Issues with character art, weapons, or armor?

Issues with character art, weapons, or armor?

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Posted by: makra zu.2780

makra zu.2780

Human
Female
Warrior (and probably guardian)

chest: guild heavy armor
Legs: WvW invaders armor (I’m using the knights version)

The chest plate and the legs don’t connect, leaving a gap where you can see through your character

On the hero panel it is kind of hard to see but it is very easy to see in the character selection

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Posted by: sarcasmosaur.8720

sarcasmosaur.8720

Race, Sex, Class: Male Norn Guardian, with the thick-waisted/“fat” physique.
Issue: Gladiator boots clip through the calf in the back when equipped with the karma Pitfighter leggings. The same issue occurs when previewing PvP skins in Heart of the Mists.

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Posted by: Vagrant.9105

Vagrant.9105

Male
Sylvari
Engineer

The pistols are too far away from the body when not in combat. They clip with the hands and makes the pistols look like they are levitating when you move.
Could you shorten the distance?

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Posted by: twnoble.3976

twnoble.3976

-Norn
-Male
-Guardian

Pit Fighter’s Leggings (and some others)

Hi guys, I’ve noticed this issue on my character with a couple of different leg items where, for some reason, the armour doesn’t appear to be skinned to the ‘dynamic rig’ and wont conform along with the legs when I stand on uneven ground. As you can see in the screenshots, whilst running and jumping it’s fine, like I say, its just that dynamic standing animation when one leg gets lifted up that causes the problem…

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Posted by: Evilbeavers.3964

Evilbeavers.3964

Ghostly Bow glow effect is still disappearing when the bow is shot. This bug is not class nor race specific. It is apparent on all classes and races. A screenshot is not necessary as this is a known bug since the release of Guild Wars 2.

This is just a reminder.

This still. Just bought it yesterday and was highly disappointed with the lack of effects.

Kiblet – War Nubs – [NUB]
Terribad Ranger
Stormbluff Isle

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Posted by: ambra.9283

ambra.9283

Asura female elementalist

Items from top to bottom: svanir light helm, genius light shoulders, savant coat, radiant vambraces, whispers leggings, whispers shoes

Issues:
-the radiant vambraces have no particle effect when combined the savant coat and I can tell the issue is not related to my medium settings because I see the particle effect for any other player just fine

-there is no way to show any shoulder while wearing the savant coat: I understand this may lead to tons of clipping issues, but this is basically a piece of armor that is made invisible (and you still have to buy the shoulders if you care about the achievement for the complete set). Why does this happen? Cant you at least show a left shoulder? Or make a proper set piece?

-various clipping issues with the legs and between right hand/savant chest piece but no big deal

-the neck of my character often disappears when I run and the head seems directly attached and inserted in the upper chest: everything goes back to normal as soon as I stop running. Apparently this is a known issue so I didnt bother taking a screenshot; just pointing out it still happens and its really silly.

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Posted by: Jax.5106

Jax.5106

Issue related to the Heritage Masque light armor skin that can be acquired from the Hall of Monuments.

My character is a female human necromancer.

There are some clipping problems on the character’s forehead, see screenshot:

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Posted by: Art Rock.5087

Art Rock.5087

Dark Armor helm glow.

Human
Female
Guardian

I wear Dark Armor set.
All parts were transmuted and painted in the same color.
Helm begins glow in dark terrains.
I tried different pieces (sharing this skin) and colors with same result.

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Posted by: Zedd.8239

Zedd.8239

Race: Human
Sex: Female
Class: Guardian

Armor set: Crafted Knight’s Draconic armor (level 80) transmuted to look like human tier 3 heavy armor in all 6 armor slots (Protector’s)

The new rare Metal Aquabreather of the Afflicted that drops from Tequatl the Sunless doesn’t display on my character. It doesn’t display when previewed or when actually worn. As shown in the attached screenshots, my guardian is clearly wearing the aquabreather and nothing is shown on her face when underwater. I’ve tried various armor combinations on my character (as well as showing/hiding my helm) and nothing gets this aquabreather to appear, which is quite disappointing given its unique look.

This seems to be race and possibly gender specific. It displays perfectly fine on my asuran characters, for example.

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Posted by: Sesoni.2083

Sesoni.2083

today’s patch was hoping it would of solved the problem with one of the legendarys well I was dead wrong.

Bolt has problem after/during a attack animation in which case it doubles itself inside of it or after attack swing and quick swap you’ll see it float in the air for about 3 seconds.

norn female guardian.

I’ve also seen other races have the same problem

Bolt also has an issue where when you walk/run you can see it glitching onto your feet like you’re wearing it as a ski… This is on top of the doubling up issue. Please fix these issues with Bolt. They really… and I mean really take away from one’s ability to take pride in their weapon when it’s graphics are so broken.

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Posted by: LtPope.6183

LtPope.6183

Species: Asura
Gender: Male
Class: Guardian
Item: Electromagnetic Helm (Asura Cultural Tier 3 Heavy Helm)
Issue: Item clips with the Asura ears.
Description:
I know my Asura has big ears, but it’s disappointing to spend 119g on this armor set only to see the ears clip through the helmet.

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Posted by: EthanLightheart.9168

EthanLightheart.9168

The nose pushes through the mask. That dot is permanently visible and grows even while moving. Please fix that. I paid money for it.

This bug is still not fixed, I found the source: It’s the marked parameter making the nose too high. But that isn’t intended, is it?

Attachments:

(edited by EthanLightheart.9168)

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Posted by: fantasyangel.6538

fantasyangel.6538

Race : Human
Gender : Female
Profession : Mesmer
Armor : Phoenix Light Armor ( Trading Post )
Clipping issue on the back

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Posted by: Gardan.5603

Gardan.5603

Duel Wielding Legendary Axe Frostfang

No effect occurs on off hand. Meanwhile if you duel wield 2 x daggers effect occurs.

Would like to also report that Frostfang is bugged on offhand in the armour panel!

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Posted by: Gardan.5603

Gardan.5603

Just to further show the bug in the Armour Panel

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Posted by: Ragie.4096

Ragie.4096

Race: Sylvari
Sex: Female
Profession: Necro
Armor Set: Inquest Vestments & Whispers Leggings
Description: The mid-belly has some seem stitch issues (lol) not sure how to put it. Anyways, thought I would point it out.

I also notice the same line with the Khilbron’s Coat, can post a picture if needed.

Attachments:

(edited by Ragie.4096)

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Posted by: Paulytnz.7619

Paulytnz.7619

Whatever you have done to fix the issues I had and make ghosts look like ghosts again thank you!

Since when did this business of being a hero become being a business?

Issues with character art, weapons, or armor?

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Posted by: Aether.7095

Aether.7095

Race: Sylvari
Sex: Male
Class: Guardian
Armor: Heritage Armor

Description: Issue introduced after some spring update (everything was fine before), was actually reported on this forum by other people also. Still present today (Oct. 1st). Hair clips through heritage warhelm and turns red. Doesn’t seem to happen with other head gear (tried two other ones from different armors and no issues).

First image: helmet hidden
Second image: wearing helmet, hair clipping through in red color.

Attachments:

Guild Wars since 2005.
Member of Silver Sunshine.

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Posted by: Predator.1398

Predator.1398

Race: Human
Sex: Male
Class: Warrior
Armor: Heritage shoulders (heavy)
Issue: Since Feb 26 patch size of the Heritage heavy shoulders (HoM reward) was dramatically increased for incomprehensible reason. Now it looks really ugly and results in clipping issue with all two-handed weapons.
Please revert the shoulders’ size back to the previous state. It was just awesome before the patch.

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Posted by: Egon Vidar.9125

Egon Vidar.9125

Race: Charr
Sex: Male
Class: Thief
Item: Wings of the Sunless.

Went through a lot of effort to get these for my charr. Finally previewed them today and they’re floating a considerable distance up off of my back. They’re also very noticeably lopsided/asymmetrical.

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Posted by: Egon Vidar.9125

Egon Vidar.9125

And whoops, I just noticed this texture bug on my charr’s lip is still there, and I had reported it around launch.

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Posted by: StinVec.3621

StinVec.3621

Issue Title: Profane Gloves Change Skin Tone of Hands
Gender: Female
Species: Human
Item: Profane Gloves (Gem Store Armor)

Description:
As can be seen clearly in the attached comparison screenshot, equipping the Profane Gloves from the Gem Store Armor Set (which only covers the fingers of the hand) causes the visible skin of my hand to take on a much lighter skin tone than the skin tone of the rest of my character.

  • Left image shows the gloves not visible and the skin tone of my hand matches that of my arm.
  • Right image shows the gloves being made visible and the skin tone of my hand is much lighter than that of my arm.

The result is that it looks like I got a tan while I was wearing a pair of gloves.
The skin tone of my hand should not be turned to a lighter color than it is when not wearing the gloves.

Attachments:

| [“I’d really like this…” — Resource for Gifting Strangers] |
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |

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Posted by: ndrangles.5183

ndrangles.5183

There’s a problem with some strands of hair on one of the new asura female styles. It looks fine out of combat, but after you’ve entered combat, these jagged shapes appear on the 2 hair strands in the front.

Attachments:

Majyyks [Os] – NSP

Issues with character art, weapons, or armor?

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Posted by: Fleshplug.7083

Fleshplug.7083

Race: Sylvari
Sex: Male
Proff: Thief
Armor: Aidan’s
Errol’s
Shiro’s
Nika’s
Reyna’s
Vatlaaw’s
Zho’s

Bug: All of coats mentioned above have broken texture/model. You can see a red line passing through front – middle, left – middle and back – middle.
Note that all graphic settings regarding texture quality are set on high thus this bug is not regarding some low settings.
Please fix this issue as this is one of main medium exotic coats and one of best looking ones as-well.
This model bug has been noted ages ago and nothing has been done yet.
Hope someone from AN actually will see this and take action. Thanks.

P.S. Fix some weapon distances please as well, as some off-hands just float in the air.

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Posted by: StinVec.3621

StinVec.3621

Race: Sylvari
Sex: Male
Proff: Thief
Armor: Aidan’s
Errol’s
Shiro’s
Nika’s
Reyna’s
Vatlaaw’s
Zho’s

Bug: All of coats mentioned above have broken texture/model. You can see a red line passing through front – middle, left – middle and back – middle.
Note that all graphic settings regarding texture quality are set on high thus this bug is not regarding some low settings.
Please fix this issue as this is one of main medium exotic coats and one of best looking ones as-well.
This model bug has been noted ages ago and nothing has been done yet.
Hope someone from AN actually will see this and take action. Thanks.

P.S. Fix some weapon distances please as well, as some off-hands just float in the air.

This ‘red line’ issue is only present when previewing armor (as your included image shows them in preview) and appears on almost all armor items in some fashion when they are previewed. However, the red lines do not appear on the equipment when they are actually equipped.

edit
My statement of it only happening in the preview window has been shown to be incorrect. The issue is very apparent in the preview window of many, many items, but their report was of it also being visible on that armor after being equipped.

| [“I’d really like this…” — Resource for Gifting Strangers] |
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |

(edited by StinVec.3621)

Issues with character art, weapons, or armor?

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Posted by: Fleshplug.7083

Fleshplug.7083

Unfortunately it does appear when equipped and is strongly visible. I just bought shiro’s coat and can see it. It hasn’t been fixed, unless if there’s some steps needed to fix this on my own.

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Posted by: StinVec.3621

StinVec.3621

Unfortunately it does appear when equipped and is strongly visible. I just bought shiro’s coat and can see it. It hasn’t been fixed, unless if there’s some steps needed to fix this on my own.

My apologies. I’ve seen the red lines in almost every preview of an item but have never seen it being present after being equipped. I thought I was adding to your report by pointing out it is only visible in preview (I was misled by the inclusion of only preview screenshots), but your report was actually of them being visible when equipped. I hope that red line issue is looked at and corrected quickly.

| [“I’d really like this…” — Resource for Gifting Strangers] |
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |

Issues with character art, weapons, or armor?

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Posted by: Fleshplug.7083

Fleshplug.7083

It’s ok, I just thought someone knows a fix for this bug and could help me.
I hope someone from AN actually looks at these posts and will fix it, I assume it shouldn’t be to hard to do, and if you think about it it’s one of the oldest exotic medium coats which is one of best looking imho.

Issues with character art, weapons, or armor?

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Posted by: Josh Davis.6015

Previous

Josh Davis.6015

Next

Thanks for the responses, folks.

As a reminder, when posting issues with specific items, please make sure to include the name of the item, as well as any other relevant details. We love screenshots!

Issues with character art, weapons, or armor?

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Posted by: Fleshplug.7083

Fleshplug.7083

Race: Sylvari
Sex: Male
Proff: Thief
Armor: Aidan’s
Errol’s
Shiro’s
Nika’s
Reyna’s
Vatlaaw’s
Zho’s

Bug: All of coats mentioned above have broken texture/model. You can see a red line passing through front – middle, left – middle and back – middle.
Note that all graphic settings regarding texture quality are set on high thus this bug is not regarding some low settings.
Please fix this issue as this is one of main medium exotic coats and one of best looking ones as-well.
This model bug has been noted ages ago and nothing has been done yet.
Hope someone from AN actually will see this and take action. Thanks.

P.S. Fix some weapon distances please as well, as some off-hands just float in the air.

In this post I enlisted all names of coats that use same model, that has this issue
Great to see response from AN themselves and hope you will have a chance to fix this issue cheers

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Posted by: Kelly.5293

Kelly.5293

New Twilight Assault Ilex Sword bugged

Female Norn War

It doesn’t glow other then the preview, even at night. I changed all my graphic settings. It looks the same on my GF’s computer and my guild sees it the same as I do… without the intense blue glow when wielded.

It looks very different.

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(edited by Kelly.5293)

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Posted by: rjinx.1378

rjinx.1378

Race: Human
Gender: Female
Race height: Smallest/shortest possible
Item: Human T3 Shoulder (Assassin’s)
Issue:
Item appearance is clean when character is not moving and weapons are not drawn (in the standing position).
When character is running/walking/strafing/attacking/standing with weapon drawn/and even stretching (emote that auto triggers from movement inactivity) the shoulder piece appears to move ABOVE its intended location, levitating above the shoulder.

Attachments:

Nerfality [NERF]

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Posted by: Mephane.8496

Mephane.8496

Since a few patches ago, the asuran female “rasta” hair style has a small strip of red missing texture right in the middle of the forehead, right below the head band. It appears very miniscule on still images, but when seen ingame it really sticks out.

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(edited by Mephane.8496)

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Posted by: Birdy.2135

Birdy.2135

The screenshot I took is showing a back piece Fractal Capacitor (Infused) and greatsword Twilight. There is a clip when using them with any human female body type/height/breastplate. I have tried every single human armor breastplate and changed character’s models. Placing the backpack a bit more to the left of the character should fix it. Also the backpack could be placed back a tad away from the back of the character or vise-versa with great sword being back away a bit. The back piece and legendary take a while to get would be nice if they could fit together. Thanks for looking into the issue.
(Weapon Twilight/Back Piece Fractal Capacitor Infused/Every Human Female Model/Breastplate)

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(edited by Birdy.2135)

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Posted by: jc phoenix.5498

jc phoenix.5498

if it is at all possible please give some attention to this

https://forum-en.gw2archive.eu/forum/support/bugs/PvP-Wind-Lightning-Sun-Catchers-are-bugged/first#post2825723

as of 5th of october i can confirm this is still not fixed

my best regards
jc phoenix

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Posted by: Donari.5237

Donari.5237

-Norn
-Male
-Guardian

Pit Fighter’s Leggings (and some others)

Hi guys, I’ve noticed this issue on my character with a couple of different leg items where, for some reason, the armour doesn’t appear to be skinned to the ‘dynamic rig’ and wont conform along with the legs when I stand on uneven ground. As you can see in the screenshots, whilst running and jumping it’s fine, like I say, its just that dynamic standing animation when one leg gets lifted up that causes the problem…

Good catch. I’ve noticed that on male human within the last week as well, mostly in PS cutscenes where my guardian’s leg keeps showing through the armor skirt. Here’s a sample, just a bit of leg showing through the browner area as I wasn’t trying to screenie the bug, just happened to catch it:

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Posted by: monsta.4673

monsta.4673

Bug: Ears clip through helm
Race: Asura
Sex: Male
Heavy armor

I just received the hellfire warhelm skin and was disappointed to see that my asura’s whole ear is clipping through the mask.

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Posted by: MeGaZlo.9516

MeGaZlo.9516

- Charr
- Female
~ Medium height

Item: furance reward pauldrons – the huge gap between the collar and neck part of chest.
Item: furance reward helm – hide charr’s horns.

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Posted by: MeGaZlo.9516

MeGaZlo.9516

- Charr
- Female
- Ingineer

Backpacks positions
With any rifle-holding position (flamethrower, elixir gun, etc (scr 2,3) backpack touches charr’s nape only by it’s upper third. It looks like it hovers in the air. On any other pose it normaly situated on the back and OK (scr 1).

  • Seems like weapon kit backpacks placed too high* (scr 4)
    If you compare position of any weapon kit backpack with a universal multyitool pack (which looks ok) , they are located a bit higher.

Backpacks hiding cloacks – broken (scr 4)
After activation of weapon kits cloak disappears. But after any action, using skill or geting hit it’s reappears again.
(Perhaps you should add the option, besides. Hide backpack or display both backpack and back item.)

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Posted by: MeGaZlo.9516

MeGaZlo.9516

- Charr
- Both genders
- Any height

“Hiden pistol” skill animation bug
Both “hiden pistol” skill and tool belt “hiden pistols” skill animations broken – pistols shoots upwards.

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Posted by: MeGaZlo.9516

MeGaZlo.9516

- Charr
- Both genders

Footprints bug
Footprints left after charrs are turned in the other direction.
When charr runs on all fours, no footprints remains at all.

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Posted by: pilip.6753

pilip.6753

Hi, There a texture bug with nightmare vestments for Sylvari.
Gloves goes under vestments… And I checked humains it’s not the case (see attachments).

I’ve post a bug request in’game (in France) and haven’t response so I post here.
It’s hugly with radiant vambraces And HOM gloves…
Please solve it so I can use radiant skin.

PS : Sry for my english.

Posted at https://forum-en.gw2archive.eu/forum/support/bugs/Gloves-with-nightmare-vestments-Sylvari/first

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Posted by: Karalaza.6021

Karalaza.6021

Human male light armor clipping – every non super skinny body type

inquest pants
upcoming ascended armor

The common problem for both – the underpants clip through the armor. (Meaning there might be a lot more armor pieces that will have pants clipping issues)

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Posted by: MeGaZlo.9516

MeGaZlo.9516

- Norn
- Female
- Any height

Greatsword animation bugs

1 – (scr1) When running a glove on right hand heavily breaks. Strong clipping. It happens to many gloves, not medium armor only. I think it will be easier to fix animation itself than gloves separately.

2 – Animation synergy is broken. When you use any skill with GS in hand, the animation of ability does not plays, greatsword just dissapears from hands. On example is ranger’s muddy terrain (scr 2 – gs, scr 3 – bow) (By the way, I would like to see weapons did not vanish from the hands at this cast, at all).

3 – Wrong “sliding” animation.
(scr4) When a character slides on a steep slope, it animated as if there is no greatsword in her hands (no matter forward or rearward), so that the sword twitches unnatural and passes right through character.

4 – Strange running animation with GS in combat.
In combat running animation does not change, but becomes faster. Character quickly mince

Attachments:

(edited by MeGaZlo.9516)

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Posted by: MeGaZlo.9516

MeGaZlo.9516

-Norn
-Female
- Any height
- Woolf vest

Strip of leather on T3 cultural norn armor back is noticeably shines through in some poses (hard to get good screen). Perhaps it makes sense to make this texture bilateral.

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Posted by: MeGaZlo.9516

MeGaZlo.9516

- Asura
-Any gender
-Any height
-Savant (cultural light T3) armor

1 – Savant Epaulets (scr 1)
Still absolutely not displayes with savant coat

2 – Savant Coat, Savant Helm (scr 2)
Maybe it’s more like a suggestion, but I think you should add another paint positions on the chest and helm so the lenses on head, right hand and chest could be painted separately from leather details.

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Posted by: MeGaZlo.9516

MeGaZlo.9516

- Asura
- Any gender

- Dragon’s Claw (Elementalist M/H dagger “1”) animation
Absolutely crazy cast animation in motion. In place asura strikes with a turn. In a move the head and torso rotates on 360 ??degrees apart from the feets (very hard to get screenshot (too fast)).

Attachments:

(edited by MeGaZlo.9516)

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Posted by: Vethalon.3174

Vethalon.3174

- Sylvari
- Male

Shadow helm (and any of the karma helms with the same texture) +
Orchid Coat (Tier 2 Sylvari cultural)
Textures freak out!
Love this combo, would really like to be able to transmute it.
(For Screenshots: Helmet->Green Chest->Blue)

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Posted by: MeGaZlo.9516

MeGaZlo.9516

- Sylvari
- Male

Shadow helm (and any of the karma helms with the same texture) +
Orchid Coat (Tier 2 Sylvari cultural)
Textures freak out!
Love this combo, would really like to be able to transmute it.
(For Screenshots: Helmet->Green Chest->Blue)

Same bug on each race and gender. Helmet model is adjacent to the shoulders model

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Posted by: Dondarrion.2748

Dondarrion.2748

Items: PROTECTOR’S Armor/Chausses/Helm/Shoulderpads (Human Cultural T3 Armor)
Issue: Needs 4 dye slots
Description:
The human cultural T3 armor has this great embroidered cloth with an intricate hem; but there’s only 1 dye slot for the entire cloth. This means you can only use light dyes because otherwise the main cloth will look really dark and ugly; with 2 dye slots for the cloth/tabard you can get a strong colour for the hem/fringe, and you can get a light colour for the main tabard.

See the attached image; a dark red chosen for the dye slot gives you the strong, dark red on the hem, but then the main cloth piece becomes really ugly.

Refer to GW2 wiki for the item in question:
http://wiki.guildwars2.com/wiki/Protector%27s_armor

Attachments:

Lord Sazed / Hasla the Huntress / Seaguard Hala
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season