Showing Posts For Basho.5936:

Current State of Support: August 28, 2017

in Account & Technical Support

Posted by: Basho.5936

Basho.5936

I put in a ticket 8 days ago about my main character going missing during the beta weekend event (I’m assuming needs a character undelete/restoration).

I’m not sure what criteria ArenaNet uses when evaluating new tickets for prioritization, but I honestly would have guessed this would be a prime example.

Either way, I’m glad to see some transparency about the whole process. Thank you for updating the community!

I am worried about ascended gear and pets.

in Ranger

Posted by: Basho.5936

Basho.5936

I hate to say it, but after the laissez-faire way they handled the shortbow nerf, I wouldnt be surprised if they consider pet bug fixes to be compensation for scaling.

(edited by Basho.5936)

Frost Spirit & Spirit of Nature

in Ranger

Posted by: Basho.5936

Basho.5936

The frost spirit can proc on any attack, and that attack will do 10% more damage. It never gives you a buff icon except for the standard type of buff icon while in range of a spirit.

There is no internal cooldown, allowing it to proc on consecutive attacks. Traited to 50% proc rate, the frost spirit now gives an averaged 5% damage boost to all affected allies. However, I haven’t checked if condition damage is modified (I kind of doubt it, but have done no tests). This makes the frost spirit a solid choice for longbow use. They are perhaps too fragile to seriously consider using it with melee weapons.

You can verify all of this by going to the heart of the mists, getting a steady weapon, and attacking a target dummy with and without the frost spirit.

Unfortunately, the other spirits still have internal cooldowns, making their fragility too big of a drawback to consider using them in most environments.

You essentially have 2 choices for the second major trait in the nature line. This is because the third major trait might as well be hard set to allowing spirits to follow you. For the second trait you can choose between increased proc rate or spirits activating abilities on death. Increased proc rate is betting on your spirits staying alive while having allies in range of your spirits – so that the buff’s value outweighs the fragility you have to play around. The trait that improves the spirits activated abilities and makes them trigger on death helps when you are forced to be in close range of your target, and expects your spirits to die. The problem here is that it reduces most strategic use of your spirits to simply how quickly your target does a single aoe.

I have been using the frost spirit in a longbow/greatsword build since the patch and I have to say its not horrible. 20/20/0/30/0. I acutely feel the loss of 5 points in beastmastery. It is a shame that 5 on beastmastery feels mandatory. However, I still feel like having to go 30 points in the nature line to make spirits viable is something of an albatross. The spirits being stationary is just a liability and feels like a punishment. The inability to unsummon a spirit while moving progressively through an area can be a real problem. Not to mention having to endure the cast time at the start of combat, rather than being able to cast between combats and not have further positional disadvantages to the class.

(edited by Basho.5936)

thief vs ranger with a SB

in Ranger

Posted by: Basho.5936

Basho.5936

Thief’s shortbow also fires arrows that course correct while in flight. It leads to faaaar fewer false ‘obstructed’ and ‘out of range’ errors. It causes me to doubt that the developers understand the obstructed issue, after they have said it is caused by map bugs.

(edited by Basho.5936)

Stop shooting Thieves while they Daggerstorm!

in Ranger

Posted by: Basho.5936

Basho.5936

Because thief’s shortbow corrects it’s course during flight. I’m not joking.

Temple of Balthazar and the New World Transfer every 7 days rule.

in Dynamic Events

Posted by: Basho.5936

Basho.5936

Bugged on my server too, and I really don’t want to transfer to another server for 7 days for just a chance at it. This needs to be moved to another karma merchant until they fix the script.

PHEW...

in Necromancer

Posted by: Basho.5936

Basho.5936

I’d also love to hear where the other professions stands in that sort of way.

Dungeon token bugged again

in Bugs: Game, Forum, Website

Posted by: Basho.5936

Basho.5936

Yup, I had the exact same thing happen to me but in Twilight Arbor.

I ran the Mad King dungeon a few times beforehand, which I assume triggers their special Diminishing Returns code that is there to stop exploiters running dungeons faster than intended before the exploit can be patched.

I’m rather upset that I spent the time to do the dungeon run but did not get rewarded properly.

Are you excited already?

in Ranger

Posted by: Basho.5936

Basho.5936

Patch day? Could you direct us (me) to where it says that :P

Ranger update

in Ranger

Posted by: Basho.5936

Basho.5936

Thanks for taking the time to give the ranger players something to look forward to. I’ve been playing my ranger less and less lately due to the lack of build diversity you mentioned.

Why Maguuma... what's in it for me???

in WvW

Posted by: Basho.5936

Basho.5936

Unless I’m mistaken, this is recruiting for a server’s WvW, not a specific guild.

I’m considering moving over to Maguuma for the WvW. The main thing holding me back is not knowing what the PVE population is like. How easy is it to get pug dungeon runs, how big the crowds are in Orr, etc.

Thief trait "Hidden Thief" bug

in Bugs: Game, Forum, Website

Posted by: Basho.5936

Basho.5936

Regarding the “Hidden Thief” trait and using it to initiate combat:

I’ve noticed that, while using Pistol/Dagger, initiating combat by using the Steal ability is acting in a very bad way. Your character shadowsteps as he should, and even stealths. But he immediately takes 1 regular shot with his pistol, thereby breaking stealth.

This behavior differs from Dagger/Pistol, in that when you initiate combat with Steal while using Dagger/Pistol, your character will shadowstep to your target, stealth, and then NOT take a swing, thereby staying in stealth as he should.

I’m not sure if other weapon combinations provide different behavior like those two do – I don’t have extra weapons on hand to try them out at the moment. It’s making my Pistol/Dagger build a lot less useful in WvW due to having fewer openers available.

Bugs and Issues Compilation:

in Thief

Posted by: Basho.5936

Basho.5936

Regarding the “Hidden Thief” trait and auto-attack:

I’ve noticed that, while using Pistol/Dagger, initiating combat by using the Steal ability is acting in a very bad way. Your character shadowsteps as he should, and even stealths. But he immediately takes 1 regular shot with his pistol, thereby breaking stealth.

This behavior differs from Dagger/Pistol, in that when you initiate combat with Steal with Dagger/Pistol, your character will shadowstep to your target, stealth, and not take a swing, thereby staying in stealth as he should.

I’m not sure if other weapon combinations provide different behavior like those two do – I don’t have extra weapons on hand to try them out at the moment. (Sorry if this has already been mentioned in the thread – but it’s making my Pistol/Dagger build a lot less useful in WvW due to having fewer openers available)