Showing Posts For Boreal.9826:

Weekly border rotation

in WvW

Posted by: Boreal.9826

Boreal.9826

I used to hate the DBL map, but it has grown on me (a bit). While I personally much prefer the ABL map, I’m thinking a weekly or bi-weekly rotation between the two would help keep WvW interesting. It should also be an acceptable compromise for those who favor one or the other.

What happened to Yaks Bend?

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Posted by: Boreal.9826

Boreal.9826

Yb is finding it harder to do what allowed them to win, basically pv’dooring on empty maps and grinding ppt all day. Since there are more people on maps now, and actually defending their scoring has slowed down quite a bit.

Wait, so it is PVD’ing empty maps and grinding PPT when YB does it (say, during EU), but not when BG, JQ, and DB do it (during OCX/SEA)?

Perspective is a funny thing.

Did you even read what I wrote? YB is actually facing competition now because there are more people playing and more incentive to defend and win a matchup. Therefore what helped a server like YB win, becomes a lot harder for them to do. Yb depended on this tactic as well as their opponenets not putting up any defense to stay on top, now that is’nt happening as much, and the result is yb not being able to compete in the same way.

What you are talking about is called coverage. YB has had it the past few months, and BG has it now. I mean, just look at the drastic difference in queue’s.

It’s not rocket science.

What happened to Yaks Bend?

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Posted by: Boreal.9826

Boreal.9826

Poor YB :[
Must suck when doors fight back.

Couldn’t have put it better myself! xD
Essentially with the recent major WvW update, and merged servers for WvW, YB now faces servers with relative populations and coverage as their own. Arenanet is undoing the match up/ glicko munipulation that has been going on for years!

P.S. Maybe DK left his basement for more than 15 minutes? :o

I know the wounds inflicted by YB run deep, but can we leave attacks on individuals to the other forums pls?

What happened to Yaks Bend?

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Posted by: Boreal.9826

Boreal.9826

Yb is finding it harder to do what allowed them to win, basically pv’dooring on empty maps and grinding ppt all day. Since there are more people on maps now, and actually defending their scoring has slowed down quite a bit.

Wait, so it is PVD’ing empty maps and grinding PPT when YB does it (say, during EU), but not when BG, JQ, and DB do it (during OCX/SEA)?

Perspective is a funny thing.

What happened to Yaks Bend?

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Posted by: Boreal.9826

Boreal.9826

Always HATED the double team ups. At one time I was on a server that loved to do that. In the end, us getting double teamed is fine. Loosing is fine. Things always change, We stomped on BG and JQ when they double teamed us, In time, we will do the same as we always have. BG and DB just double teamed our keep. Enjoy your victory, in time, things will change, they always do………

Actually, I think it’s great fun. YB is a place where the fights come to you!

It’s good to be hated.

(edited by Boreal.9826)

WvW is dead

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Posted by: Boreal.9826

Boreal.9826

NOT!

Seriously, thanks Anet for the awesome changes. I don’t think I’ve ever gotten so many heavy loot bags in such a short period, since reset. Lots of fun, blob as well as smaller scale.

I guess it helps that queues aren’t bad on YB.. minimal queues the entire day today, none as I type this. And welcome to our new (mythical?) Anvil Rock friends.

The QQ about Queue Queues [Merged]

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Posted by: Boreal.9826

Boreal.9826

Relax, this is a hyped up reset night. Everyone is coming out of the woodwork check it out. Queues are going to calm down.

Of course, on YB we had queues nowhere near what I heard TC and BG having.

Concerns about World Linking & Reward Tracks

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Posted by: Boreal.9826

Boreal.9826

- The players on your paired server would either show something like “Kodash Ally” rather than invader/defender or show name as usual but have some way to distinguish them from players on your server. This mean that players can pug join on paired server commanders, but having your own server commanders is prefered. They would of course have the same map/team/say channels.

Meh, red names are red names. I just hope that enemy names still have the server name included. I’ll be disappointed if it becomes something like EOTM with generic names.

The more I think about this… speaking as a T1 player, I wouldn’t be surprised if a mid-level linkage is as strong or stronger than a high/low. It would actually be great to get our butts kicked by some middle server. I mean, how’s that for a shake up of the system?

Amazing Job Anet

in Guild Wars 2 Discussion

Posted by: Boreal.9826

Boreal.9826

Very much agreed. After all my frustrations with Anet, since HoT really, this one gets a well deserved Thank You! Great to see that you’re still doing major work, and I do mean major, keeping this game evolving and interesting.

And as a WvW player, I must say that I am eagerly looking forward to next reset!

Concerns about World Linking & Reward Tracks

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Posted by: Boreal.9826

Boreal.9826

How about we give this a chance and see how it plays out?

I think dynamically linking servers top and bottom, and meeting in the middle (i.e. #1 + #24, #2 + #23, …, #12 + #13) would be a huge improvement over what we have currently. Sure, populations are not linear top to bottom and there will still be coverage gaps, but the result should be a much more level playing field across server linkages/alliances. And the dynamic part, whether refreshed weekly, monthly, or whatever, helps to prevent gaming of the system.

Of course, no system is perfect and there will be challenges… such as TS. But, our community has proven resourceful and will find a workable solution, I’m sure.

Best of all, we retain our server identities.

Here’s to seeing new faces on the battlefield, friend and foe…

(edited by Boreal.9826)

What happened to Blackgate?

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Posted by: Boreal.9826

Boreal.9826

A YB force is always a PUG zerg for better and worse. If anything the few open field commanders that YB has deserve some kudos for driving a motley group that can barely stay on tag into a BG group fielding 2-3 major guilds.

This is true and bears repeating. My hat is off to the amazing commanders on YB who attempt to open field day after day with the majority being PUGs following them, and the majority of said PUGs not even on comms. That must be an exercise in frustration that few can do on a consistent basis. YB is lucky to have such people.

Contrast with experience on other servers where commanders/guilds have actively try to get PUGs or smaller guilds to leave the map to make room for guildies. I’ve never seen such behavior on YB, thankfully, which must be part of the formula for success.

What happened to Blackgate?

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Posted by: Boreal.9826

Boreal.9826

Well BG is humping the PPT this week. I suspect spring break has allowed them to maintain a very high population. Looks like when BG has players and coverage they do exactly what YB and pretty much every other server does.

BG have never purposefully avoided fights and backcapped and relied on as much siege in fights as YB does.

Note that such comments are coming from servers currently losing to, or previously losing to, YB. Apparently, consistently losing the PPT make folks salty, or you wouldn’t hear such bitter comments. So, take it with a grain of salt (lol).

My perspective being originally from YB and having transferred to Piken Square (EU), and then on to Tarnished Coast for a good while, and finally back to YB again: server PUGs, commanders, and the vast majority of guilds are far more alike than different from server to server. Sure some guilds tend to stand out, hello organized fight and/or GvG guilds (a dying breed), luv you guys/gals. On the flipside, certain smaller guilds dedicated to roaming or even PPT. WvW has room for many different playstyles. I will say that “celebrity” commanders, or lack thereof, can make or break a server.

Bottom line, most of what you hear about YB is exaggerated/overstated. But hey, don’t let me stand in the way of your hate. I think YB thrives on it.

The past couple weeks have been great with Blackgate showing life. I mean, it’s been awesome. Lots of open field fights just for the sake of fighting, as well as many memorable fights actually driven by the PPT effort. Also, great to see that JQ has gotten one notable guild to return. Maybe now we can see a balanced and way more fun tier again. One can hope…

(edited by Boreal.9826)

What happened to Blackgate?

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Posted by: Boreal.9826

Boreal.9826

if there was a tournament, or any sort of competition you’d see BG first.

This would be interesting to see, considering YB has also traditionally risen to the occasion during seasons. I don’t see why that would change now that we’re in T1.

Would also be great to see how strong TC and DB are. I wouldn’t be at all surprised if they’re on par with any T1 server.

I mean, how fun would that be – win or lose? C’mon Anet, why on earth haven’t we had a tournament in so long? You have nothing to lose in WvW.

What happened to Blackgate?

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Posted by: Boreal.9826

Boreal.9826

In before thread gets deleted…

I will explain this simply…

BG does not find ktraining empty maps, pounding on gates, and humping siege, an achievement or something to be proud of or brag about. If this is something you like please look to YB.

HoT wvw changes, new games, and general staleness with wvw have driven many players away from wvw and gw2. Some have quit, some are taking breaks, some are playing less, some cant play as much because they are grinding pve for guild hall upgrades.

Many people don’t care about PPT, because winning a pointless matchup…is pointless. Lack of fights, leads to lack of activity. Lack of any meaning to matchups leads to people not giving a kitten about it.

There you have it folks, mystery solved.

If this is the way most ppl truly feel on BG, then they need to drop and have TC or DB or whoever come up and play the game as it was intended to be played.

I’ve always liked and respected BG but, if they’re that burnt out on WvW, maybe their time has passed.

Cloaking Waters is straight up OP

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Posted by: Boreal.9826

Boreal.9826

Cloaking Waters is very OP, but great fun for trolling the enemy.

Honestly though, I used it that one time and don’t care to again. Yet another HoT feature that doesn’t belong in WvW…

Ah it’s just as I thought it would be.

Any scout worth their salt would spot the three or four guys running without the invis buff, and it’s hilarious the mesmer speed veil reveals half the zerg when they run over it.

Even if organized guilds used it, there’s always some yahoo pug that will run beside them happily and visible.

So basically it’s more of a pain in the butt to coordinate and keep players all together and invisible, once they leave SM.

Heck Kodash was doing this with five thieves and a couple mesmers years ago … be sitting there nothing going on, then BAM insta-blob at the gate. Hilarious and impressive.

Yup, and sentries marking the invisible ppl. It was a pain in the rear to coordinate since cloaking waters has about a minute and a half cooldown, whether or not you drop stealth. Basically, another stupid gimmick added to wvw.

We used it once just to see what it was about, then never again…

Cloaking Waters is straight up OP

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Posted by: Boreal.9826

Boreal.9826

Cloaking Waters is very OP, but great fun for trolling the enemy.

Honestly though, I used it that one time and don’t care to again. Yet another HoT feature that doesn’t belong in WvW…

Blackgate WvW

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Posted by: Boreal.9826

Boreal.9826

bg and jq are joined at the hip. its basically 2 servers fighting in t1. yb vs BG + JQ

Funny how BG and YB were essentially 2v1ing JQ at the end of last week then.

Ahhh yes the little lap dog BG. JQ says jump and BG says “how high???”. I hear there’s inside drama on JQ though, the blame game between various guilds

Thats really funny considering the history of the 2 servers, you realise they basically hate each other.

At the end of last week BG and JQ were close in terms of the “score” and then they decided to focus the kitten outta you guys (for the 2nd place? lol) and ended up being successful. Please explain your point again.

Point is obvious, there is no overall 2v1 against YB, in fact the idea is laughable.

yea yea. this was a few hours ago

http://www.twitch.tv/briggah/v/49153115

was fun though so keep the 2vs1 coming we barely had to leave our side for 3 hours

You’ll note I wrote ‘overall’, of course there may be some instances when a natural 2v1 arises.

and “overall” yb doesn’t sit on siege all day and just ppt yet that is all everyone ever says about yb

Overall? Most of the time YB does sit on siege and backcaps, avoiding fights in my experience, of course there are some on YB who don’t but its been the complaint of every server coming up against YB from T4 to T1, they can’t all be misconstruing how YB play.

yea yea and bg sits on siege in towers and backcaps.. same thing that jq does.. see what i’m saying?

With JQ and BG its not the majority of the server, its not part of their server culture.

I’ve been on several different servers. Sorry to inform you that the masses, aka. pugs, on those servers are more alike than different.

But hey, keep up the propaganda and hate against YB. I think it actually makes them stronger. They’ve left a lot of salty players in their wake, that is for sure. haha

Funny how this thread isn’t locked. I wonder how long it’s been since anet has looked at this forum.

Blackgate WvW

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Posted by: Boreal.9826

Boreal.9826

bg and jq are joined at the hip. its basically 2 servers fighting in t1. yb vs BG + JQ

Funny how BG and YB were essentially 2v1ing JQ at the end of last week then.

Ahhh yes the little lap dog BG. JQ says jump and BG says “how high???”. I hear there’s inside drama on JQ though, the blame game between various guilds

Thats really funny considering the history of the 2 servers, you realise they basically hate each other.

At the end of last week BG and JQ were close in terms of the “score” and then they decided to focus the kitten outta you guys (for the 2nd place? lol) and ended up being successful. Please explain your point again.

Point is obvious, there is no overall 2v1 against YB, in fact the idea is laughable.

yea yea. this was a few hours ago

http://www.twitch.tv/briggah/v/49153115

was fun though so keep the 2vs1 coming we barely had to leave our side for 3 hours

Wow, that was a total bagfest. I lost count of how many times you guys wiped BG and JQ.

I knew I should’ve logged on during EU today.

if CoR get nerf shouldnt hammer get buff?

in Revenant

Posted by: Boreal.9826

Boreal.9826

I’ll also just point out it’s common to find Revs in WvW getting AA’s to hit for almost the same damage as most berserker DH’s True Shots due to their ample and substantive damage modifiers.

I ran Invocation/Devastation/Herald with full Zojja’s. My Hammer autos definitely weren’t hitting for True Shot damage.
I think I was averaging more around 2k-3k and more rarely I’d hit 4k.

A bit of footage from the night I unlocked Herald. Full exotics aside from amulet and rings. Mix of Berserker, Valkyrie and Cavalier. Typical might stacks.

Hammer auto is VERY strong, as are Hammer 5 and 3. It’s just that everything, and I do mean everything, pales in comparison to the still broken CoR.

Thanks for proving my information then.
Literally, the only time your autos ever surpassed 4k (or 3k for that matter), you had Cruel Repercussions active, which is a strange, over-punishing trait that only seems good on Hammer.

For such a slow auto-attack and a weapon with 0 kiting, and the fact that we ran full damage traits, it seems fair. The issues with Hammer damage keep stemming back to Cruel Repercussions. If you think it’s too much, then let me point you to Ranger Longbow, which has about as much damage (or more) at 1000+ range, shoots faster, and has better range along with kiting abilities and stealth.

Granted it is hard to glean much from a short video, especially in WvW. There are just too many variables. But 3k+ autos were happening more often than Cruel Repercussions would allow for in this short, half speed video. Also, some targets were higher armor which scales down damage. I’m pretty sure any auto attacks over 4k were due to the proc.

I also have a Ranger and I’ll agree that Longbow seems most similar to Herald Hammer in WvW. Primary difference being that Ranger must go full Berserker to even approach similar damage output. Herald boons, traits and enhanced fury allow for more defensive stats, on top of inherently more survivability.

Simply put, in WvW, Hammer Herald is an offensive juggernaut. One of the biggest difference makers on the field. This is pretty well known, and many commanders are asking people to switch to Herald if they have one.

I think it’s silly to ask for Hammer buffs, if this thread was even serious to begin with.

if CoR get nerf shouldnt hammer get buff?

in Revenant

Posted by: Boreal.9826

Boreal.9826

I’ll also just point out it’s common to find Revs in WvW getting AA’s to hit for almost the same damage as most berserker DH’s True Shots due to their ample and substantive damage modifiers.

I ran Invocation/Devastation/Herald with full Zojja’s. My Hammer autos definitely weren’t hitting for True Shot damage.
I think I was averaging more around 2k-3k and more rarely I’d hit 4k.

A bit of footage from the night I unlocked Herald. Full exotics aside from amulet and rings. Mix of Berserker, Valkyrie and Cavalier. Typical might stacks.

Hammer auto is VERY strong, as are Hammer 5 and 3. It’s just that everything, and I do mean everything, pales in comparison to the still broken CoR.

CoR- did patch cooldown help?

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Posted by: Boreal.9826

Boreal.9826

Haha good thing I just got Herald on my Rev after the patch. Still seems overpowered if you ask me lol. Dabbled in WvW last night and CoR was hitting (like a train) nearly every time.

Yeah, Hammer Bolt is really strong. You can wreck clumps of players with that ability alone; manual aiming of course, not targeted.

Aside from the obvious boon sharing, I’m also liking the dwarf elite and Staff 5 in particular when pushing with melee. It is nice how you can tank up a bit as Herald with minimal damage drop off.

Thanks for destroying the revenants

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Posted by: Boreal.9826

Boreal.9826

I just got Herald on my Rev last night. If that is considered kitten , I can’t imagine how OP it was before the last update. Hopped into WvW for a bit… even though not yet used to Glint, was wreaking some serious havoc.

CoR- did patch cooldown help?

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Posted by: Boreal.9826

Boreal.9826

I have not seen the ridiculous 10k plus hits from CoR since the patch but I have only fought a dozen or so hammer Revs..

It’s more likely because of this:

Best bug ever.

Bug? The 0.5 cooldown on the receiving end of multiple CoRs was intended. It was either that, or nerf the damage hard.

Now at least you won’t receive anywhere near as many complaints about being one shot in WvW. A good compromise, in my opinion.

deleted my 80 rev

in Revenant

Posted by: Boreal.9826

Boreal.9826

Wow, what a baby. Nerfs suck, but anyone who thinks Rev is kitten now should play other classes once again to gain a perspective.

My Rev isn’t even Herald yet, and I’m finding him fun to play and overall very strong…

Edge of the Mists is a problem

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Posted by: Boreal.9826

Boreal.9826

Very well said, Phantom.

Edge of the Mists is a problem

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Posted by: Boreal.9826

Boreal.9826

I’m also of the opinion that eotm hurts wvw.

It has a very transient nature so ppl come and go all the time, looking for the best ktrain. It’s super boring with no attachment or sense of accomplishment. So it steals casuals who, with experience, could be valuable to commanders in wvw. I know of very few wvw vets who go to eotm, other than to level up alts or farm heroics.

And then you have guilds that are one pushed relentlessly in wvw, who apparently enjoy escaping to eotm to kill random uplevels and pvers. Newsflash: if a guild has any desire to get better at fighting, eotm is not the place. lol

I don’t think that anyone can say with honesty that eotm is serving its intended purpose.

Suffering Withdrawal Symptoms

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Posted by: Boreal.9826

Boreal.9826

Post a matchup thread, that’ll give you the infraction with added nostalgia.

Actually, injecting a matchup discussion into an existing thread (not a matchup thread, too obvious) would be a decent test of whether they even read this forum anymore. lol

dragon banner

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Posted by: Boreal.9826

Boreal.9826

A single dragon banner with plenty of space, not really a big deal. Just keep moving and/or spread out. However, in chokes or narrow corridors, they do suck. I dread the day we regularly see multiple banners at the same time… Banner Wars lol. So cheesy.

Please buff stability

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Posted by: Boreal.9826

Boreal.9826

Remember when mesmer confusion was nerfed and suddenly the ubiquitous WvW mesmer was hard to find for getting your golems ported because no one wanted to play mesmer much anymore? Melee is a bit like that now since the stability nerf.

We run melee heavy and we do just fine. Lots of great fights today.

I really don’t get all these stability complaints. It’s more difficult now, yes, but definitely doable.

What server and what guild are you?

exa on yb.

Please buff stability

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Posted by: Boreal.9826

Boreal.9826

Remember when mesmer confusion was nerfed and suddenly the ubiquitous WvW mesmer was hard to find for getting your golems ported because no one wanted to play mesmer much anymore? Melee is a bit like that now since the stability nerf.

We run melee heavy and we do just fine. Lots of great fights today.

I really don’t get all these stability complaints. It’s more difficult now, yes, but definitely doable.

Not doable at all; coordinated groups will stun CC the hell out of people that make a difference. Anet needs to improve the cap on Endurance regen if they are going to keep the system the way it is. Otherwise, with the old system all you had to do was pay attention to boons under the health bar of your enemies and just run around in circles to avoid melee professions. TRUST ME ON THIS. The only reason stability is like this is because of the buffs to elite skills and their boon interval applications. Originally, it used to be you could boon rip elite stability duration; now you have stack intervals that essentially do nothing because they get wiped so kitten fast when you need to get out of the way of AoE stacks…ergo, pirate ship battles.

TL;DR, if the current system for stability remains in place then a simple fix is to expand on the Endurance regen system. Otherwise they need to revert back to the old system and improve everyone’s ability to boon rip/convert (since everyone and their mother at least have one CC skill)

Sorry, I just don’t agree.

To me, the old stab was pretty much easy mode. While new stab can be rough, it is doable. I guess people have gotten rusty from all the pirate shipping lately, and forgot how to push as melee. Or maybe the dragon banners look too scary.

(edited by Boreal.9826)

Please buff stability

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Posted by: Boreal.9826

Boreal.9826

Remember when mesmer confusion was nerfed and suddenly the ubiquitous WvW mesmer was hard to find for getting your golems ported because no one wanted to play mesmer much anymore? Melee is a bit like that now since the stability nerf.

We run melee heavy and we do just fine. Lots of great fights today.

I really don’t get all these stability complaints. It’s more difficult now, yes, but definitely doable.

Help: how to last over 10 secs against elites

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Posted by: Boreal.9826

Boreal.9826

Lots of good suggestions here.

The main thing is the skill clicking, so I’ll focus on that. It really does set a low ceiling for your overall ability. Commit yourself to using the keyboard for your abilities. Spend some time in easy PvE to get the hang of it. It’s not easy to make the change, but it’ll happen and you’ll be very glad you did.

My wife used to be a skill clicker (like 2 years ago), on an Elementalist, no less, which is probably the most difficult class. We’re exclusively WvWers, so you can imagine her challenges. She tried to change, but found it extremely frustrating each time and reverted back to her comfort zone.

So, I finally unbound her turning keys (they are unnecessary) and mapped those to left/right strafe. This also frees up 2 very accessible keys. Doing that pretty much forced her to change. Like I said, it wasn’t easy and she had a few choice words for me.

A few weeks after that, however, and she was literally a wizard at using her keybindings, and the mouse for movement. Like far better than I am. lol

Profession Balance Goals Released - Guardian

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Posted by: Boreal.9826

Boreal.9826

No kidding. We still run mostly Guards (note: core Guardian, not DH) in WvW and we’re doing fine, heck, even thriving right now.

Core Guards are doing fine in a game mode which is dead. The new maps are a elephant’s cemetary. I did leave Guardians in WvW raids like 6 months ago for Warrior and then changed again to Rev with HoT just to find that the game mode was over…

Dying maybe, but not dead. Anet has stated they have plans for WvW, so we’ll have to wait and see what happens.. whether it recovers, or is fubar.

You’ll find no argument from me on the new borderland maps, gimmicks like banners, auto upgrades, class imbalances and a whole bunch of other detrimental things post HoT. There are indeed serious problems (I would argue not just in WvW), and hopefully Anet will wake up. I think WvW is more important to the overall game than they may realize.

In the here and now, we’re finding lots of action in WvW. Just yesterday we had nonstop fights in the new BLs for several hours. It actually made me hate the new BL a little bit less. So forgive me for speaking of WvW as if it’s still a part of this game.

Stability must be fixed

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Posted by: Boreal.9826

Boreal.9826

They added tons of more CC’s in the game with HoT as well, such as guardian longbow 5 for example. I don’t know if you’ve had to play against 10 to 15 Longbow Guardian’s in one zerg spamming 5 on every engagement but it’s completely broken it is impossible to move. Seems to me with these quarterly updates they could atleast make improvements on stability maybe 10 stacks instead of 5 for some abilities… Or is stab in PvP and PvE fine so it’s not an issue? Anyone else blue in the face asking Anet for stab changes yet?

It’s funny that you mention that. There was very recently a guild on BG that seemed to stack DHs and do exactly that. But you see, there is always a trade off. They really were a one trick pony, and if you just avoided their bomb, they were easy pickings. They have since disbanded or transferred away, to my knowledge.

While I do generally agree that some of the non-Guardian stab skills should be buffed, 10 stacks is way too much for any one skill. Else, we may as well go back to time-based stability.

I like it the way it is now. It’s challenging, and there’s no guarantee that you won’t get stripped immediately. Basically, it keeps you on your toes a lot more as melee which is exciting and fun, in my opinion. Or, maybe I’m just a glutton for punishment.

(edited by Boreal.9826)

Profession Balance Goals Released - Guardian

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Posted by: Boreal.9826

Boreal.9826

Overly dramatic are we?

Apparently, not just that guy. I think it’s amusing we have this re occurring thread every time there is a balance patch. Guardians aren’t useless or ruined yet. Feels so good to differentiate from these doomsayers.

No kidding. We still run mostly Guards (note: core Guardian, not DH) in WvW and we’re doing fine, heck, even thriving right now.

I guess we just haven’t gotten the memo yet about how broken we are.

Profession Balance Goals Released - Guardian

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Posted by: Boreal.9826

Boreal.9826

  • Glacial heart: It must go somewhere else in the trait lines, making us chose between Absolute Resolution and Glacial Heart was, indeed, an evil move.

Please, no.

Do not move Glacial Heart out of Virtues. As a primary hammer user, I prefer not to be forced down another trait line.

Absolute Resolution, while very nice, isn’t the only way to deal with conditions (eg. shouts powered with Pure of Voice and Trooper runes). Glacial Heart is an absolute must for hammer.

Stability must be fixed

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Posted by: Boreal.9826

Boreal.9826

/shrug

Many commanders have adapted to the stab change and improved their gameplay and movement, as well as better utilizing things like misdirection and Mesmers to confuse the enemy and waste their bombs. No more blindly pushing with impunity and mowing down enemy backliners, against the good groups anyways. Also, there is this thing called Resistance.

Yes it had made life as melee more difficult, and that is as it should be in my opinion. Do even great commanders get locked down and die sometimes? Of course. That’s WvW. I do think some ranged skills are way out of line and need adjustment (looking at you CoR).

Pirate ship is incredibly boring. It may be easier but it’s not the only way. Commanders are still out there pushing their melee train into blobs pretty much every day.

Lame banners are a separate issue, entirely.

Stability must be fixed

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Posted by: Boreal.9826

Boreal.9826

Too many relied on stability. It was broken if you ask me. I don’t see why you should be able to stack it and pretty much ignore every single cc the game throws at you.

Posts like this one offer a big insight into why people might agree with stability being nerfed. The standard melee party comp for zergbusting or gvg guilds had 2 guardians in it, which was enough for 60% stability uptime in theory and far less uptime in reality. Your average blob had even less reliable stability uptime than even this. The reason why this would look like being able to pretty much ignore every single cc the game throws at you is the same reason why it’s still technically possible to push as melee today:

People suck at using cc.

C’mon, the old stability was pretty much easy mode.

Of course it’s possible to push as melee today. We do it every day in tier 1.

Stability must be fixed

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Posted by: Boreal.9826

Boreal.9826

Speaking as a guardian main, I used to hate the stability change. But, we adapted a long time ago and now I sort of like it. It makes things much more challenging, for sure.

Guardian hammer - Feedback

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Posted by: Boreal.9826

Boreal.9826

As a WvW only player, I absolutely love Guardian hammer and don’t want to see any changes to it. Well, aside from damage or animation improvements.

The short CD blast/damage of MB, all the CC options, Glacial Heart(!), and how combat just seems to flow with the weapon equipped. All very good in my opinion.

If you are satisfied with hammer you clearly haven’t used Revenant, Engineer or Warriors hammer.

Revenant hammer is a massively OP ranged weapon. No thank you. I do have a Scrapper and, while hammer is definitely strong, I just prefer the feel of Guardian hammer. I don’t have much experience on Warrior.

I’m not saying it couldn’t use an adjustment. I just don’t want traits messed with or increased cooldown on skills like Mighty Blow. Basically, I don’t trust Anet and fear they will ruin what I find to be a great weapon as is.

Hammer 2...

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Posted by: Boreal.9826

Boreal.9826

Pardon me, the Revs I see camp hammer so much that I forget there are other options. As far as stab goes, do what other classes do and party up with Guards. It’s a grouping game.

But really, why frontline when you can sit back and spam 2 with great effectiveness.

Git gud? My guild makes it a point to get it done without Revenant cheese. LOL

LOL! sorry but you do not make any sense on anything and why you are so upset about this Hammer skill 2 that Rev have. you sir are either a troll or maybe really new in this game and it would be allot funnier if you say you are not. why? because Rev only have this skill 2 on hammer and good range dps damage with 2 sec cd and 3/4 cast time on a game that now have tons of healers and with all class that have decent sustain while all the other classes beside thief can build tanky dps and out damage your only skill to have use in a group fight or anywhere while running a very glassy build. you have not proven anything on whatever point you think you are making and have no idea how easy this hammer skill 2 can be countered. I hope you learn to play in pvp against pro’s and see how your argument proven. I hope you can post a video of you owning players with this so called OP hammer skill 2. if you cannot do that then please stop making assumptions and learn to play PVP/WVW. I’m sure you are gonna keep on making up some stories again, but if you do not want to look like a nub using a circular argument please like i said before. post a video of you owning all the other class or just any good players 1 on 1 or group video with hammer skill 2. you should also complain how bursty all the other class are specially those droods.

I get it, you don’t want your precious hammer nerfed. If it makes you feel better, by all means call me a WvW noob.

Problem is, it’s not just me saying Rev hammer is OP. It’s discussed often, at least in the Teamspeaks that I use. As WvW teams add more Revs to their comp, complaints are only going to increase. Especially as they coordinate their bomb and insta down even the tankiest of players from full health. Better get used to the calls for nerfs I’m afraid.

Good news for you guys is that there are tons of other issues not just in WvW (hello banners), but across the entire game. So there likely won’t be any adjustments anytime soon.

So kick back and relax, and keep spamming that CoR. LOL

Why is JQ full when is outmaned on all bls?

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Posted by: Boreal.9826

Boreal.9826

As for JQ, when the large majority of guilds are queuing for EBG rather than playing on the BLs they are not playing for ppt, this is self evident.

You sure about that? There was quite a bit of blue on the BLs earlier today.

Currently ticking at 140.

Match-ups are 24/7. YB was ticking at 135 last night. /shrug

All servers have PPTers and k-trainers.

Why is JQ full when is outmaned on all bls?

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Posted by: Boreal.9826

Boreal.9826

As for JQ, when the large majority of guilds are queuing for EBG rather than playing on the BLs they are not playing for ppt, this is self evident.

You sure about that? There was quite a bit of blue on the BLs earlier today.

Guardian hammer - Feedback

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Posted by: Boreal.9826

Boreal.9826

As a WvW only player, I absolutely love Guardian hammer and don’t want to see any changes to it. Well, aside from damage or animation improvements.

The short CD blast/damage of MB, all the CC options, Glacial Heart(!), and how combat just seems to flow with the weapon equipped. All very good in my opinion.

Revs in WvW

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Posted by: Boreal.9826

Boreal.9826

Some groups are coordinating CoR from several Revs which is really devastating. Getting hit by just one is bad enough, imagine 2 or more of them hitting you at the same time… pretty much insta down for even the tankiest of classes.

This makes it challenging to push as traditional melee, to say the least. But we still try, using veils and dodges, and never pushing in a straight line. Then you gotta worry about them scattering and just teeing off on you from range. So it’s a must for commanders to keep moving. Having your DPS focus on taking out Revs as priority targets helps.

It’s hard for me to believe that this ridiculousness was intentional. It’s yet another example of a mechanic’s impact to WvW not being thought through. The nerfs will come. Problem is, there are so many other broken aspects of WvW… who knows when that will happen. And they still need a shiny new class to entice more ppl to purchase HoT. RIP WvW.

I’m sorry, but you’re being unbelievably naive here. The damage numbers from hammer isn’t anything new. Revs were dropping CoRs into zergs during the pre-HoT betas, and I distinctly remember the Dev in charge of Revenants stating at the end of the betas close to launch that “Revs were in a good spot”.

Thanks, good to know that the devs are so in tune with WvW.

Revs in WvW

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Posted by: Boreal.9826

Boreal.9826

Some groups are coordinating CoR from several Revs which is really devastating. Getting hit by just one is bad enough, imagine 2 or more of them hitting you at the same time… pretty much insta down for even the tankiest of classes.

This makes it challenging to push as traditional melee, to say the least. But we still try, using veils and dodges, and never pushing in a straight line. Then you gotta worry about them scattering and just teeing off on you from range. So it’s a must for commanders to keep moving. Having your DPS focus on taking out Revs as priority targets helps.

It’s hard for me to believe that this ridiculousness was intentional. It’s yet another example of a mechanic’s impact to WvW not being thought through. The nerfs will come. Problem is, there are so many other broken aspects of WvW… who knows when that will happen. And they still need a shiny new class to entice more ppl to purchase HoT. RIP WvW.

Revs in WvW

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Posted by: Boreal.9826

Boreal.9826

C’mon now, it’s not easy to spam that #2.

Hammer 2...

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Posted by: Boreal.9826

Boreal.9826

Pardon me, the Revs I see camp hammer so much that I forget there are other options. As far as stab goes, do what other classes do and party up with Guards. It’s a grouping game.

But really, why frontline when you can sit back and spam 2 with great effectiveness.

Git gud? My guild makes it a point to get it done without Revenant cheese. LOL

Hammer 2...

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Posted by: Boreal.9826

Boreal.9826

Sorry, but in large-scale WvW at least, CoR is stupidly broken. And I will laugh when the inevitable nerf comes and these groups using Revs as a crutch don’t know what to do.

There’s a reason every single Rev you see in WvW runs hammer… the damage is way OP. Who wants that boring, brain dead hammer playstyle anyways? Contrast with Guard or Warr hammer which is dynamic and fun gameplay.

Not my video, but it should get the point across:

https://m.youtube.com/watch?v=6W6xslm2mJM

It’s just silly.

Link some Alpine fight clips to cheer me up

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Posted by: Boreal.9826

Boreal.9826