Showing Posts For Bittie.6274:

Suggestion: Kudzu Bowstring

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

I agree @tigaseye. I hope that they could make it more gold, or the bowstring that bright almost neon yellow to match.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Gun Squad, Heroes of JQ conquers BG garrison

in WvW

Posted by: Bittie.6274

Bittie.6274

PEEEEEETEEEEER!

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Tactivators alphine BL? Yes or No

in WvW

Posted by: Bittie.6274

Bittie.6274

Yes.

That said, we’ll be increasing the cooldowns on all tactics by 5-10 minutes. Also, once the scribing costs come down, as part of the april build, we can start looking at rebalancing their actual effects as well.

Regarding this kind of statement, I have a relatively simple question that I think a lot of dedicated WvW people would like to know:

Is ArenaNet’s unflagging dedication to failed World vs. World updates worth the high cost of continued and irreparable harm to its own game mode?

^ What Ualgh said.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Suggestion: Kudzu Bowstring

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

Boop. Hoping one day for a change.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Bittie.6274

Bittie.6274

Please focus priorities around fixing the following:

1. Fix Stability (Bring to Previous Form)

a. The stability nerf/change in WvW has caused WvW battles to become stale, and one-dimensional. It used to be that there were three distinct groups (the melee train, casters, and pick team/gank) in WvW that helped shaped the Meta and each group which contained two or more classes filled a unique role/purpose in the game-mode, which were of equal importance and significance to victory in any battle. No doubt any class could modify its role to some extent because of the versatility of Guild Wars 2’s class design but this was the general breakdown of how things used to work.

b. The stability change has caused melee players to be powerless because any disable instantly removes a stack of stability from the melee player. The problem with this change is that the amount of stacks initially given is not enough to balance out against the overwhelming number of disables being thrown towards the melee player. For example, siege such as the catapult, shield generator, and trebuchet, all which have disabling effects on their primary skills can remove a stack of stability on less than 10-second intervals (ex: shield generator skill (#1) [Force Ball] which can hit 50 players on a 4-second cool down and removes a stack of stab every hit). Often times when siege is placed, there is more than one piece of siege placed down so the amount of disables is generally magnified. In addition to siege-based stability-stack-removers, there are a plethora of skills that every class has access to which also contribute to stability-stack-removal in fights. Some examples would be [Unsteady Ground], [Static Field], on the Elementalist, or [Reaper’s Mark] on the Necromancer. There is nothing wrong with these class-based skills, but they do contribute to stability-stack-removal along with siege and many other class-specific skills not mentioned here. The overarching point being that there are too many ways for stability to be removed and not enough ways for it to be applied in fights on the scale that WvW supports. As a community, WvW players understand how the stability change may or may not contribute to a better PvP environment but in WvW it has crippled the game mode and the Meta.

c. The stability change has not only negatively affected melee players. Classes such as the Thief, Mesmer, and Necromancer have suffered as well. These classes are particularly good at boon-removal. Yet, since the arrival of the stability change, these types of skills which remove boons have been devalued. The most prized boons to remove tend to be protection and stability and when you can by-pass all boons by using disables, the need for boon-removal skills is diminished.

d. The stability change did not just affect primarily melee classes such as the Warrior or Guardian either; it is not as feasible to run an Elementalist or Necromancer in a more melee-centric role because of the stability change (ex: D/D Elementalist).

e. The stability change heavily favors large groups because they can send out a greater number of disables and subsequently damage than smaller groups can. This gives larger groups an advantage over smaller groups who rapidly lose their stability and mobility which essentially renders them immobile and vulnerable to overwhelming amounts of ranged pressure and siege fire (which also removes stacks). One of WvW’s greatest aspects was that a smaller group could defeat a larger group with skillful play and chemistry, this is no longer possible with stacks-based stability. Prior to the stability change, winning fights through more organized/efficient/skilled play was something that many guilds worked towards being able to achieve and helped create and sustain many WvW guilds.

2. Overpowering the Defender/Siege Wars 2

a. Currently the defensive force is extremely overpowered. There are a multitude of options for the defender to overwhelm the offensive force. Most notably the shrines, design/chokes on new maps, pact fleet air ship, chilling fog, nerf to omega golems (golems can no longer hit siege above walls), shield generators, cloaking waters (EBG), sentries, banners, emergency waypoints having unlimited respawns, etc.

b. The problem with having the scales tipped so heavily in the defenders favor is it takes the excitement away from the game mode. The offensive force should be equally powerful in fights. When defending is too easy, the battles become stale and there is nothing suspenseful about defending structures. Offensive forces need to be able to have an equal chance against the defender. A good start to fixing this issue would be revert Omega Golems back to their previous form so they can attack siege above walls, returning the waypoints to their previous form because the emergency waypoint is far too powerful in its current form and while I do like the emergency waypoint conceptually it was more engaging to be taking a keep and expect the enemy force to either run back from their Spawn or Garrison and try to save their structure or teleport in via their keeps waypoint if possible, and finally limiting offensive siege somewhat so that there isn’t 10+ arrow carts around a choke.

c. Keep/tower/camp lords are too strong and take forever to kill (most obvious with the Stonemist Castle lord) which doesn’t allow structures to be stolen through map manipulation and strategy which is unfortunate because it took away the important role that havoc guilds used to play in WvW matchups through sniping structures with a few players who took it upon themselves to tackle a large task (greater effort should equal a greater reward and havoc groups also manipulated the map this way and created a fog-of-war on the mini-map). Keep/tower/camp lords should only have these effects when a server is under the influence of the “outnumbered” buff. During times of equal population, servers should have an opportunity to punish each other for being out of position and not using available resources (mini-map, scouts, sentries) to keep an eye on the enemies movements and actions.

3. Rewards

a. WvW players should be able to earn new types of armor, runes, sigils, legendary weapons, legendary armor, food recipes, etc. when they are released by playing WvW instead of having to leave the game mode and the difficulty for earning new items should be equivalent.

b. WXP Points should be a currency earned through WvW play that can be spent in lieu of going to PvP or PvE and earning those game modes specific currencies so that WvW players can access new armor and items when they are released like players in the other game modes are able to (when you hit rank 10,000 you should still continue to earn WXP points for currency purposes even though you have reached maximum rank).

c. A WvW track similar to PvP would be a nice new feature that might also incentivize players to continue daily play in the WvW game mode.

d. There should be a WvW currency or some other form of reward given to anyone who participates in WvW based upon their placement and participation during that week. This reward should allow WvW players to earn something on the equivalent level of someone who invested the same amount of time/effort in PvE so that WvW players can properly gear their characters and afford necessities for the WvW game-mode.

4. WvW Titles/Achievements

a. Removing the old WvW titles and replacing them with new ones caused uproar in the community because many players had been working on the WvW achievements for three years and had only asked that the requirements be toned down, not the names of the titles which were highly sought after. The new names for the achievements and their complete re-work caused many players to be upset with Arenanet for taking away all of their efforts and essentially casting them aside.

b. In this video from Reyana’s interview with Colin Johanson and Mike O’Brien at PAX South 2015, Mike O’Brien says the following between (0:48s) and (0:56s) “We have always made a promise with Guild Wars 2 to respect players time and investments in their characters.” Yet, the multi-year investment(s) thousands of WvW players made towards the highly sought after WvW titles were tarnished and not respected as promised.

c. Link to the video:
https://www.youtube.com/watch?v=RMaqOSE1Kx8

5. Outnumbered Buff (Population Balance)

a. Many of the new Heart of Thorns exclusive features should be only usable during the outnumbered buff so they empower defenders when the defender is significantly outnumbered. These features include: Hardened gates, hardened siege, iron guards, the dragon banner, centaur banner, and turtle banner, chilling fog, cloaking waters, and the pact fleet air ship. Allowing these features to be exclusively used when a server is “outnumbered” will help players feel like they have the ability to balance the scales and protect what they own. Both the chilling fog and the pact fleet air ship’s cool downs should be increased to 45 and 60 minutes respectively.

b. In addition to providing tools to defenders specifically when they are outnumbered, it would be ideal to also give additional incentives to players to join the map while outnumbered so that WvW population can improve overtime back to a healthy level. Non-player based buffs such as % increases to: WXP, Gold Find, EXP, Supply Carry, Badges, 25% movement speed, etc. would help players be incentivized to play the game when the odds are against them.

c. Players who are “outnumbered” should be rewarded higher than normal until their server’s population reaches a near-equal level to the other servers because it takes more effort for WvW players to make an impact on the map, get kills, etc. when outnumbered.

d. In the WvW panel it should tell players in PvE/PvP which maps are outnumbered and their potential reward(s) if they choose to join a map that is outnumbered. If a player joins a map that is outnumbered to help out their server they should receive a residual effect on those rewards (non-player based buffs) that last 1 hour after the outnumbered buff drops (unless they leave WvW) to encourage them to keep playing and reward them for fighting against the odds.


Thank you Arenanet for reaching out to us!

^ This.

In all honestly though, these suggestions above are exactly what I was thinking about and would love to see happen, there is a few extra things I would like to see changed or added in regards to Scouting.

Scouting is not the most rewarding thing in the world, but it is a job especially during WvW Seasons that are important. If there is a WvW reward system implemented I would love to see some reward of some sort for Scouts.

Give some love to the Havocers, Roamers and Scouts of World vs World please, ArenaNet. <3

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Potential Change to Reset Time

in WvW

Posted by: Bittie.6274

Bittie.6274

FRIDAYS. PLEASE. T.T

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Suggestion: Kudzu Bowstring

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

TBH that legendary it’s the worst design imo.

-Bow doesn’t have a string and it looks more like a staff than a bow

-The flower “limbs” of the bow are not consistent, they are just simply floating there…c’mon put a vine or something to make it look it has Limbs. (the worst).

- That floating arrow, whats up with it? it looks so unnatural, nothing it`s holding it just a single arrow, just gfet rid of it.

The idea of the “nature flower” bow it’s cool, but problem it’s the desing itself doesn’t look like a bow, but a floating bush.

^ THIS. I genuinely hope they consider giving this legendary some more love aswell as the other old legendaries some love in the near future.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Suggestion: Kudzu Bowstring

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

+1 Alaya

I hope the Dev’s will consider upgrading the bowstring in the near future as well as adding some form of animation to the ranger barrage 5 skill.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Options Resetting To Default After Patch

in Account & Technical Support

Posted by: Bittie.6274

Bittie.6274

+1 Having the same issue.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Suggestion: Kudzu Bowstring

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

Hopefully ArenaNet will continue to update Kudzu and other Legendaries accordingly. They are legendary for a reason, they deserve to look epic. I hope they’ll stay up to par with their visual effects as the new legendaries ArenaNet is releasing.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Settings won't stay saved?

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

Hello. Ever since the patch release today with all of the wonderful and lovely Winter’s Day Events, items and more. My account settings are not saving, and all of them keep reverting to how the game settings are when you first start playing the game.

I don’t know if this has been reported yet but I do hope it’ll be fixed soon. I am getting a little tired of having to fix my camera settings, adjust my options and so much more.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Suggestion: Kudzu Bowstring

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

+1 to these suggestions.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Suggestion: Kudzu Bowstring

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

Hopefully they’ll consider updating The Dreamer’s bowstring as well to maybe even being pink or something.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Suggestion: Kudzu Bowstring

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

I hope that they will change it one day. It looks sort of weird to just have a plain and simple bowstring on a bow that is made of vines, flowers and nature itself.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Suggestion: Kudzu Bowstring

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

The new effects and visual updates for Kudzu are absolutely stunning but I find one thing about this legendary to remain lack luster and its the bowstring.

Kudzu overall is a beautiful bow and even has received two updates since the legendary weapons release over 2 years ago. One of the fixes included was the bowstring originally just floating in between the two ends of the bow to being elongated to meet both ends of the bow. Still, this makes the bow look sort of weird since the bow strings don’t seamlessly mesh into the bow itself.

My three suggestions:

1. Make the bowstring look like its made of vines/flowers that connect seamlessly into each end of the bow that way it gives the bow a more unique look and fits its flowery nature theme.

2. Make the bowstring look as if its the same color/effect as the gold arrow on the bow itself. Seamlessly mesh it into each end of the bow with some sort of orb, or flower.

3. Similar to suggestion one, but with a small twist where the bowstring is sort of vine like but has the gold glow that you see flow through the bow as if the bow is breathing like its alive.

Screenshot provides below with what Kudzu currently looks like in game.

Attachments:

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Player and Guild Bank Suggestion(s)

in Bugs: Game, Forum, Website

Posted by: Bittie.6274

Bittie.6274

These are some simple suggestions I found that would be great to see added into the game to make it easier for players to find items as well as organize their various banks.

Player Banks
- Ability to Name each Bank Tab (Similar to Guild Banks)

Player Bank Collection Tab
- Search Option to find items easier.
- Colored Boarders around collectibles. (Rare, Uncommon, etc.)

Guild Banks
- Colored Borders around collectibles. (Rare, Uncommon, etc.)
- Ability to Stack items inside of the Guild Bank without having to withdraw them.
- Search option to find items easier.
- Double Click to Deposit/Withdraw.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Bittie.6274

Bittie.6274

Item: Wedding Dress Outfit
Race: Human
Profession: All professions
Gender: Female

Bug Detail: The wedding dress on human females needs a bit of a rework. The front where the dress hangs from the chest down sticks out as if its not even draped against the torso/lower torso making it look wonky and not so elegant for a wedding dress. When you run with the wedding dress the back of the dress kicks way to far up and just looks like its being stretched and has a rubber like effect. It needs to be more flow like or even shortened. Finally, the dress is way too long in the back and clips into the floor, it should possibly be shortened. I viewed this outfit on every gender and race and only found these issues to be a problem on Human Females.

Screenshots provided below showing what I am talking about.
- First Screenshot: Dress clipping into the floor from being too long.
- Second Screenshot: Dress kicking way too far up, making the dress look wonky.
- Third Screenshot: Dress sticking outward from the torso/lower torso making the human model in the dress look weird.
- Fourth Screenshot: Player Equipment Panel.
- Fifth Screenshot: Player Outfit Panel.

Attachments:

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Wedding Dress Rework on Human Female Models

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

Yeah, I just notice that the dress is clipping into the ground, when you run it kicks WAY too high up.. it just looks ridiculous.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Wedding Dress Rework on Human Female Models

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

Not really being selfish. I just think ArenaNet could do a better job on the models dress to be how the others are with the fluid motion of the dress and not being so stuck out and weird looking on the human model.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Wedding Dress Rework on Human Female Models

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

Agree’d with Ozman. I think all of the other races it looks stunning on.. I just think the Human Female it just looks so wonky.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Wedding Dress Rework on Human Female Models

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

Hello, I may be the only one who thinks this, but I think the Wedding Dress on the Human Female Model needs a big of a rework. The way it flows is very wonky and the extreme kick up in the back just looks god awful. In the front the dress seems to stuck too far out instead of resting against the body like a dress normally should that is not made out of what seems to be a rubber like material. Just my two cents, the dress for all races/genders are gorgeous, they just need some touch ups.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Guild Roster list is smaller?

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

I don’t know if I am the only one who has noticed this or if there is already a thread regarding this situation but after the brand new living story that came out a few days ago, I noticed that when you go to look at a Guild Roster that persay has 30+ members you can only see 3 people within that list before you have to scroll down the list to see any other members.

I have tried adjusting the list but nothing has worked and I know it is not my monitor size causing the problem either. Just a weird bug/glitch that I hope is fixed if I am not the only one who is having this issue.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Ears and Tails?

in Black Lion Trading Co

Posted by: Bittie.6274

Bittie.6274

I would hope they would maybe add whiskers in I wouldn’t see how it would be too difficult to implement those.

I would wonder the same about shields hiding/cutting off tails of any form on characters that may use them but who knows in the future ArenaNet may change that up.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Spartan Style Armor help

in Norn

Posted by: Bittie.6274

Bittie.6274

Thank you everyone for the suggestions! Those armor sets look fantastic Carlos Thank you!

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Spartan Style Armor help

in Norn

Posted by: Bittie.6274

Bittie.6274

Thanks for the suggestions so far, I forgot to edit later on about it being either the more traditional looking spartan armor or the 300 armor since I like both armor designs. Thanks everyone so far.;

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Ears and Tails?

in Black Lion Trading Co

Posted by: Bittie.6274

Bittie.6274

When it comes to the Charr I can see it in a sense maybe “changing” the texture of their tails or the tail all together obviously that would be extremely complex to do but its an option that can be put out there.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Ears and Tails?

in Black Lion Trading Co

Posted by: Bittie.6274

Bittie.6274

I know I’m not alone when I make a request to possibly see Bunny ears and other animals ears alike into the gem store. I know I missed the chance to pick up those cute Bunny ears that I hope one day return to the gem store but I also think it would be fantastic if the gem store almost came out with ears like Cat ears, Wolf ears, Fox ears and other unique animal ears a like. Along with tail pairings for said ears or players can even mix and match them to their liking. Just a suggestion I hope we will see some day.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Spartan Style Armor help

in Norn

Posted by: Bittie.6274

Bittie.6274

Heya all, as the title suggests I’m looking for some help with coming up with a Spartan style armor set for my female norn warrior. I’ve tried a few options which I sadly do not have screen shots of at this very moment but was wondering if I could have some suggestions from all of you norn players out there.

I’m not very picky on the out come it can look like a commoner spartan woman’s outfit since the women were known to wear short skirts and all that or to heavily armored 300 themed type of armor (Very little armor at all from my understanding)

Thanks!

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Female LOVE!

in Asura

Posted by: Bittie.6274

Bittie.6274

It’s unfortunate because Arena Net will probably use the same excuse that they did for Female Charrs and well Charrs in general about the male specific armor and the fact that they have a small player base/fan base apparently than compared to humans, sylvari and norn.

I know I’m not alone when I say that I see female asuras everywhere but that may also be that way because I play a female asura myself. I really hope Arena Net considers taking female asuras players seriously and actually start to give us female specific armor.. It doesn’t need to be “revealing” but more female like.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Kudzu Barrage Disappointment

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

+1 for awareness.

It would be great to have this skill updated with the effects of kudzu if you’re using the bow. I know for warriors no matter what skill they use the particle effects from kudzu effects their longbow skills. I hope a dev will see this and make a change to it sometime. I like the thought of being able to rain down flowers and bolts of sunshine on my enemies. ^^

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Charr ranger...

in Ranger

Posted by: Bittie.6274

Bittie.6274

I do not have any screen shots right now of what I have my medium armored charr wearing but you can preview it if you’d like in the wardrobe in game.

Helmet: Gunner
Shoulders: Tier 3
Chestpiece: Tier 2
Legpiece: Tier 3
Gloves: Krytan (Gem Store)
Boots: Krytan (Gemstore)

Le Bittie
No bro, that ain’t me. I ain’t about that life.

New Pets?

in Ranger

Posted by: Bittie.6274

Bittie.6274

I know myself and many other fellow ranger’s would LOVE to see some new pets in the wild for us to tame and keep at our side. Some of the following I could think of that have been requested or even spoken about amongst ranger’s would be;

  • Lashtail Devourer version of Frostbite! (Rox’s Pet)
  • Raptors
  • Rock Dogs
  • Grubs

These are just some of the few I can personally think of I hope in the future we will see some more pets for all of us to keep.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Rotational Backpiece Option

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

Just a suggestion I thought about while doing World Bosses with some people in a Megaserver If ArenaNet could possibly make the option to “Rotate” our back pieces.

Simply what I mean by that I know we all have been in the position where you have a back piece that sit’s on one side of your back and even possibly clips horribly into your weapon or just covers your weapons completely, or you may have too much going on, on one side of your character and not so much on the other but wish you could place your back piece on that empty side to “fill in the space”. Just a suggestion because I know myself and many other’s who wield greatswords, Longbows, Shortbows and so on would love to not have our weapons be covered up by a back piece.

I.E; Kudzu sits at a slant on one side of your body, if you go to use the back piece Rox’s Quiver, your bow is completely engulfed by the back piece since it sits on the exact same slant as the bow does.

Just a suggestion, sorry for the rough English.

Edit: I’m not sure if this would account to well for back pieces that sit in the middle of a characters back but more of for the back pieces that sit on left or right side of the characters back.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

(edited by Bittie.6274)

Guild Wars 2 Character Personality's Removed?

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

That’s a shame You’d think they would maybe change the name or something and add the meter back into the current UI or just remove the personality part from your character creation/personal story all together.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Guild Wars 2 Character Personality's Removed?

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

Ever since the new patch release of April 15th 2014, I have not been able to find where the “Charm, Honorable, and Brute.” Meter type icons went.

Were they removed in this patch? Because I’ve been working on personal story on one of my alternate characters and still am able to pick options within personal story that gain or boost one of said personality things for my characters.

I checked the wiki today and also found in the edit section that its possible that they were “removed.”

Le Bittie
No bro, that ain’t me. I ain’t about that life.

In-Game Art Suggestion/Forum Suggestion

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

I know myself, and many other Ranger’s who have taken the time to either craft, or buy Kudzu have been disappointed that our ability “Barrage” does not share the characteristics of our legendary’s rays of sunshine, flowers and birds singing as we fire our arrows. It would be extraordinary to see our ability be updated so that our AoE projectile ability actually shows the rays of sunshine, flowers and birds just like the rest of our ability’s with the longbow.

Another thing I’d love to suggest and even possibly see if the re-work of the Kudzu’s bowstring since it kind of floats there and really does look out of place. Quite possibly remove the bowstring completely and make it look almost like the user is grabbing a ray of sunshine and firing it from the bow (Hard to explain, but I hope that makes sense) since that’s initially what you are doing when you fire any projectile’s from the longbow itself.

And my final suggestion in regards to art, visual appealing things, armor and so on
PLEASE Arena Net, your fans love to create fan art, offer suggestions for beautiful weaponry, and armor that we hope to possibly even one day see in game. Please make a Art Suggestion Forum for your fan base of artists and creators a like so even we can help the amazing artists and creators of this game bring new fresh and unique ideas for armor, weapons, zones and so on into the game.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Armor Question and Concern

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

Not sure where to post this or even ask this but for those who have worked on or are working on the Emperor title is there a way to get those old bits and pieces of tier cultural armor back if you deleted or salvage them without having to spend even more gold to get them back?

This also goes for old Gem Store Armor skins, do we just lose our skins completely now if you transmuted over them? even if you bought them persay 2-3 weeks ago or do you have to put in a ticket to ArenaNet and be refunded?

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Game Updates: Wardrobe, Transmutation, Outfits

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

I’m pretty sure I’m in the same boat when it comes to being very update about the town clothes turning into tonics. Please for the love of all that is holy of your RP Fanbase and all the people who LOVED AND SPENT LOTS OF REAL LIFE MONEY ON THEIR TOWN CLOTHES change them back, put them back to HOW they used to be, dyeable, customizeable, different pieces into one set just put them back.. this is seriously the most dumbest thing that has happen, town clothes were perfectly fine how they were before they became tonics.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Female LOVE!

in Asura

Posted by: Bittie.6274

Bittie.6274

Would it be positive diversity if female asura had access to both male clothing and female clothing, while male asura would only have male clothing? Matter of fact is, often the female armor is much better looking and clearly has had more effort put into it.

What I simply meant by allowing the Female Asura to use was the TIER 3 Shoulder piece, The set looks pretty much the exact same on both genders, only on females you can’t see the TIER 3 shoulders. It’s just a waste of money if you can’t even see it even when you have it enabled… I wasn’t saying that females should have access to male models armor if they ever decided to change up asura’s armor gender sets to different model sets.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Female LOVE!

in Asura

Posted by: Bittie.6274

Bittie.6274

+1 For making this topic. I know myself and many other people who play female asura’s agree that we do need some more female like armor sets.

It would be really nice if they would offer a better option to “cover” up the female chest area though there may not be much there to see you can still see where the asura’s breast would be which in my opinion we should be able to cover up instead of having our bare chest’s showing like the male armor.

You can see that on armor sets such as;

  • Pit Fighter Heavy Armor Set
  • Winged Light Armor Set
  • Zodiac Armor Sets
  • Flamewrath Heavy Armor Set
  • Flamekissed Light Armor Set
  • PvP Masquerade Light Armor Set
  • Braham’s Armor Set
  • Nightmare Vest

The list kind of goes on, but you kind of get the point.
Please offer more female friendly options for armor sets instead of just making us all look like we are female characters wearing male armor sets, It looks silly and not right. I know I can speak for a lot of us here that if we wanted more raunchy, kittenty looking armor looks that we would play a human, sylvari or norn.

I’d also like to add that it would be amazing if like how male asura’s have for the light armor tier 3 armor that female character’s tier 3 shoulder piece actually showed like the male character’s does. It’s a waste of gold to spend when you can’t even see it when you have it enabled to be shown.

Please show some love to the female characters

Le Bittie
No bro, that ain’t me. I ain’t about that life.

In-Game Suggestions

in Guild Wars 2 Discussion

Posted by: Bittie.6274

Bittie.6274

Just some idea’s and suggestions that I would love to see in the game someday.

More Ranger Pets options

  • Raptors
  • Devourer’s that look like Rox’s pet Frostbite (ITS SO FREAKING ADORABLE .)
  • Rock Docks
  • Grubs
  • More Options for Underwater fish like pets

Changes to Necromancer’s Minions, and Death Shroud ability.

  • I know myself and possibly many others panic when they see a Necromancers health bar dramatically dropping if you play a class on the more supportive side you are almost tempted to use cool downs to save them only to realize they are in Death Shroud form. I would love to see if possible a way to change their health bar color to like a orange or something to signify they are in Death Shroud and are not particularly dying.
  • As for the Minions, It can be a hassle for many minion master’s to control their minions. Though ANet did a wonderful job with fixing their aggro pulling issue, Controlling your pets where you want to go, or having to run away/stop attacking to get them to pull away from a mob, boss or person can be a difficult thing to do. If they could someday add a feature similar to ranger’s current pet AI where you can call off a pet would be great for necromancers and maybe even for Elementalists Summoned creatures, and Guardians spirit weapons. Just some food for thought.

More In-Game Titles

  • When you start your Personal Story, you eventually get into one of the three orders of Tyria. While within these orders you do earn titles/ranks within said orders. It makes me sad that we are not able to actually acquire these titles a wearable titles for our characters. I know many people would love to be Insert name here Warmaster of the Vigil, or something like that. I think adding more titles would be great especially if you have done the hard work to earn them.
  • Warmaster or Warmaster of the Vigil
  • Lightbringer or Lightbringer of the Order of Whispers
  • Magister or Magister of the Durmand Priory
  • Empress (Gender dependant for those who do have the Emperor title, but would prefer to have a gender specific title if they are female.)

Some more WvW Rank titles would be amazing like;

  • Scout
  • Commander
  • Knight
  • Protector
  • Defender

Fix of the Clipping armor on Charr’s character models.

  • I recently have made a Charr only to come and find out that their armor clips so much! and sometimes even the helmets they wear don’t even fit their faces right or are just far to small, I understand Charr’s are maybe not the easiest race to create armor for due to their tails, body shapes and so on but please ANet, show the Charr race some love and help fix their armor up so they can look nicer.
Le Bittie
No bro, that ain’t me. I ain’t about that life.

Armor Clipping & Kudzu

in Suggestions

Posted by: Bittie.6274

Bittie.6274

I also know that armor clipping is not just an issue on female human character models, But also on many others. I hope this is adjusted eventually for the future and to help improve the game and how character models look.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Armor Clipping & Kudzu

in Suggestions

Posted by: Bittie.6274

Bittie.6274

Hello there, I’m sure this has been brought up before and I spoke to a Developer earlier today about this but I would like to bring a few things up here.

I’ve noticed in Guild Wars 2 that if you have a larger or more curvy body type, Armor will clip in random places on your character. Now I’m not saying the armor is clashing with other pieces but with the actual player model itself.

As seen in the attachment I have down below where the red circle is the T3 Human top clips into my hip and so does the skirt like thing when ever I move around goes right into my leg.

As for the Kudzu Longbow; The bowstring needs to be adjusted, It either needs to connect to both ends of the bow, Or be removed completely.

Please Arena Net, Show some love to the curvy character models <3 I would prefer not to be a stick in game to have my armor looking how I would like.

Thanks for reading
-Bittie

Attachments:

Le Bittie
No bro, that ain’t me. I ain’t about that life.

(edited by Bittie.6274)

In-Game Suggestions/Re-Works

in Suggestions

Posted by: Bittie.6274

Bittie.6274

Some other suggestions I have recently remembered;

- Ability to choose which side your Back Piece displays on -
For example; Rox’s Quiver. How it lays on your characters left side, But instead can lay on your right side. This ability could also help with the clipping issues some Back Pieces cause with certain weapons.

- Ability to dye your undergarments –
I for one dislike my female humans mustard colored bra and underwear. It would be very nice like you can with your armor and town clothing having the ability to customize how those pieces look with dyes you may have unlocked.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

In-Game Suggestions/Re-Works

in Suggestions

Posted by: Bittie.6274

Bittie.6274

Hello everyone, Again here with multiple in-game suggestions and Re-Works that I personally think could possibly be implemented. Yes I am aware that these questions and suggestions may or may not be on a thread already and these are just my personal opinions on what I would love to see in this game in the near future.

- Legendary Weapon Stats/Skins –
I have recently acquired the legendary longbow, Kudzu and I must say as playing a Ranger, I am so happy to have this bow, But I have to admit there are two things that annoy me with this legendary all together. The fact that the bowstring is just floating in mid air and does not connect to either end of the bow, or should just not be there all together. A long with the fact that when you use the Ranger long bow ability “Barrage” it just is the normal animation for barrage, You would think it would possibly be like the auto attack and other arrow abilities that show off the golden bolts and flowers.

Insert rant about every single legendary and needs to be fixed

Truth is, Legendarys need to be worked on, Especially with their skins and their stats why are they the exact same stats as an exotic? It does not make sense to make one other then to have a pretty colored name in purple a long with a “expensive” skin. I am very happy with a legendary but I hope to see something like this in the future.

- Living Story -
I know that the developers are dead set on two weeks for new content, But I feel this is not enough time to enjoy the new content a long with players having to rush to get their achievements done so they can keep up with whats going on. There should be a way that once the event is over, That players can still go back and earn the achievements, but may not receive the reward from getting i.e amount of achievements for persay the Holographic Shatterer Wings.

- New Professions -
Though it was talked about in the live stream on 7/16/13. I think that there should be a 3rd heavy class to balance out the 3 light, 3 medium and 2 heavy professions. I can be an odd balance but can also bring some new life into the game. If I had my choice of what heavy class I’d love to see it would have to be something like a Dervish, or a Battle Mage of some sorts. A long with the possibility of bringing out different weapon types such as a Scythe and Great Axe.

- New Races -
I know everyone is excited for when we will see new races, But what races could we see? I would personally love to see races like the Kodan, Largos or even Tengu.

- LFG System -
They confirmed on the live stream that they are working on this (FINALLY) But yes, yay for that we can now actually see this coming into the game.

- Permanent Ranger Pet names –
I’m not sure if anyone will agree with me here, But on occassion I have to switch my normal pet build to others, I for one love to name my pets but hate having to every single time having to re-type their names. Could we see a possible future option of having a name saved to them that we can change later on down the road to another name but if we swap the pet out, and then swap it back in the name we gave it will still be there? I’m sure I sound lazy for saying this but it can be a tedious thing.

- Armor types clipping with body types -
I’ve been noticing lately, Some armor pieces do not clip with each other but more of they clip with characters body types. It seems you have to be bone thin for things to not clip, Instead of having curves of some sorts, but those body types cause clipping.

- Ways to remove a Armor/Weapon skins -
I have bought Rox’s Quiver in the past from the Gem Store, I have found I no longer would like to have it on my Ranger, but instead of my Warrior. Unfortunately I am unable to do so since it is on a soul bound item and I do not know a method or way to take this skin off and put it onto a piece my warrior can use. I hope they come up with a way in the future to preserve skins you can only buy from the Gem Store, or just armor/weapon skins in general.

Anyways, These are just some of my random suggestions that I have.
Thanks for reading.
-Bittie

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Re-Work on Kudzu Longbow

in Suggestions

Posted by: Bittie.6274

Bittie.6274

I’m sure there are already threads out there, or possible discussions going on about this but there is maybe only two things on Kudzu I think could be greatly improved to make the bow look nicer.

- The string on the bow does not connect to both ends of the bow and just sits idly floating there leaving it look awkward. -

Either connect it to both ends, change how it looks or get rid of it completely.

- Ranger skill for Longbow; Barrage. -

How come its not all gold and shiny arrows? Can this be a possible thing that could be implemented.

Thanks for reading
-Bittie

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Multiple In-Game Suggestions

in Suggestions

Posted by: Bittie.6274

Bittie.6274

Thank you everyone for the very well structured replies.

Le Bittie
No bro, that ain’t me. I ain’t about that life.

Multiple In-Game Suggestions

in Suggestions

Posted by: Bittie.6274

Bittie.6274

Hello, These are some of my personal In-Game Suggestions, Which I am well aware may have been asked and answered before, But I would like to post these here.

In-Game Trading
Similar to World of Warcraft, A way to help stop scamming within Guild wars 2 or even just help players have more of a trust way to trade with each other maybe the possible feature of the ability to “right click” a player, and click on “trade” and have a trade window open and be able to trade 6-8 items, or even coins in-game to another character.

Ways to further customize our UI/HUD
In Guild Wars, I remember the abilities to be able to move, adjust, re-size and change around our UI/HUD even more than we can right now with Guild Wars. It would be amazing if we have more possibilities to personalize our game more since changing around a few things or even hiding stuff really does not give a disadvantage or advantage over someone using the default UI/HUD.

More customization search options on the Black Lion Trading Post
I for one get really annoyed sadly when using the BLTP. I wish with the search options in the drop down sections there was a way to check off more things like if you’re looking for armor, If you could specifically check off light armor only, or heavy armor or what have you. Even with gems, collectibles and other things this would be amazing to see to help players find things with ease.

Ranger pet – Rock Dogs
Why can’t we have these? They are amazing, Cool and rather epic I hope we can tame them in the possible near future a long with other unique creatures.

Thanks for reading.
-Bittie

Le Bittie
No bro, that ain’t me. I ain’t about that life.