Is “The Secret World” any good?
At the rist of derailing the thread (and risking a closing since it’s no longer about GW2), I’d say The Secret World is GREAT, but also very different from GW2.
My experience is from back when I was playing (before GW2 release and sporadically afterwards). If you like good stories, the the storyline and the delivery are EXCELLENT, I’d say it’s one of the best MMOs out there when it comes to storyline, lots of memorable characters.
On the other hand, if you’re looking for lots of group content, and specially open world group content, look elsewhere. The game is very athmospheric, and actually works better when there are fewer people running around. Some quests are easier with groups, but also most of quest lines have solo instances so you won’t be able to complete them from beggining to end with a group. Each area has a 5 man dungeon but chances are you’ll outlevel (your character doesn’t have levels, but your gear does) them long before you manage to find a group to do them, but you can do them at level cap in a harder mode anyway, which is what most people do. Dungeons are great and usually short, most boss fights have interesting mechanics (it’s a trinity based game), and there’s very little trash to fight, so usually you go almost straight from boss to boss.
My favorite thing about TSW is the investigation quests, but they’re not for everyone. Basically they’re quests where you have to think more than you have to fight. BTW, if you believe that the game should give you all the information to complete the quests, look elsewhere, as you will have to frequently look for outside sources to complete them, and asking for solutions in open chat is generally frowned upon the community, as it would accidentally spoil the answer to someone that is trying to do them on their own (asking for the answer to be whispered or in private chat is ok, though).
Some examples of that, at one point in egypt you get an item relate to some biblical events, but the names used to activate the item are in ancient hebrew, so you have to find out somewhere how those were written to use the item, at another point (this one is early in the game) you spy on a communication sent to someone that might be an undercover agent for a rival organization, the comnunication is a series of beeps (turns out it’s morse code) which you need to manually transcribe and decode, another one you’re looking for information related to a specific (fictional) celebrity in the area, you find another character that has a fansite that might have that information… and the website URL you’re given is a real website (created by funcom, of course) where you can dig around to find the information.
Biggest problem, however, is replayability. Any character can eventually get enough points to basically have any build, so there’s really little incentive to create alts. The story is great, but once you’ve gone trough it, even if you do chose another organization, changes very little on a second playtrough. End game consists basically on the same 8 dungeons in hard mode, then again in nightmare mode and (as of last time I played) 1 short raid with a single boss. The story continues on more chapters, including new areas as well, but you have to buy them. Still, I’d recommend it at least for one playtrough.
This guy nails it

Firearms and Inventions are the poor man’s Explosives and Alchemy, respectively.