Yeah 2 days in a row sitting at 3/4 Looks like I’ll have to do something else in the monthly lol. I wonder if it it still checks for 5 of the dailies not 3. Anyone do 5 or more? I just did the 3 last 2 days.
No it is account bound, unless they changed that last patch.
Yeah each profession you play now tracks its own MMR. I guess the thought behind it is that you might be amazing with one profession but total noob with another so it can match your games better.
While I kind of agree, I think the problem is that people don’t realize yet that ranked no longer gives more rewards. Ranked and unranked give the same rewards now.
I think it does need it’s own queue. Also make it 3v3 or 4v4 not 5v5 on the courtyard. Would be interesting to see how popular it is VS conquest.
Ranked matches give more progress towards the reward tracks for the same amount of effort they put into it.
That’s my only guess and that’s why I join ranked matches when I do PvP….but I put in an honest effort to win and play.
The rewards are now the same between ranked and unranked. Hench this should prevent more people since they are not getting anything more.
Reward detail here:
http://wiki.guildwars2.com/wiki/Reward_track#Reward_Tracks
We also can’t just give dishonor to people who miss the queue because they are loading, or watching a personal story cut scene as that seems unfair. These problems led us to the compromise we have now, but we are open to other options!
Isn’t there the option to deny the specific actions which may cause problem?
-> map change
-> relog
-> start of personal story
-> viewing vistas
-> viewing scout
-> not getting ported form your current custom arena match after it ended into the next map
-> ?That way we could still be f.e. on a pve map and farm events, crafting materials, jps or duel in a custom arena match – just with some lighter restrictions.
This to me sounds like a fine solution. Basically allow you to play the game minus these few things that would prevent you from clicking ready. How feasible is this to program?
I just wanna say I love you anet atm for putting death match in and I hope you guys will still have it left after december aswell <3
Seconded! Just need a queue for tdm 2v2/3v3 and were golden <3
This would solve so much hatred on these forums and in game
Wouldn’t more info actually stop people to report fake problems like “I’ve only faced premades as a solo queuer !” ?
I mean, show us the premade groups, show us the MMR/ranks/leaderboard IN GAME when starting the match. This would drastically lower the false reports that we have here, and avoid you take wrong decisions based on that.
We have the right to see who we are facing. There is nothing secret in this info. By constantly hiding this info you are yourself provoking those reactions. I mean I play Hearthstone and Starcraft a bit on the side, and why I play ranked there I see what rank my opponent has !
Yeah even games like Star Conflict which is primarily a pvp game tells you which people are grouped together. So you would see something like this on the score board:
Player 1 (1)
Player 2 (1)
Player 3 (2)
Player 4 (2)
Player 5
This tells us that there are 2 groups of 2 and a solo player on one team. This will at least give players an idea of if the match is perceived to be off. Of course you can still have a premade of any size just plain suck but the odds are much smaller.
I’ll put the grinding for luck this way:
You need 4.3 million luck to max it out if starting from zero.
There have been four hundred and forty days since luck was introduced.
You’d need to earn 9,440 luck per day.It’s improbable to get this much through normal play so you were going out of your way to acquire it.
Edit: Why was the number version of four hundred and forty filtered?
By the way getting a full stack of the 200 luck x 250 = 50k luck is pretty easy to do in a day for TP flippers who salvage and sell the mats for profit. I used to do this while making money and raised my luck doing that in a short period of time. So getting a stack a day you can easily hit the magic find cap in 86 days.
If they announce an expansion is coming in a reasonable amount of time I’ll pay for it today no questions asked, hell I’d even open my wallet and dump a hundred into gems as soon as I hear it. I have been waiting to here that for a long time now so it would be the best news they could post as far as I’m concerned. I know everyone that joined when I did would be back in a heartbeat.
I
Hear
You.
Like for real. This would be so awesome. I am one of the people that really like living story but I feel like it is something they should be doing in tandum with an expansion. To me I love exploring the world of guild wars 2. What a typical expansion should bring are literally new continents. AKA Cantha and Elona (I am not saying I want those, but really anything new to explore).
They should basically change the viewing frustum so that if the camera collides with an object that is close to the player it would essentially not render the player. This would essentially mimic 1st person view when the camera is too close to the player. This would be a ton easier to implement than say have the camera keep the viewing distance but cull out or make transparent all the objects between the player and the camera. I used to do OpenGL programming back in the day and this stuff can be a pain to code. We know it is possible because we all see games that do this.
TLDR: Change the viewing frustum to give players a 1st person view.
Currently when you look up the camera slides along the ground towards your character which gives you a very limited field of view (really noticable when attacking enemies on walls in WvW).
I would like an option to always keep the camera at the same distance, so when the camera touches the ground it starts pivoting on the contact point instead of the character (in other games usually know as “Smart Pivot”).
I made a quick sketch to visualize what I mean:
I really like this idea because when the camera shoves up to the character due to collision it is just so jarring and 90% of the time it is hard to see anything but your character which takes up 90% of the screen :|
With this method we would still have the same viewing range but we could actually see stuff other than our character.
Dear Arena Net.
If you really implement this rune in PvP , I will kill 10 kittens and 10 puppys , I will make a video this genocide and I will send it to you.
Amically yours.
Eternya.
What a terrible thing to joke about.
This was a big concern for me as well but I guess we will have to see with the new reward system how often we can get a transmutation charge.
Solid foundation will probably talk about how pvp and pve is getting unified via the wardrobe system. Also they will probably introduce progression to pvp since they removed glory. Of course more details but we can always speculate.
From the blog post in December: “With gear unification we will also introduce a system that allows players to set goals for rewards in PvP and work towards them.”
https://www.guildwars2.com/en/news/player-vs-player-rewards-roadmap/
So hopefully that.
http://wiki.guildwars2.com/wiki/Transmutation_Crystal
I’m assuming they will be acquired through the same methods.
With out spending gems the only way is daily reward which you have a 0.26% chance… Sorry that doesn’t cut it. Only other way looks like map completion and you get 3 of the stones which will convert to 1 charge. Still should be other ways.
What about people that only pvp or wvw. This doesn’t help them out at all.
I have little sympathy because people who only play 1/4 of the game to begin with, shouldn’t be up-in-arms over cosmetics. If anything, this gives them incentives to step foot in some other regions once in a while. They got by up until now with the acquisition methods of stones and crystals….they can continue to get by.
I don’t know about you but I consider spvp 1/3 wvw 1/3 and pve 1/3 of the game so excluding 2/3 of the people from the game you have no sympathy for?
Also since to me it sounds like you don’t pvp did you know that they have had a pvp skin locker which is very similar to the one were are getting that is going to unify them? The pvp skin locker it was free to check in/out skins so we never had to rely on these so called transmutation stones/crystals and now charges.
Are you that ignorant that you would blatantly say screw you pvp crowd? Wow man please understand where some of us come from. I have 1000+ hours in the game and play all the 3 parts but some people like my brother only do say 2 of the 3 so you would kick him to curb???
You are obviously misunderstanding the whole system….. Ugh. I play pvp too, and quite a bit. In the old system it was storage of items. 1 item could be stored that you can “check out”. This system doesn’t turn all items into skins that you have to pay for. If you have the item you still have the item in the same way you do now. You have just been given the ability to “duplicate” the look of that item onto something else. You have lost nothing in this new system. They aren’t destroying your current items, or only dropping skins in the future.
Please read and understand the blog post before you freak out.
Dude please stay on topic. This post is about how to acquire transmutation charges. I know perfectly well what the blog post talked about and how both new wardrobe and pvp lockers work. Maybe you should have been the one to read my post in the first place before you go off on some tangent.
No no, you were in the wrong Arisal. Get over it and move on. There is no ‘winning’ over the internet.
Even if the PvP locker merges with the PvE, which they made no actual mention of, then so be it. PvP only people shouldn’t be able to switch their looks on a whim if the other’s can’t.How was I in the wrong? Thanks for ganging up on a guy who posts a question about what the OP asked “how do we acquire more charges”. No wonder these forums are terrible because people like you guys like to bully.
You 2 didn’t even read my post. It was about how pvp has no way to acquire them when pve does. Thanks for being real awesome. :|
I told you, numerous times, that PvP only players can get the stones/crystals through the PvP dailies.
Not currently. So you think we will get them in the future. If so then that would be awesome.
http://wiki.guildwars2.com/wiki/Daily_PvP
http://wiki.guildwars2.com/wiki/Transmutation_Crystal
I’m assuming they will be acquired through the same methods.
With out spending gems the only way is daily reward which you have a 0.26% chance… Sorry that doesn’t cut it. Only other way looks like map completion and you get 3 of the stones which will convert to 1 charge. Still should be other ways.
What about people that only pvp or wvw. This doesn’t help them out at all.
I have little sympathy because people who only play 1/4 of the game to begin with, shouldn’t be up-in-arms over cosmetics. If anything, this gives them incentives to step foot in some other regions once in a while. They got by up until now with the acquisition methods of stones and crystals….they can continue to get by.
I don’t know about you but I consider spvp 1/3 wvw 1/3 and pve 1/3 of the game so excluding 2/3 of the people from the game you have no sympathy for?
Also since to me it sounds like you don’t pvp did you know that they have had a pvp skin locker which is very similar to the one were are getting that is going to unify them? The pvp skin locker it was free to check in/out skins so we never had to rely on these so called transmutation stones/crystals and now charges.
Are you that ignorant that you would blatantly say screw you pvp crowd? Wow man please understand where some of us come from. I have 1000+ hours in the game and play all the 3 parts but some people like my brother only do say 2 of the 3 so you would kick him to curb???
You are obviously misunderstanding the whole system….. Ugh. I play pvp too, and quite a bit. In the old system it was storage of items. 1 item could be stored that you can “check out”. This system doesn’t turn all items into skins that you have to pay for. If you have the item you still have the item in the same way you do now. You have just been given the ability to “duplicate” the look of that item onto something else. You have lost nothing in this new system. They aren’t destroying your current items, or only dropping skins in the future.
Please read and understand the blog post before you freak out.
Dude please stay on topic. This post is about how to acquire transmutation charges. I know perfectly well what the blog post talked about and how both new wardrobe and pvp lockers work. Maybe you should have been the one to read my post in the first place before you go off on some tangent.
No no, you were in the wrong Arisal. Get over it and move on. There is no ‘winning’ over the internet.
Even if the PvP locker merges with the PvE, which they made no actual mention of, then so be it. PvP only people shouldn’t be able to switch their looks on a whim if the other’s can’t.
How was I in the wrong? Thanks for ganging up on a guy who posts a question about what the OP asked “how do we acquire more charges”. No wonder these forums are terrible because people like you guys like to bully.
You 2 didn’t even read my post. It was about how pvp has no way to acquire them when pve does. Thanks for being real awesome. :|
http://wiki.guildwars2.com/wiki/Transmutation_Crystal
I’m assuming they will be acquired through the same methods.
With out spending gems the only way is daily reward which you have a 0.26% chance… Sorry that doesn’t cut it. Only other way looks like map completion and you get 3 of the stones which will convert to 1 charge. Still should be other ways.
What about people that only pvp or wvw. This doesn’t help them out at all.
I have little sympathy because people who only play 1/4 of the game to begin with, shouldn’t be up-in-arms over cosmetics. If anything, this gives them incentives to step foot in some other regions once in a while. They got by up until now with the acquisition methods of stones and crystals….they can continue to get by.
I don’t know about you but I consider spvp 1/3 wvw 1/3 and pve 1/3 of the game so excluding 2/3 of the people from the game you have no sympathy for?
Also since to me it sounds like you don’t pvp did you know that they have had a pvp skin locker which is very similar to the one were are getting that is going to unify them? The pvp skin locker it was free to check in/out skins so we never had to rely on these so called transmutation stones/crystals and now charges.
Are you that ignorant that you would blatantly say screw you pvp crowd? Wow man please understand where some of us come from. I have 1000+ hours in the game and play all the 3 parts but some people like my brother only do say 2 of the 3 so you would kick him to curb???
You are obviously misunderstanding the whole system….. Ugh. I play pvp too, and quite a bit. In the old system it was storage of items. 1 item could be stored that you can “check out”. This system doesn’t turn all items into skins that you have to pay for. If you have the item you still have the item in the same way you do now. You have just been given the ability to “duplicate” the look of that item onto something else. You have lost nothing in this new system. They aren’t destroying your current items, or only dropping skins in the future.
Please read and understand the blog post before you freak out.
Dude please stay on topic. This post is about how to acquire transmutation charges. I know perfectly well what the blog post talked about and how both new wardrobe and pvp lockers work. Maybe you should have been the one to read my post in the first place before you go off on some tangent.
http://wiki.guildwars2.com/wiki/Transmutation_Crystal
I’m assuming they will be acquired through the same methods.
With out spending gems the only way is daily reward which you have a 0.26% chance… Sorry that doesn’t cut it. Only other way looks like map completion and you get 3 of the stones which will convert to 1 charge. Still should be other ways.
What about people that only pvp or wvw. This doesn’t help them out at all.
I have little sympathy because people who only play 1/4 of the game to begin with, shouldn’t be up-in-arms over cosmetics. If anything, this gives them incentives to step foot in some other regions once in a while. They got by up until now with the acquisition methods of stones and crystals….they can continue to get by.
I don’t know about you but I consider spvp 1/3 wvw 1/3 and pve 1/3 of the game so excluding 2/3 of the people from the game you have no sympathy for?
Also since to me it sounds like you don’t pvp did you know that they have had a pvp skin locker which is very similar to the one were are getting that is going to unify them? The pvp skin locker it was free to check in/out skins so we never had to rely on these so called transmutation stones/crystals and now charges.
Are you that ignorant that you would blatantly say screw you pvp crowd? Wow man please understand where some of us come from. I have 1000+ hours in the game and play all the 3 parts but some people like my brother only do say 2 of the 3 so you would kick him to curb???
http://wiki.guildwars2.com/wiki/Transmutation_Crystal
I’m assuming they will be acquired through the same methods.
With out spending gems the only way is daily reward which you have a 0.26% chance… Sorry that doesn’t cut it. Only other way looks like map completion and you get 3 of the stones which will convert to 1 charge. Still should be other ways.
What about people that only pvp or wvw. This doesn’t help them out at all.
Maybe you can use badge of honors. 1 charge is 10 badges.
Badges would be awesome and I can see them doing Laurels.
ANet has a secret weapon to get people into sPvp…
I can dream right?
I think what people seem to be misunderstanding from the complaints to this system is that Anet is monetizing the wrong thing for their consumers. It’s great you’re unlocking all these awesome skins, but it’s too bad you can’t use them without paying Gems, or paying an increasing amount of gold to convert into Gems.
You realize that nothing has changed from the system, except now your non-80 xmute stones will count towards level 80 gear (albeit at a 3-to-1), right? Other than that, what has changed about xmute stones other than being called charges?
And for the record, if you can convert in-game gold you’ve farmed into gems to purchase xmute charges, then it is not a requirement to purchase anything. You can get all of the xmute stones/charges and anything else you want on the gem store just by playing the game without additional purchases just like your precious Diablo III. I do hope you realize this. Please god realize this. Otherwise you fail at GW2.
exactly the point, nothing has changed and the old system had everyone sitting on transmutation stones, and people never changing their gear, and choosing only one look per charachter, which is very bad for a game that wants horizontal progression through cosmetics.
there is no horizontal progression or vertical progression with this system.I will definitely be applying certain skins onto multiple characters, of which I couldn’t do before without having multiple source skins.
….and when they come out with some new, cool looking stuff, then i’ll buy it and apply it as desired.It’s a system just like DCUO’s except with the transmutation stone requirement (which isn’t much) and I loved it in that. It’s like you guys are actually afraid of having more options at your disposal. In DCUO, it WAS exciting to get a new skin. DCUO’s skin unlocks weren’t even account wide, so what ANet is doing is pretty great.
and why can’t people choose one look for their character and ‘sit on it’? It is their character…and only they know what they want it to look like. I know what I want my character to be like from the creation, once I obtain that…why should I have to change it?
no system would have forced you, and its not like DCUO system at all, DCUO you unlock a style item and can use it whenever you want, you dont have to pay money every time you change your style.
If it was like DCUO system it would be fine.
but this is not going to increase the desirability of transmutation stones (in your example it has the exact same value it had before to you) and its not going to increase the desirability of any armor that isnt the best right now.
yeah people will use stones to put the expensive hard to get gear on their other charachters, and then it will just sit there for months at a time. And they wont be trying to make that volcanus once they have dawn, because they can only use one anyhow.
Honestly the only thing that will get me excited with this implementation if we have a way to get the transmutation “charge” in game for more than just the 0.26% daily reward: http://wiki.guildwars2.com/wiki/Daily#Rewards
Or maybe buy charges with Laurels. Basically something in game to earn them.
Thing is, you were NEVER going to get a wardrobe where you could just switch your look for free at any time. The transmutation stones were no doubt FAR too good of sellers for them to give up on that method of revenue.
It just wasn’t going to happen. The best we could have reasonably hoped for was something like this, where your old look isn’t outright destroyed every time you changed it.
But your old look is destroyed… your overriding your current skin with a new one for a “charge”. Too bad you didnt play sPVP because it was FREE (for now)! Uses a check in/out system. So you had only one at a time but you could equip it to any character!
On another note the pvp locker the cost was FREE to check out a skin once you unlocked it (checked it in). Unless we have a new way to obtain these “charges” through Laurels or PvP I don’t see any of my characters using this.
I only have 4 transmutation stones in the 1000+ hours of playing this game so its not like they drop much (0.26% from pve daily). http://wiki.guildwars2.com/wiki/Daily#Rewards
If they give us these charges through rewards in game then I have zero issues. As it stands now its something I would use maybe once a year… sad.
Calling it now…. “transmutation charges” for the wardrobe :P
37crystalatosAngel.7289:Don’t hold your breath … the locker datamined show that you would have to pay through gemstore each and everytime you want to withdraw a skin …. PLUS apparently, pay also to add a skin to the locker …
This would make it pretty close to useless :/You mean like transmutation stones? Data mined data is not live so that could change. Either way the price and currency will determine if it’s useless or not. As it is it costs people to change their skins out of PvP already; either buying the skin itself or buying crystals for transmutation or both so there’s not necessarily a change there.
I got all my skins either from crafting (salvage mats + glory) or chests. And the locker cost me nothing to swap out. The new system you have to use a transmutation charge.
I have 4 of them with over 1000+ hours of play so its not like we get them in the game that much. Pve map completion(can’t anymore) and daily give them out but its < 1% (0.26%) according to the wiki.
http://wiki.guildwars2.com/wiki/Daily#Rewards
http://wiki.guildwars2.com/wiki/Transmutation_Crystal
They better be handing these out in pvp or making them trade-able for laurels or I fear none of my characters will ever have any cool looks. Please god don’t let them cost a charge in pvp…. that will break the camels back for me
Do you guys think the PvP locker will all turn into skins only? Should I empty my locker into my inventory so that I have the physical armors? I don’t want to have to use the new Trans. Items in order to change my PvP character’s looks.
Is the locker staying how it is now and the trans. items are only for converting PvE gear into PvP gear and vice versa?
It has me worried as well. Personally if they give us a way to earn the charges more frequently than there currently are in game then it might be a non issue. But as it stands now I have a lot of questions and no real answers.
I mean, as long as the skins I’ve already unlocked are free to use infinite times like they already are I’m fine with the new system but if they lock all my skins I’ve unlocked behind a wall that I have to pay cash to get them back I’ll probably be pretty aggravated.
Expect to use the transmutation charges. We’re paying to use these skins in ALL areas of the game (whether you want to or not), and not just pvp. There’s pros and cons, I’m ok with it — we make enough gold in PvP now to not have it hurt us too much anyway.
You really think they would charge us for all the skins we’ve already unlocked? Wouldn’t make sense when the devs were saying to unlock as many skins as possible before the patch. I mean every single time I put a new piece on a character in PvP I will get charged? That’s ridiculous.
The only thing I can think of is maybe we are going to be able to convert Laurals to Transmutation Charges OR we win them in pvp some how (rank chests, tournaments, etc.)
As of right now I have 1000+ hours and only 4 transmutation crystals. Without paying gems I would either have to play Pve for map completion or get lucky on the daily (0.27% daily pve). Both are terrible options for pvp players.
Folks, you do not need transformation crystals to “unlock” a skin for your account to use. That is just ONE way of adding the skin to your collection.
From the blog post:
For the Wardrobe, we’ve changed skins to an account-wide unlock system. Skins can be unlocked by using consumables, equipping items, salvaging equipment, or right-clicking on equipment and account-binding it. Items that you acquire that are already bound to your account automatically unlock their skin when they go into your inventory. Unlocked skins can be applied to items infinitely (for just one Transmutation Charge), which makes it much less stressful to try out a new look for your character, since you can always switch back!Bold added to point out the relevant portions.
Source: https://www.guildwars2.com/en/news/introducing-the-wardrobe-system/Once you do ANY of these actions on a piece of armor or weapon, it is forever part of your collection and that skin can be used on other characters (any number of time) for the cost of a transformation charge each time you apply the skin to a piece of gear. You will start off with all of the gear you currently have equipped as unlocked for your entire account.
While I would have loved having multiple full wardrobes that you could switch to with a hot key, this is by far better than what we currently have and does NOT preclude the possibility of full wardrobes being added at a later date. This is a huge step in the right direction for appearance handling. I cannot see a single drawback with this system over what we have NOW. It shows that ArenaNet is working on new stuff for us and I have to say I love it.
inccorect, unlocking the item makes it available for using the charges. So you will have to obtain the item, then use the charges anytime you want to change your looks. Essentially the system cleans up item destroying, and makes it easier to browse items you owned at one time.
Its a better version of the current system, but the current system isnt that good and works against using transmutation stones often, (most people save these) and against obtaining multiple peices of gear.
This guys gets it. Why does everyone here like temporary(rent) vs permanent(buy)? I don’t get it… I would rather buy the skin in the gem store than to spend money on a KEY to open a chest with the small chance of getting the SKIN I really want!
Again this wardrobe thing is good but it could be even better! I am not against it just wish we had more freedom. Basically it means I horde my charges vs actually using them.
League of Legends analogy. Would you rather buy the champion you want or spend a smaller price to rent them? Nothing wrong with renting but give us the option to do both
Many people arent satisfied with this deal when they actually look closely at it.
Yes because many of those people are of the, “Make everything ever free for me forever or Anet is greedy,” mindset.
I think a lot (not saying majority, just a lot) of people would just prefer an unlocking system to a rental system. I’d rather pay more crystals 1 time to get the functionality to be like the achievement panel. I’d be willing to actually buy gems to get crystals for this type of feature also. But I’m not interested in a system where every time the same skin is used from the wardrobe to replace a different one, it costs.
That is just it! I will gladly pay even 5 charges per item unlimited unlock. The current system basically discourages me from spending money on gems to buy the charges because it is temporary.
They should really do the best of both worlds. Spend 1 charge for temp (current wardrobe) or spend X charges for unlimited. Anet gets our money both ways. Everyone wins.
Adding skins to the wardrobe as they mention is very easy. However the “unlocking” part is where I am concerned. If I have say 2 skins I want to swap between they make it sound like I have to pay a transmutation charge every time.
How it should really be is that you pay a transmutation charge to “unlock” the skin for unlimited use just like how achievement skins work. Why should we have to pay a charge every time we want to change our looks? There are over 2000+ skins in the game it is not like Anet would be out the money. This would actually put an incentive for me to actually spend real money buying transmutation stones because they have a value. If it does not work this way I don’t see it changing anything.
Old system I had to use transmutation stones/crystals every time per 1 item. New system same thing… (1 charge = 1 transmutation crystal)
Anet please respond. I am dying to know because this one simple thing changes everything. Pvp locker works like this in theory as well. I have the skin I can put it on anytime free of cost (check in/out system).
The new system is better
The old system had the following:
-destroyed items
-can only have 1 skin active at one time
-Depending on the item, could have involved 2 transmutation crystals and a splitter on each applicationThe new system:
-no destroyed items
-can have an unlimited number of skins active at one time
-one transmutation charge/crystal per applicationHow no one can see the new system is beyond me
You are right it is a lot better. I am just sad it is very alt unfriendly. Why would I spend a charge which is 3 times as expensive as the old system for level 1-79 characters? Also alts change gear every 5-10 levels so thats even more wasted charges. Answer is I wouldn’t bother.
The new system is still leagues better than what we have. I just think it could be OMG amazing if we had a way to spend charges to make them unlimited unlock.
I was personally hoping for some kind of “unlock, then use freely” system. The cost of the permanent unlock could even be many times the individual usage cost (10x? 20x?) and I would still be happy with it. Without that option, even at a very high price point, the “play around with different looks” fun that the wardrobe could have brought is largely lost for me.
This would even work. Say you can spend 1 charge to change the skin but 5 charges to have it unlimited… Anything to help me skin my alts. Another alt unfriendly thing is the new system is 3 times more expensive because of the 3-1 stones to charges conversion.
I just want to know one thing. Will a transmutation charge “unlock” the skin already in our locker for unlimited use.
That changes everything. If it does work that way OMG amazing. If not I see this as an unnecessary barrier for skins that should have UNLIMITED use. After all we payed the charge. Why make us pay again.
It doesn’t work that way now, why would it work that way again?
Let’s say right now I want to make a dagger look like another dagger. I have to buy two daggers and use a transmutation crystal (at level 80). If I then want to make a second dagger, I need two MORE daggers.
With the new system, I don’t need to get the dagger skin again, so I’m still better off than I was before the patch. I’m only paying to put it on a completely different weapon.
So the system is better than the one we have now.
Achievement skins do that! Why cant it be like that but the barrier of entry is a transmutation stone. Pay the charge get it forever! There are over 2000+ skins in the game is that not reasonable!?
Achievement skins are rewards for getting achievements. What you’re asking is why can’t this company produce content, make upgrades, and do it with less money than they’re making now?
Companies are in business to make money. In pay to play games, everyone is paying $15 a month to play the game. Even if they don’t play the game that much, they’re still paying $15 a month.
In a free to play game, more often than not, you’ve got pay to win options. Stuff you have to buy to compete.
In games like Guild Wars 2, cosmetic upgrades were always going to be in the gem shop and they were always going to be on the table. You’re telling a company that’s been providing pretty big updates pretty frequently to do it while reducing their income.
I’m not thinking it works that way.
Dude they would make more money from players like me if I knew that a charge unlocked the item to reskin unlimited. Basically if it doesn’t, I spend gems on other things. If they did it so they actually unlocked unlimited I would spend even more money. Either way they get my money.
I have over 1000+ hours in the game. I am not an angry forum poster just wishing it was more flexible. Just think of alts. If this system doesnt do unlimited my alts will never use this system. Why would i spend the gems to change their skins every 5-10 levels? Simple I wouldn’t. Only my level 80s will benefit from this new system.
It isn’t any worse than what we have just not much better (for alts). See where I am coming from?
You might be forgetting one important thing : right now, even if you had 9 000 T-stones, you couldn’t transmute level 80 items.
Soon you’ll be able to transmute 3 000 items.And the unlocks are account-wide, so if you have 2 human light armor, you don’t need to fork up the cash for 2 T3 + crystals.
So it’s a nice change. When I saw the transmutation charges, I got scared. But then I saw the mention of 3 to 1 conversion of T-stones, and was glad I had hundred of them in my bank. And more waiting for me by doing map completion.
Yeah I agree. Basically anyone with super expensive skins this is a god send even if you pay the charge each time. I just wish it function more like achievement skins (unlimited use) once unlocked (with a charge of course).
I just want to know one thing. Will a transmutation charge “unlock” the skin already in our locker for unlimited use.
That changes everything. If it does work that way OMG amazing. If not I see this as an unnecessary barrier for skins that should have UNLIMITED use. After all we payed the charge. Why make us pay again.
It doesn’t work that way now, why would it work that way again?
Let’s say right now I want to make a dagger look like another dagger. I have to buy two daggers and use a transmutation crystal (at level 80). If I then want to make a second dagger, I need two MORE daggers.
With the new system, I don’t need to get the dagger skin again, so I’m still better off than I was before the patch. I’m only paying to put it on a completely different weapon.
So the system is better than the one we have now.
Achievement skins do that! Why cant it be like that but the barrier of entry is a transmutation stone. Pay the charge get it forever! There are over 2000+ skins in the game is that not reasonable!?
Ideally we should only have to pay the charge per item once. Using a charge should unlock it for unlimited use (like achievement skins).
Unless these charges are coming out of the wood work though drops and other methods I don’t see this as any different from the old system other than we can now see all the skins in the game.
God if they make us pay to equip skins in pvp via transmutation charges… RAGE.
I personally like the check/in out system better in pvp. The new system doesn’t seem to allow you to swap between a few skins without paying the charge. In a near perfect system you would pay for charge once and after that the item is unlimited use.
I just want to know one thing. Will a transmutation charge “unlock” the skin already in our locker for unlimited use.
That changes everything. If it does work that way OMG amazing. If not I see this as an unnecessary barrier for skins that should have UNLIMITED use. After all we payed the charge. Why make us pay again.
Adding skins to the wardrobe as they mention is very easy. However the “unlocking” part is where I am concerned. If I have say 2 skins I want to swap between they make it sound like I have to pay a transmutation charge every time.
How it should really be is that you pay a transmutation charge to “unlock” the skin for unlimited use just like how achievement skins work. Why should we have to pay a charge every time we want to change our looks? There are over 2000+ skins in the game it is not like Anet would be out the money. This would actually put an incentive for me to actually spend real money buying transmutation stones because they have a value. If it does not work this way I don’t see it changing anything.
Old system I had to use transmutation stones/crystals every time per 1 item. New system same thing… (1 charge = 1 transmutation crystal)
Anet please respond. I am dying to know because this one simple thing changes everything. Pvp locker works like this in theory as well. I have the skin I can put it on anytime free of cost (check in/out system).
See I was and still hope that they meant that a transmutation charge will unlock the skin for unlimited use but have yet to see that clarified. That way if I want to swap between say 2 skins and I already paid the transmutation charge I don’t want to keep paying more charges… that is just silly.
Please anet clarify if that is the case because I think we should be able to unlock them for unlimited use per charge. There are already 2000+ skins in the game don’t make us pay per time. Just once is enough.
Unless… UNLESS… this sentence (from the blog):
“Unlocked skins can be applied to items infinitely (for just one Transmutation Charge), which makes it much less stressful to try out a new look for your character, since you can always switch back!”
means that once a “look”/skin is unlocked (and by “unlocked” I mean I have already paid the “Transmutation Charge” once for it) I can choose that “look”/skin again and again and again without paying another “Transmutation Charge”.It would be nice to get some “official” clarification.
This is exactly how I was HOPING it will work. I have yet to see any clarification on that. What worries me is that we need to keep using transmutation stones on the same skin if we want to flip between say 2 back skins. We should ONLY have to pay ONCE! Right!?
Yeah I don’t see why it is not retroactive. They did it in WvW when they added rank chests to it.
Hate to break it to you but the glory boosters were removed as in deleted from the game. Yeah it would have been nice if they turned into a consumable 500 glory but it is already gone
My glory boosters are still in my PvP locker so they haven’t been deleted.
Lol I must have done the “deposit to collectibles” and forgot. My bad :P
Hate to break it to you but the glory boosters were removed as in deleted from the game. Yeah it would have been nice if they turned into a consumable 500 glory but it is already gone
Quite possibly the best post ever!
Wow first time I have seen a post saying to nerf the rewards. Are you bloody mad? On a side not how much dragonite are the keep lords giving now? Patch notes said they increased it. I believe they were dropping 4-5 pre patch.
It’s funny people complain about zerging on this map because from what I can tell the map cap seems be be around 90 (30 per color) and I have seen tons of smaller skirmishes while roaming around the map (2v2, 1v1, 1v3, 2v3). It’s actually fun assuming you get in on a map that is not a blow out. If your in one of those and you hate zergs then leave and rejoin and hope to get in one where the scores are really close.
Yeah I have been in some that are really close and others where literally 1 color owned 100% of the map. Still was kind of fun pushing them back out from where we spawned since we were invulnerable on the bridge.