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The ram seems right since my 8GB runs on mid-high settings at reasonable FPS, but the processor on my current laptop is a core i7, and this one doesn’t seem to have quite as good of a graphics card or processor.
How well do think think it would run Guild Wars 2 on mid to high settings? Thanks so much for the help.
anyone? Would appreciate it.
I use HGH zerk grenades in PuGs and never die.
You invest 6 points into alchemy and get some pretty wonderful vitality. You can clear conditions from allies by throwing elixirs, keep up 10+ stacks of might consistently, apply conditions pretty well, you get extra damage from keeping up the elixir boons, etc, etc… Very solid damage, good group support, condition removal, condition applying, and great survivability with full Zerk. Give it a shot and see how you like it. Traits should be pretty self explanatory… The 10 points in tools allows perma swiftness for roaming and escaping things, which is very helpful as well.
Generally, you will eventually learn to switch to other kits, healing turret, etc… Depending on the situation, but this is a good place to start, especially with the high vitality given by Alchemy. Don’t forget that the vulnerability that the grenades stack is incredibly useful as well, and you get 1500 range with traits, so you can stay a good distance away from the enemies.
I came back to the game after a while and am trying to figure out the best way to level. Before I started using some build that had me recharge my virtues whenever I killed an enemy or something… And using virtues gave me might, but I can’t seem to recreate it. Any suggestions?
I run a signet/crit build and can effectively use all weapon sets, but sometimes I really just enjoy using P/P and shooting the kitten out of single, “big” enemies.
I’ve been hearing that P/P is horrible, and should never be used. Is this true? Am I just gimping everyone and being a complete kitten if I whip out P/P on bosses? I’ve been sticking with D/D and S/P for bosses because of how bad I hear P/P is.
I use HGH zerk grenades in PuGs and never die.
You invest 6 points into alchemy and get some pretty wonderful vitality. You can clear conditions from allies by throwing elixirs, keep up 10+ stacks of might consistently, apply conditions pretty well, you get extra damage from keeping up the elixir boons, etc, etc… Very solid damage, good group support, condition removal, condition applying, and great survivability with full Zerk. Give it a shot and see how you like it. Traits should be pretty self explanatory… The 10 points in tools allows perma swiftness for roaming and escaping things, which is very helpful as well.
Right now my main set is full berserker, and I run an HGH grenade build that works fantastically for dungeons and roaming. That being said, I would very much like to experiment with other builds that can work with zerker gear. Mostly interested in what I stated in my topic, I don’t do any sPvP or anything like that. I know there was some kind of static discharge build that used the wrench, but I can’t find that. Also, if there are any sem-viable flamethrower builds, that is cool as well.
Hey guys! I haven’t played in a few months… Before I would use this PvE/Dungeon build that had me invest a lot in water for some traits and HP regen, and then destroy things with lightning hammer, switching to staff for decent water support here and there. I’m not sure if anyone knows what I’m talking about, but I lost the build link, and can’t remember with my traits reset. Does anyone know this one?
If not, does anyone know some viable Dungeon/PvE lightning hammer builds? Thanks!
A few months ago, there was this pretty good zerk grenade build that used exlixirs to gain might with HGH I believe… Does anyone else still have that one around? I really liked it quite a bit, don’t know if it’s still around now. Does anyone else know?
I’m back to the game after a few months of being away. I see that they overhauled the traits completely, and everything is reset now.
All the build guides I see are outdated and I don’t know what to do at the moment. Is there a good resource for up to date character builds that re relevant with the new patch? I’m mainly interested in PvE/Fractal builds. Sorry, I’ll probably get some crap for asking , but it would be really helpful.
ummm, create your own lfg?
“Thief lfg or for four more, CoE!!! Am new to it, but learn fast! "
Sure you’ll get some bites.
Also, go to Lion’s Arch and look for more there.
I have no incentive to do dungeons on alts either now, gg. I may not have as many as some, but I have five level 80’s, and now I only have reason to really bring one.
I liked doing the same path multiple times for tokens; people getting tokens should have that option available.
If you want to nerf gold for multiple runs then FINE, but leave tokens alone. That way, people who are in it for tokens can get them, and people who want to farm gold have to do multiple paths, it’s win/win.
Do the same path across characters for token farming, do multiple paths for gold. Sounds easy enough for me.
Also, a GREAT idea would be to implement a special reward chest at the end of dungeon paths that you can only get once per path, per day. Give it a chance of rare skins, minis, etc… Maybe from a shared loot pool between all dungeons/paths, and some that are unique to only that dungeon.
Like… If you do a CoE path, you have a 1/100 chance in getting some items that have a chance of dropping from every dungeon path, but you ALSO have a 1/50 chance of so of getting some CoE unique skins, mini pets, etc…
That way you have incentive to run a ton of paths in general, and incentive to do individual dungeons for their rewards.
Keep the gold nerf, keep tokens as 60 per character per path, not 60 ONCE, and add special rewards like what I stated above.
People who want tokens would still get their tokens, people who want gold will have to farm multiple paths/dungeons, and people who want the chance at unique skins and minis will have to do a whole bunch of paths for the ones that drop from the collective pool, or run all the paths of one dungeon for a chance at that dungeon’s unique kitten.
Not sure if those random chances should be once per character per path, or once per path per account, or what. But it would be a start.
I’m using a couple lightning hammer builds for dungeons and mid fractals. (20+) and I absolutely love it.
But I’d like to get another gear set, and I’ve been looking at the water traits. We have a lot of handy healing, regen, condition removal, etc… I was wondering if there were any viable dungeon builds that have healing, condition removal, support, etc… As the main focus.
If so, any links to builds and such?? Thanks a million, I’d love to do this since I usually just heal and crap with a guardian.
My fiancee has gotten to level 80 on her ele, and she REALLY loves using the conjured weapons such as the lightning hammer and fiery greatsword.
Are there any decent pow/crit-centric builds that revolve around using either or both of those?
This will be for general PvE and dungeons, not necessarily super high level fractals and perfect speed clears.
Gear suggestions, traits, skills, build links, etc… Are appreciated, so thanks!
(edited by AkiLeaves.2613)
I see, well I already have zerker gear. : / what kind of zerk build for dungeons then if not grenades?
I hit 80, and would love to do a dungeon zerker type build that may also be good for general PvE; preferably with grenades, but anything is fine.
Anyone have recommendations? Maybe build links with traits, skills, etc? Thanks!
My fiancee just got her ranger to 80, and would like to run a longbow build for casual dungeons, pve, and some WvW potentially.
Any advice on builds, traits, skills to use, etc… Would be great, preferably zerk builds. I may pick her up some knight’s or valkyrie armor pieces to change out for survivability if the situation calls for it.
If you have links to builds, that would be amazing.
But anyways, what tricks would you use to help stay alive? She hasn’t had issues yet, but we just hist 80, so… I was wondering what berserker rangers do to keep themselves up and about. With my zerker thief, I just dodge, stealth, keep swiftness up, etc… With my mesmer, I just stay at a range, use illusions to distract enemies, etc. Was wondering how rangers did it.
Thanks for you help!
Okay, need some help. I have full zerker gear on everything, but I ALSO have a full set of Knight’s armor for survivability if I need to switch in pieces.
What runes should I stick in my armor, or should I just use ruby orbs?
It could also have a 600-900 yard range; where even if you are IN combat, the enemy must be within “x” amount of range to count.
I see your point, but I was thinking that it would only scale up to “x” amount of people. Maybe lets say, 6-8. If there were 25 people in a zerg, it would still only scale to 8 people.
Im somewhat of a Necro noob, but I’ll give my two cents in reference to your comment about it either being too little for multiple enemies, or too much for one.
Could you have the effectiveness of Death Shroud scale up to a certain level depending on how many enemies you are immediately in combat with?
That way, it could be scaled to handle multiple enemies when being mobbed by lets say, a pack of trash mobs in a dungeon, but when in single PvP, it would scale to that one individual you’re fighting.
They could push it off as a “blood lust,” or “Life Drain,” where when you’re in Death Shroud, the more lives around you, the more it feeds the Death Shroud.
That’s just a generic, bad example, but you get the idea. I’m sure we could work in a reason as to why it would make sense for Death Shroud to scale depending on the number of mobs.
That being said, maybe give it a cap; it could only scale up to a certain number of enemies, and then stop.
Or maybe have an extra F key that pops up only WHEN you’re being mobbed by multiple foes. Something that will temporarily cut the damage you take significantly, but also cut the damage and effectiveness of DS abilities by a similar amount.
I’m not a Necro expert, so anyone feel free to point out why these changes would be horrible. :P
If you’re gonna go hybrid, at least go full zerk on all jewellery, they give better returns for each crit damage % than armor compared to other stats.
Good to know, thanks.
If I go hybrid, I’ll grab a few knight’s pieces. But I still haven’t quite figured out what I’m doing yet… ><
bear in mind that thats only applicable with ascended trinkets… exo berserker trinkets (with the exception of the amulet) have bad stat:crit damage
I"ll probably be doing two ascended rings and an ascended amulet right off the bat.
Hmm, so you think it would be better to sub in knight’s pieces for armor, or for trinkets?
ascended trinkets have the best stats lost per crit damage ratio
for exotics this guide is helpful, if you’re going to get non zerker/valk armour then its best for it to be the helm or legs (followed by chest)Thanks! This gave me a lot to think about. Would you recommend getting valk gear on a necro with our already high base hp? Everyone I’ve seen says we benefit from extra toughness far more.
i only mentioned valk because it has crit damage as a stat (same with cavalier; but cavalier isnt currently obtainable for armour/weapons)… i dont really see a use for valk outside of hidden killer thieves or arcane eles (but im sure im wrong)
Okay, thank you! You’ve really helped me determine what I’ll do with the prefixes on my gear, so I much appreciate it.
If you’re gonna go hybrid, at least go full zerk on all jewellery, they give better returns for each crit damage % than armor compared to other stats.
Good to know, thanks.
If I go hybrid, I’ll grab a few knight’s pieces. But I still haven’t quite figured out what I’m doing yet… ><
bear in mind that thats only applicable with ascended trinkets… exo berserker trinkets (with the exception of the amulet) have bad stat:crit damage
I"ll probably be doing two ascended rings and an ascended amulet right off the bat.
Hmm, so you think it would be better to sub in knight’s pieces for armor, or for trinkets?
ascended trinkets have the best stats lost per crit damage ratio
for exotics this guide is helpful, if you’re going to get non zerker/valk armour then its best for it to be the helm or legs (followed by chest)
Thanks! This gave me a lot to think about. Would you recommend getting valk gear on a necro with our already high base hp? Everyone I’ve seen says we benefit from extra toughness far more.
Though, I’m getting a good idea of what I’d really like to do with my gear now. The main thing I need to work out is a good build. Vulnerability stacking sounds pretty amazing.
Does anyone have some berserker (or pow/crit oriented) vulnerability stacking builds they could share that work well in dungeons but also offer decent damage?
Let me get this straight first, I am not expecting berserker warrior or mesmer quality damage; just decent/acceptable.
Please give trait allocations, skills, weapons, etc, etc… Or links to builds.
Just saying it’s x/x/x/x/x and that it serves “x” function doesn’t help me a whole lot since I’m pretty bad at theorycrafting and such.
Thanks for all the help, it’s much appreciated!
If you’re gonna go hybrid, at least go full zerk on all jewellery, they give better returns for each crit damage % than armor compared to other stats.
Good to know, thanks.
If I go hybrid, I’ll grab a few knight’s pieces. But I still haven’t quite figured out what I’m doing yet… ><
bear in mind that thats only applicable with ascended trinkets… exo berserker trinkets (with the exception of the amulet) have bad stat:crit damage
I"ll probably be doing two ascended rings and an ascended amulet right off the bat.
Hmm, so you think it would be better to sub in knight’s pieces for armor, or for trinkets?
If you’re gonna go hybrid, at least go full zerk on all jewellery, they give better returns for each crit damage % than armor compared to other stats.
Good to know, thanks.
If I go hybrid, I’ll grab a few knight’s pieces. But I still haven’t quite figured out what I’m doing yet… ><
I’m okay doing full zerk armor with some knight’s accessories, or a mix of knight’s and berserkers… Or something like that. I’m just trying to get a good feel. I’ve heard mostly berserkers, knight’s, and mixes of each. I was thinking maybe zerk armor with zerk rings, knight’s accessories, and neck… Or something. I guess I don’t really want a “zerk” build as much as power/crit type build.
As the title says. I am wondering what berserker builds run well in dungeons and fractals? What traits, weapon sets, skills, etc?
Looking for something to do in dungeons, and probably casual WvW zerging.
This is my fourth level 80, but I’m not completely made of money and would like to make sure I buy the right set of gear the first time around.
If you’d argue against berserker for dungeons, please let me know why; I just want a set of armor and trinkets that will serve me well for general dungeons, fractals, and MAYBE WvW. Like I said, I usually just move with zergs in WvW, so yeah.
Thanks a bunch!
It makes me a little sad.
I liked it being a 10 point trait…
I personally use 30/10/0/0/30 everywhere I go, and you will be useful through stacking vulnerability and weakness. However, if you want to go staff, many would suggest 30/0/10/0/30 Axe/focus, staff I presume, mainly for increased size of marks.
Do you have any links to the builds, or explanations of how they work and such? I see the trait allocation, but I’m not sure how those two builds would work beyond that. >< I like staff, but I wouldn’t cry if I couldn’t use it either.
I hear zerk is the best for Necros in dungeons, and I’d like to at least be marginally useful for the group. Any recommendations for dungeon builds that involve using the staff as one of the weapon swaps?
Also while we’re at it, is there any way I can use a same set of armor and trinkets for dungeons AND WvW and still do decent? Or will I need power gear for dungeons, and condition damage gear for WvW? Thanks!
I’ve heard power for dungeons, condition damage for PvP, and that makes me a little disappointed. I’m a huge fan of doing dungeons and fractals, but my three level 80’s all use zerker type builds, and I really want a character that can effectively run carrion or rampager gear in dungeons.
Are there any viable builds like this? I don’t care if it’s pure damage oriented or what, I’d just like a good, solid condition damage build for dungeons. Preferably with Staff as one of the weapon swaps.
Thanks a whole bunch.
Its not about viability of builds. Its about condition damage being poor in general for pve. You have lots of bosses that clear conditions, it takes time to build up stacks. If more than one person takes condition damage you get reduced overall damage in the team. Plus it doesnt do as much damage is power crit builds. Also dungeons with objects are impossible to kill with rabid sets. Not so bad with carrion but still a problem because you wont be taking damage modifier traits in your condition build. Also even with just one condition build in the team, damage can be reduced due to other classes applying weak bleeds and burns with their power specs and so they take up the stacks and reduce your damage.
I see, that makes me really sad.
Well, I’d still like to run dungeons, so if I want to use staves, what kind of build would you recommend even if it’s power/crit oriented?
I’ve heard power for dungeons, condition damage for PvP, and that makes me a little disappointed. I’m a huge fan of doing dungeons and fractals, but my three level 80’s all use zerker type builds, and I really want a character that can effectively run carrion or rampager gear in dungeons.
Are there any viable builds like this? I don’t care if it’s pure damage oriented or what, I’d just like a good, solid condition damage build for dungeons. Preferably with Staff as one of the weapon swaps.
Thanks a whole bunch.
My fiancee and I haven’t played in months, and there have been quite a few re-works on warriors.
Her old signet build doesn’t seem to work well, and she only has zerker gear at her disposal with the option to use some other accessories.
I can buy her new weapons if she needs them, but not armor.
Can I get some help? What kind of build can she run with this gear? Any help would be great, so thanks!
So what if other people are getting gold from doing it? You can do it to, or you can get gold in other ways as I do. Why does it make all of you feel invalidated just because some choose an efficient way of making money? I agree, there should be other ways of farming that are as efficient, but I don’t feel we should alter CoF. We can change OTHER aspects of the game to make CoF less appealing, but I feel that it is fine as it is.
Guild Wars 1 had the same philosophy as this game in my opinion. You could hit the level cap and get armor and weapons that were TECHNICALLY just as good as everyone else’s, but if you wanted certain looks, you had to work harder.
You can easily hit level cap, and with a little farming, have a full exotic set just as good as Arah armor; but if you want certain looks, you farm that dungeon, farm gold for your cultural set, etc.
In World of Warcraft, harder dungeons meant gear that is plain BETTER in every way than that of lower levels. In Guild Wars 2, everything is more or less even from the get go.
People can farm CoF as much as they want, but if you want bragging rights and to “show off,” you can equip your full Arah set, show off your fancy, hard-earned title, your map completion star and legendaries. I don’t think anyone would be upset at their Arah gear being just as technically good as someone’s newly bought Exalted armor.
tl;dr, the only real way to get these achievements and to show off is to get fancy armors titles legendaries, etc… Even if they are statistically just as good as easier to obtain gear.
Why is it so bad that someone can work towards buying a precursor by farming CoF? If they enjoy it, why take it away from them? How does it make you feel less special just because it won’t take them as long to buy stuff?
I agree, give us more incentive to run other dungeons. More unique skins, unique items, higher gold, etc.
The point is that I feel CoF fulfills it’s job quite well. A good introduction to level 80 dungeons, and a decent way to make gold if you want to.
Give more gold for other dungeons, but also give people a more unique incentive to do so. Maybe special weapon skins that only drop from the last bosses in dungeons; ascended gear, mini pets, awesome back item skins etc.
In my opinion, it’s the OTHER dungeons that are not fine, and CoF is perfectly okay. Don’t nerf or change CoF, just create incentive for other dungeons and paths.
These are just all my opinions, and I respect what others think. I know why some may hate this dungeon, but I don’t feel like it is to blame.
Again, I don’t even do speed clears. I make gold off of farming the monthly events and world bosses, and I have more gold than I know what to do with just from those. I’m only assuming other methods of farming suck because that’s what everyone complains about. Using a full MF set, I make a killing from just doing the world bosses every day.
I play on Eastern Daylight Time, but I’d be happy to run with you if you use mumble with my fiancee and I.
My account is AkiLeaves.2613
I play on Yak’s Bend, an NA server.
I don’t farm it; I never run zerker groups when doing it.
That being said, it is perfectly fine for other players to want to farm it any way they’d like to; they want to, they enjoy it, they’re entitled to their own game experience.
Other farming methods being removed or nerfed is a different story altogether, so I won’t bring it up here.
Even without a guild or friends that play the game, it is INCREDIBLY easy to get groups together to run it that doesn’t involve four warriors and a mesmer adhering to perfectly executed roles.
I run it every day for tokens with random PuGs and have never had any issues with it at all.
It’s a great introduction to dungeons for new players, with the paths increasing a little in difficulty; path three would be a pretty good intro to game dungeon mechanics for those who want to do harder dungeons.
It is also a great way to get your first set of exotic gear; especially considering you can get a Berserker set with tokens.
All in all, it is easy to do casually, you can farm it if you wish, it’s a great intro, (taking all paths into consideration) and it’s a great way to get new players exotic gear.
I don’t understand all the hate I see going around; there’s nothing wrong with people wanting to farm it, and there’s ALSO nothing wrong with having a few explorable paths that are stupidly easy. If you want challenge, there are other places to seek it; every game is going to have its really easy parts, and more difficult parts.
I seriously do not understand why CoF is a bad thing at all; I enjoy running Arah and high level fractals, and THAT’S where I derive some more challenge from, but leave CoF as it is.
Maybe make other methods of farming gold more viable as well, but I don’t think there’s any issues with the way its set up.
Thanks! I feel better about doing it now. And it will look quite gorgeous on my female sylvari thief. >< It’s my favorite armor set in the game, but I’ve been too distracted by other characters.
Should be able to get a group of guildies to run it and coordinate in mumble.
Assuming we all know how to dodge, how hard should this be? If I can only run TWO of the three paths a night, which two would you recommend for me to run? How long are they?
I really want the medium armor for my Thief. Well, at least four pieces of it.
If you have any words of wisdom, I"m all ears.
I’ll also add that you should get the Supply Drop Elite Skill at 30. I think that’s what it’s called, but it drops a supply crate with three turrets and a bunch of med packs. It’s great for escaping sticky situations and by far the best elite you’ll initially have the choice of obtaining.
I’ll give some advice as a level 38 Engineer who has recently stalked the forums for tips and help.
Condition damage is virtually NEVER good for leveling, as pure power scales better with most abilities and will result in things dying faster.
Turrets are kind of weak, and won’t really result in you killing things much faster. Pistols are nice occasionally, and I switch to them to use the abilities off cool down, but kits generally do much more for me.
I’d put my first ten in explosives, and get the trait that increases bomb explosion radius. Second ten in firearms, and pick which ability suits you best. After that, I’ve put the remainder into Alchemy for the vit and elixir abilities.
I use Elixir B because it’s just plain good. Drink it, get a bunch of boons, etc. Use it for swiftness while traveling. I also keep a Bomb Kit, and Elixir Gun on hand as well. Bomb kit is by far, your BEST source of damage in my opinion.
Run in close range, kite in circles if you have to, and drop bombs like a mad man, blowing things up. Switch to pistols if you’re low on health and/or need attack a single enemy from a distance.
Elixir gun is very helpful and situational. It gives you an F-key option that causes regeneration, and number 5 also creates a field of regeneration. The 1 and 2 attacks have great range, which is nice; use the damaging abilities as you see fit, like causing AoE poison and such.
Remember, there is no cool down for Engineers when switching between kits and weapons so you can do so at your leisure without worrying about being locked into something.
I NEVER have survivability issues. Using the Elixir Gun for regeneration and utility is great; the number 4 on the Elixir Gun will also make you jump back from combat.
With bombs and the number 5 on Elixir Gun, you have a few combo fields to play with. The number four on Elixir Gun is a blast finisher, so feel free to use it to not only get a blast finisher with the combo field, but to jump back and escape from combat.
I use power/prec gear, and sometimes power/vit gear and do fine. Even without condition damage, conditions will still work fine.
After level 40, I plan on re-traiting and putting 20 in Explosives, and working out the rest from there. I might even just put the remaining 10 in Alchemy and forsake Firearms altogether, but I’m not sure yet.
I’m level thirty, and confused on what elite to take.
I can’t tell which are good, and which suck.
Also, I got the trait that expands the range of my bombs, and put the rest into. firearms.
What trait lines are worth investing into while leveling? Just a little lost with my Engineer atm.
bump. Any more input?
Thanks! I actually have two 80’s so I’m not completely new to leveling and such in general. If I’m leveling with Staff, what traits should I use after ten in Death Magic? What utility skills should I use? I’m just curious if I should use minion skills even if using a staff.
I’m level 12 and a little lost… I heard Death Magic was good because of the Jagged Horrors at five points, and increased range on Staff circles at 10 points.
I’m doing Death Magic now, and love staff, but… I have no idea what other weapons to use, and what to invest in after that. Does anyone have links to a guide, or a build? Any suggestions on stats to use? I’m using power and condition damage and it seems to work well.
Thanks!
I have one working now, and I like it, but I’m unsure of the rotation. It’s 20/20/0/30/0, and uses GS and S/F
I find my self in situations without all the phantasms up and such, considering it seems to only have Berserker and Warden? I was just wondering how you guys do it.
so what does this rotation look like in combat? I’m not sure how to feel since it only has Phantasmal Warden and Berserker.
The main phantasm (bunker) build is
10/20/0/25/0 +15Domination: +15% illusion damage.
Dueling: Most ppl choose phantasm fury and deceptive evasion (clone on dodge)
Inspiration: no common choice, but alot useful traits are thereGeneral question:
do you use mantras?
Not really.
I’m looking around, but not finding anything really concrete or dungeon oriented…
In dungeons I generally run a shatter build with berserker armor, but would like a change. I am interested in running a different build using the same zerker gear, and heard about phantasm builds.
How do I got about being a phantasm mesmer in dungeons? I’m a little lost.
Really depends on what build you want, not the other way around.
If you’re going to be doing mostly dungeons and other group content, though, I’d recommend something with direct damage like Berserker.
My best advice, however, is to get a desired build first. Once you have it, you’ll know what kind of gear you’re looking for. Just run with greens and yellows until then.
Maybe I wasn’t very clear, but I was kind of hoping to get some build help as well. I’m really not sure what kind of builds are available in the first place. I am looking over the forum, but I can’t really find anything solid.
Is there a resource available that has a list of currently viable dungeon/pve builds? Even if it’s a more template-like build that allows me to play with it and tweak it to my liking. Thanks!
Though with grenades and such, berserker seems to be the best… Though I like P/P ankitten ot sure if that’s better with condition damage or not, hmm…