Showing Posts For Byuu.2308:
Well I suppose I’ll just be repeating a lot of what other people have been saying, but here goes.
As for the day one event, I was too late and missed it, which is fine, though later I tried to do the scavenger hunt, which suffered from the NPC’s not being there, so I didn’t get to do that. I meant to do it on day two, but apparently it still wasn’t fixed by then, so…
I did the day two event, which was pretty cool. Though it got off to a rocky start, it took a while for the event to actually start, lots of waiting around doing nothing.
And then the day three event. Whoof.
All in all, the event was pretty cool. The location was great, and some of the parts of it was really neat (I particularly enjoyed stuffing the vents with boulders).
But it suffered from a few very large drawbacks.
Too many people. Perhaps these kinds of events should be instanced zones (kind of like the clocktower) with some 50 or so people in them, rather than the massless blob that would disappear and appear on a whim, this also made it extremely difficult to find and target enemies, actually get credit for hitting enemies (at no point did I get experience for killing an enemy), and not die due to rolling invisible karka.
Related to the too many people problem is the huge amounts of HP. I like a strong opponent as much as the next person, but in particular, during those reinforcement phases it was just a mindless boring clicking. I didn’t feel that I had any effect at all, and I could hardly see HP bars go down. It was entirely unrewarding and extremely tedious.
Lack of enemy variation. All throughout the event, you’re fighting Karka (not that you could see them anyways), and as a result, you were effectively doing the same thing over and over and over again (further made more tedious by the extremely high HP of the individual Karka).
All in all, there were way too many people that were all forced to sit in one place auto-attacking HP bars for an hour or more.
And I’m a little dissappointed that I won’t be able to do the scavenger hunt stuff since I do enjoy that kind of thing. One time events are a bit of a shame really.
Having only one useful Elite skill.
I fully trust that the engie elite skills are going to reworked. The supply drop is a useful elite skill, it does a little bit of a lot of different things, which is great.
The very idea behind the other two I think are going to keep them out of use, unless if they both get massive gamebreaking buffs.
The mortar is a neat skill, which seems to be reasonably popular in WvWvW, but in PvP it’s effectively useless. The skills themselves aren’t that great,and they’re even overshadowed by the non-elite grenade skills. Furthermore, staying in one spot is a massive weakness, that in PvP will never make the mortar viable even with buffs to it’s skills.
The Elixir X…Random is good when it’s a relatively small effect over a long period of time (critical hits, runes (in Dota 2), these things will never win or lose a game, but they can create moments that the players can either capitalize upon, or try to lessen the impact of, the. Which can make for very exciting moments, while still relying on player skill. But a 50/50 chance, on an elite skill, with each of the skills behaving in very different fashions, and you can easily win or lose the fight depending solely on which effect you get. It’s simply not worth. In this case, the random is not good, and for such a powerful skill it’s never going to be a good thing.
My addmitedly inexpert opinions would be to make the mortar into a turret, and to make the elixir X have a single effect, or have two very similar effects (example: transform into a powerful whirlwind crippling and bleeding nearby foes OR transform into a freezing blizzard chilling and damaging nearby foes), and boom, you have skills that somebody might actually use.
Anyways. I imagine they’re going to fix many of the bugs before they start reworking some of these elite skills.
Correct me if I’m wrong, but it seems like the Static Shot (Pistol 3) skills works reliably now (bouncing the full three times rather than the two times is usually does/did).
If you rewarded people for reporting someone, you’d get massive amounts of people reporting everyone in sight, because people suck.
Just enjoy the fact that bots, spammers, and other undesirables will be handled accordingly
Even under the threat of being banned/suspended for abusing the report function? And why would you report some random person who is extremely unlikely to get banned? You’d get nothing out of it.
But it doesn’t necessarily need to be a copper reward, it could be a transformation tonic, or as I mentioned, a simple message saying “this person has been banned, thank you for reporting them”.
And I can’t enjoy the fact that they’re being dealt with, because I have no clue if they are. I can only report them and hope that they are being banned.
I was thinking it would be nice to get a 5 or 10 copper reward for reporting someone who later get’s punished. Something small to alleviate the frustration of reporting 5 goldspam mails every time I run through Lion’s Arch.
Or just a quick message saying that the person was banned.
Or…something!
It’s just very frustrating to report so many people and not actually see/hear/feel the effects of it.
I think many of the issues I have with the Engineer are bugs.
The shield 4 skill, Magnetic Inversion I believe it’s called, doesn’t seem to blow back enemies a lot of the time, this is very painful particularly against a thief, since the 4 skill is my initial go to knockdown skill. This bug often get’s me killed.
Throw Mine Skill doesn’t work in the Clocktower. It just simply, does not work. Throw Mine also behaves oddly with skill that affect projeciles. The mine usually dissappears, but I can often still use the next skill to explode it, which does nothing, but I have to use it so that it will go back on cooldown.
I find Elixir R (the toss elixir is really useful though) and the goggles to be generally useless since it doesn’t break immobilize. And while I really love Rocket Boots, it’s not uncommon for it to bug out, or even to get immobilized DURING the knockback, in both cases I’ve knocked myself out for about two seconds for zero gain.
There’s only one Elite skill that’s reasonable to use in PvP. I believe we all know which one that is.
The Necromancer sometimes doesn’t seem to trigger my shield 5 stun (I realize there’s a certain distance, I’m talking about when the Necro is close enough to normally trigger it). I’m not certain why this is, but I think it’s because some of the Necro attacks aren’t projectiles, they instead just appear at the target.
The Pistol 3 skill doesn’t bounce as many times as it says it will.
The Pistol 2 skill misses most of the shots making it a poor DPS choice over the pistol 1 skill unless if the target is standing still and I’m up close to it, or if it’s a wall. I often just use it until I get one hit in for the poison stack then cancel it and start using my pistol 1 skill.
Don’t get me wrong though, I really enjoy the Engineer it just still needs a lot of debugging and maybe a little bit of reworking.
The biggest problem with the Rocket Boots is that they don’t often knock you back all the distance. But since this is presumably a bug, we can count on it being fixed eventually.
I think perhaps the knockdown it gives you could be reduced by half a second or so, as the enemies are usually at you again by the time you get back up. But maybe it’d be too strong then, I don’t know. It would be a lot easier to tell if the skill itself wasn’t so buggy.
I made a similar thread in the PvP forum. So I’ll just talk about the elites in regard to PvP.
The Supply Crate is a good skill. It does a lot of different things, which is great for giving your engineer a lot of flexibility.
The Mortar’s biggest weakness is that it’s stationary, and make’s you out to be a sitting duck. I tried using it for a number of games, and I could never find a good spot for it. And even when I did find a spot for it, I felt that aside from the number 5 skill that it wasn’t doing anything that I couldn’t do considerably more effectively with my pistol/shield engineer. That is to say, the mortar is worse than your engineer.
The Elixir X is far too random to be useful, a 50/50 chance on a large cooldown for two very different skills is not something I want to use, that is far to unreliable for any amount of skill to compensate for. And the effects that it has are themselves quite lackluster it seems (I think in all my PvPing I’ve seen one Elementalist Tornado and zero Warrior Juggernaughts).
I don’t think it’s so much that the skills need a buff either, I think the mechanics of the skills make them useless in PvP. Which is sad, because the skills are fun, they just aren’t effective in PvP, and because of that, for all the Engineer’s versatiliy and options, they effectively have only one Elite Skill in PvP.
When I got to the rank 9 (about two weeks ago) I got a rabbit chest as well as a deer chest, but the deer chest did not appear in my inventory.
I assume it’s some kind of bug. shrugs
I just did a few rounds trying out the other Elite Skills
The Mortar I had a really hard time finding a spot to put it, usually the battle would just go somewhere else, or get too close to me where I was a sitting duck. Though this could be remedied with better knowledge/skill. But, even when I did find a good spot I didn’t really feel like I was doing anything (that I couldn’t be doing with my normal skills) except with the 5 skill (which was a blast to use). I might use the mortar in PvE and/or WvW.
The Elixir X I had bug out on me about half the time I used it, It was in the process of doing something and I got CCed and I got the full cool down with no effect. Every time that it did not bug out I got the juggernaught and I wasn’t very effective in each situation (mostly the whirlwind would have been more useful) and I either died or just was just feckless.
I think more research is necessary, but I’m not particularly impressed so far.
I’ve only played Engie in PvP and the only elite skill that I’ve used, and the only elite skill I’ve ever seen any other Engies use is the Supply Drop.
The reason is that the Supply Drop is the most reliable skill.
The Elixir X has two powerful effects, with a 50/50 chance of getting either one. Now while I think random is generally good, it’s not good when it’s a huge effect over a small period of time. If you need one effect or another, you’re gambling on that 50/50 chance (not very good odds) of getting that effect. Consider if you were a Guardian, and instead of having the two elite book (tome of ????) skills you had one with a 50/50 chance of getting either one, I can’t imagine many people would use it, not because it’s not powerful, but because they can’t rely on it. I don’t use Elixir X because I can’t base my gameplay around a 50/50 chance with a huge cooldown.
The mortar is a weird skill to me and I haven’t really used it (but of course, I’ve never seen it be used either). I really don’t like the idea of being stuck in one spot and losing my other abilities while I’m doing so, I imagine it would nearly always be more effective to use my supply drop on my enemies and just use my normal abilites than to use the mortar.
Anyways, what do you guys think? Have you seen anybody use any elite skill besides the supply drop? Is this reasonable, is there maybe some great reason to use the Mortar and the Elixir X over the Supple Drop that I’m missing?
The Throw Mine skill doesn’t work in the clocktower on the Battle of Khylo map.
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I find them really clunky and have a hard time using them more effectively(/funly) than my pistol/shield.
I think the Thief has the best high damage (and survivability)/least effort ratio.
I’m getting fairly discouraged with my Engineer fighting Thieves. I’m using all my abilities, stunning them, knocking them down, chilling them, breaking out of their stuns. But it seems no matter what I do they just keep on spamming one attack and I eventually die.