nerf d/p and evades

nerf d/p and evades

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Posted by: LionChain.7694

LionChain.7694

Please nerf thief evades/endurance regen. The amount of dodging they have (between their actual dodges, endurance regen and weapon skill dodges) is just absolutely ridiculous.

Please nerf d/p weapon set by removing the spammable daze from the offhand pistol and reducing the smoke field on the offhand pistol to like 1 sec. The constant headshotting and stealth spamming is too powerful. The dazes from DH traps and from scrapper gyros were removed for a reason…it’s time to remove them from thief’s d/p as well.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Also remove their teleports because thieves are entirely to mobile, oh and please remove thief weapons entirely, their spammable attacks are ridiculous.

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Also known as Puck when my account isn’t suspended
LGN

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Posted by: Ario.8964

Ario.8964

Or you could try hitting them in their vulnerable frames and counting stealth instead of sitting there waiting for them to stand still while you smack em. It really just takes 1 burst and it’s gg so try to focus on just setting up that. The problem most encounter is that they are constantly trying to keep damage on the thief like they have to with other bunkers. Thief is a different fight mentality as the dodges let it keep out of that sustained damage, but leave it vulnerable to a massive burst.

I’m writing a huge proposition on balance changes and some of this type of stuff will still be addressed but a good majority is a l2p issue. Don’t spam attacks and don’t let the thief bait your cds.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

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Posted by: MadVisions.4529

MadVisions.4529

- kite around no valid path spots (there are so many i can’t even count). terrain abuse is your best friend!
- dodge venom
- dont cast obviously long skills if you got focused hard, also try casting heal and other key abilitys in LoS
- cc when its casting DD-heal, 5→2, venom
- Handling weakness as D/P is rather difficult
- win the outnumbered fights till its decapping/+1ing other nodes
- ????

hope i helped

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Posted by: Jugglemonkey.8741

Jugglemonkey.8741

This sort of post is why I made a sentinel thief build. If I kill you, it is entirely a L2P issue.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

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Posted by: Mahkno.7593

Mahkno.7593

please remove thief armor. there’s no way they would be able to be stealthy while wearing so much bulky clothing.

also please remove thief healing abilities. they heal too much and it’s not fair because healing.

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Posted by: Cynz.9437

Cynz.9437

When thieves get 10000 passives, HP pool raise, blocks, invuls, multiple heals and multiple instant AoE dealing absurd amount of dmg like classes you play OP, then sureee.

All is Vain~
[Teef] guild :>

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Posted by: vove.2768

vove.2768

Thief needs a total rework not nerfing. A profession that has to use all of its resources to cut some of my hp meanwhile I can kill him with 1 arc divider even when he goes to stealth is not balanced at all.

Anet is stuck on nerfing thieves’ defenses and focusing on its damage dealing, but it doesn’t work out. In spvp thief might be useful but in wvw they are still a noob stomping class forced to roam and pick the weakest targets from the herd. They are only dangerous in group of 2 or more but 1v1 I don’t see how evades are a problem when profession can be 1-2 shoted.

Thief by design is ganking profession, but since anet has no idea of balancing the game they gave every other profession tools to defend themselves against thieves negating its ganking potential, so thief right now is pretty weak in my opinion comparing to other professions, especially when everyone has auto-popping invulnerability.

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Posted by: The Game Slayer.7632

The Game Slayer.7632

This guy is a DH asking for nerfs to thieves. I’ve seen it all. HAHA

I am a teef
:)

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Posted by: godmoney.6025

godmoney.6025

@OP I heard you are a DH.

I will trade you one of my evades for your burning rope semi insta-pull skill (since my scorpion wire doesn’t really work).

Or even better, I’ll trade you one of my evades for one of your 10 minute invulns.

No, no, no, what am I thinking? Give me all of your teleport skills, since I don’t have enough. The amount of teleports they have (between their actual teleports, teleports regen and weapon skill teleports) is just absolutely ridiculous.

Heavy armor classes shouldn’t teleport at all. It defies MMO RPG logic. In Diablo1 my warrior could teleport though, but had to wear all mage +Intelligence gear that I had to buy from Wirt. So I could teleport around the maps but not kill anything. That’s balance.

L2P

La Fantoma – Aurora Glade

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Posted by: Yannir.4132

Yannir.4132

I would be so happy if the world turned on it’s head, and people would stop asking for unneeded nerfs.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Uri.1920

Uri.1920

I rarely play Thief, as I like the Sword builds and they just aren’t as good. I’m an Engi mainly, who wishes jump shot has evade like vault or had the dazes back from Gyros, so I’m not mashed to a pulp. Its a L2P but also a support your fellow players issue.
D/P is the narrow funnel that Thieves are left with ( bar fun builds) and I don’t want other classes dragged down with petty nerfs, because ANET can’t balance.
I always run reveal on engi (either hammer or rifle ) and find those that evade and disappear a lot, actually don’t leave much energy for big damage.
Get behind the Thieves who want a wider choice.

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Posted by: Ialdir.8726

Ialdir.8726

Since OPs title is “nerf d/p” and he mentions evadades on weapons, may I ask how many evades are there on d/p?

Removing daze (possibility to interrupt) from pistol is actually a ridiculous suggestion, since PI (strong source of dmg) is almost useless.

Reducing smoke field from Black Powder to 1 sec is again extremely over the top. Is there any field which stays for only 1 sec?

OT: OP, I am sorry that you died on your trapper guardian to a thief.

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Posted by: Dextra.8162

Dextra.8162

Um no, there are other sets that use pistol as offhand that would suffer indirectly from this.

Not everyone plays d/p

Stuffed Bunny – The Easter egg warrior ;3
Oublietta (Dolly Dearest) – The creepy doll mesmer.
Princess Dolls [Doll] ~ Of Darkhaven

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Posted by: Straegen.2938

Straegen.2938

If they nerf all the passive defense junk both pre and post HoT from the other classes… they can have the thief evades.

I am constantly amazed a class that isn’t particularly good in sPvP, WvW duels, WvW skirmish and pretty useless in WvW zergs get continual hate for the ONE fighting element they do well… catching zerglings and killing injured players. Seems most players just want the class deleted which another year or so of typical ANet patches might do.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Priest NSCO.6054

Priest NSCO.6054

Actually p/p marauder dmg build can guardian melt fast .

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Posted by: TiF.6589

TiF.6589

I might have the best idea regarding thieves/daredevil. As a daredevil myself, I have seen enough of complains about how ‘OP’ we are. So my suggestion is to change thieve/daredevil skills to dance moves. So we do not fight, we just focus on dancing and playing fashion wars. How about that?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I might have the best idea regarding thieves/daredevil. As a daredevil myself, I have seen enough of complains about how ‘OP’ we are. So my suggestion is to change thieve/daredevil skills to dance moves. So we do not fight, we just focus on dancing and playing fashion wars. How about that?

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Also known as Puck when my account isn’t suspended
LGN

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Posted by: Yannir.4132

Yannir.4132

I might have the best idea regarding thieves/daredevil. As a daredevil myself, I have seen enough of complains about how ‘OP’ we are. So my suggestion is to change thieve/daredevil skills to dance moves. So we do not fight, we just focus on dancing and playing fashion wars. How about that?

But dance moves can hit other thieves if they are also dancing. Only thieves can hit thieves. That should be awesome in PvP.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

since the thief class relies entirely on timing to work, lets force them to play at 300 ping. guaranteed to work.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: TiF.6589

TiF.6589

since the thief class relies entirely on timing to work, lets force them to play at 300 ping. guaranteed to work.

350ms ping masterrace reporting in

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Posted by: Zero Day.2594

Zero Day.2594

The one time I pop in on the thief forums….

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