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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

What:

thief is to op is just an excuse because you dont want to admit that some people are better than you are

Why: No player better than me should be allowed to play the Thief. The profession is already OP and in the hands of those better than me will only generate a lot of QQs. Save the game — ban players better than me from playing Thieves.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Excalibur.9748

Excalibur.9748

What: Thief ability to QQ on forums
Why: An inferior species should not be allowed to QQ.

All is vain.

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Posted by: Zero Day.2594

Zero Day.2594


who can live without a brain?

Sometimes I think I’ve met a lot of people that can do that. It’s really impressive and I don’t know how they do it but they do.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286


who can live without a brain?

Sometimes I think I’ve met a lot of people that can do that. It’s really impressive and I don’t know how they do it but they do.

Just because they have a brain doesn’t necessarily means they know how to use them.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Zero Day.2594

Zero Day.2594

What: P/D thieves, their bleeds.
Why: Bleeds and conditions OP! Remove the bleed from #1 .

They need to nerf our Armor from being so Trenchy. Trenchcoats are OP and restrict movement.

What: Trenchcoat armor.
Why: Trenchcoats restrict movement of those that wear them.

(Almost forgot, this clip is awesome)

What: Heartseeker
Why: OP as seen in this guide:

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(edited by Zero Day.2594)

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Posted by: Excalibur.9748

Excalibur.9748

What: Cloak n’ dagger
Why: It can give you almost perma stealth if you connect all of them. This is CLEARLY way too op.

Solution: Make CND give 3s torment on top of the vulnerability it already gives and remove the stealth.

As compensation for this nerf, move “hard to catch” from master tier to adept tier. This will make thief sooo much harder to kill so it is not only a big deal, it’s a MASSSIIIIVE buff.

All is vain.

(edited by Excalibur.9748)

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

… it’s a MASSSIIIIVE buff.

ROFLMAO!!

QFT!

We’ve never seen buff that is “MASSSIIIIVE” before. This is the first.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Arganthium.5638

Arganthium.5638

who can live without a brain?

Indeed.

Thief|Mesmer|
Theorycrafter

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Posted by: Easlay.3297

Easlay.3297

what: Thief
why: better nerf thief

[OSC] Easlay Koorst – Thief
Sfr

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Posted by: Jaradon.2756

Jaradon.2756

What: My kneecaps and pc
Why: An Anet employee should come and nerf my kneecaps and pc with nerfbat because i DARED to roll such an OP class!! I am deeply sorry for doing so and i shall promptly proceed to uninstall GW 2 from my pc and perform a ritualaised harakiri, for i have shamed myself deeply.

Ps: Loving this thread ^^

(edited by Jaradon.2756)

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Posted by: Jaradon.2756

Jaradon.2756

I got more!
What: Thief healing
Why: Too op, every time thief player press Q to heal, the player should spontaneously combust!! Because Thief healing is just WRONG in cosmic level!

(edited by Jaradon.2756)

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Posted by: Jaradon.2756

Jaradon.2756

One more for the road!
What: Thief movement
Why: Thief is too hard to catch, other players may get too frusthrated. Thief should only be a torso, flopping on the ground. This way other players can easily kill even an experienced thief!! IF the torsothief can, however, land some damage to attacking player, or even if he/she bleeds on the attacking player, thieves account should be automaticly permabanned. Oh, and the torsothief players PC should violently explode at that point. Preventing the player from living and thusly preventing him from buying another copy of GW 2 and rolling another op thief.

what: Now im going to shut up and proceed with the harakiri.
why: because thief op!

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

What: Practiced Tolerance
Why: 7% is OP! Bring it back to 5%, or even 2%. A Glass Cannon is not a Glass Cannon if they don’t break like glass.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Chasind.3128

Chasind.3128

What: Thief
Why: I don’t like Words/Names/’T’itles begging with a ‘T’

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Posted by: Coltaine.8701

Coltaine.8701

What: Thief Skill Twisting Fangs
Why: True Story: I recently encountered a thief in wvw. I saw that he was d/d and prepared my stunlocks, stabilities, and aoe. Suddenly, he unequipped one dagger, and proceeded to spam Twisting Fangs (1 dagger equipped; skill3). Not only was the range horrendously OP (130), but the spinning animation brought tears to my eyes! I wept as I died from this OP skill. Please, remove the range, or the spinning animation, or make thieves use TWO daggers, not ONE.

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Posted by: Clockwork Bard.3105

Clockwork Bard.3105

What: Sylvari Thieves
Why:

  • They glow. Glowing things should not get to have stealth.
  • Caithe is a thief. Letting other players copy her cramps her style and makes her less unique.
  • Take Root. No one wants to wait through 3 seconds of invulnerability for their loot bag.

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Posted by: Calsifer.6079

Calsifer.6079

“Shadow Arts V—Infusion of Shadow: Increased the amount of initiative gained to 2, but only when entering stealth.”

What: Shadow Arts V Trait, Infusion of Shadow.

Why: Obviously increasing the initiative gain to 2 makes it way too OP compared to the pre Dec. 10 patch Infusion of Shadow which only gave a 2 initiative gain. This new 2 initiative gain that they gave us is way too powerful compared to the old 2 initiative gain and needs to be nerfed immediately.

Ninja Stokk – Thief. CD.

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Posted by: Mountains.4096

Mountains.4096

What: Being able to see while stealthed.
Why: Stealth is invisibility, which means the thief’s retinas should not be able to absorb light whilst stealthed. Therefore, thieves should be presented with a blank screen while stealth is active. Mesmers use magic blindfolds and Rangers can, I don’t know, probably smell the landscape really well or something and thus should not be impacted by this change.

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Posted by: Jaradon.2756

Jaradon.2756

what: Has Anyone Really Been Far Even as Decided to Use Even Go Want to do Look More Like?

Why: No one has ever been able to be as even go as far for thief as also been for even!

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Posted by: Zero Day.2594

Zero Day.2594

What: condition P/D or P/P thieves with perplexity runes running caltrops and venom

Why: It is a really strong (but cheesy) build though, like the thief version of the blackwater mesmer build.
https://forum-en.gw2archive.eu/forum/professions/thief/Whats-up-with-thieves-nowadays

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(edited by Zero Day.2594)

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Posted by: Archon.7516

Archon.7516

What – Stealth
Why – Because even though I can’t see the thief I can still damage/cc/down it, this makes me feel dishonorable so thieves shouldn’t stealth

Vexzen Archonis – Lost [BP] 80 D/D Theif

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Posted by: Archon.7516

Archon.7516

What – All the thieves
Why – Because the devs play all the other classes.. it’s not fair that Thieves get balanced based on no playtesting by the dev team when I do.

Vexzen Archonis – Lost [BP] 80 D/D Theif

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Posted by: tac.2167

tac.2167

What: Nerf Death – When a thief dies he should explode doing massive AOE damage to his own team

Why: Thief death is OP. Every time a thief dies, he resets the fight.

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Posted by: Arganthium.5638

Arganthium.5638

What: Nerf Death – When a thief dies he should explode doing massive AOE damage to his own team

Why: Thief death is OP. Every time a thief dies, he resets the fight.

+1

Thief|Mesmer|
Theorycrafter

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

What: The class name Thief
Why: Free loot bag shouldn’t be named thief should be called a free loot bag

Talon Nighthawk [Edge] (DB Server)

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Posted by: Zero Day.2594

Zero Day.2594

What: Thief in it’s entirety.
Why: Since we’re free loot bags, this is a merge of all the requests, Not only should the class name change to “Free Loot Bag” and take away our limbs so we can’t run or do anything, instead a total remake should be made (I agree with Burnfall! He’s totally right when he said it.). Our character creation screen should show a 8 slotted bag that we can then customize (pick out ribbons and colors…), and as we level-up/gear-up as bags we progress into a 10 slotted loot bag then into a 15 and so on. Or we start off as “Tiny Loot Bag” and progress into a “Small Loot Bag” and so on.

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Posted by: Jormin.2761

Jormin.2761

What: Thief gathering
Why: With signet of shadows, heartseeker, stealth, and all their teleports, they can clear a map of all gather nodes in about 20 min. This is way OP, it’s gotten to the point that no other class can hope to gather as quickly as them. This is making most (cheers to the very few non-permagather thieves out there) thieves very rich, while every other class gets to sit in Lion’s Arch with 0 gold wishing they had rolled these incredibly OP gatherers. Ever since ascended weapons came out all the mid-level nodes have become pricy making these OP gatherers even richer. A nerf is needed more now than ever before, or else you are going to have 90% of your playerbase leave because you could not fix a terribly designed and OP gathering class.

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Posted by: Arganthium.5638

Arganthium.5638

What: Skelk Venom
Why: it’s a venom, and venoms are OP because thief can use them.

Thief|Mesmer|
Theorycrafter

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

What: “placed” AoE (i.e. Caltrops, Choking gas)
Why: Everything Thieves do must apply Revealed debuff, even if they fart in a crowded bus.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Zero Day.2594

Zero Day.2594

What: “placed” AoE (i.e. Caltrops, Choking gas)
Why: Everything Thieves do must apply Revealed debuff, even if they fart in a crowded bus.

https://forum-en.gw2archive.eu/forum/game/gw2/Condition-Damage-and-Stealth/first#post3225311

Yup. There was a complaint about it…

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Posted by: Viking Jorun.5413

Viking Jorun.5413

What: Movement
Why: Thieves move out of my hundred blades. OP and needs to stahp.

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Posted by: Ghostwolf.9863

Ghostwolf.9863

what: Bug
why: Whenever I place chaos storm on top of myself the thief walks out of it.

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

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Posted by: Yggdrasil.7940

Yggdrasil.7940

What: Thief’s stealth
Why: I cannot see where he is but clones & pets can still attack him. Why could they do better than me ? My channeling skills also track him, but I want to be able to fully attack him while stealthed without wasting my precious AOE CDs.

What: Thief’s skills that benefit from position (back)
Why: They dish out too much damage and they are mono-target skills.
According to the meta, high-damage skills should be restricted to AOE with at least 180° radius and with no positioning required, for obvious high facerolling skill purpose.

Thief/Elementalist – Vizunah Square
What I mean by L2P

(edited by Yggdrasil.7940)

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Posted by: kyubi.3620

kyubi.3620

What: Venom
Why: Because it tickle to much

What: Trap
Why: Because one thief ruined my flower pot puting a spike trap in it (my poor roses Q_Q)

What: Thieve guild
Why: Thief should do a quest to aquire membership in a thieve guild before behing able to spam that skill

What: Pistol
WhyL: arent pistols at this time supose to be able to do maximum 6 shot before needing to reload there should be cooldown after hiting 6 time

What: Short Bow
Why: how can their arrow actualy bounce perfectly between target this skill needs ground targeting o_O

What: Cluster bomb
Why: just how can he detonate the bomb at distance with does he has some time of ’’bomb’’ button somewhere on a remote pannel?

What: pistol stun
Why: stop making me dizzy _

What: ambush
Why: Just where did that guy come from?

What: Your mother
Why: Because thief are motherless scum or so everyone says o_o

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

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Posted by: kyubi.3620

kyubi.3620

oh forgot this one
What: thief shortbow stealth
Why: I used to be an advanturer before until i took an arrow to the knee

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

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Posted by: Rin.1046

Rin.1046

What: The Thief profession
Why: Because anything the Thief can do, other professions can do better.

What: Balancing
Why: Because no-one can seem to get it right without years of trial and error. The meta is a lie, there is no meta.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: Excalibur.9748

Excalibur.9748

What: D/P thief
Why: Because if you’re a thief and can’t melt a warrior, you need to L2P.

All is vain.

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Posted by: xmtrcv.5236

xmtrcv.5236

What: D/P thief
Why: Because if you’re a thief and can’t melt a warrior, you need to L2P.

<3

Damage Dolly
we all began as something else

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

What: Shadow’s Rejuvenation
Why: There can only be one healing trait, that is the godly, most awesome, indisputably MA-MA-MASSSSSIVE-ly buffed, Assassin’s Reward.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Zacchary.6183

Zacchary.6183

I’m finally able to take some time to carefully examine thief class conditions, including the suggested nerfs in this thread.

So lately, I’ve resided in requesting thief overall class re-design, instead of nerfs.

Why so?

As i had already posted, nerfing thief class will not fix ‘break’ this class, not a bit because of 2 reasons; stealth and invincibility.

You can not separate them at all, and unfortunately, this is what i believe Arena.net is trying to do; and it will not work.. ever!

It’s like trying to separate your brain from your head and say that you’re alive".

Seriously,

who can live without a brain?

My wishlist for thief class, is to redesign the class from the ground up.

As the saying goes, “if you can not make something new, replace it with a new on”

(We are extremely, severely, miserably tired and frustrated of the broken, out-of-control, total-wreck thief; it is time to bring out the new, well-loved, humble, caring thief).

thief 2.0

I agree. Thieves are completely broken and need a serious revamp.
[/sanduskel response]

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Posted by: Yalingto.6453

Yalingto.6453

What: Longbow thief
Why: Because it just sounds OP

This ain’t ‘nam, they’re rules here

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Posted by: Zero Day.2594

Zero Day.2594

What: Longbow thief
Why: Because it just sounds OP

That’s a good idea, pre-nerf weapons that we might get….
So might want to expand it to: Longbow, rifle, axe, greatswords,…

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Posted by: Loboling.5293

Loboling.5293

They should swap feline grace with hard to catch and rename it: “Easy to Catch”

Easy to Catch: When your opponent targets you with an ability that is out of range, teleport the Thief up to 900 yards towards the opponent.

This will really help other classes keep up with the Thief’s OP mobility.

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Posted by: Ghostwolf.9863

Ghostwolf.9863

What: Hard to Catch
Why: This trait places the thief outside my chaos storm…

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

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Posted by: Imagi.4561

Imagi.4561

What: Hard to Catch
Why: This trait places the thief outside my chaos storm…

Sometimes.

#ELEtism
By Ogden’s hammer, what savings!

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Posted by: Maugetarr.6823

Maugetarr.6823

What: Hard to Catch
Why: This trait places the thief outside my chaos storm…

Sometimes.

Has the potential to thus still OP.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: E Tan.7385

E Tan.7385

IMHO, i dont really ask Thief Nerf.

BUT in WvW thoses perma thief are just totaly OP
So what i would like to see its, on somes skills of all others class, something that can :

  • Stop the stealth if the skill hit a thief in stealth
    Or / and
  • Prevent them to be able to stealth for 2-4sec

Actualy, ( no speaking of the anti-steath trap or the siege weapon anti stealth ) its the ONLY thing that dont have ANY single counter
Conditions have anti condition, boons have boons remove, damage have block.. etc
But stealth…. nothing !

I agree that thoses skills might be a problem for the mesmer, since the mesmer stealth is far away to be as OP as the thief stealth.
So yeah its should be somes anti-stealth nearly only against thief.

Or just prevent the thief of beeing able to perma stealth. because actualy they are really way to lame with that “ability”

“we leave the grind to other MMOs.”
Mike Obrien
Legen – Wait for It – dary joke

(edited by E Tan.7385)

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Posted by: Burnfall.9573

Burnfall.9573

IMHO, i dont really ask Thief Nerf.

BUT in WvW thoses perma thief are just totaly OP
So what i would like to see its, on somes skills of all others class, something that can :

  • Stop the stealth if the skill hit a thief in stealth
    Or / and
  • Prevent them to be able to stealth for 2-4sec

Actualy, ( no speaking of the anti-steath trap or the siege weapon anti stealth ) its the ONLY thing that dont have ANY single counter
Conditions have anti condition, boons have boons remove, damage have block.. etc
But stealth…. nothing !

I agree that thoses skills might be a problem for the mesmer, since the mesmer stealth is far away to be as OP as the thief stealth.
So yeah its should be somes anti-stealth nearly only against thief.

Or just prevent the thief of beeing able to perma stealth. because actualy they are really way to lame with that “ability”

E Tan, you’re absolutely correct.

This also proves that Arena.net Intentionally allowed this to happen.

Example; would you forgive someone who mistakenly hurt you? or someone who Intentionally hurt you?

i rest my case.

Advocate of Justice, Liberty and Truth

(edited by Burnfall.9573)

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

What: Stealth Stacking Duration
Why: I once saw a perma-stealth Thief…

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Excalibur.9748

Excalibur.9748

What: Perma Stealth
Why: Worst thing ever created in the history of gaming!!1!! Also, I am a clicker and a perma stealth thief 1 hitted me out of nowhere!

All is vain.