Showing Posts For AmaneSaiko.3417:

Spider Mount?

in Guild Wars 2 Discussion

Posted by: AmaneSaiko.3417

AmaneSaiko.3417

I have arachnophobia and spider mounts would be a complete deal breaker for me. The moment a game requires me to have a spider around me I cannot play it anymore. Ranger spider pets are bad enough for me and much easier to avoid. Spider mounts would be larger, much more focus on the movement animation (which is where a lot of my phobia comes from, the movement patterns of spiders). From what I understand you will be expected to use all your mounts to get to new areas, which means more people using spider mounts and I would most likely have to use one too. I cannot see a way of being able to enjoy the game under these circumstances.
Now if GW2 allowed mods like other games with spiders in it, this would not be a problem. But they don’t.

Now to those questioning why we can deal with the current enemy spiders in GW2 but not mounts, it all comes down to mental exhaustion. Having a couple enemy spiders I need to kill, all I need to do usually is close my eyes, press 1, everything is okay. Even without closing my eyes I can generally keep myself together enough for 1 minute to kill the spiders or run past them. This takes a fair amount of mental effort to do still but not so much that I feel much different afterwards, maybe slightly shaky hands, maybe a tight chest but not too bad. Now with a mount I am riding it, so my character is actually touching it, it is larger than my character and I am seeing it for way more than 1-2 minutes at a time… the amount of mental effort to keep myself together is so much more. Every second I am near that thing I need to prevent myself from launching into a serious state of uncontrollable panic and every extra minute that gets more and more difficult until I am double checking my roof and hair for spiders compulsively. If it goes on longer than that I do end up in a full scale panic attack where I am unable to breathe or think rationally. Even now typing this out I am double checking my roof in my room for spiders and I’m just talking about them.

I don’t think anyone would put themselves through this kind of mental distress just for a video game and that is why personally for me it is very important for there to not be spider mounts and I would have to give up on a game I enjoy so very very much if they were ever introduced without a way for me to never ever ever see or use them.

The real issue with raiding as a raider...

in Fractals, Dungeons & Raids

Posted by: AmaneSaiko.3417

AmaneSaiko.3417

Being able to overcome your introversion. For example, some players are plagued with more or less anxiety of performance (some people will have a very hard barrier right there BTW). Raids are competitive and perfermance area. Asking these people to lead and start their own raid is often plain unrealistic. They can eventually change positively with time, but it’s already a big fight on it’s own that a player who do not have to consider this won’t understand at all the huge majority of the time (it won’t even make sense to them). You being super nice and open won’t change a kitten thing for them because they do not know you.

For each player who jump into raid and realize they had no reasons to fear them, you have 9 that see their anxiety validated, which make the future process of participation even harder than it already was before. BTW, having DPS meters all over the place and used the ways I’ve seen too often really do not help these ppl… not the huge majority of them at any rate.

I am going to have to stop you right there. What you are doing by making ‘introversion’ a complete excuse to not do something is way more damaging than anything you mention. You have not described ‘introversion’, what you have described is an anxiety disorder which is an entirely different thing.

I have quite a severe anxiety disorder and everything you say here is exactly the opposite of what people like me need to be told. We are not fragile little things that need the world catered to us. I do everything here that you said I am not capable of doing and have done for over a year now. This is because I do not take the attitude of your post, I don’t allow my condition to prevent me from doing things I want to do. And above all I do not use my condition as an excuse as to why I have a harder time than everyone else. It is not up to everyone else to change to accommodate me, I can be of a healthier mind AND raid by developing ways to interact with others and set up groups without having enormous panic attacks. Every professional will tell you that avoidance behaviour is the absolute worst thing for any anxiety and what your post is not only condoning but encourages is avoidance behaviour.

If you are going to take something like this to use for your argument you do not actually care about people with anxiety problems. People being super nice and open DOES change things, people being understanding that we might not talk on voip all the time (or at all). Understanding that sometimes we play worse than usual because our hands are trembling since we have not been able to handle our own reactions to stimuli well that day. You cannot expect general population of people to change things just because I or others might have a freak out, our panic attacks are our own responsibility not anyone elses.

The real issue with raiding as a raider...

in Fractals, Dungeons & Raids

Posted by: AmaneSaiko.3417

AmaneSaiko.3417

But still there is an entry barrier for those who want to learn, and breaching that barrier require either dedicated group that will not fall apart after few hours of wipes, or some way to teach these players and avoid that wipe experience.
First option works fine by itself, but puts sharp cutout on percentage of players who will participate in raiding – not everyone is ready to become experienced trough wipefest.

If you are going into a learning experience expecting to not fail and not enter a ‘wipefest’, you are not there to learn. Learning requires failure, it is how it works for everything and raid skill is no different from learning to catch a ball.

You are not going to catch that ball the first time, or the second time, or the third. Your brain needs that failure to analyse and adjust parameters so that you are closer to achieving your goal of catching the ball. That is called learning. Do it enough times and you will eventually adapt enough to catch that ball but you need determination and commitment to do it.

If you are not ready to be experienced through wiping or failing, you are not ready to learn. This is the prevailing attitude I have noticed throughout threads like this and with some pugs that come across my training raids. These people feel they are entitled to learn raid without the risk of failure, no one gets that. That is not called learning, that is called having your hand held while people do the work for you, I don’t want people like this raiding with me it’s a bad attitude.

Looking to come back - raid question

in Fractals, Dungeons & Raids

Posted by: AmaneSaiko.3417

AmaneSaiko.3417

Now please do not take this as me making fun of you or berating you but if you came to my training run saying things like “some skill speed buff” and “some 25 thing damage buff” I would have to ask you to leave after giving you a tonne of resources to read through.

If you do not know what might and quickness is you may want to go read through at least the wiki articles on boons, this is very general game knowledge that everybody should know. Boons are one of the most important things in a raid, you need to know what they are, where they come from and which classes are responsible for which ones generally speaking.

Really you are going to find it harder to successfully pug while not knowing extremely basic game mechanics than being a thief, most pugs are fine with thieves on most bosses.

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: AmaneSaiko.3417

AmaneSaiko.3417

Just a reminder that DPS meters are usually run in conjunction with a Boon meter so as to make problems in a raid group easily diagnosable, instead of taking random guesses as to where the problems are and how to fix them.
If someone is using a DPS meter without looking at Boons at all, they are not using it correctly. Instead of moaning about people only looking at DPS you should be educating people on how best to use these tools for the benefit of all raiders, veteran and new.

As for people not liking DPS meters like arcdps that can display estimated DPS of anyone in the group, it’s fine that you don’t like it but trying to ban all DPS meters because of how one works is not going to go down well. If anything you will have those that find DPS meters to be an extremely useful tool doubling down on their use of it.
A better way of going about this would be to encourage the use of DPS meters that require you to be using it to display your DPS (BDGM) on the merit of them being just a better DPS meter. Instead of attaching some moral argument to it just keep recommending BDGM to people who ask, maybe pointing out that it has a wonderful Boon Meter that is way more important to look at than DPS…

Daylight Saving for US starts this Weekend

in Guild Wars 2 Discussion

Posted by: AmaneSaiko.3417

AmaneSaiko.3417

And so we enter that awkward overlap where the US has changed but the UK and Europe have not.

Ha! Think of those of us “down-under”. Right now we are in Daylight savings and are an hour ahead but will soon have to go back.

So it’s all the more confusing for us!

I’m an Australian that runs a guild with mostly NA players in it… this is literally the worst time of year were I have to attempt to do time conversions for everyone for guild related things.

Remind me why we don’t all just use Tyria Time (server time) for game related activity.

[Suggestion] Evolved Jungle Worm.

in Guild Wars 2 Discussion

Posted by: AmaneSaiko.3417

AmaneSaiko.3417

Every day when I jump on the reset map, there is always tons of people not in squad doing their own thing and following the zerg.

And from a commander’s point of view this isn’t the ideal situation. The main reason for squads is to have a direct line of communication for when things go wrong. While it doesn’t go wrong at Post Reset very often… it does happen. We have actually planned a lot of our strategies around people just not listening and joining squads thus why you barely see it go wrong even with a lot out of squad.

Had a situation where we had to call off the decap sync completely recently and without a direct line of communication with the zerg someone would have decap’d and the entire event would have failed unless we pulled some last minute magic. Thankfully that day we had a very good group of people who listened to our commanders well, without everyone in squads following the commander’s calls it could have gone badly.

[Suggestion] Evolved Jungle Worm.

in Guild Wars 2 Discussion

Posted by: AmaneSaiko.3417

AmaneSaiko.3417

Yes you will need to team up with strangers to do a World Boss. That is how it is. Many many groups run it, NA has a group for almost every timeslot now and you can just join them off LFG.

If you nerf Triple Trouble half the people who organise it will stop doing it because we enjoy the organisation aspect to this world boss. It’s something you can’t find anywhere else in game. No other map needs 100+ people all working together in sync with each other doing mechanics to successfully complete it. It’s not actually a difficult boss especially with power creep, the difficulty comes from people just not knowing what to do, not listening to commanders and finding ways to recover when something goes slightly wrong.

The problem with Li

in Fractals, Dungeons & Raids

Posted by: AmaneSaiko.3417

AmaneSaiko.3417

Raiders have been running DPS meters for months now

That’s untrue, almost all groups in the LFG were not running with dps meters. Maybe some static groups were doing it regularly but most of them definitely not. Also because nobody was sure to not get banned for it.

When I pugged, there were a lot of people on my BGDM, so yes people in pugs have been running DPS meters for a bit now just no one would advertise they were running one.

The problem with Li

in Fractals, Dungeons & Raids

Posted by: AmaneSaiko.3417

AmaneSaiko.3417

I think this situation will improve now that dps meters are being allowed. My guild has 1 guy who runs a meter, and when we fill an empty slot with a pug, he lets us know if they are good, and that’s the end of it.

Of course, high dps doesn’t guarantee you know mechanics, but generally they go hand in hand.

DPS meters just force layers into selfish gameplay – so no rezzes, no avoiding dmg etc. – all for the sake of maximizing dps otherwise you just gonna get kicked because you dared to do 1% less dmg!!! (nobody cares that you lose that dps because you went to rez someone or due to crappy RNG like getting poison on Matt few times in a row). This happened in wow, this will happen here.

Raiders have been running DPS meters for months now and I am still to see someone get kicked for doing slightly less damage. Commanders are not stupid, any one who knows what they are doing are not just looking at damage, they are looking at boon uptime and mechanics too. And if your commander doesn’t know what they are doing and kicking people for slightly less damage due to actually doing mechanics then be thankful and find a group with a good commander.

It’s funny you bring up rezzing because I spent all of yesterday in Bastion yelling REZ at people so they would not create domino down effects. You know who I would have kicked? The ones not dropping their dps to rez. It’s not the DPS meters forcing them to not rez, it’s either ‘others will do it’ or ‘its the druid’s job’.

Avoid exclusive content to reward minorities

in Guild Wars 2 Discussion

Posted by: AmaneSaiko.3417

AmaneSaiko.3417

LFG for raids atm :
Full clear multiclass 150 Li
[US]Selling any raid boss <- lol
LF1dh/necro 150 LI+
VG 50LI+ Eternal

Why in gods name put a very very important item like legendary armor in such a toxic playmode in its core?

LFG for Raids atm:
LFM exp Sloth
LF1M Druid Exp
Selling raids
Selling Raids
LFM Xera 100+LI
1Condi VG
Gors Exp looking for 2chrono

Look at that only one asking for LI, maybe it’s not the entire raid community that is acting in a manner that you deem to be ‘toxic’. If you look a little longer and a little more often you will find most groups are very flexible with the ‘requirements’.

Your “evidence” of non-toxicity is no more valid than his “evidence” of toxicity.

That’s my exact point really. Depends on when you look at LFG, it’s all perceptions.

Avoid exclusive content to reward minorities

in Guild Wars 2 Discussion

Posted by: AmaneSaiko.3417

AmaneSaiko.3417

LFG for raids atm :
Full clear multiclass 150 Li
[US]Selling any raid boss <- lol
LF1dh/necro 150 LI+
VG 50LI+ Eternal

Why in gods name put a very very important item like legendary armor in such a toxic playmode in its core?

LFG for Raids atm:
LFM exp Sloth
LF1M Druid Exp
Selling raids
Selling Raids
LFM Xera 100+LI
1Condi VG
Gors Exp looking for 2chrono

Look at that only one asking for LI, maybe it’s not the entire raid community that is acting in a manner that you deem to be ‘toxic’. If you look a little longer and a little more often you will find most groups are very flexible with the ‘requirements’.

Triple Trouble: I think it is too hard

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Posted by: AmaneSaiko.3417

AmaneSaiko.3417

TT is to hard when you consider the people moving to new content and new expansions and leaving it behind and the new players who try to complete it while all the vets are off doing the newest thing.

This is simple not true for Triple Trouble. The vets are not off doing the newest thing, we are there helping to run the event in most cases. Most TT groups have a good number of regulars for their timeslot that come for months on end. These ‘vets’ are not off doing the new map, or grinding wintersday, they are on my map wanting their TT kill for the day. These vets are so important to the event to pass along tactics and knowledge of the event for new players to learn.

If you nerf the event though you will find that these vet players will have no reason to come back to bloodtide coast. We already have the achievements, we don’t need the loot, so why bother coming? Oh because we have made a community around a difficult event and that is what makes it so kitten fun.

Triple Trouble: I think it is too hard

in Guild Wars 2 Discussion

Posted by: AmaneSaiko.3417

AmaneSaiko.3417

… on the other hand orgas, that have a success-rate of well over 80% (for decapitating AND killing all 3 heads) have to cancel their worm events because not enough players show up.

I think it’s the Teamspeak that puts many folks off.

I don’t know about EU but for NA groups only one group out of the 4 that regularly run it use teamspeak. EVOS, RnT and Post Reset all use squad chat exclusively for instructions. I find too many players assume because one group uses teamspeak everyone uses teamspeak.

Triple Trouble: I think it is too hard

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Posted by: AmaneSaiko.3417

AmaneSaiko.3417

I will add that NA has 4 groups that run TT regularly, 3 of them do it daily.
TTS has their own schedule. EVOS, RnT and Post Reset run it daily each in a different timeslot. I think there is only 1 timeslot without a regular group running it now. Do note that you will have to use LFG tool to find the correct map usually taxis are up half an hour before the time on world boss timers.

Triple Trouble is not as hard as people make it out to be. It’s just that most people do not care enough about it to learn the mechanics of the event so organisers have to take 10-15 mins to explain the event every single day, and even then only so many will care enough to listen and follow directions.

I enjoy how difficult the event is, I have been help running the event every day for the past year and would be very sad if it was nerfed at all. Possibly to the point were I would stop organising it since the only reason I do so is because it is currently fun. A lot of the organisers I personally know feel the same way.

The complexity of organisation is what makes commanding it such an enjoyable experience. The ability for one small thing going wrong to put the run at risk of failing is what makes it the most interesting event in the entire game. You learn to plan around it, think outside the box, think of ways to adapt to things not going perfectly. And a good commander will still win despite everything not going to plan.

Vinetooth Prime

in Guild Wars 2: Heart of Thorns

Posted by: AmaneSaiko.3417

AmaneSaiko.3417

Vinetooth Prime can defiantly be done with 10-15 people, it’s been done with less. The key is having everyone know what CC is, know where their CC is and know when to use their CC. If you don’t get at least one CC break you need a 30+ man squad’s dps to get him down.

The other option I have found that works is you bring 2-3 mesmers who know what they are doing. They can take care of the bar just by themselves by continuum splitting Signet of Humility (maybe add some Tides of Time too); takes the randomness of relying on people to CC perfectly every time.

We got Shatterer! How about Triple Trouble?

in Guild Wars 2 Discussion

Posted by: AmaneSaiko.3417

AmaneSaiko.3417

There’s also a group I run with that runs the first TT of the day after reset, it’s not a guild run and designed to be more accessible for people new to TT with everything fully and completely explained. TT doesn’t need to be changed, the people who run TT love running it because it’s the only really interesting event to command.

If you are having trouble finding a good organised run check the LFG tool for taxis about half hour before TT escorts start, that is the time most groups who run it start their taxis (TTS being an exception to this). Thing is, even with a good group who know what they are doing… things can go wrong and the event fails, even guild runs like TTS fail occasionally. So don’t give up if a group fails; more often than not regular groups who run TT do succeed, you just might catch them on a bad day.