Mace/shield GS build = Overpowered

Mace/shield GS build = Overpowered

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Posted by: Hunter.4783

Hunter.4783

@ aeneq

Thieves have a problem with this too. Every good thief i have talked to agree that the only way to counter this build right now is simply to run away. I guess in a zerg its fine but if this build can take down 2 thieves on regular basis (i have seen it happen first hand) there is some balancing issues. And no, i am talking about thieves who tend to perform well in 1vx, not the 222222222 spam ones

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Posted by: Hunter.4783

Hunter.4783

Add D/D in the mix in fact, now that caltrops are no longer stun breakers….

So lets see, theres 4 classes right there. Working as intended ya?

And no one has even commented on how broken healing signet is right now, 400 health/sec unconditional. Ya, balanced.

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Posted by: Puandro.3245

Puandro.3245

As someone who has played all classes in PvP a pretty good amount and has 6 80s, has WvW constantly on 5 of them AND has a M/S + GS warrior WvW video ill add my 2 cents.

The build is very good and strong but not OP. It punishes people who blow stun breakers on the wrong things and dodges. The warrior is 0 danger unless you eat the mace stun. Btw its a 4 sec stun with the sigil not 3.75 and its 3.6 for HB not 3.3.

This is a HUGE L2P issue vs this build. I cant tell you how many people panic and use cooldowns when i daze or shield bash them and then they eat the mace stun and its GG.

Lastly if you think this build is OP and are in T2 WvW atm vs JQ ill gladly duel you, send me a PM.

Ps, hi callahan :p

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Posted by: Daecollo.9578

Daecollo.9578

Add D/D in the mix in fact, now that caltrops are no longer stun breakers….

So lets see, theres 4 classes right there. Working as intended ya?

And no one has even commented on how broken healing signet is right now, 400 health/sec unconditional. Ya, balanced.

It is balanced.
Necromancers Minion is 539 HPS with a trait, that also does damage and can explode.
I think HS is under powered actually. The HPS part needs a bigger buff (up to 500) and the active needs its cool-down increased to 40 seconds with a larger heal.

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Posted by: Hunter.4783

Hunter.4783

@ Puandro

Stun breakers = 40-60 sec cooldown. Skull crack = 7.5 sec cooldown. Surely you see a problem here.

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Posted by: Kukchi.6173

Kukchi.6173

Can we stop replying to this troll thread? its just an angry player who doesn’t use his utility skills properly.

Human thief lvl 80 pistol dagger pistol sword cheese extreme.
Anet fix thief plz its boring now :(

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Posted by: Hunter.4783

Hunter.4783

Oh? Im a troll now, perfect. Logic 101 here folks.

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Posted by: galandor.1059

galandor.1059

@ Puandro

Stun breakers = 40-60 sec cooldown. Skull crack = 7.5 sec cooldown. Surely you see a problem here.

Who is making you eat the stuns? Learn the animations, use your blocks, use your evades, it’s your fault if you can’t avoid the stuns and have to use a stun breaker every single time.

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Posted by: Hunter.4783

Hunter.4783

@ Puandro

Stun breakers = 40-60 sec cooldown. Skull crack = 7.5 sec cooldown. Surely you see a problem here.

Who is making you eat the stuns? Learn the animations, use your blocks, use your evades, it’s your fault if you can’t avoid the stuns and have to use a stun breaker every single time.

The SKullcrack can follow either a shield stun or a bull’s rush. By itself it is ok. But there are many ways for a war to land it. I realize you are a Warrior and biased to it, but surely you can see there are balance problems with this set up. Oh and 400 HP/sec Healing sig.

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Posted by: Puandro.3245

Puandro.3245

@ Puandro

Stun breakers = 40-60 sec cooldown. Skull crack = 7.5 sec cooldown. Surely you see a problem here.

Stun breakers are used when you mess up and eat the stun. 2nd it can be used every 7.75 seconds but it should be used every 10 when you weapon swap is up for HB. Im starting to think you dont even know this build very well even if you have a warrior.

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Posted by: Daecollo.9578

Daecollo.9578

Hunter = A guardian who thinks warriors need nerfed when Guardians are the best class in the game.

Altruistic Healing heals for 300-500 hps, I think it needs nerfed. ITS A TRAIT.

I think Warriors need a trait that gives them protection for 5 seconds when they critical (5 second CD.)

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Posted by: Veritas.6071

Veritas.6071

Last but not least, HEALING SIGNET IS EXTREMELY OP. 400 Hp/sec in addition to regen based on adrenaline (2nd minor trait in defense line) makes for quite a ridiculous regen which is unconditional and can be further enhanced by regeneration.

I agree with this. I didn’t want to be the one to say it, but I’ve seen several warriors that are pretty bad, that wasted mace stuns into obvious blinds, blocks, stability and invulnerabilities and still ended up winning vs decent opponents just because of the signet. I dueled one of them and I couldn’t kill him. Eventually we both got bored since he couldn’t really land his bursts and he switched from his signet to something else and the fight was over shortly.

The build i am talking about is this: https://forum-en.gw2archive.eu/forum/professions/warrior/Skull-Cracker-V-3-0-The-Counter-Meta

Might as well make it popular so they “adjust” it sooner than later

The build isn’t overly strong at all. Vs decent mesmers and s/d thieves you stand close to no chance. You can beat anyone else if you play it right and it really is, IF you play it right. Missing 2 mace stuns in a row is pretty much GG. If you have the SIGNET though, things are much easier. I do agree it’s a bit over the top right now.

Currently, Mending heals for about 70 health per second less than Healing Surge, and Healing Surge heals for about 70 health per second less than Healing Signet (this all assuming use on cooldown and full adrenaline without healing power).

Mending: 262 hps
Healing Surge: 327 hps
Healing Signet: 392 hps

The problem with reducing Healing Signet is that, in the absence of adding any utility, it brings it closer and closer to the capabilities of Healing Surge without the bonus of any utility. As you strip the Signet’s ability to heal, it will lose it’s purpose, max healing. There are also downsides to Healing Signet such as not being able to burst your heal in between poison applications and susceptibility to burst damage. Up until this buff, there was no shortage of builds that could go toe-to-toe in melee with a warrior and absolutely destroy us. Now that we have decent sustain combined with our strong melee damage, fights have become more of a chess match and less of a faceroll for other classes. Sure it’s a strong heal, but it isn’t far behind what some other classes have. Not to mention that those same classes sometimes have other strong sources of healing, mitigation/avoidance, or both.

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Posted by: galandor.1059

galandor.1059

@ Puandro

Stun breakers = 40-60 sec cooldown. Skull crack = 7.5 sec cooldown. Surely you see a problem here.

Who is making you eat the stuns? Learn the animations, use your blocks, use your evades, it’s your fault if you can’t avoid the stuns and have to use a stun breaker every single time.

The SKullcrack can follow either a shield stun or a bull’s rush. By itself it is ok. But there are many ways for a war to land it. I realize you are a Warrior and biased to it, but surely you can see there are balance problems with this set up. Oh and 400 HP/sec Healing sig.

No, there isn’t. I am a warrior yes, but I also play Necro, and Engi, I deal with the same thing, and still don’t feel it is OP. I don’t even run a stun breaker on my necro and have no problems with Warriors. The problem isn’t in the ability, it’s in the approach, you have no idea how many people as soon as I pop my shield bash, blow their stun breaker and get blapped instantly by my SC, others get so worried they try to take me down regardless of their own ability to actually do so, I just back pedal and they walk right into the stun. Good players still wipe the floor with me in s/tPVP, they recognize the animations coming, they know when to play back and when to play aggressive. The build punishes stupidity.

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Posted by: Daecollo.9578

Daecollo.9578

As long as warriors get a utility skill that heals them for 9000-10000 with a 48 second cooldown like guardians get that teleports them to a safe place i’m fine with nerfing HS.

https://forum-en.gw2archive.eu/forum/professions/guardian/Nerf-Altruistic-Healing

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(edited by Daecollo.9578)

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Posted by: Chrispytoast.3698

Chrispytoast.3698

So you want to nerf the sustain that we finally got since we have no access to protection or invulnerability?

Bull’s Rush is super telegraphed. If you get hit with it, it is your fault. Shield Bash is telegraphed and has a range of 300.

So if a Warrior stuns you with either Bull’s Rush or Shield Bash you missed the dodge or block. And if they have a mace you just need to wait for the SkullCrack to hit then use a stun breaker…

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Posted by: Argis.7049

Argis.7049

You bring 3 stunbreakers…and have to use 1 every 10 seconds? So let me get this straight, this means you failed to dodge, block, blind, go invulnerable, pseudo-stunbreak (teleport), every one of his skullcracks until you ran out of stunbreaks? Do you take your hands off the keyboard every time he pulls out mace/shield and only put them back on to activate your stunbreaker?

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Posted by: Tsezar.6950

Tsezar.6950

So you want to nerf the sustain that we finally got since we have no access to protection or invulnerability?

Bull’s Rush is super telegraphed. If you get hit with it, it is your fault. Shield Bash is telegraphed and has a range of 300.

So if a Warrior stuns you with either Bull’s Rush or Shield Bash you missed the dodge or block. And if they have a mace you just need to wait for the SkullCrack to hit then use a stun breaker…

i wonder how you dodge it if you eat it at point blank range? ofcourse dodging is possible at point blank but in 99.99% they are random dodges coz u get to close or they are dodges after the feeling that the stun might come.. nobody can tell me he can dodge those stuns from 0 range on intention coz tehy see the animation(well when its laggy u might be lucky) coz this is beyond human capabilties

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Posted by: Chrispytoast.3698

Chrispytoast.3698

So you want to nerf the sustain that we finally got since we have no access to protection or invulnerability?

Bull’s Rush is super telegraphed. If you get hit with it, it is your fault. Shield Bash is telegraphed and has a range of 300.

So if a Warrior stuns you with either Bull’s Rush or Shield Bash you missed the dodge or block. And if they have a mace you just need to wait for the SkullCrack to hit then use a stun breaker…

i wonder how you dodge it if you eat it at point blank range? ofcourse dodging is possible at point blank but in 99.99% they are random dodges coz u get to close or they are dodges after the feeling that the stun might come.. nobody can tell me he can dodge those stuns from 0 range on intention coz tehy see the animation(well when its laggy u might be lucky) coz this is beyond human capabilties

Why are you fighting a Warrior in Melee range?

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Posted by: Copenhagen.7015

Copenhagen.7015

You really just need to wait for that skull crack and weapon swap. He’s doing very low damage otherwise. Not to mention the Warrior will be on the defensive if you have stability.

I don’t run this build on my Warrior but i’ve played against it and I don’t consider it OP. I usually just sit in the stuns and wait for the Skull Crack and pop either Stability or Endure Pain and pressure them hard as they 100b the wind or me for 0 damage. You really can’t run all offensive utility/traits and expect to survive this kind of combo.

I’m pleased that Warriors are considered strong and even over powered. But it’s really just a L2Play or L2Adapt issue, because it’s not over powered.

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Posted by: Tsezar.6950

Tsezar.6950

So you want to nerf the sustain that we finally got since we have no access to protection or invulnerability?

Bull’s Rush is super telegraphed. If you get hit with it, it is your fault. Shield Bash is telegraphed and has a range of 300.

So if a Warrior stuns you with either Bull’s Rush or Shield Bash you missed the dodge or block. And if they have a mace you just need to wait for the SkullCrack to hit then use a stun breaker…

i wonder how you dodge it if you eat it at point blank range? ofcourse dodging is possible at point blank but in 99.99% they are random dodges coz u get to close or they are dodges after the feeling that the stun might come.. nobody can tell me he can dodge those stuns from 0 range on intention coz tehy see the animation(well when its laggy u might be lucky) coz this is beyond human capabilties

Why are you fighting a Warrior in Melee range?

because i play melee warrior?

yes the fact that this build relies to hit the stun to do dmg is kinda weak.. thats why i love to run axe/shield so u can fake rune away on thiefs and insta gib them when they have lowered their defense… even u dont hit axe f1 normal autooattack chain does arround same dps then 100b and u can move while doing

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(edited by Tsezar.6950)

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Posted by: Excalibur.9748

Excalibur.9748

So you want to nerf the sustain that we finally got since we have no access to protection or invulnerability?

Bull’s Rush is super telegraphed. If you get hit with it, it is your fault. Shield Bash is telegraphed and has a range of 300.

So if a Warrior stuns you with either Bull’s Rush or Shield Bash you missed the dodge or block. And if they have a mace you just need to wait for the SkullCrack to hit then use a stun breaker…

i wonder how you dodge it if you eat it at point blank range? ofcourse dodging is possible at point blank but in 99.99% they are random dodges coz u get to close or they are dodges after the feeling that the stun might come.. nobody can tell me he can dodge those stuns from 0 range on intention coz tehy see the animation(well when its laggy u might be lucky) coz this is beyond human capabilties

Why are you fighting a Warrior in Melee range?

because I fight everyone else in melee, why should I fight the warrior at range?

All is vain.

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Posted by: Argis.7049

Argis.7049

Re-posting this post from killahmayne that was on a similar thread because it is the best statement I’ve seen so far on the issue

“In the hands of a really skilled player, this build is very powerful in a 1v1 scenario. It is night and day, the difference between a bad warrior and a good warrior.

A good warrior will make you feel like you can barely damage him because he knows how to time his evades and blocks properly, as well as their relentlessness in putting the pressure on you so you can’t damage him anyway. So people will be like, wth, he takes no damage, when in fact you probably just got outplayed.

However this build is far from unstoppable.

Engis can beat them despite their lack of stunbreakers because of the multiple conditions they put on warriors as well as their CC and their turrets. Engis are also typically more tanky and have lots of sustain.

An MM necro can wipe the floor with this build because of bodyblocking and how tanky these builds tend to be.

Against a condi necro, if a Warrior doesn’t kill the necro during Berserker’s Stance, the advantage falls in the Necro’s favour because this build cannot keep up with the conditions that the necro puts up. Fear, cripple, chill and weakness are the bane of our existence.

S/D thieves could beat this build as well because of their Shadowstep and multitude of evades.

Mesmer’s, well, they are mesmers. They are the warrior’s huge counter because of their on-demand phase retreat and in-combat mobility. Any Warrior will have a really tough time against a good mesmer.

Bunker Shortbow/Sword rangers can also beat this build because they arguably have the most sustainability/damage mitigation out of any class in this game. They also have alot of stunbreaks and if they use their elite that gives you stability, its GG.

Even condition warriors with Sword+Shield/Longbow can beat this build. Warriors have many stunbreaks and can have high uptime on stability. As well as having good mobility.

Eles and Guardians will tend to have a tougher time vs this Warrior build, but even Guardians and Eles can have the sustainability to go toe to toe with such a build.

So there you go. I named at least 6 classes that have builds that can counter or beat this Mace+Shield/Greatsword build if set up and played right. And apparently this build is “OP”.

Warriors always have to build and set up their utilities in anticipation of receiving lots of conditions and burst damage. In other words, they always build with damage mitigation in mind and in terms of what the opponents are running.

So now that other classes finally have to build for what the Warrior brings to the table, which is hard CC and burst damage. People are crying because they can no longer get away with bringing any utility they want without any thought and expect to be fine. It is about kitten time classes have to at least start to consider building and adapting for what the warrior brings to the table, which, lets be honest, for the majority that this game has been out no other classes really did.

Because guess what, since the beginning of the game. Warriors had to build keeping in mind every other class in the game. We needed to build condition removal for Necros, Engis, Mesmers and other such builds. We needed to carry shields, pack invulnerability and have some sort of endurance boosting bonus against thieves and other classes that do heavy burst. We needed mobility/stability to avoid being kited to death by many classes and to escape from bad fights. We needed to keep sustainability in mind to keep up with other more inherently more sustainable classes and to survive in melee. And many times, we needed to slot runes just to get protection and put 30 into tactics for shout heals because it was ridiculous how fast we would die.

And while we built with all these things in mind. There is one main thing above all that we needed to do, and what we are meant to do. And that is DAMAGE.

And since it was pretty impossible to do all these things and still do damage, many ppl decided screw it let me go full zerker build because I am going to die and not outsustain anybody anyway.

Now I am not asking that a Warrior should be able to do all these things mentioned at the same time, but pretty much to be a viable class we needed to do almost 90% of all of these things at the same time because of the way this class is designed; most classes can passively do damage while a warrior always has to be aggressive and active.

However, Warriors are getting more viable, albeit slowly and there is light at the end of the tunnel.

I can’t believe somebody would have the nerve to complain about a Warrior build being OP when #1: we have been by far the worst PvP class for a long time. #2: we probably still are one of the least viable if not the least viable class in PvP. Most if not all classes have had their FotM moments or been at least in the top 3 at one point. Not warriors."

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Posted by: Cogbyrn.7283

Cogbyrn.7283

So you want to nerf the sustain that we finally got since we have no access to protection or invulnerability?

Bull’s Rush is super telegraphed. If you get hit with it, it is your fault. Shield Bash is telegraphed and has a range of 300.

So if a Warrior stuns you with either Bull’s Rush or Shield Bash you missed the dodge or block. And if they have a mace you just need to wait for the SkullCrack to hit then use a stun breaker…

i wonder how you dodge it if you eat it at point blank range? ofcourse dodging is possible at point blank but in 99.99% they are random dodges coz u get to close or they are dodges after the feeling that the stun might come.. nobody can tell me he can dodge those stuns from 0 range on intention coz tehy see the animation(well when its laggy u might be lucky) coz this is beyond human capabilties

Why are you fighting a Warrior in Melee range?

because i play melee warrior?

As a Warrior, you have access to:

Endure Pain
Last Stand
Balanced Stance
Dolyak Signet

You can theoretically give yourself ~24 seconds of stability if you really wanted to, and another warrior isn’t stripping that. Endure Pain means you can stand in his 100B and do… whatever you want. 100B him back and laugh. Killshot him. I don’t care.

DO something.

As a Warrior, I use basically all of my utilities/traits besides 2 or 3 for defensive reasons. Mobile Strikes to make Immobilize not the end of me. Last Stand to let me shrug off the first round of CC. Dogged March. Signet Master or Warrior’s Sprint if I feel like Swiftness will get stripped. 30 points in Defense. Signet of Stam, Runes of Lyssa/Melandru, and Dolyak Sig/Balanced Stance.

I’m not as good at condi cleanse as I could be, but I sacrifice that to improve my ability to also fight against CC-locks/direct damage.

It’s give/take. Sometimes you have to put on your humility had and realize you need to play better. This is one of those times.

EDIT – And Excalibur, why do you think you should be able to just do whatever you want to do/normally do against all other classes against all classes/builds? Maybe sometimes you have to adapt, because another build does something better, like melee. Coming to the forums because you don’t want to try to adapt is the lowest form of feedback.

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(edited by Cogbyrn.7283)

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Posted by: Daecollo.9578

Daecollo.9578

So you want to nerf the sustain that we finally got since we have no access to protection or invulnerability?

Bull’s Rush is super telegraphed. If you get hit with it, it is your fault. Shield Bash is telegraphed and has a range of 300.

So if a Warrior stuns you with either Bull’s Rush or Shield Bash you missed the dodge or block. And if they have a mace you just need to wait for the SkullCrack to hit then use a stun breaker…

i wonder how you dodge it if you eat it at point blank range? ofcourse dodging is possible at point blank but in 99.99% they are random dodges coz u get to close or they are dodges after the feeling that the stun might come.. nobody can tell me he can dodge those stuns from 0 range on intention coz tehy see the animation(well when its laggy u might be lucky) coz this is beyond human capabilties

Why are you fighting a Warrior in Melee range?

because i play melee warrior?

As a Warrior, you have access to:

Endure Pain
Last Stand
Balanced Stance
Dolyak Signet

You can theoretically give yourself ~24 seconds of stability if you really wanted to, and another warrior isn’t stripping that. Endure Pain means you can stand in his 100B and do… whatever you want. 100B him back and laugh. Killshot him. I don’t care.

DO something.

As a Warrior, I use basically all of my utilities/traits besides 2 or 3 for defensive reasons. Mobile Strikes to make Immobilize not the end of me. Last Stand to let me shrug off the first round of CC. Dogged March. Signet Master or Warrior’s Sprint if I feel like Swiftness will get stripped. 30 points in Defense. Signet of Stam, Runes of Lyssa/Melandru, and Dolyak Sig/Balanced Stance.

I’m not as good at condi cleanse as I could be, but I sacrifice that to improve my ability to also fight against CC-locks/direct damage.

It’s give/take. Sometimes you have to put on your humility had and realize you need to play better. This is one of those times.

I love fighting these kinds of warriors on my necro. I just destroy there boons. (All 3 utilities used.. just to have it taken away by a 14 second CD boon remover.) Also love fighting the warriors on my thief. 30 seconds of fury/swiftness/might/Stability? THANK YOU for helping me! <3

Meanwhile I can just go guardian, press an ability and it pretty much solves all my problems <3 <3 <3.

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Posted by: Dand.8231

Dand.8231

@Hunter
Virtually everyone in here is telling you this is a L2P issue. It’s obviously not what you want to hear, since you keep getting enraged after every reply, but sometimes the truth hurts man.

Mace stun builds are solid, but there’s a difference between being solid, and OP. If in fact there was no counterplay, then you’d be correct, it would be OP.

There is a counter play.

It’s not even that hard! I’ve had other warriors try this build on me, and I can avoid it, and I ain’t all that great at this game. You simply seem to be unwilling to see that there might actually be a counter. Instead, you pretend that there is none, and then use that willful ignorance to claim this build should not exist.

That’s kitten insane man. Literally. No, really. I mean it.

The definition of insanity is to repeat the same actions and expect a different result.

In other words, headbutting that Mace Warrior without a stunbreak (or wasting the break) and expecting him NOT to stun you is absurd. It has few gap closers. It lacks ranged attacks entirely. It lacks immob/chill. It has a single cripple, GS 4, which is easily dodged at range. It’s mostly single target (bodyblocking). Skullcrack is the only move not easily dodged, and the only move worth stunbreaking.

And by the way…..

Healing Signet got buffed, because it needed it. It’s advantages are it has a high throughput over time (HP/s), and cant be interrupted. The downsides are that it’s weak against burst damage (in a 10 second battle its only worth 3920 health, while most other burst heals would be more in the 7-8k range, for example guardians Resolve Signet), and weak against high poison uptime.

ALSO Keep in mind, that Warrior heals may seem powerful at a glance… but then remember that other classes get their #6 AND some other form of sustain. Warriors for the longest time, only had a #6.

Wars still only have #6 now, but it’s been buffed to compensate for the lack of a secondary sustain mechanic. Hybrid Warriors suffered poor sustain since launch, and have only had actual good sustain for like a week, so dont ruin it for us!

Edit: There’s also food that drastically decreases damage taken while stunned. Anyone can take advantage of this fact.

(edited by Dand.8231)

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Posted by: Tsezar.6950

Tsezar.6950

So you want to nerf the sustain that we finally got since we have no access to protection or invulnerability?

Bull’s Rush is super telegraphed. If you get hit with it, it is your fault. Shield Bash is telegraphed and has a range of 300.

So if a Warrior stuns you with either Bull’s Rush or Shield Bash you missed the dodge or block. And if they have a mace you just need to wait for the SkullCrack to hit then use a stun breaker…

i wonder how you dodge it if you eat it at point blank range? ofcourse dodging is possible at point blank but in 99.99% they are random dodges coz u get to close or they are dodges after the feeling that the stun might come.. nobody can tell me he can dodge those stuns from 0 range on intention coz tehy see the animation(well when its laggy u might be lucky) coz this is beyond human capabilties

Why are you fighting a Warrior in Melee range?

because i play melee warrior?

As a Warrior, you have access to:

Endure Pain
Last Stand
Balanced Stance
Dolyak Signet

You can theoretically give yourself ~24 seconds of stability if you really wanted to, and another warrior isn’t stripping that. Endure Pain means you can stand in his 100B and do… whatever you want. 100B him back and laugh. Killshot him. I don’t care.

DO something.

As a Warrior, I use basically all of my utilities/traits besides 2 or 3 for defensive reasons. Mobile Strikes to make Immobilize not the end of me. Last Stand to let me shrug off the first round of CC. Dogged March. Signet Master or Warrior’s Sprint if I feel like Swiftness will get stripped. 30 points in Defense. Signet of Stam, Runes of Lyssa/Melandru, and Dolyak Sig/Balanced Stance.

I’m not as good at condi cleanse as I could be, but I sacrifice that to improve my ability to also fight against CC-locks/direct damage.

It’s give/take. Sometimes you have to put on your humility had and realize you need to play better. This is one of those times.

EDIT – And Excalibur, why do you think you should be able to just do whatever you want to do/normally do against all other classes against all classes/builds? Maybe sometimes you have to adapt, because another build does something better, like melee. Coming to the forums because you don’t want to try to adapt is the lowest form of feedback.

yes because i know what kind of warrior he runs or run slot skill only to face other warriors.. stupid suggestion. you can do it when u know that wearrior runs this and this.. thats what i do when i face for example d/p thiefs changing to berserker stance when i have the time but you cant run all day one kind of slot skill only to counter one single build

fact is its undodgeable on intention when u let the enemy warrior to close coz u wont see a stun coming especially when enemy is an asura.. and no i dont think mace build is op i think its pretty weak as you need way to much time to kill your enemy then with your axe.. and time is crucial when u face more then 1 enemy. especially when u have to stand still fpr more then 3 sec to cast 100b

I PLay Without Hands To Have [Fun]

How many Dzagonurs and Gunnars do you need to kill me? Over 9000!!

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Posted by: Daecollo.9578

Daecollo.9578

https://forum-en.gw2archive.eu/forum/professions/guardian/Nerf-Altruistic-Healing
This explains pretty much why high sustain (Trait with 690 HPS.) is alright, because it is countered by burst. If Guardians can have a trait that can out heal Healing Signet then please nerf Guardians, they have deserved one for a good while now.

Also, I think warriors need more sustain.
https://forum-en.gw2archive.eu/forum/professions/warrior/How-to-fix-the-Warrior-s-Sustain/first#post2536292
As seen here, I believe that the warrior needs access to protection and less regeneration.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Velron.3729

Velron.3729

This is probably all a side effect of how low the skill level of the game had become for a while. I see people just spamming their dodges, with no concern to what they are actually dodging, all the time. It’s hilarious how often I just skull crack someone right at the end of a dodge roll….because they dodged for no reason, instead of dodging when I try to stun them.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

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Posted by: killahmayne.9518

killahmayne.9518

If it is so OP like you claim it is why don’t YOU use the build and duel everybody in sPvP duel arenas and see if you can beat everybody there.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Excalibur.9748

Excalibur.9748

If it is so OP like you claim it is why don’t YOU use the build and duel everybody in sPvP duel arenas and see if you can beat everybody there.

Part of what makes this build overpowered is the use of lemongrass which doesn’t exist in sPvP.

All is vain.

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Posted by: Velron.3729

Velron.3729

If it is so OP like you claim it is why don’t YOU use the build and duel everybody in sPvP duel arenas and see if you can beat everybody there.

Part of what makes this build overpowered is the use of lemongrass which doesn’t exist in sPvP.

Good thing WvW was never intended to be balanced, especially not when it comes to 1v1s.

/thread.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

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Posted by: Puandro.3245

Puandro.3245

If it is so OP like you claim it is why don’t YOU use the build and duel everybody in sPvP duel arenas and see if you can beat everybody there.

Part of what makes this build overpowered is the use of lemongrass which doesn’t exist in sPvP.

Except lemongrass is countered by pizza.

GW2 Videos WvW Ele/Thief/Mesmer/Ranger/Warrior PvP Videos
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild

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Posted by: killahmayne.9518

killahmayne.9518

If it is so OP like you claim it is why don’t YOU use the build and duel everybody in sPvP duel arenas and see if you can beat everybody there.

Part of what makes this build overpowered is the use of lemongrass which doesn’t exist in sPvP.

Good thing WvW was never intended to be balanced, especially not when it comes to 1v1s.

/thread.

Pretty much this. Using 1v1s in WvW as a justification for nerfing a build that is "OP" because of lemongrass is pretty moot of an argument. WvW is WvW, you capture keeps, camps, kill dolyaks, roll in zergs or small roaming parties and try to achieve the highest score for your server as possible.

When you invest in Lemongrass and Melandru runes you give up alot of options as a Warrior. So why is it that Warriors need to invest so much just to deal with conditions that other classes can spam on them while other classes don’t invest in stunbreaks and stability and can get away with it? It has been that way for a very long time.

And now that Warrior actually has a really powerful build, people are calling it OP because they don’t build against it? And just use the same build that they have been used to using and expect to be king? Mad cause Warriors are no longer the picket sign saying "Free WXP and loot bags here come kill me"?

I know you are a troll but I will still try to help you. Even though WvW isn’t balanced towards 1v1 there is a counter to everything.

http://wiki.guildwars2.com/wiki/Bowl_of_Roasted_Lotus_Root
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Melandru
http://wiki.guildwars2.com/wiki/Stunbreak
http://wiki.guildwars2.com/wiki/Stability
http://wiki.guildwars2.com/wiki/Loaf_of_Saffron_Bread

Not to mention every class has a trait that does "...... when stunned, knocked back, dazed, etc".

Bowl of Roasted Lotus Root alone counters this build. -40% stun duration. Which will make the mace more like a 2 second stun. Heaven forbid you have Melandru runes too, that will make it only slightly more than a 1 second stun (I could be wrong on the actual values).

And by the gods hell no if you have at least 1 source of stability or stunbreaker with this setup.

If you are going to complain about stuns then complain about conditions. There is food that gives you 40% extra condition duration. And if you invest 30 into a trait line that gives you a total of 70% extra condition duration, not including sigils or traits.

But hey there are counters to that too, just like there are counter to stuns. And stuns can’t be spammed and aren’t as common as conditions. So stuns are even more hard countered than conditions.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Cogbyrn.7283

Cogbyrn.7283

There’s food that reduces stun duration by 40%?

Ahahahhahahahahahaha. This thread. These people. Why does this happen.

Warrior invests in food and runes that try so hard to reduce condition damage to make them more powerful, and other people can’t respond in kind to help neutralize the specific Warrior build.

“But I don’t know what kind of Warrior he is in advance”

And the Warrior doesn’t know what kind of enemies he’s going to fight, but he still goes rampant for condis because they are a key weakness. If stun is a key weakness, I guess you should probably bring anti-stun.

Or keep using the offensive food/runes/sigils/utilities and complain about being locked down by someone who is actually trying to PvP instead of PvE on PCs.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Tsezar.6950

Tsezar.6950

playing aqrround a bit with mace/shield GS on a zerker warrior with 0 20 20 0 30 .. and i have to say well its strong you usually kill them with 1 4 sek stun and 1 full 100b. but well its wvw so 99% of the ppl dont know how to play but even experienced playsers will have problems if u stun lock them to death

I PLay Without Hands To Have [Fun]

How many Dzagonurs and Gunnars do you need to kill me? Over 9000!!

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Posted by: Grimfalcon.3847

Grimfalcon.3847

The real problem is asura with m/sh gs

Grimfalcon – War, Karin Tai – Ele

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Posted by: Jonwar.9205

Jonwar.9205

it’s a strong 1v1 build, not overpowered in the slightest though.

Thief: anything with mainhand sword can torch this build. Just don’t spam all your initiative away. Blind also cripples this build if you use it right and play defensively until opportunity presents itself.

Mesmer: Phase retreat, enough said.

Necro: Survive 8s, win.

Ranger: Infinite evades. Not necessarily easy an easy win, but if you can avoid the guy for 8s you’re golden.

Guardian: If you’re dying to this build it’s because you’re bad, and you should feel bad.

Engi: Evades and condi spam, this build is generally also fairly vulnerable to CC with a max of two stunbreaks usually on fairly long CD’s.

General advice: Create distance while he has mace/shield up, he has no gap closers here. Greatsword is a good time to press as he only has one defensive tool and very little damage against non-stunned opponents.

I pretty regularly beat this build with hammer/longbow (pvp) and hammer/sword+shield (WvW) with only one stunbreak on my bar and no vigor. As a matter of fact I don’t remember ever losing to this build.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

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Posted by: Tsezar.6950

Tsezar.6950

well d/P thieft doesnt do anything if u cant beat them run away till reset change to berserker stance and rofl at him while u stun lock him

I PLay Without Hands To Have [Fun]

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Posted by: Phaeton.9582

Phaeton.9582

I’ve seen lots of (bad) warriors run it EU but NA nobody has run it since last year..

I certainly wouldn’t.


Phaatonn, London UK

(edited by Phaeton.9582)

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Posted by: Turbo Whale.1738

Turbo Whale.1738

The problem I have with Mace is the telegraph on skull cracker. And by that, I mean there is very little telegraphing on a skill that can completely shut you down.

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Posted by: VictorTroska.3725

VictorTroska.3725

Skull crack with sigil of paralysis gives 3.75 sec stun which can be followed by a 100b which has a total channel time of 3.30 sec. This usually results in death unless you use a stunbreaker. Thats nice and all except for the fact this combo can be repeated EVERY 7.5 SECONDS due to burst mastery.

I have yet to see single warrior who uses Skill crack exactly every 7.5 secounds successfully everytime. I also yet to see guy who eats full stuns and 100B every 7.5 secounds.

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Posted by: Turbo Whale.1738

Turbo Whale.1738

And no one has even commented on how broken healing signet is right now, 400 health/sec unconditional. Ya, balanced.

Healing signet is pretty kitten powerful; that much is clear and it might need a little toning down but I’ll give you some tips to counter it:

1. It brings no condi cleanse so poison will nearly neutralize the healing. Thieves have ample access to poison. I emphasize this option because it really works. People like to be lazy and want to kill people by using only direct damage but it requires a combination.

2. Obviously a good spike will take a passive healing warrior down, just like any other passive healing player. If you manage to kill a warrior fast enough (maybe with a coordinated team effort) then the healing signet is much weaker than the other heals to the warrior.

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Posted by: spiritlink.3612

spiritlink.3612

for an “op” build its weaknesses are- terror,immobilize,blinds,cripple,chill,stability,blocks,dodge,evasive abilites, stun breakers,weakness all hard counter this build

if warrior misses a skull crack via evasive or dodge it goes on cd on a few seconds cd where u can easy burst warrior down

if warriors skull crack gets blocked it goes on cd

blind spamming theifs really stop warrior from doing anything at all

necro applications of cripple weakness and chill plus all the damage boons can destroy warrior before he can react

guard can counter warrior hard practically immune to stun with roation on blocks stability dodges

engineer similar to necro can just apply the condi then kite ftw or control builds can destroy warrior once stability is used

rangers can ether apply alot of bleeding trap warrior and kite until he dies or go that unkillable bunker build with so many evasive abilites and stun breaks

elementalists have access to alot of stability as well as that sheilds and good escapes and stun breaks

mesmers can be very tricky to hit with a stun because of phant and illusions body block stuns almost all the time and if u do stun a mesmer they can blink ,decoy,phase retreat and chaos armor provides blocks lots of conditions and confusion they have access to blinds,immobilize,cripple easy kitten a warrior

it is actually very easy to counter this build it has more weaknesses than most meta builds out there the fact is only glass cannon builds will lose alot of hp in a stun/100b the max ive seen on the warrior spvp is 11k over 4 seconds thats on a full glass so even if you get caught out in a stun most likely can survive

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Posted by: MiLkZz.4789

MiLkZz.4789

It’s balanced, I don’t know a single player complaining about them being OP. Except 1 necro but they don’t have stability. And a fear specced necro should win aswel.

I destroyed a few of these warriors on my engi. Put poison on and stack conditions. If he gets close with his mace, dodge forward, through him. Burn, run further and continue kiting.

A good guardian still wins aswel. A guardian in my guild did some duels and he won all. No this build ain’t OP and it is a L2P issue. The stun has such a small range.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: fakeblood.2576

fakeblood.2576

I can’t believe someone can even post this…. This guy clearly is a noob and has never even tried this type of build.. It is so hard to land skull crack on any player with a brain oh this warrior is coming at me to skull crack so I just run right threw him bam he misses with out even dodging. If the warrior manages to land it most people have a stun break that this guy has never heard of … This is not over powered at all it’s a joke that u could even say this.. Heartseeker is a homing attack… I would pay to have skull crack as a homing attack leap…

kitten even if I did this to a ranger with no stun breaks he will eat the hundred blades then evade everything else out sustaining any warrior … Lol a thief can just shortbow spam u to death .. Anything can counter this build u speak of.. U can strafe right by the warriors skull crack its a 130 range skill that has to face the target lol u clearly never played this before

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Posted by: Lyonell.1753

Lyonell.1753

Let be honest here, this build is good but not something you can’t counter. It got a good tool kit but also many weaknesses is all in a L2P and adapt scenario right now. Unlike mesmers who can get full control over a fight or thiefs who can simply run away in stealth if things go bad for em, warrior still need to commit to the fight from start to end, we got no real unpredictable moves or ways to hide our next attack, so if you see a mace warrior dodge his stun, stun break it or stabilize after the stun, GS is a joke in terms of how predictable it is, I carry it in WvW only to do a HB inside the enemy zerg after walking through a stealth field, spvp wise…fought many GS warriors these days “I use a dual sword condition build” they never even got me close to 90% hp…

So to close it up, people fight some bad players, see something work then come to the forums throwing numbers and asking for nerfs when in fact the warrior is right where it should be and where many classes should be.

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Posted by: fakeblood.2576

fakeblood.2576

My Mesmer build makes this build look like utter kitten … 30 30 10 mantras .. Blink clones with rock dog a warrior has no chance in hell to hit me with skull crack and guess if he does I have blink or decoy and stability from mantra lol while my clones destroy the kitten out of him

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Posted by: Ashanor.5319

Ashanor.5319

Found one of this guys posts from only 2 days ago. We shouldn’t even respond to this guy and he should be banned from the forums imo. He readily admits he doesn’t know anything about warriors, then he comes here and whines about a spec he doesn’t even understand how to play against. He plays S/D SB in WvW, this is a learn to play issue, as everyone has told him in multiple threads. Please stop spamming the warrior forums and actually go practice your build against some good warriors.

https://forum-en.gw2archive.eu/forum/professions/thief/Running-into-a-lot-of-warrior-roamers/first#post2525610

It’s true.

Not only do they make excellent commanders, they are also one of the most common roamers I see these days. In fact, I see warriors just as often or even more often than thieves now. I’m on TC facing SoR and BG and apparently I guess SoR and BG have a ton of warrior roamers.

Warriors are really annoying for me to deal with as I’m using S/D and I guess I have some trouble dealing with them since I’m not really used to facing warrior but I think my main problem is trying to hit them while they have endure pain up. So apparently, that is a stance.

So does a stance count as a boon or what? Can you strip it with larcenous strike? Is there a visual indicator for a stance? Sorry haven’t played a warrior, and I really lack experience dealing with warriors solo…

Does anyone have tips for dealing with warriors in general or specific tips for when using S/D + shortbow?

Note: most of them also run 2 stuns which can be used in quick succession whereas I only have 1 stunbreaker and they typically use melandru runes + lemongrass + dogged march.

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Posted by: Lighter.5631

Lighter.5631

why do you guys even take these guys seriously, not to mention how many bs Hunter have thrown. look at Excalibur’s thread.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Ashanor.5319

Ashanor.5319

why do you guys even take these guys seriously, not to mention how many bs Hunter have thrown. look at Excalibur’s thread.

I looked at Hunter’s post history as well. It looks like he was briefly a warrior 7 months ago and made one post about how bad they suck (his first post ever) then immediately rolled guardian. It also looks like from his post history that he is mostly a PvE and fractal player and knows next to nothing about guardian PvP. One of his posts actually advised someone not to play a guardian in PvP unless you want to do nothing but zerg. lol

(edited by Ashanor.5319)