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Well, I normally keep these sort of feelings bottled inside but since I avoid the main forums because of the loud “frothing at the mouth” hatred, I thought why can’t I be loud about my “frothing at the mouth” fangirlism!
I want to say how much I love the writing of GW2. I love love love love it! I’m an aspiring writer (aren’t we all) and seeing the subtle ways things are done in GW2 really inspires me. In regards to this patch, I’m specifically talking about Scarlet.
YES I KNOW random gw2 player and keyboard owner; you hate scarlet! We ALL know how much you hate Scarlet, but this is my opinion piece here.
When Scarlet first came out her most appealing point was her voice acting. It made me giggle. However, past that, I could leave her or take her, but now…. I love her. There is some subtly to the writing that sparks the imagination of what Scarlet was, and really is. To me she feels deeper than her initial branding, and deeper than she’d like to let the people of Tyria know.
It has always been my opinion that the best villain is one you can rewrite the story from their point of view and make them the hero. If you don’t pay attention to the lore or the subtly of the writing it is easy to miss just how much of a tragic villain she is and I ended up pitying her. Making the reader/watcher/player pity a character that has been so unequivocally evil (She was going to eat Lord Faren!) takes the cake.
This post was not made to change people’s minds or “defend the honor” of one of my favourite video game characters. You think what you want, no skin off my nose! I just wanted to express my admiration to the writers who I feel are under-appreciated.
So in summary; Thank you fantastic gw2 peoples (writers, developers, animators, artists) – you all contributed to giving me goosebumps during the finale. If I could meet you, I would give you a big kiss and tell you all how lovely and talented you are Take it easy and know some random chick in Australia is sending you warm fuzzy vibes!
(You needn’t read on further; it’s just going to be people telling me how “misguided” I am. Edit; actually the first few comments were lovely!)
(edited by Arosche.7438)
I wish people would stop with the “Arena net doesn’t care” when they want to complain about something. By all means I critique, but when you cry “Mummy doesn’t care about me” it’s hard to not just look at this as a giant wall of complaining.
Second of all… don’t say “it’s okay for them to have holidays” and then have this attitude of well if the WvW guys deserve it so do we. Maybe the WvW guys are working on their holidays just because, heck, they decided to login why they were resting their stomachs between turkeys. The communication you get with Anet on the forums is a privilege not a right.
All that said, thanks for making a list and hopefully Anet will see it. We got caught on the Thaumanova Reactor but as long as you have two cooling rods and some hardy players you can just skip to the end of the “fire” room to by-pass it. Fractals are by far my favorite thing in the game and I don’t think the new patch was a disappointment or damages my fun I have in it at all!
Uncategorized Fractal
• Very rarely the fans in the kitty poison room do not activate when pressed. If they do activate the poison starts up again half way through the fan cycle.
Rising sense of punishing players for working hard (Letter to Anet from a jilted lover!)
in Suggestions
Posted by: Arosche.7438
Dear Anet,
This is my suggestion. It may sound like a gripe, but all suggestions are usually born from discontentment.
I am concerned about the continuing trend of “punishing” skilled players. I draw this from the loot “anti-bot” system, and the dungeon speed clearing debuff. I completely understand that these were meant to protect players but I feel as though the people being punished are devoted gamers.
Dungeons: Debuff? Why are you punishing me! I just want to love you!
One example is dungeons – the speed clearing debuff is ridiculous. You’re punishing players who have skill and/or put in hardwork to understand the mechanics and spend time to become a cohesive group. I am the latter. My guild decided to learn how to do AC. We got together, read guides, Learn’t each others skills, brainstormed (we’re not skilled players so we had to do this) and we got our time down from 1 hr and half, to 30 mins. We were very proud. We put in hard work, and we got our reward. However this debuff makes me feel like we’re doing something wrong. Why are we getting punished? Did we do something wrong by trying to be skilled at your game?
Now, I’m not just whining – I have a suggestion!
If you realised people were farming items WAY too fast than you expected and you want to slow down the rate people are getting items/money/rewards, perhaps change you wording. Instead of debuffing the rest of the trips, call the first trip “daily bonus round” or "first clear bonus.’ There is no reason to be punishing players for loving and adoring your game. I realise that there are reasons behind your actions, so while I dislike having my loot downscaled, I’m suggesting you change the general atmosphere behind the system.
White lies are not all bad
Pretend you’re rewarding us for the first trip and all the downscaled runs afterwards are "normal.’ Even though it’s the same, I won’t feel like my love of your game is one sided. Using the word “debuff” should only be used when you want to punish the player – if you really wanted to punish us for working hard and investing time into perfecting the game I’d like to know why.
Anti-bot farming fix is like a mean step-mother
A quick note here – I want to work hard to get my loot. No doubt about that. I’m not hear to complain about difficulty. I’m talking about how if I want to play in a area that gives me high rewards, I have to move onto another area even it’s not half as fun as the previous area. As players we want choice. As for lvl 80 zones in GW2 there already isn’t much, but now the anti-farming fix is punishing me for playing too much! I left home so I could play as much GW2 as I want (okay – so this might be hyperbole). If I want to play 6 hours+ in a “rump kicking” area – I should be able to. Instead my step-mother of an anti-farming fix slowly reduces my loot until I am forced to move onto an area against my will. It sounds whiny, espcially with the step-mother joke, but please see that my argument is sound. I want to play your game ALL DAY LONG, why are you pushing me away?! Bots are troublesome – I completely understand, but please don’t punish me for their wrong doings. For this, I admit I have no suggestion, other than lift the anti-farming ban and place more resources into banning techniques.
I love Anet. I love GW2. Anet, you made me believe again that a company can be made up of decent hardworking designers. I raise these concerns because I think the game is wonderful and I want to support it, but I don’t want to feel like my love is one sided.
I’ve just had this problem – First AC dungeon (or any dungeon run) in 2 days or so and I only got 45 tokens. 2 people got 45, while the other three got the total 60 =_= very sad!
A few moments ago I had this problem – I did the “clear room, log out, log in” trick and it worked like a charm Feel sorry for people who don’t know this solution tho!