“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
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“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
(change on sword #3)(ve not read any replies of topic yet)
theories what i thought in first.. Why anet could done it?
- 1 Crafting light armors(ascendants) —→ is so expansive —> they trying to decrease demand on light armor items —> Light armor classes:(Nec,Ele,Mes) Mesmer —> [Scapegoat] ``
- 2 Monarchy/Ignore —> was nothing mentionioned about Sword#3 as a bug before but pleanty, wall of texts of bugs about mesmer --→ They trying to Show of Strength —→ They know everything —> All LIE what they said officially about example.. ``how balances should be include as well from WvW prespective as in Ready Up`` —> ignoring community and adaptation of Large Scale fighting mechanic in gw2 —> They make the rules not community :S
- 3 Examine —> examine mesmer community reaction about lastly update notes ¿
- 4 Illiterate —> Anet(who accept that nerf on s#3) is just lacking knowladge and IQ.. if there is no goal of making of this nerf in terms of something..
- 5 Pushing Build Variety —> they try to make non sword builds more viable —> in zergs —> dont use mesmer for vs Blobs/zergs —> OMG such a holy …. or just stay as veil botting —> mean if i wont have veil i would not have any seats in any guild compositions as eng and rangers how it is more crappy..
- Above 1+2+3+4 = High end players —> excatly who already turned to Large scale fighting perspective players --→ Commercially —> they ve already stopped buyying gems already —> High end experianced Mesmer Community Crying —> they re intimidating/influencing to who has just started playing gw2 players —> community give bad reputation to mesmer class —> Anet cant adapt mechanic to large scale fighting —> news player profits bigger than experianced players profit (buying gems in cash)… —> if u dont like, gtfo, quit.. as how challenging/competitive gvg style players have already quit from game.. [ask top tiers gw1 gvg players about gw2 play] ahhh.. :P -- QoL —> …
- s#3 nerf was a role.. they will revert it and againg feel free to honour them self and there will be no revert for primary problems on mesmers nerfs/bugs :S in wvw which already ignored as example above #2 [BF, Glamours, Focus, more more etc..]
- Anet make s#3 more distinquish for —> push community to could give more constractive feedbacks on iLeap cons.. [changing mechanic of iLeap]
- Gw2 —> Competition —> sPvP —> nothing more —> Play How ever u like to play —> Casual/Fun/Scrub gaming —> or leave.. kitten . [get the shivers]
first toughts more&less.. god bless us all.. (ramadan here and patch notes made me drink) ighh..
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
HaiL!
My Mesmer : Azolina
Circle of Nine : [CoN]
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
Full notes:
Mesmer: Misdirection, crowd control, utility. Brought in for utility all the way from GW1.
gw2 Mesmer and overall game mechanic is totally different from gw1 mesmer/gamemechanic
however Jul/25 2012 still doesnt change much..
http://www.toptiertactics.com/14669/guild-wars-2-how-arenanet-ruined-the-mesmer/
copy/paste
Meanwhile, the Mesmer lost every single defining aspect of the profession. Here’s a list of stuff the Mesmer did in Guild Wars but conveniently forgot how to do in the sequel:
- Precisely interrupting enemy actions
- Punishing enemies for attacking
- Punishing enemies for casting spells
- Punishing enemies for doing nothing
- Slowing enemies to a crawl
- Stealing/draining resources from enemies
- Disabling enemy skills
- Casting spells and signets at increased speed
- Slowing or delaying enemy spell casting
- Dealing huge amounts of damage over time (DOT)
- Gaining temporary buffs that later became debuffs
- Wielding illusory weapons to deal enhanced damage
- Copying enemy abilities, including elite abilities
- Performing Riverdance
Sure, the Mesmer in Guild Wars 2 can inflict debuffs (as conditions) and punish players for acting (as a generic, boring “Confusion” condition), but there’s no trickery. No guile. No Lyssa loving. The Mesmer’s entire box of tricks has been scrapped for an Illusion mechanic that is shallow, repetitive, and ineffective.
And unlike the built-in profession abilities of the Engineer, Elementalist, or even the Thief, the Mesmer’s Illusions don’t give her lots of different options. They really give her just one:
Bore the player to tears.
———————————————————————————-
i decribe them as.. ``when u tried to make eyebrown, u removed the eye`` :P (from turkish translate)
example: more&less of gw1 mesmer http://guildwars.wikia.com/wiki/Effective_mesmer_guide
example: GvG scene from semi-final match http://www.youtube.com/watch?v=EFWvdyCk1Uo
———————————————————————————-
some of the reasons why they dont work, in wvw, zerg or gvg
- interupt in will, willingly,
example u see necro is healing, or ele starting to meteor shower etc..
- it requires/should have,
o clear visual effects.. (i mean there is a big challenge for understanding foe`s actions with not havin or not clear;
o tooltips [example there is no which skill is using foe by the healthbar/name tag],
o audio effects
challenge interupt with mesmer in wvw, lets say 2 style,
o Frontliner,
- i mean u run compact with your train, not skirmising in lines by melee train.. as which is required as keeps/walls fights in otherwords fights in small, limited areas..
how u can?
- staff 5? = random aoe interupt.. how can be efficient in spec of efficient with CC
would u give domination GM trait on it? - gs 5? = random `close burst(mean 600range 5cap) interupt.. most of this skill use in kind of scenerios for push [as on grouping]
- single targeted skills = ofc no
with all above where can not have decent interupts, maybe focus pll can have slightly more
however for decent int skill should have no/or minimum as 0.15sec casting time.. - focus 4 = random interupt.. main use of it is for pull,
so
o Periphery,
- i mean u are skirmisihing, without or with any focus team[2 to 5 players whose mission are spike/burst targets in sync]
however challenge of interupt precisely..
example new gm trait? power spike.. = risk/reward = not fair
and slot/skill restrictions.. in terms of nature requires of WvW as mesmers,
imbued diversion= ? with unbroken illusion mechanic?
Chaotic interupt= in this meta? first remove lemon grass maybe what was the logic with -%40 duration on conditions where has in large scaled grouping environment that with almost %100 chance mean no challenge to remove conditions with all aoe cleanses as ele and others..
confonding suggestions CS = maybe if not CS nerfed.. how many can #5staff can proc daze? 2 to 3? ussually and means 1 sec daze can turn in to stun however staff has not much more aoe support/tag than #5 and restriction to use gm dom trait..
ok u say mesmer is something as celestial item except having veil and portal.. but dont say it pls mesmer has CC slightly less than best, slightly different..
remind= Hammer STUn, Static, wall, warding and much more..
maybe problem is,
Anet`s description/meaning of ``SLIGHTLY``
- Punishing enemies for attack
leave all them maybe better just Critize/judge official design..
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
Ether Feast:
Healing: 5,560 (1.0)
Healing per illusion: 640 (0.1)
Mirror:
Healing: 3,915 (0.6)
MoR:
Healing: 2,620 (0.4)
Ether Signet:
Healing Healing: 5,560 (0.85)
Healing Passive Heal—1 Illusion: 340 (0.045)
Healing Passive Heal—2 Illusions: 660 (0.085)
Healing Passive Heal—3 Illusions: 980 (0.125)
Interval: 3 s
—————————————————————————————————-
EF (Healing Power [hp]=0) = every 21 sec it can heal self
0 clone: 5560
1clone: 6200
2 clones : 6840
3 clones : 7480
Heal: 5560 to………….. 7480
HPS: 264.76to……….. 356.19
EF (hp=500)
Heal: 6060 to………… 8130
HPS: 288.57 to……….. 387.14
EF (hp= 1000)
Heal: 6560 to…………. 8780
HPS: 312.38 to………. 418.09
EF: from 0 healing to 1000healing power what will change,
Heal: %17.98 more to……………………… %17,37 more
so 1000 healing power means = %17 more efficient healing self
*************************************************************************
i gonna put it here cuz of needs of slack time and gonna stop it fornow..
+ need to check/compare,
- other mesmer healing skills/efficient,
- efficient each other
- healing power efficients to various mesmer heal skills
- from other classes heal skills
- analyze Risks/Challenges-awards/opportunities
- stats efficients
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
(edited by Azo.5860)
i ve some as well.. chronological new to old..
- newest http://youtu.be/BNFSfhjZ2bY sparring gvgs which i played and some raids in regular 2 days.. before i delete from my machine
- Mantra PU/SoI support http://youtu.be/6IyGxmgmccg Build experiment as healer booner Support build record for guild discussion inclued command voice
- http://youtu.be/0fn_BRO99YU our last day at main homeland SFR as unoffical video unedited voice commande included
- GvG CoN vs OP http://youtu.be/3H2isNaxxZY
- GvG CoN vs CTRL http://youtu.be/qWJ39whrsLQ
- GvG CoN vs UNIT http://youtu.be/kczbF1laPe8
- GvG CoN vs FG http://www.youtube.com/watch?v=0cExis0ljUk
- some old gvgs and mix in one http://youtu.be/53SqKlt9BY8?t=2s
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
thank you Carighan.. yeap.. againsT (and one the best with gw2 is that it really practising my english )
that builds is still for 1vsmany situations, and can be altered as swaping staff for sword focus maybe.. for not let to easy escape.. or than dire set rabid?
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
(edited by Azo.5860)
“Knowledge is power” and “one’s knowledge cannot exceed one’s experience”
so.. instead knowledge say effectiveness or say become better, experience give u knowledge.. as well knowledge improve u to gain more efficient experience..
is something like that u can get one the best Tpvp player to maybe in GvG group.. he ll not be as good as he was in Tpvp or he ll not be better than one of the best gvg player.. maybe tpvp player can improve himself faster than other casual gvg players.. cuz of his experiance that ve in tpvp.. so Tpvp and GvG has different requirenment..
so first of all better to make a goal for becoming better mesmer.. Means Where u wanna be better? everything has various effects to become better..
simply pvp is better for self sufficient skills as reflexs.. but u ll need game mechanic knowledge which where u play.. and time u spent consolidate it.. probably they are major things imo..
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
(edited by Azo.5860)
Example in tpvp who is top mesmer if he says that if he would play thief he would be better usefull.. Lord helseth..
And in guild vs guild large grouping compositon deathmatch mode.. Except having veil.. All high end mesmers say all other profs can do better efficient/useful than mesmer.. in any role/mission.. ( ran and eng not included)
An these nerfs or however u say bigfixes push mesmer less efficient..
Am i wrong?
Why when i play another classes, i am more usefull to my organized geoup? Compare to mesmer? And veil boting.. is just unfair to nature of gaming..
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
Blurred Mes
- Blurred Inscription IP, 10 30 0 0 30 Build
_However i am not a fan of giving names of builds or owning them, however u can say i am distributor of this build, none of builds should be anyone how i think, they are for all gw2 community however all skills just lying there, Blurred from Blurred Inscriptions, _
BUILD LINK Blurred Mes
WvW, It is mainly WvW build, i never played pve, and for Tpvp its some useless(via Distortation ll let u decaped)that build ll lack of role and not worth by traits.. but u can join 8vs8 and its effective and fun there..
- Zerging(Large Scaled Groups)
- Can be with PUGs Zerging
- Can be without PUGs Zerging(Guild Raids)
- Roaming
- Can be Solo Roaming For Fun (Trolling)
As Jump in alone in 100 mans Blob and escape - For Small scaled groups roam haven`t tested yet..
Challenge Rate High
- Its hard to play as on his goal, and lagging kill u via 1/4sec can let u die, requires best timing, and skill position orient
Equipment:
- For Max Reflection Spec (Max Precision, Max Critical Damage)
Mirror Mes
- How should do organize items for more Damage?
lets say we are all pvt now.. and u want more damage then in order..
- use your trinkets with critical damage items(if they are ascendants)
best use of critical damage on ascendant trinkets, after jewels
Where Should i use critical damage first on items?
- Jewels (5)
- ascendant back piece, then (35/5=7 [if this number lower Better use]
- ascendant rings, then (8.50)
- ascendant accessories (8.57)
- ascendant amulet (9.44)
- excotic shoulder, foot, glove (12)
- excotic weapon 1 hand Weapons (12.8)
- excotic amulet (12.8)
- excotic accessory (13.33)
- ascendant weapon 1-hand and 2-hands (13.40)
- excotic weapon 2hands (14.22)
- excotic chest (14.40)
- excotic legging, helm, ring, back piece (16)
(celestials not included for damage spec, can add it later)
What i run i ve just limited ascendants http://gw2skills.net/editor/?fgAQNAsfWnUEFTbTNO0gWbEB1juD8+OSFctSPstLc3A-j0zAocI0VAJGQEEEyCA9BM5psmAFErcFRjVvgpcTq2FQDDrih8GYSBwkyI-w
if can stack guard vitality stacks other wise go pvt
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
(edited by Azo.5860)
Like I said earlier…stop complaining about what other classes can do well, and figure out what your class can do well.
Mesmer : In competitive Large Scale Organizations = Veil bot! = Not ethic, Not Fair to nature of gaming.. and absurd Risk/Reward for mesmer! And still getting unlogical nerfs(or how u like to say bugfixes).. AND,
- Anets behave on mesmers.. (all lie what they say)[probable they know it alrready = slacking]
- Solution: Mesmer should have to be most buyer gems on tp class and intimidate anet as not to buy gems anymore if etc etc.. lol :P as well my other coins can go eng or ranger but i cant talk about them cuz of lacking knowladge/exoeriance with them in GvG or WvW raids..
- Extra: Veil Bot means: mesmer doesnt require/not having seat in organized large scale groups except Veil skill for inv group (would like to have not have this skill if it is excuse i wanna risk/reward game and fair challenge..) or portal.. still tw is not mandatory, mass inv can be better choise still in perip huntering role etc..)
- if not have veil: Mesmer will not be better efficient in any role Compare to other Profs.
why would u take mesmer in your organized large scale group? answer? and is it fair? or is it wrong to ask anet why? (ofc if they say in offical that `balances should include large scale groups environment WvW` so example of iLeap nerf? first in mind i said nerf cuz, effects of this skill to efficient where as mesmer already in low tier qol.. other thing is while other profs skill wont change but tool tips why it is opposite to mesmer?
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
Excusemee but there was a really important question which is already asked —> ready up! —> balance philosophy will include large scale fights??? They already answered in offically yes!!! So… ? What s the reason of thAt ileap ?? Such shame from anet.. They Again ignoring gvg/raid based community.. Yes need answer .. Cuz what i understand anet say gtfo there will be no balance for large scale fight environments.. AM i Wrong?
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
cuz of still no offical GvG.. not have endgame..
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”