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Gold Transfer Changes

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Brown.8560

clogging up lfg with bs dungeon path selling.

Show me where ANet said that an approved purpose for the LFG tool is selling paths?

Gaile’s offical LFG policy

Our policy: Players may use the LFG Tool only for the formation of a group.

Players may use the tool to sell a spot in a group, but they may not use it to sell or trade items or for any other unintended purposes. Doing so will result in an account infraction.

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Brown.8560

edit: (thread merged) title: 17 minute cliffside trio

Here’s the video: Cliffside Trio

Team comp: Cleric Guardian, Berserker Necromancer, Assassin Engineer

It’s a level 40. Maybe we’ll get lucky and get cliffside when we roll 50 tomorrow.

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Brown.8560

I personally will not be swapping away from clerics gear because I think it works really well, especially when you consider the entire fractal run, not just singular encounters. Having said that, for those of you that want to tank “without totally gimping your dps,” you should consider captains gear instead of knights gear. Captains gear is Precision (main), Power (minor), toughness (minor). It has enough toughness (same as clerics) to pull aggro, and it does more damage than knights gear.

I used to use captains gear back in the day when I needed some toughness to stay alive and learn the encounters. Never liked knights.

Amulet: Third Place Medal, Protomatter Chain
Rings: Band of Brothers, Cirque of Arah
Accessories: Molten Ore, Big Mama’s Tooth
Back piece: Any one that has selectable stats (dwayna, grenth, lyssa, spinal blade, etc)

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Brown.8560

Why no mesmer? Mesmers are actually really good for mossman if you need some extra defence.

In order have consistent and relatively fast low man fractal runs, I try to form groups that can provide the following:

- fury
- might
- blind
- weakness
- projectile defense
- good dps

1. Fury – Every class can bring a sufficient amount of fury except for the mesmer. Although the necro can only bring fury for themselves, it has a decent up time. Warriors are nice not only because of for great justice/battle standard, but also because anyone in the party can use the discipline banner to fill in the gaps. An elementalist really shines with persisting flames. Fury is just plain wonky to provide consistently with a mesmer. You either have to use a staff or trait for bountiful disillusionment, both of which reduce the mesmer’s dps significantly.

2. Might – Similarly, mesmers have a hard time bringing might to the party. They can’t provide fire fields, and only have 1 blast finisher. Six points into chaos for bountiful disillusionment or bountiful interruptions lowers their dps, as does five points into illusions to get shattered strength.

Perhaps a traited signet of inspiration can cover fury and might. I haven’t spent any time trying it. Scrap that. SoI doesn’t double the duration on yourself which means you’re still depending on the other team mate to provide all the fury/might. I have a charr mesmer so I could use battle roar, but that seems kind of crude.

3. Blind – Again, mesmers are not as effective at bringing blind to the party. A portal with dazzling glamours is actually pretty good (think chest seal, or the start of volcanic), but you have to sacrifice dps in order to trait for it. The torch and signet of midnight are another option, but those aren’t nearly enough.

4. Weakness – This is typically provide by the guardian shield of the avenger when commanded, as well as the use of the consumable skale venom. The other two party members don’t really have to concern themselves with weakness.

5. Projectile defense – Projectile defense is one of mesmer’s strongest suits. Unfortunately, the guardian already covers that so it’s somewhat wasted to have an overlapping mesmer. Additionally, reflect damage makes up a large part of the mesmer’s damage. Unfortunately, it is frequently blocked in our trios because blinds and shield of the avenger are necessary to sustain the health of the party. For example the mesmer can’t reflect the archers nor the mages because those groups contain cultists and warriors that need to be blinded. Ashym’s FGS phase is one particular fight where the mesmer shines, but it can be done without one. Mesmer reflect is really good on harpies and dredge, but it is even better to just stealth past those mobs.

6. Any class can provide good dps. Unfortunately for the mesmer, a lot of the dps must be sacrificed to provide other utilities for the trio. To put it another way, trio utilities are not inherent in the zerk mesmer meta build. Finally, their reflect damage is often neutralized by the guardian or blinds.

I may have to revisit the mesmer, but the last few times that I tried it, our runs were pretty bad.

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Brown.8560

Tanking and healing are pretty useless in the majority of fractal encounters.

I am going to disagree with you on this one. I’m not quite sure what to say other than that I have found it to be useful in my runs. Feel free to run whatever other build/class you prefer.

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Brown.8560

So are there any other encounters in game that you can think of where the party would benefit from having the boss stand still and face off with the “anchor/tank/cleric guard/whatever”.

Because even if you manage to maintain aggro (and that’s a big IF, as can be seen from your own video) I doubt that creating an entire build around completing a single encounter with a few less dodges/active play is in any way “efficient”.

I have found the tank build to be pretty good against the butcher in HotW path 1.

The build was not created around a single encounter. Tanking is only half the build. Healing is the other half. I think it’s good for the entirety of fractals (except Svanir boss).

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Brown.8560

It was simply your choice of words in a few cases. You implied it was more efficient for trios.

I feel like a broken record quoting myself over and over again.

Finally I never said clerics guardian is efficient. I have always maintained that it is effective. Efficient and effective are distinctly different.

I never said it was efficient. Not once.

I said it was effective. We get 4 minute mossman with strangers that have never done trio’s before. We can complete fotm 50 with any class comp (except mesmer) even unpopular classes such as rangers/necros/engies in a smooth timely fashion. Based on this, I think it’s hard for anyone to argue that a clerics guardian is ineffective.

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Brown.8560

This is why I’ve constantly been asking for tryhard boss trio videos in both standard meta setups and the two glass + one cleric guard and wanting to see the difference.

On one hand, I’d really like to see this video because I myself can not do it, and I’d like to learn. On the other hand, I don’t need video proof of anything. It was never meant to challenge the meta (I’m speaking solely for myself here, not sure where others in this discussion stand). With so many good players out there, I’m 100% certain someone can do it faster. I’m just a clerics casual. Seriously, that’s my rank in guild.

I’ve been messing around with clerics builds (every class) for two years now. I never talk about it publicly because I’m too chicken to see it get torn apart by the community. But since I introduced the build to Skady, I feel compelled to support her. She’s been one of the most ardent adopters; she even made videos!

So here we are.

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Brown.8560

But I feel the need to point out that in the mossman videos in particular I’m noticing some dodges from both the guard and the people who aren’t in clerics. It involves tons of eating damage and standing around but it’s not devoid of it.

Yep. You are correct. It’s not completely devoid of dodges. It’s just something I strive for. When I run this build, I frequently think to myself, “aw kitten, I have to dodge.” Just like how you strive to maintain fury/25 might/perfect dps rotations with zerker builds, the goal here is to see if you can never dodge. You strive for it, but it’s hard to do. Mossman’s gouge attack is a double hit. If done properly, you can block it with shelter/shield of wrath/renewed focus. I’m not good enough yet to always have those available when gouge happens. It’s easier when your team mates help blind the wolves, but sometimes we run with team comps that don’t provide that much blind and it can get pretty sketchy. So I end up mashing my keyboard for blocks which ultimately leads me to “aw kitten, I have to dodge.”

I should point out that for many non-tank encounters, I dodge frequently to keep my team mates health 90+% (selfless daring trait). This is mostly for non-boss parts of fractals, e.g. siege weapons, trash mobs, etc.

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Brown.8560

Active in the sense of standing still and healing through the damage?

Active as in a good amount of actions per minute. You are doing many things.

A good guardian is not sitting around waiting for your team mates to kill flame legion shaman. While kiting the ettin, the guardian is also providing wall (consecrated ground) to block the fireball attack, command shield, as well as aegis provided you can get close enough without pulling shaman aggro.

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Brown.8560

A low man run should be about challenge and fun, like someone mentioned before it’s basically a skill less autoattack fest while ur stationary, I dont see the appeal in that at all.

What is challenging and fun is a matter of personal taste. That should not have any bearing on the validity of this build/strategy.

For the two dps team mates, the entire fractal run is significantly easier; that’s exactly the point of the clerics guardian. For the guardian however, the role is far from skill less. It is not simply sitting there doing nothing and face tanking all the hits. Despite not moving much, the role is actually very active. This is especially true when you are also paying attention to what you team mates are doing and providing blocks and heals when they need it (ice storm/meteor shower/might blast rotations/etc.)

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Brown.8560

Healing power scales really terribly and the attribute goes to waste

I beg to differ.
http://puu.sh/gFwwt/f7db7877db.jpg

It’s a little bit trolly… but I want to lighten up the mood a little here.

Edit: I’m just going to add this edit here because it’s off topic and I don’t want to reply and derail the discussion. There’s no trickery or anything involved; it’s pretty straight forward. Anyone spending a little time reading the traits should be able to figure it out, but I’m not going to post the build because I REALLY don’t want run into it while pugging.

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Brown.8560

For reference to show that a cleric guard isn’t needed to tank, here’s a video of Sesshi and I duoing Mossman on 50 with two staff eles:

http://www.twitch.tv/purpleishawt/c/6120798

..which is basically one of the most yolo sort of setups you can choose from. It was our third try, and I presume that provided we put effort into it it would be possible to do it in around 3 minutes.

I think the timer in this example is irrelevant. If you are going to spend 5 minutes kiting mossman to spawn the wolves, then that is part of the run time. You should include it. I know unofficial record rules don’t start the timer until you do damage to the boss, but in everyday casual runs, time is time.

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Brown.8560

Purple Miku,

You have misunderstood what I said. Please let me clarify.

I never said you can’t do fotm trio with full zerk guardian. You can. I do it myself from time to time. I however find clerics to be more effective. I hate quoting myself, but if you read through my posts again, you’ll find that everything I say is “my opinion” and “my experiences.” Your opinions and experiences may differ. Everyone is entitled to their own opinion. I am not “spreading false information.”

I myself have never been in nor witnessed a fotm 50 trio that is smoother/faster with a berserker guardian.

This clerics build is simply one possible way to play the game that I find to be effective. No one is claiming that it’s the fastest.

I have tried “tanking” with full berserker gear. I don’t find it to be as effective.

My average trio run time in full berserker gear is much slower than cleric/zerk/zerk.

I’ve tried, and I have not been able to stack and eat laser walls in zerk trios. You end up having to kite around the room in order to stay alive.

In low man parties , I think berserker gear is significantly harder and in fact less effective than clerics gear. In my experience, the full party wipes + resets makes the average run time much longer.

In my opinion, the 25% damage is not worth the trade off of the massive heals you can provide to your team mates.

The only thing that I did claim is that:

2. A full berserker guardian can not pull off this “no-dodge” strategy. If someone out there can, please show me. I would love to learn. Seriously.

As you are well aware, the play style of a full zerk guardian in 3 man fotm is different than the clerics guardian presented in this thread. As you put it, “instead of avoiding dodging,” the encounter is “much more active and the fight is less stationary.” These are two different strategies. I am specifically referring to the “no dodge, minimal movement” strategy. I even put in a disclaimer that I would love to learn if someone can teach me.

Finally I never said clerics guardian is efficient. I have always maintained that it is effective. Efficient and effective are distinctly different.

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Brown.8560

My math says Knights is 25.2% more DPS than Clerics.

You are right; I did my math wrong. I forgot to include base ferocity in my calculations. The rest of my post still stands though.

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Brown.8560

There appears to be a recurring theme here. People continue to claim that this can be done with knights gear or berserker gear. I want to address both of these:

1. Berserker gear – In full 5-person zerk meta parties, this notion of tanking/healing is sort of moot. Especially in coordinated teams with 2 eles 4 icebows. The boss never gets out of deep freeze and typically dies (or phases) within two dps rotations. Does anyone really use a zerk mace in full 5-man parties? The strategy is different and you rely on sword/focus/virtue blinds + deep freeze.

In low man parties , I think berserker gear is significantly harder and in fact less effective than clerics gear. Yes of course it’s possible, and when everything is perfect, you will potentially get a faster time than cleric/zerk/zerk. But in my experience, the full party wipes + resets makes the average run time much longer. Additionally, there are certain encounters that are near impossible with zerk x3 without endless kiting and lower overall dps.

2. Knights gear. Let me start out by quoting myself from an earlier post:

I have not found knights gear to be as effective as clerics gear in 3-man fractal runs. If you prefer it, good for you.

I’ll elaborate on why I think clerics gear is more effective than knights gear. First of all, clerics gear provides more support for the team in the form of heals. So far, Skady has only shown videos of “tank boss forever” fights. Ideally, she never moves, and the party members never get hit. But there are many other scenarios in which the extra healing comes in handy. Despite your best efforts to blind all the trash mobs, certain attacks are bound to connect, especially when you are pulling more than 5 enemies. In these situations, a clerics guardian will outshine a knights guardian. Trash mobs in ascalon fractal, siege weapons, the start of grawl fractal, chest seal are a few examples. I also utilize merciful intervention a lot more than Skady. During the Ashym fight, it is difficult to dodge both agony attacks, especially for those that melee and the squire is messing with you. A quick MI + virtue of resolve will heal your party members to full health. Knights gear does not provide this kind of support. Secondly, all things being equal, knights gear is hardly a damage increase as compared to clerics gear. They have the same power stat. The only additional damage stat knights gear brings to the table is 745 points of precision (full ascended trinkets + armor + weapon). This is equivalent to ~15% ~25% more damage. In my opinion, the 15% 25% damage is not worth the trade off of the massive heals you can provide to your team mates. Most of the dps comes from your two zerk team mates anyway.

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Brown.8560

Thats not build specific or tanking. Thats simply utilising group blocks (you can do it in berserker), its no different to using group aegis’s in a meta comp. Im saying the whole tanking/anchoring/aggroing thing doesnt work everywhere.

That’s true. For this particular encounter, you can do this same strategy with berserker gear. I’m in full support of zerk meta. I think it’s very effective and I play it all the time. I’m just saying this cleric build is effective too. In this particular example the extra heals with clerics means the party stays 90+% health without moving even when the locust swarms hit.

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Brown.8560

For all of those bosses you can facetank/hold agro while staying full Berserker, blocks are sufficient which you can clearly see on your archdiviner kill. I just don’t see the use of taking Cleric’s gear when it’s not even needed and it’s obvious that you know the deal of rotating blocks/invulns.

I have tried “tanking” with full berserker gear. I don’t find it to be as effective. There are times when I get hit when I don’t intend to get hit. Perhaps it is because I have 330 ms ~ 460 ms ping . Perhaps my reaction time is just not as fast as other players. Or perhaps I simply make mistakes and waste blocks unnecessarily. Whatever the case may be, when this happens in berserker gear, the whole run just starts to unravel. I go down, then my team mates go down trying to res me. My average trio run time in full berserker gear is much slower than cleric/zerk/zerk.

There are certain encounters where sustaining health is important. Frizz fight is one such example as Skady has mention. The lack of DPS in a 3 man party means you can not simply “kill them before they kill you.” I’ve tried, and I have not been able to stack and eat laser walls in zerk trios. You end up having to kite around the room in order to stay alive.

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Brown.8560

Doesnt work everywhere. For example imbued shaman and lupicus.

I think you’d be surprised. This build works extremely well at lupicus. The strategy is slightly different. Everyone stacks inside the guardian (as opposed to behind the boss). Mace 3 is a party wide block so long as party members are inside its range. So it’s entirely possible to do the entire lupicus fight without anyone moving or dodging. You’ll end up spawning grubs this way so I think it’s still better to dodge the grub spawn attack.

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Brown.8560

You can do the same thing with Full berserker and two-three pieces of Soldiers/Knights/Celestial gear without totally gimping your DPS. You don’t need to overload on Toughness. You need just enough to hold aggro. That means every piece of Toughness you equip beyond the necessary minimum is quite unnecessarily prolonging the fight.

I think a lot of people in this discussion are still sort of missing the point. This clerics build is simply one possible way to play the game that I find to be effective. No one is claiming that it’s the fastest. This idea of swapping out every piece of gear except the bare minimum in order to go faster is essentially the spirit of the zerk meta.

The last video shows a sub 3 minute mossman trio at level 50. I would not call that “totally gimping” our dps. You’ll also notice that 20% of that fight is in bear/leopard form. It doesn’t matter if you get bad RNG. The run also doesn’t totally fall to kitten when someone makes a mistake (this happens to me a lot in full zerk trios).

Or, you know, your team could keep the boss crippled or chilled (very easy to do at mossman especially thanks to ghost pepper poppers) and when you run low on cool downs you just backpedal slightly faster than he can walk.

Yes there are many ways to skin a cat. Ghost pepper poppers is certainly one of them, and many people use it. Personally, I think ghost pepper poppers is a lousy nourishment, especially if you’re pushing zerk meta. If dps and speed were the only things that mattered, why are you giving up 10% dps (vs dragon breath buns) when so many classes can chill/cripple/immobilize “for free?”

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Brown.8560

1. Is communal defences a good idea especially for mossman?

Communal defenses is a strange beast that’s awkward to control. When you are attacked, you will use a block. Frequently, this will come in the form of virtue of courage or retreat, both of which also give your nearby allies aegis. Upon block, communal defenses is triggered, and you give your allies aegis which they already have. It is wasted and now on 20s cool down. Lets say instead, you manage to pull off a mace/focus block while communal defenses is ready. Now your allies have aegis. The next attack can be:
1. auto attack. You need another block. If you use retreat or virtue of courage you overwrite your allies existing aegis rendering communal defenses useless.
2. bouncing daggers. Your wall/shield/swirling winds/smoke screen should stop the daggers, but say they are all on CD. Then you’ll use a block which is just like scenario one and communal defenses is useless again. If all projectile destruction is on CD AND you fail to block bouncing daggers AND your previous mace block proc’d communal defenses, then it helps your team mates on this attack.
3. gouge. This is a double attack so you’ll need more than a single block anyway.

And what’s to say that communal defenses won’t be chewed up by a trash wolf?

Finally, there is no good way to keep track of the cool down on communal defense. Who knows if your next mace block or retreat will proc communal defense?

On paper, communal defenses seems really good, but in practice, I find it too unpredictable to be useful.

2. What about the healing tome? If you have about 2k healing power, you might be able to sustain urself for 20-30 seconds while your blocks are on cool downs. Cast a SOA then go into tome. You can heal urself, ur shield, and ur team. Would this be a viable alternative?

Healing tome is effective for many boss encounters. I have not found it to be effective for mossman. Heal area is not quite enough to sustain yourself through mossman’s attacks so you’re really counting on a one time light of deliverance, which has a 3 minute CD.

Also, perhaps rotate between kralka chocs and the new riceballs? Riceballs give lower self healing but 10% more outgoing heals. So when tanking moss or arch diviner where all the aggro is on u, perhaps take choc. But in other instances, perhaps riceballs is better?

I use riceballs. It’s all about healing your team mates, not yourself.

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Brown.8560

You are standing behind the boss. You should not be getting hit. :P

While it is much easier to avoid damage when there is an anchor, losing health still happens. I’m sure you already know this, but for those that are less familiar, here are a few examples:
- You constantly burn when you fight the flame effigy.
- You burn at imbued shaman if you try to cast meteor shower.
- First floor arch diviner spin attack is 360 cleave.
- If you stand too far from mossman, the gouge attack is a teleport.
- Dancing daggers bounces twice.
- Fast attacking trash mobs such as cultists can still hit though smoke screen.
- Many agony attacks are aoe/360. (ashym, arch diviner, dredge)

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Brown.8560

Still don’t get why you’re comparing AH to BP though which serve completely different functions outside of anchor.

Because anchor is the only thing of importance the build is doing?

No. In addition to being an anchor, a BP build also provides constant heals to the other party members. This comes in the form of small heals/regen to keep them at 90+% health, as well as spike heals (virtue of resolve/merciful intervention/healing breeze). AH is a selfish build that does not provide this additional support.

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Brown.8560

This is just another way to play the game. Some people might find it fun, others may not. I happen to have a berserker guardian. That’s pretty fun too.

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Brown.8560

I’d like to second this build. I think it’s effective, and the strategy is sound. I run it regularly in fotm 40/50 trios. Our fastest fotm 50 trio is 34 minutes, and we regularly run high 30 / low 40 minute runs. You can watch our runs on Ambro’s twitch channel: twitch.tv/ambrosialk

I also want to address some of the topics that were brought up in this thread:

1. I don’t claim (nor does Skady I don’t think) that this is the meta for record runs. It is simply one possible build that is effective for fotm trios. I’m sure there are god like players out there that can solo full fotm 50 in 3 minutes flat, but that is beside the point. The fact that we can consistently do sub 50 minute fotm 50 trios is a testament to the effectiveness of this build. I myself have never been in nor witnessed a fotm 50 trio that is smoother/faster with a berserker guardian.

2. A full berserker guardian can not pull off this “no-dodge” strategy. If someone out there can, please show me. I would love to learn. Seriously.

3. The purpose of clerics gear is not to make it easy for yourself, nor is it training gear. The toughness stat is for maintaining aggro properly, and the healing stat is for your team mates. While it’s true that the gear makes every encounter more forgiving, you’ll find that playing the build as it’s intended is actually quite difficult. The mace is a slow weapon. Maintaining the proper rotation is actually harder than simply dodging. The healing stats/traits/skills are not intended for yourself. They are there to maintain the health of your team mates. Ideally, they never have to dodge nor heal to break their perfect dps rotation.

4. I have not found knights gear to be as effective as clerics gear in 3-man fractal runs. If you prefer it, good for you.

(edited by Brown.8560)

Taste the Rainbow (wardrobe collection)

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Brown.8560

I just wanted to share an achievement that I’ve been working on for a while – unlock all terrestrial ascended weapon skins. As far as I know there is no official collections achievement for this, but if there were, a guildie suggested that it rewards the title “Taste the Rainbow”

Here it is : http://imgur.com/waKNqOV

In case anyone is curious, there are 112 terrestrial ascended weapons which breaks down to:

- 560 Ectoplasm
- 1120 Dark matter
- 2240 Crystalline dust
- 2240 Skill points
- 560 Laurels
- 3360 Obsidian shards (7 million karma)
- 28000 Thermocatalytic reagents
- 56000 Dragonite ores
- 56000 Empyreal fragments
- 56000 Bloodstone dust
- 3360 Ancient logs
- 3360 Orichalcum ores
- 560 T6 Fine crafting materials
- 616 Deldrimor ingots
- 610 Spiritwood planks
- 42 Elonian strings

I’m still working on unlocking all aquatic ascended skins. It’ll probably be another month before I finish (5 laurels per weapon recipe).

[sugg] dailies

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Brown.8560

kind of like zaishen dailies in gw1. good idea

Stat Combos

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Brown.8560

After reading about the woes of condition damage in PvE on reddit, I wondered if there couldn’t be a berserker version for condition damage?

It would involve introducing a new trait that is analogous to ferocity. For the sake of this discussion, I’ll call it cruelty. Where ferocity is the bonus damage of power as a result from crit chance, this new trait cruelty would be the bonus damage of malice as a result from crit chance. In other words, condition damage has a chance to proc crit chance, and the damage modifier amount would be cruelty.

So the stat spread would be:

CONDITION DAMAGE, Precision, Cruelty

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Bring back grenth hood

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Brown.8560

+1 +1 +1

October 15th balance/skills updates preview.

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Brown.8560

Jonathan (& team),

I’m happy to see that the combat log is getting an update. If it turns out to be effective, perhaps you can also implement the option to turn off damage numbers in game. With the number of players, the particle effects, and all my big crit numbers, I can hardly see what the foes are doing most of the time.

instance time for /age command

in Suggestions

Posted by: Brown.8560

Brown.8560

Back in Guildwars 1, when you typed /age, it would tell you the amount of time you spent in the instance (eg dungeons or personal story quests). Can you please implement this for Guildwars 2?

Feedback is awesome - 450k dmg

in Mesmer

Posted by: Brown.8560

Brown.8560

High level content -> foes deal more damage -> damage reflection becomes more OP

I didn’t get a screen shot of when it happened, but here’s the chat log of the damage I dealt with a well timed feedback bubble. Damage adds up to 454975.

Attachments:

Account bound minis

in Wintersday

Posted by: Brown.8560

Brown.8560

I just spent 100g on gems and did not get the minis I need to craft the mini quaggan.

:(

By contrast, I spent 10g during halloween and got all four minis.

Bell Choir notes off

in Wintersday

Posted by: Brown.8560

Brown.8560

No, all parts have the same notes, just different octaves. They are all off by one note.

Bell Choir notes off

in Wintersday

Posted by: Brown.8560

Brown.8560

I find it strange that the notes label as 1-2-3-4-6-7-8-9 as Do-Re-Me-Fa-So-La-Ti-Do, is off by one note. and is actually Re-Me-Fa-So-La-Ti-Do-Re

Is this a mistake?

(edited by Brown.8560)

Special Minis

in Guild Wars 2 Discussion

Posted by: Brown.8560

Brown.8560

Based on the official release information, I was under the understanding that the special minis from this last weekend event are only available through consortium chests. However, someone in my guild said he got one as a drop while exploring Southsun Cove.

So which is it?

Dungeon Boss Specific Exotics

in Fractals, Dungeons & Raids

Posted by: Brown.8560

Brown.8560

Did you get this out of the chest or directly from the Ghost Eater?

Kicked from dungeon - no loot

in Fractals, Dungeons & Raids

Posted by: Brown.8560

Brown.8560

After completing a dungeon, the party leader left the party almost immediately, before I had a chance to pick up loot from the end boss and the chest – at least 20 silver, plus random drops, and boss bag drop.

It’s happened to me twice already today. Don’t know if it has anything to do with the update but it’s pretty annoying. Is there any way around this other than: 1) always starting the instance yourself, 2) running for the loot ASAP

Halloween Events and Quests Ridiculous!!!!!

in Halloween Event

Posted by: Brown.8560

Brown.8560

dead jezebel, fyi, those traps in the crypt will instantly kill anyone, regardless of level and armor. I have a level 80 guardian with full exotic armor with toughness and vitality stats. I too will die if I just blindly run through the traps. The point is to avoid them. And as for people not rezzing you, it’s most likely because you died in a trap. No one can actually get to you without dying themselves.

The Endless halloween tonic

in Halloween Event

Posted by: Brown.8560

Brown.8560

I’ve opened about 5000 so far and haven’t gotten one yet. Someone in my guild opened 17000 before he got it.

Show us your Mesmer!

in Mesmer

Posted by: Brown.8560

Brown.8560

Wish I could hide all my armor pieces! I can manage most of the explorable world naked, but unfortunately I always get kicked from the group when I do dungeons naked XD

Would be cool if we could unlock this feature (hide all armor pieces). Perhaps after achieving the Emperor title?

Attachments:

How to turn off language filter?

in Forum and Website Bugs

Posted by: Brown.8560

Brown.8560

no wonder I couldn’t find the option. thanks for the quick response.

Bug - Targeting: Can't select targets

in Bugs: Game, Forum, Website

Posted by: Brown.8560

Brown.8560

I also had this problem. I shut down GW and restarted the game. The problem went away.

How to turn off language filter?

in Forum and Website Bugs

Posted by: Brown.8560

Brown.8560

Is there a way to turn of the language filter? Having to read the word kitten in every other sentence is very tiresome.

Guardian Bugs compilation.

in Guardian

Posted by: Brown.8560

Brown.8560

it seems a new bug was introduced with the last halloween update. Renewed justice no longer works.

Using a GS.

Only happened during the instance, battle for fort trinity. issue is not persistent in the explorable world.

(edited by Brown.8560)

Underwater bleed makes sharks go on feeding frenzy

in Suggestions

Posted by: Brown.8560

Brown.8560

A group and I were just fighting a boss underwater and we had stacked up 25 stacks of bleed on him, and it got me thinking: How awesome would it be if underwater bleed gave ranger pet sharks might/fury/increased attack speed??

Foefire's Essence, Volcanus and more!

in Crafting

Posted by: Brown.8560

Brown.8560

The recipe’s been found (good job btw!), but any idea what the hints were supposed to be? It seems the hints themselves are even more elusive.

If you know the lore, the connection between the Gift of Ascalon and a Foefire weapon is obvious, but I didn’t come across any “hints” that would point you in that direction.