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[Tpvp] People on same roster, on opposing team.

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Posted by: Almaz.2860

Almaz.2860

I was with randoms and was wondering where our 5th was, so I opened the roster to figure out their name and noticed they were on enemy team, I was confused and tried adding/whispering the person, and yep the same person who is on our roster, was on the opposing team, and we suffered a 4v5, wasn’t even 4v6.

This only happened once.

Devs: What do you think about rank in sPvP?

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Posted by: Almaz.2860

Almaz.2860

Rank is intended to be a metric to show much how you’ve played of PvP, and how experienced you are over-all as a result. The various banners that come with rank is a bit of a prestige thing that says “I’ve played me a ton of PvP!”

The addition of our new paid tournaments, and the features that will follow after it will be how we answer that clear question of: “who is the best”. We think it’s important to have both. As we begin our new live releases, starting with Shadow of the Mad King (and the new pvp hero tab and paid tournaments) you’ll see pvp feature additions come very regularly going forward!

All the best and happy n00b stomping,

I don’t want to be the unpleasant guy, but I want to know if you ArenaNet are aware that many people are faming rank points capping a node alternatively with a friend.
While in Guild Wars it wasn’t possible, it is sad that it is happening here because it wastes all the usefulness of rank.

I’m sure they knew this was going to happen before people started doing it. I don’t recommend saying these things to them, unless you add a solution with it.

If you come up with a good enough solution then they’ll use it, but in meantime no one has, and I’m sure they don’t want to waste resources on banning/warning people who do things like this. If your solution is simple then they can put it in their plans, but in the meantime it seems like a complicated issue that is hard for them to detect automatically without harming innocent players.

The Ranger Community's Voice Needs To Be Heard

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Posted by: Almaz.2860

Almaz.2860

No, it doesn’t need to be heard. As long as there are still troll threads about, the ranger community’s “voice” shouldn’t be heard.

Most of the threads in the ranger section can’t be taken seriously, we got people still saying “oh greatsword is still powerful when it comes to-” when you say something like that, the devs will put it on the bottom of their list to check out.

“I actually feel that shortbow might be a little too op” YEP, who’s side are these people on? Have they not played any other class, to think that this was overpowered?

Then you got people trying to say the pro’s to longbow, as if they make up for the cons, once again if a dev is reading that, then he’s just putting ranger on the bottom of the list, since the community starts saying it’s perfectly fine.

We got people saying things like “oh man, do you know how awesome ranger is when it comes to the pet that can chill? WOWZORS!?!?” When the pet skills are kinda trash because it takes like 5-6 seconds for them to actually use them, for such a weak duration/effect.

Rangers not going to get any serious attention, since we got a bunch of white knights, and stupid threads. “will greatsword get nerfed?” When most of the threads in other sections like necromancer, has people complaining, which is why they buffed necro over ranger, and worry about their bugs more.

No, I don’t think the ranger community should be heard, all it would lead to is fail “buffs” and more nerfs to shortbow and greatsword.
People who think “oh I think we should have 1 more second on chill” as if that’s a good buff.

My only suggestion for ranger would be to have their pet skills activate almost instantly when you press f2. But nope, that change won’t happen I’ll get attacked by a bunch of white knights claiming how overpowered that will be (people who never played a class that wasn’t ranger, doesn’t realize the instant cast times other classes have for their 15 second chills, and 3-5 second immobilizes, with crazy range and lower cooldowns)

Devs already announced they’re working on necromancer and elementalist at the moment, ranger isn’t a current priority for balance because the people in the necro/ele sections, know how to properly complain

(edited by Almaz.2860)

Bunkers are ruining tPvP

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Posted by: Almaz.2860

Almaz.2860

Won’t let me edit, but I forgot to mention that I only been talking about situations where a bunker is alone, and you’re sending 2 people to leave their spot to deal with him, that are specifically condition spec. In a teamfight there will be a bunker in there somewhere, are you going to seriously tell your condition specs to focus the bunker instead of their damage builds? No. And when you focus their high bursty classes, you’ll realize the insane amount of support they’re getting, that can’t be stopped because of the unkillable bunker next to them, healing them fully.. disabling you the entire time, spamming knockdown all day, and keeping you immobilized. and if the burst class somehow manages to go down, they’ll just pop a trusty skill to revive them with ease, and the fight continues.

Even if you somehow managed to kill all their burst classes, your utility and elites should be on cooldown, making it where you don’t have enough damage to outburst their heals even in a 2v1, making it take a minute for you to kill him.
Stop going against Pugs, and you’ll realize how these superior comps with bunkers in them work.

Then again, I forgot most people on the forums judge things based off pugs and 8v8 spvp, or their first experience with a bunker.

Bunkers are ruining tPvP

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Posted by: Almaz.2860

Almaz.2860

I do not call 2 full on condition builds blowing all their utility and elites to kill one person, a “counter” I call that them wasting all their cooldowns to be kittened for the next fight, while they get outcapped elsewhere for missing a man.

Out of the 500 tourny wins, I have yet to see condition users be a problem for me, or our other bunkers.

And we’ll gladly always be happy to have every fight with us outnumbering them, cause their teammate is screaming for help to get this bunker off a point.

Bunkers are ruining tPvP

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Posted by: Almaz.2860

Almaz.2860

“What we’re stating is that the bunker can take the full damage output of a glass cannon, someone who intended on going for the highest possible damage for their class, and it’s still effortlessly washed away, and the glass cannon is set on full cooldown while the bunker is full health and fighting at full performance.”

And what I’m saying is if full on burst classes were able to solo bunkers, there would be no point in have any other kind of build besides full on burst. Bunkers AND condition damage dealers would both be useless. There is balance among bunkers, regardless if you are willing to accept it.

You’d be surprised how having even 10 stacks of bleed on a bunker for 2 seconds whittles down their hp fast. Most bunkers you see don’t run more than 15k hp tops. Trust me, you get 2 condition users on a bunker and he’ll drop like wubstep. Conditions are MUCH harder to repel than burst here and there.

What bunkers are you going against to be talking about 10 stack bleeds whittling their health down within 2 seconds, are they running practically no regen? Engineers regeneration alone laughs at that, and even then they effortlessly remove conditions, if anything I’d say burn is a better counter than bleeds could ever be on someone with consistent condition removal.

Even then, if a bunkers getting kitten cause he had a 10 stack bleed on him, he wouldn’t be surviving normal burst then, you’re looking down on power crit builds. Warriors killshot hits for like 12k, and it’s instant damage, yet bunkers don’t care, their health shoots back up, and they’re running proper traits to counter things such as “10 stack bleeds”

Also, let me mind you, a bunker that’s actually “trying” can fight back & roll. You can’t consistently get 10 stack bleeds on him with all his disables.
Engineers spam knockback/immobilize all day. And guardian spams “can not pass” all day, along with aegis that completely negates the effect of your attack. You won’t stack bleeds on either of those. and conditions are nearly nonexistant on an elementalist who’s running one of their few viable bunker builds.

A bunker shouldn’t instantly drop in a 2v1, unless like I stated, you’re blowing all your utility and elite on this single person to get the point from him. (engi can rally himself too)

Also for you to consistently put out this much burst against the bunkers, it sounds like you’re standing off the point far away where he doesn’t continuously knock you down.
Cause really if a ranger shows up to a bunker with his bleed build, and the ranger pops quickness, the bunker will knock him down and he’ll waste quickness, byebye burst.
And if you’re talking about getting to 10 stack bleeds by spamming 1, then you’re exaggerating. The regen of an engi alone surpasses the damage of your average bleed stack. Then the actual impact heals are far greater.

Also if you’re running mesmer/ranger to stack your bleeds, then guardians will laugh at your projectiles.

The only way for someone to not see the problem with bunkers, is their lack of experience, they stay in spvp all day, or get lucky against scrubs in tournaments.

Reducing damage you take is fine. Negating all burst that was thrown on you with low cooldown heals, to act like it never happened is not fine.

Poison needs a rework imo, it should be a way stronger counter to heals to the point people would want to remove the poison before they heal. Right now ele can still yoyo their health despite poison being on them.
That or kill/nerf cleric/shaman amulets.

the GOOD bunkers aren’t common atm, but when you do encounter them for once, you’ll completely understand how anti-fun it is.

(edited by Almaz.2860)

why am i being put into hot join with no players?

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Posted by: Almaz.2860

Almaz.2860

everytime I tried to hotjoin it send me to rooms with little to no players. If you read it, it mentions something about glory.

I think it averages glory rank out. Such as if you’re 15. and there’s 3 rank 15’s in a room, you’re automatically sent to that.

If you’re rank 40 or so, you’ll never be sent to a room with a lot of people since their ranks are ranging 1-30. and the people who are around 40 are usually 1v1’ing with guildies, so you’ll be sent to theirs.

Bunkers are ruining tPvP

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Posted by: Almaz.2860

Almaz.2860

How are bunkers ruining tPvP? This doesn’t even make sense to me. You can’t blame people for building tanky when the whole objective of tPvP is capping and holding points. If anything, 5 people on one team all thinking they can roam is ruining (pug) tPvP.

Even Jonathan Sharp can agree on the bunker thing. Bunkers are so effective that they rule out the use of some pure glass cannons. Bunkers are supposed to be countered by glass cannons with their raw burst that can overcome their defenses. Right now the answer to holding a point is BUNKERS BUNKERS BUNKERS. This in no way promotes team variety. Especially when at a given time one bunker may be more effective than another, meaning if you want to run ultimate cheese then you need to run 2 of those bunkers, or maybe 1 with a soft bunker like a portal mesmer.

Pretty sure condition builds with armor ignoring bleeds and healing reducing poisons are suppose to counter bunkers, not burst builds that bunkers are suppose to counter because thats why people build bunkers

This is what SHOULD’VE been, but it isn’t working out, it would require you to keep 20 stacks of bleed on someone the entire time, and if a bunker doesn’t have condition removal then he’s doing it wrong. He should have enough condition removal to hold off 2 people for a decent amount of time.

In the current state of the game, against good bunkers, you will only notice these “counters” working in a 2v1 instead of 1v1.

Bunkers are ruining tPvP

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Posted by: Almaz.2860

Almaz.2860

Why would a glass cannon counter a bunker? How does that make any sense at all. Then everyone would purely run glass cannon builds. There’s some kind of epic logic fail going on here.

What we’re stating is that the bunker can take the full damage output of a glass cannon, someone who intended on going for the highest possible damage for their class, and it’s still effortlessly washed away, and the glass cannon is set on full cooldown while the bunker is full health and fighting at full performance.

If a bunker can withstand such damage output, then it can withstand any build that’s not completely sacrificing all survivability for damage.
You might think “a tanky class can beat a tanky class” but no, not in guild wars 2. Healing is strong, and on short cooldown, and the bunkers of this game always have a condition removal up, and amazing regeneration. Anyone that isn’t a glass cannon, has ignorable damage.

A bunker vs a non glass-cannon = Endless fight, no one wins. (Unless the non-glass cannon just has a straight up useless build)

The MOA skill- my point of view

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Posted by: Almaz.2860

Almaz.2860

I like and hate moa, it’s an efficient way to counter bunker builds, which is why I don’t necessarily want it removed.

Bunkers are ruining tPvP

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Posted by: Almaz.2860

Almaz.2860

Bunkers are overpowered actually, in all the games I played and builds I tested, if some of the highest damage builds are getting outhealed, then it’s a problem. In tourny play if a bunker caps one of your points, you have to call your team for help (if the bunker isn’t a baddie) thus making your teammates outnumbered elsewhere just to deal with this one fool, and even then he’ll put up a long enough distraction to make it “worth it”

If a pure glass cannon build is having trouble with a bunker, then do you know what it’s like for any other build? They have no hope at all with dealing with them, and if you send 2 people to fight a bunker, and none of them are running the typical glass cannon build, then you probably aren’t going to kill him unless you both blow 3utilities and an elite, and try your best to stunlock him and get it all down before he starts his heal/boon rotation again.

All this does is create a metagame, where people can’t have fun running their ranger with melee weapons, or a thief build that isn’t the exact same as others. Because most classes only have one possible build to deal with bunkers efficiently. And not everyone wants to ignore tons of traits/skills just because of these monsters will get an easy win off them if they do.

Bunkers are ruining tPvP because they’re decreasing the amount of viable builds in this game, and they’re promoting long extended fights for gameplay, it’s so ridiculous 1v1 that a true bunker should be able to literally dance in a persons damage, go afk for 5 seconds, come back and do a heal rotation, jump up and down.. maybe talk to the other guy, insulting him by saying things like “you’re bad, you do no damage” just to demoralize him, and act like he is a better player.

I don’t know anyone who likes being insulted just because they want to run their own unique build instead of running the typical bunker/glass cannon set up.

(edited by Almaz.2860)

Bunkers are ruining tPvP

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Posted by: Almaz.2860

Almaz.2860

I would like you to show me a bunker necromancer, and how it’s superior to a bunker guardian.

Right now atm Engineer has the highest survivability for a bunker build, and elementalist is more of a YoYo bunker, his health goes from 10% to 100% instantly. And guardian has more flexibility, they can remain bunker while changing up their play depending on the situation, engineer/ele need to stick with the same utility for their bunker builds.

I wouldn’t say guardian is easier to kill, no bunker should ever die 1v1 unless they’re bad though.

I have around 500 tourny wins and never encountered a “bunker necro” maybe someone who tried to be one, but none that had an endless supply of heals and condition removal on short cooldown.

I agree with everything except the engi statement. The guardian block bug pretty much makes them the strongest bunkers ever.

I didn’t know people found a way to intentionally make it come up. If they have, then yes you can just wait for someone to pop their “instakill” burst, and negate it all.

Engineers can exploit elixir R, with great timing it instantly revives you without delay when you go down. (Which doesn’t happen enough)

Bunkers are ruining tPvP

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Posted by: Almaz.2860

Almaz.2860

I would like you to show me a bunker necromancer, and how it’s superior to a bunker guardian.

Right now atm Engineer has the highest survivability for a bunker build, and elementalist is more of a YoYo bunker, his health goes from 10% to 100% instantly. And guardian has more flexibility, they can remain bunker while changing up their play depending on the situation, engineer/ele need to stick with the same utility for their bunker builds.

I wouldn’t say guardian is easier to kill, no bunker should ever die 1v1 unless they’re bad though.

I have around 500 tourny wins and never encountered a “bunker necro” maybe someone who tried to be one, but none that had an endless supply of heals and condition removal on short cooldown.

tPvP is ruined and there's no hope.

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Posted by: Almaz.2860

Almaz.2860

Did anyone laugh at where he said necro? I couldn’t read the rest.
Bunkers are a problem, but a team of bunkers is a joke, you must be talking about just a single team that stomped you. Only once have I seen a team run bunkers and a necro together. It’s usually 1 bunker, and never a necro.

Downed State needs to go or be balanced

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Posted by: Almaz.2860

Almaz.2860

The only thing that needs to go are these threads. I like how you rarely see a thread about this UNTIL the devs said they were focusing on balancing the down system. That’s when all of a sudden, people are making complaints begging for it to go? I mean what the heck will that accomplish?

They did this on the LoL threads too, no one complains about a class, but when a dev says they’re nerfing it, you see 100 threads saying “please nerf it” What’s the point?

thieves and mesmers who take on average around 3 stomps to take down against most that only take 2

No. Average of 3 stomps says you’re doing it wrong, down the mesmer with the marker over his head, or the one with the black dust around him after he presses 2.
As for thief, if you don’t immediately finish them, then you should just attack their body, which doesn’t take that many hits for a thief.

(edited by Almaz.2860)

What armor is the Warrior sparring NPC [Charr] At HoM wearing?

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Posted by: Almaz.2860

Almaz.2860

Wondering what heavy armor he is wearing.

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