Perplexity runes

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Posted by: Warthog.6870

Warthog.6870

RIP BG roamers…

Mag [DERP] [Goon]

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Posted by: TeamBattleAxe.3901

TeamBattleAxe.3901

They made it 8 seconds because the combined cooldowns of all three fireworks skills total up to 9 seconds, thus ensuring fresh stacks for each rotation.

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Posted by: Asuka Shikinami.5462

Asuka Shikinami.5462

1) Does the + confusion duration actually work now? This neither increased the duration from the runes function nor from other skills (Mesmer scepter 3 for example).
2) If someone is using perplex runes and a thief interputs them with basi, they take 5 stacks of confusion. Has this been fixed?
3) Why only 8 seconds? These still may be the strongest rune set in the game…. atleast they let you keep 5 stacks of confusion up nearly permanently with many builds.

Regardless, thanks for the update Grouch.

After I’m elected, bribing me will be considered a “gold sink”
- John Smith

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Posted by: Mbelch.9028

Mbelch.9028

Are there plans to further increase this?..

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

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Posted by: Rennoko.5731

Rennoko.5731

The 6/6 bonus on Runes of Perplexity now have a 8 second cooldown. This was excluded from the patch notes, but we’re in the process of getting them added.

Thought you guys would like to know.

Any word on why fear never causes an interrupt effect?

Not that I would use these runes if I could…. certainly not!

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Posted by: Terrahero.9358

Terrahero.9358

The 6/6 bonus on Runes of Perplexity now have a 8 second cooldown. This was excluded from the patch notes, but we’re in the process of getting them added.

Thought you guys would like to know.

8seconds is entirely to short.

Other abilities that apply 5x confusion, actual player skills, last only 5sec baseline with a 15sec cooldown.

This will still put these runes in a position of 10sec duration on 8sec cooldown. And that is ignoring condition duration entirely. Thanks to the +confusion duration it’ll be 13sec.
Stack a bit of condition duration from traits, toxic <sharpening/focus/maintenance oil> and a foodbuff and you can easily get 20sec duration confusion. On an 8sec cooldown.

This leaves Runes of Perplexity still as the vastly superior means to apply confusion. Outclassing playerskills by a significant margin.
A mesmer build for confusion but without perplexity runes will be considerably worst at stacking and maintaining confusion then a thief that picked up nothing but perplexity runes and an offhand pistol. He could otherwise be completely untraited and have no weapon in his mainhand.

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Posted by: Brando.1374

Brando.1374

The 6/6 bonus on Runes of Perplexity now have a 8 second cooldown. This was excluded from the patch notes, but we’re in the process of getting them added.

Thought you guys would like to know.

Not long enough.
it should be at least 15s

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
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Posted by: clint.5681

clint.5681

The 6/6 bonus on Runes of Perplexity now have a 8 second cooldown. This was excluded from the patch notes, but we’re in the process of getting them added.

Thought you guys would like to know.

Any word on why fear never causes an interrupt effect?

Not that I would use these runes if I could…. certainly not!

Fear is an condition and not a CC effect like daze/stun/knockback

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
[url=https://] [/url]

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Posted by: Brando.1374

Brando.1374

The 6/6 bonus on Runes of Perplexity now have a 8 second cooldown. This was excluded from the patch notes, but we’re in the process of getting them added.

Thought you guys would like to know.

Any word on why fear never causes an interrupt effect?

Not that I would use these runes if I could…. certainly not!

Fear is an condition and not a CC effect like daze/stun/knockback

in that case it should not be affected by stun breaks and stability since int not a CC effect skill?

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: messiah.1908

messiah.1908

anet just wanted to prevent interrupt skills spamming and not the ability to stack 20 stack of confusion so engi and thief will now have to time their skills use or they just wast cd or ini
so most of all they buff massively the mesmer who can achieve that sooner as they start with 8-11 stacks

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Posted by: eithinan.9841

eithinan.9841

are you mad i beat you 1v2 warthog?

TBH 8 sec cooldown just matches my play style perfectly.

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Posted by: Silas.4817

Silas.4817

Only took you three-and-a-half months to put a simple iCD on this rune which made WvW small scale at times totally unenjoyable. Looking forward to the Dec 10th patch where some stuff might be a bit ridiculous in WvW but totally fine in sPvP and people write 400+ comments of “Hey, maybe you could take a look at it. It seems fairly strong!” in the wuv forums but yet get to see no fix.

No problem in PvE, balanced in sPvP so why bother?

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Posted by: Omnitek.3876

Omnitek.3876

The 6/6 bonus on Runes of Perplexity now have a 8 second cooldown. This was excluded from the patch notes, but we’re in the process of getting them added.

Thought you guys would like to know.

Any word on why fear never causes an interrupt effect?

Not that I would use these runes if I could…. certainly not!

Fear is an condition and not a CC effect like daze/stun/knockback

in that case it should not be affected by stun breaks and stability since int not a CC effect skill?

That would make sense though, we can’t have that.

Right now you can cleanse condi or stunbreak to get rid of fear, kinda sad that ppl complain about it.

A L T S
Skritt Happens

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Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

RIP BG roamers…

RIP Mag roamers…

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native

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Posted by: Brando.1374

Brando.1374

RIP BG roamers…

RIP Mag roamers…

I luled

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
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Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

8 seconds to me sounds fine to start. I think it will still reward a coordinated player, but not reduce the rune set to trash (uselessness)

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native

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Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

Also was the bug fixed where you melee a shield blocking perplexity warrior and take confusion stacks?

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native

(edited by WhiteAndMilky.2514)

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Posted by: clint.5681

clint.5681

The 6/6 bonus on Runes of Perplexity now have a 8 second cooldown. This was excluded from the patch notes, but we’re in the process of getting them added.

Thought you guys would like to know.

Any word on why fear never causes an interrupt effect?

Not that I would use these runes if I could…. certainly not!

Fear is an condition and not a CC effect like daze/stun/knockback

in that case it should not be affected by stun breaks and stability since int not a CC effect skill?

I dont make the game bro i just play it

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
[url=https://] [/url]

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Posted by: Moon.6371

Moon.6371

@ Grouch:

Do you guys responsible for balance roam in wvw at all? To me it seems you are just not able to reproduce the terrifying results experienced abusers can with perplexity since months now?

I just can`t believe you don`t see the discrepancy between the power in numbers alone of perplexity compared to any other comparable runeset (condition application).

If you honestly believe that change made this rune balanced, give it free for tpvp as well. You won`t. Because you know it is not balanced. Why not admitting it and changing it accordingly to put it on par?

Best regards

[Buka] Koma Grey
[Buka] Mojo Monkey Man
Kodash

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Posted by: oZii.2864

oZii.2864

RIP BG roamers…

RIP Mag roamers…

lol

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Rennoko.5731

Rennoko.5731

The 6/6 bonus on Runes of Perplexity now have a 8 second cooldown. This was excluded from the patch notes, but we’re in the process of getting them added.

Thought you guys would like to know.

Any word on why fear never causes an interrupt effect?

Not that I would use these runes if I could…. certainly not!

Fear is an condition and not a CC effect like daze/stun/knockback

in that case it should not be affected by stun breaks and stability since int not a CC effect skill?

I dont make the game bro i just play it

The point still stands that it “interrupts” your skill casting. I don’t know why people think because it is a CC condition it should get the worst of both worlds. Stun breakable, cleanse-able, blocked by stability.

I think the ICD should be closer to 30. But I see no reason why it continues to not work with fear.

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Posted by: Brando.1374

Brando.1374

The 6/6 bonus on Runes of Perplexity now have a 8 second cooldown. This was excluded from the patch notes, but we’re in the process of getting them added.

Thought you guys would like to know.

Any word on why fear never causes an interrupt effect?

Not that I would use these runes if I could…. certainly not!

Fear is an condition and not a CC effect like daze/stun/knockback

in that case it should not be affected by stun breaks and stability since int not a CC effect skill?

I dont make the game bro i just play it

The point still stands that it “interrupts” your skill casting. I don’t know why people think because it is a CC condition it should get the worst of both worlds. Stun breakable, cleanse-able, blocked by stability.

I think the ICD should be closer to 30. But I see no reason why it continues to not work with fear.

http://wiki.guildwars2.com/wiki/Control_effect

Fear is listed as a skill that should interrupt. Anet needs to update the wiki or fix fear so it can cause an interrupt.

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
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Posted by: Player Character.9467

Player Character.9467

Why would anet update the wiki…

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Posted by: Brando.1374

Brando.1374

Why would anet update the wiki…

well someone should update it

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
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Posted by: Verdelet Arconia.6987

Verdelet Arconia.6987

The 6/6 bonus on Runes of Perplexity now have a 8 second cooldown. This was excluded from the patch notes, but we’re in the process of getting them added.

Thought you guys would like to know.

Any word on why fear never causes an interrupt effect?

Not that I would use these runes if I could…. certainly not!

Fear is an condition and not a CC effect like daze/stun/knockback

Fear behaves like a CC though,it removes a stack of defiant. Conditions can;t do that.

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Posted by: Treborlavok.3504

Treborlavok.3504

Lmao, 8 seconds only….. Devs are still too busy using them to put on a longer ICD. They should just change the 6:6 effect entirely.

6:6 effect= 10% chance to cause 10 seconds of confusion when struck. (10 second cd)

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

(edited by Treborlavok.3504)

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Posted by: Warthog.6870

Warthog.6870

are you mad i beat you 1v2 warthog?

TBH 8 sec cooldown just matches my play style perfectly.

Not mad at all – and you have to admit that the 1v1 afterwards was pretty kitten close :P

I just ran into plexies significantly more often when matched up against your server. Mesmers I’m actually fine with – they’re supposed to dish out confusion – your thieves on the other hand – bleh. I’m not going to type what I think about perplexity engies.

Mag [DERP] [Goon]

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Posted by: eithinan.9841

eithinan.9841

are you mad i beat you 1v2 warthog?

TBH 8 sec cooldown just matches my play style perfectly.

Not mad at all – and you have to admit that the 1v1 afterwards was pretty kitten close :P

I just ran into plexies significantly more often when matched up against your server. Mesmers I’m actually fine with – they’re supposed to dish out confusion – your thieves on the other hand – bleh. I’m not going to type what I think about perplexity engies.

Someone from mag does not have anything to say about plex engineers, unless you are admitting to having too many.

Ya that was a fun 1v1. As I said in /p after I was down to about 800 life and 10 seconds on my heal :P

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Posted by: morrolan.9608

morrolan.9608

I just ran into plexies significantly more often when matched up against your server. Mesmers I’m actually fine with – they’re supposed to dish out confusion – your thieves on the other hand – bleh. I’m not going to type what I think about perplexity engies.

Engis apply confusion as a fundamental part of the class like mesmers.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Player Character.9467

Player Character.9467

I just ran into plexies significantly more often when matched up against your server. Mesmers I’m actually fine with – they’re supposed to dish out confusion – your thieves on the other hand – bleh. I’m not going to type what I think about perplexity engies.

Engis apply confusion as a fundamental part of the class like mesmers.

Except engis can also interrupt you ever 4 seconds.

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Posted by: Doon.2364

Doon.2364

I think 8 secs cooldown is a good solution. Good job from Arena on that.

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Posted by: Terrahero.9358

Terrahero.9358

I just ran into plexies significantly more often when matched up against your server. Mesmers I’m actually fine with – they’re supposed to dish out confusion – your thieves on the other hand – bleh. I’m not going to type what I think about perplexity engies.

Engis apply confusion as a fundamental part of the class like mesmers.

Except engis can also interrupt you ever 4 seconds.

And that is a problem with perplexity runes. And will continue to be a problem since 8sec on a 10sec 5xConfusion is stupid as its a far better means to apply confusion then anything else.

Prybar and Conc. Bomb are both on a 15sec cd, and their 5xconfusion lasts 5sec baseline. Both require melee range.

versus

Lets take Headshot. Ranged interupt on essentially no cooldown but an initiative cost. Every 8sec it can interupt and apply 5x confusion that lasts 10sec baseline. Automatically bumped to 13sec cause of the runes.

Runes of Perplexity single-handedly allow any interupt to be more potent at dishing out confusion damage then the two strongest player skills combined.

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Posted by: stamps.4089

stamps.4089

I don’t know why we’re even talking about it as a 10sec confusion stack, since getting the 6/6 implies you have the confusion duration from the runes.

Henceforth, a 13sec confusion stack on an 8sec icd.

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Posted by: laquito.5269

laquito.5269

They’re still overpowered and need another hit.

(4) should be 5% chance to proc 3 Stacks
(6) should be 3 Stacks for 5s on interrupt (15s IC)

THIS would be balanced. 5 Stacks Confu for 13s with an internal CD of 8s won’t prevent the cheesy confu stacking.

Confusion is just bad game design to begin with, it forces you into passive play, which I thought was something that the Devs didn’t want.

Retired GW2 Player

(edited by laquito.5269)

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Posted by: Terrahero.9358

Terrahero.9358

I don’t know why we’re even talking about it as a 10sec confusion stack, since getting the 6/6 implies you have the confusion duration from the runes.

Henceforth, a 13sec confusion stack on an 8sec icd.

We’re talking about a base duration of 10seconds, and it is relevant when you put it in a situation of max condition duration.

If we just flat out call it 13sec it will lead to confusion (lol! pun…) as it doesnt match with what people see on the tooltip and it might cause people to falsely believe +condition duration effects it more then it really does. Believing a potential upto 26seconds, instead of the actual 20seconds.

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Posted by: Aberrant.6749

Aberrant.6749

What the 8s ICD mostly does is stop the multi-proccing from aoe interrupts.

It does little to help the area where perpleixty is actually the strongest (solo/small groups).

Step in the right direction, but not enough. Still too strong on my eng when compared to the other rune sets. Reduce the confusion time or put on a larger ICD.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

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Posted by: Wanze.8410

Wanze.8410

I don’t know why we’re even talking about it as a 10sec confusion stack, since getting the 6/6 implies you have the confusion duration from the runes.

Henceforth, a 13sec confusion stack on an 8sec icd.

the 30% Confusion Duration was bugged, did they fix it?

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Hickeroar.9734

Hickeroar.9734

Perplexity Runes are definitely on our radar. I talked with our designers about this and you can expect some changes to this rune-set in the near future. I don’t have specific details on what changes we’ll be making, but I figured I’d let you guys know that we are looking at it.

Thanks guys!

I would suggest reducing the stacks of confusion added from 5 to 1. That would be reasonable. Compare to the sigil of torment, for instance. 1 stack of torment on a long cooldown. 5 stacks is overkill. On a player stacked with condition damage, that’s over a thousand damage per action.

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Posted by: EvilSardine.9635

EvilSardine.9635

Only 8 seconds? ROFL

Still the most OP runes in the game. After traits and foods the duration on confusion is just absurd.

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Posted by: Overkillengine.6084

Overkillengine.6084

It’s a start, now it just needs a finish. Those kitten runes are going to get any other non rune confusion build nuked from orbit.

Increase the cool down to 12-16. Even at 8 seconds they are too easy to spam for a 100% chance of 5 stacks on interrupt. Especially if you managed to fix the duration bug noted in the wiki.

Or just drastically decrease the activation chance. Or the stacks given.

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Posted by: Simonoly.4352

Simonoly.4352

8 second ICD is quite laughable. When I get an interrupt with these runes those 5 stacks last 15-17 seconds on my build. Also, the ‘on-hit’ proc of confusion needs to be ‘on crit’ so condition builds have to give up some survivability in order to benefit from these very strong runes.

Has the duration bug been fixed?

Gandara

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Posted by: Terrahero.9358

Terrahero.9358

Well its certainly a big step in the right direction, atleast now you dont get so easily chain interupted and end up with 25x confusion so fast. And it doesnt do any AoE confusion stacking anymore.

But the fact still remains, this runeset is singlehandedly a confusion build. Any build for confusion damage, but without the actual runes of perplexity, will do worst then a something that hasnt build for confusion at all but picked up perplexity runes.

These runes outweigth entire traitbuilds.

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Posted by: Flumek.9043

Flumek.9043

@Grouch please remind the balance guy, he did a typo. He meant “80 s ICD” right ?

Joke aside the rune gives better damage than a nightmare proc on terrormancer ( 90s ICD ). Just for comparison… oh and nightmare is actualy one of the better runes ingame

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Posted by: Alacrity.4312

Alacrity.4312

lol this is the fix?

The 4 bonus should be moved to the 6th
(20% chance to cause Confusion on hit, 15 second cooldown)
- in the 4th slot would go the +15% confusion duration
The confusion-on-interrupt should simply cease to be.

I’m suspecting the balance team is partly from GW1 where interrupts were carefully meted out.
Here in GW2, they can be spam-on-CD, which for some classes is very short indeed.

Still, it’s cool to hear an answer either way. My main hesitation was how much nerf, which in this case moves Perplexity from broken to merely OP.
8 secs sounds just the right timing for my thief to regain init for another round of headshots, so these things are definitely on the shopping list.

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Posted by: Voramoz.6790

Voramoz.6790

Not for nothing Anet listened to both halves of the community on this. Some screamed “NERF into the ground” others said “it adds build diversity.” So kudos. And those who are still screaming bloody murder are idiots. A question was asked and not yet answer among all the stupid frothing: does the confusion duration work now?

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Posted by: sminkiottone.6972

sminkiottone.6972

The fix is not enough, confusion is too much stronger than any other condition, and this fix doesnt prevent ppl to keep 8/10 stacks of it 80% of the fight.

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Posted by: TyPin.9860

TyPin.9860

We’ll see what happens with 8sec cooldown. I like that they put an internal Cooldown there. The numbers might need tweaking, but at least it is easier now to fight perplexity rune users. After the initial interrupt I just need to cleanse and know that I can hack away as I please for 8s now. We’ll see how that goes.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: Mak.2657

Mak.2657

i hope then confusion duration bonus will work and there separate CD on each target (for aoe control)

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Posted by: Lina.9640

Lina.9640

Not for nothing Anet listened to both halves of the community on this. Some screamed “NERF into the ground” others said “it adds build diversity.” So kudos. And those who are still screaming bloody murder are idiots. A question was asked and not yet answer among all the stupid frothing: does the confusion duration work now?

Being able to make an excessively powerful build out of ‘one thing’ is really, really stupid.

It’s just dumb, like making a build completely focused on a single skill—like, say, rifle shot or 100b.

That’s my problem with perplexity. Runes and sigils should enhance and support, not be the sole focus of an entire playstyle and build.

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Posted by: Mak.2657

Mak.2657

Being able to make an excessively powerful build out of ‘one thing’ is really, really stupid.
It’s just dumb, like making a build completely focused on a single skill—like, say, rifle shot or 100b.
That’s my problem with perplexity. Runes and sigils should enhance and support, not be the sole focus of an entire playstyle and build.

You overestimate Perplexity runes. Seems like monitoring condys on you and enemy behavior issue. Never was beaten by perplexity user in 1×1 battle on my memory. Every perplexity OP users video i saw – only against mediocre players at best. I’m trying to use this runes now – it serves as support against decent players. Was hoping try it as aoe confusion, but seem it will not happen cause nerf.