipid venoms and other nasty surprises from a long range, allowing the Saboteur to set up a large area of operations from which they will rain havoc on enemy troops with debilitating conditions and sow discord with misdirection and deception.
(edited by TheSwede.9512)
Utility Skills
The Hexes available to the Saboteur are unique Debuffs that cannot be removed from the affected target, that pulses an effect on them over its relatively short duration. The most important part of these is that they forcefully keep the target stuck in combat, making escaping from an Saboteur once they’ve got a lock down on you a very difficult task. In return for these powerful effect, Activation and Cooldown Times often suffers, meaning the Saboteur must carefully plan and set up each Hex rather than mindlessly throwing them out there. Whenever a target has a Hex on them, it displays over their character similar to a Signet, only Red in colour with a black mark dependant on which Hex is in use. Latest applied Hex is the only one show, if multiple are stacked.
Specialization Line
The Saboteur’s specialization line is of course centered around Conditions and Attrition, designed to compliment and support them during longer encounters. It also focuses heavily on the use of Stealth, but not for direct spikes like other Traits. Lastly, it gives the Saboteur the ability to make the best use of his or her allies, as the Specialization is designed more around team play than Core Thief.
Minor Traits
Adept Traits
Master Traits
Grandmaster Traits
(edited by TheSwede.9512)
I like the concept of uncleanable conditions. It’s seems really powerful.
I would run: SA -Tr- Agent i guess.
I have two comments:
1. I do not think the name fits. It has very little to do with spying.
2. Instead of making hexes truly uncleanable, why not cause direct damage when they do get cleared or upon expiration?
I gave the same name to my elite spec concept a few months ago but I am not mad! Your ideas are pretty good.
https://forum-en.gw2archive.eu/forum/professions/thief/Thief-Elite-spec-The-Agent-Rifle-Gadgets/first#post6395824
I agree with Kocoff in that the name, the spec seems more like an “Assassin” or “Venomist”. Also consider some type of interplay with thief venoms.
I can agree that Agent might be a bad name. I was kinda looking for something that wasn’t Assassin, as I guessed people would want a High Spiker/Direct Damage spec for Assassin rather than someone focused on slow kills.
“Saboteur” or “Poisoner” might’ve been better fits.
@Kocoff
1. Answered above.
2. As the Hexes are Debuffs, and there’s no real removal of debuffs in Gw2, the uncleansable quality comes from them. The conditions stacked by each Hex can still be cleansed, naturally, but for 6s a Hex will continue to re-apply Conditions. I figured the best way to Balance this out was to give them long Activation Times and Cooldown, while giving the Spec the advantage of casting them in stealth to halve activation times. This forces tactical play on the player, to choose between Stealth Skills or quick Hexes.
@King Kai
While our ideas share the same name alright, it would seem yours is decidedly different in execution (Focused on Ranged Power Damage instead) and uses different weapons. Cool idea, nonetheless!
As for Venoms synergy, there’s quite some already. Specifically, “Suppressive Fire”, “Hemolysis” and “Snakebite” synergizes particularily well with Venoms (Particularily Spider Venom, but the first trait also synergizes with Ice Drake and Devourer Venom).
Why not call this specialization :
The Venom
(and then we’ll get the Hulk, the Dr Strange, etc…)
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