Mace/shield GS build = Overpowered

Mace/shield GS build = Overpowered

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Posted by: Fenrir.5493

Fenrir.5493

Going to chime in on this as well real quick, If your first answer to someone saying your build is overpowered is to point to another class that is considered vastly overpowered and say “Well they’re overpowered” then guess what, You’re overpowered.

This isn’t about Warriors no longer being free kills as you say, But maybe just maybe, Anet overbuffed certain aspects of your class recently in regards to how powerful it is, Just like the Necro..Which if you think about it, Is quite hilarious since they said themselves it wouldn’t take much to overpower both of those classes….Yet they still managed to do it.

Coming from someone primarily who plays a Ranger..Trust me when I say you mine as well just admit to being OPed and take the lumps, because the nerfs you’ll have coming to you will end up completely decimating your builds.

I’ve had my builds eat it constantly for the past few months…and i’m pretty much expecting to eat it some more next patch.

There are 9 of pages with plenty of info and facts of how this totally have counters, if you are ignoring them is YOUR PROBLEM, and has nothing to do with the warrior class.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Mace/shield GS build = Overpowered

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Posted by: Ashanor.5319

Ashanor.5319

There are way to many players finding this build of war OP ingame and accross the forums, this is equivalent to the number of players who complained about DD bunker eles. It will be seeing a nerf, it’s not the end of the world. At best it gets a longer cooldown or a shorter stun duration which it much requires. Not game breaking for warriors.

I have been playing a M/Sh GS build since shortly after the June 25th patch and have hardly had any players say anything about it being overpowered. What happens more often is I down them and then they come back with utilities that help to counter it. As a matter of fact, my M/Sh H build is what people complained a lot about, and said was the most annoying build they had ever seen. Mostly those complaints were from Necromancers though.

Why don’t you guys tell the truth? This build is strong in 1v1 but by no means is it overpowered. It is alright at small group pvp but the more people there are the worse it gets (just like many other 1v1 builds). You just don’t like the fact that warrior is finally starting to move forward and are afraid of change.

Let’s not forget that there wasn’t a single complaint about this build before the slight buff to warrior heals in the latest patch either. It is much more likely that a few people here saw warrior buffs keep coming every patch (rightfully so) and they are afraid warriors are going to get too strong and are trying to convince developers not to buff them further (for fear of necro syndrome). That little buff to warrior heals did not all the sudden make the build overpowered.

(edited by Ashanor.5319)

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Posted by: Holdyir.2918

Holdyir.2918

I was never talking from a thief’s perspective, How would a ranger or D/D ele deal with it? oh right, still stay at range and try to CC an un-CCable build, gotcha.

Is this a joke? Rangers and ele’s have plenty of access to stability, which mixed with stun breakers completely counters the skull crack build. Both also have far better sustain than a warrior and both have access to protection.

2. The other is Rampage as one, a 120 Second Elite.

That is it..

That happens to give 20s of stability base, and more if you’re built for pvp/wvw. Which is plenty of time to win the fight or run away. I truly have trouble believing you can’t counter this build as my ranger has zero problems with it. Maybe i’ve just been extremely lucky. /shrug

Mace/shield GS build = Overpowered

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Posted by: Senjun.8149

Senjun.8149

There are way to many players finding this build of war OP ingame and accross the forums, this is equivalent to the number of players who complained about DD bunker eles. It will be seeing a nerf, it’s not the end of the world. At best it gets a longer cooldown or a shorter stun duration which it much requires. Not game breaking for warriors.

Say to me, why are you ignoring all the facts and evidence that proves that this isnt OP.

Im going to tell you why, because all of you are kids that play the tactic of scream things and at the same time put your hands on your ears so you can not listen to the truth, while you continue with your tantrums.

Because the argument against this being OP is “use stability, stun break, dodge” As an ele my stability 90 sec cd for 8 secs of stability, my stun breakers, all 40+ sec cd. If i was to use all 3 in one build i’d be a failure. To dodge this depends on luck, it comes way to fast most of the time to see it coming. I did manage to dodge it the shield stun 5+ times in a duel recently because i have acceptional reflexes most of the time, you got about 1/8 a second to dodge it but no matter what i did as a scepter ele i did not have the damage to drop this war not even close and eventually his stuns got the better of me all defensive abilites on cd and i died.

This is just one example of how skill could not overcome spam.

The stun reminds me of throwing darts at a board, you keep doing it until you finally get lucky and land the hit then you basically win. I think either wars need to have sustain lowered or the stun cd increased. To me it’s pretty ridiculous. Also Even while i wasn’t stunned he did acceptionaly high damage with the mace and the GS

Oh and thats not even mentioning the mace stun which yes did hit me a few times and of course i had to use my cds for that but its when both hit you that you just have to kind of give up and eventually both will hit you.

(edited by Senjun.8149)

Mace/shield GS build = Overpowered

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Posted by: Xsorus.2507

Xsorus.2507

Going to chime in on this as well real quick, If your first answer to someone saying your build is overpowered is to point to another class that is considered vastly overpowered and say “Well they’re overpowered” then guess what, You’re overpowered.

This isn’t about Warriors no longer being free kills as you say, But maybe just maybe, Anet overbuffed certain aspects of your class recently in regards to how powerful it is, Just like the Necro..Which if you think about it, Is quite hilarious since they said themselves it wouldn’t take much to overpower both of those classes….Yet they still managed to do it.

Coming from someone primarily who plays a Ranger..Trust me when I say you mine as well just admit to being OPed and take the lumps, because the nerfs you’ll have coming to you will end up completely decimating your builds.

I’ve had my builds eat it constantly for the past few months…and i’m pretty much expecting to eat it some more next patch.

There are 9 of pages with plenty of info and facts of how this totally have counters, if you are ignoring them is YOUR PROBLEM, and has nothing to do with the warrior class.

I see 9 pages of people pointing out things that might be overpowered, and warriors saying “But THIEEEEEEVVVVEEESSS”

You might not think you’re overpowered, Instead you’ve just drastically gotten better as a player in the past few patches, and it was all because of “skill”

But that still doesn’t mean you won’t get gutted down the line, Just sayin..

If you don’t want to take my warning seriously, that’s your problem.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

Mace/shield GS build = Overpowered

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Posted by: Xsorus.2507

Xsorus.2507

I was never talking from a thief’s perspective, How would a ranger or D/D ele deal with it? oh right, still stay at range and try to CC an un-CCable build, gotcha.

Is this a joke? Rangers and ele’s have plenty of access to stability, which mixed with stun breakers completely counters the skull crack build. Both also have far better sustain than a warrior and both have access to protection.

2. The other is Rampage as one, a 120 Second Elite.

That is it..

That happens to give 20s of stability base, and more if you’re built for pvp/wvw. Which is plenty of time to win the fight or run away. I truly have trouble believing you can’t counter this build as my ranger has zero problems with it. Maybe i’ve just been extremely lucky. /shrug

Built for pvp/wvw? At most you’re going to increase it by 10 seconds if you absolutely go all out, That means you’re looking at realistically 50-60 seconds of it not being up. If you think that’s a good source of stability you’re kidding yourself.

You’re also not killing anyone who’s not glass cannon in 20 seconds, I don’t know when the last time you’ve actually played your Ranger, but that doesn’t happen…And you won’t be killing a Warrior who builds anti condition in 20 seconds.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

Mace/shield GS build = Overpowered

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Posted by: Ashanor.5319

Ashanor.5319

Going to chime in on this as well real quick, If your first answer to someone saying your build is overpowered is to point to another class that is considered vastly overpowered and say “Well they’re overpowered” then guess what, You’re overpowered.

This isn’t about Warriors no longer being free kills as you say, But maybe just maybe, Anet overbuffed certain aspects of your class recently in regards to how powerful it is, Just like the Necro..Which if you think about it, Is quite hilarious since they said themselves it wouldn’t take much to overpower both of those classes….Yet they still managed to do it.

Coming from someone primarily who plays a Ranger..Trust me when I say you mine as well just admit to being OPed and take the lumps, because the nerfs you’ll have coming to you will end up completely decimating your builds.

I’ve had my builds eat it constantly for the past few months…and i’m pretty much expecting to eat it some more next patch.

There are 9 of pages with plenty of info and facts of how this totally have counters, if you are ignoring them is YOUR PROBLEM, and has nothing to do with the warrior class.

I see 9 pages of people pointing out things that might be overpowered, and warriors saying “But THIEEEEEEVVVVEEESSS”

You might not think you’re overpowered, Instead you’ve just drastically gotten better as a player in the past few patches, and it was all because of “skill”

But that still doesn’t mean you won’t get gutted down the line, Just sayin..

If you don’t want to take my warning seriously, that’s your problem.

The only reason thieves were discussed at all is because one of the main complainers was a S/D SB thief who is specialized as a glass cannon and readily admits he has no clue about fighting warriors.

Mace/shield GS build = Overpowered

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Going to chime in on this as well real quick, If your first answer to someone saying your build is overpowered is to point to another class that is considered vastly overpowered and say “Well they’re overpowered” then guess what, You’re overpowered.

This isn’t about Warriors no longer being free kills as you say, But maybe just maybe, Anet overbuffed certain aspects of your class recently in regards to how powerful it is, Just like the Necro..Which if you think about it, Is quite hilarious since they said themselves it wouldn’t take much to overpower both of those classes….Yet they still managed to do it.

Coming from someone primarily who plays a Ranger..Trust me when I say you mine as well just admit to being OPed and take the lumps, because the nerfs you’ll have coming to you will end up completely decimating your builds.

I’ve had my builds eat it constantly for the past few months…and i’m pretty much expecting to eat it some more next patch.

That isn’t really what those of us who want an explanation are saying.

Prove to us that the counters we’ve mentioned aren’t enough, and prove it without using WvW 40% food as the basis for the argument. Prove that the build can handle the sort of situations other bunker builds can. Use the counters to explain why the counters aren’t enough, and do it while trying to analyze why they would be enough.

It’s a strong build. It has more survivability than people are probably used to seeing on a Warrior, and it punishes sloppy play with a fairly simple combo. But if you’re going to make claims about it being OP, then I want to see some proof.

At this point, it’s the principle of the thing. All I see now is “just admit that it’s OP”, or “3-4 second stun on a 7 second cooldown gg”, or “you haven’t responded to me? I must be right, it’s OP”. Sprinkle in some claims about the counter-play without defining what quality counterplay means to the poster, and it’s an absolute mess in here.

I just want some critical thinking. Is that too much to ask? Is balance about insuring that a bad player with no build cohesion and blind ability spamming won’t get destroyed? I’ve dropped Thieves basically 100 – 0 with a simple Hammer comkittenf Hammer, because it’s OP with its AoE 600-range stun on a 7 second cooldown that you can basically guarantee to land with Leg Specialist?

At this point, I don’t know what people want. Warriors have generally been about melee pressure/control. Like it or not, this game isn’t new-player friendly. You’re going to get totally blown up by someone who knows what he/she is doing, or if they’re playing bunker, they just won’t ever die.

You’ll never catch a Mesmer and you’ll die without knowing why.
A Thief will perma-blind you or Backstab you for half of your health.
A Ranger will just shoot you forever, then once you get close, will evade 4+ times and you won’t do anything.
A Necro will condition bomb you back into your mother’s womb.
A Guardian won’t die, and meanwhile, you will.
An Elementalist also won’t seem to die, and you won’t know why.
A Warrior will lock you down and grind you into the floor.
An Engi… I honestly never get to fight Engis, so I don’t know. Suddenly sad.

Either way, I don’t understand what they want their fight against a Warrior to be. If you get chain-stunned and killed, it’s probably going to be frustrating. Ok. That doesn’t make it OP. If anything, stun is one of the most counterable things in the game.

So I’ll continue to wait for someone to try harder at proving it’s OverPowered. To prove that it’s too powerful in the game and needs to be toned down because it’s crippling sPvP, PvE, or WvW.

Note: 1v1 roaming matches have absolutely no substantial impact on the WvW match itself.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Mace/shield GS build = Overpowered

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Posted by: Puandro.3245

Puandro.3245

Going to chime in on this as well real quick, If your first answer to someone saying your build is overpowered is to point to another class that is considered vastly overpowered and say “Well they’re overpowered” then guess what, You’re overpowered.

This isn’t about Warriors no longer being free kills as you say, But maybe just maybe, Anet overbuffed certain aspects of your class recently in regards to how powerful it is, Just like the Necro..Which if you think about it, Is quite hilarious since they said themselves it wouldn’t take much to overpower both of those classes….Yet they still managed to do it.

Coming from someone primarily who plays a Ranger..Trust me when I say you mine as well just admit to being OPed and take the lumps, because the nerfs you’ll have coming to you will end up completely decimating your builds.

I’ve had my builds eat it constantly for the past few months…and i’m pretty much expecting to eat it some more next patch.

I personally don’t think the build is OP in WvW but that doesn’t mean it won’t get nerfed. The problem is people said rangers were OP in sPvP and almost every team carried one so they got nerfed. Same with D/D ele. Warriors are still considered bad in sPvP so i would expect more buffs to warrior then nerfs TBH.

GW2 Videos WvW Ele/Thief/Mesmer/Ranger/Warrior PvP Videos
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild

Mace/shield GS build = Overpowered

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Posted by: Setun.4368

Setun.4368

Going to chime in on this as well real quick, If your first answer to someone saying your build is overpowered is to point to another class that is considered vastly overpowered and say “Well they’re overpowered” then guess what, You’re overpowered.

This isn’t about Warriors no longer being free kills as you say, But maybe just maybe, Anet overbuffed certain aspects of your class recently in regards to how powerful it is, Just like the Necro..Which if you think about it, Is quite hilarious since they said themselves it wouldn’t take much to overpower both of those classes….Yet they still managed to do it.

Coming from someone primarily who plays a Ranger..Trust me when I say you mine as well just admit to being OPed and take the lumps, because the nerfs you’ll have coming to you will end up completely decimating your builds.

I’ve had my builds eat it constantly for the past few months…and i’m pretty much expecting to eat it some more next patch.

That isn’t really what those of us who want an explanation are saying.

Prove to us that the counters we’ve mentioned aren’t enough, and prove it without using WvW 40% food as the basis for the argument. Prove that the build can handle the sort of situations other bunker builds can. Use the counters to explain why the counters aren’t enough, and do it while trying to analyze why they would be enough.

It’s a strong build. It has more survivability than people are probably used to seeing on a Warrior, and it punishes sloppy play with a fairly simple combo. But if you’re going to make claims about it being OP, then I want to see some proof.

At this point, it’s the principle of the thing. All I see now is “just admit that it’s OP”, or “3-4 second stun on a 7 second cooldown gg”, or “you haven’t responded to me? I must be right, it’s OP”. Sprinkle in some claims about the counter-play without defining what quality counterplay means to the poster, and it’s an absolute mess in here.

I just want some critical thinking. Is that too much to ask? Is balance about insuring that a bad player with no build cohesion and blind ability spamming won’t get destroyed? I’ve dropped Thieves basically 100 – 0 with a simple Hammer comkittenf Hammer, because it’s OP with its AoE 600-range stun on a 7 second cooldown that you can basically guarantee to land with Leg Specialist?

At this point, I don’t know what people want. Warriors have generally been about melee pressure/control. Like it or not, this game isn’t new-player friendly. You’re going to get totally blown up by someone who knows what he/she is doing, or if they’re playing bunker, they just won’t ever die.

You’ll never catch a Mesmer and you’ll die without knowing why.
A Thief will perma-blind you or Backstab you for half of your health.
A Ranger will just shoot you forever, then once you get close, will evade 4+ times and you won’t do anything.
A Necro will condition bomb you back into your mother’s womb.
A Guardian won’t die, and meanwhile, you will.
An Elementalist also won’t seem to die, and you won’t know why.
A Warrior will lock you down and grind you into the floor.
An Engi… I honestly never get to fight Engis, so I don’t know. Suddenly sad.

Either way, I don’t understand what they want their fight against a Warrior to be. If you get chain-stunned and killed, it’s probably going to be frustrating. Ok. That doesn’t make it OP. If anything, stun is one of the most counterable things in the game.

So I’ll continue to wait for someone to try harder at proving it’s OverPowered. To prove that it’s too powerful in the game and needs to be toned down because it’s crippling sPvP, PvE, or WvW.

Note: 1v1 roaming matches have absolutely no substantial impact on the WvW match itself.

+1

Mace/shield GS build = Overpowered

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Posted by: Xsorus.2507

Xsorus.2507

Going to chime in on this as well real quick, If your first answer to someone saying your build is overpowered is to point to another class that is considered vastly overpowered and say “Well they’re overpowered” then guess what, You’re overpowered.

This isn’t about Warriors no longer being free kills as you say, But maybe just maybe, Anet overbuffed certain aspects of your class recently in regards to how powerful it is, Just like the Necro..Which if you think about it, Is quite hilarious since they said themselves it wouldn’t take much to overpower both of those classes….Yet they still managed to do it.

Coming from someone primarily who plays a Ranger..Trust me when I say you mine as well just admit to being OPed and take the lumps, because the nerfs you’ll have coming to you will end up completely decimating your builds.

I’ve had my builds eat it constantly for the past few months…and i’m pretty much expecting to eat it some more next patch.

That isn’t really what those of us who want an explanation are saying.

Prove to us that the counters we’ve mentioned aren’t enough, and prove it without using WvW 40% food as the basis for the argument. Prove that the build can handle the sort of situations other bunker builds can. Use the counters to explain why the counters aren’t enough, and do it while trying to analyze why they would be enough.

It’s a strong build. It has more survivability than people are probably used to seeing on a Warrior, and it punishes sloppy play with a fairly simple combo. But if you’re going to make claims about it being OP, then I want to see some proof.

At this point, it’s the principle of the thing. All I see now is “just admit that it’s OP”, or “3-4 second stun on a 7 second cooldown gg”, or “you haven’t responded to me? I must be right, it’s OP”. Sprinkle in some claims about the counter-play without defining what quality counterplay means to the poster, and it’s an absolute mess in here.

I just want some critical thinking. Is that too much to ask? Is balance about insuring that a bad player with no build cohesion and blind ability spamming won’t get destroyed? I’ve dropped Thieves basically 100 – 0 with a simple Hammer comkittenf Hammer, because it’s OP with its AoE 600-range stun on a 7 second cooldown that you can basically guarantee to land with Leg Specialist?

At this point, I don’t know what people want. Warriors have generally been about melee pressure/control. Like it or not, this game isn’t new-player friendly. You’re going to get totally blown up by someone who knows what he/she is doing, or if they’re playing bunker, they just won’t ever die.

You’ll never catch a Mesmer and you’ll die without knowing why.
A Thief will perma-blind you or Backstab you for half of your health.
A Ranger will just shoot you forever, then once you get close, will evade 4+ times and you won’t do anything.
A Necro will condition bomb you back into your mother’s womb.
A Guardian won’t die, and meanwhile, you will.
An Elementalist also won’t seem to die, and you won’t know why.
A Warrior will lock you down and grind you into the floor.
An Engi… I honestly never get to fight Engis, so I don’t know. Suddenly sad.

Either way, I don’t understand what they want their fight against a Warrior to be. If you get chain-stunned and killed, it’s probably going to be frustrating. Ok. That doesn’t make it OP. If anything, stun is one of the most counterable things in the game.

So I’ll continue to wait for someone to try harder at proving it’s OverPowered. To prove that it’s too powerful in the game and needs to be toned down because it’s crippling sPvP, PvE, or WvW.

Note: 1v1 roaming matches have absolutely no substantial impact on the WvW match itself.

Know how far I got into your post?

prove it without using WvW 40% food as the basis for the argument.

That’s how far it took me to figure out I shouldn’t take you seriously.

Mainly because While this food does make the warrior completely over the top probably, it doesn’t exist in SPvP, but at the same time the counter food to it also doesn’t exist…So it really does matter, However but reading that one line, I’ve determined that you think this game should be balancing squarely on SPvP and nothing else. I’m here to tell you, that is a very very ill thought out and poor line of thinking that will get your class gutted in the end.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

Mace/shield GS build = Overpowered

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Posted by: Xsorus.2507

Xsorus.2507

Going to chime in on this as well real quick, If your first answer to someone saying your build is overpowered is to point to another class that is considered vastly overpowered and say “Well they’re overpowered” then guess what, You’re overpowered.

This isn’t about Warriors no longer being free kills as you say, But maybe just maybe, Anet overbuffed certain aspects of your class recently in regards to how powerful it is, Just like the Necro..Which if you think about it, Is quite hilarious since they said themselves it wouldn’t take much to overpower both of those classes….Yet they still managed to do it.

Coming from someone primarily who plays a Ranger..Trust me when I say you mine as well just admit to being OPed and take the lumps, because the nerfs you’ll have coming to you will end up completely decimating your builds.

I’ve had my builds eat it constantly for the past few months…and i’m pretty much expecting to eat it some more next patch.

I personally don’t think the build is OP in WvW but that doesn’t mean it won’t get nerfed. The problem is people said rangers were OP in sPvP and almost every team carried one so they got nerfed. Same with D/D ele. Warriors are still considered bad in sPvP so i would expect more buffs to warrior then nerfs TBH.

Give it time.

I actually added some more onto the post up above, but it didn’t go through, so i’ll just add it here

They honestly took the warrior changes to far, just like they did with the Necro Changes.

A. Conditions on Warriors, Before it was the biggest weakness of the Warrior class, and they honestly did need help, Factor in all the changes they did though, and they took it to far, Factor in things like the Food present and Warriors are basically immune to conditions… Meaning its no longer a weakness (when it should be one)

B. Healing, Again something they improved far to much, the healing signet needed to be improved, but it should of been on the active heal side, Giving it 400+ HPS without a drop of healing power? That’s just silly.. Throw in Adrenal Heal which also is higher then most passive heals (like the rangers for example) without a drop of healing power and you start to get in the silly sustain levels without any gearing for it. I mean without any Healing Power a Warrior is already got better passive healing then a Ranger with full Healing Gear.

C. Anyone who thinks a 3.5 Second stun on a 7 second cooldown is fine (not even counting the other stuns) is out of their mind….I run the technobabble build, that’s a 5 second daze on a 45 second cooldown, and its incredibly powerful…. Its bloody silly sometimes, So to even pretend that a 7 second cooldown one that last almost as much and is a stun isn’t powerful is just silly…. I don’t care how great you are at dodging, you will eventually get stunned, Its only a matter of time, and if you run anything but full toughness gear, You’re dead..

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

(edited by Xsorus.2507)

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Posted by: killahmayne.9518

killahmayne.9518

I think what people are forgetting here is that this game isn’t balanced around 1v1, especially in WvW. Mace/Shield + Greatsword is a very strong 1v1 build, and maybe a decent small skirmish build, that is about it. Skull Crack only stuns ONE person for 3 seconds, in a bigger fight this is not even as close to as effective as in a 1v1 duel. Which again, this game isn’t balanced around.

This build has no range, little to no AoE, limited in-combat mobility. It is purely a burst build, if they don’t hit you in 130 range they can’t damage you. We have no teleports, no stealth, no protection, most of the time no vigor, easily telegraphed and predictable skills. We can be kited.

If people continuously use food as an excuse for a build being OP, then maybe (just possibly, maybe) its a problem with the food and not the build. And in my opinion, the foods that give +40% condition duration, -40% condition duration is a little bit much. Possibly toning it down to 20% would make it more in line with other foods.

What bothers me is just because somebody matches up badly against this type of build, they assume and call it OP.

Warriors match up very badly against Mesmers, are Mesmers OP? Before they might of been but not really anymore, but still a bad matchup. I got completely smoked by a Spirit Ranger on my condition-based warrior, are Spirit Rangers OP? An S/D thief killed a mesmer, are they OP? What people don’t realize or don’t want to realize is that it is a rock, paper, scissors type match up. One build might be effective against another but be completely crap against another. People just need to stop throwing fits because they can’t beat every single build with their one "super OP" build that destroys all.

Believe it or not, if you spec in condition duration on a condition heavy class. Conditions are a counter to this build. If you can manage to wait out Berserker’s Stance, chill, cripple and immobilize them, they won’t be able to touch you. This build typically does not carry any reliable condition removal. Which is why I run a condition based Warrior in WvW.

Guess what, for a very long time, every class was OP against a warrior.

I can see Healing Signet being nerfed by at least 50 HPS and the Mace Stun by at least half a second. Sad but ANet does cater to trolls who whine and complain more than actually bring up a decent point.

And again ...

http://wiki.guildwars2.com/wiki/Bowl_of_Roasted_Lotus_Root

This is your best friend against Warriors. IF you are still complaining about 2 second stuns which is what Skull Crack is reduced to with this food, then IDK what to say, maybe you should take a good look at your skill level and build. A 2 second stun is roughly equivalent to 50 blades (half 100 blades).

Its funny that people use food to justify nerfing a build when there is literally foods that can counter all sorts of builds.

I wonder how many of these trolls have actually tried to use this food against Mace Warriors. Or even use Melandru runes.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

(edited by killahmayne.9518)

Mace/shield GS build = Overpowered

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Posted by: Lighter.5631

Lighter.5631

I think what people are forgetting here is that this game isn’t balanced around 1v1, especially in WvW. Mace/Shield + Greatsword is a very strong 1v1 build, and maybe a decent small skirmish build, that is about it. Skull Crack only stuns ONE person for 3 seconds, in a bigger fight this is not even as close to as effective as in a 1v1 duel. Which again, this game isn’t balanced around.

This build has no range, little to no AoE, limited in-combat mobility. It is purely a burst build, if they don’t hit you in 130 range they can’t damage you. We have no teleports, no stealth, no protection, most of the time no vigor, easily telegraphed and predictable skills. We can be kited.

If people continuously use food as an excuse for a build being OP, then maybe (just possibly, maybe) its a problem with the food and not the build. And in my opinion, the foods that give +40% condition duration, -40% condition duration is a little bit much. Possibly toning it down to 20% would make it more in line with other foods.

What bothers me is just because somebody matches up badly against this type of build, they assume and call it OP.

Warriors match up very badly against Mesmers, are Mesmers OP? Before they might of been but not really anymore, but still a bad matchup. I got completely smoked by a Spirit Ranger on my condition-based warrior, are Spirit Rangers OP? An S/D thief killed a mesmer, are they OP? What people don’t realize or don’t want to realize is that it is a rock, paper, scissors type match up. One build might be effective against another but be completely crap against another. People just need to stop throwing fits because they can’t beat every single build with their one “super OP” build that destroys all.

Believe it or not, if you spec in condition duration on a condition heavy class. Conditions are a counter to this build. If you can manage to wait out Berserker’s Stance, chill, cripple and immobilize them, they won’t be able to touch you. This build typically does not carry any reliable condition removal. Which is why I run a condition based Warrior in WvW.

Guess what, for a very long time, every class was OP against a warrior.

I can see Healing Signet being nerfed by at least 50 HPS and the Mace Stun by at least half a second. Sad but ANet does cater to trolls who whine and complain more than actually bring up a decent point.

And again …

http://wiki.guildwars2.com/wiki/Bowl_of_Roasted_Lotus_Root

This is your best friend against Warriors. IF you are still complaining about 2 second stuns which is what Skull Crack is reduced to with this food, then IDK what to say, maybe you should take a good look at your skill level and build. A 2 second stun is roughly equivalent to 50 blades (half 100 blades).

Its funny that people use food to justify nerfing a build when there is literally foods that can counter all sorts of builds.

I wonder how many of these trolls have actually tried to use this food against Mace Warriors. Or even use Melandru runes.

well said, well said, my friend.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Know how far I got into your post?

prove it without using WvW 40% food as the basis for the argument.

That’s how far it took me to figure out I shouldn’t take you seriously.

Mainly because While this food does make the warrior completely over the top probably, it doesn’t exist in SPvP, but at the same time the counter food to it also doesn’t exist…So it really does matter, However but reading that one line, I’ve determined that you think this game should be balancing squarely on SPvP and nothing else. I’m here to tell you, that is a very very ill thought out and poor line of thinking that will get your class gutted in the end.

Then I’m going to go onto Necro forums and talk about how they’re imba because they can get 40% inc condi duration and fear me for 10+ seconds straight. Meanwhile, people have been linking the -40% stun duration food on these forums frequently (I think it’s mostly the same guy, kudos to you, guy).

These are sweeping, huge buffs that are supposed to help you potentially live through a large group scenario where condis are flying everywhere and a stun for 4 seconds could lead to a group training you. Reducing that stun to 2 seconds could mean your life. Increasing condis by 40% helps you wear down the zerg.

Unless they have -40% duration food.

Except there’s no +40% stun duration food, so it’s just stun duration right off the top.

Add Melandru runes, and even a 4 second stun is now about 1.8 seconds.

So what are we using for our balance metric? Foods you can counter or choose in such a way that hurts the stun-lock Warrior even more?

It’s a moot point. That’s why I’m so tired of it, and why I don’t care about it. I’ve heard so may 98% condi duration reduction complaints about Warriors, but you can just +40% duration and negate their food. So we’re back to square one.

So cut that out. It’s useless, time-wasting drivel. Let’s talk mechanics, or let’s not talk.

And if that’s all the further you got, then I’m glad you aren’t properly responding, because your response would probably be pretty narrow.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Glog.4275

Glog.4275

M/S & GS is new thing to the current meta, and people are freaking out because they have to adjust to a warrior who can fight back. Its frickin hilarious.

Mesmers can cripple and immobilized you every 12-15 seconds (more so if their phants are active), they can also daze. Thieves can daze you every second with a sword, and they can escape nearly anything not to mention quickly burst you down. Guardians are like full on tanks, or they can knock your rear end to the ground more times then you can switch on stability. Dont get me started in engis. Well list goes on.

Yeah you people should worry going up against a warior just as I think twice about going up agaisnt thieves, mesmers and skilled engineers.

Stop the moaning and adjust your playstyle.

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Posted by: corruption.7425

corruption.7425

This is pathetic, as soon as some looses a 1v1 to some class they start yelling every where
omgz so op plis nurf plissss, I mean it has high stuns, and an amaizing burst, does it have teleportations? Long range skills? Long range dmg? This build is easily countered, if you actualy try learning your class I’m sure you’ll find a way to beat this build lol. For god’s love stop yelling op op plis nerf at anything that unpleases you.

(edited by corruption.7425)

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Posted by: Ashanor.5319

Ashanor.5319

The funny thing is you don’t really see any complaints anywhere but on our forum. I think they are basically afraid to post it in the PvP forums because they know they will be laughed out. Here they can just be like “kitten u r warz, admit op now lawl” but there they will have the entire PvP community (minus a few that agree with them) laughing at them.

Guess what guys, almost everything that has ever been nerfed in this game has been nerfed for tPvP. Guess what, nobody is using warrior in tPvP, still. The minute this game is balanced around a couple bad players whining on the forums is the minute a lot of people jump ship.

(edited by Ashanor.5319)

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

If the stun was a AoE stun, I could see this as being overpowered.

It is only a single target. This build is a 1v1 build.

1v1 doesn’t mean a kitten thing in WvW and you are delusional to think that you make much of a difference.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: oZii.2864

oZii.2864

There are way to many players finding this build of war OP ingame and accross the forums, this is equivalent to the number of players who complained about DD bunker eles. It will be seeing a nerf, it’s not the end of the world. At best it gets a longer cooldown or a shorter stun duration which it much requires. Not game breaking for warriors.

Say to me, why are you ignoring all the facts and evidence that proves that this isnt OP.

Im going to tell you why, because all of you are kids that play the tactic of scream things and at the same time put your hands on your ears so you can not listen to the truth, while you continue with your tantrums.

Because the argument against this being OP is “use stability, stun break, dodge” As an ele my stability 90 sec cd for 8 secs of stability, my stun breakers, all 40+ sec cd. If i was to use all 3 in one build i’d be a failure. To dodge this depends on luck, it comes way to fast most of the time to see it coming. I did manage to dodge it the shield stun 5+ times in a duel recently because i have acceptional reflexes most of the time, you got about 1/8 a second to dodge it but no matter what i did as a scepter ele i did not have the damage to drop this war not even close and eventually his stuns got the better of me all defensive abilites on cd and i died.

This is just one example of how skill could not overcome spam.

The stun reminds me of throwing darts at a board, you keep doing it until you finally get lucky and land the hit then you basically win. I think either wars need to have sustain lowered or the stun cd increased. To me it’s pretty ridiculous. Also Even while i wasn’t stunned he did acceptionaly high damage with the mace and the GS

Oh and thats not even mentioning the mace stun which yes did hit me a few times and of course i had to use my cds for that but its when both hit you that you just have to kind of give up and eventually both will hit you.

Umm you are a Scepter elementalist. Scepter elementalist is not a very good dueling build. If your super glass like many Ele’s I see running around now its all about 2 strong burst rotations and if those don’t work then its a loss.

A Scepter/Dagger ele is a burst weapon you don’t have enough sustained damage to kill a warrior. The highest dps skill is lightning whip not scepter auto attack from air.

With a block and endure pain on top of healing signet I would find it hard to believe you beat a decent warrior. Warriors vs D/D ele’s is a pretty even fight scepter is not as good at dueling as D/D.

S/D fresh air build or just any S/D build just isn’t that good in duels vs a Warrior. You might be able to win the first match and surprise them with a lightning flash, updraft air 1,2,3 combo as long as endure pain is off cd it really shouldn’t kill a a warrior then you really don’t have anything left in S/D.

This is all with out the warrior even having a mace at all.

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Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
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Posted by: Fenrir.5493

Fenrir.5493

There are way to many players finding this build of war OP ingame and accross the forums, this is equivalent to the number of players who complained about DD bunker eles. It will be seeing a nerf, it’s not the end of the world. At best it gets a longer cooldown or a shorter stun duration which it much requires. Not game breaking for warriors.

Say to me, why are you ignoring all the facts and evidence that proves that this isnt OP.

Im going to tell you why, because all of you are kids that play the tactic of scream things and at the same time put your hands on your ears so you can not listen to the truth, while you continue with your tantrums.

Because the argument against this being OP is “use stability, stun break, dodge” As an ele my stability 90 sec cd for 8 secs of stability, my stun breakers, all 40+ sec cd. If i was to use all 3 in one build i’d be a failure. To dodge this depends on luck, it comes way to fast most of the time to see it coming. I did manage to dodge it the shield stun 5+ times in a duel recently because i have acceptional reflexes most of the time, you got about 1/8 a second to dodge it but no matter what i did as a scepter ele i did not have the damage to drop this war not even close and eventually his stuns got the better of me all defensive abilites on cd and i died.

This is just one example of how skill could not overcome spam.

The stun reminds me of throwing darts at a board, you keep doing it until you finally get lucky and land the hit then you basically win. I think either wars need to have sustain lowered or the stun cd increased. To me it’s pretty ridiculous. Also Even while i wasn’t stunned he did acceptionaly high damage with the mace and the GS

Oh and thats not even mentioning the mace stun which yes did hit me a few times and of course i had to use my cds for that but its when both hit you that you just have to kind of give up and eventually both will hit you.

You expect to win just because you want so?, you need to spec for it if you want to gain defense against stuns, elementalist have stability EACH TIME YOU GO TO EARTH, you have to spec for it but you should try it, instead of going full glass cannon and not expect you to die to a burst…

You have protection each time you gain an aura and each time you go to EARTH AGAIN… , you can blind and stun the warrior aswell, you have even more sustain as an elementalist, IF YOU SPEC FOR IT.

What did you expected going full glass cannon?, you expected to tank burst just because you are an elementalist?… your logic its funny, you want to win to a spec just for the sake of it and not, you dont want to spec your build correctly to survive this build, you are not suppoused to outplay a build just because you want to, if you want to do that you need to earn it by making a build for it.

Any class can do very high damage to a glass canon you dont need to have a lot of power to do so, if you are dying because of this then its your fault for going glass and not have the propper skill lvl to play like that, maybe you should return to bunkering.

Oh and this part of the quote tells me exactly that yoo dont have any idea or are lying terrible, ITS HILARIOUS:

“Oh and thats not even mentioning the mace stun which yes did hit me a few times and of course i had to use my cds for that but its when """both hit you that you just have to kind of give up and eventually both will hit you""""."

both?………… BOTH?? so now we have 2 stun in the mace!!!

I think this guy was fighting a warrior with two maces main hand just like the other guy that was fighting with a warrior with a mace and a sword main hand, longbow and GS second set…. NOW THATS OP.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

You are wrong, TheGuy. You are just another one of the few that have been spamming our forums for the last few days. Even dodge is a hard counter to this build, and if you got vigor you got dodges to spare! All you have to do is avoid skull crack, and even if you happen to eat one, there are stun breaks and stability. This isn’t even counting blocks, aegis, knock backs, knock downs, cripples, chills or even protection. Also, unless you are glass, even if you do happen to get caught in a skull crack and eat a full HB, it isn’t going to hurt that bad. Especially if the war is using soldiers like they should be in this build. If not, they are going to be pretty squishy.

What I really do not get is why is the community that has always been number one at really getting class balance so blind right now? Do you really want your easy wins that bad? Then you should have gone over to thief months ago.

Where are all those pro M/Sh GS warriors in the tournament? Don’t see any huh? Hmm. They got to be there, so overpowered and all right? The only blind one here is you. You play these other classes and think that gives you some superior perspective to all of us when in reality all it has done to you in make you not look at things objectively. This is nothing more than a nerf witch hunt. I know exactly why you want it nerfed too. You don’t want to be forced into using stunbreaks and timing your dodges better. You want to continue using your “pew pew” builds and pretending the game never changes.

Who’s been posting on these forums longer, me or you?

oh and
http://intothemists.com/articles/spvp/tournament-comp-roles-guide/

Wait, next you will say that itm isn’t a good site for gw2 pvp huh?

What do you think that proves? Whether a guide says it is alright or not, nobody who is trying to win the current tournament is running warrior last I checked. lol

I have been on these forums and other forums (such as GW2guru forums) since release, may want to try a little harder. I also exclusively played warrior in beta and have mostly played warrior and thief since release. You still didn’t post what I asked for, probably because it will show the truth.

Has anyone else noticed it is the same 5 guys in every one of these warrior nerf threads? So ridiculous.

I will post whatever you want, right after you show me the quote where I called warriors OP in this thread.

The difference between the two of us is that at first I did not role a thief to be OP. I played a warrior, we had issues. I didn’t care, I liked the class. So I played it. I don’t really have a main, it’s like asking me what my main is in LoL. I play whatever champ fits the role I need at the time. That includes will it do the job well, and will it counter the enemy champion, how well does it my team synergy. I play different classes, and I would suggest you do the same.

Now you’ve claimed multiple times that I’ve said warriors are OP. Please let your next post to me be that quote.

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Posted by: Puandro.3245

Puandro.3245

Going to chime in on this as well real quick, If your first answer to someone saying your build is overpowered is to point to another class that is considered vastly overpowered and say “Well they’re overpowered” then guess what, You’re overpowered.

This isn’t about Warriors no longer being free kills as you say, But maybe just maybe, Anet overbuffed certain aspects of your class recently in regards to how powerful it is, Just like the Necro..Which if you think about it, Is quite hilarious since they said themselves it wouldn’t take much to overpower both of those classes….Yet they still managed to do it.

Coming from someone primarily who plays a Ranger..Trust me when I say you mine as well just admit to being OPed and take the lumps, because the nerfs you’ll have coming to you will end up completely decimating your builds.

I’ve had my builds eat it constantly for the past few months…and i’m pretty much expecting to eat it some more next patch.

I personally don’t think the build is OP in WvW but that doesn’t mean it won’t get nerfed. The problem is people said rangers were OP in sPvP and almost every team carried one so they got nerfed. Same with D/D ele. Warriors are still considered bad in sPvP so i would expect more buffs to warrior then nerfs TBH.

Give it time.

I actually added some more onto the post up above, but it didn’t go through, so i’ll just add it here

They honestly took the warrior changes to far, just like they did with the Necro Changes.

A. Conditions on Warriors, Before it was the biggest weakness of the Warrior class, and they honestly did need help, Factor in all the changes they did though, and they took it to far, Factor in things like the Food present and Warriors are basically immune to conditions… Meaning its no longer a weakness (when it should be one)

B. Healing, Again something they improved far to much, the healing signet needed to be improved, but it should of been on the active heal side, Giving it 400+ HPS without a drop of healing power? That’s just silly.. Throw in Adrenal Heal which also is higher then most passive heals (like the rangers for example) without a drop of healing power and you start to get in the silly sustain levels without any gearing for it. I mean without any Healing Power a Warrior is already got better passive healing then a Ranger with full Healing Gear.

C. Anyone who thinks a 3.5 Second stun on a 7 second cooldown is fine (not even counting the other stuns) is out of their mind….I run the technobabble build, that’s a 5 second daze on a 45 second cooldown, and its incredibly powerful…. Its bloody silly sometimes, So to even pretend that a 7 second cooldown one that last almost as much and is a stun isn’t powerful is just silly…. I don’t care how great you are at dodging, you will eventually get stunned, Its only a matter of time, and if you run anything but full toughness gear, You’re dead..

Ill agree condition reduction on a warrior is fine when people aren’t able to build for 100% condition duration to all conditions.

Passive regen on warriors is higher than rangers but they can’t activate their active. I already did the math and with the same heal power Rangers using Troll Unguent have higher burst healing but when its down its lower, overall at the end rangers edge out a bit more than warrior. Basically warriors with the signet are weak to burst and ranger have a 15 sec window where they can be weak to burst.

Every class can build for -65% reduction to all conditions.
Ele/Engi/War can build for 98% reduction to Chill/Imob/Cripple. Except Warrior pretty much needs it to be viable unlike the other 2.

I don’t feel the stun is too much, you NEED GS to do damage in the stun, Rangers are a whole different beast on their stun mechanic gaining a damage increase when they interrupt.

You could claim im biased but warrior isn’t the only class i roam in WvW in.

Lastly this build is good in small fights (5 or less) and i don’t ever see Anetnet nerfing for that very reason. Also Anet has yet to nerf something in WvW to a worse state than in sPvP and with Warriors only getting more buffs from here on i don’t see them doing it.

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

If you don’t want to take my warning seriously, that’s your problem.

That’s why necromancers managed to avoid it for the most part. Instead of screaming “but we are fine”, they had good discussions about the issues at hand.

Instead of even listening to the people here that play warriors that want to have a good discussion it’s become a series of personal attacks. Just look at the above. It went from me saying that healing signet got over buffed, and that something was off with the build to me apparently saying “warriors are OP”.

In the end I’m just going to drop it. If warriors get nerfed, that’s fine I will still play mine. If they don’t, that’s fine too. Every good player here knows you don’t always run with the same weapon for everything. You pick the right tool for what you need to do. I feel the same way about characters. It’s probably why all of mine look alike.

Ill agree condition reduction on a warrior is fine when people aren’t able to build for 100% condition duration to all conditions.

Passive regen on warriors is higher than rangers but they can’t activate their active. I already did the math and with the same heal power Rangers using Troll Unguent have higher burst healing but when its down its lower, overall at the end rangers edge out a bit more than warrior. Basically warriors with the signet are weak to burst and ranger have a 15 sec window where they can be weak to burst.

Every class can build for -65% reduction to all conditions.
Ele/Engi/War can build for 98% reduction to Chill/Imob/Cripple. Except Warrior pretty much needs it to be viable unlike the other 2.

I don’t feel the stun is too much, you NEED GS to do damage in the stun, Rangers are a whole different beast on their stun mechanic gaining a damage increase when they interrupt.

You could claim im biased but warrior isn’t the only class i roam in WvW in.

Lastly this build is good in small fights (5 or less) and i don’t ever see Anetnet nerfing for that very reason. Also Anet has yet to nerf something in WvW to a worse state than in sPvP and with Warriors only getting more buffs from here on i don’t see them doing it.

Can I just say that I think most of you are saying something similar. Instead of looking at something and going “well we need to be that strong”, why not say “why do we need to be that strong?”.

Right now I think the problem in GW2 is that warriors in melee suffer because crowd control has slowly grown in strength over time. This heavily punishes melee classes, and in order to compensate you have to give them additional power + ways to lessen that weakness.

It then becomes an arms race though. More CC to control the melee, means they need more compensation or else people just switch to all ranged (pretty much what has happened). It’s just a series of issues, because CC isn’t properly balanced.

Take the people complaining about the stun. What if instead of complaining about the warrior stun they just said that CC in general is too strong. You would probably agree.

Of course this would all be if we could actually have a real discussion instead of the current personal attacks.

(edited by GSSBlunaspike.4153)

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Posted by: Daecollo.9578

Daecollo.9578

This is an amazing picture someone made of the current OP warrior.

Attachments:

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https://twitter.com/TalathionEQ2

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Posted by: Sil.4560

Sil.4560

rofl, I also hold a rifle in my teeth with an axe strapped to my chest though.

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Posted by: Daecollo.9578

Daecollo.9578

rofl, I also hold a rifle in my teeth with an axe strapped to my chest though.

Yes, double skull crack eviserate kill shots.

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Posted by: Sil.4560

Sil.4560

Yeah, I love shooting noobs with my axemace projectiles from 1,500 range. No cooldown either and it cures conditions and regenerates at least 700 HP/s.

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Posted by: Fenrir.5493

Fenrir.5493

Introducing the new greatsword for warriors, now hundred blades(now hundred bullets) gets some range:

Attachments:

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Posted by: Sil.4560

Sil.4560

If they shoot harpoon guns, I’ll take eight. One for each hand. You read that right.

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Posted by: Velron.3729

Velron.3729

This is an amazing picture someone made of the current OP warrior.

HAHAHAHAHAHA, awesome!

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Posted by: Puandro.3245

Puandro.3245

If you don’t want to take my warning seriously, that’s your problem.

That’s why necromancers managed to avoid it for the most part. Instead of screaming “but we are fine”, they had good discussions about the issues at hand.

Instead of even listening to the people here that play warriors that want to have a good discussion it’s become a series of personal attacks. Just look at the above. It went from me saying that healing signet got over buffed, and that something was off with the build to me apparently saying “warriors are OP”.

In the end I’m just going to drop it. If warriors get nerfed, that’s fine I will still play mine. If they don’t, that’s fine too. Every good player here knows you don’t always run with the same weapon for everything. You pick the right tool for what you need to do. I feel the same way about characters. It’s probably why all of mine look alike.

Ill agree condition reduction on a warrior is fine when people aren’t able to build for 100% condition duration to all conditions.

Passive regen on warriors is higher than rangers but they can’t activate their active. I already did the math and with the same heal power Rangers using Troll Unguent have higher burst healing but when its down its lower, overall at the end rangers edge out a bit more than warrior. Basically warriors with the signet are weak to burst and ranger have a 15 sec window where they can be weak to burst.

Every class can build for -65% reduction to all conditions.
Ele/Engi/War can build for 98% reduction to Chill/Imob/Cripple. Except Warrior pretty much needs it to be viable unlike the other 2.

I don’t feel the stun is too much, you NEED GS to do damage in the stun, Rangers are a whole different beast on their stun mechanic gaining a damage increase when they interrupt.

You could claim im biased but warrior isn’t the only class i roam in WvW in.

Lastly this build is good in small fights (5 or less) and i don’t ever see Anetnet nerfing for that very reason. Also Anet has yet to nerf something in WvW to a worse state than in sPvP and with Warriors only getting more buffs from here on i don’t see them doing it.

Can I just say that I think most of you are saying something similar. Instead of looking at something and going “well we need to be that strong”, why not say “why do we need to be that strong?”.

Right now I think the problem in GW2 is that warriors in melee suffer because crowd control has slowly grown in strength over time. This heavily punishes melee classes, and in order to compensate you have to give them additional power + ways to lessen that weakness.

It then becomes an arms race though. More CC to control the melee, means they need more compensation or else people just switch to all ranged (pretty much what has happened). It’s just a series of issues, because CC isn’t properly balanced.

Take the people complaining about the stun. What if instead of complaining about the warrior stun they just said that CC in general is too strong. You would probably agree.

Of course this would all be if we could actually have a real discussion instead of the current personal attacks.

Im all for removing Condition duration/reduction food in WvW. It’s too strong. Also condition duration weapons. After the patch that boosted conditions for many classes you either run condition reduction to avoid getting kitten d and then you have to run condition duration to be able to CC those running condition reduction. Its a horrible cycle.

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Posted by: Daecollo.9578

Daecollo.9578

Skull Crack isn’t good enough….
Throw your mace at your foe piercing foes, Stunning your foe with a skull crack. Effect increases with adrenaline level. When the mace hits your foe, it has a chance to stun all enemies near your foe and force them to make a post confirming how overpowered it is on the forums.
Damage: 999
Level 1 stun: 3 s
Level 2 stun: 6 s
Level 3 stun: 9 s
Blind Immunity: 3 s
Enemy: Immunity to Stunbreak: 5 s
Range: 1500

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

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Posted by: killahmayne.9518

killahmayne.9518

Skull Crack isn’t good enough….
Throw your mace at your foe, Stunning your foe with a skull crack. Effect increases with adrenaline level.
Damage: 999
Level 1 stun: 3 s
Level 2 stun: 6 s
Level 3 stun: 9 s
Range: 1500

you forgot the it has an AoE radius of 600 and is unblockable.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Berengar.6951

Berengar.6951

Skull Crack isn’t good enough….
Throw your mace at your foe, Stunning your foe with a skull crack. Effect increases with adrenaline level.
Damage: 999
Level 1 stun: 3 s
Level 2 stun: 6 s
Level 3 stun: 9 s
Range: 1500

you forgot the it has an AoE radius of 600 and is unblockable.

and is unaffected by blind

Engineer, Thief, Mesmer, Elementalist, Guardian,Warrior, Necro
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz

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Posted by: Puandro.3245

Puandro.3245

Skull Crack isn’t good enough….
Throw your mace at your foe, Stunning your foe with a skull crack. Effect increases with adrenaline level.
Damage: 999
Level 1 stun: 3 s
Level 2 stun: 6 s
Level 3 stun: 9 s
Range: 1500

you forgot the it has an AoE radius of 600 and is unblockable.

and is unaffected by blind

Pierces by default, grants 1 bar of adrenaline per target hit, adrenaline gain happens after adrenaline is used.

GW2 Videos WvW Ele/Thief/Mesmer/Ranger/Warrior PvP Videos
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild

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Posted by: LightningBlaze.4913

LightningBlaze.4913

It seems the build has spread so much right after I made this thread https://forum-en.gw2archive.eu/forum/professions/warrior/In-search-of-the-first-skillful-warrior-I-met/first that now many players think it is op.

Just like The Guy (one of the posters on that thread) stated “seems to have caught on like hotcakes kinda like DD ele back in the day”. I would say during my first encounter with this build against Paundro I found it very challenging to counter until I got more practice with other warriors using the same build and playstyle then it became easy. I admit it is still a very intimating build if I am caught off guard with my utilities on cd or outnumbered lol.

Heidia- The elementalist is the #1 most OP profession in this game since beta!

(edited by LightningBlaze.4913)

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Posted by: Daecollo.9578

Daecollo.9578

It will probably get nerfed the 6th and we will remain the worst pvp class in game.

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Im all for removing Condition duration/reduction food in WvW. It’s too strong. Also condition duration weapons. After the patch that boosted conditions for many classes you either run condition reduction to avoid getting kitten d and then you have to run condition duration to be able to CC those running condition reduction. Its a horrible cycle.

Pretty much this. It’s just become an arms race, and at this rate something has to give.

If you look at the things people are complaining about in this build, it’s either the CC or the sustain. I don’t think either needs to be nerfed, just some traits changed to make it so there is counter play available. Just my opinion of course. I’m just happy to see actual discussion in this thread instead of personal attacks.

It will probably get nerfed the 6th and we will remain the worst pvp class in game.

Believe it or not that’s what some of us want to avoid. The way to do that is by suggesting changes that can be made without a direct nerf. Changes to traits by moving them up or down a tree for example. Say they made the stun on skull crack only 2.5 seconds. Now further imagine that they made a gm trait that said “chance to crit against stunned opponents is increased by 50%, stun duration is increased by 50%”. There now you have what is available right now, but it requires more specialization in order to achieve. So that the player has to choose to really go into a tree in order to get those results. Btw I’m not saying that’s a perfect fix, I’m just throwing it out there as an idea of what I think most reasonable people are talking about. I hope no one is just asking for a flat nerf, because not only is that not needed it also makes no sense.

(edited by GSSBlunaspike.4153)

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Posted by: Ashanor.5319

Ashanor.5319

It seems the build has spread so much right after I made this thread https://forum-en.gw2archive.eu/forum/professions/warrior/In-search-of-the-first-skillful-warrior-I-met/first that now many players think it is op.

Just like The Guy (one of the posters on that thread) stated “seems to have caught on like hotcakes kinda like DD ele back in the day”. I would say during my first encounter with this build against Paundro I found it very challenging to counter until I got more practice with other warriors using the same build and playstyle. I admit it is still a very intimating build if I am caught off guard with my utilities off cd or outnumbered lol.

A lot of warriors were experimenting with different M/Sh builds as soon as the June 25th patch hit. I know I tried S/M, S/Sh, S/A, GS and H. I messed around with builds for about a week before settling on M/Sh GS as my favorite of the bunch. I really wouldn’t give credit for a build being popular to a thread that didn’t even go over two pages. No offense or anything.

The popularity is due to the fact that warriors have got buffs recently which brought back more players to the class, as well as the fact that there really aren’t many viable choices. Moving the adept critical and damage traits to the top of their lines really killed a lot of builds. Don’t even bother mentioning the axe chain damage nerf, since so much of the damage was moved the the third strike making it easy to dodge the majority of the damage. Point is, there are a whole lot of factors that are making M/Sh builds popular, and if you are using M/Sh the logical choice of a secondary weapon is one that gives you mobility and decent damage that can be used during the stun. What are warrior choices for weapons that give mobility? Not many of them. What do we got? GS, Sw, and H (if you count Earthshaker). Sword and Hammer aren’t bad, but GS has better synergy with hoelbrak runes and the might stacking on GS crits, which makes it my preferred choice.

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Posted by: Fenrir.5493

Fenrir.5493

Skull Crack isn’t good enough….
Throw your mace at your foe, Stunning your foe with a skull crack. Effect increases with adrenaline level.
Damage: 999
Level 1 stun: 3 s
Level 2 stun: 6 s
Level 3 stun: 9 s
Range: 1500

you forgot the it has an AoE radius of 600 and is unblockable.

and is unaffected by blind

Pierces by default, grants 1 bar of adrenaline per target hit, adrenaline gain happens after adrenaline is used.

Explodes rainbow arrows on hit just to assure that the skill looks cheese enough.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

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Posted by: LightningBlaze.4913

LightningBlaze.4913

It seems the build has spread so much right after I made this thread https://forum-en.gw2archive.eu/forum/professions/warrior/In-search-of-the-first-skillful-warrior-I-met/first that now many players think it is op.

Just like The Guy (one of the posters on that thread) stated “seems to have caught on like hotcakes kinda like DD ele back in the day”. I would say during my first encounter with this build against Paundro I found it very challenging to counter until I got more practice with other warriors using the same build and playstyle. I admit it is still a very intimating build if I am caught off guard with my utilities off cd or outnumbered lol.

A lot of warriors were experimenting with different M/Sh builds as soon as the June 25th patch hit. I know I tried S/M, S/Sh, S/A, GS and H. I messed around with builds for about a week before settling on M/Sh GS as my favorite of the bunch. I really wouldn’t give credit for a build being popular to a thread that didn’t even go over two pages. No offense or anything.

The popularity is due to the fact that warriors have got buffs recently which brought back more players to the class, as well as the fact that there really aren’t many viable choices. Moving the adept critical and damage traits to the top of their lines really killed a lot of builds. Don’t even bother mentioning the axe chain damage nerf, since so much of the damage was moved the the third strike making it easy to dodge the majority of the damage. Point is, there are a whole lot of factors that are making M/Sh builds popular, and if you are using M/Sh the logical choice of a secondary weapon is one that gives you mobility and decent damage that can be used during the stun. What are warrior choices for weapons that give mobility? Not many of them. What do we got? GS, Sw, and H (if you count Earthshaker). Sword and Hammer aren’t bad, but GS has better synergy with hoelbrak runes and the might stacking on GS crits, which makes it my preferred choice.

Yea ,I didn’t mean to give full credit to the thread for the entire uprising popularity of the build. I meant that after the date of that thread, the spread of such build became noticeable at least in Tier 1 WvW. I also agree that warriors still need buff to be great in pvp settings.

Heidia- The elementalist is the #1 most OP profession in this game since beta!

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Posted by: Kukchi.6173

Kukchi.6173

Still this thread is going? Cmon stop responding to Hunter…. he is a troll and doesn’t use stability, blind or any of his stun breakers.

Human thief lvl 80 pistol dagger pistol sword cheese extreme.
Anet fix thief plz its boring now :(

(edited by Kukchi.6173)

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Posted by: Daecollo.9578

Daecollo.9578

Skull Crack isn’t good enough….
Throw your mace at your foe piercing foes, Stunning your foe with a skull crack. Effect increases with adrenaline level. When the mace hits your foe, it has a chance to stun all enemies near your foe and force them to make a post confirming how overpowered it is on the forums.
Damage: 999
Level 1 stun: 3 s
Level 2 stun: 6 s
Level 3 stun: 9 s
Blind Immunity: 3 s
Enemy: Immunity to Stunbreak: 5 s
Range: 1500

Fixed.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Kukchi.6173

Kukchi.6173

Skull Crack isn’t good enough….
Throw your mace at your foe piercing foes, Stunning your foe with a skull crack. Effect increases with adrenaline level. When the mace hits your foe, it has a chance to stun all enemies near your foe and force them to make a post confirming how overpowered it is on the forums.
Damage: 999
Level 1 stun: 3 s
Level 2 stun: 6 s
Level 3 stun: 9 s
Blind Immunity: 3 s
Strips all the enemys weapons and armor
Enemy: Immunity to Stunbreak: 5 s
Range: 1500

Fixed.

re fixed

Human thief lvl 80 pistol dagger pistol sword cheese extreme.
Anet fix thief plz its boring now :(

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Posted by: DanH.5879

DanH.5879

Let me start by saying i have 5 lvl 80s, a warrior included and over 8.5k achi points so i have been around.

During all my time in WvW and sPVP i have yet to see a more overpowered build than this.

Skull crack with sigil of paralysis gives 3.75 sec stun which can be followed by a 100b which has a total channel time of 3.30 sec. This usually results in death unless you use a stunbreaker. Thats nice and all except for the fact this combo can be repeated EVERY 7.5 SECONDS due to burst mastery. IN addition, due to fast hands weapon swap = 5 sec cooldown as well as gives adren.

Let me repeat it: You can perform a 3.75 sec stun due to skull crack —> 100b EVERY 7.5 Seconds. I am repeating this before some “pro” warrior comes to tell me to bring stun breakers. I have tried to go against this build with various builds on D/D ele, thief, guard and mis each bringing from 1-3 stun breakers and eventually you run out of em, At this point, you die.

Also, you can add in a shield stun which ADDS into stun duration. It can also help to land a skull crack due to the mobility it provides.

Last but not least, HEALING SIGNET IS EXTREMELY OP. 400 Hp/sec in addition to regen based on adrenaline (2nd minor trait in defense line) makes for quite a ridiculous regen which is unconditional and can be further enhanced by regeneration.

Now, have come flocking in here trying to defend your OP build. I will not be replying this thread because i know most of you have been longing for a buff for so long and now that you finally go it, you wanna clench to it, but at least show some objectivity in your responses

The build i am talking about is this: https://forum-en.gw2archive.eu/forum/professions/warrior/Skull-Cracker-V-3-0-The-Counter-Meta

Might as well make it popular so they “adjust” it sooner than later

you have no shame, wvw thief ?

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Posted by: JoakimFA.4713

JoakimFA.4713

Introducing the new greatsword for warriors, now hundred blades(now hundred bullets) gets some range:

If they add a Gunblades into the game,. I’d pass out from happiness.

Yoshioka [YUI] | Sea of Sorrows | Human Warrior. And a good looking one at that.
My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)

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Posted by: Derps.7421

Derps.7421

“Unlike hammer which has its CC strongly telegraphed allowing for strong counter play using dodge his build has less animation time making the skull crack hard to spot. Also due to the fact that there are 2 ranged blocks on the Mace/Shield weapon set it makes the keeping ranged DPs up hard to sustain.”

My offset is Mace/Shield. And I use it to set up hammer cc.

Which means what?

That if the problem about Mace/shield + GS build is being unreadable because of mace, that is also my problem.

A little common sense is all it takes to read the mace stun is inc. I’m not going to respond to TheGuy. Seems he just loads his posts up full of rambling and nonsense and if anyone doesn’t feel like wading through the drivel and pointing out everything that is wrong, he automatically assumes he is right.

Look kid I get it. You don’t like the fact that your OP build is being pointed out as OP. You do not like the reasoning. This is no different than the quickness bull charge-> 100b complaint except if you miss the stun here you have quite a few defensive option a low CD on it and your is build tanky enough to wait on it. I get the new toy please do not break it argument, but there is no skill in playing this build. It is a stun lock cheese build that is getting the same defense every bullkitten no skill build has gotten in this game from the beginning. This is not new. The complaints will pile up. Eventually It will get nerfed.

It should be obvious to you all that once you see one build on one class start to dominate the meta that there is something wrong.

On another note exaggerating the abilities of other classes is not a defense. While I know the counters I know that just because there is a counter does not mean a build is not OP. You also all need to learn the difference between a stun break and stability. Also recognize that access to these skills often do not fit into most builds. The only class with strong access to both at the same time is actually warrior. recent changes to where the stun breaks are on other classes has actually buffed this build further.

Just because you want to have 3 damage utilities doesnt make this build op at all. This build is extremely predicable and the stuns are extremely easy to dodge. If you are having trouble you must not be that great at thief

Dr. Professor Evil – Engi
Stunned Girls Can’t Say No <Hawt>

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Posted by: HatSimulator.9362

HatSimulator.9362

Now that (almost) every warrior is using this build, and the fact that warriors are the most played class, I and many other people on the forums in different professions have had to make builds just to find how to counter all these stuns.
I’m not saying stunlock, unlimited healing warriors are OP but when every single class has to change traits and runes just to counter one class, it becomes OP.
(not replying to anything replying to this post, warriors are impossible to argue with)

Gates of Madness [DUI]
Main Warrior | Every other class at 80
I only play WvW

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Posted by: Kukchi.6173

Kukchi.6173

Now that (almost) every warrior is using this build, and the fact that warriors are the most played class, I and many other people on the forums in different professions have had to make builds just to find how to counter all these stuns.
I’m not saying stunlock, unlimited healing warriors are OP but when every single class has to change traits and runes just to counter one class, it becomes OP.
(not replying to anything replying to this post, warriors are impossible to argue with)

im pretty sure there are more thieves and mesmers than warriors. How do u think us warriors feel dealing with conditions? Especially from necros….. stop whinning and learn to change your utilities….

Human thief lvl 80 pistol dagger pistol sword cheese extreme.
Anet fix thief plz its boring now :(