Showing Highly Rated Posts By ButterOfDeath.2873:

Constructive balance thread.

in Necromancer

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

Greetings, after the recent changes and since anet stated they’ll release a balance patch every week or two, i’ve decided to start this thread to constructively talk about necromancer’s balance.
Here i’ll leave a few points i feel important regarding the current balance of the necromancer and a few of my suggestions to get the discussion going, i’ll try to keep the suggestions as close as possible to being made (such as changing stats instead of editing a behaviour) .

What the necromancer is missing

  • Projectile reflects, blocks
  • Mobility
  • Reliable access to stability
  • Forms of team support

Issues regarding weapon sets

  • Axe damage feels underwhelming
  • Staff applies too little damaging conditions and the auto attack feels clunky, this turns this weapon as an utility set rather than a proper tool, due to this we also lack a reliable long range option to hurt our opponents
  • Scepter’s life force generation is low and tied to a single hitting ability
  • Focus is rarely used in any pvp scenario as warhorn and dagger are usually better

Issues regarding traits

  • Spiteful spirit feels underwhelming, both due the ICD and the “meh” effect, it’ll never compete with the other two GMs as it is
  • Lingering curse isn’t worth a GM
  • Dhuumfire’s effect is not good enough, either make it apply two stacks or increase the duration by alot
  • Of course, chilling darkness.

My suggestions

  • Axe
    Increase the damage of axe 1 and axe 2, make axe 1 deal AoE damage around the target hitting up to 3 enemies (aka cleave) or improve the debuffs/damage further, axe 3 should be a blast finisher
  • Staff
    Improve staff 1 cast speed and projectile speed, but increase the aftercast a little (so that the projectile is shot faster but we still have to wait the same time to shoot another), improve mark of blood’s bleeds.
  • Focus
    Decrease cast times
  • Scepter
    Make scepter 3 attack hit twice almost immediatly, the first strike deals close to no damage, while the second is the same as now and becomes unblockable.
    This means that while the scepter will still be the slowest life force generation weapon, we can do it reliably through blinds and blocks.
  • Curses
    Swap master of corruption and lingering curse. MoC gives heavy debuffs to us and applies 3 or 4 seconds of resistance, while the basic debuffs are low.
    For example, the traited Blood Is Power gives us 2 stacks of bleeding and torment for 10 seconds.
    The new trait could make it give us something like 5 stacks of torment and 5 stacks of bleeding for 10s instead, plus the resistance.
    This allows us to pick both terror and MoC, while creating a new and unique gameplay which mirrors the devs’ idea of the profession, this way we can finally condi spike through inflicting debuffs on ourselves.
  • Spite
    Spiteful spirit is underwhelming, the easiest fix is to give it no icd as it’s tied to DS.
    However, many things can be done with this trait, for example:
    When you corrupt a boon grant that boon to all nearby allies, with the same stacks and duration. Suddently we have a decent team support option which fits our theme!
    or
    Reflect/block projectiles (for X seconds?) while in death shroud and briefly while exiting. Maybe add a special condition such as making it active as long as you have a condition on you.
  • Soul reaping
    Change dhuumfire to: Life blast becomes plague blast (with the ranged fixed to 1200)!
    Is it good for power builds? Heck yeah, half cast time+condi transfer while losing the close range bonus is good.
    Is it good for condition builds? Heck yeah, if we spec for condi damage this trait would allow us to retain the king of condition title which we long lost.
    Is it good for hybrid builds? Absolutely, especially with path of corruption + MoC.
    Can it be countered? Any power build counters this as a downside, which is perfectly fine as we can remedy that ourselves at a big cost.
    Plus plague blast is already in the game, it requires little effort.
    …Or just make dhuumfire apply 2 stacks or apply twice the duration.
    Also make unyielding blast baseline, at least the pierce, then just improve the vuln stacking a little.

Regarding stability, reflects and mobility

  • Corrosive poison cloud should block projectiles (corrodes em!)
  • Spectral walk and Spectral armor are perfect targets for some stability
  • Spectral wall should reflect projectiles
  • Well of darkness and well of power should do damage,maybe 5 seconds reduced cd?
  • Well of power should pulse stability
  • Blood fiend should heal us through shroud (926 heal every 3 seconds if it doesn’t bug at all) as it’s a very underused heal.
  • Oh yeah, make chilling darkness’ icd apply to once per target, we won’t be able to pulse chill but we’ll be able to chill everyone once. That’d be fine already.
  • Plague and signet of undeath’s active become shadowsteps! 120s+ cooldowns rarely used turned into REAL panic buttons.

Is anyone still seriously playing Necro?

in Necromancer

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

Necros believe they’re so skilled that they need to handicap themselves to give opponents a fair chance of winning.

…Yeah, i’m obviously joking.

New player looking for some guidance.

in Players Helping Players

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

THERE IS one thing you need to absolutely know:
there is a little icon on the top-right corner of your inventory,you can store all collectibles in your back with it.
you’ll find this immensely useful.

Conditionmancer still sucks

in Necromancer

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

Guys the necro now can be delete.
1)We have only transfer condition so if they don’t put condition on us we are died.
2) You are speaking of guardian and Mesmer. Guardian have a lot of remove condition so they put on use fire we send it back and they remove it (their damage isn’t only for burning). Mesmer put on use a lot of condition and become invisible or every dodge reflect projectle (number 4 of dagger), I forgot now they remove condition.
3) We Befoure can win a battle versus a ranger. Try now!!! If the enemy player have a bit of experience (3 days) you can be a Veteran but with the necro you can’T even touch him.
4) Always the people speak of 1vs1 the problem we don’T play 1vs1 but 5vs5 so we are destinate to die. We don’t have any way to escape.
Take the Elementalist he hasn’T a lot of condition to put on his enemy,but just with that 2 or 3 condition he can easily kill a necro.

Beep bop, l2p issue detected.

If you feel like that’s how it works and you play on EU servers, i’d be glad to do some friendly duels in pvp.
I’ll use necro, always starting with no life force and i won’t change build, while you can pick any build, profession and equipment of your choice.
If you’re interested just add me, worst case scenario we both have some fun with a healthy dose of duels. ;D

Constructive balance thread.

in Necromancer

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

ANet aren’t interested.

They ignore suggestion threads, whine threads and everything in between. They have their own balance agenda (as witnessed by the years in which necro is useless in PvE) and will make decisions without explanation or apparently sense (chilling darkness).

I’m not trying to kitten post here, or make you feel bad. It’s just that ANet have repeatedly demonstrated that they do not read these forums, that they do not care for our opinion, and that they will act without communicating with the community or taking on feedback.

At this point, if you’ve not realised that then there’s something deeply wrong.

That’s not to say discussing it with other players isn’t a fun distraction, but suggestions threads like this won’t change a thing. Time better spent working out if you can discover a meta build or something.

Since release i’ve never seen a truly big discussion thread regarding the necros, while some threads like the kits hobo sacks discussion lived for 2 years.
It’s not a matter of them not caring, i believe they secretly check here from time to time, it’s about having a big enough discussion to actually propose these suggestions.

Also, necros’ subforum is often bloated with sadness and rant, much less than other professions overall, now imagine you’re one of the devs who decided to apply the chilling darkness nerf and have yourself insulted that badly from the community for a trait rarely anybody picked. It could be fixed in one/two weeks, with the next balance patch, yet many got personal.

I’d love to see much more synergy between the player base and the developers, i’d love to see them asking us opinions, especially on upcoming changes and i’d love the player base to successfully deliver those opinions in a civil way.
If we keep being pessimistic and ranting, we can’t except the devs to collaborate with us, if we do the first step then at least it’s not our fault and we might leave the developers more prone to collaborate.
Plus it’s funny to do really, i like to come up with ideas.

Yet another 'Class choosing' question

in Players Helping Players

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

1. Plan to stick to PVE, dungeons and light PVP
2. Love soloing things that aren’t meant to be soloed
3. Would love a class that can run fast (Swiftness) or has a lot of mobility
4. Would like to bring a respectable amount of group support to a team while dungeoning

1) So no WvW? K,thief is out.Definetly.
2) Warrior,Guardian,Ranger are the best suited for this, Engineer and Necro do such thing well too.
3) Anything except mesmer for this one.
4) Elementalist,Guardian,Mesmer,Engineer,Necromancer bring all huge group support.
Elementalist has AoE heals and aura share builds.
Guardian,well,the name speaks for itself.
Mesmer can spread boons all around
Engineer can provide CC,healing,conditions and boons
The Necro spams conditions on any enemy,while healing others and providing varions boons and condition removals.
The Warrior has shout builds and banners.
The Ranger has spirits (many underestimate spirits,they’re powerful).
The Thief has AoE stealth,a LOT of support through venoms and is an excelent reviver.

Please stop comparing across professions

in Profession Balance

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

Condi removal complaints:

How to say this….Some classes are supposed to be able to do this well! Every class has a strength and a weakness. My favorite complaints are the people that think warriors can have best mobility in game, be super tanky, have high condi removal, and do extraordinary burst all at the same time. I will concede they can do 3 of these, but they still aren’t op…

No.
Every profession, if specced into it, should be able to beat any other, otherwise it’s not balanced.

If the standard engineer faces a condition necromancer, he’s likely to die in a matter of seconds. However just add an utility and the match becomes manageable.
I know you’re referring to people who cry over the fact some professions have too much removal, but my issue is that some professions truly lack condi removal even when fully speccing for it.

For example, take the thief.
One long CD ability removes 3 conditions, you’re forced to take a heal rather than another to deal with bleeding,burning and poison (and still, once every 30 seconds).
And the traits are “meh”, one condition every 3 seconds of stealth won’t drop your dozen stacks of bleeding before they do some serious damage.
Now, if a mesmer picks mantra of healing along with mender’s purity, voila, no more conditions! Or nullfield! Or the disenchanter (which is incredibly underrated)!

Scholars comparison - Help

in Players Helping Players

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

I have experience with the mesmer,and i’d suggest you to choose that one:
awesome burst
defensive
both condition and physical damage
can tank well
if paired with a few guardians is OP
in WvW and dungeons they are awesome
very fun to play

The awkward thing is that closes actually don’t exceed 40 dmg each hit…but they apply conditions!
Early on they’ll be useless,but after reaching your best traits,so level 40,they become really,really good at spamming conditions.

The elementalist isn’t played as the highest dmg class,instead,it’s played as support-tanky class: it has a lot of heals,regens and buffs,that can apply to allies,while healing itself with small heals,that are released over a long time.
Actually a well played aura elementalist can buff a team better than 3 guardians,wich is amazing.
However,it feels like the best weapon set is dagger/dagger,and it might also get nerfed…that is what holds me from using it: i want to be able to do well with any weapon set equally.

Not sure about the necro,it can have 5 minions using heal skill,3 utilities (them all) and the elite golem,maybe more using traits/runes. however i don’t really like that profession.

I know you asked for scholars,but you may also like the Engineer:it’s hard to master,mostly used as a tanky-support applying heavy CC.
There are a huge amount of good builds,and it’s very fun to play,however armors aren’t exciting. Doing PvE with an engineer is as easy as possible.

IMO: mesmer/engineer>elementalist>necro

Naming my Asura

in Players Helping Players

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

And here i come to the rescue!
Asuras use their title as a second name, for example Infiltrator Kepp, Savant Shrodd, etc.
Abyx is a fine first name, all you need to do is add a second name.
This way, you could even name your asura after a very known name, such as Zojja or Keppa, while having an even more correct name.

A few examples (there are many job title lists on the web btw, just google it):
Apprentice Abyx
Savant Abyx
Peacemaker Abyx
Infiltrator Abyx
Revenant Abyx
any crafting profession Abyx
any of the three colleges’ disciplines Abyx

Hopefully this helps you ;D

Constructive balance thread.

in Necromancer

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

The biggest thing Necros are missing is scaleable defense.

We need some type of activated short duration immunity.

Actually, if any changes such as those or mobility will be applied, i think signet of undeath should take the hit.
Nobody enjoys the active, the passive is barely decent, we could make it a 75s cooldown endure pain with a small 600 range blink bundled together.

Anyone else ONLY play humans?

in Guild Wars 2 Discussion

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

Personally i always choose the race i feel the most interesting, thus i check the lore of each one and pick based off that.
For example, my go-to race in this game are the Asura: i truly enjoy their way of using names ( also nickname friendly, since it’s one short name plus a title awarded through your character’s lifetime, such as savant. So if you want your asura to be called Kepp you can add any title to it, such as peacemaker kepp, savant kepp, pyromancer kepp, etc), the fact they’re focused on technology and knowledge over physical prowess yet they care about their body, such as their ears.

In comparsion, humans feel like your usual self, it’s not interesting since you’re living it.

Conditionmancer still sucks

in Necromancer

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

Guardian/Mesmer will completely wreck a necro in a condition fight.

This is the sentence that spoiled you. The necro has terrible application, yes, but it should always win a condition fight.

Guardian stacks 15 burning on you > plague signet > instantly win.
Mesmer stacks 8 confusion, 10 torment and 5 burning > putrid mark > instantly win.
<class> stacks <tons of conditions> > putrid mark/plague signet/dagger 4 > instantly win.

All you need is one moment to target your opponent and transfer the condis.

Of course, if you’re condi vs something else, then you’ll do worse than another profession going condi as necro’s application is mediocre, that is a fair statement.
But as long as you’re against another condi user, you really should just win.

What does Guild Wars 2 make you think about?

in Guild Wars 2 Discussion

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

People,this is becoming a rant thread :s

Well that says a lot about the state of the game, doesn’t it? :p

It makes me think of decent graphics and bad Rift events. I will say the WvW is pretty dang fun, I just wish they didn’t neglect it so. Whr r u Orbs of Power?!

It doesn’t say anything about the game,but it says about the community’s opinion about the game…
Just try to find a good MMORPG after you reach level 80 in gw2…it looks all kitten!

Example: GW2 is fast,with fast,action combat,with pvp test areas and such amazing things i really like…now compare GW2 to these days’ mmorpgs
The secret world: more customization,but the action is much lower,and more boring,also people look like impaled .__.
Final Fantasy XIV: still in beta…turn based…i see the action missing here O.o’
Neverwinter: F2P bullcrap,the combat seems fast and intense enough,animations aren’t kitten bad,but it’s f2p…that holds me so much and…it feels wrong in general,may it be the art style
Darkfall: weird jumps,seems really boring to me
The elder scrolls online: seems good to me,let’s give it some time…

…If you look at others,GW2 will win over them all,so imo it’s a big success.

Yes,they should focus more on permanent content,expanding it,fixing bugs scattered around,or,fixing numbers to make up for the bugs that are present,they could focus on balance a bit more…it really feels like the devs are way too relaxed right now,going slow…but GW2 is still the best MMORPG out here.No doubt.

Question about elixir X

in Engineer

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

I don’t get why it would be more powerful. The only case you will run zerk as an engi is pve and maybe static discharge wvw. In case of pve the random of the tornado with the pushback can be annoying, in wvw tornado is useless compared to the sustain supply crate “can” offer (if turrets not destroyed).So the random effect prevents the “powerful” effect you are wondering. And again the 3sec moa is just an interrupt, at best.

Still, if you get the tornado out of elixit X, it’s stronger than elementalist’s tornado.
If you get the rampage out of elixir X, it’s stronger than warrior’s rampage.
Both due to the fact that they’re the same ability, has a lower cooldown, and if traited, it has higher duration and procs other elixir traits.
Plus, on top of that, a watered down AoE mesmer elite.

Sure, getting the tornado may not be a good deal, same for the rampage, maybe you’d just be better with the crate or the mortar kit, that doesn’t change that the elixir X, if we ignore the RNG side of it, IS a stronger version of two other professions’ elites.

Again, i don’t say it’s powerful, useful and whatever and that it is better than engineer’s other elites, i’m asking why, if we remove the rng aspect, it is a stronger version of ele’s tornado and warr’s rampage.

So yeah, i guess it’s balanced due to the fact the profession rarely can take advantage of the transformation while eles and warriors can?
Cause afaik, eles aren’t really happy with the tornado and i never see warriors using rampage…

*Please let us see utilities in Death Shroud*

in Necromancer

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

+1 and another +1 for signet passives.

Zenith weapon withdraw?

in Players Helping Players

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

Thank you people!

Well,i don’t understand why this doesn’t apply to pretty much all skins,hopefully it’ll be in the future i guess hehe. :P

whirling axe reflects projectile?!

in Thief

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

i just saw a thief steal a warrior and did his whirling axe, ( not dagger storm) and he reflected the warriors bow fire field…

wut? since when does whirling axe reflect projectiles?

I believe it’s since a very long time…