Showing Posts For Aeristoreine.9351:
Think of the cost invested in HOT legendary collection equivalent to buying a precursor off the TP. Crafting ravenwood staff is almost similar cost to “The Legend”, might differ a 100-200g.
Essentially you are crafting the precursor through the 4 step collection.
Anet,
This kind of thing can happen to any of us (PVE’ers, WvW’ers, sPvPer’s, Dung/Frac/Raid runners, etc) if this kind of communication approach is repeated with something of this magnitude.
This guy/lady here made a very good and well thought out comment, and I just want to raise a very strong point mentioned by him/her. Have you considered that this abrupt change and failure in maintaining sufficient communication with players is the real problem to this 12 pages rant/debate/discussion here? I believe there were massive changes that were not well communicated to players which led to massive outrage by the community as well, one of it was the karma change.
Before WvWers go raging on PvEr’s for not going to wvw and vice versa, can we take a step back and address this issue with ANET instead. Why is their communication channel so flawed? Im pretty sure if they were to revamp old legendaries weapons to includeRaid/fractal reward tracks without PRIOR notice (doesnt exist yet, and i know of the legend backpacks but exclude them, lets just say the weapons), all of you SPVP and WvW players will go crazy too.
The biggest flaw in this case, is the failure to maintain good communication.
EDIT: right now im more concerned about how they manage their communication with players than the change with GOB. Now its GOB, next could be much drastic. And see how ANET is hiding behind the scene, being so passive about this change when theres so much feedback by players. Im worried about their selective communication.
(edited by Aeristoreine.9351)
I had a chuckle… LIES!
This guy here is a fine example of how us players have worked for our gift of battle. Amassing thousands of badges of honor isnt a few minutes work. We spent hours in there.. To you guys who say who should start getting into wvw and not whine obviously are not long time wvwers. I believe long time wvwers have seen enough; the changes in population, motivation of players and plight of the entire wvw environment, and can understand the plight of us players now to have our effort totally invalidated.
The real problem is people doing wvw just for the sake of completing the GOB reward track, and you do know that in the process of doing this, one need not actively engage in true WvW objectives. I can simply go into EB/BL on prime time and just clog the queue while I semi-afk to complete my reward track.. Let the rest rage, it does not bother those who are there simply for the sake of getting a gift.
I need not listen to commander’s instructions and can just deplete supply in any ways I want. The people who are truly affected by this change are the true WvW’ers who are constantly trying to win their war.
Or you know, you could try to have some fun with all your server mates.
Don’t blame Anet if you chose to act like a kitten.
Well before the change I was motivated to help, since i needed those badges for my legendary crafting and I do wvw at least once per week for few hours. But now since I got no more use for badge of honor. There is this conflict of interest, so why should I help? World winning has nothing to do with my Gift. But if i joined a zerg and we can kill massive blobs for those badges, capping objectives for badges, im all in for that.
We ain’t playing the game for charity. We do things to get something, not nothing. Its fine if you like WvW, i support that. But I do WvW like others who are motivated by the Gift of battle obtained via badges. And while pursuing my badges, I help my server out.
(edited by Aeristoreine.9351)
There we go again, a typical WvW guy who has this in his/her mind ‘’If I want to make a PVE LEGENDARY I have to do pve so you pve people also have to suffer and do WvW to be fair’‘.
In the first place we’re talking about pve legendary, if you only care about WvW why would you even consider going for it at the first place? So far I have not yet seen any only focused on wvw guy being able to afford a legendary by just doing wvw (gold wise). Since you barely get any gold from doing that stuff. I’m pretty sure you’ll find a lot of wvw people who has a legendary that actually either spent real life money for gems/gold exchange or went into pve to get the amount of gold they need for the gift of fortune/precursor. So at some point you’ll have to do pve anyways unless you are ready to spend some RL money.Yeah we literally have no other choice but to go into PvE to amass gold for Legendary weapons. However, if we were given the chance to get decent amounts of gold solely in WvW I guarantee a lot of us would do just that. The Gifts however are a different ball game. Do you really think WvW players want to run about in PvE to get the Gift of exploration? Why can’t we have a vendor to be able to get that easily?
Oh yeah, that’s right, ’cause you have to earn it. Same deal applies for this Gift now. 500 badges was easy to get if you just ran the eotm train. Which you can still do now btw.
I will earn my gift now by afking in wvw, in peak hours, so wvwers can complain. There are more complications than just making it annoying for one party to get. The biggest party who is gonna get hurt by this are just the true wvwers anyway. People who are in just for the gift dont care about your battles or strategies.
The real problem is people doing wvw just for the sake of completing the GOB reward track, and you do know that in the process of doing this, one need not actively engage in true WvW objectives. I can simply go into EB/BL on prime time and just clog the queue while I semi-afk to complete my reward track.. Let the rest rage, it does not bother those who are there simply for the sake of getting a gift.
I need not listen to commander’s instructions and can just deplete supply in any ways I want. The people who are truly affected by this change are the true WvW’ers who are constantly trying to win their war.
(edited by Aeristoreine.9351)
if you dont like the idea of going into EB or the borders, just go EOTM where you can leech to your hearts content.
Why go EOTM to leech when I can do it in EB/BL and getting much higher participation per tick.
well maybe he needs a gift of battle too?
Sounds neat.. more avenue to get dem gift?
Copying pasting from my other post which I think is very useful for consideration with regards to this change.
Lets all look at it from the wvw perspective whether the change is helpful to the community or could it revive wvw back to its glory days
By implementing reward tracks:
Players just need to cap participation and can just afk. We are not motivated to join on a commander/wvw raids to capture objectives. Is this a meaningful change? No. It adds more time to legendary crafting and there is no practical benefit to wvw in any sense. We just invited more afkers and trollers into wvw, thinking its gonna help them in their raids.so can you explain how I do that? I have a nice set of Dvds I wanted to watch anyways (angels in america. Really great thing, cant recommend enough unless you think gays are icky)
So I planned to just do the stuff i need to get the participation High enough to get a growth and then to maybe do something every 15 minutes to not get kicked and to not let the participation fall down..So, how do I do that? Do I run with a blob, attack something and then when participation is high enough just run back into my safe area and stand there around while doing something that interests me and is fun (like watching that excellent play I mentioned)
bad enough that I am on a really full server that usually even has a queue of like.. 10 peopl up to 30 ..
But hey, not my problem? I am forced to do this stuff that i never wanted to do to grind for a thing in a game that so loves to congratulate itself for being ungrindy. yeah..lol)
and well.. lets see how well my server ( we are in the top 5 in europe)..)will work with enough people standing around building walls or something
Get your participation to max (195/5mins) and then do anything that awards your participation every 5-8mins. Dont thank me please, thank ANET for such nice AFK opportunity! And if anyone flames you for lurking around meaninglessly, please direct them to ANET as well!
Oh yes.. to add more spice to the soup, please do this during world’s peak hour to troll your fellow mates and enjoy seeing your world getting outnumbered when its actually not the case (if you are heartless enough).
Technically speaking, we are not AFKing, after all the reward track is termed behind “participation” right? So we “participated” somehow..
(edited by Aeristoreine.9351)
What you’re describing sounds like I’m helping the enemy team take SM by calling out that the enemy zerg knocking on the door is just a thief tagging the guards. Wow. I am hardly derailing events on purpose by repairing walls that are about to break (actually keeping the enemies outside the walls
). I’m just not being extremely helpful. There’s a pretty massive difference there.
I’ll gladly join the zerg every once in a while, when I’m in the mood for it, but not when I’m stuck in there for 8 hours straight cuz I don’t want to lose my participation and get a lower tick. 8 hours might not seem like much of a grind all things compared, but it is another day of my game-time spent where I couldn’t do the other things I wanted to be doing.If you were burning supply to fix outer SM, then you could very well have been helping the enemy, either unknowingly or on purpose.
The rest of what you’re saying just seems like you’re imposing some sort of self-rule that you have to get the GoB in a specific 8 hour period (which is what others here seem to be implying as well) instead of casually over several weeks like you would with all of the other legendary-related items. Heck, if all you wanted to do was PvE, just roll a thief/mesmer/scrapper/etc and sneak around the maps killing sentries, yaks, or taking ruins. Maybe even grab a quick camp or three when no one is looking. You’ll keep your participation up and you’ll never have to fight another player. Do these tasks when they’re a daily and get even faster rewards. A few minutes a day. A couple of hours per week.
Quite frankly, with the system as it is now, if all I am interested in is the gift of battle, I wont really care about how I am using your supply even if its helping the enemy. I will probably be involved for a short 20mins to build up participation and off I go to do my stuff.
Ok, so if this isn’t temporarily changed, there will be a whole lot of us entering WvW after a very long break or for the first time, who don’t want to be there.
We will have no interest in your WvW interests or goals.
We will be in varying stages of anger.
We will act with one single purpose which is to rank up for the Gift of Battle and most won’t care how we do it or what the affects are on the WvW community.Since it’s been a couple years and likely many changes, for me, my question to you WvW players is what would you suggest we do to rank up and achieve our goal so we can then leave as fast as possible, without negatively impacting your goals? Remember, while some of us might be productive or helpful for you, many will not be, and some will never fight another player, so what things can we do that don’t disrupt or delay your goals?
I am already seeing people going around capping some objectives with me for paticipation. We even run pass our enemies without engaging them. This shows what? We are all on the same page.. we are not there to fight, but get the Gift of Battle. We dont even need words, enemies know what we are there for and we know what they are there for.
I even /sleep beside a druid in one of the BL without getting hit/fight, watching him cap points and we just swap after.
If this is what ANET and the true Wvw players wants to see, their false population increase, then they have definitely succeeded. But please note, we are not there to capture objectives or win the war for you, we are just doing our stuff. We are burdens to the queue times on peak hour, dont blame us for losing your fight.
(edited by Aeristoreine.9351)
Still no signs of communication from ANET. Clearly the transition to the new change was so bad with an inadequate patch notes /notice and communication. Seems like they only respond fast when BLTC is concerned. Cash grab yea?
Counterpoint:
I’m a WvW’er and am forced to do PvE map completion, which takes days, to get a Gift of Exploration. You complainers can’t be kitten d to take five hours out of your busy schedule to do a bit of WvW for a Gift of Mastery? Like ermagerd
You already said “off your busy schedule”, so what are you arguing? We are busy (you agreed to it) and ANET just wanna add more burden to our busy schedule, and you are going yay yay over it?
(edited by Aeristoreine.9351)
I just finished the reward track. Took about 4-5 hours. Woulda been shorter with 100% participation the whole time (which is easy to do).
BS. Max tick is 214 points with 100% participation on highest level AND the GH 10% Reward Track booster active.
20000 points / 214 points means it has to tick for 94 times to complete (and this is assuming you have 100% participation from the get-go, which you don’t).
94 times 5 minutes = 470 minutes = 7 hours 50 minutes.
I can vouch for this since i completed the track. It took me more than that because i exit wvw every now and then to do other game stuff. Participation decays as per normal when you exit wvw, so after your dungeon/fractal/spvp run, you start all over again. 7-9 Hrs assuming you stay in wvw and continuously “paticipate” without exiting.
It is purely unnecessary change. I see many players already afking/running pass each other as enemy just to cap points. Enemies dont even fight now. Very soon we will have karma reward train. See blobs rushing points then afk, and see these “true wvwers” whine.
Copying pasting from my other post which I think is very useful for consideration with regards to this change.
Lets all look at it from the wvw perspective whether the change is helpful to the community or could it revive wvw back to its glory days
By implementing reward tracks:
Players just need to cap participation and can just afk. We are not motivated to join on a commander/wvw raids to capture objectives. Is this a meaningful change? No. It adds more time to legendary crafting and there is no practical benefit to wvw in any sense. We just invited more afkers and trollers into wvw, thinking its gonna help them in their raids.
By keeping badges of honors:
We are at least motivated now to join in wvw raids, capture objectives, ganging opponent blobs, listen to commanders and actually be involved in the success of the world’s wvw. Badges of honors cant be earned simply by standing somewhere in wvw, hoping it falls from the sky. Unlike reward tracks, which is possible after capping participation.
It can be seen that keeping badge of honors brings more long term advantages to wvw since people can learn by being under a commander, learning how things work in wvw, and the entire mechanics. Reward tracks are just about bringing individual players into WvW. It is then not WvW anymore, but IvI (individual vs individual).
Lets all look at it from the wvw perspective whether the change is helpful to the community or could it revive wvw back to its glory days
By implementing reward tracks:
Players just need to cap participation and can just afk. We are not motivated to join on a commander/wvw raids to capture objectives. Is this a meaningful change? No. It adds more time to legendary crafting and there is no practical benefit to wvw in any sense. We just invited more afkers and trollers into wvw, thinking its gonna help them in their raids.
By keeping badges of honors:
We are at least motivated now to join in wvw raids, capture objectives, ganging opponent blobs, listen to commanders and actually be involved in the success of the world’s wvw. Badges of honors cant be earned simply by standing somewhere in wvw, hoping it falls from the sky. Unlike reward tracks, which is possible after capping participation.
It can be seen that keeping badge of honors brings more long term advantages to wvw since people can learn by being under a commander, learning how things work in wvw, and the entire mechanics. Reward tracks are just about bringing individual players into WvW. It is then not WvW anymore, but IvI (individual vs individual).
(edited by Aeristoreine.9351)
I completely agree with people here. Why include wvw, but leave out sPVP? Want to make a legendary? Get a Legendary rank. Make Legendary (coincidence? I think not) rank give one gift. Gate: check, Extra game aspect covered: check. That would make everyone work more towards legendary, not the triviality that is now.
ANET is already making exclusive spvp legendaries, which is not the case for PvE and WvW. People who do not Spvp at all will have totally zero access to SPVP legendaries.
Exclusive? Try getting the gold needed to make the gift of fortune from SPVP alone. GL. The way they are doing is the only right way. It forces people to play more parts of the game (though they did miss out on the WvW bit for the legendary back, probably should have included a gift or two of battle in the recipe, but they can improve with next season) and prove that they are worthy of legendary.
It is still exlusive, because you solely have to be actively engaged in spvp (being proficient in it and get high ranks). Gift of fortune is part of every legendary so your argument is invalid, it affects everyone in general. In fact, ascension cost half as much as every other legendaries (1/2 of ad infi). So now are you arguing to add more cost to ascension and future SPVP legendaries? Im sure ANET loves gold sink (:
For all I care, they can make the gift for it cost Gems. I got my legendary back, won’t need another one.
Your attitude of not caring is not helping in this argument. Please come up with something better. There is still a SPVP exclusive legendary, but currently, none PVE and WVW exclusive legendary.
I’m sorry, fractal legendary is not pve exclusive? How about you just show yourself out of here.
Wow wow someone seems VERY frustrated (: That is my bad, indeed Fractal backpack is PVE exclusive and its my bad that I excluded it. But my point in the previous few posts still stands (: Your argument for gift of fortune being PVE is invalid since its used in all legends, ascension 1/2 cost of ad.
I don’t see how my argument is invalid, getting to legendary rank is 1/2 PVP requirement of the Ascension. So you can’t complain, PVP requires 1/2 PVE effort, PVE will require 1/2 PVP effort, everyone’s happy.
As I said, gift of fortune is not considered PVE (: nuff said. Off topic.
I completely agree with people here. Why include wvw, but leave out sPVP? Want to make a legendary? Get a Legendary rank. Make Legendary (coincidence? I think not) rank give one gift. Gate: check, Extra game aspect covered: check. That would make everyone work more towards legendary, not the triviality that is now.
ANET is already making exclusive spvp legendaries, which is not the case for PvE and WvW. People who do not Spvp at all will have totally zero access to SPVP legendaries.
Exclusive? Try getting the gold needed to make the gift of fortune from SPVP alone. GL. The way they are doing is the only right way. It forces people to play more parts of the game (though they did miss out on the WvW bit for the legendary back, probably should have included a gift or two of battle in the recipe, but they can improve with next season) and prove that they are worthy of legendary.
It is still exlusive, because you solely have to be actively engaged in spvp (being proficient in it and get high ranks). Gift of fortune is part of every legendary so your argument is invalid, it affects everyone in general. In fact, ascension cost half as much as every other legendaries (1/2 of ad infi). So now are you arguing to add more cost to ascension and future SPVP legendaries? Im sure ANET loves gold sink (:
For all I care, they can make the gift for it cost Gems. I got my legendary back, won’t need another one.
Your attitude of not caring is not helping in this argument. Please come up with something better. There is still a SPVP exclusive legendary, but currently, none PVE and WVW exclusive legendary.
I’m sorry, fractal legendary is not pve exclusive? How about you just show yourself out of here.
Wow wow someone seems VERY frustrated (: That is my bad, indeed Fractal backpack is PVE exclusive and its my bad that I excluded it. But my point in the previous few posts still stands (: Your argument for gift of fortune being PVE is invalid since its used in all legends, ascension 1/2 cost of ad.
I completely agree with people here. Why include wvw, but leave out sPVP? Want to make a legendary? Get a Legendary rank. Make Legendary (coincidence? I think not) rank give one gift. Gate: check, Extra game aspect covered: check. That would make everyone work more towards legendary, not the triviality that is now.
ANET is already making exclusive spvp legendaries, which is not the case for PvE and WvW. People who do not Spvp at all will have totally zero access to SPVP legendaries.
Exclusive? Try getting the gold needed to make the gift of fortune from SPVP alone. GL. The way they are doing is the only right way. It forces people to play more parts of the game (though they did miss out on the WvW bit for the legendary back, probably should have included a gift or two of battle in the recipe, but they can improve with next season) and prove that they are worthy of legendary.
It is still exlusive, because you solely have to be actively engaged in spvp (being proficient in it and get high ranks). Gift of fortune is part of every legendary so your argument is invalid, it affects everyone in general. In fact, ascension cost half as much as every other legendaries (1/2 of ad infi). So now are you arguing to add more cost to ascension and future SPVP legendaries? Im sure ANET loves gold sink (:
For all I care, they can make the gift for it cost Gems. I got my legendary back, won’t need another one.
Your attitude of not caring is not helping in this argument. Please come up with something better. There is still a SPVP exclusive legendary, but currently, none PVE and WVW exclusive legendary.
I completely agree with people here. Why include wvw, but leave out sPVP? Want to make a legendary? Get a Legendary rank. Make Legendary (coincidence? I think not) rank give one gift. Gate: check, Extra game aspect covered: check. That would make everyone work more towards legendary, not the triviality that is now.
ANET is already making exclusive spvp legendaries, which is not the case for PvE and WvW. People who do not Spvp at all will have totally zero access to SPVP legendaries.
Exclusive? Try getting the gold needed to make the gift of fortune from SPVP alone. GL. The way they are doing is the only right way. It forces people to play more parts of the game (though they did miss out on the WvW bit for the legendary back, probably should have included a gift or two of battle in the recipe, but they can improve with next season) and prove that they are worthy of legendary.
It is still exlusive, because you solely have to be actively engaged in spvp (being proficient in it and get high ranks), not even involving HOT mastery or any forms of PVE. Gift of fortune is part of every legendary so your argument is invalid, it affects everyone in general. In fact, ascension cost half as much as every other legendaries (1/2 of ad infi). So now are you arguing to add more cost to ascension and future SPVP legendaries? Im sure ANET loves gold sink (:
(edited by Aeristoreine.9351)
I completely agree with people here. Why include wvw, but leave out sPVP? Want to make a legendary? Get a Legendary rank. Make Legendary (coincidence? I think not) rank give one gift. Gate: check, Extra game aspect covered: check. That would make everyone work more towards legendary, not the triviality that is now.
ANET is already making exclusive spvp legendaries, which is not the case for PvE and WvW. People who do not Spvp at all will have totally zero access to SPVP legendaries.
I think this is a questionable change, but on the other hand I am wondering why people didn’t use their “thousands of badges” to get what they needed especially since badges have little other use than that one daily. It makes sense if you feel you can’t grind badges to get it, but otherwise with preexisting badges? With badges becoming an increasingly devalued currency and also found via achievement chests, I think it would only be practical to buy it in case.
I have an unused Gift of Battle from years ago, because I think they announced some changes to badges even though I haven’t bothered making a legendary.
For me personally, because I just got my very first precursor drop ever just a few hours ago. I was always so skeptical that I’d never get a precursor so I never did the research into all the numerous gifts I would need. Sure I could have bought a bunch of gifts for a bunch of different legends “just to have them just in case” but I’d rather keep that bank space open for things that I know I need.
Well that I can understand more. I was only thinking about people who were aiming to get badges because of a legendary. Personally, if I were of that mindset, I’d buy my gift of battle immediately after hitting 500, dropping whatever what I was doing.
That being said, I did get reminded of resentment towards Precursor RNG, because there’s no way to plan it out. Ultimately, despite getting my map compleition notes and the gift of battle still taking place in my bank and also having the maguuma legendary parts I can never get because I simple am too unmotivated to get Central Tyria Mastery any legendary I get will be purchased directly whenever I feel like finding the gold for it— just makes things more simply, you know. Although personally, I’m trying to get the perma bank thing which costs almost as much and the price always slightly increases outside of my reach every single time! I almost had enough and they introduced more shared slots and gg.
Anyhow, I’d like to say that I don’t actually approve of the change, especially since the game automatically selected the next track to be GoB so I can waste my points towards something I’ll never use. It wouldn’t hurt to make these things sellable would it? I was just protesting the point about suddenly losing value on the badges as honestly it’s not the first or last time currency in this game acts like that.
I think this is a questionable change, but on the other hand I am wondering why people didn’t use their “thousands of badges” to get what they needed especially since badges have little other use than that one daily. It makes sense if you feel you can’t grind badges to get it, but otherwise with preexisting badges? With badges becoming an increasingly devalued currency and also found via achievement chests, I think it would only be practical to buy it in case.
I have an unused Gift of Battle from years ago, because I think they announced some changes to badges even though I haven’t bothered making a legendary.
My personal opinion is there should be a substitute for the gift of battle (maybe a mastery in pve could be done as much), since there are substitutes for pve in WvW via heroics and it could involve those badges.
To answer your question as to why ppl dont stock up gift of battle. Think about why currency page was introduced in the first place. It was meant to clear up clutters, save inventory space and a all-in-one page for all currencies. So.. since you have this currency storage, why would ppl spend their badges on gift of battles and take up space. Likewise to people who have 20k+ dungeon currencies, you dont see them stocking up on potions or any other things but kept them in their currency storage. Using “why dont you use your badges in the first place” as an argument isn’t really justifiable for this change.
The wallet was intended for actual currencies, and as for badges, well, so you didn’t have to fir them in your bank. But Gift of Battle isn’t a currency, it’s a component. Even if you had 10 legendaries to make, it’d be like 1/2 of a bank tab? Maybe a full tab or two if you filled it up with stuff you needed
This is not like bloodstone dust lol.
Gift of battle isnt a currency yea.. but its purchasd using a currency. So why would someone stock up on the gifts if they are not intending to make the legendary yet. I myself only buy them just before i craft it to save space. Why should i compromise my bank tabs for a gift that could be bought with a stored currency with no inventory space usage. Each of my inventory space on my alt is worth at minimum 20-30g, and can go to as high as 200g.
If you can save inventory space with ANET’s implementation of currencies (badge of honor -> gift of battle), why not?
I am not sure how we’re getting 20-30g per slot of inventory space. But in any case, the currencies were taking up entire tabs and more, and if the severity were to the level of t7 mats, I’d understand, but how many legendaries do you really intend to make?
And like I said in my post above, there was a degree of warning. It wasn’t good enough though, and that, maybe something should be done.
I do agree with there being a warning, but more should have been done for such a major change to legendary crafting.
To answer you, i intend to craft all legendaries and i already own 8. And how am i getting 20-30g per inventory space, i have mats overflowering my material storage of 500 per slot. I own 3k mystic coins (thats just bits of it) and thats 150g per stack. My space is important.
And ANET’s implementation of currencies serve its purpose of removing clutters from inventory. If you ever played at launch, currencies are all in inventories. ANET introduced this feature just for this purpose. I am just playing the game as intended by ANET, until struck by this incident.
I was sincerely thinking that if you were aiming for all of that, that a few slots are a drop in the bucket (and more storage expanders should really be considered). I just think it’s not particularly a way to play to be so constrained for space.
And sure, I also think there should be something to owe up due the confusion. Honestly.
And yes I know about currency taking up space. In fact, I bought GoB to compact the badges of old. :S
I also sincerely think that the badges of honor being in the currency page is for an intended purpose. And I could leave it there for as long as I like until the time where the information of this change is widely broadcasted by ANET. But nope, they only mentioned it once under WvW and not under Legendary Weapon section. And worse still, it was in a massive wall of text (huge update). And what make it worse, was that no further communication was made by ANET about this change.
And to say that I should have more inventory storage/expanders, I already have 2 characters with full 18 slots bags filled with materials. I dont even know why I should expand further for this.
I have 3k gold worth of currencies (dungeon badges, etc.) and others have much more. Now i worry that we have to clear out our currencies to lock in the gold now, before ANET starts another things.
(edited by Aeristoreine.9351)
I think this is a questionable change, but on the other hand I am wondering why people didn’t use their “thousands of badges” to get what they needed especially since badges have little other use than that one daily. It makes sense if you feel you can’t grind badges to get it, but otherwise with preexisting badges? With badges becoming an increasingly devalued currency and also found via achievement chests, I think it would only be practical to buy it in case.
I have an unused Gift of Battle from years ago, because I think they announced some changes to badges even though I haven’t bothered making a legendary.
For me personally, because I just got my very first precursor drop ever just a few hours ago. I was always so skeptical that I’d never get a precursor so I never did the research into all the numerous gifts I would need. Sure I could have bought a bunch of gifts for a bunch of different legends “just to have them just in case” but I’d rather keep that bank space open for things that I know I need.
Well that I can understand more. I was only thinking about people who were aiming to get badges because of a legendary. Personally, if I were of that mindset, I’d buy my gift of battle immediately after hitting 500, dropping whatever what I was doing.
That being said, I did get reminded of resentment towards Precursor RNG, because there’s no way to plan it out. Ultimately, despite getting my map compleition notes and the gift of battle still taking place in my bank and also having the maguuma legendary parts I can never get because I simple am too unmotivated to get Central Tyria Mastery any legendary I get will be purchased directly whenever I feel like finding the gold for it— just makes things more simply, you know. Although personally, I’m trying to get the perma bank thing which costs almost as much and the price always slightly increases outside of my reach every single time! I almost had enough and they introduced more shared slots and gg.
Anyhow, I’d like to say that I don’t actually approve of the change, especially since the game automatically selected the next track to be GoB so I can waste my points towards something I’ll never use. It wouldn’t hurt to make these things sellable would it? I was just protesting the point about suddenly losing value on the badges as honestly it’s not the first or last time currency in this game acts like that.
I think this is a questionable change, but on the other hand I am wondering why people didn’t use their “thousands of badges” to get what they needed especially since badges have little other use than that one daily. It makes sense if you feel you can’t grind badges to get it, but otherwise with preexisting badges? With badges becoming an increasingly devalued currency and also found via achievement chests, I think it would only be practical to buy it in case.
I have an unused Gift of Battle from years ago, because I think they announced some changes to badges even though I haven’t bothered making a legendary.
My personal opinion is there should be a substitute for the gift of battle (maybe a mastery in pve could be done as much), since there are substitutes for pve in WvW via heroics and it could involve those badges.
To answer your question as to why ppl dont stock up gift of battle. Think about why currency page was introduced in the first place. It was meant to clear up clutters, save inventory space and a all-in-one page for all currencies. So.. since you have this currency storage, why would ppl spend their badges on gift of battles and take up space. Likewise to people who have 20k+ dungeon currencies, you dont see them stocking up on potions or any other things but kept them in their currency storage. Using “why dont you use your badges in the first place” as an argument isn’t really justifiable for this change.
The wallet was intended for actual currencies, and as for badges, well, so you didn’t have to fir them in your bank. But Gift of Battle isn’t a currency, it’s a component. Even if you had 10 legendaries to make, it’d be like 1/2 of a bank tab? Maybe a full tab or two if you filled it up with stuff you needed
This is not like bloodstone dust lol.
Gift of battle isnt a currency yea.. but its purchasd using a currency. So why would someone stock up on the gifts if they are not intending to make the legendary yet. I myself only buy them just before i craft it to save space. Why should i compromise my bank tabs for a gift that could be bought with a stored currency with no inventory space usage. Each of my inventory space on my alt is worth at minimum 20-30g, and can go to as high as 200g.
If you can save inventory space with ANET’s implementation of currencies (badge of honor -> gift of battle), why not?
I am not sure how we’re getting 20-30g per slot of inventory space. But in any case, the currencies were taking up entire tabs and more, and if the severity were to the level of t7 mats, I’d understand, but how many legendaries do you really intend to make?
And like I said in my post above, there was a degree of warning. It wasn’t good enough though, and that, maybe something should be done.
I do agree with there being a warning, but more should have been done for such a major change to legendary crafting.
To answer you, i intend to craft all legendaries and i already own 8. And how am i getting 20-30g per inventory space, i have mats overflowering my material storage of 500 per slot. I own 3k mystic coins (thats just bits of it) and thats 150g per stack. My space is important.
And ANET’s implementation of currencies serve its purpose of removing clutters from inventory. If you ever played at launch, currencies are all in inventories. ANET introduced this feature just for this purpose. I am just playing the game as intended by ANET, until struck by this incident.
(edited by Aeristoreine.9351)
So, again people are upset they have to WvW (drop in the bucket of time) compared to WvW players who have to pve to get the gift of exploration?
The PvE crowd is very vocal, like my children when they don’t get there way.
Don’t get me wrong, I was surprised how little something like this was communicated, but the amount of time required to get a gift of battle, pales in comparison to what people who prefer other game modes have to do in PvE.
To be honest, the legendary should be more balanced around the complete game even throwing in spvp, not just people’s preferred game mode. These are optional items that if you want, you should have to put in work.
Or alternatively, buy it from the TP if you do not want to put in the effort. By a long shot, crafting a legendary in gw2 is a very time consuming tedious at times task. I just don’t understand why people who want optional items, almost demand to have the easiest route that accommodates there preferred game mode.
So many times over the years, I’ve read the threads about (first) world completion requiring the WvW maps … and how many threads were posted about that. Now, they have effectively made it easier to get the GoB (you don’t get badges from sitting in a keep repairing a wall), but you do get reward track points every tick for your contribution. I read on another thread, some guy got 2k, from watching a movie on the other screen and just recapping a single point every now and then. Ever try doing world completion while watching a movie?
The people who actually lose out here, are those who failed to unload there badges in time, and to be honest, the WvW community. This change will not bring in more people to play WvW or follow some zerg, it will likely bring in a bunch of people who want to do the safest, minimal amount of effort to get the track complete, and a handful of afk’ers.
Anet could have made it a little more in your face about the change prior to, but they do things for their reasons.
And the Toxic people … are from both game modes.
I just wanna highlight your last point, this change will not increase the population of wvw players. Even if your statistics showed an increase, its flawed. Because players who only wants the gift of battle will not actively participate in wvw raids to help the server out. At least when it was badges of honors, people are motivated to join in wvw raids and capture some points/gang opponent blobs (massive badges here yea?). Now its just gonna be individual battles, roamers and karma trains to get participation up.
You are just angering the true population of wvwers who wants to engage in territorial wars with all these non-wvw focused players/trollers around.
I think this is a questionable change, but on the other hand I am wondering why people didn’t use their “thousands of badges” to get what they needed especially since badges have little other use than that one daily. It makes sense if you feel you can’t grind badges to get it, but otherwise with preexisting badges? With badges becoming an increasingly devalued currency and also found via achievement chests, I think it would only be practical to buy it in case.
I have an unused Gift of Battle from years ago, because I think they announced some changes to badges even though I haven’t bothered making a legendary.
For me personally, because I just got my very first precursor drop ever just a few hours ago. I was always so skeptical that I’d never get a precursor so I never did the research into all the numerous gifts I would need. Sure I could have bought a bunch of gifts for a bunch of different legends “just to have them just in case” but I’d rather keep that bank space open for things that I know I need.
Well that I can understand more. I was only thinking about people who were aiming to get badges because of a legendary. Personally, if I were of that mindset, I’d buy my gift of battle immediately after hitting 500, dropping whatever what I was doing.
That being said, I did get reminded of resentment towards Precursor RNG, because there’s no way to plan it out. Ultimately, despite getting my map compleition notes and the gift of battle still taking place in my bank and also having the maguuma legendary parts I can never get because I simple am too unmotivated to get Central Tyria Mastery any legendary I get will be purchased directly whenever I feel like finding the gold for it— just makes things more simply, you know. Although personally, I’m trying to get the perma bank thing which costs almost as much and the price always slightly increases outside of my reach every single time! I almost had enough and they introduced more shared slots and gg.
Anyhow, I’d like to say that I don’t actually approve of the change, especially since the game automatically selected the next track to be GoB so I can waste my points towards something I’ll never use. It wouldn’t hurt to make these things sellable would it? I was just protesting the point about suddenly losing value on the badges as honestly it’s not the first or last time currency in this game acts like that.
I think this is a questionable change, but on the other hand I am wondering why people didn’t use their “thousands of badges” to get what they needed especially since badges have little other use than that one daily. It makes sense if you feel you can’t grind badges to get it, but otherwise with preexisting badges? With badges becoming an increasingly devalued currency and also found via achievement chests, I think it would only be practical to buy it in case.
I have an unused Gift of Battle from years ago, because I think they announced some changes to badges even though I haven’t bothered making a legendary.
My personal opinion is there should be a substitute for the gift of battle (maybe a mastery in pve could be done as much), since there are substitutes for pve in WvW via heroics and it could involve those badges.
To answer your question as to why ppl dont stock up gift of battle. Think about why currency page was introduced in the first place. It was meant to clear up clutters, save inventory space and a all-in-one page for all currencies. So.. since you have this currency storage, why would ppl spend their badges on gift of battles and take up space. Likewise to people who have 20k+ dungeon currencies, you dont see them stocking up on potions or any other things but kept them in their currency storage. Using “why dont you use your badges in the first place” as an argument isn’t really justifiable for this change.
The wallet was intended for actual currencies, and as for badges, well, so you didn’t have to fir them in your bank. But Gift of Battle isn’t a currency, it’s a component. Even if you had 10 legendaries to make, it’d be like 1/2 of a bank tab? Maybe a full tab or two if you filled it up with stuff you needed
This is not like bloodstone dust lol.
Gift of battle isnt a currency yea.. but its purchasd using a currency. So why would someone stock up on the gifts if they are not intending to make the legendary yet. I myself only buy them just before i craft it to save space. Why should i compromise my bank tabs for a gift that could be bought with a stored currency with no inventory space usage. Each of my inventory space on my alt is worth at minimum 20-30g, and can go to as high as 200g.
If you can save inventory space with ANET’s implementation of currencies (badge of honor → gift of battle), why not?
semi-afk, hopping around in wvw to get a gift of battle from reward track.
I think this is a questionable change, but on the other hand I am wondering why people didn’t use their “thousands of badges” to get what they needed especially since badges have little other use than that one daily. It makes sense if you feel you can’t grind badges to get it, but otherwise with preexisting badges? With badges becoming an increasingly devalued currency and also found via achievement chests, I think it would only be practical to buy it in case.
I have an unused Gift of Battle from years ago, because I think they announced some changes to badges even though I haven’t bothered making a legendary.
My personal opinion is there should be a substitute for the gift of battle (maybe a mastery in pve could be done as much), since there are substitutes for pve in WvW via heroics and it could involve those badges.
To answer your question as to why ppl dont stock up gift of battle. Think about why currency page was introduced in the first place. It was meant to clear up clutters, save inventory space and a all-in-one page for all currencies. So.. since you have this currency storage, why would ppl spend their badges on gift of battles and take up space. Likewise to people who have 20k+ dungeon currencies, you dont see them stocking up on potions or any other things but kept them in their currency storage. Using “why dont you use your badges in the first place” as an argument isn’t really justifiable for this change.
I guess the lesson you learned was to actually read the patch notes. It’s a good lesson to learn, especially when you go to do something like purchase a home or a car and you really SHOULD be paying attention to the fine print.
TIL: An online video game should be treated just like buying a home or a car.
You can learn life-lessons from everywhere. Just because you’re playing a video game doesn’t mean you have to turn your brain off.
What life lesson will you be learning when you are back here in a few weeks complaining about all the players in WvW who just sit there doing nothing more than take up a spot on the map?
Plenty of us that have already played WvW and earned thousands of badges and now can’t spend those badges are very angry over this!
What will you do if players organize a “sit in” in WvW effectively preventing success?Why would I read the beta patch notes for a part of the game I don’t enjoy and don’t play, when the change is for Legendary Weapon components and should have been shown there, were we did read?
This is Anets oversight and they should fix it.
Precisely this, gift of battle should belong to the “Legendary Weapon” section of the patch notes. If this is how ANET is gonna encourage wvw, then they are doing it wrong. Since people who now wants a gift of battle will just afk in there. If you wvwers like it that much, then dont blame us for taking up spots that are required for wvw raids especially on server’s peak hours. Blame ANET, we are just doing things our way after the nonsensical change (:
A patch note that was released two month ago? What about players like me who only came back recently. No one is gonna flip a patch note thats dated months back.
I was being sarcasting, I really dont like this change.. but hey, I already have 5000/20000 for the track from just standing in borderlands, watching movies on other monitor and reacapping shrine. I guess this is what anet wanted when they did this change
Sorry pal, I missed your point. But hey you know what? Let me join in the movie TRAIN! Wvw goes best with movies (:
Came back to the game two weeks ago and now im slapped with this with 0 notice. Thanks ANET, you encouraged me to do things that I dont wanna do (not wvw, its just a chill way of getting reward tracks done)
Oooh but it was announced in advance.. on patch April 19.. One sentence in 30 FULL PAGES OF TEXT.. how could you missed that sentence? You dont read whole patchnotes? Oh, too bad for you. But here is the mail for you to vote in WvW poll. Oh, to include info ybout gift of battle in mail too? Nah, go read patchnotes…
A patch note that was released two month ago? What about players like me who only came back recently. No one is gonna flip a patch note thats dated months back.
Good for you.
I really do not understand why is not such a change announced in advance.
From the AN point this would not change anything – Gift is not tradable, even if I would buy 10 of then it would change a kitten.
Idea is forcing me to do WvW if I do not want to? Amazing customer care! AN knows what is best for you!
It was mentioned in the April patch notes. But it was never brought up again even once more since then. Its two months and no ample notice to bring this up. What about players who just came back to the game within this time gap (i came back 2 weeks ago) and get screwed because I am totally not aware of it at all. No one is gonna flip a patch notes that was released two months ago.
Then how do i know its in the patch notes? After i get slapped by yesterday/today’s patch of cuz. Rmb? I came back to the game only 2 weeks ago and no notice was even given in between
(edited by Aeristoreine.9351)
So now since I am forced to wvw, i will just do it my own way and get the reward track without any care about wvw. Sorry my world, thank ANET?
Pls revert back the change. We have already done our part in wvw to obtain those badges. Why do we need to do a reward track which was never part of the legendary (in whichever modes -pve,spvp,wvw) to obtain a legendary now?
Not everyone has the time to read the entire patch notes. And since when do you even read the entire email? Do you even work? People usually selectively read whats important, and in terms of game context, content that interest people. Why not add a “LEGENDARY component” section to categorise this change? I will totally read it. I will be a fool if I don’t cuz thats my biggest motivation in the game (i.e. we read things that interest us, not everyone has the time to read a wall of text, we got work yea?).
Please revert the change and allow us to purchase the gift of battle from vendor with badges again. This change was totally unnecessary. Why force people to play wvw through this way? If you want ppl to play wvw, then make a change so desirable that people wants to play it. Not everyone is interested in wvw and not everyone will therefore read the patch notes under wvw.
First you stopped legendary development and now you make things harder for us. Good job ANET, you are losing players very quickly.
Hey guys,
I am trying to get back to the game after a 4 month hiatus for various reasons. Currently trying to find a guild to get me back into a few game modes, mainly:
1) Fractal (most important)
2) Open world
3) Dungeons
I am living in Singapore, and hence, looking for a Oceanic or Singapore guild. Guild criteria that I am looking out for includes being mature and forgiving and willing to teach members new stuff, i.e. not too hardcore, raging at mistakes.
86 please
thanks!
Hey!
I do know that they are ensuring collections are not gated behind failed events. But what i am suggesting is to have events that do not have absurd waiting time (i.e. Hours of camping a single map, hoping for event to spawn).
Spending hours waiting for event to spawn doesn’t make a legendary, legendary. Perhaps, introduce a new event in HOT maps that involves killing champions, or something along this line.
(edited by Aeristoreine.9351)
Getting this to spawn is harder than crafting a tier one legendary.
Just change the timer already, or change to other events. Not everyone can spend hours waiting for RNG when we have already invested gold into the collection (II,III) and money into the expansion.
Can the developers please consider removing or changing the events requirement for the second tier legendary crafting?
I am currently working on Nevermore IV collection and have waited more than 4 hours for “Stop the grawl from stealing drake eggs” to start and have yet to complete it. There are other players who waited with me and some even longer duration.
I would like to emphasize that this is not hard content, but rather, time wasting content. I’d rather ANET change these collection requirement to require skill than us spending hours waiting for RNG to happen. or timer to finish ticking.
To simply put it, these requirements are plain useless and nothing more than annoying. To me, it feels as though you are “increasing our gametime” via time wastage.
(edited by Aeristoreine.9351)
Is this under normal circumstances or when the boss is weakened for certain reasons?
I usually see bleed stack going for high 2k-3k
Hi!
Does anyone of a screenshot or video of condimancer’s condition damage? I am considering switching to a condition build instead of my valk/cav power reaper setup.
Also, if i do not have sinister trinkets but used rabid instead. Will i suffer heavy loss in damage?
EDIT: btw, whats the 2 different weapon sets to be used as a condimancer?
(edited by Aeristoreine.9351)
Going for the Archangel look:
what armor is that?
I am going to start building my mesmer as a condition damager. What armor set and accesories should i wear to ensure high condition damager, survivability and precision(more bleed)
I am comteplating between rampager or carrion and coral vs chrys for jewelleries
Can anyone provide any insight on this?
This part of my personal story is bugged. After i killed the boss, “The wraith”, the endless waves of mobs prevented me from talking to the npc. Please fix this issue, else im not able to proceed with my story
