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Do people still play?

in Guild Wars 2 Discussion

Posted by: Bhargo.5306

Bhargo.5306

Honest question here, but does anyone still play this? I just reinstalled after a year of being gone, and the first thing I’ve noticed is how barren the game is. Chat is completely empty, I never see anyone talking. On average I see one other person every hour or so. Events are impossible to complete because it’s solo on everything. I go to Vigils Keep at peak hours and only see 10 or so people wandering around. WvW is completely empty, I never see a soul.

Where is everyone? Where did the playerbase go? Used to be you couldn’t solo if you wanted to, people were everywhere and would jump in if they saw you fighting a champ. What happened?

Guild Wars 2 Taught Me Something About Myself

in Fractals, Dungeons & Raids

Posted by: Bhargo.5306

Bhargo.5306

Why does it seem like whenever anyone has a problem with this game, the fanboys show up to insult them and tell them to leave?

I have the same problem though. I love healing, even the dealing with stupid people. Tanking is ok, and being in a DPS race was never my thing. I chose to main a guardian because I was under the impression that they were the closest thing to dedicated healers the game had. Unfortunately, that seems to only mean while in well organized, high end guild groups. After 70 levels, every group seems to be everyone just running around swinging their weapons frantically. There doesn’t seem to be any recognizable group roles, it’s just a mad melee with every man fighting for himself.

I suppose I could just stick to guild only runs, were it not for the fact that the most active guild I’ve seen so far had something like 30 people in it.

Ready for new races, professions and

in Guild Wars 2 Discussion

Posted by: Bhargo.5306

Bhargo.5306

People should realise that you cannot have expansions a few months after the game has been released.

I don’t get it, either. People log inordinate hours blasting through content at breakneck speed and then sound both genuinely surprised when they find themselves burned out and genuinely disappointed to learn expansions aren’t usually released within 12 months of an MMOs launch.

I played an hour a two a day, a few days a week, and I got bored after about a month. Only reason I even visit the forums every now and again is to check if anything new is getting released because I am hoping to at least get my moneys worth of play time out of this game.

Can we try not to die?

in Guild Wars 2 Discussion

Posted by: Bhargo.5306

Bhargo.5306

I was into hardcore characters in Diablo 2, that is, until my hardcore level 89 barbarian was killed by a physical immune, teleport spamming boss. It’s just too easy to be killed by bad luck or even hardware failure for it to be fun, and in games like this were death is a slap on the rest, dying can happen from even mundane activities like jumping puzzles.

My opinion about the storyline

in Personal Story

Posted by: Bhargo.5306

Bhargo.5306

Worst storyline?

Dwarf Fortress or Minecraft. Both have worse storylines than this game.

If you limit it to games which actually possess more of a storyline? Final Fantasy. No, the first one, not the series.

BLASPHEMY! Dwarf Fortress story lines were randomly generated with each world creation, and could lead to some mind splinteringly awesome shenanigans going down. Like that dwarf king that bit of the leg of a colossus, or the queen that personally killed over 2000 enemies!

I’m sorry . . . I’m so, so sorry. But randomly generated “mad libs” type assemblies are not very good stories. This is why I don’t think we have the means of “procedurally generated storytelling” the same as we can generate content.

The backstory of worlds aren’t “mad libs”, they are generated in the background, by the AI playing the game as you create the world, and require you to go into the adventure game type and actually look around for books in destroyed castles and abandoned fortresses that tell you what happened and who lived there.

http://www.bay12forums.com/smf/index.php?topic=42702.msg790500#msg790500
That is the story of an entire kingdom that rose and fell while the player had the game minimized to run world creation. It is an awesome story, were it a book, I would read the kitten out of it.
On a side note, it’s also a better story than the personal story.

Would you pay a subscription to play GW2?

in Guild Wars 2 Discussion

Posted by: Bhargo.5306

Bhargo.5306

I love the Angry Joe review where he goes into a game store and the clerk tries to sell him WoW as best the mmo.

That’ll be $60 then sir.
That’’ll be 15 more dollars by the way
Uh 15 more dollars sir
That’ll be fifteen dollars!
15 dollars…
15 dollars!
Fifteen dollars
$15
That’ll be 15 dollars!

(Angry Joe punches out the clerk’s lights)

That would pay for 9 months of gameplay, which (going from release date) included 3 new dungeons, 1 new tier of raiding, the pvp honor system, 3 battlegrounds and an awesome glitch that killed thousands of npcs (corrupted blood from ZG)

I paid for that, and I have no regrets. It was money very well spent, and even if content stopped there, there would still be more to do than in GW2.

No I wouldn’t, but I have no problem throwing a bunch of cash for gems and the things I can get for them. I am sure that I spend more at the BLT than I would for a monthly sub fee, so again, no I would not pay a monthly fee.

This kind of thinking baffles me. You are so offended at the prospect of spending 15 dollars a month for access to a game with growing content, but will gladly through money at the screen so you can look pretty. The amount of people that flat out say they spend more than 15 a month on gems but would denounce Anet from the mountaintops if they had to pay a sub fee is mind numbing.

(edited by Bhargo.5306)

The endgame, help me find it

in Guild Wars 2 Discussion

Posted by: Bhargo.5306

Bhargo.5306

I’m not sure what’s going on in people’s heads these days.
If a MMO is not based on a fake unlimited progression then “it has no endgame”.
If a MMO has a fake unlimited progression then “it’s a grindfest”.
You want continuous grind but you don’t want it. Decide yourself.

I honestly don’t think you can be more wrong abut that. GW2 is proof, it has no endgame, and yet it still degrades into a grindfest.

Hitting level cap leaves you with 3 major options. Grind Fractals (so you can do harder fractals), grind pvp (for…pvp stuff? I dunno, I hate pvp in all games), or grind for your legendary. Everything you can do, can be fitted into one of those three options. Each is a grind, and each is absurdly boring for all but a small handful of people. Now you may think that is fine, sure, but it means problems for the game long term. The idea of telling people to just leave instead of getting on board for the game to make progress and get better baffles me.

Look at it this way, with the game only keeping a handful of people interested, player number will quickly dwindle down. As the game hemorrhages players, options for the remaining players will begin to dwindle as well. Fractals requires a group, what if there simply aren’t enough players on to get groups together? All those super awesome world events, what if you are literally the only person standing around, hoping others wander by?

High player base is good for the game, and people asking for more to do is not a bad thing. Wanting more content and wanting a gear treadmill aren’t the same, but at least with gear treadmills I have something to do.

My opinion about the storyline

in Personal Story

Posted by: Bhargo.5306

Bhargo.5306

Worst storyline?

Dwarf Fortress or Minecraft. Both have worse storylines than this game.

If you limit it to games which actually possess more of a storyline? Final Fantasy. No, the first one, not the series.

BLASPHEMY! Dwarf Fortress story lines were randomly generated with each world creation, and could lead to some mind splinteringly awesome shenanigans going down. Like that dwarf king that bit of the leg of a colossus, or the queen that personally killed over 2000 enemies!

I hate personal stories. Did I fail the game?

in Personal Story

Posted by: Bhargo.5306

Bhargo.5306

No. ANET failed at making anyone care. You can see the quality of the personal story fade as you progress. It starts strong and gets buggier and more poorly written as you go.

Agree with this. Dialogue and voice acting is so bad that you have to will yourself to make a connection with characters (except Tybalt, love that guy). Toss in the disjointed story telling and sectioning off important storyline info in dungeons people may miss due to lack of a LFG mechanic, and the storyline falls flat.

Destiny's Edge reunion. Eir want to fix it.

in Personal Story

Posted by: Bhargo.5306

Bhargo.5306

Play story mode of the dungeons. They tell the story of Destiny’s Edge.

Level 67 and I haven’t even stepped foot in a dungeon yet. The lack of any LFG mechanic and inability to easily search for people my level, or even let people know I am interested, makes dungeons near impossible.

I tried spamming in Lions Arch for about an hour, but honestly, tedious spamming with no returns isn’t really a good alternative to implementing such an important system.

Would you pay a subscription to play GW2?

in Guild Wars 2 Discussion

Posted by: Bhargo.5306

Bhargo.5306

No. There isn’t enough to do to keep me coming back. If there were a sub fee, I wouldn’t even hit level cap. The only reason I am still playing now is because I want to get my moneys worth out of the game.

I’ve never had a problem with sub fees, I don’t think games that have sub fees are dying anytime soon, and I will gladly pay a sub fee on a game that is actually worth it, but GW simply isn’t.

Tybalt is the greatest

in Personal Story

Posted by: Bhargo.5306

Bhargo.5306

Not only did we lose Tybalt, we got that annoying treebeard guy as a replacement.

Why all the hate on thieves?

in Fractals, Dungeons & Raids

Posted by: Bhargo.5306

Bhargo.5306

Btw the PERFECT team comp for Coe is 5 thieves. Tested and true

Problem solved, thieves can run dungeons together and everyone else can feel secure leaving them out since they are so capable.

The endgame, help me find it

in Guild Wars 2 Discussion

Posted by: Bhargo.5306

Bhargo.5306

No such thing as endgame in any mmo. Endgame implies that you finished the game and quilting.

Your looking you reasons to play. Anet will be adding things overtime to give people a reason to play. Guild missions next patch.

Endgame doesn’t imply you are finished with the game and leaving, endgame is what you do after hitting level cap.

I joined in late, and I was astoundingly disappointed to see that after all the praise and constant talk about how amazing and revolutionary this game was, that it ended up being just another grindfest. I found out a little while ago that most of those people who wouldn’t stop talking about it have actually quit playing. Hell, by the looks of it, most of the playerbase has quit, even during peak hours Lions Arch is a ghost town. I’m level 70, and I haven’t done a single dungeon simply because there is never anyone to run them with, and without a LFG system, I end up standing around town spamming chat for hours and then logging off without getting anything done. I eventually just settled in doing the story line, which has massive slow downs from making me have to gain two or three levels between missions.

Part of the real problem seems to be people who just absolutely refuse to admit that there are flaws in the game. Problems don’t get fixed by denying their existence. Fully exploring the map, the oh so “fun” jumping puzzles (trolls end on a norn, SO MUCH FUN) or just grinding the same dungeon over and over because it is the only one that offers actual rewards isn’t endgame, and it isn’t enough to keep people playing. Until people can admit that and ask for more, we won’t get it.

Sad to say it, but I’m certain that after hitting 80 and finishing my personal story, I’m going to quit. I wanted GW2 to be something new and exciting, but it’s the same old stuff with a shinier coat of paint, fiercely guarded by the most overzealous fanboys I’ve seen outside of Sony.

Do you agree Asura are better?

in Asura

Posted by: Bhargo.5306

Bhargo.5306

I like their architecture, but hate playing as one because gear looks terrible on them. Jumping puzzles certainly are easier though.

Troll's End Jumping Puzzle is not for Norns

in Norn

Posted by: Bhargo.5306

Bhargo.5306

I do trolls end on my norn, however, it does take significantly longer than on my asura. Camera is useless, flailing around all over the place, just have to wait for it to calm down and give me a good look.

One hit kills in Twilight of the Wolf

in Personal Story

Posted by: Bhargo.5306

Bhargo.5306

I had the same problem on my guardian. Only reason I beat him is I just happened to have a scepter-torch on hand and just kited him all day. Took forever and nearly died half a dozen times. Only time I felt like just quitting and doing something else.

Conduct about Dungeon upgate !

in Fractals, Dungeons & Raids

Posted by: Bhargo.5306

Bhargo.5306

Because someone is skilled doesnt make them an elitiest.

I don’t believe anyone (intelligent) has ever thought that. Being skilled is one thing, belittling others who aren’t to make yourself feel superior is something entirely different. Elitism doesn’t help anyone. Telling someone “you suck noob l2p”, doesn’t make them better. It doesn’t motivate them to try harder, it doesn’t fix the problems in their play style. It just hurts the community, all to make yourself feel better.

Tell me Precursors aren't a problem

in Crafting

Posted by: Bhargo.5306

Bhargo.5306

Welfare? Seriously, people are not asking for hand outs. They are not asking for easy modes. They are wanting a system that rewards effort, not sheer luck. RNG is not a good system to base legendary items on. RNG does not reward, nor require, determination, skill or even time spent. There is literally a thread I just saw with some guy who accidentally stumbled upon a Dusk. My friend has spent over a month pouring items into the MF hoping for his precursor, and this guy got one without even trying.

It is not welfare to want something that isn’t based on a system that has RANDOM in its name.

Another precursor post thingy

in Crafting

Posted by: Bhargo.5306

Bhargo.5306

It just blows my mind that people think everyone should have a legendary.

Don’t get me wrong. I get it to an extent. I was envious of other people I saw with twilight. I didn’t come complain about it though. I just put my nose to the grindstone and went to work on it.

This isn’t a welfare program. Either you work and work and grind excessively long, ridiculous hours to get it or you give up and don’t. They’re not supposed to be, nor should they be, easily handed out. That’s what keeps them rare. That’s what makes them legendary. That’s your reward for being so dedicated.

They are not rewards for the dedicated, as many people have been tirelessly grinding away against RNG and have still made no progress, while others just get lucky and find one. Their rarity is based of a bad design. Their legendary status is built on RNG. People are not asking for hand outs. They are (justifiably) angry at an irritating design choice that rewards luck instead of determination.

Biggest amount of gold you've lost to the MF

in Crafting

Posted by: Bhargo.5306

Bhargo.5306

One time I dropped 100g on exotics trying for the legend. Got craftable staves in return. >.>

Such a waste. The mystic forge is a terrible game mechanic. Devs should be ashamed.

It is like playing the lottery. More losers then winners. Would it be a legendary if everyone had one?

No it would be a legendary if it required skill and commitment, not winning the lottery.

Tell me Precursors aren't a problem

in Crafting

Posted by: Bhargo.5306

Bhargo.5306

I have all the Gifts ( Gift of Twilight + Gift of Fortune + Gift of Mastery ) in my bank and enough mats too made another set of full gifts but not dusk.

If that means I’m not entitled to get a legendary cuz i’m not lucky enough to get dusk or i’m stupid enough to not use bugs for it… just kitten this game and thx too mmo gods, TES Online is coming… !!

So… you have 3/4 forge pieces needed to craft your legendary and you’re not willing to farm the gold to buy your precursor or gamble with the forge to get one. Sorry but all that tells me is that you’re not willing to go the extra mile to get one of the highest achievements in the game. I’m not trying to bash you but you don’t deserve it if you aren’t willing to bust your balls for it man.

Some people get lucky. Some people don’t. That’s just the way it is.

I wasn’t very lucky. It took me a long time and ridiculous play sessions to get mine. That’s just part of it. If you want a legendary bad enough you’ll get one. If you don’t want it bad enough, you’ll come to the forums and raise a stink because it’s not been handed to you yet.

Seriously? “Some people get lucky”? That is exactly the problem. A LEGENDARY should not be boiled down to dumb luck. There is no “busting your balls” against RNG, it is just mindlessly bashing your head against a poor design and hoping for the best.

Honestly, I don’t even think the legendaries that exist deserve the title, when acquiring one is based on either walking into the TP or endlessly battling RNG. There is nothing legendary about plopping down gold and pointing at which one you want. There is nothing legendary about flushing the mystic toilet and hoping a kitten doesn’t come out.

The part that really gets me is the people who get all high and mighty on anyone who dares have the audacity to complain about wanting something other then RNG to be the deciding factor on if you can get a legendary. Nobody I have seen has been asking for it to be easy, or just handed to them. They wanted a system that rewards skill and effort, not luck.