Showing Posts For Azathoth.2098:

Tequatl's I Found it! achievement

in Players Helping Players

Posted by: Azathoth.2098

Azathoth.2098

I have exactly the same problem!
I can’t see any vortexes!
Anet should change it, so that the vortex will also be there after Tequatl’s death for some minutes.

ANET - Forced adventures!!??

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

This is not what i signed up for….lol.
Makes me feel as if I’m at an amusement park throwing pennies in a pool. Terrible, I’m not 5. They are not entertaining! The ONLY reason people would WASTE time to do these is for the simple fact you are FORCING them with mastery points. Otherwise NOBODY would do them. GET IT THEY ARE TERRIBLE!
Either take em out fully and put real mmo content, or tear the mastery points out of the clutches of this garbage. Not creating fans by forcing them to play something they dont want. (Obviously we want the mastery points)
-Give another option to attain said points.
-If these are what stops me from getting mastery points, they way you changed this game is becoming obvious. I won’t be buying another expansion or game.
I always had FUN on this game…DECIDING to do as i please.
-Decisions are now being made for you…. with mastery points (forced content) and these terrible adventures.

I 100% agree with you!

I hate mini games

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

I’ve always hated mini games.

I 100% agree with you!

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

@CaptainVanguard.4925

I 100% agree with you!

Adventures for collections - Rubbish.

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

These adventures are just the worst addition ever.

I 100% agree with you!

You know what really grinds my gears?

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

I 100% agree with you!

Options Resetting To Default After Patch

in Account & Technical Support

Posted by: Azathoth.2098

Azathoth.2098

Same here
…………….

Mac Issues (options reset automatically)

in Account & Technical Support

Posted by: Azathoth.2098

Azathoth.2098

Thanks for your answer.
This part wise helped me, to fix the mouse-problem.
But when I close GW and open it again this still resets all my general options and I have to unclick “use scrolling gestures” again.
So each time I log into GW I have to change all my general options again and again and again…

Mac Issues (options reset automatically)

in Account & Technical Support

Posted by: Azathoth.2098

Azathoth.2098

My options reset, each time I log into the game.
For example:
In-Game Clock from Local Time to Off
Ground-Targeting from Instant to Normal.
And I can’t zoom in / out anymore with my mouse scroll wheel.

ANET - Forced adventures!!??

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

I don’t know why filling the mastery bar with experience isn’t enough to get the mastery. Why even have mastery points? Seems to be a way to force you into certain content.

This ! ! !

Can we please get a working Mac Client [Merged]

in Account & Technical Support

Posted by: Azathoth.2098

Azathoth.2098

Anet should at least give us something useful in compensation!
Maybe some Gems or Birthday Booster or so.

or a client that doesn’t crash and makes you feel like your computer is completely crap

Those superiority complexes from windows people are SO annoying. Especially since my current machines always have specs that blow most PCs people are using out of the water.

Windows People?
Whom are you talking about?

Windows players that trash and down vote mac topics on reddit out of pure hatred. Instead of helping us reach out the devs and get us a decent working client they just roast us till the break of dawn

Bootcamp is no solution for me neither as i cnt do it the conventional way and i really cant be bothered to buy vmware and windows just for the sake of gw2 when we were supposed to get support from devs.

We r on our 3rd week of waiting for an statement from the devs but all we get is the silent treatment

I am just wondering because Menadena quoted you and me…
So maybe a mistake or so…

(edited by Azathoth.2098)

Can we please get a working Mac Client [Merged]

in Account & Technical Support

Posted by: Azathoth.2098

Azathoth.2098

Anet should at least give us something useful in compensation!
Maybe some Gems or Birthday Booster or so.

or a client that doesn’t crash and makes you feel like your computer is completely crap

Those superiority complexes from windows people are SO annoying. Especially since my current machines always have specs that blow most PCs people are using out of the water.

Windows People?
Whom are you talking about?

Bootcamp is the only viable solution to playing gw2 on mac. Doing so it was the only time i was able to enjoy the game. Sadly my optical drive died and now im limited to os x client

Bootcamp is no solution for me, cause I do not want to run Windows on my Mac!

(edited by Azathoth.2098)

I miss WvW!!

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

It would be so great, if there would be more ways to receive Mastery-Points!

I personally love to play WvW.
But for WvW- or PvP-Player there is no way to receive Mastery-Points.
To get all Mastery-Points, we have to do all those different Achievements, which I personally never liked.

Do this; do that!
Why do you force us to do specific things?
Please let us choose our own way to get to our goals.

So why not sell Mastery-Points for Proofs of Heroics (just for example)?
Even if this would take a very long time I would prefer this way!

There also could be a new currency for open world events, similar to the Proofs of Heroics.
Each time we finish a open world event, we would get this additional currency.
This currency would allow us to buy Mastery-Points.

With this we could choose our own way, of playing this game; and the way we would like to collect the Mastery-Points.

More ways to receive Mastery-Points!

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

It would be so great, if there would be more ways to receive Mastery-Points!

I personally love to play WvW.
But for WvW- or PvP-Player there is no way to receive Mastery-Points.
To get all Mastery-Points, we have to do all those different Achievements, which I personally never liked.

Do this; do that!
Why do you force us to do specific things?
Please let us choose our own way to get to our goals.

So why not sell Mastery-Points for Proofs of Heroics (just for example)?
Even if this would take a very long time I would prefer this way!

There also could be a new currency for open world events, similar to the Proofs of Heroics.
Each time we finish a open world event, we would get this additional currency.
This currency would allow us to buy Mastery-Points.

With this we could choose our own way, of playing this game; and the way we would like to collect the Mastery-Points.

Can we please get a working Mac Client [Merged]

in Account & Technical Support

Posted by: Azathoth.2098

Azathoth.2098

Anet should at least give us something useful in compensation!
Maybe some Gems or Birthday Booster or so.

or a client that doesn’t crash and makes you feel like your computer is completely crap

Anet should fix the client AND give us something useful in compensation!

Please add these items to the Wallet:

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

How about the new Fractal Keys in currency, and the Fractal Journal pages as either a Currency or material.

Of course.
Anet should add all kinds of keys and such stuff to the Wallet!

Agreed that for every item that is no longer hogging Inv space, Anet introduces another one (or two or five) to take up more room. At least give me an option to buy ANOTHER inventory expansion so I can have a bag dedicated to this stuff.

This!

No collections for legendary GS Eternity?

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

Thank you so much for all the helpful answers!

Can we please get a working Mac Client [Merged]

in Account & Technical Support

Posted by: Azathoth.2098

Azathoth.2098

Anet should at least give us something useful in compensation!
Maybe some Gems or Birthday Booster or so.

No collections for legendary GS Eternity?

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

Thank you so much for your answer!
Does this still work the same way with HoT and the new way of crafting Legendaries?

No collections for legendary GS Eternity?

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

I already started some collections from the Grandmaster Craftsman Hobbs [Legendary Craftig].
But I can not find the collections for the GS Eternity.

Am I blind or are there no collections for this Legendary?

Please add these items to the Wallet:

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

Please add these items to the Wallet:

  • Proofs of Heroics
  • Black Lion Claim Ticket Scraps
  • All kinds of Keys, like: Bandit Skeleton Keys, Keys of Greater Nightmares, Tarnished Keys, Zephyrite Lock Picks, Pact Growbar, and so on, ….

Can we please get a working Mac Client [Merged]

in Account & Technical Support

Posted by: Azathoth.2098

Azathoth.2098

refund

Refund is a nice keyword.

Well, this is how Square Enix has handled a similar situation:

If you have purchased a copy of the Mac version of FINAL FANTASY XIV Online and wish to receive a refund, please contact the store or website from which you purchased it.

If Anet can not or will not fix the problem, we should get a refund.
Not only for the HOT purchase, but for EVERYTHING, that we have already paid for!

[Mac] Crashes are an important to fix

in Account & Technical Support

Posted by: Azathoth.2098

Azathoth.2098

Same here.
Since HOT, game crashes constantly.

I never have had game crashes before.
But HOT is unplayable now because of permanently game crashes.

Bootcamp is NO solution!
So please ANet fix this very soon!

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

I have to agree with the op!

Can we please get a working Mac Client [Merged]

in Account & Technical Support

Posted by: Azathoth.2098

Azathoth.2098

I never have had game crashes before.
But Hot is unplayable now because of permanently game crashes.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

There should at least be a way to reset hero-points!

Can we please get a working Mac Client [Merged]

in Account & Technical Support

Posted by: Azathoth.2098

Azathoth.2098

Same here.
Since HOT, game crashes constantly.

And please give us a Fullscreen-Windowed-Mode!

Looking for Phantasm-PvE-Raid-Builds

in Mesmer

Posted by: Azathoth.2098

Azathoth.2098

As the “player minions will get a 95% damage reduction in PvE”, I am looking for Phantasm-Ranged-Builds for PvE, especially for Raids.

Weapons should be:

Greatsword / Staff

or a combination of

Scepter with Torch or Pistol or Shield / Staff or Greatsword

I am looking forward to all your build-suggestions!

Taking Grind to a whole new Level

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

I personally never liked Fractales.
But with HOT it seems like, we are forced to do them.
So I think, it would be great, if we could choose our own way of grinding: Fractals or Dungeons or WvW or sPvP.
I really hope, that this new grind-everywhere-system will change!

Well, I am totally ok with grinding for Legendaries.
It may take a long time.
But please let us choose the way of grinding!

(edited by Azathoth.2098)

[Game]Create Your Own Specialization!

in Mesmer

Posted by: Azathoth.2098

Azathoth.2098

@Xstein.2187

Just a few ideas/comments

Maybe you are interested in some of my suggestions:

1. I love the idea of extending the mesmer’s control over space

I also like the idea of controlling space and summoning Anomalies and Spheres of Chaos.

The Rift-Master

and use telekinesis.

The Kinetic:

4. I like the idea of cards as a weapon as well.

I really love the idea of using cards as weapon!

The Cardist: Show Off With Cards.

New Class: The Stage-Illusionist

I really hope you like some of my suggestions.

[Game]Create Your Own Specialization!

in Mesmer

Posted by: Azathoth.2098

Azathoth.2098

Based on the Kinetic (Skyforge) and Jean Grey (Marvel Heroes) I want to suggest a new Specialisation:

The Kinetic:
Use the force of Gravity!

Weapon: Hammer

As some people claim about the bad state of the Illusions of the Mesmer, I want to suggest something different for the first Minor-Trait:

The Mesmer now can equip a Hammer and gets access to Kinetic-Skills.
The overall-damage of the Mesmer is increased from 50% to 100%.
But the Mesmer can no longer create Illusions with weapon-skills.

.

F-Skills

  • [F1] Kinetic-Evasion:
    Cooldown: 10 seconds
    Quickly evade backwards.
    While doing so, release a giant Orb of Kinetic Energy that flies forward in a straight line.
    The Orb causes damage to all enemies it passes through.
  • [F2] Kinetic-Grasp:
    Range: 1200
    Cooldown: 20 seconds
    Telekinetically lift up your target for 4 seconds.
    As long as your target is lifted up, it periodically suffers damage.
    Furthermore, as long as your target is lifted up, the critical hit chance against this target is increased to 100%.
    When your target falls back to earth, it suffers additional damage.
  • [F3] Kinetic-Levitation:
    Cooldown: 25 seconds
    The Kinetic levitates in air for 5 seconds.
    As long, as this effect lasts, the Kinetic gains Fury, Swiftness and Vampiric Presence.
    As long, as this effect lasts, the Kinetic gains 1 stack of Might each second.
  • [F4] Kinetic-Shield:
    Cooldown: 30 seconds
    The Kinetic is surrounded by a Kinetic-Shield for 5 seconds.
    As long as this effect lasts, incoming damage is decreased by 50%.
    Nearby enemies will be pushed back periodically.

.

Weapon-Skills

  • [Skill 1] Stone-Blast:
    Range: 1200
    Telekinetically lift up one stone that flies to your target, causing damage and Bleeding.
    Critical hits additional cause Burning.
  • [Skill 2] Gravity-Rush:
    Range: 1200
    Cooldown: 10 seconds
    As long as this effect lasts, the Kinetic is protected by a shield that grants invulnerability.
    The Kinetic quickly rushes to his target.
    All enemies in his way suffer damage and Burning.
    Then the Kinetic teleports back to his your previous location.
  • [Skill 3] Burning-Stones:
    Range: 1200
    Cooldown: 15 seconds
    Telekinetically lift up 3 stones successively, that fly to your target.
    Each stone causes damage and Burning in a small area around the target.
  • [Skill 4] Kinetic-Ball:
    Range: 1200
    Cooldown: 20 seconds
    Release a giant Ball of Kinetic Energy that flies forward in a straight line.
    The Ball causes damage and Burning to all enemies it passes through.
    Furthermore, the Ball leaves behind a trail of pure Kinetic-Energy on the ground for 5 seconds.
    Affected enemies periodically suffer damage, Burn and are Crippled.
  • [Skill 5] Kinetic-Force-Field:
    (Ground-Targeting)
    Range: 1200
    Radius: 240
    Cooldown: 30 seconds
    Create a giant Kinetic-Force-Field at the target location, to lift up stones, that will fly in mid-air.
    Affected enemies suffer damage, Bleeding and are Crippled.
    Critical hits additional cause Burning.
    When the stones fall back to earth, affected enemies suffer additional damage.

.

Utility-Skills

  • Anti-Gravity:
    (Ground-Targeting)
    Range: 1200
    Cooldown: 30 seconds
    Create a giant Field of Anti-Gravity at the target location for 6 seconds, to lift up enemies, that will fly in mid-air.
    Affected enemies periodically suffer damage and Confusion.
    Furthermore, as long as your enemies are lifted up, the critical hit chance against these targets is increased to 100%.
    When enemies fall back to earth, they suffer additional damage.
  • Kinetic-Reflections:
    (Ground-Targeting)
    Range: 1200
    Cooldown: 30 seconds
    Create a giant Field of Kinetic-Energy at the target location for 6 seconds.
    Affected enemies within this field periodically suffer damage.
    Affected enemies within this field suffer 50% of their damage done (from all sources).
    Affected enemies within this field cause 10% damage to their nearby allies.
  • Kinetic-Implosion:
    (Ground-Targeting)
    Range: 1200
    Cooldown: 30 seconds
    Create a giant Field of Kinetic-Energy at the target location for 6 seconds.
    Affected enemies will periodically be pulled into the center of the field.
    Affected enemies within this field periodically suffer damage and get Crippled.
  • Kinetic-Explosion:
    Cooldown: 30 seconds
    Cause a circular Kinetic-Explosion around you that pushes back all enemies.
    Affected enemies are Chilled and Slowed.

.

[Elite-Skill:]

  • Kinetic-Aura:
    Cooldown: 60 seconds
    You and affected allies levitate in air for 5 seconds.
    As long, as this effect lasts, you and affected allies gain Fury, Swiftness, Alacrity and Quickness.
    You and affected allies also gain 2 stacks of Might each second.

Personal House, Something i want

in Guild Wars 2 Discussion

Posted by: Azathoth.2098

Azathoth.2098

Housing would be so great!

More current weapon skills before utility!

in Guild Wars 2 Discussion

Posted by: Azathoth.2098

Azathoth.2098

I 100% agree with Jordo.5913

[Class Suggestion] The Stage-Illusionist

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

I´m looking forward to all your opinions or commentaries.
Or just post your favourite Magic-Videos to share it with the Com.

All about Skins!

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

Shatterer weapons (https://forum-en.gw2archive.eu/forum/community/creations/Shatterer-Weapons-made-out-of-Screenshots/)

Celestial weapons (http://wiki.guildwars.com/wiki/Gallery_of_Celestial_weapons)

Branded armor skin set (see first two pics below for example)

Margonite armor skin sets (3rd pic)

Varesh Ossa armor skin set (4th pic)

Dhuum’s Soul Reaper (5th pic)

More scythe skins in general

Black Dyed Voltaic Spear/Spear of the Hierophant (https://www.youtube.com/watch?v=jUbMoBVFO80)

I really love the purple wings!

More Skin-Slots and Cosmetic-Options

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

I have edited my first post.

Say NO to Pets! A Reimagining of Phantasms

in Mesmer

Posted by: Azathoth.2098

Azathoth.2098

I have to agree!
I really would love to play the Mesmer, without the Phantasms.

they need to be taken off of certain weapons, and their role when conjured needs to be re-imagined in a way that is more focused and logical.

Of course, the damage of the Mesmer should be increased, to compensate this:
From 50% overall-damage to 100% overall-damage.

Already existing Phantasms (summoned via Weapon-Skill) could be added as Utility-Skills.
Phantasms then should be similar to the pets of the Elementalist or Necromancer.
They also could be “merged” into just one Utility-Skill.

For example:

  • Signet of Illusions:
    Signet Passive:
    Increases the movement-speed of the Mesmer and his Illusions by 25%.
    Increases the attack-speed of the Mesmer and his Illusions by 25%.
    Signet Aktive:
    Summon a Phantasm based on your selected weapon.
    Lasts 60 seconds.

The summoned Phantasm will last for 60 seconds or, until it dies.
The Phantasm can attack more than just one enemy.

Chronomancer Changes for BWE3

in Mesmer

Posted by: Azathoth.2098

Azathoth.2098

@ Robert Gee:

Thank you so much for your reply!

But what about this idea?

Illusionary Avenger:
Summon a Phantasm that attacks enemies from distance.
The Illusionary Avenger throws a shield at its target (no bounces).
The shield causes an explosion on hit. Radius of the explosion: 240.
Affected enemies are slowed and suffer damage.
Allies within the area of the explosion receive Alacrity.

This is pretty much the same game mechanic – just from distance.

[PvE] Some mesmer issues

in Mesmer

Posted by: Azathoth.2098

Azathoth.2098

@Rennac:
I 100% agree with you!

Let me add this:

Illusions:

  • Illusions die too fast during fights.
    This has be addressed so many times before; but still no changes.
    So for PvE and WvW (not PvP):
    Increase the health of Illusions.
    Illusions take less damage.
    Illusions take less aoe-damage.
    Illusions are invincible until they have done their first attack.
  • Clones attack more often than Phantasms.
    So additionally add an auto-attack to the Phantasms which they can use between their main-attacks.
    With this change, Bleeding, caused by critical hits, could be stacked better.
  • When Illusions die during fight, or when Illusions disappear after an enemy’s death, they should explode and cause damage and conditions.
  • Decreases the damage and condition damage of Phantasms by 50%. So the overall-damage of all 3 Phantasms will be about 25% (instead of 50%).
    This should not affect trait-skills, just like “Sharper Images”.
    Increases the damage of the Mesmer by 50%. So the overall-damage of the Mesmer will be 75% (instead of 50%).
    With this, the main-damage is caused by the Mesmer.

[Game]Create Your Own Specialization!

in Mesmer

Posted by: Azathoth.2098

Azathoth.2098

[Weapon-Skills:]

  • [Skill 1] Spectral-Flames:
    Spectral-Flame
    Range: 1200
    The Mesmer summons a smaller invulnerable Spectral-Flame, that explodes on hit, causing damage and Burning in the area of the explosion.
    Critical hits additional cause Bleeding or Confusion.
  • [Skill 2] The Impact:
    Range: 1200
    Radius: 240
    Cooldown: 8 seconds
    Summon a Clone.
    A Spectral-Flame will fall down from the sky onto your target, causing an explosion.
    Affected enemies suffer damage, Burning and are Crippled.
  • [Skill 3] Spectral-Flame:
    Range: 1200
    Radius: 240
    Cooldown: 14 seconds
    The Mesmer summons an invulnerable Spectral-Flame, that quickly moves forward.
    When it comes close to enemies, the speed of the Spectral-Flame slows down.
    The Spectral-Flame causes damage and burning to all enemies it passes through.
    Similar to a Plasma-Ball, the Spectral-Flame releases a kind of Chaos-Filaments that cause damage and Confusion.

.

[Utility-Skills:]

The Cosmic-Marks:

  • Star-Impact:
    Range: 1200
    Cooldown: 20 seconds
    Mark your target.
    Your marked enemy becomes the target of Star-Impact. This effect is unavoidable and cannot be removed.
    Each second, a shining star falls down from the sky onto the target that is marked by Star-Impact. Each star causes an impact.
    Each impact causes an explosion (radius 240), that causes damage and confusion to the target and affected enemies in the area of the explosion.
    The damage increases with each impact.
    Number of impacts: 5
    Lasts 5 seconds.
  • The Rift:
    Range: 1200
    Radius: 240
    Cooldown: 20 seconds
    Mark your target for 5 seconds.
    Your marked enemy becomes the target of The Rift. This effect is unavoidable and cannot be removed.
    The Mesmer causes a rift in the universe – right above the marked target.
    Shiny stars and strange lights will fall from the rift down to earth.
    The Stars and the Lights will cause damage and random conditions: Bleeding, Burning, Poison, Confusion.
    When your marked target moves, the rift slowly will follow your target.
    Lasts 5 seconds.
  • The Aperture:
    Range: 1200
    Radius: 240
    Cooldown: 20 seconds
    Mark your target for 5 seconds.
    Your marked enemy becomes the target of The Aperture. This effect is unavoidable and cannot be removed.
    The Mesmer causes a aperture in the fabric in the universe – right underneath the marked target.
    Enemies within this area periodically suffer damage and random conditions: Bleeding, Burning, Poison, Confusion.
    Affected enemies are also Crippled and suffer two stacks of Vulnerability with each damage-impulse.
    When your marked target moves, the aperture slowly will follow your target.
    Lasts 5 seconds.
  • Supernova:
    Range: 1200
    Radius: 240
    Cooldown: 20 seconds
    Mark your target for 5 seconds.
    Your marked enemy becomes the target of Supernova. This effect is unavoidable and cannot be removed.
    Each second your target releases a Supernova, that causes damage and a random condition (Burning, Confusion) to the target and nearby enemies.
    Lasts 5 seconds.

.

[Elite-Skill:]

  • The Anomaly:
    Cooldown: 60 seconds
    The Mesmer transforms himself and up to X allies to a kind of purple Anomaly. This is very similar to F4.
    As long as the effect lasts, the Mesmer and affected allies gain Fury, Quickness and Alacrity. All spells oft he Mesmer and affected allies inflict a random condition: Bleeding, Burning, Poison, Confusion.
    As long as the effect lasts, the Mesmer and affected allies receive one stack of Might, one stack of Retaliation and one stack of Protection, when dealing damage or using a skill.
    Lasts 5 seconds.

[Game]Create Your Own Specialization!

in Mesmer

Posted by: Azathoth.2098

Azathoth.2098

The Rift-Master

Weapon: Focus (Mainhand)

The Mesmer becomes one with the cosmos and is able to manipulate Time and Space. But very different to the Chronomancer.
He is not only able to summon Spheres of Chaos and Astral-Flames, but also to cause rifts and apertures in the universe.

The Mesmers first Minor-Trait decreases the damage and condition damage of Phantasms by 50%. So the overall-damage of all 3 Phantasms will be about 25% (instead of 50%).
This will not affect trait-skills, just like “Sharper Images”.
Increases the damage of the Mesmer by 50%. So the overall-damage of the Mesmer will be 75% (instead of 50%).
With this, the main-damage is caused by the Mesmer.
This is similar to my Predator-Suggestion (above).

.

Chaos-Points and Spheres of Chaos:

(Version 1): Spheres of Chaos are used together with Illusions. So the Mesmer can have up to 3 Illusions and 3 Spheres of Chaos at the same time.

(Version 2): But it would also be possible, that the Spheres of Chaos completely replace the Illusions, or at least the Phantasms.
So when the Mesmer would summon a Phantasm, he automatically would get a Spheres of Chaos instead.

I personally prefer the second version where the Illusions will be replaced by the Spheres.
But I think the gameplay of the Mesmer (summoning Clones and Phantasms) will not be changed; not even for new Elite-Specialisations.
So, let’s go on with the first version.

.

Hitting an enemie grants 1 Chaos-Point.
Critical hits grants 2 Chaos-Points.
After receiving the tenth Chaos-Point, these Points drop back to zero and the Mesmer automatically summons a Sphere of Chaos.

The Mesmer can have up to three Spheres of Chaos active at the same time (and 3 Illusions).
They last for 10 seconds each.
For each new summoned Sphere of Chaos, the Duration for all already existing Spheres of Chaos will be reset (to 10 seconds).
As long as all 3 Spheres of Chaos are active, each tenth Chaos-Point will reset the Duration for all Spheres of Chaos (to 10 seconds).
Spheres of Chaos do not die after an enemies death.
Spheres of Chaos will automatically attack enemies. They act, more or less, like the Pets of the Ranger.
Auto-Attacks of each Sphere of Chaos cause about 2,5% of the Mesmers damage.
Spheres of Chaos can not be destroyed by enemies.

Zombie-Ball Gold
Zombie-Ball Glow
Floating Fireball
Floating Fire-Ball
Floating Fire-Ball Routine
Fire Zombie Ball

  • Spheres of Chaos:
    The purple glowing Spheres of Chaos could look similar to the Anomaly.
    Maybe with purple dust or purple flames.
    • [Auto-Attack] Energy-Ball:
      Range: 1200
      The Sphere casts a Ball of Energy at the Target, causing damage and Confusion.
      This Auto-Attack is very fast.
    • [Skill 2] Energy-Beam:
      Range: 1200
      Cooldown: 7 seconds
      Casts a Beam of Energy at the Target.
      The Beam pierces through Enemies. Affected enemies suffer damage and Confusion.

.

The F-Skills:

  • [F1] Exploding-Illusions:
    Range: 1200
    Cooldown: 10 seconds
    Shatter. Destroy all your Clones and Phantasms, damaging and confusing nearby foes.
  • [F2] Exploding-Spheres:
    Range: 1200
    Cooldown: 12,5 seconds
    Shatter. Destroy all your Spheres of Chaos, damaging and burning nearby foes.
  • [F3] Chaotic-Conditions:
    Range: 1200
    Cooldown: 15 seconds
    Spread conditions on a target foe to all nearby enemies.
  • [F4] Anomaly:
    Range: 1200
    Cooldown: 25 seconds
    The Mesmer transforms himself to a kind of purple Anomaly. Lasts 5 seconds.
    This looks similar to the Thaumanova Anomaly; just purple. But the look of the character should remain. Just give the character a kind of purple astral like look.
    As long as the effect lasts, the Mesmer gains Fury, Quickness and Alacrity; and all his spells inflict Confusion.
    As long as the effect lasts, the Mesmer receives one stack of Might, when dealing damage.

[Class Suggestion] The Stage-Illusionist

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

The suggestion of it being a E.Spec With kits is the closest that you’ll get to your proposal.

Like I mentioned, this would be a perfect E.spec addition

To make this a Kit or E.Spec for the Mesmer is a great idea!

Current mesmer state and ways to improve it

in Mesmer

Posted by: Azathoth.2098

Azathoth.2098

Illusions:

  • Illusions die too fast during fights.
    This has be addressed so many times before; but still no changes.
    So for PvE and WvW (not PvP):
    Increase the health of Illusions.
    Illusions take less damage.
    Illusions take less aoe-damage.
    Illusions are invincible until they done their first attack.
  • Clones attack more often than Phantasms.
    So additionally add an auto-attack to the Phantasms which they can use between their main-attacks.
    With this change, Bleeding, caused by critical hits, could be stacked better.
  • When Illusions die during fight, or when Illusions disappear after an enemy’s death, they should explode and cause damage and conditions.

.

Winds of Chaos:
The speed of the Orb is way too slow.
This was stated so many times before.

In addition to that, this skill feels kind of to random to me.
If Vulnerability procs too often you can lose your Bleeding or Burning stacks.
So why not change it like this:

„Winds of Chaos causes Bleeding.
Critical hits additional cause Burning.
There is a chance of X% to additional cause Vulnerability.“
or
„Winds of Chaos causes Bleeding or Burning.
Critical hits additional cause Confusion.
There is a chance of X% to additional cause Vulnerability.“

.

Chaotic Transference is a great trait.
But useless for those like me, using these stats:
Condition Damage, Power, Precision.

Chaotic Dampening on the other hand feels very weak.
So why not add this to Chaotic Dampening:

„Gain Condition Damage based on your Precision.“
or
„Gain Ferocity based on your Condition Damage.“

.

Ether Clone: Summoning a Clone with the first skill? I never liked this game mechanics. Get rid of this chain-function and just let us use Ether Bolt.
Or exchange the Clone for an additional condition.
At least make the Clone to be summoned at the position of the Mesmer. It happens so often (especially in big fights) that the clone is summoned and instantly dies.
Pain could be changed to Bleeding or Burning, as it is the weakest condition.

.

Illusionary Counter: When using this skill, the clone should be summoned and Torment should be applied to the target, instantly.
Better change it to just one skill like this:

  • Illusionary Counter:
    Gain Aegis for 2 seconds and at the same time shoot a bolt that damages and blinds your target and enemies, it passes through. Affected enemies also suffer Torment.
    In addition to that you summon a clone at your position that casts Ether Bolt.

.

Danger Time should get an additional effect. This could be:

  • Increases your damage against slowed enemies.
  • Increases your critical hit damage against slowed enemies.
  • Slowed enemies take a random condition from all your spells: Bleeding, Burning, Poison, Confusion, Pain.

.

Lost Time should get an additional effect. This could be:

  • Gain Ferocity based on your Precision.

Chronomancer Changes for BWE3

in Mesmer

Posted by: Azathoth.2098

Azathoth.2098

Another point-blank melee phantasm that will die almost instantly? Please no. Give Avenger its range back.

This!

So why not a kind of combination of „both“ Illusionary Avengers?

Illusionary Avenger: Increased damage of this phantasm by 20%.
Summon a Phantasm that attacks enemies from distance.
The Illusionary Avenger throws a shield at its target (no bounces).
The shield causes an explosion on hit. Radius of the explosion: 240.
Affected enemies are slowed and suffer damage.
Allies within the area of the explosion receive Alacrity.
After the explosion the shield will fly to the Mesmer, granting him Alacrity and Fury/Quickness.

The explosion, caused by the shield, could also leave a field on the ground, that grants Alacrity to allies and slows enemies.

In addition to that, the Illusionary Avenger could also grant Alacrity to nearby allies, while throwing the shield.

[Game]Create Your Own Specialization!

in Mesmer

Posted by: Azathoth.2098

Azathoth.2098

[Traits:]

[Minor-Traits:]

  • [I] Predator:
    You can equip Longbows and get access to Predator-Skills.
    10% increased attack speed for you and your Illusions when you have equipped a Longbow.
  • [II] Blazing Speed:
    Your Illusions conflict Burning on critical hits.
    25% increased movement speed for you and your Illusions when you have equipped a Longbow.
  • [III] The Illusionary-Butterfly-Effect:
    When your Illusions get killed, they explode and leave behind a Swarm of Butterflies.
    The Swarm of Butterflies will track your target and explode on hit, causing damage and Confusion.
    If no target is selected, the Swarm of Butterflies track a random target.

[Adept-Traits:]

  • [I] Increased Ranged:
    Increases the attack-range for you and your Illusions when you have equipped a Longbow.
    Also increases the radius of area-skills.
  • [II] Improved Chaos-Arrows:
    Your Chaos-Arrows pierce through targets.
  • [III] Improved Conditions:
    Caused Conditions last longer.

[Master-Traits:]

  • [I] Chaotic Transference:
    Increases your Precision by 10%.
    Gain Ferocity based on your Condition Damage: 10%
  • [II] Grasping Chaos:
    The Mesmer deals extra damage for each Condition on the target.
  • [III] Illusionary Might:
    Gain one stack of Might for each killed or shattered Illusion.

[Grand-Master-Traits:]

  • [I] Illusionary Transference:
    Decreases the damage and condition damage of the Phantasms, and the damage of Shatter-Skills by 50%.
    This will not affect trait-skills like “Sharper Images”, “Blazing Speed”, “The Illusionary-Butterfly-Effect”, …
    Increases the damage of the Mesmer by 55% and increases the attack speed of the Mesmer by 15%.
    Dealing damage reduces the remaining cooldown of all skills by X%.
  • [II] Chaotic Conditions:
    Increases the Condition-Damage by 10%.
    When dealing damage, the Mesmer has a chance of 30% to cause an additional random Condition to the target: Bleeding, Burning, Poison, Confusion, Torment.
    Each time the Mesmer deals damage, this chance is increased by 10%.
    Each time the Mesmer hits critical, this chance is increased by 20%.
    Once the Mesmer has caused an additional Condition to a target, this chance drops back to 30%.
    Furthermore, critical hits have a chance to additional cause Vulnerable to the target.
  • [III] Improved Shackles:
    Reduces the cooldown of your Shackles by 25%.
    Increases the duration of your Shackles by 25%.
    Increases the damage and condition damage of your Shackles by 25%.
    Shackles applies Slow with each Wave.
    Increases the maximum number of Waves of „Chaos-Shackle“ and „Exploding-Shackle“ to 6.

[Game]Create Your Own Specialization!

in Mesmer

Posted by: Azathoth.2098

Azathoth.2098

[Utility-Skills:]

The Shackles:

  • Chaos-Shackle:
    Range: 1200
    Radius: 240
    Cooldown: 30 seconds
    Applies a Chaos-Shackle for 8 seconds on the target.
    When your target moves, it releases a kind of a circular Chaos-Wave.
    Each Wave causes damage, Confusion and Torment to the target and nearby enemies.
    Maximum number of Waves: 5
  • Exploding-Shackle:
    Range: 1200
    Radius: 240
    Cooldown: 30 seconds
    Applies an Exploding-Shackle for 8 seconds on the target.
    As long as your target does not move, Exploding-Shackle releases a kind of a circular Fire-Wave each second.
    Each Wave causes damage and Burning to the target and nearby enemies.
    Maximum number of Waves: 5
  • Poisonous-Shackles:
    Range: 1200
    Radius: 240
    Cooldown: 30 seconds
    Applies a Poisonous-Shackle for 8 seconds on the target.
    Every 2 seconds, Poisonous-Shackle releases a kind of a circular Poisonous-Wave.
    Each Wave causes damage and Poison to the target and nearby enemies.
  • Haunting-Shackle:
    Range: 1200
    Radius: 240
    Cooldown: 30 seconds
    Applies a Haunting-Shackle for 8 seconds on the target.
    Every 2 seconds, Haunting-Shackle causes an Implosion, that pulls enemies to the affected target.
    Each Implosion causes damage and Cripples the target and nearby enemies.

[Elite-Skill:]

  • The Butterfly-Effect:
    Cooldown: 60 seconds
    The Mesmer levitates in air and gets glowing Butterfly Wings for 5 seconds.
    As long as this effect lasts, the Mesmer permanently summons tiny glowing Butterflies, that automatically track enemies.
    The Butterflies explode on hit and deal damage to all enemies within the area of the explosion. Affected enemies also suffer a random Condition each: Poison, Burning, Bleeding, Confusion.
    Furthermore, the Mesmer get the following Boons as long, as the effect lasts: Quickness, Fury, Retaliation, Vampiric Aura, Swiftness. Also all cooldowns are reduced by 25%.
    Furthermore, tiny illusionary Butterflies build a kind of chain, that links the Mesmer with his target (and up to 2 additional nearby enemies).
    The Butterfly-Chain periodically causes damage to the target(s), and enemies touching the Chain.
    With each damage tick, affected enemies suffer a random Condition: Bleeding, Burning, Poison, Confusion, Torment. Affected enemies are also Crippled.
    The Chain periodically heals the Mesmer and allies, touching the Chain.
    The Chain also grants Swiftness to the Mesmer and allies, touching the Chain.

(edited by Azathoth.2098)

[Game]Create Your Own Specialization!

in Mesmer

Posted by: Azathoth.2098

Azathoth.2098

Predator

Weapon: Longbow

  • [Skill 1] Chaos-Arrow:
    Range: 1200
    The Mesmer shoots in a rapid succession illusionary Chaos-Arrows at his target.
    The Arrows cause damage and Bleeding.
    Moreover there is a chance of 20% to additional cause Burning.
    Each time the Mesmer deals damage, this chance is increased by 10%.
    Each time the Mesmer hits critical, this chance is increased by 20%.
    Once your Chaos-Arrows have caused Burning to a target, this chance drops back to 20%.
    Furthermore, critical hits additional cause Confusion.
  • [Skill 2] Arrow oft he Dragon:
    Range: 1200
    Cooldown: 8 seconds
    Mystical Dragon
    The Mesmer shoots an illusionary mystical Arrow, that morphs into an illusionary Mystical Dragon.
    The Dragon flies from target to target, giving Might to allies and causing damage and Burning to enemies. Critical hits additional cause Confusion to enemies.
    Finally the Dragon flies back to the Mesmer to create a Clone.
    The Mesmer then receives Fury for 2 seconds.
    For each target, hit by your Dragon, the duration for Fury is increased by 10%.
    For each target, hit by your Dragon, the Mesmer receives one stack of Might.
    Number of bounces: 5
  • [Skill 3] 7-Arrows:
    Range: 1200
    Cooldown: 12 seconds
    Call down 7 Arrows from thin air in a very rapid succession.
    The Arrows will strike at the targets position. Each Arrow causes an explosion and damage in that area of the explosion.
    Furthermore, your first Arrow causes Stun, your second Arrow Cripples, your third Arrow causes Bleeding, your fourth Arrow causes Burning, your fifth Arrow causes Poison, and your sixth Arrow causes Confusion and your seventh Arrow causes Torment, to all affected enemies in that area of the explosion.
  • [Skill 4] Arrow-Flight:
    Range: 1200
    Cooldown: 20 seconds
    (Very similar to Celestes “Solar Storm”)
    The Mesmer is summoning a total of 7 Arrows that are hovering horizontal in mid air.
    The Arrows form a kind of arrow-formation. They hovering parallel next to each other. The outer Arrows are closer to the Mesmer; the inner Arrows are further away from the Mesmer and pointing in the viewing direction of the Mesmer.
    All your Arrows then will fly simultaneously in the viewing direction of the Mesmer.
    Each Arrow explodes on contact (or at the end of their path), causing damage and a random condition (Bleeding, Burning, Poison, Confusion) in the area of the explosion.
    Affected enemies are also Stunned.
    Your Arrows also leave a trail of pure Chaos-Energy on the ground for 5 seconds.
    Affected enemies suffer damage, a random condition (Bleeding, Burning, Confusion), and are Crippled.
    Finally summon a Phantasmal Ranger, that bow-hunts your target.
  • [Skill 5] Chaos-Barrage:
    Range: 1200
    Radius: 240
    Cooldown: 30 seconds
    Barrage the target area with a hail of Chaos-Arrows.
    The Arrows cause damage and a random Condition: Bleeding, Burning, Poison, Confusion, Torment.

(edited by Azathoth.2098)

Level-Up-Rewards after max lvl 80

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

It would be so great, if we could get Level-Up-Rewards after max level 80.

I personally think, that there should be an additional account wide progression Skill-Tree similar to the WvW-Ranks.
For each level (after level 80), we get a Skill-Point, which freely can be spent for this new Skill-Tree. This Skill-Tree would affect both, PvE and WvW.

Especially long-time-players would benefit from this.

The new Skill-Tree could be similar like this:

  • Increases Power and Condition-Damage
  • Increases Spell-Haste
  • Increases Precision
  • Critical hits have a X% chance to cause a random Condition (Bleeding, Burning, Poison, Confusion, Torment)
  • Increases Ferocity
  • Increases your Spell-Range
  • Increases the Size of Area-Attacks
  • Conditions you inflict last longer
  • There’s a chance of X%, that Conditions you have inflicted on your target, will be spread to additional nearby enemies.
  • Reduces your Cooldowns
  • Increases Vitality
  • Increases Toughness
  • Increases Healing Power
  • Boons last longer
  • Increases Movement-Speed

All about Skins!

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

I’d like to see outfits (all of them) turned into armour sets.

This is such a great idea!
I love it!

More Skin-Slots and Cosmetic-Options

in Guild Wars 2: Heart of Thorns

Posted by: Azathoth.2098

Azathoth.2098

Particularly head-armour there’s a lot of possible overlapping combinations.

And it would be so great, if we could combine all these different skins freely.