(edited by Aechidna.3084)
Showing Posts For Aechidna.3084:
Just did this story step. Took us 4 tries to get this done also due to the various bugs that have been described. During the fight, my party member died and got respawned on the platform. I (instance opener) finished the fight and killed Mordremoth but after that nothing progressed. Nothing happened. If it helps in resolving the issue, I killed Mordy right as his break bar came up again and I got the message that he’d recovered and we need to fall back.
Can we please get a dev on these things?!?!?! It’s kind of a huge and crucial part of the expansion to be going this long without fixes.
Edit: I tried jumping to my death in order to just retry, but the retry mote had been disabled, leaving us stuck on the platform, with no choice but to relog and give it up.
2nd edit: I really need to do hardcore mode for the achievements but I shudder to think how insanely difficult it will be to complete it with all these issues and bugs. It’s not very motivating to go on and try to finish this part knowing full well that it could all be for nothing in the end. Please, please, please fix this!
(edited by Aechidna.3084)
We desperately need a key ring!!!
All those crowbars, exalted keys, machetes, etc. on multiple different chars and then getting frustrated when you have stacks of them on your main but can’t open the chests on an alt because you just brought him/her onto the map for the first time. Not to mention it’s just extra clutter in your inventory when it’s something that could also be put into your wallet just like the bandit keys for SW, like they did with the geodes and bandit crests. Hopefully this is something that the devs are looking into doing!
(edited by Aechidna.3084)
My greatest peeve atm? We desperately need a key ring!!! All those crowbars, exalted keys, machetes, etkittentering on multiple different chars and then getting frustrated when you have stacks of them on your main but can’t open the chests on an alt because you just brought him/her onto the map for the first time. Not to mention it’s just extra clutter in your inventory when it’s something that could also be put into your wallet just like the bandit keys for SW, like they did with the geodes and bandit crests. Hopefully this is something that the devs are looking into doing!
This issue started for me about half a year ago with scrolls of experience. Even though they are the exact same item and are account bound I have 2 stacks of 2 because I cannot combine them. About a month and a half ago this also started happening with all the express access items and my gifts of exploration from the 2 characters I’ve done it with won’t stack. All these items are account bound, not soul bound, and therefore it is really irritating that I now have at least two slots in my bank and inventory taken up for each item because I can’t combine them in either the bank or my inventory. For the express access items I’m assuming the problem is the “account bound” and “account bound on acquire” descriptor that all of a sudden got changed (why? It wasn’t necessary to do that since an account bound drop is therefore account bound on acquire…). And before anyone suggests it, no amount of relogging or changing maps has fixed this issue. I’ve already submitted 2 ingame bug reports and a support ticket, to no avail. Let’s hope this will do the trick since I’m tired of wasting inventory space because items that should stack don’t.
Edit: I just tried relogging again for the sake of argument and after several attempts it did finally revert for the express access and the gift of exploration. But the problem still persists for the scrolls of experience.
(edited by Aechidna.3084)
Ah, well that’s something they might have added as a tooltip. For me a unique armor skin is unique when I buy it and I haven’t had it unlocked before. Thanks for the clarification.
I’ve been having this issue pretty much since the collections for the cultural armor were released. I’ve also already submitted 2 or 3 bug reports ingame that have yet to bear fruit. As you can see from the picture I have collected at least 22 human cultural armor items (these are all the lower tiers, I also have bits and pieces of higher tiers). However, as you can see from the second picture, I am only credited with having collected 15. Since the items are soulbound on purchase I technically shouldn’t have to do more than buy them, which I obviously have. It’s a little upsetting to be pumping gold into these achievements only to find that they fail in correctly following your progress.
As a side note. I have attempted to purchase new sets not 3 weeks ago in a new attempt to finally complete this achievement. The armor skins were unlocked and the items were soulbound to the character buying them but the achievement tracker did nothing. This is only the human cultural achievement tracker that I’ve noticed but I also haven’t purchased cultural armor lately for other races nor checked if the tracker upgrades properly or is even at the correct setting for me at the moment, but I will look into that ASAP.
I hope someone from ANet reads this and fixes it, it’s been over a year for me :/
But that’s also a lot of work for something that’s not included, weirdly enough, even though literally every other cosmetic thing you can collect is somehow shown to you. Why not dyes?
I didn’t know that. That’s pretty cool, if slightly off topic
Maybe it’ll be time to do fractals again
So it’s been pointed out to me that perhaps making dyes a collection achievement might make prices jump, making harder for especially new players to collect them if they do wish to buy them. I can see how there is some truth to that since playing the TP and bringing on the whole rich get richer, poor get poorer situation belongs to any game economy.
Therefore I would add that the achievement may not even be necessary but at least something that let’s me track the progress of my dye collection (i.e. grayed out dye swatches in the hero panel that let me at least find out the names of what I’m missing or just a list of “locked” dyes underneath the current sections).
As of right now there’s a collection achievement for pretty much EVERYTHING. Down to the last collectible piece of trash (literally) you get an achievement. You know what’s missing?
DYES!!!
Yea! There’s some of us out there that really love collecting dyes and are attempting to slowly get each one available unlocked, be it through crafting, drops, the TP, or the mystic forge. But it’s REALLY hard to get all the ones you’re missing collected when there’s e.g. 181 uncommon dyes and (as in my case) you have 153 unlocked. Since you can’t search for dyes in your hero panel, do you know how hard it is to find which ones are missing while tabbing back and forth between the wiki and the game trying to match what you have to the (quite dissimilar looking) swatches on the website? It’s a nightmare!!
Therefore, what I would like to see is collections for the different color sets (probably more oversee-able) so that you can actively see what dyes you are missing and actively try to get them. It doesn’t even have to give much AP (although it is quite a bit of work to get everything unlocked ;D) and it could offer an overall meta achievement that gives you the title of Rainbow Walker or something when you get all the dyes unlocked.
This is one thing that I’m really missing in the game as of now!! Red post please!!!
I don’t know how intensely good you are or how well equipped you are but not all the achievements are super easy. And my main point is also that it’s just grind through the story instance and focus on this one mini goal, if you fail you get to do the whole thing again. And the crappy and minimal loot that I can farm in Dry Top otherwise just doesn’t warrant that effort. That’s what I trying to say. I’d rather have things like kill the Marionette, or find a secret dungeon, or beat this dude, or finish this jumping puzzle, and (why not) kill so and so many holograms or whatever. And that was the good thing about the meta achievements: it was a singular thing that showed you put effort into these achievements and actually got them. Now when I’m running around with (as per your example) some skin that might be because I’m awesome and managed to get all the achievements or I just farmed the region a crap ton.
Tl:dr Given the reward, that you can get through other means, there is absolutely no incentive or reason to grind story instances.
So I don’t know if this has already been posted somewhere or if it’s even in the right place but I feel it needs to be said:
The way the new achievements for the Living World content works just plain sucks!!!
Before we had achievements we had to work at across the map, there was stuff we had to do, yes sometimes even grind but I’m ok with that, mobs to kill, certain things to achieve in the story yes, and so on. I’m ok with the new regional achievements (like in Dry Top) because it gives you an incentive to explore and farm that area. But the achievements for the living world instances? Really? It’s just trying to grind through the same story instances to achieve some sort of special goal like not letting certain people die. In and of itself I would be ok with that if it were only a few. But to get these achievements you keep playing the instances over and over in an attempt to get stuff done which may not even be possible for you (which is not an exclusionary point, I know, but for the sake of argument). Second of all, there’s no incentive!!!! (At least so far, I don’t know how the future achievements will be but as of right now: NONE) We get some geodes, random crappy loot, and maybe some other junk from these achievements which we can farm in Dry Top in a faster and much less frustrating manner. Before, when we had the meta achievements, there were cool skins, or minis, or titles, and so on that we could work towards and get EXCLUSIVELY from that achievement that actually gave us a reason to work our butts off for them.
I’m personally also an achievement hunter and I enjoy working for and getting achievements but I feel absolutely no motivation to go after these because I feel I’m not getting anything out of it (other than points, but that shouldn’t be the sole reason of me doing this).
Feelings? Maybe ANet will even become aware of how much this just isn’t working (for some of us at least.)
You must be on the server that the Guild has established their Guild on. Otherwise, you must build your own Guild Vault and Upgrades for that guild on your server.
That’s what I’m saying though. I have access to stuff from other servers from my other guilds and for this one I do not. And the other guilds don’t have that much upgraded on my specific server, yet I can still see it. Perhaps it’s just remnants of the weirdness that was happening with the entire roster being unknown, etc. Who knows, I just find it weird.
So I have a question regarding the “across-server” function of guilds. I’m in multiple different guilds based on different servers and all of them have different upgrades etc. With every single guild except ONE I can access the guild bank, see all the upgrades, etc. But with just this ONE guild out of FOUR I don’t have access to the stash and I don’t see the upgrades in the guild window. It’s a little frustrating… Anyone know what’s up?
P.S. the other guilds don’t have anyone upgrading stuff etc. on my server.
It’s been two weeks now. Can we get some feedback at least? I feel a little betrayed having bought gems specifically for this armor, having it removed, and then having it as well as the community be left completely ignored! I mean it’s one thing to just remove it and quite another to just then ignore it completely. I mean there must have been some kind of thought behind making it like this in first place. When you’re then caught in your attempt to get money out of an easy change and sneakily try to fix it at least give the community the satisfaction of getting semi-frequent infos on it and not just ignoring the fact that it ever existed!
I especially love that people kitten about the light one being a copy of the tier 3 armor. Ummm the medium is a copy of the Orrian Karma armor and the heavy is a low level drop… No one gripes about that simply because the t3 armor set costs a whopping 119 gold and people who buy it want to be recognized. Technically speaking though saying that it needs to be edited because it’s to similar to another one? How about lies….
Then it seems to me the best solution is to have an /inspect function or whatever and the player that is getting inspected gets a ping saying “hey face over here wants to see your stuff yay or nay?” Problem solved, no? And for people on your friends list you just get to see their profile even when they are offline. Which also brings me to why is there no chat in the character select screen? :P
Well, since there is so much negativity about public profiles then i just at least want to be able to view my friends’ profiles!!
I would like to see this implemented tbh. After you’ve reached lvl 80 with two or more characters that the skill points for all those characters are pooled kind of like the other currencies are. That way if you wish to e.g. craft a legendary item it is a tad bit easier to at least get some of those parts together with a pooled batch of skill points. Even the krait obelisk is only usable once a day by ONE of the characters, and it would take a while for all the characters to get a usable amount of skill points on each of them. Keeping on leveling after you reach 80 along with the scrolls and the obelisks are awesome bits and if the skill points were then gathered across all the lvl 80 characters that would be so much more helpful in crafting things in the long run.
Well then I guess it’s up to Arenanet to have a more optimistic viewpoint on it like I do and not see the glass as half empty as you do, Deano. There might be people that do the things you say but then you just say screw them and not join/leave their group (maybe even resorting to reporting the behavior in order to discourage it). No matter what feature in a game there will always be people who exploit it. But overall I think this would be a good thing.
But to most of this, no. Most of the suggestions I see here would just promote elitism and excluding people who don’t have every little thing exactly how the other people want. In turn this potentially could lead to less build diversity and those who want to try different things being excluded. I would prefer to keep gear and trait information hidden to avoid promoting gear and trait elitism.
I’m sorry but I find that total bologna! Why would that be the case? If you decide to then copycat other peoples’ builds that’s an issue that you yourself have to work out. Besides, everyone has their own different play style and they need to find a build that works for them. And also the way the system is now there’s not a HUGE diverse selection of builds to go for anyway. There’s certain stats that you can pick (if you pick them you need certain armor) and then you use a certain build (i.e. almost all the fellow hunters I’ve seen use the same build, same skills, same weapons) just because it works best. If your argument were to be viable then there would need to be whole complex skill trees letting you choose from different skills and the amount of points you put into them, but there’s not.
I want this feature added purely for informational purposes, that’s all.
What I would really like to see brought to this game is an overview of other players’ profiles a la Diablo 3. It would be awesome to be able to view your friends’ profiles to see what characters they’re playing, how they’ve equipped them or skilled them, or what level they are. This could help you compare and figure out your own builds, catch up if you want to level with someone, and help your friends with their builds and items if they have questions. Also, if you’re in a dungeon or running champ trains or living world events etc. with a huge mob of players and you see someone with a weapon or armor you really like or you notice they do great damage or can tank really well and you want to know how they do it / what they have you can just check out the profile of that character by selecting them and having that option among the choices in the right-click menu (possibly something along the lines of a 2-tabbed window: 1. something similar to the preview screen that shows their armor and its stats and 2. something similar to the weapon skills and traits screens only showing the skills their equipped weapons give them and what traits they have skilled and which ones they have equipped to the trait slots). I would love to see something like this implemented as I’ve wished time and time again that I could view not only my friends’ characters but also certain ones “in the field”.
See this exactly what I want to do. I don’t spend karma, like ever. Because there’s not that much worth buying with it. All the light armor skins for humans I don’t find nice except the one you’ve got there (that’s the one I plan on getting). I’m also not the type of player to farm or craft or buy lots of stuff pre 80 because I just don’t think it’s worth it. You bust your way through the stories, instances and areas fine with the stuff you find. Then you do dungeons and gear up. (Don’t get me started on crafting, my highest level atm is kind of a sad joke not to mention I don’t have the time to farm enough materials for me to get anywhere in this millennium.) However, the dungeon gear that I’m going for for the stats is ugly and plain as all heck. So yea, once I have my dungeon gear and am ready for the skin I do want the whole T3 set right away because it looks so nice!
To the OP:
While I agree the price is over the top if you want the skin, earn the skin. It’s a skin, not a must have. And as for the achievement, well, are you likely to kill 1000 giants?To get slightly off topic:
Why is Cultural Armour rare armour? Once you’ve spent a large chunk of gold on it you then also have to use transmutation crystals to actually use it. It should either be a skin that is applied or Exotic with the stat choice option, like the gloves from the Clocktower event.
I completely agree. The cultural armor is rare making it useless in the long run anyway, making the high gold price more expensive than it needs to be. Also, 6 transmutation stones as well as over 100 gold solely for a skin is quite the price to pay. There really is no thought out reason behind selling the cultural armor other than for the skin or the achievement since the stats aren’t great and it’s only rare. The achievement may be an elitist one, yes, but I think to make an achievement (set) that big based solely on how much people have the time to blindly grind and then spend money on items that will be chucked after they’re worn is a little daft. (And when I first started playing over a year ago I could have sworn having gone to the armorsmiths and checking out what they offer and seeing prices in karma. I guess unless we get a red post on here we won’t really know 100%.)
Karma would be something different, even after the patch if I take with me almost every event I pass I gather a good deal of karma. I don’t play all too much and I’m heading towards 700k karma at the moment. It’s do-able.
Surprisingly enough, they do seem to have been karma at one point. I thought they were always gold.
http://wiki.guildwars2.com/wiki/Cultural_armorsmith
Cultural armorsmith
Cultural armorsmith icon.
Cultural armorsmiths are NPCs that sell racially restricted cultural armors to your character in exchange for gold (changed from karma, see below).
Armorsmiths have “[Cultural Armorsmith Tier #]” as a suffix to their names, where # is 1, 2, or 3.Each armor set sold by cultural armorsmiths features a unique skin and increases in attribute bonuses, defense levels, and cost as the tier increases.
Doesn’t say there when it changed.
It does: “see below” refers to a note where it says that it was changed to coins sometime in September 2012. I got there somehow but I don’t remember via which link exactly.
cultural armor has never been a karma thing so im not sure what you’re talking about there . as for why it costs gold, to take gold out of the economy . It’s as simple as that .
Actually it was until September last year.
I know this is over a year late but I wasn’t able to play for a while nor was I at the point of needing to buy cultural armor. However, now I’m to the point where I want to for my one char and I have discovered that they now cost coins!! Not the least of which is the fact that they are expensive. As someone who doesn’t have hours to invest in farming lots of gold I find 119 gold for a full set pretty steep. Why was it changed from karma anyway? I thought that system was really good, that cultural armor and weapons cost karma. For all I care it can be 40k-60k a piece like other armor sets but I’m not sure I’m too excited about them costing gold. Especially if you want the achievement that’s a LOT of gold to spend, not to mention that I wouldn’t keep the armor for most classes because it’s just plain ugly. What’s up with this?
I also used a scroll to boost my level 2 character to 20 and just bought the white stuff from the vendor in the city as that’s enough to do anything related to your level.
Besides, once you’ve killed a few mobs, done some events and levelled up, you will likely be replacing all that gear any way.
I’ve never bought gear off the TP for low level characters as it’s not needed. I’ve still been able to perform just fine with a level 40 character using level 20 gear.
See I bough green items with the stats I’m looking for in the hopes of them serving me well for a while and then being able to pass them on…
Way to bring valid points and a good argument to the table…
Then do show me exactly what it is you managed to get your hands on.
Then as someone said above, you are different type of player. Unfortunately there are many others who wish to use the TP to buy their gear than acquire it directly.
Now, what good does buying items do for you in the long-run? Well for one it gives you boosted stats right away from buying it now rather than farming it and hoping you get the right armor type and stat. It’s definitely a convenience factor. Don’t you think you will stay alive longer and kill stuff faster with a full set of greens NOW, as opposed to acquiring each green piece one by one? Think of buying low-lvl gear as buying efficiency.
Honestly, no. I bought the stuff because I was still running around with lvl 3 gear and it really was just a convenience thing. If I would have leveled normally I would never have bought anything.
lol i thought having legendarys soulbound or ascended stuff soulbound was bad. But level 20 gear, dang thats just terrible.
On the topic why did you spend 3g on gear for a level 20? it costs me maybe 30s max
I was just ballparking, it was probably closer to 2ish but if you want to get certain stats and green gear, yeah, that’s about where you land.
Well that may not always work though. I’m saying this from my personal point of view. I’m the type of person who tries to play the game as much as possible to get my own stuff. I rarely ever buy stuff. I don’t know how many people out there also try to farm their own items as much as possible. But for me this was a one time thing to boost my character a little. Now, I’m just turned off of buying stuff at all, because what good does it do me in the long run (investments bull vs. bear market). I for one will now definitely not be buying any more lower level items, which definitely means one less person on the demand side (I know that may not make a huge difference, but it will make a difference to those people from whom I technically would have bought.)
Haha I wish I had your luck so that I even get some gold items in 6 dungeon runs…
But that’s not the point. Fine exotics at lvl 80 keep the soulbind. But low level crap for lvl 20 that you end up tossing quickly anyway? Why not let us recycle it for other characters?
But what if I’m a busy person and don’t have the time to farm lots of gold and therefore can’t afford to simply throw gold around to buy armor satchels. And if the charr and the sylvari are the same armor class why shouldn’t they be able to wear it later. The economy can also be kept in check by people buying higher level weapons and armor. However, if the get the same problem here that D3 had (which resulted in a closure of the AH) where good items are suddenly placed for hundreds or thousands of gold just because people want to be like “oooh look at me, I have this and this” then it’s already to late for the ingame economy. Luckily, this isn’t the case…. yet. But, even with the removal of soulbound, I, for one, would purchase even MORE items, especially at a higher price, because they can be reused and you don’t have to recycle them the instant you find (or even buy) something better.
Not really. Even if I were to delete this character and make a new one I would NOT buy new items just because this now irks me to much. I will also never again buy soulbound items for any lower level character now that I have realized the extent of the issue. If it were simply account bound, then I would continue buying. Why would I continue purchasing stuff without it fulfilling my needs? Especially since items on a lower level will get traded out relatively quickly anyways. In this situation I will cut my losses, be angry about it, and then move on. But I will never purchase any soulbound items below level 80 that I don’t desperately need again. Soooooo, why is soulbound necessary?
I think it best to just remove the “soulbound” idea altogether. What good does it do you? Just make everything that has that tag account bound and remove this function altogether. I mean if you are trying to level multiple characters that all use i.e. light armor and you want to hand stuff down to them you can’t because of this function. For example, I just started a new character and bought some gear from the trading post for about 3 gold since I used the scroll to box him to Level 20. I’m not such a huge fan of the profession and want to delete the character and start another one of the same armor class. However, EVERYTHING I bought is soulbound. Why? I don’t really see the purpose the soulbinding serves anyway.
I think it best to just remove the “soulbound” idea altogether. What good does it do you. Just make everything that has that tag account bound and remove this function altogether. I mean if you are trying to level multiple characters that all use i.e. light armor and you want to hand stuff down to them you can’t because of this function. I don’t really see the purpose the soulbinding serves anyway.