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Necromancer bugs compilation. (discontinued)

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Posted by: Black Wyvern.3128

Black Wyvern.3128

https://forum-en.gw2archive.eu/forum/support/bugs/Life-Stealing-Has-the-opposite-effect-on-Enemies

Not sure if this one’s been added in yet. Quite hilarious when you consider the state of the class on a whole.

Life Stealing Has the opposite effect on Enemies

in Bugs: Game, Forum, Website

Posted by: Black Wyvern.3128

Black Wyvern.3128

Just add it to the other 100+ mostly class-or-game-breaking Necro bugs that aren’t getting fixed any time in the foreseeable future.

Outright fix to the RMX Gold Market

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Posted by: Black Wyvern.3128

Black Wyvern.3128

And to the above, punishment? Not really. There are still viable ways to give people things. Just because YOU don’t the thought of not being able to send those few crafting supplies to your guildie for free without going to the bank, doesn’t mean it’s an overall punishment. If you’re sending people stuff in the mail to sell it, there’s a trading post for that.

You seem to think that DR is a punishment on legitimate players to stop goldsellers.

How is making me pay for sending crafting mats to my friend NOT punishing me to stop goldsellers? Besides being somewhat laughable, since pretty much every other MMO does that and they all still have goldsellers.

Getting one ore from a Rich vein is a punishment.
The botters run around farming high-yield mobs and jump from node to node selling every little scrap to fuel the goldselling mains.

You can’t possibly tell me that putting in the gathering DR’s are not a stop-gap to try to slow the income of them, which in turn hurts us.

Outright fix to the RMX Gold Market

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Posted by: Black Wyvern.3128

Black Wyvern.3128

That’s probably the driving point behind the whole idea. Make it more costly for the Gold sellers to do business in the first place.

It would make it more costly for the customer.

You think the gold seller is going to take a 15% profit loss rather than passing it on?

:edit:

You would need a stupidly high tax rate to have it be as expensive as the gem – gold exchange rate…

Last time I bothered to actually read one of those spam-mails their rates were already matching, if not slightly above the IGX. Maybe they don’t update their copypasta as often as they do their sites, who knows.

Edit:

Here’s another thought.
If ANet actually advertised that one could actually buy gold, using in-game, and 100% secure resources, they’d probably be a little more inclined to do so.
They advertise the ability to buy gems, and the ability to convert gold to gems readily. But they don’t really hint on the fact that one can freely exchange purchased gems into gold.

The lot of us who know we can do that sit around pondering why people buy gold from scrupulous sources and risk their accounts.. Could be just from a lack of information?

(edited by Black Wyvern.3128)

Outright fix to the RMX Gold Market

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Posted by: Black Wyvern.3128

Black Wyvern.3128

What’s to stop the gold buyers and sellers from temporarily joining a guild, using the guild bank to xfer funds, then breaking the guild?

Or using a guild bank to strip a hacked account?

Both good questions. Though I’d imagine tracking guild inventories and funds would be profoundly simpler given the disparity between the number of accounts, and the number of guilds. ANet has to track individual transactions in the mass of logs they have, if their database is anything like it should be, they have tools to filter between the huge list of personal transactions and guildbank transactions. Once you find the guild that the farmer is putting into, and withdrawing from, then you can just outright ban every member in the guild, dealing blows out to multiple accounts simultaneously.

And to the above, punishment? Not really. There are still viable ways to give people things. Just because YOU don’t the thought of not being able to send those few crafting supplies to your guildie for free without going to the bank, doesn’t mean it’s an overall punishment. If you’re sending people stuff in the mail to sell it, there’s a trading post for that.

Outright fix to the RMX Gold Market

in Guild Wars 2 Discussion

Posted by: Black Wyvern.3128

Black Wyvern.3128

Sure, I know this issue’s all over the forums, but so far as I’ve seen, people keep just suggesting different ways of tracking botters, sellers, and clients. Each idea is good in its own way, but honestly, doesn’t address the overall issue in my mind.

So here it is: If you want to end gold farming permanently, disable the ability to send gold in the mail, and add an attachment fee to all other items. THEN work on fixing the issues that let this happen in the first place.

Stop dorking around with Diminishing Returns that are punishing the playerbase. Stop struggling around with hundreds of thousands of Gold Selling reports a day. Stop dealing with countless hacked report issues. And for the love of the Six, stop devoting your entire staff to an issue that, quite honestly, doesn’t need to be the top #1 over every other problem in existence.

Once the mail system has been dealt with, THEN, and ONLY THEN, should you devote teams to fixing the underlying issues letting people exploit the system. The approach you guys are taking right now, honestly, is counterproductive. There’s little to no benefit in fighting a problem that keeps resurfacing and getting worse whilst you try to fix it.

Disabling the gold-trade system will:
1: Kill gold-selling through all current means excluding remote-logins.
— This is the problem of the player to deal with if they get hacked. Their fault for giving out login info to third parties.
2: Almost completely alleviate the number of hacking attempts being done.
— There’s no profit in hacking people if you can’t actually do anything with said account.
3: Free up however many people you have running damage control and allow you to reassign them to FIXING the issue. Once the underlying issue has been fixed, then you might be able to put the mail system back to full function.

Setting an attachment fee to all other items would discourage the botters from mass-sending items to the main account. Make the attachment fee scale to the number of items being sent, and to the value of said item. Again, there’s no profit in botting if you can’t offload your goods in a quick and free way.

And to everyone out there that’s undoubtedly going to hate this suggestion:

I’m sorry. I really am. But look at it this way, the botters and gold farmers are making a huge negative impact on the game. It’s taking up the time and power of the developers who could otherwise be fixing the 100+ bugs that your class suffer from, or the storyline that won’t work right.

If it’s between a few weeks of inconvenience, and having to rely more on the Guild Bank, the Trading Post, and NPC’s to kill farmers, or slogging through the countless issues that are going to still be there in the same amount of time while ANet struggles to plug all the holes in the boat, personally, I’d rather just take the moderate inconvenience.

Necromancer Kit/F-Bars; An Idea

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Posted by: Black Wyvern.3128

Black Wyvern.3128

Ok, so this was ever so briefly poked at on another thread, and it got me thinking.

Not going into the bugs and weaknesses currently inherit with the class, I think we could benefit greatly from a psuedo-adaptation of the Engineer’s Kit system and the Elementalist masteries.

F-Bars

F1 – Death Shroud
- Devs have stated they’re going to give us Boon/Con displays, so this can go largely unchanged.
F2 – Unlocked at Level 5, Summon Bone Minions
- Skill replaces with Detonate Minion
F3 – Unlocked at Level 10, Summon Bone Fiend
- Skill replaces with Rigor Mortis
F4 – Unlocked at level 20, Summon Shadow Fiend
- Skill replaces with Haunt


Utility Skillkits

6 Pt – (Unnamed as of yet) [Wells] (30 Second Swap Cooldown)
Pull out a sacrificial dagger, slice the hand, and draw a sigil in the air (similar to mesmer mantra)

Num 1 – Well of Blood
- Greatly lower self heal (As one could still use their main), slightly increase party heal.
Num 2 – Well of Power
Num 3 – Well of Darkness
Num 4 – Well of Corruption
Num 5 – Well of Suffering

Wells persist after switching kits.


6pt – Spectral Mastery (20 Second Swap Cooldown)
Create a small profane circle under the character before taking on a spectral form (Spectral Walk character effect, mins the tron tail)

Num 1 – (New Skill) Spectral Bolt
- Ranged high-impulse auto-attack, low to mid damage
Num 2 – (New Skill) Spectral Blast
- PBAoE damage moderate damage, low cooldown
Num 3 – Spectral Grasp
Num 4 – Spectral Armour
Num 5 – Spectral Wall


With all the issues with lack of build options, and the loss of the iconic horde of minions following the necromancer around, I think this may go some way to opening up the class and putting a new level of skill management into the mix.

In hindsight, having the tier 1-3 minions on permanent availability may be a bit overpowering in some instances, though the mindless zombie AI more then makes up for that.
<.=.<;

Necromancer bugs compilation. (discontinued)

in Necromancer

Posted by: Black Wyvern.3128

Black Wyvern.3128

Quickening Thirst does not appear to be stacking with Sigil of Locust.

Using Locust Swarm and Spectral Walk with long boon duration will cause quickness to end prematurely when receiving another quickness buff.
IE 1m10s remaining with self buffs, add another 40-60s from a guardian, quickness ends within 20s of receiving that buff, losing the entire remaining duration.

Possible Fix - BC, LA, DR Region-Specific FPS Drops

in Bugs: Game, Forum, Website

Posted by: Black Wyvern.3128

Black Wyvern.3128

Found another one at the Diessia plateau BC gate, when looking at it when comming from the bank. Oddly, looking at it from the trading post seems fine.

Possible Fix - BC, LA, DR Region-Specific FPS Drops

in Bugs: Game, Forum, Website

Posted by: Black Wyvern.3128

Black Wyvern.3128

I’ve noticed that several places in the towns one will go from 40-50 FPS to a gut-busting 4-6 FPS for no apparent reason.

The worst culprit is Black Citadel, were near the statues, near the gate, and immediately outside in the starting regions will, almost without fail, cause the FPS loss.

Lions Arch near the crafting forum is another, and there’s 1-2 in Divinity’s Reach that I’ve noticed.

The fix that’s worked for me is going into the graphics options and setting your Render Sampling to Subsample. Once your FPS goes back upto normal, you can set the sampling back up to Native or Supersample and continue on your way unabated.

Don’t even ask why this works, but for me, it does.

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Battle of Fort Trinity - Almost Completely FUBAR

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Posted by: Black Wyvern.3128

Black Wyvern.3128

I had to repeat this quest four times before completing it finally.

Each failed attempt I’ve had the following:

1st. Retake the Docks, all NPC’s despawn, leaving 40+ undead on the field for ME to die to.
2nd. Defend the Front Gate does not progress after the plague-bearer spawn.
3rd. Defend the Docks does not progress after the initial spawn once the ship arrives.

The fourth run, I defeated a sole white-named undead, and it triggered the final cutscene.

I hope you guys over in programming can get this sorted out.

Necromancer: Bug Collection

in Bugs: Game, Forum, Website

Posted by: Black Wyvern.3128

Black Wyvern.3128

Greater Marks (which increases the radius of marks) trait is bugged for both staff #2 and #3

For #2 “Mark of Blood” the size of the mark on the ground appears as the original small size even when placed (not just the target marker). However it affects the larger radius like it is supposed to.

Mark of Blood and Reaper’s Mark are both blockable, when GM is supposed to disable that ability as well.