Showing Posts For Ardrea.7045:

Need some help understanding Masteries

in Players Helping Players

Posted by: Ardrea.7045

Ardrea.7045

Thank you all for your help, I think I understand it now (though, yuck).

Need some help understanding Masteries

in Players Helping Players

Posted by: Ardrea.7045

Ardrea.7045

There has to be something about this system that I just don’t get.

I presently have Mastery Rank 6. My masteries panel shows 2 icons of it for Central Tyria, and 1 for Heart of Maguuma. For Maguuma, I have gliding 85% done, and have a point ready to spend on it when I get around to that. Under Central Tyria, the Pact Commander section shows 3/5, which is six points spent there, and I presently have a full panel bar for “Noblesse Oblige”, and have two points to spent, and need three more. So far, so good. Presently, my screen-bottom XP bar (for Central Tyria) is filled 3175000/3175000. I have two mastery points but need three more to unlock the next skill (Noblesse Oblige), but can’t get another point to spend because my XP bar is full and won’t unfill to give me a point, no matter what I do.

I see lots of people around with a lot of mastery unlocked, so the system has to work, somehow, but I can’t figure it out. Is there something I need to do to convert my full central tyria XP bar into a spendable central tyria point? I did nothing special for the first eight times.

Allowing multiple guilds is hurting......

in Suggestions

Posted by: Ardrea.7045

Ardrea.7045

I don’t like the multi guilds; myself. I’d rather they went with one-character to a guild and added a proper player controlled chat channel system.

How many here are playing less? And why?

in Guild Wars 2 Discussion

Posted by: Ardrea.7045

Ardrea.7045

I’m playing a lot less, and it’s due to the new Ascended Gear tier being so far out of my expectations given the originally hyped GW2 game experience that I was so exuberant for. I suppose I’ll get over it and play more again in time; but it’s left me much less inclined to spend time logged-in, or in the gem store. I worry that I’ll never be able to keep up with the grinding crowd — I don’t really enjoy the dungeons, and certainly don’t want to run any of them more than a few times each, ever. And so, unless and until the new gear tier goes into normal open-world PvE, it might as well be on the far side of the moon to me.

In the mean time, I’ve re-upped my subscription to my previous MMO, and I’m enjoying it. It’s a very grindy game at max levels, but I never expected more from it, and they do it pretty well.

Ascended Gear - Really that much hate?

in Guild Wars 2 Discussion

Posted by: Ardrea.7045

Ardrea.7045

OP: Everything you’ve asked in this thread has been answered in other threads, sometimes over and over. Here’s one very recent and pretty good one: Why The Stat Cap Is So Important.

Fractals: difficult for me to get a decent group

in Fractals, Dungeons & Raids

Posted by: Ardrea.7045

Ardrea.7045

Bring a few spare pieces of really cheap gear at your level to swap to. If it gets broken, throw it out and get more later.

Players not being let into fractal groups

in Guild Wars 2 Discussion

Posted by: Ardrea.7045

Ardrea.7045

Were you expecting different outcome? It’s for levels 80 with full exotics. It’s an elite content, you can’t just wander in with level 2 with no skills unlocked, no traits unlocked, no weapon swap unlocked and most importantly not good enough gear. This game seriously needs gear checks. Less QQ, more pew pew. Get level 80 and appropiate gear first. Then you can enjoy gw2 to its fullest

I think there might be a misunderstanding here. I thought the OP meant “Fractal Level 1” which means a first-timer in that dungeon. The player’s character level might be 80 with full exotics. Dunno.

Ancient Karka? The First Good Boss Battle?

in The Lost Shores

Posted by: Ardrea.7045

Ardrea.7045

I thought it was one of the worst boss fights I’ve been in. Repetitive, pointless, laggy and over-culled. Also, a lot of people got disconnected during the fights or near the end and once were back in got no rewards at all.

I’m glad this is a once only event.

Another nasty side effect of Treadmill

in Guild Wars 2 Discussion

Posted by: Ardrea.7045

Ardrea.7045

I got that from your post too. If you meant something else, it did not come across clearly.

Inspection/dueling.

in Suggestions

Posted by: Ardrea.7045

Ardrea.7045

I oppose this suggestion. No inspection of other players, ever.

If someone wants to know where a skin comes from, send the person a whisper and ask them.

How to win me back - a simple compromise

in Guild Wars 2 Discussion

Posted by: Ardrea.7045

Ardrea.7045

I agree with the OP.

There ought be a variety of means to get the top tier gear, not just dungeons, and especially not a single dungeon. This was one of their core principles, and it’s very disappointing to see those principles be bluntly abandoned.

It’s almost as if the “live team” is a completely different set of people who never bought into those principle to begin with. And well, maybe that’s how it is. Shame.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ardrea.7045

Ardrea.7045

I find it quite funny that some people don’t understand that exotics and legendaries are statistically equivalent today. They then proceed to deride the rest of us for lacking comprehension that this new gear is BETWEEN EXOTICS AND LEGENDARIES. Lol. DId you miss the point that this means that they are now beefing up legendaries by 8-15%, making legendaries mandatory grinds too!??

Dude, they have already stated that legendary equipment will have stat boosts in the future. Where have you been.

That’s what Columba said, and it’s part of the problem.

I don’t want any new gear, ever, to be better than existing Exotics. Fill out more Exotics and add new cosmetic Mystic Forge recipe uniques and Legendaries, but only at the same statistical power level as Exotics. Never, ever higher.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ardrea.7045

Ardrea.7045

For QQ’ers : – Remenber Legendary weapons are stronger than Exotics, So stop QQ.

No, actually, they aren’t. Legendary weapons are purely cosmetic. They have the exact same stats as Exotics do.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ardrea.7045

Ardrea.7045

My response to the dev’s closing remark: “I, like many others, came here because there was a promise not to have an end-game gear grind and end-game gated progression. So, count me as very disappointed.”

If the new gear were a very small set of specialty items only useful to complete a single dungeon, that’d be okay. If they were no better than exotics in normal, non-dungeon, PvE, that would be tolerable. If they were only better than exotics in this one new dungeon, maybe I’d live with it. But they’re not. The total stats from these are better than the game’s promised performance cap, and I don’t like that at all, not one bit.

For those who say they’re only trivially better, then why bother having them be better at all? That argument goes both ways — we all -know- they’re better, and that’s why some people want them so badly. And when the grind-minded players have those, they’ll want more, new, better, higher, stronger, and so on.

The new dungeon has a gating mechanic in it; I don’t want that either. It will breed elitism and it will lead to people being left out and kicked out of groups just on the basis of their gear.

I think Arenanet should go back and revise their Manifesto — go over all the great things they claimed before and tell us which ones they’re now giving up on.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ardrea.7045

Ardrea.7045

I don’t think there should be any gear more powerful than exotics, and there should not ever be a gating of any future PvE content on new gear; that’s just a designer’s crutch. They can do better than this.

I’ll wait and see what their blog-post explanation will be, but unless it’s fully consistent with what they’ve said was their design philosophy before, I’ll be very disappointed.

1 Copper Undercut Problem [Merged Threads]

in Black Lion Trading Co

Posted by: Ardrea.7045

Ardrea.7045

I don’t see 1c undercutting as a big problem. I get undercut on bids a lot, and in turn I reciprocate. Sometimes, if the price has drifted down far enough on something I was trying to outwait for a sale, I take the loss and re-list it, often undercutting someone else by 1c. I also post bids, and “overcut” others by 1c, and in turn get hit myself. It seems to me that sometimes on the bidding side it gets silly, with rapid bid/remove/re-bid 1c-overcutting people often. Maybe some small bidding fee (1%, or 1c, whichever is higher?) would put a break on rapid one-over rebidding, it would add up.

All this does grant an advantage to those who have some time to watch the market; and yet even if you’ve been undercut bids still usually fill, and sales go through. The daily volatility in prices rewards patience, and for those without patience, one can usually buy at list, or sell at offer.

Guild Wars 2 crafting and the Market!

in Black Lion Trading Co

Posted by: Ardrea.7045

Ardrea.7045

I’ve put some thought into this problem too, but dont’ see any good solutions. Some solutions that probably aren’t very good include things like: items crafted that give you experience are set to account bound. This makes them potentially useful to the crafter, salable to vendors, or at worst, salvageable, but keeps them from from flooding the market. Once one’s skill is maxed, or for items that one is no longer gaining xp from, then they would be set to being unbound and could be sold on the market.

Let's speculate glob prices!

in Black Lion Trading Co

Posted by: Ardrea.7045

Ardrea.7045

There were a number of items which were being crafted for sale at a slim profit margin that likely can’t be created at a profitable margin until the inventory of offerings on the trading post are cleared out a ways. That will consequently hold ecto demand down a bit — I’ve switched to a different product set for profit-crafting myself, and I was buying dozens of ectos a day, and had planned to expand to hundreds per day. Now I’m not buying any until I see where the ectos and the products we can craft from them settle at.

I expect them to rise slowly for longer than it would take to naturally get to equilibrium as is — once the downstream products rise, then demand for ectos will increase. It’s just the market has some very large pools of long unsold products to clear first.

Mouse Wheel and scrolling with non apple mouse

in Account & Technical Support

Posted by: Ardrea.7045

Ardrea.7045

See this ArenaNet post: Mouse Wheel and Camera Zoom.

Mouse scrolling/zooming direction

in Account & Technical Support

Posted by: Ardrea.7045

Ardrea.7045

I have a fairly new imac 27" running OS X 10.7.5 and have a non-apple mouse attached. I’ve used OS X before and was well familiar with it prior to this version.

The first thing I noticed was that the mouse-wheel scrolling direction was … backwards. Evidently, in this version of OS X, Apple has reversed the direction of wheel scrolling to better match the UI effects of touch surfaces such as the iphone and ipad. This means that when I rotate the scroll wheel towards my hand, the content of a window moves down, and thus the viewing area and scroll control on the window moves up. It also means that in-game zoom is backwards. The motion which on a PC and older OS X’s would zoom in, zooms out instead, and vice-versa.

I suppose some people might prefer this, but I don’t, and I suspect others would agree with me.

I found a utility called “Scroll Reverser” which adeptly changes this behavior on OS X, and it’s run flawlessly so far. Others who want to try this utility can find it by searching for “Scroll Reverser for Mac OS X”.

Trying to load into Lion's Arch....

in Halloween Event

Posted by: Ardrea.7045

Ardrea.7045

I got in on my second try. The first timed out; I let it sit a minute and tried again and I got in. It’s prolly just the sheer number of people trying to get in at once.

Is there a reason GW2 decided to REINSTALL ITSELF?!

in Account & Technical Support

Posted by: Ardrea.7045

Ardrea.7045

That’s just a single, very large, patch downloading. It’ll take a while, especially with so many people trying to d/l it at the same time, but it’s not reinstalling from scratch.

When does the Halloween event start?

in Halloween Event

Posted by: Ardrea.7045

Ardrea.7045

Sometimes things don’t go the way you plan. I’m sure there’s some people over there typing their fingertips off trying to fix some things that were only discovered when they tried to bring the new release up as live servers.

Another unofficial RP server...?

in Guild Wars 2 Discussion

Posted by: Ardrea.7045

Ardrea.7045

I believe Stormbluff Isle was chosen a while back as the alternate/overflow unofficial RP server for North America.

Bandithaunt caverns - severe framerate drop

in Bugs: Game, Forum, Website

Posted by: Ardrea.7045

Ardrea.7045

You guys are the best!

Bandithaunt caverns - severe framerate drop

in Bugs: Game, Forum, Website

Posted by: Ardrea.7045

Ardrea.7045

I was in the Bandit Caves in the western part of Queensdale on Tarnished Coast last night, and I noticed my frame rate had dropped by about 2/3 once I was in the open part of the cavern. This wasn’t an area where I’d seen much of a fps problem before, so I looked around.

I immediately noticed that the ground-object “bombs” that are left behind after we break the bandit supplies barrels were -very- sparkly. The have the usual “usable object” particle effects; but in this case it was a brilliantly glowing halo, not just a few sparkles. I decided to pick one up, and set it off. After doing so, the bomb was still there. I picked it up again, and detonated it. I did this over and over, and I never ran out of bombs. Since the server had been up for many days, I’m guessing there were hundreds of bombs in that one spot.

Last night, the servers were restarted, so I went to check again — fps was fairly decent. I went to find a bomb, and picked it up and detonated it. Still a bomb there. I repeated this a few times, and after about ten or twenty tries, the bombs were gone.

Now, if in just a few hours ten or more bombs are there from light over-night player traffic; I can only guess that the “bomb-count” becomes huge over a few days of traffic, and may be the cause of the huge performance problem I saw.

I think the developers should find a way to have the bombs quietly despawn after they’ve been there for a little while — having objects which have a visual effect of sparkly particles piling up on top of each other without limit as the server is up can’t be a good thing for many reasons.

A Gentleman's & Ladie's Guide to GW2's "Online Etiquette"

in Guild Wars 2 Discussion

Posted by: Ardrea.7045

Ardrea.7045

Raven Paradox.1860

11) Revive someone that is in front of you and being attacked by a ranger with a longbow so they can get up without being forced to call you a moron. Seriously, people say they didn’t rez me because I lashed at them, yet I wait a bit before I say “umm… help?” and get fierce. Those are the types of people that actually do need to go back to WoW.

This rule doesn’t belong on the list.

As others have said, reviving a friend is a voluntary service, often done cheerfully, and deserving of a friendly thank you. If someone does not revive you, that’s their choice. If they’re a Gentleman or a Lady, they’ll certainly try if they can. If they don’t feel they can reach you safely, or if they feel they need to spend some time making the location safe enough to spend the time to revive, that’s their choice too. Getting snippy at a volunteer not seeing to your needs fast enough for your liking, or because the volunteer feels it’s not safe; well, that’s just bad form. I would not revive a “complainer” either.

are games only made for casuals these days?

in Guild Wars 2 Discussion

Posted by: Ardrea.7045

Ardrea.7045

To me the hardcore approach is where one needs to , focus one’s attention and mind on the activity, deliberate on actions and tactics constantly, be or develop adept muscle memory for the controls, and generally perform at the chosen game activities as well as the others approaching it similarly, or at least better than the majority of other players.

It’s inherently an “elite” approach to the activity, and it’s at least implicitly competitive, and often is overtly so.

My job is like that, and I don’t find it relaxing or fun. I get that some people do — and I think these are people who enjoy MMO’s as sports. To me it’s clear people who approach a game in this manner will want the difficulty ramped up, so that it separates those who can and will from those who can’t or won’t. Even aside the inter-player competition, they see accomplishment of difficult challenges to be defining of their game experience and how they derive enjoyment from it.

I don’t find that particularly fun; that to me is the definition of work, and it’s a style of activity I won’t generally do except for compensation. A lot of people are like me; we could approach the game the same way the performance-driven player do, but we don’t. Often because we’re simply not performance driven. We’re driven for the experience of it. The game is an ongoing experience for us, and we enjoy experiencing the story set out, the events that transpire, and the simple activities of exploring and fighting and social interaction with other players. We don’t expect the game to demand the level of performance from us that we’re fully capable of; we see it as a voluntary activity that produces fun, not one that demands work. It may be a difficult concept for a long-time hardcore gamer to understand, but we think and approach the game differently. Often those hard core gamers will snicker and deride us as not being up to it, but that says more about the minds of some of the hyper-competitive hard core gamer than it is about the rest of us. We just don’t care about reaching that level of performance in a game. It’s just a game after all. I leave that level of my performance for the workplace. And of course, there are people who can choose to enjoy the game either way.

From a business perspective, as it was said above, an MMO is a for profit operation that depends on a lot of sales and hence, appealing to a wide audience. Neither camp of players can have everything their way in a big, successful MMO — it needs them all as satisfied customers. To me, the key is ensuring that the core game experience has wide appeal, and that there are the more narrow experiences available to others. To my mind, the open world PvE is very casually approachable, the solo story lines a bit less so (I think they need some work yet to make them more solo/casual friendly), and I think the dungeons are definitely catering to the hard core performance players. I tried a few and just quit doing them. They’re not fun. Sure, I could learn the detailed tactics and builds needed to make them run smooth, but to me that’s work, and in my world, I expect to be paid for my work, and frankly, ArenaNet can’t afford my rates.

(edited by Ardrea.7045)

Remove 30% of the merchants - place that gear in dungeons

in Suggestions

Posted by: Ardrea.7045

Ardrea.7045

I’d rather the gear that’s tied to the dungeons currently be brought out and put in the merchants.

Standard MMO features.

in Suggestions

Posted by: Ardrea.7045

Ardrea.7045

1) – Inspecting(person has a nice looking piece of gear, too bad I can’t figure out what it’s called).

I do not want this feature. If someone has a nice looking piece of gear, you can easily ask the player what it is; and in that case, that person can tell you the source item for gear that’s been transmuted.

Otherwise, inspection systems just breed gear and build elitism.

Combat UI improvements

in Suggestions

Posted by: Ardrea.7045

Ardrea.7045

I gave this mod a short trial, and I liked it, except it severely lowered my FPS while enabled. I suspect (I haven’t looked through their scripts) that it’s constantly redrawing the targeting reticle overlay. Also, it may be sending a lot of mouse-clicks to keep the object under the cursor selected. I can only imagine what that would do to the server load if a large number of people were using this mod. I don’t plan to use it, because of the FPS problem I mentioned, and because these third party mods can mess up the game for others.

I do think GW2 could benefit greatly from making a “Action Combat Mode” setting for the UI that is functionally similar to what this mod does.

As it is, the combat UI in GW2 seems to be a “good effort”, but I don’t think it really works as it is; it’s trying to be both a tab-select interface, and a more action-based combat interface at the same time, and not doing either very well at all. Of the MMO’s I’ve played, I’d put the controls responsiveness (when I use a control, it actually fires), intuitiveness (the control seems a natural keyboard or mouse metaphor for the action it governs), and predictability (the control accomplishes what I intended for it to do) second to the bottom, above only “Gods and Heroes: Rome Rising” (a game I loved concept-wise, but which was a disaster in its combat UI.)

The most serious failing, to me, of the base GW2 UI is selecting targets seems … well, random sometimes. I have a key bound to select nearest enemy, and when I use that key, almost anything will be selected, including nothing at all. It’s very annoying to have an unselected target right in front of me, hit my select nearest target key, and have another target, much further away and even off my screen get selected. I’m not sure if it’s dependent on the previous targeting state, my character’s action state, simply bugged, or what, but it drives me crazy. With a modified combat UI functionally along the lines of the mod here, I would never have that problem.