Showing Posts For Akusokuzan.6790:
I would at least appreciate a secure simultaneous trading option. Besides that everything OP said is kinda crazy and pointless.
It will effectively make gear even more important as now you won’t be able to trait extra defensive stats to keep yourself from dying as often. Berserker will be even more potent however because now you can acquire any trait abilities you want without having to sacrifice any power.
From the fourth paragraph on: https://www.guildwars2.com/en/news/specializations-part-two-reward-tracks-and-elite-specializations/
“Old skill points in excess of those earned by leveling and skill challenges will be converted into crafting materials for the Mystic Forge. Items and activities that were previously repeatable sources of skill points will now also provide that same crafting material.”
“Hey guys, now all your old useless skill points will be mats for the mystic toilet! What? You don’t want these fancy new skins? You want mats for some new equipment now that stats have been removed from traits? PFFFT, that’s a dumb idea.”
@Sorudo
kitten your a downer I mean really, kitten , prob only seeing the bad things in everything, the reason open world pvp worked in WoW is because it was so massive and every race had its own starting place and own areas where they couldve lved, thats beside the point is that I doubt you’ll get 20 mails a day from other guilds to challenge your’s, that it itself is just laughable, also, peopled that dont want to participate can declare themselves at the start as neutral.Do you have any other “good” points against this?
If you love WoW open world PvP so much then go play that and quit trying to inject something so toxic into the game when there are already alternatives in place.
Number 1: We have to buy how many sets of armor for each class and character? I have 8 characters, 6 of which are level 80. I need to go spend how much gold to buy secondary armor for each situation? That’s crap. It’s convenient for you because more gold = more money for aNet.
Why not craft your own armor? You can lower the costs that way.
Number 2: Bank slots and bag slots for armor. It’s convenient that since my characters will be running multiple armors that I will need to purchase more bank room and more bad slots. More bag slots and bank slots sold = more money for aNet.
You think you might be blowing up how big of an impact to the game this change will have.
I think it is BS and you should have communicated a long time ago that you were going to be flipping the meta.
How long ago would have suited you?
It screws us veterans over tbh.
Am I playing the game wrong? The majority of the content in GW2 is waaayyyy to easy to have to worry about things like running multiple builds and swap between them ad hoc and min/maxing your traits.
Which means we will all need to carry multiple armor types…
But why? Again I must be playing GW2 wrong or something.
1. High level crafting can still be expensive/time consuming.
2. Each full set of armor with weapons (if you dual wield) is 14 pieces of equipment. Now say you want 3 distinct builds. That is 42 pieces of equipment.
3. A change of this magnitude should have been announced as early as possible as opposed to advertising hang gliding and somewhat different types of Hylek we will see.
4. Do you even play any form of PvP content? Multiple builds are almost a necessity for handling various teams/situations.
5. Refer to point 4.
I’ll make it plain.
Suggestion: Enable Guilds to declare War on each other
Such a War would start by a Guild (Guild A) challenging another Guild (Guild B )
If Guild B accepts the challenge the war starts
Once the war started members of Guild A and Guild B can kill each other.
You can only kill members outside Saveheavens (Saveheavens are The Main Cities of each Race, WvW,PvP, dungeons…you get the idea).
Killing Members of the enemy Guild gives Points.
Killing specific mobs that are scattered trhough the whole PVE world grants points to the Guild that kills them.
Accomplishing Specific events that are created for Guild Wars give points.
You can try to stop the other Guild by attacking them before they succed in accomplishing a event.
The first Guild to reach a certain amount of points wins.Obviously some Guild are not big enough to make a war on the entire PVE zone therefore when declaring the war it should be made possible to choose a Batlle Ground and Battlegrounds should be divided into 3 sizes.
Small-a specific zone (example: Timberline Falls)
Medium-a region (example: Kryta)
Big- The Entire map (this one is self exmplaining)Ps: I looked for a similar post but could not find any. If there is anything like this already posted sorry for the spam. Also is this the right location to post this?
I believe I saw a thread yesterday on this same topic that got locked. Unfortunately an open world PK environment would just help facilitate abuse to new, ignorant guilds and guilds without many skilled high level players. Imagine being a level 20 or 30 player who just started the game a few weeks ago at most. Then imagine you join a guild because one of your friends who is a veteran player in the guild invited you. You go along your business as usual in a field then what happens is you get PKed. You try and go back to the heart or whatever other activity you were doing and the player is there again to kill you. If the way the friends list works stays the same then the person could even hunt you down wherever you’re at because of the way friends are tracked. You would either be forced to set your status to offline, leave the guild, stay in a safe instance or fight them off every time they showed up. This entire situation is only taking into account 1 player harassing you, let alone an entire 400 member guild.
This might solve the current meta issue, but the nature of “meta” would be that people would simply start going for the new “best stat combo”.
There is always going to be a best combination. Unless Anet manages to achieve perfect balance between stat sets, at which point it kinda negates the need for different combinations I would think.
True people will tend to gravitate towards certain builds, but I feel this could possibly help to make a more ambiguous “best stat combo”.
Ok, so most of us playing the game know that if you want significant DPS you use equips with berserker stats. On top of that people can trait build to get some ridiculous damage as opposed to say somebody who uses carrion or knight equips. That isn’t to say you can’t do any acceptable damage with any other build, berserker just happens to be the most effective due to many bosses and dungeon enemies having really large HP pools that can take forever to kill without some high stable DPS. The longer you take to kill a powerful enemy/dangerous player, the more at risk you are of dying yourself.
My proposal to the community is to somewhat nerf berserker and rearrange various other nomenclature to aid in spreading power across the board. Using the table of stats provided here, I would like to discuss these suggestions:
- Changing berserker to [power, precision, condition damage]
- Removing the assassin’s name and adding a new [precision, power, vitality]
- Adding a new [precision, power, healing power]
- Adding more vitality primary options with precision and ferocity among 2 new ones
- Adding a new condition damage primary with ferocity included
- Adding more condition duration and boon duration nomenclature
The main objective with these changes would be to avoid pairing precision with ferocity as both together give much larger burst damage potential than any other purely power based grouping. The final part to the proposal would be to add in a new ferocity based boon. It could be added as a part of might at +15 per stack at level 80 to gain a +25% increase to critical damage at 25 stacks, or it could be a stand alone boon similar to fury.
Of course these changes would be extremely drastic on the way the people build their character’s skills, equipment and traits so it would definitely upset a fairly large number of people, however I believe it would be the first step in making any other build competent in dealing significant damage within a party either with burst or stable DPS. To aid in mitigating outrage at having to reacquire new statted equipment as a result of berserker having different properties, stat reassignment coupons could be distributed to every character to allow players to keep their equipment but have the stats they now desire.
This post is merely a hypothetical change to the game that could much further be refined at the discretion of ANet of course. Anyways, what are your thoughts on these suggestions guys?
I would recommend Guardian as a starter. They have plenty of offensive and defensive skills that can let you be a team player or a solo monster. The PvP subforum has more info if you are looking for in depth help, however.