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Posted by: Zero Day.2594

Zero Day.2594

Originally by: Zero Day.2594
Post date: May 26, 2015 02:14
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5098962
What: Shadowsteps
Why:
Apparently you can use them while crafting and not get interrupted! How OP is that? I mean, you can shadowsteps from bank and back if needed…
Learned it from reddit…
Thread: http://www.reddit.com/r/Guildwars2/comments/3771x5/til_shadowsteps_do_not_break_crafting_queue/

Originally by: Peow peow.2189
Post date: June 06, 2015 01:50
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5125587
What: this class (Thief)
Why:
First of all you cannot shut down this class anymore. They have too many evades and escapes. Why should a class be given weapon evades, utility evades and dodge rolls with vigor. When can your enemy even touch you?
Secondly, they have to much regen. If a thief uses vamprism runes or shadows regeneration skill set, they either run away and heal or continue to heal every few seconds. Some thieves have low life cause they know they will regen it all every few seconds and cant be killed no matter what. I hardly see thiefs get killed inpvp anymore.
Thirdly, the class has too much swiftness uptime and can daze every few seconds with pistol. It’s only class that can achieve such mobility and fly around the map dazing people.
Anet needs to nerf this class before its to late.
Thread: https://forum-en.gw2archive.eu/forum/professions/thief/Thief-is-overpowered/first

Originally by: EremiteAngel.9765
Post date: June 06, 2015 01:58
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5125601
What: do not allow F2 + F1 combo
Why:
this is supposed to be a QOL change
not a buff
so we should not allow F2 + F1 combo
meaning if for eg a fear bundle F2 is used, F1 should be locked to prevent the thief from activating at range then using F1 to steal and blink in for the fear to connect at close range
or imagine activating whirling axe bundle + steal to blink in on a warrior
or imagine doing a range daze on guards by activating F2 then using F1 to blink in
no chance for guard to reliably counter
when traited, steal already poison, dmg, daze, grant fury and more
it is too much to allow F2 and F1 to work together
this is too OP
or if F1 is used while F2 is casting, it cancels F2
true that it can already be done with instant blink skills
BUT those are on LONGER cooldowns and don’t give the insane things that a traited LOW COOLDOWN steal does
Thread: https://forum-en.gw2archive.eu/forum/professions/thief/do-not-allow-F2-F1-combo


This is kind of like a pre-release request, thought I would document it to see if it occur post-release – surely it will.
The other interesting thing is, he’s essentially saying not to buff steal in this case. The reason I find this interesting is that it could potentially signify evolution or a new species of QQ posts. Instead of asking for something to be nerfed, they could start progressively asking for something to not/never be buffed. Very interesting post specimen.

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Posted by: Zero Day.2594

Zero Day.2594

Originally by: Supreme.3164
Post date: June 06, 2015 17:14
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5126735
What:
Why:
I specifically mention thieves because
I don’t believe that mesmer stealth pose any major problem
, same thing cannot be said for thieves.
My main issue is
Initiative
and here I want to stretch myself by saying that the mechanic itself is not evil, the core problem is
the ability of thieves to easily refill the initiative bar
, this greatly reduce the amount of counterplay , the margin of error is increased tenfold respect to any other profession
this is why professions are being forced into specific builds by the thief class
, while their margin of error increase..yours decrease, therefore you’re forced to increase your own margin of error by using other OP elements in the game.
With all this said and done, I’m not here asking to nerf thief to oblivion, neither I’m asking to remove the initiative mechanic.
Simply I think that
thieves don’t get punished enough for a failed attack, this way they can reset the fight indefinitely
; the initiative mechanic already remove that “CD strategy counterplay” which is common for most MMO and all other professions in this game.
Suggestion:
So these are my proposals:
1) 3s reveal on block
2) 1s reveal on missed attack ( dodge/blind etc etc)
3) Chill reduce Initiative regeneration
Thread: https://forum-en.gw2archive.eu/forum/game/pvp/We-need-more-counterplay-to-Thief-Stealth

Originally by: Peow peow.2189
Post date: June 08, 2015 02:06
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5129420
What: Thiefs
Why:
First of all, there is more then one build that gaurantees win on thief.
As an experiment myself and 4 friends all qued up in spvp kitten d/d thiefs. We roamed the map in groups of 2 with 1 guy holding home and literally 1sec comboed the enemiy team. Players were disconnecting because what we were doing was unstoppable, and simply overpowered.
Sure at the moment you dont see thief picked up in every battle, but give it a month and people will start noticing how strongly buffed the class has become in comparison to others, over the last few patches.
With these changes made, we have a more balanced meta with thiefs becoming a more challenging class to play, instead of the insta-win they are at the moment.
Suggestion:
The first thing that must be done if we wish to have a good game, is to cut all weapon evades from the thief class, as they currently have enough evades through dodge rolls and utilities, as well as vigor.
The second step to making a more balanced thief, is to give each class that isn’t a thief a new ability. This ability will counter stealth for a few seconds. Lets say the thief is DP and spamming powder/heart seeker or DD with CnD. Well stealth lasts up to 5 – 10 sec, therefore we make a skill that reveals invisible units for 4 seconds on a 20 second cooldown. This skill will be called eye seeker and a hard counter to perm stealth builds. Every class but thief will have this as an optional utility.
The last step to rid the game of this Overpowerd character and to balance the class, would be to scale attack speed according to enemy armour. The thief currently puts out to much damage to fast, with a quick attack speed and 100% crits with hidden killer. If an enemy has high armour, the thief will then be dealt a frost effect after hitting from stealth, this effect would reduce attack speed per strike. The effect will stack up to 4 times, reducing attack speed by 25% each stack.
Thread: https://forum-en.gw2archive.eu/forum/professions/thief/Thief-is-overpowered/page/2#post5129370

Originally by: thunderfall.8095
Post date: June 08, 2015 17:59
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5130795
What: Blind
Why:
There’s so much of it you can’t even hit a thief.

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Posted by: Zero Day.2594

Zero Day.2594

Originally by: Ragnarox.9601
Post date: June 09, 2015 21:02
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5133809
What: Steal
Why:
in HoT guardians do not have any daze so its not right to steal something that guardians do not have. You can’t steal money from someone who don’t even have it.
Suggestion:
remove stealing daze from guardians
Thread: https://forum-en.gw2archive.eu/forum/professions/thief/F2-button-for-Stolen-Item-skill-usage/page/3#post5131157

Originally by: ZeftheWicked.3076
Post date: June 09, 2015 21:26
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5133894
What: Thieves need a fix, a-net.
Why:
Shadowstepping. Stealth not removed when blocked or evaded, basilisk venom piercing stability, phletora of instant casts including a heal skill that breaks movement inpairment and has massive evade, initiative unaffected by chilling or interrupt induced skill cooldown.
So where exactly is the room for “skilled counter gameplay” against a thief who knows his stuff in pvp? Cause so far all i see is the “hold the point and survive for as long as possible”.
Thread: https://forum-en.gw2archive.eu/forum/game/pvp/Thieves-need-a-fix-a-net

Originally by: Sir Vincent III.1286
Post date: June 09, 2015 21:46
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5133952
What: Last Refuge + Hard to Catch combo
Why:
The Thief should not be able to shadowstep, blind and stealth at the same time when dazed at 25% HP. I was just going to finish the Thief off, then poof, he’s nowhere to be found. Since the stealth lasted for 3s and the Dazed only lasted for 1s, he was able to run away due to the Swiftness buff from Hard to Catch.

Originally by: Tarkan.5609
Post date: June 10, 2015 12:25
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5135270
What: Hard to Catch
Why:
Trait is too good to be around, insta teleport and stunbreak what is this anet? Remove the port, double the internal cooldown and give thief revealed when this trait procs to make it at least not overpowered anymore as any thief build atm uses it

Originally by: Azure The Heartless.3261
Post date: June 11, 2015 02:53
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5138080
What: Thief
Why:
Hey guys. Nerf thief cause I said it.
I play ranger and they hit me too hard
so… yeah
Thread: https://forum-en.gw2archive.eu/forum/professions/thief/Thief-is-overpowered/page/2#post5136244
:P

Originally by: Coronit.9432:
Post date: June 11, 2015 23:17
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5140482
What: Peow peow´s thief
Why:
He seems to be so overpowered contrary to everyone else. Its unfair. He oneshots everything while in stealth, evading and being invincible. And not forgetting that all of his ports are always working (to close for steal ftw).
Thread: https://forum-en.gw2archive.eu/forum/professions/thief/Thief-is-overpowered/page/2#post5138204

Originally by: TheMurkMuffin.8213
Post date: June 13, 2015 08:39
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5143477
What: Thieves
Why:
They are the leading cause of dehydration due to the shedding of so many tears. OP skill sets and they can stealth!!!

Originally by: EremiteAngel.9765
Post date: June 14, 2015 19:47
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5145945
What: Master Thieves
Why:
The problem is a Master thief vs a Master [insert any class here] is going to be advantage to the thief, with the exception of a Master Guardian.
Of all the classes, a Master level Thief holds the advantage.
Only a Master level Guardian can proudly say that they have the edge over a Master level thief.
Thieves are OP to every other class except Guardian.
All classes under the control of superb Master level players, Thief comes out on top in every encounter except vs Guardians.
Thread: https://forum-en.gw2archive.eu/forum/professions/thief/I-must-apologize/first#post5145321

Originally by: Eodwen.2613
Post date: June 15, 2015 11:23
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5147088
What: Thieves
Why:
Because they break the law.

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Posted by: Zero Day.2594

Zero Day.2594

Originally by: ImdA.4701
Post date: June 17, 2015 03:39
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5156166
What: Withdraw
Why:
Please, can someone tell me why devs decided to nerf Consume Condition hard and to buff Withdraw, which is obviously the strongest heal IG by far ?
It’s such a ridiculous idea, Consume Condi was balanced enough (due to a pretty long casting time). Withdraw is just unblockable 15s CD heal.
Sorry dear devs, but that’s kinda stupid.
Thread: https://forum-en.gw2archive.eu/forum/game/pvp/Why-no-nerf-on-withdraw

Originally by: Fay.2357
Post date: June 17, 2015 03:41
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5156194
What: Withdraw
Why:
The problem is that withdraw is a heal with zero counterplay. Literally the only way to interrupt it would be to put a static field/line of warding/ring of warding/ unsteady ground behind the thief, and hope they’re dumb enough to withdraw into it. Even then, I think the heal applies instantly, so they’d just not roll back the full distance.
Suggesstion:
It needs a real cast time, not a ’I’m evading, just thought I’d let you know how long I’m evading for’ cast time.
Thread: https://forum-en.gw2archive.eu/forum/game/pvp/Why-no-nerf-on-withdraw/first#post5154508

Originally by: Kreweless.2196
Post date: June 28, 2015 16:24
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5224936
What: Backstab
Why:
Maybe Backstab should have a cool down. Just maybe. (Relative picture attached…)
Suggesstion:
Backstab should have a cool down.
Thread: https://forum-en.gw2archive.eu/forum/game/pvp/Maybe-Backstab-should-have-a-cool-down/first#post5224886

Originally by: Peow peow.2189
Post date: June 29, 2015 01:11
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5226659
What: Thief
Why:
The dps a thief puts out after patch is too much. I can’t even touch them in Spvp without getting killed in 2 seconds. The worst part is that im a gaurdian, yet they just proc my block and then daze + backstab me to death.
Thiefs are unkillable… they just hit you and reset. Other classes have had enough, Anet needs to do something about this class.
Thread: https://forum-en.gw2archive.eu/forum/professions/thief/Thief-class-too-strong-after-patch

Originally by: Seyiwaji.4082
Post date: June 29, 2015 23:39
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5230817
What: Thieves
Why:
Are thieves now Bad: NO
Can thieves Burst:Yes
Did thieves got buffed: Yes
Did thieves got nerfe as well: Yes
The problem is:
You guy are complaining but; Is your class weak now, No; You have to learn to play now in order to win. And this something that most of thieves can not handle.
I mean you even complained because of F2, some people missed the button…. srsly….
Thread: https://forum-en.gw2archive.eu/forum/game/pvp/Thief-complaint-after-patch-PVP

Originally by: Lordrosicky.5813
Post date: June 29, 2015 23:41
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5230826
What: Thief
Why:
Thief is too strong
Turns out having no cds on weapon skills, having ports, and evades and stealth = quite strong.
Thread: https://forum-en.gw2archive.eu/forum/game/pvp/Thief-is-too-strong

Attachments:

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Posted by: Zero Day.2594

Zero Day.2594

Originally by: mako.2431
Post date: June 29, 2015 23:44
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5230835
What: Thief damage
Why:
“One shotted” by theif, 18519 damage
It was across 4 hits but they were all at once for the most part, the biggest being 9090. He jumped on me and I was down, period, gone. I have WvW’d enough to be in the silver ranks, I have NEVER died this fast, ever. This patch is broken, fix it.
Thread: https://forum-en.gw2archive.eu/forum/game/wuv/One-shotted-by-theif-18519-damage

Originally by: Zelulose.8695
Post date: July 08, 2015 03:16
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5259205
What: Nerf Thief?
Why:
Even I am not sure if this is a joke or serious but check out this link to find out for yourself.
They want Ele nerfed and mesmer nerfed, but I say, why not nerf this.
Thread: https://forum-en.gw2archive.eu/forum/game/pvp/Nerf-Thief-This-vid-is-for-the-balance-team/first

Originally by: Zero Day.2594
Post date: September 03, 2015 20:49
Resurrected from: https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/5451908
What: Teefs and DDs
Why:
Remember those days when there was a QQ post every week at least… WELL NOW THEY"RE GONE. Which means, the thief needs more nerfing.
:/ Seriously, the HoT Hype has lessened the QQ’s….

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Posted by: Zero Day.2594

Zero Day.2594

Well,

Posted the 44 posts (consisting of multiple requests, and it was actually a bit less after I’ve seeded out crap that the script picked up that weren’t requests but quotes of requests… if that makes sense).

I’ve been reading the whole thread while doing it, touching up what the script has kittened up in copying. Yeah, I love ya guys, you guys are a fun bunch :P

What ever happened to peow peow and EremiteAngel, they made quite a few request…

Anyways, like I’ve said before, The script didn’t pick up some post requests…. So I will be working on recovering those that have slipped through… Though, it may take days, since the coming days are a bit busy for me :/ I will still be looming over these forums


Oh and, going to update my signature to point to this thread, and this thread (the first post) points to the old thread… so nothing will be lost


Since eventually I will perfect the script, I can also provide info on how many requests were made, perhaps on a time-line and such. I was also thinking of a word cloud

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(edited by Zero Day.2594)

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Posted by: MakubeC.3026

MakubeC.3026

Posting in an epic thread.
I wish I could help you with the script, however, when I find new requests I will try to post them here.
Good job.

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Posted by: Drennon.7190

Drennon.7190

The lack of new content for this thread is a clear indicator of where thief stands.

Baer

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Posted by: Sagat.3285

Sagat.3285

The lack of new content for this thread is a clear indicator of where thief stands.

They are still a few suppliers in PvP section but I cannot agree with this more, congratulations.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Let’s add a new nerf wish here.

What: Vault (Staff 5)
Why: For a cheap cost 5 init, this skill can crit for 5k-6k in addition to the range and evade time frames. It makes the Thief harder to deal with especially when also traited with either Unhidered or Bound GMs. Watching a Thief cycle Vault-Bound-Vault-Bound-ad nauseum is really frustrating because each evades attacks which triggers a lot of on evade passives;
- Driven Fortitude (heal)
- Escapist’s Absolution (cleanse)
- Feline Grace (vigor)
- Upper Hand (init)
It’s just ridiculously OP. And it’s even more annoying when the Thief takes stealth skills because they can initiate with Hook Strike for knockdown and before I can get up they’ve already tea bagged me a couple of times with Vault.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Zero Day.2594

Zero Day.2594

What: Thief
Why: Cuz shiro rev too OOOOPPPP

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

What: Bandit’s Defense
Why: I’ve always known that this skill will be a problem. First of all, Thief should not have block since they don’t carry a shield or have any divine powers like the Guardian. Second, this skill has a short cooldown for a knockdown skill. Lastly, it’s a stunbreak. I understand that the effects from this skill are something that Thief needs, but putting them into one skill is not very smart.
Suggestion: Remove the block from BD, instead make it a skill that breaks stun and causes AoE knockdown. Then increase the cooldown to 30s. This is a typical effect when a bandit is surrounded and kitten their pants.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Highlie.7641

Highlie.7641

https://forum-en.gw2archive.eu/forum/game/pvp/Unhindered-Combatant

Thread: Unhindered Combatant
User: Grandmaster Yo.4327
Reason: “This trait combined primarily with shadowstep (among other skills/traits) make the thief virtually untouchable unless you manage to load them up with every condition or spike them down faster than they can teleport away.”

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I forgot this existed my god Necro

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Posted by: Highlie.7641

Highlie.7641

This thread will never die.

well until an angry forum mod finds it again
and on that note back on topic!

Nerf: Thief moderator (it count’s as a thief)
Why: Destroyed a valuable cultural artifact
Solution: More reveal. obviously.

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Posted by: NinjaEd.3946

NinjaEd.3946

I don’t want more reveal, I’m already butt naked and covered in mud from taking so many dirt naps….

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Zero Day.2594

Zero Day.2594

Bump for the gigglez.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

omg necro in Thief forum

Attachments:

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Zero Day.2594

Zero Day.2594

omg necro in Thief forum

:P This thread will never die.

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Posted by: Zero Day.2594

Zero Day.2594

Originally by: LionChain.7694
What: nerf d/p and evades
Why:
Please nerf thief evades/endurance regen. The amount of dodging they have (between their actual dodges, endurance regen and weapon skill dodges) is just absolutely ridiculous.
Please nerf d/p weapon set by removing the spammable daze from the offhand pistol and reducing the smoke field on the offhand pistol to like 1 sec. The constant headshotting and stealth spamming is too powerful. The dazes from DH traps and from scrapper gyros were removed for a reason…it’s time to remove them from thief’s d/p as well.
Thread:
https://forum-en.gw2archive.eu/forum/professions/thief/nerf-d-p-and-evades

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Delete All weapons , Thief can kill any class just by being in 4000units of them. Giving Thief weapons is an unfair advantage. Source: PvP forums.

Also make moving use up Initiative, Thief being able to take a step is an exploit.

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Posted by: Highlie.7641

Highlie.7641

Haha, there is some great memories in this thread.
Thanks zero, for all the entertainment this thread has provided over the years. Well done.

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Posted by: Zero Day.2594

Zero Day.2594

Haha, there is some great memories in this thread.
Thanks zero, for all the entertainment this thread has provided over the years. Well done.

It’s funny. The one time I came back to visit the thief forums… there was someone wanting a nerf. I couldn’t just pass by.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Oh we’re doing this again? Dohohoho~
(This was fun, wouldn’t mind a rez frankly.)

What: Instant Reflexes
Why: Thieves should be punished for being hit by taking damage. It’s already bad enough that they perma evade everything you throw at them just by playing normally, but now if you manage to hit them a little they can do it on autopilot, for two whole seconds.
Simply unacceptable.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: Chapell.1346

Chapell.1346

Played it back then doing Scavenging using Instant Reflexes near mount maelstrom tried to lure them Trolls for physical damage then step into the lava get burnt while condi ticks overtime but physical negate/validate the trait. working as intended i assume.

[Urge]
Between a master and apprentice, i would love to see the differences.

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Posted by: Zero Day.2594

Zero Day.2594

Originally by: Hitman.5829
What: staff and evades need a huge nerf
Why:
It is ridiculous that a new player like me can spam evades and dodges and still deal a huge damage without any risks.
Thread:
https://forum-en.gw2archive.eu/forum/professions/thief/I-had-enough-of-thief-so/first

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