Showing Posts For Breytes.6901:

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Breytes.6901

Breytes.6901

I think these changes have promise to help give players a more visual feeling of populated zones and have other folks in the zone to accomplish DE chains. I have yet to see any word on if this new MegaServer will increase map population limits. One of the biggest reasons I have currently lost interest to play is the cap on players in a map. I saw the MegaServer announcement and my mind went to the server setup in EVE. I really hope the dev’s have some surprise information up their sleeve about map population caps.

Breytes Rondoure 80 Guardian of the Blood Legion

Kasmeer and Marjory Photo bomb!

in The Origins of Madness

Posted by: Breytes.6901

Breytes.6901

Even at the beach the armor stays on.

Attachments:

Breytes Rondoure 80 Guardian of the Blood Legion

Well, I defended these new events at first..

in The Origins of Madness

Posted by: Breytes.6901

Breytes.6901

Like many others in this thread I had written up a long post explaining my view point on this fight. I can sum it up quite quickly though 1-16 win/loss yet I think the encounter is one of the best I have been a part of in game. I have only ever failed to clear my platform once, that was at my first attempt on this encounter.
Since then I took it upon myself to ask those in /map what to expect and also look up a few guides. Having done that I now consistently kill my warden with whomever is on my platform and then watch either the next platform fail or the next lanes fail, shrug.

I find this fight very fun and extremely frustrating. The main point of contention for me can be summed up in two words…..TEMPORARY CONTENT. If this fight were to be here in its current format as a permanent fixture the toxic attitude in /map after repeated fails would be no where near the level it is right now. However this is not permanent and there are achievements tied to it that are dependent on the competence of players that you absolutely can not help when you see things start to go south, that is a mix for some very negative atmosphere.

Please keep the fight mechanics as they are, design more encounters to mimic this formula, but FOR THE LOVE OF THE TRIBUNE make these encounters PERMANENT so that we can actually sit back and enjoy them win or lose. I have not been back to the marionette since I got my one kill, and since I am leaving the country for a month I will never get another chance to try to kill it.

I would add, please do not just look into making events like this be temporary and then later bring them out as a Fractal. I like fractals but new outdoor content is some of the most fun I have in this game, and I want more of it, permanently.

Breytes Rondoure 80 Guardian of the Blood Legion

How do you handle Warden #2 on a guardian?

in Guardian

Posted by: Breytes.6901

Breytes.6901

I run Hammer main and sword/focus or scepter/focus for my alt set. On warden 2 I just melee the bugger. Make sure you see him set a bomb off and then go in swinging, do not leap in with GS if he is surrounded by bombs there is usually plenty of time to step around and smash him. Even though I am a massive Charr I have had plenty of times of just skirting the bomb edges to get my hammer to his face, just takes a bit of practice.

Breytes Rondoure 80 Guardian of the Blood Legion

Living World makes me sad

in Living World

Posted by: Breytes.6901

Breytes.6901

Please check all that apply.
You are:
[x] Married
[ ] Have Girlfriend
[x] Employed
[x] Have Pets————-3 (one gorgeouse dog and two crazy cats)
[ ] Have Children
[x] Are an Adult
[x] Have a Life
[ ] Have no Manual Dexterity
You Think Living World is too:
[ ] Hard
[x] Time Consuming—— Only in so far as it puts pressure on folks to log in constantly or miss out on the progressing story.
[x] Temporary————- I do not buy a book to only be able to read every 3rd chapter.
[ ] Full of Jumping Puzzles
You are Currently Threatening to:
[x] Quit————-not quit but definitely reduced game time now that I am out of the loop of the story with no way to see it in game.
[ ] Uninstall
[ ] Kick Colins’ Dog
[x] Tell the Internet That You are Upset

Breytes Rondoure 80 Guardian of the Blood Legion

[SOAC] Stunningstyles Guardian Staff/GS Guide

in Guardian

Posted by: Breytes.6901

Breytes.6901

slight hijack here but what has become of the consecrated podcast? I keep updating the podcast app on my phone and have not seen a guardian podcast in a few weeks. I keep getting “But of Corpse”, “Mesmerized”, and the new warrior, thief, engineer, and elementalist but no guardian. This makes me a little sad as I main a guardian and really enjoyed that show.

Breytes Rondoure 80 Guardian of the Blood Legion

Please Gut the down system in WvW already.

in WvW

Posted by: Breytes.6901

Breytes.6901

Getting rid of the downed state or the ability to rez anyone that has been stomped would gut group mechanics completely. There are no dedicated healers in this game to rez the fallen or top off health bars. There is a penalty to stopping to rez a downed player, it makes the rezzer unable to defend himself or attack the enemy this leaves him/her wide open to anything the attacker wants to do.

You as the attacker need to pace the fight so that you have either spike abilities off CD to complete the kill after your opponent gets downed, or utilities off CD to secure a stomp. That is part of the fight this is the mechanic that takes the place of having a pocket healer in other MMO’s.

I play WvW as better part of half of my game time and I run a very, VERY bunker guardian. I hit like a wet noodle and am slower to get to a battle than a snail in the depths of winter. While roaming or if I hook up with a small group or zerg I make certain to pace my stability CD just so I can secure a stomp or if not me my team mates can.

The point of the PvP in this game is to NOT allow instagibs to rule the battle field. You are not supposed to be able to roll up on someone and hit 3 buttons in 2 seconds and they have no chance to react. As it stands now you need to roll up hit 5 buttons in 8 seconds (depending on class you are and class you are facing) while making sure to retain enough resources for the kill, and that kill is the stomp.

This is chess, battle chess, or for you Harry Potter fans Wizards Chess. You and your opponent are meant to engage, feint, draw out your opponent into a mistake and then strike. There are a plethora of videos on youtube showcasing roamers both solo and small groups that put larger odds down and each video shows the same thing tactical use of your resources, proper amount of pressure applied to get the enemy incapacitated (downed) and then the reserves pulled out to secure the kills.

TLDR: L2P the system as it is presented. Do not play the system as you want it.

Breytes Rondoure 80 Guardian of the Blood Legion

05/24 T3: Maguuma/Kaineng/Yak's Bend

in Match-ups

Posted by: Breytes.6901

Breytes.6901

But what if I don’t understand. Would you still thank me?! WHAT THEN?! HOW NOW BROWN COW?!

Don’t know why, but I laughed so hard when I read this after reading the Moderator’s post.

I did too, made my whole day reading that.

Breytes Rondoure 80 Guardian of the Blood Legion

Consecrated: Who wants to talk Guard?

in Guardian

Posted by: Breytes.6901

Breytes.6901

I just finished listening to the podcast and I thought it was very good. I am always looking for a way to better support my groups in WvW and while I do a decent job it is great to get pointers from folks that are a better than myself to help guide me.

Breytes Rondoure 80 Guardian of the Blood Legion

When do you activate Virtue of Justice?

in Guardian

Posted by: Breytes.6901

Breytes.6901

I have traited for extra boons on use plus blind and invulnerability on blind and refresh on kills, so I an #2 all the way.

Breytes Rondoure 80 Guardian of the Blood Legion

WvW mace - help gurus!

in Guardian

Posted by: Breytes.6901

Breytes.6901

I always run a mace/shield with a staff in WvW and I love it. I am running a slightly modified combination of the (Paragon Build) and the (Healway Build). I will edit this post once I am off work with my stats and gear setup. My auto attack hits for 730 average with the mace and crits for upwards of 3k pretty often, the staff hits for only slightly less and when I swap out to Hammer I hit slightly harder.

I can survive a good amount and still put out some pressure to enemies. I don’t get around the map as fast as I used to but once I am in the fight I am there till the bitter end or glorious victory.

Breytes Rondoure 80 Guardian of the Blood Legion

Consecrated: May 15 Update - CLIK

in Guardian

Posted by: Breytes.6901

Breytes.6901

I look forward to all of you podcasts, but since I have mained a guardian since BWE1 and followed Christos for quite sometime as well I will be on pins and needles waiting to hear this episode!

Breytes Rondoure 80 Guardian of the Blood Legion

IMO Toss Crab minigame isn't fun!

in Last Stand at Southsun

Posted by: Breytes.6901

Breytes.6901

This mini game reminds me of the game mode Odd Ball from Halo. I was never a great solo player in moshpit style games so I steered away from them, this crabtoss is exactly that a moshpit. This game appears to be designed to scratch that “me against everyone” itch for those that enjoy that type of play and I am fine with it.

As to having difficult to acquire achievements tied to it, so what? It does rankle me a bit to have achievements that I will never get but I also do not do s/tPvP and won’t be getting those points either. The difficulty/luck of getting the achievements should be half the fun of playing the game.

Again using Halo as an example, there was an achievement to kill 3 or 5 guys with a single spartan laser shot, for those that were great at the game it was easy peasy, for all others well…..I remember hundreds of messages about achievement boosting lobbies when I played Halo. Some achievements need to be that darn hard to make it worth while to go after and there is nothing wrong with that. I think Anet has put together a nice addition to the game in this little arena, it does not appeal to me and that is fine not everything they add to the game has to be something I am drooling like an idiot to be a part of.

Breytes Rondoure 80 Guardian of the Blood Legion

Tipping mesmers for Southsun JP

in Guild Wars 2 Discussion

Posted by: Breytes.6901

Breytes.6901

I was just goofing off in the area when I saw a portal pop and my initial reaction, learned from countless hours in WvW was to press T and see where it goes, had me sitting on the wrecked ships after all those gysers. I found out who was doing the portals and sent them 25s and a very heartfelt thanks for the time they spent that ended up helping me out.

Breytes Rondoure 80 Guardian of the Blood Legion

WvW Abilities - Points Reset

in WvW

Posted by: Breytes.6901

Breytes.6901

I personally hope they do not add the ability to reset points.

The AC changes are destroying the game as it is, imagine if everyone was allowed to reset their points and go full AC mastery immediately? At least this way ANET gets some time to fix the change before it gets even worse.

I might view it differently if WXP was a challenge or effort to get, but when you can just go faceroll tagging in a giant zerg of people, its not really that big of a deal to earn more points.

It, for me anyway, is not about getting all my points back so I can OMGWTFPWNBBQ! on an AC. I want to put points into ability lines that are useful. Right now I have a character that has reduced damage from guards but I run with a group all the time and I never have any issue with guards. I did while leveling in WvW so I put the points there to help in leveling.

But now they are a wasted investment since guards are in no way a threat to a level 80 in full exotics. I do want to fill out my ballista line though since that is useful and actually allows me to support my group during keep offense/defense. If Anet plans on buffing guards up along with the other siege changes they mentioned they are planning to make then I could see a point in keeping them.

But I am allowed to spend money to reset my PvE traits, which are not hard to acquire either, to meet the needs of a particular group make up or my own change in playstyle, why not be able to do the same with these traits?

Breytes Rondoure 80 Guardian of the Blood Legion

WvW Abilities - Points Reset

in WvW

Posted by: Breytes.6901

Breytes.6901

I have been wanting to reset my spent points for sometime now. I have a new alt that is focused on AC, I have one that is going down the ballista line and one that is going down the siege bunker line. I want to reset the points on my alt that is going down ballista due to putting points in reduced damage from guards that I spent while I was leveling up in WvW.

I originally was going to build this toon to be a camp flipper but realized too late that I did not need these points to do that and I would like to have them back to spend where they would be of better use on my ballista!

Breytes Rondoure 80 Guardian of the Blood Legion

Arrowcarts [merged]

in WvW

Posted by: Breytes.6901

Breytes.6901

I ran my overly squishy thief in WvW for several hours last night and I did not die to a single arrow cart the entire time.

Shh. Arrow carts are massively overpowered now. One player with an arrow cart can defend garrison by himself now.

What you guys don’t get is 1 or 2 Ac’s are fine and maybe that is all you run into in yur tier. I wonder how many T3 towers/keeps Breytes took while not dying to an AC. The problem is in my tier it is rare that there are less than 6+ AC’s at every entrance. That many Ac’s with everyone on them trated for range is rediculous, you cant even put up a cata. The range is too much matched with the buff.

If I recall correctly in the time I played last night we completely took over all of one servers holdings in EB. There were no less than 4 AC at each tower we took and a couple of towers we had to abandon and regroup for different tactics, and give our dead time to get back to us, before we could take them.

The towers with more than 4 AC were drastically harder to take down but all we had to do was refocus our group and approach the fight on a few different fronts. In the end I had to really watch where I was standing and what was happening around me. The only time I died was when the enemy had the gates covered with AC’s and a large group flanked us as we were pulling back to reassess our approach.

I am not saying I did not die while in WvW, I am not that good, but I did not die to red AC circles it came real close a few times due to tunnel vision, but close is not dead.

Breytes Rondoure 80 Guardian of the Blood Legion

Arrowcarts [merged]

in WvW

Posted by: Breytes.6901

Breytes.6901

I ran my overly squishy thief in WvW for several hours last night and I did not die to a single arrow cart the entire time. The zerg I ran with capped several towers in EB per the usual and kept enemy supply camps flipped to starve them. I witnessed a few folks getting ripped apart but those were the ones that just stood in the line of fire and did not dodge. Several times we had to abandon a siege and move off to draw out overzealous defenders by attacking a different objective and then going back to take the tower.
We even went so far as to split our forces in a false retreat to to make the defenders overly confident and then turned and destroyed them. I also defended our own holdings against overwhelming numbers and saw first hand that the people that can dodge stayed alive and those that didn’t became loot bags for me. I watched the enemy pull back to a safe range and build their own siege forcing us to move to open field to engage them just to protect our siege.

The arrow cart buff is great. It hurts, it makes you think and reason how to take a fortified position. You now have to actually be a strategic commander and be a group member that can take direction. It is actually adding depth to WvW, I saw the beginnings of actual war last night for the first time and I am looking forward to what the developers have in store for us in the future.

Breytes Rondoure 80 Guardian of the Blood Legion

KtowN vs Magummybears & Yaks Bend Riders

in Match-ups

Posted by: Breytes.6901

Breytes.6901

I have to give RE a healthy dose of respect and a bow for your ability in open field tactics. I was in EB last night when we(Maguuma) had taken over a good portion of your holdings. I had to leave for a short time and when I came back you had all your holdings back and had broken through SM outer. The chase you led us on around the battle field was brilliant. We wised up in short order and were able to hold off your next assault on SM inner and then followed you over to QL.

The entire time we were fighting you in the choke point leading from the camp to QL I was wondering why we did not split our force and hit you from behind. Not 30 seconds later we “push you back” and make it to the camp only to have your whole group flank us. OUT-FREAKING-STANDING!! I died as I should have, and loved every minute of it. Watching you guys/gals move in WvW reminds me of watching parade ground battle maneuvers and it is a sight to see.

Breytes Rondoure 80 Guardian of the Blood Legion

Arrowcarts [merged]

in WvW

Posted by: Breytes.6901

Breytes.6901

Arrow carts are wayyy over the top… Arrow carts were never bad…. They were never bad or underpowered to begin with..

I am sorry but this is false. I could stand at a gate with constant arrow cart spam from 3 to 5 AC’s and just pop VoC for protection, shelter, dodge roll heal if I was bored and wanted extra damage from low endurance, use my hammer chain to grant protection, or VoR and never die to the AC barrage. All the while my heals were keeping 10 to 15 other people up and going in the same area of AC fire, yes they were under powered.

Breytes Rondoure 80 Guardian of the Blood Legion

Arrowcarts [merged]

in WvW

Posted by: Breytes.6901

Breytes.6901

I do not want to come off as belittling to anyone but as an avid WvWer I am very happy with these changes. The point of WvW is siege warfare against entrenched enemies, and open field battles to drive your enemies back and keep them holed up as you maintain control of the area around them. This allows you to “starve” them out by limiting supplies to their camps and that will eventually make them weak.

In what real battle has there ever been an assaulting army that was not held off by a few defenders?
The arrow carts should destroy people that stand in their range, you should have to send in groups that can sustain some damage to harass the defenders on the wall to take focus away from your field artillery. Send out havoc squads to cut off the enemy supply lines and have keep/tower defenders that maintain a post at your holdings to make sure you can hold them.

There have been so many posts about breaking up the zergs, to make it more viable to have smaller roaming groups and defenders mean something in the tactics of WvW in gaining that win for your server, this is it. Anet looks to be setting up WvW to mimic real war strategy in war. Not what has been the norm until now which is grab a group of 20+ roll up to a keep fully upgraded or not with everyone, flash build 3 rams while under heavy fire from defenders with little concern to you or your siege being built. Now it is MORE important to have coordinated group strikes across the map, have groups that work to keep defenders focus away from assaulting siege and supply starve your enemy. It is going to take more tactics than just anticipating where and when the enemy zerg is moving too and going to strike enmass.

Breytes Rondoure 80 Guardian of the Blood Legion

Rams need a buff

in WvW

Posted by: Breytes.6901

Breytes.6901

Thats not always possible because there are spots which are very hard to hit.
Even if you improve rams by 100% they would still be an easy target for sAC.

Hard does not mean impossible. Change tactics in the field to deal with this new threat.

Breytes Rondoure 80 Guardian of the Blood Legion

Finish building siege, then cannot move

in Bugs: Game, Forum, Website

Posted by: Breytes.6901

Breytes.6901

This glitch happens to me 3 out of every 4 siege builds. It is quite annoying to die to an enemy after helping to build some siege and I am having to type /wave to break away from the completed siege.

Breytes Rondoure 80 Guardian of the Blood Legion

Operation: Union - Bringing Players Together

in Players Helping Players

Posted by: Breytes.6901

Breytes.6901

Name: Breytes
Main Character: Breytes Rondoure

Current Server: Maguuma

Interested Activites: Socializing, PvE, Dungeons and WvW

Active: I’m active most evenings during the week from 6:30 – 9:00 pm CST and in the afternoons on Saturday and Sunday

Additional Comments: Like a lot of the good folks that have posted here I come from many years of MMO gaming with a group of friends that have since leveled and either left the game or are so inactive that they may as well have left. I have 3 others in my tiny guild that play semi regularly and I enjoy my time with them when we can get together. However I find Tyria to be a little lonely while I am out exploring or leveling an alt and would be grateful for company now and then to ease the passing of the days.

As I said I have many years of gaming under my belt and I am not looking to be an elite player just one that is competent and a benefit to his team, or if nothing else a good laugh during an evening. I have been known to find ways of falling to my death that just perplex folks to no end, and not on purpose! I hope I sound like an appealing bloke to get to know and game with, I look forward to seeing anyone in game.

Breytes Rondoure 80 Guardian of the Blood Legion

Character Quote's/Favorite lines

in Guild Wars 2 Discussion

Posted by: Breytes.6901

Breytes.6901

Random Black Citadel conversation Charr 1: “So the one cub says, I’ll hold him down you kick him.” Charr 2: (chuckles) “Cubs these days.”

Breytes Rondoure 80 Guardian of the Blood Legion

Small Guild Alliances

in Guilds

Posted by: Breytes.6901

Breytes.6901

I need to discuss it with my guild to see what they think, we are small because we got tired of all the scheduling and RL interruption that being an active raid guild can do to us “older” gamers. We enjoy our casual atmosphere and would like to progress our guild so I think an alliance of this sort may be just the right thing to keep a balance for us.

I am not sure how that will work cross server but feel free to message me in game to chat about it. Guild name is Eccentric on Maguuma.

Breytes Rondoure 80 Guardian of the Blood Legion

[WvW/PvE] The "Healway" Guardian

in Guardian

Posted by: Breytes.6901

Breytes.6901

I have been considering switching to this build for a while I really enjoy watching your videos Chris. I do have a question though, how does this build perform in dungeons and general PVE? I currently run a custom AH build with a Hammer and Mace/shield and have great survivability in PVE, I do decent damage and keep healing out put passively with AH and switch to mace shield for extra as needed.

What I have found though is I am not very effective in WvW, I know I am not the greatest at WvW but I see you and other guardians taking hit after hit and when I run WvW I am downed in the first 10 seconds of a fight. I ran a very different build quite a while ago and I used to be stronger in WvW but weak in PVE so I switched to my current setup. I really want to find a build that puts me back to having more survivability in WvW but does not require me to re-spend my trait points when I want to go run dungeons. I am hoping this setup will be closer to that goal.

Right now I run mostly P/T/V armor (Karma exotics from Orr) with berserker main and cleric off hands and jewelry is all Mithril Ruby.

Breytes Rondoure 80 Guardian of the Blood Legion

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Breytes.6901

Breytes.6901

I love it how the main point of my argument has been forgotten because of something i said at the end. Ok admittedley joining a bigger guild isnt the best alternative for someone who is part of a very small guild. BUT IT IS A OPTION. And considering anyone can join in with the content as soon as it kicks off, there are other options for experiencing the content.

MY MAIN POINT THOUGH, is that small guilds cannot have everything their own way, just like large guilds cannot either. You make sacrifices because of play style and as Anet have stated again and again, there is a whole games worth of 5 man content out there, but nothing at all (apart from rubbish open world bosses) for larger groups to play.
The funny thing is i hear you all spouting about large guilds like they are null from problems. There are disadvantages and advantages to each type of guild (im actually a member of a few guilds, including a larger wvw one and small casual friends one).

Think about it like it was WOW. You know for a fact that to do any form of raid your 5 man guild will either have to
- recruit more
- play with another guild or group
- miss out on the content

Again ill say; YOU CANNOT HAVE EVERYTHING.

I am not asking for everything, and I used to raid extensively in WoW in a fairly large guild to which I was a co founder and helped lead so I know full well the head aches that can be found in larger guilds. Even WoW lowered raid requirements and implemented 10 man raids since only 5% of their playerbase even saw a single raid, and they had over 11 million players. My choice to belong to a small guild in a game that has been marketed as not be exclusionary to ANY player should not be looked down upon when the content starts to drift in that exclusive direction.

There is a massive amount of small group content and there is just as much large group content as well. Orr Temples, Dragons, WvW, Southsun Cove if you want to farm there and soon to be host to guild missions. There are multiple ways for guild leaders to organize events for larger group activities as well if they decide to do so and there is interest in the guild to have a group outing, all of this in the current game as is.

Larger guilds should not get a special reward because several individuals decided to take on a leadership responsibility. They should get what they currently do, the same rewards I get in my small guild, but you get them faster because you have the ability to field more troops. Being a part of a guild gets you advantages that have been built into the game, being in a large guild gets you nothing more than what a small guild gets, and that is intended design. It allows those that want a large community to have that while not penalizing those that want to have a small tight knit group instead.

I agree there are other ways to experience the content, no different than when I join up with 30 other players to kill a Dragon or storm a keep in WvW. The difference is when I join up to kill a dragon or take a keep, I still get full credit as does my guild for participating in the event. Taking away my ability to be fully rewarded for my actions while maintaining my ties to my guild is a serious design flaw no matter how you cut it. I have experienced this entire game to date with my small guild, I have not been bard from a single event, reward, story line, or massively epic WvW battle, why start releasing content now that does keep me away?

Again I’ll state small guilds are not asking to have it OUR WAY, we are asking Anet to stay true to the originally stated design of their game and that is to be and inclusive community building game. To not create an atmosphere of elitism, haves and have nots, that was not their intention at least when they marketed the game, we want it to stay that way. Introduce very challenging content that large guilds can do and smaller guilds can join in on, but let all participating parties be rewarded equally for participating just like the rest of the game currently does.

Breytes Rondoure 80 Guardian of the Blood Legion

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Breytes.6901

Breytes.6901

Here’s the thing. If a smaller guild was able to kick off these events they couldn’t finish them without outside help. The guild missions are designed to be difficult and require a decent amount of players.

Small guilds are crying now that they cant access this stuff, they will also cry later if Anet drops the prereq for entry and those small guilds cant finish it.

IMO this is a form of raiding. With that in mind you wouldn’t try to play content that is designed for 10 or 25 players with only 5 right?

Big guilds need stuff to do too. As mentioned earlier in this thread the only thing big guilds get to do is WVW. Everything else in this game is geared towards 5 people in a group.

I am in a big guild. We have about 490 people in the guild and there is ruffly 60-100 players on 24/7. Its also a international guild.

To me this is a welcome change. Its about time the bigger guilds have a chance to do something other then WvW.

Not to be rude but you are missing the point. Small guilds, at least mine and several I have seen post in here, are not upset that there will be content designed for larger groups to take on. We are upset that there appears to be ONLY larger group content and nothing for a small guild to start and run.

I do not bemoan the fact that my little guild cannot capture a temple in Orr when we have the Karma to spend, we need to hook up with a larger group to accomplish this. I hope there is a good amount of content for larger guilds to take on and feel a great sense of accomplishment. I just want to have lower tier missions that smaller guilds can do that while trivial to a large guild will be a challenge to us and still yield rewards and progress towards unlocks even if all the rewards are smaller if the scaling is different for the missions making my guild take a little longer to get the unlocks.

It sounds to me that it offends you that a small guild would want content also. This game was designed and marketed as an inclusive game, but this content is looking decidedly exclusive and you are happy with that? Your large guild looks to have roughly 20.4% of its members on 24/7. My little guild has 50% of its members on for 4 to 7 hours each day, it is a six man guild, so what? The only thing you do different in game than me is have a larger friend list or guild roster, fundamentally we put in the same effort, do the same grind and complete the same events/ dungeons. Why does a larger group of people deserve anything that cannot be also experienced in a small guild?

If done properly it would mimic the current events already in the game ie…Zone champions have spawned that my little guild takes on and then the Dragons spawn that we join up with a larger force to take out, or jump in WvW and we go around and cap supplies and flags and defend as we can, meet up with a massive defending force and we join a larger group to battle it out. Just a few examples of how there is already the ability for small and large guilds to work in the game to accomplish goals both small and large and still be rewarded equally both in a sense of accomplishment and with in game drops, currency, whatever.

Breytes Rondoure 80 Guardian of the Blood Legion

My opinion of home instance.

in Guild Wars 2 Discussion

Posted by: Breytes.6901

Breytes.6901

Home instance? What the heck are you guys talking about?

There is a zone point in each racial city that when viewed on the map has HOME in quotes below its name, that is your personal home instance. In the BWE’s there was more interaction with them and more changes inside of them based on your decisions during the completion of your personal story.

Now they are just used as a back drop during your personal story and they will have some of the NPC’s you have saved or worked with in them as you complete the story. That is it in a nut shell, nothing overly drawing you back to it other than to see the NPC’s you helped along the way. They do not do anything special o interact differently than the other NPC’s at that point but it is a neat bit to celebrate your triumphs while in Tyria.

Breytes Rondoure 80 Guardian of the Blood Legion

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Breytes.6901

Breytes.6901

I have no qualms whatsoever in grouping up with anyone to achieve a goal. I find it highly enjoyable to be off on my own doing something and see a group of folks taking on an event. I will rush over to help out and then tag along with them sometimes for hours as we just fight our way through an area.
What my concern with this content is currently is that they have stated that small guilds can do the missions if we can recruit others to help us out. I have done the raiding scene, I detest any content that I can start on my own or with my very small group of gaming friends that leads to needing 10 to 40 people to see complete. I do not want to have to go through the hassle and drama of coordinating a raid anymore, this is one reason I love GW 2 and the dragon events. I can be in a massive group of heroes that comes together on its own sees a goal accomplished and then we all move on to be heroic as we see fit.
The folks I game with are the core I have gamed with for years, we have stayed together over 5 different MMO’s have been part of massive guilds and small, currently the latter, we have never balked at expanding but since coming to GW2 and leaving the drama of larger guilds in the dust we have seen no need to expand especially with the way GW2 has been developed we have not needed to do so and that has made our game time so very stress free and enjoyable.
If this content is for guilds to have something to do as a community then I hope it is developed in a way to accommodate as large a variety of guild sizes as possible, if on the other hand this is geared more towards larger “raiding style” guilds to give those folks that have been craving that raid feeling then I ask that it be stated as such. I just do not want to sit and get all excited for content that I will be unable to see because my guild is too small. I, like many others eagerly wait to see what is next on the horizon with this game and the excellent team that creates it.
I feel it would be a kindness to know which way this is actively being developed. And I know they stated that small guilds can do the content but I ask you, What is the metric by which a guild is measured as small? You and I may think very differently on this and Anet may think even differently still. Ultimately it is Anet’s perspective on what size a guild is to be labeled small and I fear that my little 5 man guild is well below that title and therefore not on the flow chart of deliverables when the development decisions are being made.

Sorry but if your guild is 5 man, thats a group not a guild, there does have to be some restriction. we cant have every small guild dropping events endlessly.

I am sorry but that is a very elitist attitude. Everything in this game can be accomplished with just 5 people, outside of major outdoor events, and even those events while needing the assistance of others give you FULL rewards for your time and participation. These new missions will only reward the guild that starts them with the FULL reward.
As I said I have no problem grouping with others to accomplish a goal, but when they announce content that is guild oriented and then say that I am required to have outside help to even see the beginning tiers then there is something wrong. I am not going to argue about the cost requirements to get to see them, many have made more eloquent points towards that than I can, however saying 5 people is not a guild and does not deserve to see content is ludicrous!

Do you even realize that the entire game is based around rebuilding a 5 man guild to face down the elder dragons?! That’s right Logan, Caithe, Rytlock, Zoja, and Eir are a GUILD! Lore alone in this game dictates that I am in a GUILD! I am not asking to be able to do events that require 30 people to complete, I am not saying that those types of events needing massive coordination should not be in the game. I applaud Anet for looking out for those that want to have that experience. I am saying that while they are looking at developing for larger guild content they also should focus some effort towards us small/tiny guilds.

My guild is a serious guild, we get together for WvW, Dungeons and all other aspects of PVE. We set up a schedule to farm for influence to advance our guild builds, we run for events to gather karma and dungeon tokens to kit ourselves out, and we pop into WvW to help represent our server…..

For the smaller guilds out there to ask to have the opportunity to gain these rewards is not a slap in the face to Anet or to anyone that is in a larger guild. It is simply us asking that Anet not lose sight of us in the push of new content and going the RAID OR DIE mentality that plagues other MMO’s that seem to think all content needs to have 15+ people to be completed.

Breytes Rondoure 80 Guardian of the Blood Legion

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Breytes.6901

Breytes.6901

I have no qualms whatsoever in grouping up with anyone to achieve a goal. I find it highly enjoyable to be off on my own doing something and see a group of folks taking on an event. I will rush over to help out and then tag along with them sometimes for hours as we just fight our way through an area.
What my concern with this content is currently is that they have stated that small guilds can do the missions if we can recruit others to help us out. I have done the raiding scene, I detest any content that I can start on my own or with my very small group of gaming friends that leads to needing 10 to 40 people to see complete. I do not want to have to go through the hassle and drama of coordinating a raid anymore, this is one reason I love GW 2 and the dragon events. I can be in a massive group of heroes that comes together on its own sees a goal accomplished and then we all move on to be heroic as we see fit.
The folks I game with are the core I have gamed with for years, we have stayed together over 5 different MMO’s have been part of massive guilds and small, currently the latter, we have never balked at expanding but since coming to GW2 and leaving the drama of larger guilds in the dust we have seen no need to expand especially with the way GW2 has been developed we have not needed to do so and that has made our game time so very stress free and enjoyable.
If this content is for guilds to have something to do as a community then I hope it is developed in a way to accommodate as large a variety of guild sizes as possible, if on the other hand this is geared more towards larger “raiding style” guilds to give those folks that have been craving that raid feeling then I ask that it be stated as such. I just do not want to sit and get all excited for content that I will be unable to see because my guild is too small. I, like many others eagerly wait to see what is next on the horizon with this game and the excellent team that creates it.
I feel it would be a kindness to know which way this is actively being developed. And I know they stated that small guilds can do the content but I ask you, What is the metric by which a guild is measured as small? You and I may think very differently on this and Anet may think even differently still. Ultimately it is Anet’s perspective on what size a guild is to be labeled small and I fear that my little 5 man guild is well below that title and therefore not on the flow chart of deliverables when the development decisions are being made.

Breytes Rondoure 80 Guardian of the Blood Legion

Guild Event locations?

in Guild Wars 2 Discussion

Posted by: Breytes.6901

Breytes.6901

I see a few people with small guilds here who are concerned… here’s food for thought: if you all just help each other out with these guild events? It really can’t hurt to work together with different guilds for the duration of a single guild mission.

I think they’re more concerned about what it means that they might have to get help or expand membership.

Well then, why not just make everything single player content so you don’t have to cooperate with anyone, ever :/

I’ve read in another topic that the requirements may be too much for small guilds to reach (art of war level 5). That is a valid concern. “I don’t want to work together with other people” is not a valid concern for an MMO imo.

Some people may be arguing exactly that point, but you misunderstand my concerns.
I have no qualms whatsoever in grouping up with anyone to achieve a goal. I find it highly enjoyable to be off on my own doing something and see a group of folks taking on an event. I will rush over to help out and then tag along with them sometimes for hours as we just fight our way through an area.

What my concern with this content is currently is that they have stated that small guilds can do the missions if we can recruit others to help us out. I have done the raiding scene, I detest any content that I can start on my own or with my very small group of gaming friends that leads to needing 10 to 40 people to see complete. I do not want to have to go through the hassle and drama of coordinating a raid anymore, this is one reason I love GW 2 and the dragon events. I can be in a massive group of heroes that comes together on its own sees a goal accomplished and then we all move on to be heroic as we see fit.

The folks I game with are the core I have gamed with for years, we have stayed together over 5 different MMO’s have been part of massive guilds and small, currently the latter, we have never balked at expanding but since coming to GW2 and leaving the drama of larger guilds in the dust we have seen no need to expand especially with the way GW2 has been developed we have not needed to do so and that has made our game time so very stress free and enjoyable.

If this content is for guilds to have something to do as a community then I hope it is developed in a way to accommodate as large a variety of guild sizes as possible, if on the other hand this is geared more towards larger “raiding style” guilds to give those folks that have been craving that raid feeling then I ask that it be stated as such. I just do not want to sit and get all excited for content that I will be unable to see because my guild is too small. I like many others eagerly wait to see what is next on the horizon with this game and the excellent team that creates it.

I feel it would be a kindness to know which way this is actively being developed. And I know they stated that small guilds can do the content but I ask you, What is the metric by which a guild is measured as small? You and I may think very differently on this and Anet may think even differently still. Ultimately it is Anet’s perspective on what size a guild is to be labeled small and I fear that my little 5 man guild is well below that title and therefore not on the flow chart of deliverables when the development decisions are being made.

Breytes Rondoure 80 Guardian of the Blood Legion

Guild Event locations?

in Guild Wars 2 Discussion

Posted by: Breytes.6901

Breytes.6901

I really like the updates that I am reading about but I am in a guild with only five other people. These are the folks I have been gaming with for the past 10 years or more. When you are talking about multi group events does this mean my tiny guild is out of luck?

I read that your intent is to allow guilds to invite other heroes of Tyria to help out in these, but after 5 months of playing this game I have yet to make a single connection with any other player in the game outside of my current guild. Not for a lack of grouping with random folks to do dungeons or events together, it is just that there have never been a sense of “Hey this guy/team is fun to hang out with friend invite incoming!” that I have had in other games. I typically meet up with a group for a short time and then we split ways and that is that.
To get back on track, is my tiny guild out of luck for doing any of this? I know I do not want to lose all the progress and effort we have put in to our guild by joining a larger guild just to see this new content.

Breytes Rondoure 80 Guardian of the Blood Legion

Dungeon advice

in Fractals, Dungeons & Raids

Posted by: Breytes.6901

Breytes.6901

I am not new to GW2, I started playing during the BWE’s and played daily up until just before the end of November ( Being off work due to surgery had one benefit ). I leveled my Guardian to 80, I’ve participated in hundreds of DE’s and world boss encounters, represented my server in WvW and have a mostly complete set of exotic gear for the way I play. I have not however played in dungeons, I completed story mode AC with the group of friends that used to play this game with me, most of them have since gone back to WoW.

I took a little time off from the game due to my laptop being unable to play it since my desktop died on me and am now able to afford a new PC build to rejoin the game. What I am nervous about and would like some advice on is, how to break into doing dungeons? I have all the modes to do, of all the dungeons except the aforementioned AC story mode.

I do not want to be a tag along and be carried through if I am not being a benefit to the team, and am seeking advice as to what to expect if I am entering dungeons for the first time so “late” in my characters development? I would like to get to a point of doing fractals as well and I am assuming that I should try to get experience in other dungeons before attempting these? I am wanting to be able to complete my daily and monthly achievements as best I can and while I will most likely never set foot in sPvP I am hoping I can break into the dungeon aspect of this game, any advice is welcome.

Breytes Rondoure 80 Guardian of the Blood Legion

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Breytes.6901

Breytes.6901

I stopped playing WoW and MMO’s that followed the gear treadmill a long time ago. I played GW1 for years happy to only progress cosmetically and just sit back and enjoy exploring the world and the story. I have enjoyed GW2 for the same reasons and was as happy as a puppy when I heard that they were not going to introduce a grind.
But now I see this….. If this is the direction Anet is going I can do nothing to stop it but I will speak with my wallet. I have supported this game through Gem shop purchases and items from their store, that will end if they go the route of a treadmill. Will they miss my money? Probably not, but I will not be drawn into supporting this type of game model ever again.

Breytes Rondoure 80 Guardian of the Blood Legion

Server Specific Forums

in Suggestions

Posted by: Breytes.6901

Breytes.6901

Is there any chance that there will be a sub section forum for each server? I have been looking all over for a forum for my server to meet folks and discuss WvW strategies and interest. Server specific forums would also be very helpful in setting up dungeon runs and PVE events, please tell me I am not the only person that is looking for something like this?

Breytes Rondoure 80 Guardian of the Blood Legion

Current scores on North American servers.

in WvW

Posted by: Breytes.6901

Breytes.6901

Last night my server, Maguuma, was working to take back our borderlands. All week this is what we have been dealing with. How can one server own ALL the maps in WvWvW?

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Breytes Rondoure 80 Guardian of the Blood Legion