Showing Posts For Astaroth.5146:

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Astaroth.5146

Astaroth.5146

Oh boy, another car analogy xD

Alrighty, I’ll give it a shot.

Yes. I think it is fair because you ALSO own that bonus car ahead of time. Not only that, but that car of yours has grown into [insert dream car here] and can mash and transformw with that 30,000 car you’re buying. While the new buyers are driving around feeding their freeby, you’ll be flying around in space shooting car-lasers.

People are making this an issue of fairness by acting over-entitled and not looking at the big picture.

I can agree with your last point, though. I believe a free character slot for vets would be a fair compensation.

I took the car analogy only cause it was used previously in this particular thread. The truth is mostly anything can be used as a parallel but we really don’t have to.

The base point I’m trying to make is same price same product. I’m not arguing the price although it’s a bit expansive to my liking, I’m not arguing the fact that Anet made the decision to not include a free character slot in an expansion featuring a new playable class, I’m not arguing the fact that the package they are offering in pre-purchase are lacking in goodies to make it worth spending money on something that don’t exist yet (Usually the companies would reward people giving money ahead of time with exclusive things or something from the cash shop and they aren’t in this case – Access to Beta doesn’t count since you’re basically working for Anet while doing so :P )

So as you see, I disagree with some of Anet’s decision in this matter but I’m not arguing with them about those because all of that is their decision to make. I understand your point of view, I bought the game almost 3 years ago and got plenty for what I paid for, no complaint here. I still disagree with you on the package thing. They decided to add the core game as a free bonus, everyone should have it, that is now part of the package. It might sound kind of twisted but to me, saying Some get X + Y and Others get Y for 50$ feel like discrimination. It’s not as bad as race, sex, religion discrimination, but it’s similar to me.

I think Anet has to do something about it anyway because as it is now, they are not winning by not doing anything. Money wise, they will diminish their revenue by not answering this issue.

Here’s what will happen if they do nothing v/s if they find a way to “compensate” those who already have the game:
- New players: Little change, most will join the game whatever happens except some that know a player that feels cheated : Little loss if nothing is done but probably negligible
- Players that don’t see a problem: No change whatever Anet do
- Players that feel cheated: Some will still buy the game, some will wait for a sale and some will not buy it and leave: Some loss v/s no loss, hard to evaluate but there’s gonna be some loss there

Of course whatever Anet does, some people already left the game and won’t come back, some will not buy the game because it’s too expensive to their liking, etc., but those are gone whatever Anet do lol. Business wise for the matter at hand, giving us customers more options, a different “bonus” for those who already have the base game or just plain giving an additional core game key if you already have it = more people buying the expansion = more money.

We can debate all night (actually we did lol) but I believe we’ll both stick to our opinion on that matter. I won’t convince you or the others that think like you and you won’t convince me or the others that think like me. But I think we can both (all) agree that more options = more money for Anet and thus would be a good business decision to try to please more people

Alright, off to bed for me, have a good one

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Astaroth.5146

Astaroth.5146

That makes perfect sense in my opinion. You have had 3 years to trick out your awesome car (which has clearly risen in value). They get a crummy lemon with the potential to be as good 3 years from now.

If it’s compansation you want, then the only thing I can imagine is if they threw in an extra seat for vet car owners.

But really this whole shinannigan is just one fat overblown sense of entitlement.

I see your point. But in that case 50$ for the expansion is a bit much. It wont have the same amount of content as the game 3 years ago, but it is the same price. I can’t compare to GW1 since I didn’t play it. But I know that making new content got harder since then. A character slot and a 10$ decrease in the price would be perfect… I would settle just for slot too.

Well, technically you would be paying $50 for the expansion and all the “free” updates coming to the game afterwards. So that 50 is well spent. On another note. Understand that A-net cannot lower the price further than $50. They had that price set for them by an outside source.

The price itself is not the issue, that is the price Anet have set for the product they are selling. From there, customers decide if they buy it or not. Same thing apply on whatever merchandise you buy.

Lets take the car example as a parallel: So you have a car but would like to have a minivan in addition. You find one that is sold for 30 000$, some people will think it’s too expansive but you like that one and think the price is fair. The salesman now tell you that if you don’t already own a car, they’ll give you a small car as a free bonus but if you already have a car, you only get the minivan for the 30 000$. Does that seem right to you? Would you still want to pay the full 30 000$ for the one minivan while others get a minivan AND a car for the same price from the same dealer?

My point is the price is set by the vendor, as a customer you get to chose if you are willing to pay that amount for the product or not. The issue here is that some people are getting more for their 50$ than others. It’s not entitlement, it’s fairness: same price same product.

As I stated in a earlier post, the minimum Anet has to do is give everyone the same thing, 50$ for GW2 and HoT. While I don’t really want a second base game and would ratter have the option to substitute the base game for a free character slot, at least that would be fair.

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Astaroth.5146

Astaroth.5146

I haven’t read all the 92 pages so I might repeat what some people already said and I apologize if that’s the case but I thought it might have a better chance to be read by someone from Anet here

“The way I see it is Anet decided that the price they would ask for HoT would be 50$ base on whatever estimation and research they made, that is not important, they made a product and priced it at 50$ and that’s their decision to make. Up to that point, everything is fine.
At some point, after the company decided on the price but before advertising it, it was decided that they would add the core game to the package for new players. And that is where it gets touchy. Good plan on the surface to attract new players, but by doing so, they created a situation that makes the 50$ purchase not fair for everyone. New player get the full thing for the price while those who have the core game already only get HoT.
Now IF those who already have the core game ALSO get an additional core game (the way I understand it they don’t) for the price, then it’s kinda fair. That would be the bare minimum to do. But then comes another issue, not all players want a new base account, I personally don’t but some might do. In any case, the issue come with the absence of the option to not buy the core game again for those who already have it.
Anyway, the situation is a mess and Anet HAS to do something about it. I like to believe that they are discussing it right now and will come with something.
In the case they read all those posts here are the possible solution I can think of or that I’ve seen so far and think could work:
-Make a second set of Editions (50$, 75$ and 100$) but substitute the core game for something else (I would highly suggest a character slot) – Probably my favorite and give the option to those who already bought it to substitute the edition they bought for the equivalent without the core game. Anet don’t lose money and most will be happy about it.
-Make a second set of Editions with reduced price without the core game – Another good option but then Anet would have to accept a “loss” on the value they estimated HoT was.
-Give a separate code for both the core game and HoT so the “veteran” get an additional base account – Not the best option since not everyone actually want an additional base game but like I said before, that would be the bare minimum so everyone gets the same thing for the price they pay even though they are forced to pay for something they don’t want to get the part they want.
Anyway, my 2 cents. I hope Anet will come out with something that will be fair for everyone.”

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

Is it really that bad for the Vets?

in Guild Wars 2: Heart of Thorns

Posted by: Astaroth.5146

Astaroth.5146

The way I see it is Anet decided that the price they would ask for HoT would be 50$ base on whatever estimation and research they made, that is not important, they made a product and priced it at 50$ and that’s their decision to make. Up to that point, everything is fine.

At some point, after the company decided on the price but before advertising it, it was decided that they would add the core game to the package for new players. And that is where it gets touchy. Good plan on the surface to attract new players, but by doing so, they created a situation that makes the 50$ purchase not fair for everyone. New player get the full thing for the price while those who have the core game already only get HoT.

Now IF those who already have the core game ALSO get an additional core game (the way I understand it they don’t) for the price, then it’s kinda fair. That would be the bare minimum to do. But then comes another issue, not all players want a new base account, I personally don’t but some might do. In any case, the issue come with the absence of the option to not buy the core game again for those who already have it.

Anyway, the situation is a mess and Anet HAS to do something about it. I like to believe that they are discussing it right now and will come with something.

In the case they read all those posts here are the possible solution I can think of or that I’ve seen so far and think could work:

-Make a second set of Editions (50$, 75$ and 100$) but substitute the core game for something else (I would highly suggest a character slot) – Probably my favorite and give the option to those who already bought it to substitute the edition they bought for the equivalent without the core game. Anet don’t lose money and most will be happy about it.
-Make a second set of Editions with reduced price without the core game – Another good option but then Anet would have to accept a “loss” on the value they estimated HoT was.
-Give a separate code for both the core game and HoT so the “veteran” get an additional base account – Not the best option since not everyone actually want an additional base game but like I said before, that would be the bare minimum so everyone gets the same thing for the price they pay even though they are forced to pay for something they don’t want to get the part they want.

Anyway, my 2 cents. I hope Anet will come out with something that will be fair for everyone.

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

Firendly Fires as a Penalty on Zergs?

in WvW

Posted by: Astaroth.5146

Astaroth.5146

Friendly fire cannot work in GW2, a key mecanic in the game are combo fields: stack might, heal, retaliation, etc… Allowing friendly fire would break that mecanic that smaller groups have to use in order to sustain and kill zergs.
Every players and Anet know what to do: disable hard rez while in combat, remove aoe cap, restore damage as it was before the Ferocity nerf, limit the number of people that can use a non spawn waypoints or remove waypoints, make it easier to hit people from the top of a wall than it is to hit from below….so many thing they could do yet every change they make is to make zerging stronger so I’m guessing, since even pve is blob to win fest, that the vision of fun for Anet is blob, move foward and spam 1. Not expecting the game to get any better, just waiting for another game like so many…

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

Easy Solution to Remove Zerg in WvW

in WvW

Posted by: Astaroth.5146

Astaroth.5146

People will go where the best (as small as they are in WvW) rewards are. Zergs have their uses and purposes in WvW, it’s meant for large scale battle, plus they provide the best lootbag per second when you kill them

The problem is the absence of rewards for anything else than capping objectives and a zerg will always be best to cap stuff, with or without aoe limits. The only way to make things change is not changing something like aoe limit. It might make fighting a zerg easier for aoe strong class but it will make the other class obsolete.

What I think would be a good idea is to change the reward system for WvW. First we need more event reward for more stuff than capping a tower/keep/camp and it needs to come as an event chest so you don’t HAVE to tag the lord to get it. Some rewards should also be attributed for defending, again through reward chest (in that matter, something will have to be done to make sure no one exploit like wasting keep supply on a wall that is being trebbed just for the reward).

Then make reward brackets depending on how many are participating in the event. For example, if 1-20 participate, each gets reward X, if 21-40, each get reward Y, if 41-60 reward W and so on, given that X>Y>W>…
That way there is some reward vs risk involved. Numbers will still be important, after all it makes sense, but making the reward descale with numbers will probably help bringing more variety to WvW fighting tactics and behaviors.

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

Critical Damage getting nerfed for WvW

in WvW

Posted by: Astaroth.5146

Astaroth.5146

@ Tongku: It’s getting close to it lol, combine the 10% crit damage nerf with the previous 20% Earthshaker damage nerf and you got a pretty decent nerf in that respect.
Although a 10% overall nerf on crit damage to every power spec won’t affect zergling that much, it will affect smaller scale fight quite a bit, especially since the condi meta is already king for small scale battle, it’ll just make it even more inbalanced for that kind of play. WvW is a complicated beast where everyone should find it’s fun, large and small scale battle have their place there and any change “should” take both into consideration. Unfortunatly, neither are, WvW players are dependant/victim of Anet’s focus on PvE.

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

Critical Damage getting nerfed for WvW

in WvW

Posted by: Astaroth.5146

Astaroth.5146

Those who said to not look further than PvE are right. The point of the crit damage nerf is that and only that. Condis in PvE aren’t that strong cause of the max stacks and the fact that only one “instance” of any condi can be apply on a single target. What’s the point of having multiples condi spec while running a dungeon when 1 or 2 can already put full stacks on every condi in the game on the boss, it only becomes over reappliance of the condis and doesn’t result in more damage. While there is no limit of direct damage that can be applied. So yes, in regard of doing a speed dungeon run, a bunch of zerker heavy damage dealing guys will go through a lot faster than a group of condi dudes. That’s the end of Anet’s thinking.

WvW is a collateral damage that they don’t really care about. We all know it and they barely hide how they do not care about WvW. For example, there have been lag and skill lag, disconnections, exploits, bugs, hackers and more since lauch in WvW and they barely addressed it while only a couple weeks ago they made a surprise patch to adress some minor lag in LA. So yeah, Anet’s only investment in WvW is 1 guy appearing in the forum to say they care and occasionnaly reply that our posts are being looked at and stuff (whatever he feels like we need to hear to calm the WvW players).

So crit damage change is ONLY a PvE balance thing and WvW players have to deal with it. End of story.

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

Scouts and players on siege no reward?

in WvW

Posted by: Astaroth.5146

Astaroth.5146

If I may suggest something, the needed mechanics are already in place to allow reward for most of those situations. Scouting a tower or a keep is problematic but the rest is fairly easy to adress.
Keep a running timer similar to the contest one that gets overridden by an actual contest and reward the players that upgrade it or damage a structure with a seige engine withing its area of effect. Bam, reward for upgrading and seiging.
Also, give the participation reward of the cap to the players damaging a structure and tranfer the chest reward from keep/tower/camp lord in an event reward chest so everyone participating gets equally rewarded.
I’m not a programmer, but those modifications seems simple to do and would both allow a more fair reward distribution and fix the “I must tag the lord” issue.

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

Remove downed already.....

in WvW

Posted by: Astaroth.5146

Astaroth.5146

Remove Rally in WvW (or at least limit it to 1 rally for 1 death) and don’t allow Elementalist to pass through gates in downstate mist form. Those would be a huge step in the right direction for better fights and less frustration overall. Many more exploitable issues and bugs still plage WvW, but I’ll limit myself to those mentionned in this tread

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

Can't salvage/forge exotics from WvW vendor?

in WvW

Posted by: Astaroth.5146

Astaroth.5146

In case someone from Anet read this post, I’ll add my name to it. I do understand why gear bought from badges and Karma aren’t salvagable crafting mats wise and I’m not complaining about that. What I would like for them is to be at least salvagable for the rune/sigil, some of them are really expensive and some updates change viablility of certain build so much that it require a total make over of gear, stats and traits. Plus some like me just like to experiment different builds for fun and and variation.
So a way to at least remove the rune/sigil from non salvagable items should be an option. I know you can use transmutation stones to do it but it cost real money and that is supposed to be for estetic purposes, not keeping an upgrade.
I hope this will be adressed soon.

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

Allow us to do supply runs

in WvW

Posted by: Astaroth.5146

Astaroth.5146

Although I often wish we could do that, I understand why that is not something that should be allowed, carrying supply and bringing it to a keep would be a fun side activity in WvW, I give you that, but that would be an unbalanced thing giving advantage to high WvW active population server. Right now, sniping Yaks from supply camp can be done by small group and is tremendously helpful when planning to take a keep or prevent it from being upgraded to make it easier to ninja cap. If players could carry supply to the keep, sniping yaks would have little effect against large population, a 50 man zerg could just take a couple of minutes of their time to fill up a keep, let it upgrade, ressuply it over and over again without any way for the opposing server to supply starve it before attacking. You can extrapolate from that how much low population would suffer from it while larger population server would only benefit from it.
Adding a minigame to the WvW is a good idea, but this one makes other like escorting yaks or snipe yaks irrelevent, so +1 -2 = -1
But keep bringing ideas, it’s the best way to make the game better

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

Siege Bunker Needs Some Buffs

in WvW

Posted by: Astaroth.5146

Astaroth.5146

I agree with all but #5, it’s actually irrelevent for cata and treb damage since the damage is usually negated by out of combat regen except for AC to which I’m not sure how it would apply. Many with that trait would mean instant death to the AC operator in a defense against zerg making ACs useless lol…even if it’s only the first tick that is reflected back. Same goes for the Balista, operators would kill themselves using it making it kinda useless except against siege.
Maybe a form of aegis that last like 1 second making ACs hit you one out of 2 tick of damage if you are standing in it, I don’t know, I don’t really have an awesome suggestion for #5 lol.
Anyhow, I agree that with all the damage boost offensive siege get, total of 5% don’t really mitigate the damage and the trait should be stronger considering the cost of the trait.

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

(edited by Astaroth.5146)

WvW ascended materials distribution+bloodlust

in WvW

Posted by: Astaroth.5146

Astaroth.5146

The simpliest way to fix it I think would be to make those significant rewards into event chest. The mechanic already exist so it shouldn’t be a hard thing to make happen. So instead of being a drop from the supperviser/lord, the ascended mats and exotic sachel would come to the players involved in the event through an event chest. That way, it would reward the poor soul on the treb that can’t make it to the lord before the guys waiting next to the trebbed wall and would be fair for everyone. From there, it would also be possible to set a reward for defense events, making it worthwile to defend. Rewards would need some thinking and tweeking, but I think that is the best solution

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

How is this ok?

in WvW

Posted by: Astaroth.5146

Astaroth.5146

Although I don’t fully understand the idea of having only 2 leagues in NA, I’m giving the benefit of the doubt to Anet and I’ll simply wait to see how it goes. The league mechanic gave me and idea to tweek the actual match up to minimize the rank disparities in some of the match up. NA has 24 server right and having rank #12 fight rank # 4 makes no sense at all but happens sometime. Use the league mechanic for march up. Split NA servers into 4 unoficial league of 6 servers and use the current random system inside the unoficial leagues. That way we get to have variation in the matchs but will as worst be matched against a server 5 ranks higher than ours. I think that would be nice. Hope I didn’t confuse anyone with the term league, the suggestion has nothing to do with the incoming “tournament”, it’s a simple idea to make is so the current system would still be used but without the “ridiculous” match up that happens with servers facing other servers that are way to high ranking compared to them.

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

9/6 SoR/TC/SoS

in Match-ups

Posted by: Astaroth.5146

Astaroth.5146

Hahaha and to think some actually believe I was making a valid claim that KH won. I’m sorry for misleading you guys. KH didn’t win….nor IRON. We both lost. KH cause of the tantrum at the end of that farce of a GvG and IRON to have perverted the goal of the GvG and being proud of it. And now everyone knows it.

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

9/6 SoR/TC/SoS

in Match-ups

Posted by: Astaroth.5146

Astaroth.5146

Thanks for the video Deyja, should be interesting to watch. But so far there is nothing to prove. IRON isn’t even denying using the spectators and OOC. But thanks for the video

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

9/6 SoR/TC/SoS

in Match-ups

Posted by: Astaroth.5146

Astaroth.5146

Hmm…the windmill thing felt a little weird but we didn’t make a lot of it except adjusting our movements to make sure the fights wouldn’t happen close to it anymore. The issue was mainly using the crowd that were there to watch as cover/camouflage to regenerate health, get out of combat and free cast on our team. Running almost to the supply camp to get out of combat and come back full health is also something we didn’t like from the fights.
So score aside, I personnaly didn’t have fun fighting IRON…I was really disappointed. Not because IRON claim they have won. I couldn’t care less about winning or losing. It’s only that I was expecting good fights and IRON didn’t deliver. Not that you are bad, it could have been fun fights. It’s the way you fight, whatever you say, it wasn’t a clean fight.
One thing I’m giving you though, the end got unessessary messy. IRON was fast to come to the forum to try to claim victory and justify their behavior with strong argument like “you mad bro” and “every good gvg guild does it” and blaming KH about the involvement of the crowd at the end…involvement that was unfortunate.
So by this logic the final score should be 5-1 for KH with 1 nil game right? 1 game IRON won fair and square, they really outplayed KH on that one. Then 5 other match for KH, the result of the fights themselves are irrelevent here since IRON involved the spectator in their fight so victory for KH x 5. The last match could be given to KH too since the crowd only responded because IRON was again involving their crowd in the fight but since we can’t counter a wrong by another wrong, I’ll just consider that match nil. Makes sense no?

Personal output….not official KH.

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

(edited by Astaroth.5146)

Anet please re-look rallying and rezzing

in WvW

Posted by: Astaroth.5146

Astaroth.5146

This subject is not new but I agree and want to put my weight (as insignificant as it is) in hope Anet will eventually pay attention to it. Yes Rally is fun and harmless in pve but it has no place in pvp or WvW. It is only yet another mechanic that favors large groups and penalises smaller ones and WvW already favors enough large groups. Same goes for rezzing from defeated. A zerg attacking a tower, keep is at the moment unstopable by the mere fact that no matter how many of them die and how many times they do, their number will stay the same cause of how easy it is to rez from defeated for a zerg. So as someone before me stated, having well placed seige won’t make the tower defendable, you’ll still need a sizeable force to push the invaders away from the tower.
And I’m not preaching against large group or large scale fights. They can be fun at times (if skill lag is ever fixed). Large groups are a strong attacking force that can carry a lot of supply and is efficient. But large groups shouldn’t be almighty. There is supposed to have advantages and disadvantages to every kind of gameplay in WvW. Right now, because of the rally mechanic, the rezzing from defeated in or out of combat and because of the waypoint window of 2-3 second between contest in keeps, the zerg is not only the ultimate attacking force but also the ultimate (and often the only) means of defense against attacks.

In short:
1. Remove the rally mechanic from WvW,
2. Disable reviving from defeated while in combat in WvW,
3. Fix the waypoint window in contested keeps

And we’ll see a whole new fun and dynamic of WvW where Zergs will still be useful but will have to NOT be mindless (there are some really well organized zerg out there, but zerg tactics at the moment are only really necessary when facing another zerg) and smaller groups will have some of their usefulness restored (other than circle capping supply camps)

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

(edited by Astaroth.5146)

Matchup plea

in WvW

Posted by: Astaroth.5146

Astaroth.5146

I approve this message. Let add my variation of the same demand
Do not put Tarnished Coast with t1 servers again. I am sick of having nothing to do in WvW. This is definitely no way to keep players interested in WvW, let alone staying in their own server. Can’t even begin to express how upsetting it is, knowing friends from your own server left because of the lack of challenge and complete and utter boredom from nothing to do. Not everyone likes to do the lame, Living Story achievements and repetitive dungeons that are now, more useless than before. I for one spend the majority of my Gw2 time in WvW and the past 2 weeks have been a snore fest. My ranks not going up any faster walking around a map that’s all enemies and no one to fight cause they’ve all blob, so it’s PvDoor until their unstopable 100 man blob comes back on the map to take it all back then PvDoor once more. JQ, BG and SoR like that kind of play, I can respect that, but let them have their fun and don’t ruins everyone else’s by matching other servers with them. A little common sense when it comes to matching servers would be HIGHLY appreciateded.

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

(edited by Astaroth.5146)

All that we need is a Debuff...

in WvW

Posted by: Astaroth.5146

Astaroth.5146

Here’s my two cents on zergs: GW2 is a cooperative game and WvW was meant for larger scale fights. So the zerg (or blob for t1 servers lol :P) is a good way to capture keeps and I wouldn’t suggest doing anything to dissuade zerging. There is strenght in numbers and a 100 man should not be beaten by a group of 30.

Something I think might do a big difference without doing anything radical rendering large group ineficient would be 1st to remove the 2-3 second of uncontested way point in a keep that is under attack. A zerg is a strong attacking force but it’s weakness is and should be that they are easy to track and leaves little defenders for already owned keeps or towers. Right now, cause of the way point “exploit” the zerg is also the ultimate defense since they can all just waypoint into the assaulted keep. That is my main point. Regsrding this, I would accept and even suggest that it should be harder to contest a keep, not too hard but more than just hitting the gate once (and that comes from a thief and yes I’ve been sent to contest keeps several time and I really think it shouldn’t be that easy)

My second idea/suggestion, less strongly advised than my first but still a good one to my opinion, would be to disable rally in WvW. I think that if a well coordinated group hits and down lets say 10 guys with their opening and start maneuvering to fight should keep that opening advantage and not just see those 10 guys getting all rallied cause they lost 1 guy. The rally system almost completely nullify any surprise attacks and tactical maneuvers and its a shame.

Anyway, my 2 cents lol

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

August 6, 2013 & WvW

in WvW

Posted by: Astaroth.5146

Astaroth.5146

I wouldn’t call it a big WvW update but the little changes are apreciated. I have a full tab of badge of honor and was keeping it from overflowing by buying a lot of seige and armor + weapon skin for no reason lol. I really hope the graphic change will reduce skill lag, if it does, that’s gonna be the highlight of this patch. As for the new seige trait line….well supply trait line I mean, this one seems a little boring but it’s ok. I’m not expecting life changing amazing change every patch lol.

If any Anet employee read this post, a change I’d like you to look to would be the wvw waypoint gap of 2-3 second between contest allowing a whole server to just appear in the middle of a contested keep. That has to disappear. Thanks

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

Why is "blobbing" so looked down upon?

in WvW

Posted by: Astaroth.5146

Astaroth.5146

I don’t mind blobing really. I too usually roam with my guild group of 20 to 25 and it’s pretty easy to move around the opponents blob and capture points. The real issues of the game (WvW wise) are intense skill lag hapening when a blob attack us (all anyone can really do is spam auto attack and in that regard the blob will always win) AND the waypoint blobing (that is the major issue here, it’s inexcusable from Anet to have a year old game and still having exploitable issue that obvious known to everybody not fixed) easy massive map hopping is also something I would like to see changed.

There are easy fix to that and it would make the game so much better. I’ll keep dreaming lol

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

7/26 BG/SoR/TC

in Match-ups

Posted by: Astaroth.5146

Astaroth.5146

Oh god….JQ was generating map lag on their own, this match up is gonna be perpetual lag fest….gotta find a class that can survive and kill stuff without using any utility, healing and elite skills :P

Jezebel…? Hmm, I think I somehow remember this name from Darkhaven. In an old wvw guild called [HVN] with Seal The Deal. Am I right?

Sorry friend, it wasn’t me. I started on Crystal Desert and moved to TC when [KH] moved many months ago and I’ve been in that guild for as long as I’ve been playing WvW seriously

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

7/26 BG/SoR/TC

in Match-ups

Posted by: Astaroth.5146

Astaroth.5146

Oh god….JQ was generating map lag on their own, this match up is gonna be perpetual lag fest….gotta find a class that can survive and kill stuff without using any utility, healing and elite skills :P

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

4/12 TC/FA/Kain Week 6

in WvW

Posted by: Astaroth.5146

Astaroth.5146

wow…..those last pages of the forum are just awful, plain awful. Seriously, stop it!
Recruitment is part of the game and no matter how it’s done, in the end no one transfers against their will. Some chose to stay on their server, some transfer and some chose to transfer to another server than the one that approached them. The reasons behind their decision are theirs and no one has the right to judge them. End of discussion.

All that trolling and whining is counter productive and useless. It makes everyone look bad. As many stated before me, less QQ more pwew pwew. GW2 is a video GAME. Log on and give it your all. When it’s not fun anymore, then log off and come back later.

Please bring back the fun and light atmosphere of T2 in the forum….cookies, celebrity representent of the week, naked zerg, sexy score updates, songs/poems, etc. Everyone loved those and it contributed to a good relationship between servers

See you guys on the battle field

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

Are mesmers laughing?

in WvW

Posted by: Astaroth.5146

Astaroth.5146

Overall, I don’t think mesmers need more nerfs, maybe some adjustments about game mechanics that affects their ability, but mersmers are fine the way they are.

Confusion in WvW is an issue not that easy to go around, since WvW use the same settings as in PvE, nerfing it in WvW like it was in sPvP would mean making the build completely useless in PvE…It’s already pretty much useless in PvE actually since mobs and bosses have slower attack rates than players. And changing the mechanics of WvW to be allowed to make adjustments that wouldn’t affect PvE would mean to rethink and remake all of it. One thing I saw in another post would be to make it priorised by condition removal skills. That would be the best solution for it I think.

The other thing I would like to be changed, but then again not easy to adress, are the JP portal. Although I sometime apreciate having a mesmer port me to the end of EB JP, I feel like it goes around the whole purpose of the thing. Getting rewarded with badges of honor and siege without actually doing the JP is kinda lame. Plus if campers want to camp, well fine but they should have to make the whole JP if they want to camp the coloseum and have to do it all again if they get killed and have to run back. But again, removing the portal from JP would deprive the mesmers of one of their unique and useful ability and I wouldn’t want that.

So for those 2 “issues”, my opinion is to learn to deal with it as a player. It’s only a game and although anoying, they are not game breaking.

Last issue I’ve noted and that one should be adressed and fixed is the ability for GS mersmer to target and hit out of line of sight siege at the top of walls. Please fix that ANET. I see this exploite almost every day while defending and that is game breaking. 1 arrow cart can make a huge difference in defending or losing a tower or keep and having a mesmer just kill them through walls IS game breaking.

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

WxP account bound...

in WvW

Posted by: Astaroth.5146

Astaroth.5146

I do agree with the OP that WXp should account bound. Many are like me and have multiple characters they use in WvW. I have a Thief, a Warrior and a Guardian fully geared that I use depending on my guild group composition. So with the actual settings of WXp, I’m being punised for helping my guild (and server) to maximise their efficiency. To me, it would only seems fair that those would be account bound instead of character bound. I really hope they’ll change iy soon.

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

Stop showing the zergs love!

in WvW

Posted by: Astaroth.5146

Astaroth.5146

Huge scale battles is part of WvWvW. I do admit that it’s a shame how the game turned, right now it’s huge zergs or nothing. Top servers (and newly superstack servers) only do that. 50+ people running around. No scouting, no smaller group for smaller objectives.

I don’t want the big scale battles to completely dissapear. Those are amazing and fun but something has to be changed so a zerg is not a ridiculously unstopable caping machine. The idea I have is to put a 5 min timer on revive from defeated. At the moment, there is nothing a small group can do against a huge zerg and it shouldn’t be like that. If the small group is competent and well coordinated, should be able to weaken the zerg or slow it down a little.

The 5 mins cooldown for rez from defeated can do just that. If a good 10 man attack or ambush a 50 man group and kill 5 guys, the zerg is now a 45 man zerg, or they’ll have to stop for 5 mins (or the time for the 5 guys to run back from the waypoint).

Another thing that comes with that timer would be a new layer in the strategy. The defeated will have to chose between waiting 5 mins and run back from a waypoint. It’ll also force everyone, even zerglings, to use tactics and not be careless in battle.

So that plus fixing the ridiculous culling would make a huge and positive difference I believe

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

Only a WvW player...

in WvW

Posted by: Astaroth.5146

Astaroth.5146

Only a WvW player will look at the map for green dots after dying in a pve zone.
Only a WvW player knows what blast finishers are for.
Only a WvW player is constantly pressing F while fighting and dodging.

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

(edited by Astaroth.5146)

Jumping puzzle in eternal battlegrounds.

in WvW

Posted by: Astaroth.5146

Astaroth.5146

There are 4 jp in WvWvW (3 of them are exactly the same but still). And yes, it’s a pvp zone so pvp should be allowed in there. Normally, the one in your borderland should be mostly camper free and can be done once a day easily. It’s not a game concept problem, it’s a player problem. An infinite circle of I got ganked last time so this time I’m ganking. Depends of the servers your facing, solo players in there are usually non agressive, it’s when they start being in majority that suddenly they start attacking. Try different time of the day to do it, that’s what I do, if there is a ganking squad, I don’t try for hours in the hope to get it, I just leave, do something else and come back later.

The ONE thing I would remove from the JP (in EB at least) is the mesmer portal (I can hear all the mesmers and JP campers guilds yell at me for that lol). But here’s how I see it: It’s a JP, you should have to do it to get your reward and mesmer portal go against that. Plus, if you want to jump down the arena and gank some oncomming invaders, then you should have to climb your way back after.

The rest is up the players, if their fun is to spend hours in the JP ganking small groups and solo climbers, then it’s their thing and they’re not helping their server conquer. Sad life for them and sad for their server who don’t have all the able bodies on the battlefield.

Pvp is one of the aspect of GW2 and requesting to be able to absolutely avoid it and still get the best reward of the game isn’t reasonable. Pvper have to do the pve stuff to get theirs….actually, there is way more pve stuff to do than pvp stuff for the legendary and still pvper aren’t the one complaining about it.

Don’t let the campers get to you. Give it a shot, wait at the entrance for a group to travel with and if it doesn’t work, stay cool and come back later.

Jezebèl – TC
Behind each red name, there is a human being just like you. Respect your enemies

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

(edited by Astaroth.5146)

Best WvW Server US.

in WvW

Posted by: Astaroth.5146

Astaroth.5146

Right now isn’t a good time to transfer in my opinion. Paid transfer are already in place so there is no harm to wait a little.

Anet promised us a big update for February but we don’t really know what it’s gonna be and what changes will be made. Right now, WvW is zerg oriented (zerg = massive amount of player running together). So numbers > skills at the moment. Maybe the next update will change it a bit, we don’t know. That makes it hard to know which server will trives after next patch. Although I don’t think much will change.

Also, if you aim at top tier servers, you’ll experience a 24/7 queue on every map. Which can be frustrating at times. In about a month or so, the servers should be back at their rightful places (the rating reset is gonna be a mess at first) and hopefully every tier will be entertaining and balanced. What we have right now is some newly superstack servers grinding their way up the tiers with their new population increase and it’s never fun to either be overwhelmed all the time by 1 server or just overwhelm the other 2 servers you’re facing.

Another aspect of your reserch should be the comunity. Although everyone will tell you that their server have the best comunity, one of them out there is a better fit for yourself then the others, you can spend some time reading the posts and try to figure out with who you would like to be playing. All with some reserve though since people posting on the forum aren’t always representative of the whole server lol….

So I would suggest waiting a little for things to settle before investing into transfering to another server right now. Who knows, you might enjoy your current server battles and save yourself some money

Jezebel – TC

PS: I might be wrong, but Kellnor’s post isn’t accurate. The price of the transfer is based on total population and not WvW ranking…..tranfering to JQ right now as top tier 1 server will be the same price as transfering to JQ next week when they drop to Tier 4 or 5.

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

(edited by Astaroth.5146)

Feb 1st - BG/TC/FA

in WvW

Posted by: Astaroth.5146

Astaroth.5146

FA, we need to play better and smarter, we need to stop playing like the other servers are mindless zergs because i’m personally embarassed to get rolled with more numbers than them on our own bl because they used the proper sieging tactics and defenses. I know we can do better than this, because if we don’t start playing like the other servers know what they’re doing, this week will be a blowout.

This is the drawback of getting a lot of player, Zergs are zergs. I’ve played against FA before the merge with IoJ and I saw some incredible skills and great tactics (same can be said for the IoJ players before the merge). After the merge, I’ve noticed a sudden decrease in the average player skill. Not that players are bad, but having a large population does that: join the Karma train, run pressing 1 and get your kill…attack that tower, no need to think, just attack….EVERY server that outman the others in their match up fall for this and FA is no different.

FA is comming from tier 3 and have fallen to the zerg mentality. I honestly don’t know how the match are played in tier 1 since they all have a tremendous amount of people and all 24/7 coverage. Is there zerg tactic or is it only that numbers + coverage = wins period? So FA arrives to Tier 2 after a couple of week of easy wins and face servers with similar population and coverage….I’m sure FA will make a come back at some point during this week. Right now it seems it’s only the confusion of not roflstomping everything by sheer numbers.

After a couple of days getting beat up by smaller groups, I expect FA to let the zerg mentality go and play smart again

Don’t take this post as an insult guys, it’s just what it is. TC roflstomped everyone in tier 3 2 months ago and I wasn’t impressed by their skills. But their game got better as they faced server that have way more people than them. The same is and will be happening to FA. Welcome to tier 2….for this week at least until the match up balance themselves again after the reset lol

Keep playing to have fun, remember, behind every red name there is a human being that is just like you. Keep it classy and respect your oponents.

Jezebèl – TC

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

Please, do something about downed state.

in WvW

Posted by: Astaroth.5146

Astaroth.5146

This is a tricky debate. Opinions are split. And there is no easy solutions. We don’t know if Anet is looking into it right now etc etc…

Personnally, I think that smaller groups should be able/have the possibility to make a differente even against larger groups. Not win, 50 players SHOULD roflstomp a group of 10, but the 10 man if well coordinated also SHOULD be able to weaken a larger group even if it means wiping in the process. It is true that Anet changes to WvW so far have only favored zerg like “tactics” and I would like to see changes to make the game enjoyable for those who like to run in smaller forces and still have the sentiment to accomplish something….other than delaying a zerg for 10 second or take sentries or circuling around getting supply camps that will be retaken 5 mins later.

Here’s my opinion on the subject: I don’t think the downed state is a bad thing in WvW, not at all. It goes with the paste of the game, when a player gets downed, it require a quick response from his team mate to secure his position and revive him. Where I think is the problem is the ability to rez from defeated (completely dead). But then again, it’s not a simple matter of simply removing the ability to rez defeated players.

Right now it’s a shame that huge groups can’t even be dented by a small ambushing party. My original opinion was to completely removed the option to rez defeated. But after talking about it with a couple of people (some agreeing some disagreeing) I understand that it’s not that simple. I can’t see a simple solution.

I’ve done mostly everything in WvW, been part of a zerg outnumbering our oponent, I’ve faced overwhelming numbers, I’ve solo and small team roamed, I’ve been escorting Dolyaks, I’ve been sniping Dolyaks……

A couple of changes I can see adding some finesse in the current WvW system would be:

1. Remove the ability to rez defeated BUT raise the health of downed state and maybe remove the ability to stealth or invulnarable kill shot. That would allow smaller group to at least weaken bigger groups. That would allow smaller group to make a difference…guerilla warfare if you want and force zerg to actually use strategies and be carefull…..but then again, I like when I can get rezed after dying from fall damage or by fellow players after I got ganked. It would also make defending natural territories (close to the spawn point) easier to defend (and retake) and enemy territories (far from the spawn point) harder to attack and defend. It’s not perfect but I could live with that.

2. Put a timer on defeated. For example, put a 5 mins timer where you can’t be revived from defeated. Good solution I think….makes players more carefull, allow smaller group to at least be able to slow down a zerg. New dynamic in tactics: Should I respawn and run back or wait there 5 mins and hope that my team mate can rez me. In that case I still would add some survivability from downed state to compensate.

3. Remove downed state and raise the max hp of everyone to compensate. Don’t really like this one though….in the long run, I don’t think it would change anything except allowing solo roamers to take on 2 or 3 guys if the player is good and the oponents are bad. But no difference in the ability for small group to affect larger group and it would not force the zergers to be more careful.

4. Not topic related, but for the Dolyak, something to make it harder to kill them (easier to defend) when someone has paid for guard escorting them. More health, permanent protection while the guards are up, Righteous Indignation on the Dolyak while the guards are up. Just something to make paying this upgrade relevent and not just a step towards more guards and upgraded guards.

There’s probably other ways to do it that I didn’t think about. I wanted to throw a couple of ideas out there in case some a good. I perticulary like my #2 idea (the timer)

Most of the frustration right now comes from the imbalance in server WvW populations created by the paid server transfer. And for the next month or so, it’ll still be the main reason for this kind of posts until the tiers balance again.

Jezebèl – TC

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

(edited by Astaroth.5146)

Revives for WvWvW

in WvW

Posted by: Astaroth.5146

Astaroth.5146

There is no magical answer to that, removing it completely seems like the option that has the most positive outcome in most situations.
For example, lets say you’re in a group of 10 and you encounter a group of 50, right now there is absolutely no reason to engage them, you’ll barely slow them down and will die for nothing. Without the reviving of defeated players, lets say your 10 guys are very good and kill 10 of the 50 players before getting wiped. Now you’ve made a great difference. The zerg is now 40 strong instead of 50. At tower/keep defense, everytime you kill an enemy, you have one less to worry about for a long time instead of 1 less for 10 second. If you’re alone in a supply camp and a group of 5 comes in to take it, you might have a chance at winning with the help of the npcs….in short, right now WvW is a zerg fest with no room for skill, almost no stategy. Removing the revive ability from defeated forces even big zerg to be careful, make smaller group able to make a difference even if wiped, etc.
It seems quite normal to me that a big army deep in enemy territory would have it harder as they go. Multiple attack would diminish their numbers and it would take them longer to get reinforcment….some realism in a fantasy game lol
Your point is good Terrahero, that would defenetly makes defending a point close to an enemy spawn hard…but it’s kind of the way it should be. Attacking and defending a point far from your base in the hearth of an enemy territory should be hard. As attackers we have that disadvantage but on the other hand, as defenders we have that advantage so it’s fair
It would valorise tactical movement. Right now, if a zerg of 50 attack a keep, win and take it but they only have 20 people left alive, they just rez everyone and keep going. If that was to be changed, they would have to wait for reinforcment before moving again. Which seems normal to me.
So although I admit it’s not perfect, my opinion is that it would be so much better overall…..except for the zergers maybe. But even there, I think it’ll make the zerg less mindless and more fun in the long run.

Jezebèl – TC

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

(edited by Astaroth.5146)

Revives for WvWvW

in WvW

Posted by: Astaroth.5146

Astaroth.5146

To my opinion, reviving people from defeated should be completely disabled in WvW. Rezing from down state is fine, that require quick action (and coordination if the downed player is under heavy aoe) which is kinda cool and fun (and goes with the style and paste of the game).
The issue right now with reviving from defeated is that huge zerg ball can just throw themselved at the enemy without worry about death cause there’s gonna be chain rez anyway as the zerg march foward. Also, it would make tower/keep attack and defense more interesting and strategic, again, when a huge zerg attack a tower, players become careless, they stay in enemy fire longer than they should cause it’s no problem, the other 50 guys can always rez them anyway. Making the tower defense impossible even with well placed siege and it makes the attack boring.
Forcing the walk of shame on careless players will force them to top their game as attackers and will give a chance at defense to smaller groups.
I can see other positive points to that too, like making possible for skilled players to take on small groups by themselves. The only thing that might need adjustment would be the thieves and elementalist that can kill shot a down players while invisible or invulnerable. Maybe that change would require to disable the kill shot for Elementalist in mist form and make the action (starting the said kill shot) reveal the thief…..
Anyhow, that would certainly make fights more interesting, discourage glass canon builds and lower the supremacy of the zergs.

Jezebèl – TC

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

(edited by Astaroth.5146)

1/18/13 CD/FA/DB

in WvW

Posted by: Astaroth.5146

Astaroth.5146

Every server have their turn camping the JP. I personnaly don’t approve of it, especially in our current match since we need every able body on the field (hint hint fellow CD players :P). So don’t think see CD as a JP camping server. I assure you we are not….not during my play time at least lol.

I have to say though, so far this week, I haven’t seen any DB in there…like 0, no campers, no one even doing it…might not be playing at the same hours lol and I don’t spend much time in there

Jezebèl – CD

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

Player Throwing Rocks?

in WvW

Posted by: Astaroth.5146

Astaroth.5146

Maybe boulders that lay on the floor. There a quite a few of those all around the maps.

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

Feelings on the Isle of Janthir server crisis

in WvW

Posted by: Astaroth.5146

Astaroth.5146

@JarXLite: I’m really glad to see you kept your spirit high after all the transfers and that you took the role of leading your remaining troops in WvW. Small groups can still do a lot if lead proprely. A lot can be achieved with coesion Although it will most probably not lead you to victory against buffed up servers, it’ll allow your server to still have fun in WvW, it’ll allow you to gain a lot of experience, develop tactics and make you a very competitive server against other server with a larger WvW population. Eventually, you’ll end up in a fitting tier and from that moment, it’s climbing up again as your population regrow/find new interest in WvW/aquire more experience

I always tought unfortunate that Anet decided that commander tag would be bought with gold instead of WvW feats, but if you really like to lead in WvW and your community likes you. Maybe you could call for a “contribution” from your comunity to help you buy the commander tag. Suggestion that might work in your current situation But be carefull on how you use the tag if you ever get it. Player will always be drawn to the commander position so sometime it makes it harder to command multiple objectives while wearing it.

Good luck IoJ

Jezebèl – CD

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

(edited by Astaroth.5146)

Why it is possible to group opponents?

in WvW

Posted by: Astaroth.5146

Astaroth.5146

I see no problem to be able to group with other server’s player in WvW. The only problem I see is that we can’t remove those players from the group.

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

1/18/13 CD/FA/DB

in WvW

Posted by: Astaroth.5146

Astaroth.5146

All this whining about guild transfer and stuff. Can’t we move on? Come on guys, yes FoJ became a stronger server, of course they’ve got a lot of WvW guild from IoJ going to FA making the monster server FoJ is today. Good for them. If they are happier that way, it’s all good, isn’t it the purpose of a game, having fun?

All I see was FA and IoJ whining CD was beating them only because of transfer and now it’s the opposite, CD whining that Fort Aspenwood got transfer. Of course it’s a little frustrating to get pushed like that by people we already faced for so long and beat. But it doesn’t matter. Even if we are behind in points this week, the fights are, sometime, way more interesting. By the way, just pointing something out since I’m here: Storming a tower with 20+ people, killing the 4 defender stationned there and do a /laugh isn’t very noble, just be respectfull, of course the 4 defender had no chance, but they stayed their ground until the end. Nothing to laugh at.

For now, let FoJ be, they are not the only server that got stacked up as a result of the paid transfer anouncement. And there’s gonna be more occurence like that during this week as we are approaching the dead line of free transfer. The point system wasn’t built to react to those mass exodus, but everything will eventually fall into place.

What’s done is done, no point presuming the reasons behind those transfer. Let’s move on and enjoy ourselves….and kill each other with respect please :P

Jezebèl – CD

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

1/18/13 CD/FA/DB

in WvW

Posted by: Astaroth.5146

Astaroth.5146

So can we expect CD to crash and burn at the end of the week like IoJ did?

I don’t know why you expect CD to be sore losers and leave when things get down like ya’ll did.

Didn’t GoF transfer to CD because the server they were on was dead?

That’s beside the point, GoF moved to CD for their own reason. It’s one guild. We’re not saying that no CD member will transfer ever. Maybe some people will transfer, maybe even guilds will transfer. But when asked if the server will “crash and burn at the end of the week like IoJ did” if we lose, the answer is most likely not. I would be the first one surprised if that was to happen.

So don’t mix losing or gaining 1 or 2 guilds and a total exode please.

Jezebèl – CD

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

1/18/13 CD/FA/DB

in WvW

Posted by: Astaroth.5146

Astaroth.5146

CD doesn’t have that many WvW oriented guilds. We have a large (most) or our population that are pve oriented. So I’m not expecting a large exode like what happened with IoJ. WvW guilds will continue to WvW whatever tier we end up in and PvE guilds will continue to PvE with occasionnal WvW presence.

This being said, I’m very impressed by the strenght of DB, you guys are doing a great job so far and definitly diserve to be in t3. Great defense, great tactics and your small roaming groups are defenetly annoying :P.

As for FoJ, congrats on the merging I guess. You now have the honor of being #1 of T3. No real achievement there, don’t take skill to merge and submerge your enemy with tremendous numbers. But I won’t deny you your skill though, just saying that merging didn’t require skills. You now have a lot of good WvW veterans and good WvW guilds. Hope you’ll do well if you get to T2. Wish you luck

I’ll fight till the end though, the week is still young and there is many more badges to be made out of this target rich environement >:)

Jezebèl – CD

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

Please remove JP from WvW

in Suggestions

Posted by: Astaroth.5146

Astaroth.5146

The issue is not from the game itself, it’s a player issue. If some player spend too much time in there wasting precious player slots in the world, it’s an issue the players need to fix themselves. I too agree that staying in the JP to gank people or wait for a mesmer to make it to the end and port you up isn’t a productive way to spend time in WvW, just like those that go there only to duel.

So basically, I agree with most of what you say, where I disagree is about asking Anet to fix it for us. Educate your fellow players to do the JP when there is no queue and to not waste their time camping it. Might work, might not, but that’s the way to adress this. Anet’s job is to fix bugs, exploit, abuse and balance the game (+providing new content once in a while lol). Not unproductive player behavior :P

Jezebèl – CD

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

1/11/13 CD, IoJ, FA (Round 4)

in WvW

Posted by: Astaroth.5146

Astaroth.5146

Well, clearly there are some anymosity in the air for some reason. Most of IoJ’s WvW guilds decided that FA was the place they wanted to be and that’s perfectly fine by me (I say most cause I heard that something like 9 out of 13 guild that moved went for FA, might be wrong though). I’m not a fan of server serfers, but that’s not the vibe I’m getting from this huge exode from IoJ. Personnaly, I welcome the challenge that I foresee for next week.

Will FA triumph with their newly aquired forces, maybe yes, maybe no, only next week will tell. Even though tonight’s (Thursday) dominance of FA in WvW can’t really be taken as a forecast of what’s gonna be our futur matches, I felt a rise in their morale and motivation…..and numbers lol. That is awesome and it should also rise CD’s morale knowing we’ll be facing that challenge soon.

I had some very interesting fights, win or loss against both server and I’m looking forward to face their combined forces next week. I hope we can put aside all the hate and have fun and respectful fights.

I truly hope my comrades of Crystal Desert are as motivated as me regarding the upcomming challenge and that we’ll show up in force. See you guys tomorrow night for some epic battles

Jezebèl-CD

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)