Mace/shield GS build = Overpowered

Mace/shield GS build = Overpowered

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Posted by: Excalibur.9748

Excalibur.9748

I don’t get why people complain about this build when I have runned a sword/shield hammer build and have totally wrecked classes with that cc. Also before the mace it use to be the hammer burst then switch to gs concept has been around forever why cry now

because now it’s overpowered, whereas before it wasn’t.

All is vain.

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Posted by: Turamarth.3248

Turamarth.3248

@ Excalibur
Did you read all the posts with advices how to counter this build?

Brandar – Kodash [DE]
[SPQR]

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Posted by: Valin.4527

Valin.4527

Don’t crush Excalibur’s unfounded statements with logic, how dare you!

/sarcasm

-A man of many Valins [KONG]

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Posted by: feliscatus.1430

feliscatus.1430

GODFORBID warriors have a single build that makes ppl not want to be in melee range.

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Posted by: VidurrRedhands.1964

VidurrRedhands.1964

Thieves in particular have a ton of ways to counter this build. Eat the skull crack then shadowstep away. If you see the warrior take out his mace, throw down a blind field. I think you can steal while stunned (but haven’t played my thief in a while so I may be mistaken) and if you trait for sleight of hand you can interrupt the HB. Infiltrator’s signet breaks stun and you can headshot the HB or get out if you don’t use pistol offhand. Sword main hand is basically immune to this build as long as you can keep the warrior away from your starting point. Really it comes down to what everyone else is saying: “stop treating warriors are free kills.”

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Posted by: Velron.3729

Velron.3729

My Mesmer build makes this build look like utter kitten … 30 30 10 mantras .. Blink clones with rock dog a warrior has no chance in hell to hit me with skull crack and guess if he does I have blink or decoy and stability from mantra lol while my clones destroy the kitten out of him

Yeah, we’re all aware of how easy it is to be a mesmer mang.

I barely play it and I’ve never lost a 1v1. Just spam phantasms and run around, blink/invul/stealth/etc if someone touches you. Repeat phant spam.

GODFORBID warriors have a single build that makes ppl not want to be in melee range.

LOL, right? People so prefer them as a non-factor.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

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Posted by: wolfpaq.7354

wolfpaq.7354

I am not seeing the heal sig as OP, 400 HP per second only equates to 8000hp in 20 sec.

ONLY 8000hp in 20 sec? ONLY? REALLY?

Show me another heal in this game that does 8k every 20 seconds.

You can’t because there isn’t one. Healing signet has the highest HPS of any heal in the game and you don’t even have to use it. Completely broken and overpowered.

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Posted by: Turamarth.3248

Turamarth.3248

I am not seeing the heal sig as OP, 400 HP per second only equates to 8000hp in 20 sec.

ONLY 8000hp in 20 sec? ONLY? REALLY?

Show me another heal in this game that does 8k every 20 seconds.

You can’t because there isn’t one. Healing signet has the highest HPS of any heal in the game and you don’t even have to use it. Completely broken and overpowered.

Poison and/or burst damage

Brandar – Kodash [DE]
[SPQR]

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Posted by: Linnael.1069

Linnael.1069

I am not seeing the heal sig as OP, 400 HP per second only equates to 8000hp in 20 sec.

ONLY 8000hp in 20 sec? ONLY? REALLY?

Show me another heal in this game that does 8k every 20 seconds.

You can’t because there isn’t one. Healing signet has the highest HPS of any heal in the game and you don’t even have to use it. Completely broken and overpowered.

This is arenanet’s answer to warriors being bad in attrition fights.

The problem around this whole spec is the pressure uptime. Whirling/Rush/Bulls/Bash/Bladetrail is a hugely tremendous amount of engagement pressure on very low cooldowns for the effects they grant. Healing signet needs to not be a signet, but something like troll unguent. Give it even better HPS while up but slap a 1.5 second cast time on it.

Little to no change for play in sPvP/Zerging/PvE, while forcing warriors to give up pressure if they want to have sustain in melee, hopefully tossing in a hard counter in the form of tanky melee interrupters (eles, bunker thieves, other wars).

Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior

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Posted by: Sil.4560

Sil.4560

It’s true, poison alone will often give you reason to regather yourself if you’re using Signet and Adrenal as your main healing source. Combine it with decent burst and you will generally need to get some distance to recover that health.

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Posted by: feliscatus.1430

feliscatus.1430

I am not seeing the heal sig as OP, 400 HP per second only equates to 8000hp in 20 sec.

ONLY 8000hp in 20 sec? ONLY? REALLY?

Show me another heal in this game that does 8k every 20 seconds.

You can’t because there isn’t one. Healing signet has the highest HPS of any heal in the game and you don’t even have to use it. Completely broken and overpowered.

HPS isn’t everything. It’s balanced around it’s low active heal and longish CD. It was meant to give warriors the sustain they had been lacking. My main is a mesmer, so I should know all about OP right? Healing sig is very good, but it’s not OP.

Also, in terms of HPS you should consider the overall HPS that the prof/build has access too. Lots of profs have 2-3 ways of stacking different types of regen/hps and have just as much sustain avail as a war.

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Posted by: Zivsof.3746

Zivsof.3746

In my opinion as player that play main warrior, the patch improve the survivable of warrior, At last we can stay on fight for 10 sac and more, and thiefs will stop to say “puff warrior another Candy to snack” and we can give some challenge now. I love this patch and I have no complian, devs improve the warrior’s survivability!!!

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Posted by: Sil.4560

Sil.4560

EXACTLY, feliscatus.

People need to take a look at elementalists and guardians. You’re telling me that the amount of health regen warriors got access to is somehow more broken than what both of these classes already had?

People are just crying a river because they can’t stand the fact that warriors aren’t a joke to fight anymore. IMO we still need work in a bunch of different areas as well.

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Posted by: Fenrir.5493

Fenrir.5493

The stun uptime since the Skull Crack and Burst Mastery buffs is maybe a little too much for such a strong hard CC. If you fail it, you can do it 7 seconds later, you don’t lose the adrenaline, there’s not much risk for such a strong reward.
Even widely percieved weak classes can have possibly unbalanced mechanics, but that’s not something that justifies having them.

I’m not sure if Healling Signet got overbuffed just yet.

You want a no risk class, try thief.

Also, you need to understand this, if you fail skull crack (which is a very short range skill and very very easy to fail because of that) you are screwed for another 10-7 seconds in wich you cant do a kitten, because this build relys completely in doing 100b and that is the weakness, dodge/stun break skullcrack and you win.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

(edited by Fenrir.5493)

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Posted by: Perphection.8209

Perphection.8209

I don’t see the big problem with this build. It’s useful to have in a party with me but I have trouble thinking of it as some sort of OP monster build, given what other classes are capable of. It’s rather funny that as soon as the warrior class starts running something even the slightest bit viable, people throw a fit about it.

If people think Healing Signet with that amount is bad, wait until they encounter a build like the one I’m running now in WvW, haha.

You’re free loot bags. Maybe you should take the advice of these people.

Moose Man Jones [vT]
- Charr Warrior
- Charr Necromancer

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Posted by: Sil.4560

Sil.4560

Oh man, so mature. Gonna quote an old post just for the sake of causing problems. What, did you get a flag through your skull one too many times and come back to cry to me about it?

But yeah, “free bags” That must be why I and some pugs ran your pitiful group off on multiple occasions in our home BL the other night, huh? In the event you did kill them, you still couldn’t focus me down, even with your laughable roaming squad. On one occasion you didn’t even have the guts to cap the camp after I went back into it alone.

Try harder, Perphection. vT is far from threatening. I could kill any one of you 1v1 at any time and have flagged more of you than you ever encountered me alone, laughing while I did so – this I have discerned from watching your group try so very hard to succeed and fail time and time again. I did so enjoy watching you bleed out.

(edited by Sil.4560)

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Just ignore that thread, stop feeding heartseeker troll.

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Posted by: Sil.4560

Sil.4560

There’s really no need now. He’s a joke. I’ve seen his guild first hand after putting on my solo build and about the only thing they’re good at is rallying each other repeatedly when fighting an equal number of pugs.

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Posted by: Savish.4205

Savish.4205

So basically what I am reading is warriors are OP because people don’t want to use builds that counter this one?

I guess +condition duration food and runes don’t exist or running some skills to counter their stuns?

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Posted by: Sil.4560

Sil.4560

It’s funny because stun breaks aren’t even that uncommon for most classes anymore. I don’t see how people can’t get out of it. Hell a single stability wrecks the entire stun chain.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

The stun uptime since the Skull Crack and Burst Mastery buffs is maybe a little too much for such a strong hard CC. If you fail it, you can do it 7 seconds later, you don’t lose the adrenaline, there’s not much risk for such a strong reward.
Even widely percieved weak classes can have possibly unbalanced mechanics, but that’s not something that justifies having them.

I’m not sure if Healling Signet got overbuffed just yet.

You want a no risk class, try thief.

Also, you need to understand this, if you fail skull crack (which is a very short range skill and very very easy to fail because of that) you are screwed for another 10-7 seconds in wich you cant do a kitten, because this build relys completely in doing 100b and that is the weakness, dodge/stun break skullcrack and you win.

This is true, if we are being pressured hard and fail the Skull Crack, which sometimes fails when you think it shouldn’t, suddenly our regen becomes a lot less worthwhile. What makes Heal Sig good on this build is that during the Stuns/Blocks we don’t have damage being dealt to us and it lets us regen. If you miss that stun not only will your DPS lessen significantly but so will your healing. The sig is also good for shortbow evade spamming thieves because they eventually realize they won’t be able to wear us down. Mesmers still have the edge vs this build and good thieves running consistently high damage can also make the healing worthless, most just waste their good stuff of blocks and then they get greedy and find themselves stunned.

I believe the reason Skull Crack feels so OP to non-warriors is because for nearly a year if a warrior wanted to do well, especially in PvP, they have to play SIGNIFICANTLY better than their opponent. Now that we’ve been brought up to competitive level those long time warriors have gotten really good at timing their skills correctly.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Sil.4560

Sil.4560

I believe the reason Skull Crack feels so OP to non-warriors is because for nearly a year if a warrior wanted to do well, especially in PvP, they have to play SIGNIFICANTLY better than their opponent. Now that we’ve been brought up to competitive level those long time warriors have gotten really good at timing their skills correctly.

I do have to wonder if this isn’t true in a lot of cases. We’ve been on the low end for so long that now when we get a bit of justice, we’re able to put things to use that much better.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Warriors need to use the combination of Lemongrass, Hoelbrack/Melandru armour and Dogged March in WvWvW.
But people are forgeting that warrior is not the only class that can have all of those things.
Perhaps people need to use diferent armour instead of going full berserker (try melandru for instance), and taking stun breakers to avoid key bursts, and manly dont use stun breakers in a <=1 sec stun.
People who knows how to play in sPvP tPvP dont have issues with that build. The problem is the food in WvWvW, so its just needed to change the foods efects and its perfect balanced.

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Posted by: Ashanor.5319

Ashanor.5319

I don’t get why people complain about this build when I have runned a sword/shield hammer build and have totally wrecked classes with that cc. Also before the mace it use to be the hammer burst then switch to gs concept has been around forever why cry now

because now it’s overpowered, whereas before it wasn’t.

I already showed why your opinion isn’t valid on the end of page two. Please leave our forums and stop trying to start arguments here.

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Posted by: Lucentfir.7430

Lucentfir.7430

Hunter = A guardian who thinks warriors need nerfed when Guardians are the best class in the game.

Altruistic Healing heals for 300-500 hps, I think it needs nerfed. ITS A TRAIT.

I think Warriors need a trait that gives them protection for 5 seconds when they critical (5 second CD.)

Ok for One Guardians aren’t the best class in the game, more so most balanced. Secondly AH sucks solo, and would need the application of 5 boons just to be on par with Healing Signet per sec when you’re alone(better when you have up to five people around) Not to mention It’s a Grandmaster trait and we have to again trait for it if we want it. Also you do realize giving Warrior protection would just truly make them OP because they could have everything, since they would already have High HP, decent damage, good utilities, and and great sustain(Account actually building for it)

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: wolfpaq.7354

wolfpaq.7354

I am not seeing the heal sig as OP, 400 HP per second only equates to 8000hp in 20 sec.

ONLY 8000hp in 20 sec? ONLY? REALLY?

Show me another heal in this game that does 8k every 20 seconds.

You can’t because there isn’t one. Healing signet has the highest HPS of any heal in the game and you don’t even have to use it. Completely broken and overpowered.

Poison and/or burst damage

Uh no. Poison reduces healing signet to the hps of the average heal in the game. Except it’s still 100% passive and ticking nonstop every second. Not to mention reduce condition duration & condition removal hard counters it.

Burst damage? Oh wow, ok, why didn’t I think about that. I’ll just 100-0 the warrior with my guaranteed unblockable undodgeable unstunnable burst damage. Thanks for the great advice.

Healing signet got massively overbuffed, and needs a nerf badly.

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Posted by: Sil.4560

Sil.4560

BAAAWWW.

Did widdle wolfpaqy get stompeded by da mean ’ol warriors again?

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Posted by: Lucentfir.7430

Lucentfir.7430

I am not seeing the heal sig as OP, 400 HP per second only equates to 8000hp in 20 sec.

ONLY 8000hp in 20 sec? ONLY? REALLY?

Show me another heal in this game that does 8k every 20 seconds.

You can’t because there isn’t one. Healing signet has the highest HPS of any heal in the game and you don’t even have to use it. Completely broken and overpowered.

Poison and/or burst damage

Uh no. Poison reduces healing signet to the hps of the average heal in the game. Except it’s still 100% passive and ticking nonstop every second. Not to mention reduce condition duration & condition removal hard counters it.

Burst damage? Oh wow, ok, why didn’t I think about that. I’ll just 100-0 the warrior with my guaranteed unblockable undodgeable unstunnable burst damage. Thanks for the great advice.

Healing signet got massively overbuffed, and needs a nerf badly.

I don’t think it needs a huge nerf, they do need the survivability since lack of protection, though. The most I’d like to see done to it is adjusting the ratio a bit reducing the base and buffing up the actual ratio more. It makes me a a bit sad sometimes to see my hps with Regen, and traited virtue outdone by HS, not factoring in combination with Adrenal Health,(Also can add Regen to them as well if you do banners or consider ally Regen.)

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: wolfpaq.7354

wolfpaq.7354

BAAAWWW.

Did widdle wolfpaqy get stompeded by da mean ’ol warriors again?

Nope. Did Sil realize there is no argument to justify the overpowered signet and decide to turn to insults instead? Looks like it.

I don’t think it needs a huge nerf

I agree with you. It shouldn’t be a huge nerf, all I’m saying is that you shouldn’t get the best HPS in the game from a signet passive.

It’s crazy to me that there are people that think it’s ok that a SIGNET PASSIVE has the highest HPS in the game. Permanent, unremovable, uninterruptable completely nonsensical.

(edited by wolfpaq.7354)

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Posted by: runeblade.7514

runeblade.7514

I predict devs will nerf warrior down to the ground next patch because of this thread.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Ashanor.5319

Ashanor.5319

I am not seeing the heal sig as OP, 400 HP per second only equates to 8000hp in 20 sec.

ONLY 8000hp in 20 sec? ONLY? REALLY?

Show me another heal in this game that does 8k every 20 seconds.

You can’t because there isn’t one. Healing signet has the highest HPS of any heal in the game and you don’t even have to use it. Completely broken and overpowered.

Poison and/or burst damage

Uh no. Poison reduces healing signet to the hps of the average heal in the game. Except it’s still 100% passive and ticking nonstop every second. Not to mention reduce condition duration & condition removal hard counters it.

Burst damage? Oh wow, ok, why didn’t I think about that. I’ll just 100-0 the warrior with my guaranteed unblockable undodgeable unstunnable burst damage. Thanks for the great advice.

Healing signet got massively overbuffed, and needs a nerf badly.

It was buffed because it was bad, it is now alright. It still isn’t that great. You can nerf it when we have access to protection. It has a higher base value for reasons such as that.

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Posted by: Excalibur.9748

Excalibur.9748

I don’t get why people complain about this build when I have runned a sword/shield hammer build and have totally wrecked classes with that cc. Also before the mace it use to be the hammer burst then switch to gs concept has been around forever why cry now

because now it’s overpowered, whereas before it wasn’t.

I already showed why your opinion isn’t valid on the end of page two. Please leave our forums and stop trying to start arguments here.

Why is it not valid? I killed pretty much all warriors prior to this patch, and after patch I lost to quite a few warriors, don’t you think this is strange and suggest that they were overbuffed?

All is vain.

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Posted by: Turamarth.3248

Turamarth.3248

I don’t get why people complain about this build when I have runned a sword/shield hammer build and have totally wrecked classes with that cc. Also before the mace it use to be the hammer burst then switch to gs concept has been around forever why cry now

because now it’s overpowered, whereas before it wasn’t.

I already showed why your opinion isn’t valid on the end of page two. Please leave our forums and stop trying to start arguments here.

Why is it not valid? I killed pretty much all warriors prior to this patch, and after patch I lost to quite a few warriors, don’t you think this is strange and suggest that they were overbuffed?

Not really. It could just mean that you haven´t adapted to the new build.

Brandar – Kodash [DE]
[SPQR]

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Posted by: wolfpaq.7354

wolfpaq.7354

it is now alright. It still isn’t that great.

Best HPS in game in the form of an unremovable, uninterruptable, permanent signet passive.

‘alright, isn’t that great’

Yeah, ok.

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Posted by: Ashanor.5319

Ashanor.5319

I don’t get why people complain about this build when I have runned a sword/shield hammer build and have totally wrecked classes with that cc. Also before the mace it use to be the hammer burst then switch to gs concept has been around forever why cry now

because now it’s overpowered, whereas before it wasn’t.

I already showed why your opinion isn’t valid on the end of page two. Please leave our forums and stop trying to start arguments here.

Why is it not valid? I killed pretty much all warriors prior to this patch, and after patch I lost to quite a few warriors, don’t you think this is strange and suggest that they were overbuffed?

Not at all. It suggests more to me that your class was carrying you against them. Thief still has a major advantage vs warriors and you should have little problem against them. There is also this post from you, which is only two days old:

It’s true.

Not only do they make excellent commanders, they are also one of the most common roamers I see these days. In fact, I see warriors just as often or even more often than thieves now. I’m on TC facing SoR and BG and apparently I guess SoR and BG have a ton of warrior roamers.

Warriors are really annoying for me to deal with as I’m using S/D and I guess I have some trouble dealing with them since I’m not really used to facing warrior but I think my main problem is trying to hit them while they have endure pain up. So apparently, that is a stance.

So does a stance count as a boon or what? Can you strip it with larcenous strike? Is there a visual indicator for a stance? Sorry haven’t played a warrior, and I really lack experience dealing with warriors solo…

Does anyone have tips for dealing with warriors in general or specific tips for when using S/D + shortbow?

Note: most of them also run 2 stuns which can be used in quick succession whereas I only have 1 stunbreaker and they typically use melandru runes + lemongrass + dogged march.

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Posted by: Linnael.1069

Linnael.1069

I don’t get why people complain about this build when I have runned a sword/shield hammer build and have totally wrecked classes with that cc. Also before the mace it use to be the hammer burst then switch to gs concept has been around forever why cry now

because now it’s overpowered, whereas before it wasn’t.

I already showed why your opinion isn’t valid on the end of page two. Please leave our forums and stop trying to start arguments here.

Why is it not valid? I killed pretty much all warriors prior to this patch, and after patch I lost to quite a few warriors, don’t you think this is strange and suggest that they were overbuffed?

So you killed the large majority of warriors before the patch.

Now you lose to “quite a few” but not all or even most.

I’m having a hard time seeing how this is bad balance.

Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior

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Posted by: Sil.4560

Sil.4560

Nope. Did Sil realize there is no argument to justify the overpowered signet and decide to turn to insults instead? Looks like it.

No need to argue against you, because you haven’t provided anything yourself. You’re just throwing a tantrum over how “OP” you think the signet is without any substantial backing.

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Posted by: Ashanor.5319

Ashanor.5319

it is now alright. It still isn’t that great.

Best HPS in game in the form of an unremovable, uninterruptable, permanent signet passive.

‘alright, isn’t that great’

Yeah, ok.

That’s right. It’s called balance. For instance, many classes have access to good regen and high protection up-time. Why should a warrior have no access to protection and inferior regen? You have to take everything into account when you balance, not just whether x skill is equal to y skill.

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Posted by: wolfpaq.7354

wolfpaq.7354

Nope. Did Sil realize there is no argument to justify the overpowered signet and decide to turn to insults instead? Looks like it.

No need to argue against you, because you haven’t provided anything yourself. You’re just throwing a tantrum over how “OP” you think the signet is without any substantial backing.

I have already provided several arguments. Your failure to discern them, yet alone provide any response other than “I’ll just insult the person since I am incapable of basic reading comprehension” proves responding to you any further is a complete waste of time.

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Posted by: Excalibur.9748

Excalibur.9748

I don’t get why people complain about this build when I have runned a sword/shield hammer build and have totally wrecked classes with that cc. Also before the mace it use to be the hammer burst then switch to gs concept has been around forever why cry now

because now it’s overpowered, whereas before it wasn’t.

I already showed why your opinion isn’t valid on the end of page two. Please leave our forums and stop trying to start arguments here.

Why is it not valid? I killed pretty much all warriors prior to this patch, and after patch I lost to quite a few warriors, don’t you think this is strange and suggest that they were overbuffed?

So you killed the large majority of warriors before the patch.

Now you lose to “quite a few” but not all or even most.

I’m having a hard time seeing how this is bad balance.

Because a thief should be overwhelmingly better than warrior 1v1, not struggle at all. Warrior is already one of the best at PvE, ZvZ, GvG (where the thief sucks), it stands to reason the thief should crush the warrior no questions asked.

Last couple of patches overtuned warrior mobility, sustainability, and CC, so now they are too good at everything and needs to be brought down a couple of nothces.

All is vain.

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Posted by: Defektive.7283

Defektive.7283

This thread is amazing.

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: Linnael.1069

Linnael.1069

I don’t get why people complain about this build when I have runned a sword/shield hammer build and have totally wrecked classes with that cc. Also before the mace it use to be the hammer burst then switch to gs concept has been around forever why cry now

because now it’s overpowered, whereas before it wasn’t.

I already showed why your opinion isn’t valid on the end of page two. Please leave our forums and stop trying to start arguments here.

Why is it not valid? I killed pretty much all warriors prior to this patch, and after patch I lost to quite a few warriors, don’t you think this is strange and suggest that they were overbuffed?

So you killed the large majority of warriors before the patch.

Now you lose to “quite a few” but not all or even most.

I’m having a hard time seeing how this is bad balance.

Because a thief should be overwhelmingly better than warrior 1v1, not struggle at all. Warrior is already one of the best at PvE, ZvZ, GvG, it stands to reason the thief should crush the warrior no questions asked.

Last couple of patches overtuned warrior mobility, sustainability, and CC, so now they are too good at everything and needs to be brought down a couple of nothces.

“Because a thief should be overwhelmingly better than warrior 1v1, not struggle at all.”

Please. Warriors being imbalanced in other areas of the game is not an excuse to make them imbalanced the other way in this part.

The goal of balance is to achieve a flat skill to reward relationship at all times barring strategic counters. Not to balance things as some sort of average over long time periods.

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Posted by: Ashanor.5319

Ashanor.5319

Because a thief should be overwhelmingly better than warrior 1v1, not struggle at all. Warrior is already one of the best at PvE, ZvZ, GvG (where the thief sucks), it stands to reason the thief should crush the warrior no questions asked.

You can’t be serious. See, this is why I said your opinion isn’t valid. That post you made a few days ago that I posted above, and now a comment like this. Thief doesn’t mean free pass to walk all over warrior. You still have major advantages vs warrior if you actually trait properly, in all honesty warrior should still be slightly buffed vs thief.

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Posted by: wolfpaq.7354

wolfpaq.7354

it is now alright. It still isn’t that great.

Best HPS in game in the form of an unremovable, uninterruptable, permanent signet passive.

‘alright, isn’t that great’

Yeah, ok.

That’s right. It’s called balance. For instance, many classes have access to good regen and high protection up-time. Why should a warrior have no access to protection and inferior regen? You have to take everything into account when you balance, not just whether x skill is equal to y skill.

Yeah about that balance. Regen is removable. Protection is removable. Lots of classes have access to boon stripping.

Please, list the “many classes” who have “high protection uptime”. Then we can talk about this point further, but I guarantee the 1-2 classes you’re actually talking about have to make sacrifices for that high uptime. Low dps weapon sets, trait investment, boon duration increases, etc.

There is no counter to signet passives. Can’t be removed, never expires. Furthermore, warriors need to make literally zero sacrifices or trait investments or tradeoffs. Throw signet on bar, gain highest HPS from a healing skill in the game.

It’s called balance. Healing signet currently isn’t. Utterly broken.

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Posted by: Excalibur.9748

Excalibur.9748

Because a thief should be overwhelmingly better than warrior 1v1, not struggle at all. Warrior is already one of the best at PvE, ZvZ, GvG (where the thief sucks), it stands to reason the thief should crush the warrior no questions asked.

You can’t be serious. See, this is why I said your opinion isn’t valid. That post you made a few days ago that I posted above, and now a comment like this. Thief doesn’t mean free pass to walk all over warrior. You still have major advantages vs warrior if you actually trait properly, in all honesty warrior should still be slightly buffed vs thief.

A roaming class should absolutely have the advantage over warrior… warrior is already good in PvE, ZvZ, GvG, it’s not fair that it’s good at everything at once.

All is vain.

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Posted by: Puandro.3245

Puandro.3245

This thread is amazing.

This. Excalibur just went full kitten.

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Posted by: Gathslan.1870

Gathslan.1870

The reasoning of Excalibur is amazing.

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Posted by: Linnael.1069

Linnael.1069

it is now alright. It still isn’t that great.

Best HPS in game in the form of an unremovable, uninterruptable, permanent signet passive.

‘alright, isn’t that great’

Yeah, ok.

That’s right. It’s called balance. For instance, many classes have access to good regen and high protection up-time. Why should a warrior have no access to protection and inferior regen? You have to take everything into account when you balance, not just whether x skill is equal to y skill.

Why? Because you get tremendous kitten damage, base stats, control, and stability to make up for it. When those other classes whip out protection and regen, they don’t also get to slot 16 second hard interrupts or guarantee a death if the opponent stops moving for 3.3 seconds. The lack of protection is a balancing decision that’s already been paid for. You’ve essentially bought all the good things the warrior has going for it with the bad things. You don’t get to buy more.

Why should the warrior have HPS balanced for lack of protection? Not having protection is supposed to be bad for you. Its not a cost if you just patch it up with something ridiculous in some other dimension.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

it is now alright. It still isn’t that great.

Best HPS in game in the form of an unremovable, uninterruptable, permanent signet passive.

‘alright, isn’t that great’

Yeah, ok.

That’s right. It’s called balance. For instance, many classes have access to good regen and high protection up-time. Why should a warrior have no access to protection and inferior regen? You have to take everything into account when you balance, not just whether x skill is equal to y skill.

Yeah about that balance. Regen is removable. Protection is removable. Lots of classes have access to boon stripping.

Please, list the “many classes” who have “high protection uptime”. Then we can talk about this point further, but I guarantee the 1-2 classes you’re actually talking about have to make sacrifices for that high uptime. Low dps weapon sets, trait investment, boon duration increases, etc.

There is no counter to signet passives. Can’t be removed, never expires. Furthermore, warriors need to make literally zero sacrifices or trait investments or tradeoffs. Throw signet on bar, gain highest HPS from a healing skill in the game.

It’s called balance. Healing signet currently isn’t. Utterly broken.

Having Healing Signet actually really blows when you get poisoned.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Velron.3729

Velron.3729

it is now alright. It still isn’t that great.

Best HPS in game in the form of an unremovable, uninterruptable, permanent signet passive.

‘alright, isn’t that great’

Yeah, ok.

That’s right. It’s called balance. For instance, many classes have access to good regen and high protection up-time. Why should a warrior have no access to protection and inferior regen? You have to take everything into account when you balance, not just whether x skill is equal to y skill.

Yeah about that balance. Regen is removable. Protection is removable. Lots of classes have access to boon stripping.

Please, list the “many classes” who have “high protection uptime”. Then we can talk about this point further, but I guarantee the 1-2 classes you’re actually talking about have to make sacrifices for that high uptime. Low dps weapon sets, trait investment, boon duration increases, etc.

There is no counter to signet passives. Can’t be removed, never expires. Furthermore, warriors need to make literally zero sacrifices or trait investments or tradeoffs. Throw signet on bar, gain highest HPS from a healing skill in the game.

It’s called balance. Healing signet currently isn’t. Utterly broken.

Having Healing Signet actually really blows when you get poisoned.

Or bursted.

Moa is THE WORST. Come out of it super low and no way to heal back up but to LOS and block long enough for some regen to work.

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