Showing Posts For Boot.7368:

New game mode, 1v1/ 3v3 arenas

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Posted by: Boot.7368

Boot.7368

I’ve been asking for that since I started 4 years ago, took a 3 year break, came back, still asking for it pleeaaaseee listen to that man and introduce that game mode

sPvP Racial Skills

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Posted by: Boot.7368

Boot.7368

terrible idea imo :/
Look at WoW and how having impactful racial skills made everyone change race/faction depending on the corresponding trend.

Weakness Reassment?

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Posted by: Boot.7368

Boot.7368

Weakness should not be accessible passively with such a high uptime (or
be more rare/“costly” to have).

How many are keen for S4

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Posted by: Boot.7368

Boot.7368

Unpopular opinion: Despite the numerous issues, I am still looking forward to the new season.
Maybe it disappoints me (and I end up quitting), maybe it turns me on. We’ll just have to wait and see.

Why i'm being called a troll for playing pvp?

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Posted by: Boot.7368

Boot.7368

You either joined a dueling server or simply happened upon some kittens. Just right-click, block and move on. kittens will be kittens, nothing you can do about it. Play your game and have fun

anyone else not liking unranked?

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Boot.7368

I don’t like unranked while the ranked season is “on hold”. But I don’t have another option either. So I just queue a little until I lose interest (usually 2 matches) and then go hunt down pokemon until the new season starts..

NA/EU region help

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Posted by: Boot.7368

Boot.7368

You should contact Anet support buddy. I don’t know who else would know ;/

Glider enabled game mode

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Posted by: Boot.7368

Boot.7368

First time you hear it sounds amazing. But, gliding is only gliding. Once hit it’d dis-glide you. There’s no mid-air combat :p
Having said that, I definitely wouldn’t mind any new options/maps!

pvp question

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Posted by: Boot.7368

Boot.7368

In case you are still unsure. In PvP your gear has NO stats. 0. You get your stats from the amulet, rune set and sigils. Everybody has access to the same ones. The only thing you get from playing PvE, that goes over to PvP is armor/weapon skins. Skins have no stats (other than sex appeal/swag ).

What kills scrapper 1v1?

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Posted by: Boot.7368

Boot.7368

Anything condi. Warrior especially. Decent mesmer and a half decent necro do it well too.

I want to get good at PvP, but I have issues

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Posted by: Boot.7368

Boot.7368

I know what you mean, I’ve been there. In fact, I am still there. But, after practice, I have come to the conclusion that I understand the flow and actions in a lot of fights/duels “by feel”. Some animations I still fail to read/see or misread. I don’t know how to describe it but, I’ll give it a go.

I’ve played 2 professions for a long while. [Also, I’ve been playing these classes in all MMO RPGs that I’ve played over the years.] I (like to think I) understand how these professions work and what their role is.

By playing that profession over and over, you can observe various patterns; a pattern of which rotations each profession does, which combos players often prefer/opt for, what happens when you dodge THEN or later, what happens if you dodge at that part of their rotation and use the defensive ability at another part, etc.

Maybe this helps you, maybe it doesn’t. It’s just what (I hope actually) works for me

TL;DR: Experience will help you understand what is going on

WTB harsher punishment for leavers/AFKers

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Posted by: Boot.7368

Boot.7368

AFK/leaver punishments should be escalating, not outright heavy/very strict.
We also need a sytem that tracks player movement to determine whether or not somebody is actively moving/using skills while sitting in base to prevent the afk tag but do so to the detriment of others in the game (because some kittens are in fact doing that).

To begin with, remaining players in the AFKer’s side already don’t lose pips if somebody has akitten for some seconds (i think like 50-70) + don’t forget that, a player will receive 2 pips after ending a 3(or more)-loss streak, which is freaking great and should not be overlooked. So it is not THAT bad. In fact, it is already vastly superior to other games’ existing systems.

Bonus for remaining players in the losing side? At the very least these players should not lose MMR and maybe something receive small like an extra chest or dye. If you leave the (at the time) 4v5 game, you should not be eligible for the dye or chest.

Escalating punishment: Game should track frequency of AFK/leaves per player over a particular period of time.
Disconnecting once or twice a month should not kitten somebody’s account track record. Nor should it get them banned for 24 hours.
However, a person who consistently AFKs/leaves should be properly kittened.

Disclaimer: Yes, some people consistently disconnect (DC) and it isn’t their fault. Don’t queue ranked then. It isn’t our fault either. And, if it was to weigh the “fault level” between DC-ing person and the other 4, the other 4 are definitely on the “not at fault” side of things more than the DC-er.

no hot, no pvp

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Posted by: Boot.7368

Boot.7368

GW2 is not your usual MMO RPG. First of all, since you mentioned your friends and how they found PvPing with vanilla accounts, let me remind you that, on any other MMO RPG, you need to firstly level up before you can even see what end game PvP is like (excluding gameplay videos, duh ). However, in GW2, you don’t. You can make a free account, log on, spend 5-10 minutes doing the starter quest and join PvP immidiately. And, realistically, how on earth would Anet people make ANY money (in order to keep the game going, of course) if everything was free? It is only natural that the ONE new traitline is stronger. Emphasis on one, you still use 2/3rds of existing trait lines.

I get their frustration, I could already feel the difference in sapphire of having a vanilla account (disclaimer, I upgraded to HoT after hitting sapphire). I can only imagine it must feel as an even bigger gap for a player new to GW2 mechanics, however, it costs just as much as other games if not less.
Whether they cannot afford it/aren’t willing to spend that amount of money, that is another story.
Personally, I bought my copy for 39 euro at a gaming store in my city. I’m pretty sure with some research I could have found a better offer somewhere online but I opted for the hard copy at the store to avoid the risk of buying a stolen game code.

TL;DR: Expectations. Can’t expect to play the free version of such a massive game and expect to have no downsides whatsoever. It isn’t a MOBA game, it is an MMO RPG game and it has huge maintenance costs, let alone a (possibly) shrinking player base.

Single Or Multiple PvP Classes

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Posted by: Boot.7368

Boot.7368

In my opinion, regardless of the corresponding meta, any answer to your question would depend on the type of player you are (e.g.: fast/slow learner) and of course the amount of time you generally spend (along with whether you will spam solo or already have a set group of people you roll with).

For instance:
-fast learner and hardcore/active PvPer? Learn 3-4 classes and go wreck stuff (including a bunker somewhere there and not all condi or power, have variety).
-slow learner and active? Pick 1 or 2 to start with and work your way up. Learn/master 1-2, join ranked with them and when you feel like it, practise the next classes you want to play in unranked.
-Inactive/not too active PvPer? Pick 1 or 2 max, learn them decently and have fun whenever you plan on playing.

If you have a group of friends you play often with, I’d just take a mix between what I like to play and what the group regularly needs.
For yoloq I’d suggest 2, max 3. Unless you’re ROM; if you are ROM play all classes and wreck everybody.

What I have done for years on both WoW and GW2 while is pick 2 and spam these 2. The fact that these 2 professions had similar PvP-style-of-combat helped a lot too.

Add negative personal score for dieing

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Boot.7368

I disagree with deaths having a negative impact on the overall personal score. A lot of the reasons I would cite are already written in the above posts. However, I do agree that maybe there should be an indication as to deaths of a person per match should/could be shown.

For instance,
There could be a separate number (different category from personal score) that counts how many times somebody died away from a point. By away I mean more than a few “steps” (because it might unfairly give you minus points on that score by getting knocked back when low on hp).

I don’t know whether it’d be better to make that number visible to others or not.

For example: Let’s say, player A has died more than 3/4/5 (whatever appropriate number of times) away from a point on more than 3/4/5 (again, whatever appropriate number) games (in a certain time period), it should pop up a window to said player when he’s out in the Mists to go take a look at a PvP-related page (the link of which would be in that in-game window), one that would give some hints and tips.
Make it so that the player cannot remove the window unless he opens the link.

Naturally, not everybody will read it, but even if 1 in 100 does, that’s still progress

Suggested Tpvp changes for better meta (imo)

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Boot.7368

Apologies for late replies, completely lost track of the post. I wanted to start replying to every single post but it seems a lot of people got hung up on the words “high burst” in relation to s/d. High burst doesn’t only come in the form of an 8-9k burst, especially considering what s/d brings to the table.

I stand corrected however, s/d’s burst isn’t high per se (compared to warriors, double penetration thieves (hihi) and eles) but it is much higher than it should be.

I think it would be simpler to add a short internal cooldown to Terror, although I still believe Dhuumfire is what’s screwing everything up.

That is indeed a simpler solution. As I wrote I am not in any way experienced on necro so that was an attempt at a solution purely from other classes’ PoV. Maybe that’ll do the trick

@Dadnir.5038
I am afraid that what ranger CAN do on a dummy target with zerker gear and what will happen in a tournament match are very, very far apart. Sure, it is cute damage on a dummy, and I am writing cute because it isn’t even close to other classes’ zerker damage. That is a a fact btw, ranger’s scaling IS low because of the pet, not a a matter of opinion :p It is the sole reason why power builds are out of the question for rangers. Not good enough scaling.

@Mammoth.1975
What Mammoth wrote.

Suggested Tpvp changes for better meta (imo)

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Boot.7368

Below I will list the problems that I see with specific classes – don’t pay too much attention to the numbers, they are pure speculation but rather, to the core idea of the suggested change. In my view, right now, the biggest problems are Ranger, Necromancer, Warrior and Thief (s/d). I main ranger and engineer so I will start with suggested ranger changes.

Ranger
Every single one of the ranger’s monthly flavours since I started playing (around March) have revolved around being tanky and outlasting – with the exception of traps which had nicef damage as well. There are several factors as to why other builds didn’t work until now. To begin with, pets do more than necessary damage without any traits (and thus deprive rangers of decent attack scaling)- I believe pet base damage needs to be severely reduced and increase their damage drastically from traits.
*Spirits: Too much AI reliance. You build tanky, summon the spirits and basically just dodge around until burning, pet damage and your protection outlasts the enemy. Spirit rangers’ strongest suit is team fights which they absolutely rock but they are also very strong duelists. I am afraid that, besides dropping the % proc chance I can’t think of a solution to the spirits issue per se. I really don’t like relying on AI so heavily in pvp but sadly, it is what it is.
Idea: Pets right now hit for average of 450-550 on a medium target w/o traits; they could hit for ~100-200 without any traits, and simply have BM traits giving 9-10% damage per point spent along with stats increase. This way, ranger’s scaling could be be similar to other classes’ (maybe even less pet base damage and just have traits scale better for more points spent). Right now even if you build full power (zerker and the likes) you end up doing very little damage while being super squishy (thus, restricting rangers to rabid/shaman amulet builds (and possibly carrion)). I believe this way, non-bm traited rangers will have pets just being utility class skills and this might open the path for new builds to emerge, possibly non-lame builds.

Warriors
Their damage has always been fine but had other issues. However, with their most recent additions they are over the top imo. Very good stun-lock from mace shield and stupidly high damage when stunned. In my view the critical strike % when stunned needs to change to additional damage %. Critical strikes almost bypass armor’s damage reduction so despite having 2800 armor you end up being hit for 8-12k bursts when stunned in 1v1s. If you are going to give a class so much burst, you cannot also give condition immunity and the signet’s sustain. It cannot be like this otherwise might as well run 2-4 warriors (jk, people already done).
-Overall, I find it of utter importance that the critical strike % when stunned needs to change to damage increase when stunned. One of the two following also: tone down a tad signet passive or tune the condi immunity. I think that their kit right now has got much more than it needs to be competitive.

Thief (s/d)
I’ve wanted to make this post for a while and ended up forgetting all about it until I watched: http://www.twitch.tv/helsethgw2/c/2831244 . In this video Helseth talks about the current meta and I found myself agreeable to a great extent with his opinions and justifications. Basically s/d right now does too much of everything. It has high burst, very high sustainable damage And is very difficult to kill. S/d needs to have its damage and/or survivability toned down because at the moment it is simply too strong. S/d thieves need to choose between dealing damage or surviving in fights and spending their initiative accordingly, not get to do everything with the same rotations.

Necromancer
Besides the fact that I haven’t played enough necro to come up with a more extensive suggestion, I believe there should be some type of passive change to fear bursts. For instance, in WoW there was the mechanic of Diminishing Returns (DR basically made consecutive crowd controls of the same type stun/fear/etc- the effect getting diminished for each application – 50%/75% then immune).
Now, I was thinking of something along these lines: Right now necro, does a little bit too much of everything. Decent necros running the terror build will kill you in a fear chain if you don’t have a stun break and overall their damage output is too much considering the “effort” they have to put for it. I was thinking of a change like: for each consecutive fear from the necro, his damage output is reduced by 20/40/60% for the duration of the fear. This way, his damage goes back to normal after the fear ends and you will not be stuck in an unstoppable fear chain once your stunbreak is on cooldown while taking silly condition damage. The % values are just for show, I haven’t put very much thought into them, but that’s the core idea.

(edited by Boot.7368)

Hunter's Shot fails

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Posted by: Boot.7368

Boot.7368

pvp wise, they are terrible changes. except for the warhorn

edit1: Tournament pvp wise, not wvw or hot joins

Ranger changes review from a tPvP perspective

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Posted by: Boot.7368

Boot.7368

@Sol.4310

I am sorry to break this to you mate, but I have not seen a single ranger past the tier of competitive tpvp to play that build. Not because the players aren’t good enough. Because it cannot be played. Try zerker ranger for yourself. It is not about skill; it is NOT viable to play it. People dodge, line-of-sight, interrupt your burst – oh and there’s the situation where they realise u are runnign zerker, INSTANT death. And even if none of those was to happen, the damage isn’t high enough. You build for glass cannon but you are just glass. Check backstab thief – THAT’s a glass-cannon. Glass, but also cannon. Unlike zerker ranger. (by zerker I mean berserker’s amulet + the corresponding build).

Maybe that ranger you are referring to ran solo queues and happened to face people who are new to pvp. I don’t know. But it is fair to say I know the vast majority of hardcore rangers in Tpvp and since they are all sane, do not burden their teams with zerker builds and/or longbow.

By competitive tpvp I am not referring to just PuG premades, I am talking about actual teams, who play on an organized level that implies a certain all-around game knowledge.

But to each his own I suppose. Thanks for the input

Ranger changes review from a tPvP perspective

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Posted by: Boot.7368

Boot.7368

I only ever use LB as a (defensive) utility weapon, and this new patch has just reaffirmed that. A knockback for trolling people off the edges of things and getting them out of your hair, an aoe to kitten them off in tight spaces and now a stealth to make a retreat if need be.. it’s the ranged version of the greatsword imo.

It still doesn’t make it even remotely good to have in a team. LB ranger with what build? Condition? Spirit? power? (giggles, not you but to the build of course)

And if you like knocking people off, get any other weapon set, and have a wolf instead. AoE fear OP You can also “fake” cast that fear, to make the actually good players who watch the pet burn a dodge or 2. The retreat options is definitely decent, but it isn’t needed or good. it’s just something flashy they added to keep pve/wvw/casual players satisfied.

(edited by Boot.7368)

Ranger changes review from a tPvP perspective

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Posted by: Boot.7368

Boot.7368

Greetings, I am writing this post from a tpvp point of view so bear that in mind when reading.

As far as I am concerned, bow(s) should be the signature weapon of a ranger. Yet time and time again, you are forced with sword -x and axe -x and some rangers also ran shortbow for bm/trapper as well. However, according to the last SOTG, (don’t remember the exact words from Anet side but it was very close to) “we don’t like how LB is not good and/or underutilized right now, so we went ahead and nerfed shortbow !”
Gee, thanks guys!

Oh while we’re in the topic of longbow, let me go ahead and explain how it is/could be in tpvp:

-Rapid Fire: The channel is TOO long for tpvp. You would need an enemy with serious lack of awareness for his surroundings or severely absent minded at the time of the fight, for him to get a full Rapid Fire combo, which even if you land 1 or 2 of them, it still wouldn’t kill them. But that’s another story.

-To begin with, the 3-2 combo of LB was arguably acceptable (solely from a DPS viewpoint) because if somebody was AFK or timed a good enough series of crowd control, you could burst. However, with Rapid Fire and Hunter’s Short changes now (2 and 3) Anet ensured with just 2 changes that LB ranger now can never burst on its own.

-Why are the new patch changes actually bad? Well, if you want to play LB ranger (and that’s a big IF, because you don’t want to at the moment), you would need to spend a minimum of 30 points in MM, due to how the traits work: you need VIII (piercing arrows) is a must for any and all bow-power builds of tpvp. You also need X (Eagle Eye) – because it is the reincarnation of the LB’s essence. It was made to be a weapon of long distance nuke. Right now it only fulfills the long distance part, and, with the Hunter’s Shot + Remorseless change, some builds don’t even fulfill the “long distance” aspect.

-I am curious, what was the mindset behind these changes? Make a bad (again, for tpvp) weapon even worse? There were tenths of good posts right in this forum after the previous patch suggesting LB changes and it feels like nobody from the developer’s side even bother to skim through them, let alone read them.

-I don’t mind Hunter’s Shot stealth, but if it is for this weapon to be even remotely appealing – I wanted to use the word balanced, but it’s only 2013, I’ll save it for later, there need to be some changes that go to the core of its abilities, not flashy changes to satisfy the casual players.

(bonus content: some quick ideas that popped in my head, because I am just upset that I can’t play the class that I like, let alone the builds that I want competitively)

-For example, right now in the mists, with a 30-0-0-0-0 build (since you need at least 30 pts in MM to play LB) and bers amulet, your Long Range Shot (1) says the following:
0-500 range: 412 damage,
500-1000: 535,
1000+: 741
This, alone, is silly. Longbow’s 1 needs to hit at least like a small truck. You need to have people fearing you standing far away, on a high ground. And you need to have your long-range shots land like nukes. Right if there was to be a power ranger in a competitve setup right now, it would either be killed first because its glass-ier than actual glass builds or ignored for the whole game because it can’t do anything besides pinch others for giggles.

=A random idea: 0-700 range: 639 danage and after 700 range, you get 50 damage for every 100 range. Also, have 1 stack vulnerability per hit up to a certain cap – say 10 or 12 or 13, for a few seconds.

=Reduce 2 channel to 5 or 6 shots with the same damage and remove vulnerability stacks from 2 – or don’t, it doesn’t even matter. the Current mechanic is… I don’t know if ranger players’ intelligence is to be insulted on the whole by this change or not. It is beyond stupid.

=make 3 a big burst shot, with a channel… Because stealth? Really? You shouldn’t even need that at where you’re standing with a longbow. The LB should be a sniper rifle, long-distance killing machine.

=change traits: Make piercing arrows (currently VIII) a 10point trait. Give a different trait for 30 points, something big for longbow

I made a pretty big post following the last big patch suggesting several changes to ranger, most of them around the concept of power builds, so if you too have that sort of fetish (like myself) you can take a look here
https://forum-en.gw2archive.eu/forum/professions/ranger/Suggested-Tpvp-ranger-changes-power-mostly/first#post2475596

Suggested Tpvp ranger changes - power mostly

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Posted by: Boot.7368

Boot.7368

now that sb is nerfed better expect some nerfs to sword and axe.
how else can u get ppl to use longbow.
not trolling
just following arenanet logic

Your post is short so i can successfully use the quote tool now!

And yes, you are right my friend. This is their logic so far. I don’t know if you watched the previous SOTG but they actually spoke that logic out loud (along the lines of “we felt LB was underutilized/UP so we nerfed shortbow to make LB more appealing”). I don’t know where to begin with that logic, I am just sad that I cannot play the class that I like in competitive tpvp, let alone the builds I love.

PS: apologies to you too, but as I wrote above, I literally lost track of the post. Sorry for the late response

Suggested Tpvp ranger changes - power mostly

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Boot.7368

To begin with, sorry I am responding so late, I literally lost track of this post. Secondly, I am a little bad with the forum tools, so I’m afraid I won’t be using the quote tool but I’ll do it manually instead.

@Serraphin Storm.2369
“The sad fact is these rangers don’t know that the long bow can alwys out perform the sb in a skilled rangers hand. The long bow also provides vulneriblity to benifit the whole team.”

If you believe that statement mate, then I’m afraid you have not seen a skilled ranger’s hand. The current longbow, in a TPVP context, is a terrible weapon that cannot perform any role even on a mediocre level. It can’t duel, it’s not a long range nuke, it’s not a sustain damage weapon, it can’t spike/burst. I suppose if you are a hotjoin player, I can see why you would think that. But, in tournaments, on a level where people know all classes even a little bit and teams are organised, you cannot play LB with a straight face, I am sorry but that statement is very wrong.

“The sb changes are forcing rangers to be better rangers. To consider there weapon and pet choices. Not to auto attack to win with the short bow.”

If you played power ranger and you won anything at all, let alone by simple auto attacks, I am forced to think that you played in hotjoins solely and that you have never set a foot in solo tournaments, much less premade teams. Again, so far your statements have come from vastly misinformed perceptions. This is like a billionaire claiming there’s nothing wrong with this world because everybody in his neighborhood is doing OK. Yeah, of course everybody is doing OK there, but that’s far from the truth.

“Rangers adapt. If you can not adapt you will be lost. Fear not, for if you fall to the wayside take comfort in the fact that you will serve as a milestone on the path of the Rangers evolution.”

That is a well written point, but once again, comes from a vastly misinformed individual/context. Ranger players, in the same context that I have been writing this post from the start, have been doing nothing But adapting. I repeat, nothing but adapting. Trapper, to BM, to spirit. Everything and anything that might work, we tried. Well it doesn’t anymore. The nerfs didn’t stop (some of them were necessary I admit – aka pet damage) but it has to stop somewhere.

I am sorry but I cannot even begin to describe how much far from reality your answers are. It is not about opinion; some of the things you wrote are just simply wrong. There’s a fine line in any argument between facts and opinion but the majority of what you have written is in clash with facts at which point I will stop quoting and trying to answer to everything. However, and I do say this without prejudice or irony, if you wish to understand the ranger class better, feel free to add me and we’ll have a chat. I am far from a master on the topic, but I am definitely closer to understanding some part of it.

Suggested Ranger changes - power based mostly

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Boot.7368

@zenith I don’t fully agree with the concept of defensive skills on longbow. If they keep 4 as a cone/aoe knockback, it’s good enough. The other skills in my opinion need to put more pressure for it to be viable.
@DevO, yes. Explosive or not though, it needs to be a damage skill

Suggested Ranger changes - power based mostly

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Posted by: Boot.7368

Boot.7368

@Ensoriki, that’s not a bad idea. Maybe something like LB 1 applying vulnerability defacto and if target’s at 900 range or more, giving might to allies near him could also work

Suggested Tpvp ranger changes - power mostly

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Posted by: Boot.7368

Boot.7368

[POST PART TWO]
-Longbow skills: Not enough pressure. Maybe if longbow 1 applied vulnerability (1 stack probably up to a fixed cap) and made 3 some kind of burst skill? Or LB 3 could perhaps be “X next shots do Y more dmg and shizz”.

-Longbow 5: Somewhat acceptable damage, long cooldown. Maybe a few seconds less? I could possibly agree with removing the cripple and giving much shorter cooldown or just less cooldown with cripple still on. Again, just ideas

-Shortbow skills are OK for power. Again, you have 0 burst whatsoever with SB abilities but I suppose if it’s changed so as to reflect a good amount of sustainable damage, it could be enough.

-Another idea could be to make ranger weapon skills interact with each other or with the traits. For instance, if your bonus condition damage is higher than your bonus power, certain skill(s) of SB and/or LB change. [For instance, SB 4 and 5 could apply some conditions if bonus cond>bonus power – I’m out of ideas as to the specifics, but I like the concept] {my favorite one so far}

-The above suggestion itches for this one: “What if you build for almost same bonus power and condi? should there be a third category of different skills for that?” Why not

-When LB is equipped and you channel either 2 or 5, have X % less damage taken. Since you are stuck in the target’s line of sight for that duration, might as well mitigate the penalty of no-kiting.

-A new trait that gives you stability everytime you start channel for 2-4 seconds (just to finish LB 2 or 5) with a 10-15 sec recharge. It might sound OP but it would basically make a glass cannon stand still and take your damage. It’d enable the ranger to choose between downing someone but risk going down himself. And since you would be a glass cannon power ranger to hurt somebody, despite that 10-20 or whatever less % damage, two people will hurt your feelings in a nasty way if they focus you.

-Another idea is, if you trait 20/30 in MM, you get 1500 range on LB which is pretty sweet but there are plenty of downsides to it. A lot of times people spot you and try to get away from that and by the time the arrow arrives they’re gone. Maybe, it could make arrows that travel further than 800 or 1000 range to do extra damage to targets they pierce. This way even if your primary target escapes or outranges you, you have put SOME pressure in the process to unwanted targets.

-Also, if targeting someone at further than 800 or so range, you get a stacking buff that increases your arrows’ damage or make them apply certain effects. This effect can either stack in intesity – as in more % dmg or effects dealt or in amount of attacks.

-LB 2 can be changed to 2-4 rapid shots after a short channel (0.5-1sec?) or a big charged shot that’d deal a lot of damage. Either way, it cannot stay the way it is – too easy to be dodged / LoSed.

-LB 1 besides applying vulnerability up to a certain cap (as mentioned above already), can also grant allies near the target a might stack (again, to a certain cap) – provided that the target is further than 800-1000 range.

-Some type of passive for all LB attacks where, the more targets arrows pierce the different or more effects they have. So that if you pay attention and practice your positioning you can be rewarded for it.

-One idea could be to implement some kind of “spike” ability, that would make power-ranger desired for setups with high burst. For instance, make LB 3 apply a “mark” on somebody (similar to the concept of ’Hunter’s Mark’ from WoW) and that person would be unable to block/ take increased % damage/ lose his endurance (any combination of these). This way it would make it a similar in concept but different kind of mesmer’s Moa. [Could be "target loses half his endurance and takes 10% increased damage for 5-7 seconds, 20 sec cooldown – this combined with some careful practice, u can watch for weapon swap, burn his endurance and spike dat]

I apologize in advance for the lack of TL;DR but I spent far too much time writing this to give out a short summary. I do not in any way imply that all of the above suggestions are to be seen or implemented together, they are just several ideas and/or possible solutions. I posted this here as well as Spvp forums. Unfortunately I didn’t think of this forum when I initially wrote it.
This is it, just my humble opinion. Constructive criticism and comments more than welcum!

(edited by Boot.7368)

Suggested Tpvp ranger changes - power mostly

in Ranger

Posted by: Boot.7368

Boot.7368

I main ranger/engi and generally dig the concept of “physical damage” from a distance. Unfortunately, despite my efforts to find a good power build I don’t think power ranger is currently viable. I’ve only played GW2 for about 4 months so I don’t know if it was viable at any point earlier. Here are my suggestions:

To begin with, “ranger/hunter/archer/ad carry/whatever other ranged physical role name”‘s whole point revolves around attacks from a distance and in most cases having a pet. However, with current state of weapons and traits, you end using weapons like axe, sword, dagger, torch. I dig the diversity, but, if not all weapons are to be viable, make it so that at least 1 of the bows are. That’s just from an “roleplay” if I may say perspective.

Below are some of the issues with power ranger:
(I proceed with arguments below under the assumption that your wep sets are shortbow – melee OR longbow-melee. This assumption is made because longbow AND shortbow is just not.. Well, let’s just leave it at that).

Shortbow-melee:

You had “meh” sustain damage with 1 spam but, that’s just it. 1 spam nothing else. It wasn’t ridiculously high, it wasn’t even a big threat for anything other than thief or warrior but I guess it COULD be played. Sadly, such a build would be limited. You would need 20 points in Marksmanship (MM) for Piercing Arrows and aside that, anything between 0 and 25 in Skirmishing (SK). I also ran a variation with 20-0-30-10-10, for the passive condi removal and stealth on cc. However again, with that type of a build (even if its 20-0-30-10-10 or some 20-25-15-0-10 etc), you end up doing less damage than everybody, granted from a distance but there’s no need to bring a ranger with that type of a build. It cannot burst and its sustain damage was low. Lastly, it was super squishy. Whenever a mesmer or thief decided to give you trouble, that was it. So you end up having a glass build without the pressure of a glass cannon, which in essence isn’t viable.

Longbow-melee:

If you manage to find someone who is AFK or coordinate a reasonable amount of immobilise and daze, then yes, you could theoretically dish out a reasonable amount of burst. However, you are even more vulnerable than shortbow. Again, you would need a minimum of 20 points in MM and 25 in SK (arrow pierce and LB skill recharge), which leaves you with 25 points, 15 of which would go in WS (wilderness survival) for Companion’s def (2 sec of protection per dodge for u and pet). Therefore, you once more have no defenses except for that protection. It’s nice but if you try any type of power build, you go down faster than you can say boobs.

The above 2 paragraphs are to briefly identify some of the issues.
Suggestions (these are just suggestions and some are interdependent but most separate from each other):

-Make MM’s VII trait be available with 10 points in MM.

-Better minor traits for mm – or different. 25 points to get 1st attack crit is worthless. An idea could be: MM 5 points: First two attacks crit and apply vulnerability, 10 MM: First 4 attacks of you and pet.. etc etc, 25: 10% more crit if target below X %hp or some other kind of damage increase

-Pet abilities need to be able to be used by the player. There can be a toggle on/off to be used either like now or active and available for the player – this suggestion is further to the today’s SOTG. Give experienced players the ability to micro pets.

-Need more “useful” traits for Spvp;
MM: VI (I don’t know the extent of its usefulness in Spvp, it isn’t as valuable as other traits), IX (Maybe 5 or 7 stacks or so. This way it can actually change your damage output), XII (Get a crit after you kill someone – wow thanks for that 900-1100 (sb) or 1800 (lb)!)

SK: V (maybe more stacks for same duration or same stacks for longer duration – when you play power you’d probably use CC pets not cats and such, thus they do much less damage. If you are gonna waste points on being squishy with these traits might as well get some pressure out of the pet even if it’s only for 2-3 of its hits), IX (needs to be a little more crit dmg, maybe 15% and some crit strike perhaps because atm it’s far from being useful), XII, – (ranger has no “big” attack or ability, thus a mere 150% means nothing. Make it like a 20% dmg increase for 3-5 seconds or something along those lines)

WS: XII (I don’t know to what extent this trait is appealing. Maybe I’m wrong but I’ve always found 3 condis every 10 seconds better – just my humble opinion. Perhaps, if ranger actually gets viable power builds, this trait would allow you to score a kill by being harder to get killed towards the ‘end’ – just theorycraft at this point).

[To be continued on comment below yo]

Suggested Ranger changes - power based mostly

in PvP

Posted by: Boot.7368

Boot.7368

@Zenith, Indeed. I understand why it now isn’t viable, I just thought of posting some ideas other than same old scaling/lack of damage due to pet and whatnot.

I would gladly sacrifice a huge % of pet’s damage to be able to play power and just keep pet for CC if it was incorporated in a trait or something.

Suggested Ranger changes - power based mostly

in PvP

Posted by: Boot.7368

Boot.7368

[POST PART TWO]
-Longbow skills: Not enough pressure. Maybe if longbow 1 applied vulnerability (1 stack probably up to a fixed cap) and made 3 some kind of burst skill? Or LB 3 could perhaps be “X next shots do Y more dmg and shizz”.

-Longbow 5: Somewhat acceptable damage, long cooldown. Maybe a few seconds less? I could possibly agree with removing the cripple and giving much shorter cooldown or just less cooldown with cripple still on. Again, just ideas

-Shortbow skills are OK for power. Again, you have 0 burst whatsoever with SB abilities but I suppose if it’s changed so as to reflect a good amount of sustainable damage, it could be enough.

-Another idea could be to make ranger weapon skills interact with each other or with the traits. For instance, if your bonus condition damage is higher than your bonus power, certain skill(s) of SB and/or LB change. [For instance, SB 4 and 5 could apply some conditions if bonus cond>bonus power – I’m out of ideas as to the specifics, but I like the concept]

-The above suggestion itches for this one: “What if you build for almost same bonus power and condi? should there be a third category of different skills for that?” Why not

-When LB is equipped and you channel either 2 or 5, have X % less damage taken. Since you are stuck in the target’s line of sight for that duration, might as well mitigate the penalty of no-kiting.

-A new trait that gives you stability everytime you start channel for 2-4 seconds (just to finish LB 2 or 5) with a 10-15 sec recharge. It might sound OP but it would basically make a glass cannon stand still and take your damage. It’d enable the ranger to choose between downing someone but risk going down himself. And since you would be a glass cannon power ranger to hurt somebody, despite that 10-20 or whatever less % damage, two people will hurt your feelings in a nasty way if they focus you.

-Another idea is, if you trait 20/30 in MM, you get 1500 range on LB which is pretty sweet but there are plenty of downsides to it. A lot of times people spot you and try to get away from that and by the time the arrow arrives they’re gone. Maybe, it could make arrows that travel further than 800 or 1000 range to do extra damage to targets they pierce. This way even if your primary target escapes or outranges you, you have put SOME pressure in the process to unwanted targets.

-Also, if targeting someone at further than 800 or so range, you get a stacking buff that increases your arrows’ damage or make them apply certain effects. This effect can either stack in intesity – as in more % dmg or effects dealt or in amount of attacks.

I apologize in advance for the lack of TL;DR but I spent far too much time writing this to give out a short summary
This is it, just my humble opinion. Constructive criticism and comments more than welcum!

(edited by Boot.7368)

Suggested Ranger changes - power based mostly

in PvP

Posted by: Boot.7368

Boot.7368

I main ranger/engi and generally dig the concept of “physical damage” from a distance. Unfortunately, despite my efforts to find a good power build I don’t think power ranger is currently viable. I’ve only played GW2 for about 4 months so I don’t know if it was viable at any point earlier. Here are my suggestions:

To begin with, “ranger/hunter/archer/ad carry/whatever other ranged physical role name”‘s whole point revolves around attacks from a distance and in most cases having a pet. However, with current state of weapons and traits, you end using weapons like axe, sword, dagger, torch. I dig the diversity, but, if not all weapons are to be viable, make it so that at least 1 of the bows are. That’s just from an “roleplay” if I may say perspective.

Below are some of the issues with power ranger:
(I proceed with arguments below under the assumption that your wep sets are shortbow – melee OR longbow-melee. This assumption is made because longbow AND shortbow is just not.. Well, let’s just leave it at that).

Shortbow-melee:

You had nice sustain damage with 1 spam but, that’s just it. 1 spam nothing else. It wasn’t ridiculously high, it wasn’t even a big threat for anything other than thief or warrior but I guess it COULD be played. Sadly, such a build would be limited. You would need 20 points in Marksmanship (MM) for Piercing Arrows and aside that, anything between 0 and 25 in Skirmishing (SK). I also ran a variation with 20-0-30-10-10, for the passive condi removal and stealth on cc. However again, with that type of a build (even if its 20-0-30-10-10 or some 20-25-15-0-10 etc), you end up doing less damage than everybody, granted from a distance but there’s no need to bring a ranger with that type of a build. It cannot burst and its sustain damage was low. Lastly, it was super squishy. Whenever a mesmer or thief decided to give you trouble, that was it. So you end up having a glass build without the pressure of a glass cannon, which in essence isn’t viable.

Longbow-melee:

If you manage to find someone who is AFK or coordinate a reasonable amount of immobilise and daze, then yes, you could theoretically dish out a reasonable amount of burst. However, you are even more vulnerable than shortbow. Again, you would need a minimum of 20 points in MM and 25 in SK (arrow pierce and LB skill recharge), which leaves you with 25 points, 15 of which would go in WS (wilderness survival) for Companion’s def (2 sec of protection per dodge for u and pet). Therefore, you once more have no defenses except for that protection. It’s nice but if you try any type of power build, you go down faster than you can say boobs.

The above 2 paragraphs are to briefly identify some of the issues.
Suggestions (these are just suggestions and some are interdependent but most separate from each other):

-Make MM’s VII trait be available with 10 points in MM.

-Better minor traits for mm – or different. 25 points to get 1st attack crit is worthless. An idea could be: MM 5 points: First two attacks crit and apply vulnerability, 10 MM: First 4 attacks of you and pet.. etc etc, 25: 10% more crit if target below X %hp or some other kind of damage increase

-Pet abilities need to be able to be used by the player. There can be a toggle on/off to be used either like now or active and available for the player – this suggestion is further to the today’s SOTG. Give experienced players the ability to micro pets.

-Need more “useful” traits for Spvp;
MM: VI (I don’t know the extent of its usefulness in Spvp, it isn’t as valuable as other traits), IX (Maybe 5 or 7 stacks or so. This way it can actually change your damage output), XII (Get a crit after you kill someone – wow thanks for that 900-1100 (sb) or 1800 (lb)!)

SK: V (maybe more stacks for same duration or same stacks for longer duration – when you play power you’d probably use CC pets not cats and such, thus they do much less damage. If you are gonna waste points on being squishy with these traits might as well get some pressure out of the pet even if it’s only for 2-3 of its hits), IX (needs to be a little more crit dmg, maybe 15% and some crit strike perhaps because atm it’s far from being useful), XII, – (ranger has no “big” attack or ability, thus a mere 150% means nothing. Make it like a 20% dmg increase for 3-5 seconds or something along those lines)

WS: XII (I don’t know to what extent this trait is appealing. Maybe I’m wrong but I’ve always found 3 condis every 10 seconds better – just my humble opinion. Perhaps, if ranger actually gets viable power builds, this trait would allow you to score a kill by being harder to get killed towards the ‘end’ – just theorycraft at this point).

[To be continued on comment below yo]

Team looking for one member

in PvP

Posted by: Boot.7368

Boot.7368

bumpity

Team looking for one member

in PvP

Posted by: Boot.7368

Boot.7368

Short edit:
We are looking for a dedicated bunker guardian player, Not a player of other classes who also plays guardian.

We had a few tryouts but unfortunately the candidates either proved to be inexperienced or inactive. Thus, the search continues!

Team looking for one member

in PvP

Posted by: Boot.7368

Boot.7368

This post serves as a bump

Team looking for one member

in PvP

Posted by: Boot.7368

Boot.7368

To begin with, let’s assume the team’s name is “Balls Deep” (this is not written in stone or anything, but let’s go with it for the sake of having a name).
We are 5 very active players with in-depth knowledge of the mechanics who are looking for an additional member to fill up our roster. One of our players is not European (but we all play on EU servers) so his time schedule is a little off compared to us, hence why we would like to have 6 players so that there’s almost always a roster of 5 available to play. We ask of that player to be able to play several days a week and have a rough knowledge of which times he will be able to play – so that we can arrange and optimize our schedules.
Player names and roles:

Boot.7368 = Ranger + Engineer (Funk Load / Funky Boot)

Caerus.4970 = Necro + Elementalist (Shroudious / Ivy Shady)

Crysis.6947 = Thief + Elementalist (Skepter / ELE Skep)

Libersevenad.8275 = Mesmer + Thief (Liber Monster / Libersevenad )

Sal.9086 = Elementalist + Mesmer (Sali Arcana / Sal Mirage)


We had a great guardian player who we played with up until recently almost everyday for a period of 10 days and we performed very well for such a newly formed group. Our LB ranks varied between 80 and 100 at the time. Unfortunately we have not been able to find a suitable 6th since our last boyfriend became less active so we are looking for a new one.

We are looking for a bunker Guardian player who has in-depth knowledge of the game’s mechanics, both as far as his class in concerned and of the game as a whole. He must also be active enough (as already mentioned above). Last but not least, we will be using VoIP software, so you will need a microphone and you will have to be very talkative while gaming.

It is very important to mention at this point, we don’t want someone who just happens to have a guardian with a decent build – we want someone who enjoys guardian so that he and we can actually enjoy it and improve.

(edited by Boot.7368)

rangers, the new cantrip ele?

in PvP

Posted by: Boot.7368

Boot.7368

a few questions before I try to answer this cute question.
Firstly, did you even read the patch notes?
Secondly, do you even know the skills they changed? Because if yes, then you would know that there’s no difference whatsoever. Maybe 1 signet is more viable now (wild)
Thirdly, in any decent tournament group line up, ranger brings nothing unique or important, except for a 15sec water field. Other than that he just does everything on a weak/average level.

Suggestion: Separate sPvP class forums.

in Suggestions

Posted by: Boot.7368

Boot.7368

It’s one of the numerous changes that should have happened/been implemented a while ago.

+1

Newbie needs opions on ranger

in Ranger

Posted by: Boot.7368

Boot.7368

Unfortunately, there isn’t a single power build that is ACTUALLY good. Sure, you can play power-ranger (:D) but you have to carry that build 110% and I don’t think it’s worth the effort.
Longbow is kitten. I could go into detail as to why it’s kitten, or because you’re new just take my word for it -along the numerous other replies under your post.
Shortbow is OK for power. Your screen basically looks like this when you are playing power shortbow 400 (hit), 400, 400, 700 (crit) , 700, 700. You do OK sustain damage but that’s it.
If you want my advice, as far as pvp is concerned (not referring to WvW), play mesmer or thief. They are always the type of class in ALL MMORPG games that are doing well.
Alternatively, engineer is like a ranger with degree. Power engineer isn’t very viable either but at least it has useful traits – unlike ranger.
Add me in game if you want some help with builds etc

Encrusted weapons. how? bugged?

in PvP

Posted by: Boot.7368

Boot.7368

I think there is either a problem or an intended recipe change here. I had crafted a while ago the encrusted gsword – the greenish, snakey one and I was under the impression that they were just paid rare crits. After trying to craft it again for a while now I believe it is safe to say that paid+sliver cannot craft it. Might have been a glitch for me or they simply changed it

PvP Encrusted Weapons - no recipe?

in PvP

Posted by: Boot.7368

Boot.7368

I think there is either a problem or an intended recipe change here. I had crafted a while ago the encrusted gsword – the greenish, snakey one and I was under the impression that they were just paid rare crits. After trying to craft it again for a while now I believe it is safe to say that paid+sliver cannot craft it. Might have been a glitch for me or they simply changed it

HGH warrior making its debut

in PvP

Posted by: Boot.7368

Boot.7368

Hi, the link doesn’t work. Any chance you can repost it?

It's time to nerf Engineers.

in PvP

Posted by: Boot.7368

Boot.7368

instead of crying in forums, you could sit for a second, take a look at the actual engineer build and then try to spend between 5 and 10 seconds searching for its weakness. Without further ado, it is simply focusing them down first. It isn’t hard. The only thing condition engis can handle somewhat decently when thrown at them is conditions. Throw in 2 players on them and it’s a matter of time before it dies. 1 stun breaker with 3 seconds invulernability – big kittening deal.

TL;DR It really is NOT hard. When something makes you ouchie a lot, you ouchie it first. Especially when that something is squishy and with just one stun breaker every 48seconds. Ouchie the kitten out of it and all your simple problems will be solved.

Can we get mass salvage / craft in Spvp?

in PvP

Posted by: Boot.7368

Boot.7368

It’s not a hugely important issue but I think it’d be nice if we did get it. Mass salvage or some kind more efficient / faster salvaging option is pretty basic. Mass craft is not a huge issue but rather just a suggestion

sPvP Class Tier List: - Updated 6/30

in PvP

Posted by: Boot.7368

Boot.7368

Tpvp
My view on tier lists, based on decent players with in-depth knowledge of the mechanics on team vs team matches. Not solo queue charades and whatnot.

Class A:
ELE > A good ele is unstoppable. For all and every maps. In any setup.
MESMER > Strong damage output. Almost highest utility (Illusion, portal AND quickness in ONE prof)
GUA (i do not find Guardians OP, but very good and effective at their role as bunkers)

Class B:
Thief > No class should be able to kill someone in 1.5 seconds (provided that the said prof has a stun breaker on cooldown) unless the target is a glass cannon itself. Absolutely ridiculous. Also: stealth needs to be fixed. You should not be able to deal damage without the other person seeing anything. Lastly, give them shortbow damage provided they have to trait for it. kittening sad when thieves outdamage actually ranged professions in 2v2- 3v3 scenarios with shortbow without any traits spent for it.

necro > Very strong Provided that the player has a clue. Bunker killer supreme.

Engineer: Has a few bugs and a very few ways of dealing with “Oh kitten” situations but other than that, very nice aoe damage. If people don’t come out to deal with you when standing far away and start nuking they are in trouble.

Class C:

Ranger* > You can play trap ranger and be decent versus noobs. Other than that you are useless. Quickness nerf affected it to a great extent. So long quickness stomps / resses. It didn’t bring anything more than other classes in team fights before, apart from some nice damage and the stomps. Now that it doesn’t even do that, might as well get something else. Sure the trap ultimate is nice and 2 traps deal ok damage but not enough to keep it for main line up. If you play triple trap good luck with any1 who has hard cc. As far as BM is concerned, nice dueling but nothing more. If the opponent knows how to deal with pets you are kitten out of luck! Again, there are plenty others to take your place in that. Lastly, rangers are weak sauce in team fights. Pets get erased in a matter of seconds without any effort on the opponents part.

Warrior > I believe warrior was hit the hardest with quickness. Not that it cant 1shot you now if somebody lands an immobilise on you. But still, was a big nerf to them. I completely agree with the nerf but I understand people’s frustration about it. I have seen several high end teams running warriors with thieves, basically erasing any target that they pick when roaming as 2s-3s (duo thief- warr, duo warr thief, thief-warr-x). Thus, I conclude that at a high level, warrior would be higher than ranger as a roamer by far*.

What are your feelings about ranger pets?

in PvP

Posted by: Boot.7368

Boot.7368

Absolute minimum stuff for ranger pets that imho need to be implemented:

-Damage must be reduced a little for rangers without points in beast mastery.

-They must be given some kind of damage reduction for aoe. This goes for necro pets too. I shouldn’t be able to cleave/aoe them down without any effort or commitment. Maybe something along the lines of -30% damage from cleave attacks and -80% from aoe. If you want to kill it fine, target it for few a seconds (vs a non bm) and kitten it up.

-Despite the fact that I like the pet chasing someone until 500000000000000 range (exaggeration, but you get the point), I believe it shouldn’t go past 1600-1800.

-Pets abilities need to be available to be binded for those who wish to do so.

-Last but not least, tooltips need to be updated. A lot of times tooltips say one thing and the listed ability features say something else.

Spvp / Tpvp guild recruiting:

in PvP

Posted by: Boot.7368

Boot.7368

Yes, EU guild / server etc.
A lot of us are on Piken Square but it’s not a necessity (thankfully) due to gw2 mechanics

Spvp / Tpvp guild recruiting:

in PvP

Posted by: Boot.7368

Boot.7368

Recruiting

JlZZ IT:

Our roster currently consists of 17 members and we are looking for more active PvPers who understand the game. Our members’ levels range from 24 to 56 and we are generally looking for players who have a feel for gaming; basically, having a nice glory rank is always great but it doesn’t guarantee that the player will be good. However, having a nice glory rank means that you are at least experienced. We have no strict level requirements. I would say anything over the level 20 would be more than acceptable for a tryout.

We are a bunch of PvPers, mostly consisting of European players and it is important that you are able to communicate in English so that we can play properly. In terms of VoIPs, we use skype and sometimes TS (teamspeak). You need to be able to give and receive constructive criticism because we believe it is vital towards improving our team play and generally, enhancing the gaming experience.

If you are a cool person and you are up for meeting more people to game with feel free to pm me in-game and come by for a tryout so you can see how you like us and vice versa.

PS: we make a lot of jokes and references related to male genitalia

(edited by Boot.7368)

All Active SPvP Guilds/Teams.

in PvP

Posted by: Boot.7368

Boot.7368

Dear Authority.6145,

You have misspelled (probably on purpose due to the nature of the word) the guild’s name. So just to clarify the issue. The guild name is JlZZ IT with tag – [JlZZ] (with a lower case L and everything else in capitals).

JlZZ IT is LFM:

Our roster currently consists of 17 members and we are looking for more active PvPers who understand the game. Our members’ levels range from 24 to 56 and we are generally looking for players who have a feel for gaming; basically, having a nice glory rank is always great but it doesn’t guarantee that the player will be good. However, having a nice glory rank means that you are at least experienced. We have no strict level requirements. I would say anything over the level 20 would be more than acceptable for a tryout.

We are a bunch of PvPers, mostly consisting of European players and it is important that you are able to communicate in English so that we can play properly. In terms of VoIPs, we use skype and sometimes TS (teamspeak). You need to be able to give and receive constructive criticism because we believe it is vital towards improving our team play and generally, enhancing the gaming experience.

If you are a cool person and you are up for meeting more people to game with feel free to pm me in-game and come by for a tryout so you can see how you like us and vice versa.

PS: we make a lot of kitten jokes