Showing Posts For Cael.2641:

Sanctum of Rall vs Gate of Madness vs Yak's Bend

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Posted by: Cael.2641

Cael.2641

Those guilds that xferred to SoR

What a joke.

I’ll go ahead and slide this in the dictionary under “Hypocrisy.”

But that’s OK. I don’t really blame you. SoR is good people.

We’ll just be seeing you again very soon.

Darkhaven is coming.

Darkhaven Vs. Ehmry Bay Vs. Northern Shiverpeaks

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Posted by: Cael.2641

Cael.2641

It’s legit. I’m not exactly happy with it either, especially how it favors one profession as a huge determinant of entire strategy in WvW, but there you go. As far as I know the devs have not spoken against it.

It’s now simply a part of the game to sweep for Mesmers.

It’s kind of like a catapult on the inside of a tower/keep to hit your own gate and knock the attackers on the other side of the gate away.

Personally I really don’t like that it’s an option, but so long as it is people will use it.

Sanctum of Rall vs Northern Shiverpeaks vs Yak's Bend - WvWvW 10/5/12

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Posted by: Cael.2641

Cael.2641

Wow, practically an even split in points and PPT right ’til the very end.

Great job all around, it looks like it was a fun one!

Looks like I win my own bet. Thanks for that, Sanctum. Glad to see you did as well as I hoped.

Sanctum of Rall vs Northern Shiverpeaks vs Yak's Bend - WvWvW 10/5/12

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Posted by: Cael.2641

Cael.2641

I’m so jelly. This looks like a great match!

Keep it up, SoR!

Darkhaven vs Anvil Rock vs Ferguson's Crossing

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Posted by: Cael.2641

Cael.2641

I’ve been there, Arius. I’ve actually refused to call our night crew a zerg for the longest time because I did see that it required a level of organization that we never had before. Anyone who says we solely go off numbers or “zerging” is wrong, but they are also not far from the truth.

Unless things changed the times I wasn’t there, I didn’t see much in the way of fortifying/upgrading towers, or in splitting up the zerg when we really didn’t need to have everyone on point attacking the same objectives. Very few if any people running supply, watching for back-caps and staying to hold positions. Very little in the way of support siege being placed, manned, and maintained besides whatever we needed to take down doors/walls, whereas I vividly recall seeing a surplus of that from SoR towards the end of last week besides the fact that their numbers surged.

That said, I haven’t been as vocal because I also know we’ve been stuck between a bit of a rock and a hard place, in a way. Our night crew could dominate the night, but we knew we would lose holdings in the day because that’s where SF and SoR had their numbers mainly. That said, I often wondered if, night after night, we might have been better off trying to fortify at all.

Regardless, our day game needs to be organized. Unfortunately, I play nights and early mornings almost exclusively due to my work schedule. I do what I can when I’m on but I’m also not in a big guild and not a commander.

I think the thing I’m most disappointed about is that this week will teach us nothing if we don’t make an effort to teach ourselves. Fact is, if we don’t make changes now and really work to improve, we’re going to go up in rank and repeat last week, and then probably lose more and numbers to morale. It’ll be a vicious cycle.

I don’t care for us to be a winning, dominant, high tier server, but I feel like we have a ton of potential to be really competitive that may never get utilized because we’ve reached the point in the tiers where numbers alone, even numbers directed with a singular purpose, won’t do it.

The 3 team theory, and why it's wrong.

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Posted by: Cael.2641

Cael.2641

I think we need to give it a little more time. There seems to be at least a couple of close matches so far this week. But with free transfers still in place, that’s definitely a factor in skewing the matchmaking system.

But having participated in a close match, I think there’s definitely more incentive to attack the big dog if they’re not up by thousands of points over the other two servers.

Otherwise when a single server is so dominant it does seem to require a kind of strict server alliance between the lesser two that’s practically impossible to enforce.

Darkhaven vs Anvil Rock vs Ferguson's Crossing

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Posted by: Cael.2641

Cael.2641

-snip-

Fellow Darkhaveners who truly care for our server to improve and progress, read Zulubeast’s post, and then read it again.

I’ve been reluctant to say anything, and besides Zulu has put it more succinctly than I ever could.

I can tell you from the points he makes that this is coming from a person who wants us to truly succeed for the right reasons, in the right way.

And I’m coming from the experience of being part of our night “zerg.” No, we were not the organized. We were a step above PUG with numbers. I wouldn’t say it was brainless and I’m not saying it didn’t require organization, but it did not and does not require the kind of true organization, strategic planning, and initiative from ALL players that we really need to become better. That’s a simple fact.

It was blitzkrieg, shock and awe, overwhelming force vested in numbers. I’m not going to discredit our fearless half naked norn or the other commanders, because it did get results and it has its uses. But we cannot rely on it.

That said, even if you think everything I’m saying and Zulu said is bull kitten, can we quit with the gloating and back-patting here? Personally I don’t think we have anything good to feel about this match, but I’m not going to spoil your fun. Just please don’t bring that onto the forums. We literally gain nothing from it except a false pretense that’s going to get smashed in our next match when we go up a tier unless we start making some changes. And it’s not right to those on our opposing servers who are still putting up a fight.

Just quit it already. Grow up.

Sanctum of Rall vs Northern Shiverpeaks vs Yak's Bend - WvWvW 10/5/12

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Posted by: Cael.2641

Cael.2641

My money’s on Rall.

Whatever you do, Yak’s Bend cannot be allowed to win.

We didn’t lose to you for you to lose to them.

No.

Way.

Good luck all around! I hope the match is a good one and stays close ’til the very end!

Darkhaven vs Anvil Rock vs Ferguson's Crossing

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Posted by: Cael.2641

Cael.2641

All right, Darkhaven. Let’s pull this back together. No reason to get complacent until we reach the top.

We fall no further!

Looking forward to a good match, AR and FC.

Analysis Please

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Posted by: Cael.2641

Cael.2641

Freakin’ mesmers!!

That’s all I gotta say about that.

Sorrow's Furnace vs Darkhaven vs Sanctum of Rall - WUVWUV

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Posted by: Cael.2641

Cael.2641

Yeah, it’s unfortunate that people bandwagon transfer. Personally, I see it as growing pains as the game’s only a month old and not even on 2 week matches yet. Still, if ANet doesn’t do something to address this or make an announcement, I’m no worried it’s going to seriously affect morale and WvW participation on several servers, which may be a scar that will never really heal. GW2 launch is by no means a failure, but there are parts of it that need to be fixed or they could have a huge negative impact.

That said, transfers happen. Anyone who blames the server itself is ridiculous. In fact, recruiting 24/7 coverage is actually one of the things a server needs to do right now, and now’s the best time with free transfers. Recruiting from currently opposed servers is shifty but whatever. All of this will be a mere shade of the past in time.

Ehmry Bay vs Gate of Madness vs Sorrow's Furnace

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Posted by: Cael.2641

Cael.2641

I’m pulling for SF. Get your act together guys, you were up in the ranks and initially dominating us (DH) and SoR. But here’s to a good fight all around! I don’t think I’ve ever been there to face GoM but I know Ehmry Bay is pretty strong. Hope it’s a good match! Good luck!

I think adding something like DAOC's RA's ..

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Posted by: Cael.2641

Cael.2641

I don’t really like the idea of a system of ranking based on kills in WvW. That kind of thing should not be a focus in WvW as it’s more of an objective-based PVP.

However, gaining titles would be cool. I’m also warming up to the idea of special WvW-only abilities, if only because it sucks how some abilities had to be neutered for balance in both PVE and PVP.

I also think they would provide great opportunities for profession-specific abilities that contribute to the fight in different strategic ways. I mean, I feel like it’s kind of unbalanced that Mesmer has portals to provide a huge tactical benefit, but something like Engineer’s mortar is kittened.

Maybe Thieves alone could be allowed to scale walls. To balance this they could perhaps put a server-specific doorway/portal all around the Lord’s room, that only goes down if some door or wall is breached.

This is all just brainstorming, but the basic gist is I think it would be interesting to see profession-specific abilities only gained in WvW and usable only in WvW that bring some new element of strategic or tactical gameplay.

Sorrow's Furnace vs Darkhaven vs Sanctum of Rall - WUVWUV

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Posted by: Cael.2641

Cael.2641

To SoR and SF: It’s been a great 2 matches! Best I’ve had in WvW yet, winning or losing. At the very least I think it has been educational.

To Darkhaven (for DH eyes only, everyone else turn away!!!):

OK Darkhaven! The time is now!

Good job biding our time well I prepared our game winning “strategy.”

The master hack, of course, because we are all master hackers on this server.

With this hack I can switch all objectives on the map to our control, instantly fully fortified, take all the orbs, and give us a 1 million point lead. I was thinking 1 billion but that might be a bit excessive, don’t you think?

I’ve been waiting to do this right before the match switches over so SoR and SF can do nothing to reverse it. It’s brilliant!

Wait, wait, wait… am I too late? When does the reset occur?

Sorrow's Furnace vs Darkhaven vs Sanctum of Rall - WUVWUV

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Posted by: Cael.2641

Cael.2641

It’s been a good match. Good job, SoR.

Darkhaven, we have a lot to work on before we go pointing any fingers.

@FractalChaos: Those are dangerous, Fox News levels of hypocrisy you’re spouting. We’re the one crying because we’re losing when you made the only “name and shame” thread on the forums for one isolated incident of 1 single orb being hacked, using that as a basis for calling our entire server hackers or hacker apologists. Oh, and SoR was losing at that time.

Also, let’s conveniently ignore the screenshot taken by an SF played as evidence of some SoR hacking posted on just the last page and say there’s no recorded evidence out there of anyone on SoR hacking. Let’s not even consider that unlike you, other people do the right thing and take the accusations and evidence straight to the ANet authorities instead of clogging up the official forums with thread after thread trying to paint an entire server as hackers.

Seriously, go work at Fox News, brah. They will love you there.

In case anybody’s wondering, I am not and I have not been one of the DH players to cry hack or exploit or zerg at SoR. I’ve said and I’ll say again, regardless of any of the jerks on both side that resort to hacks, SoR has achieved victory through recruiting better coverage at critical times (I don’t mean transfers, I mean organizing their guilds and PUGs), having clear objectives, upgrading/repairing/defending points and laying down lots of siege. I’ve been there, seen for myself, and taken notes.

That’s how you pull a server together, so good job!

I’d recommend you distance yourself from FractalChaos because he’ll only bring respect for your server down, but if you keep this up I know SoR will climb the ranks and be competitive. I look forward to hearing about it and learning from it. Good luck!

WvW Issues and Darkhaven Match-Up Statement.

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Posted by: Cael.2641

Cael.2641

There are things you can control and things you cannot. As the leader of PD, I can control the actions of my guild and my guild only. I can directly influence the score of the WvW match in the zone I am in and in the time I am in the game.

I cannot control hackers, dumb CMDRs, zergs, exploits or the score before and after I leave the field. If I worry about the total score of the match or what someone will do after I log for the evening I will drive myself crazy. In Shadowbane, I could directly influence the game community 24/7 because of the game dynamics. This game is not designed that way and unless I turn back the clock to when I was single and 25, I won’t be able to play enough hours to have that kind of an impact.

Short version, play to the best of your ability while you are on and don’t sweat the things you can’t control. I can guarantee you that six months from now no one will look back and say “man, remember that time that SoR beat DH and SF by 100k points back in October?”

We need more of this kind of sensibility.

I know night-capping, hacking, and transferring are frustrating, but they are the dead horses in any discussion about WvW and have been addressed numerous times. Night-capping is officially endorsed by the devs by the fact that WvW is meant to be a 24/7 engagement.

Hacking needs to be reported straight to the authority, ANet. It really has no place in open discussion. Even saying “We’re not accusing everyone, but such-and-such incident of hacking has really had an effect…” does nothing but foster a pointless, negative discussion.

Free transfers will not be around forever, but ANet is working on the solution because they promised free guesting that’s currently not working.

Until then, Sir William’s got it right, are we really going to get so worked up over 1 of our matches barely a month after launch?

That’s not to bash your past at all, Malixor. like the call for greater unity and server pride, and for a change in a more effective server-wide strategy. I especially agree that we need to do everything we can in our power to get rid of the toxic, defeatist attitudes that can at times predominate chat.

I believe the “zerg” (I prefer blitz or “shock and awe” in our case) strategy has definitely been used to tremendous effect, and it had so much momentum that it was difficult at the time to go against the flow and point out its weaknesses. That’s why I’m genuinely glad for the change in situation. Now we have evidence of its flaws, and we can use that as a server to learn and adapt.

Sorrow's Furnace vs Darkhaven vs Sanctum of Rall - WUVWUV

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Posted by: Cael.2641

Cael.2641

I’m glad for it, Arius. I’ll be one to admit we leaned on the night crew too much. We can either use this as motivation to learn and adapt and pull the server together, or to go “back to leveling PVE style.”

Sure, it’s frustrating when there’s a lack of communication or having some of our number not paying attention to chat, but a negative attitude about it (not putting this on you or anyone specifically, just what I generally see from people in chat) can only make it worse.

It’s the same thing I said to SF, same thing I would say to SoR or any server. It requires coordination and a server-wide effort, including the kind of active recruiting we did to form an alliance and a strong night crew in the first place.

It’s times like this that a server shows it’s true colors. I really don’t blame our server, because we’ve had plenty of demoralizing defeats from other servers with a very strong night presence.

So let’s keep hope and above it all have fun. And even if we lose, let’s use this as an opportunity to learn from our defeat. Let’s be bold!

Formal Challenge to Titan Alliance

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Posted by: Cael.2641

Cael.2641

sherlock

wut r u doin

sherlock

stahp

Sorrow's Furnace vs Darkhaven vs Sanctum of Rall - WUVWUV

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Posted by: Cael.2641

Cael.2641

1. I am thoroughly impressed by the turnaround. Great job, SoR! Instead of becoming complacent or demoralized, you’ve fought hard all week and adapted. I can only say what I’ve witnessed personally, and for what little I have been on in my usual night hours (haven’t had as much time to play the last couple of nights), SoR shows consistently good coordination and support, and they clearly have the numbers for a strong night force as it stands.

2. I don’t understand those saying they are bored of the match. We’re supposed to be going to 2-week matches. On top of that, most people would be ecstatic to be in such a close match. Practically 66% of other servers have had to deal with the other third completely dominating them besides the top bracket, until now. Now we’ve got people complaining that it’s too close so it’s boring? OK.

3. Not going to comment on hackusations anymore besides to say they A.) Do not represent an entire server and B.) Need to go through the proper channels and reported to the authority, ANet, not in call-outs or name and shame on forums.

4. Keep it up all around! Most fun I’ve had in WvW yet!

Immense pride in the Sanctum of Raal server.

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Cael.2641

I was going to come in here and congratulate you on a great turn-around, but then you had to be so smug about it and keep bringing up these isolated orb hacking incidents that you think represent the entire server.

We’ve had to deal with a mesmer glitching/fly hacking (NOT hiding and waiting, as it was multiple towers) to take points.

Even from a third party standpoint, I’d have to say glitching/hacking to take towers is a lot worse than isolated orb hacking.

And hey, look, we have 0 orbs in that screenshot. Wonder why we, as this big cheating, hacking server, aren’t taking more advantage of our ability to gain a little stat boost per orb? Because hacking to get 1 orb and all the controversy that goes with it is totally worth it. We as a server are really that stupid.

(That’s all sarcasm, by the way…)

To the rest of Sanctum, great job! Despite whatever points have come from the bad apples in our bunch hacking, your placement now is well-earned. I have no doubt about that. Every time I play I see more evidence of Sanctum’s coordination and skill, and you are giving Darkhaven motivation to really improve. Keep up the fight! We still have all week to enjoy.

Sorrow's Furnace vs Darkhaven vs Sanctum of Rall - WUVWUV

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Posted by: Cael.2641

Cael.2641

Or 2nd in the match itself? If you’re looking at the numbers posted and the fact that we’re red, that’s counting, you know, from the beginning… All the other servers we faced, ourselves getting dominated at night. So that’s not exactly valid, but if you want to hold onto that, go ahead.

Sorrow's Furnace vs Darkhaven vs Sanctum of Rall - WUVWUV

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Posted by: Cael.2641

Cael.2641

Yeah, Enerjack, I think you’d have more fun sticking with SPVP from the sounds of it.

We hold land during the day because we consistently have 0 queue times during those hours and often outmanned. But that’s OK. I’m actually getting more and more in the mood of saying “screw it” and making some deep strike attacks so long as we keep organizing to make sure we’re 100% ready with defense of our holdings. Communication and response is just getting better and better.

So I’ll do you a favor. It’s funny how you say you ignore DH when we can pretty much ignore SF because you remain in third and typically have the lowest PPT except your coveted primetime. Although I also enjoy fighting SoR because they really do put up a mean fight with some great coordination, I’ll focus more and more of my efforts on SF at all times. We’ll widen that gap even more for you, and with luck and your server’s demoralized attitude, we’ll send you done to a lower bracket where you can have all the fun you want without having to worry about those scary night-cappers.

We’re on to bigger and better things as we keep improving. That said, I love all the competition SF and SoR has provided. It’s proving the point that it’s not all about a strong off-hours force, but a strong 24/7 force. Now we’re in the odd position of having to recruit and organize our day force more, but I’d say that’s a much better position to be in then the last few weeks being mad about night-capping.

Sorrow's Furnace vs Darkhaven vs Sanctum of Rall - WUVWUV

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Posted by: Cael.2641

Cael.2641

Not to add fuel to the fire, because I do like that the 3 servers have managed to remain so civil and good-natured in our close match…

I don’t like night-capping, either, but you can’t really blame us for making a solution. Actually, the solution. Ask the high tier servers. Ask us about how much we loved getting reamed at night by SBI or Yak’s (the two I can remember most vividly). We finally got fed up and organized.

I think DH is in a great spot to remain competitive and go up the ranks, and having a solid night force is the only way to go up the ranks now. That’s just fact.

We took the first step in our plan to improve our server’s performance in WvW. Off-hours crew? Check.

We keep improving, too. Now we’re getting the hang of it, working out better tactics. When I got on last night in EBG, we were in the middle of a 3-way in Stonemist (props all around, that was a great time even though we lost it in the end—great fight, SoR and SF!!). After that rush, we knew we lost people until our night crew picked up. No way we’d keep SM. We consolidated and let SF and SoR butt heads in SM while we focused on maintaining ground and taking a bit here and there from SoR.

If SF or SoR tried to crawl up either side of the map, we’d communicate and consolidate immediately to make the north impenetrable. All without our zerg yet. We made the best of the 3-way fight, considering SM isn’t really worth the points if it just bleeds you dry and loses you as much or more in towers.

So, even at night DH may be zerg, but it’s by no means mindless. Every day I see more and more cooperation and teamwork, running supplies, building defenses, communicating. DH is coming from some bad losses so simply to turn this morale around has been very rewarding.

SF vs DH vs SoR round 2 thread

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Posted by: Cael.2641

Cael.2641

We’ve been such good servers, they’re letting us have our first 2-week match.

Possible Idea for population imbalance - Merc System

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Posted by: Cael.2641

Cael.2641

This is a nifty idea. Sounds great on paper assuming the stipulation that you can’t help the other servers in your bracket.

In practice it may have its issues. There is the argument that it enables players and guilds to stay on high-pop, high-tier servers instead of spreading the community out, but then again it doesn’t appear like they’re leaving those servers yet anyway so at least this will give manpower to servers with low queues.

It also may be too complicated to figure out just where the mercs should go, and how many.

And now that I think of it, players in the same guild going to servers possibly facing each other could spy or boost or troll the game.

OK, yeah, nifty on paper, probably bad in practice. Unfortunate realities. =/

Help me understand the longbow

in Warrior

Posted by: Cael.2641

Cael.2641

Longbow has its uses, and I run with it quite often in WvW. I still think it could use a little work. I’d like to see auto-attack projectile speed increased, thus increasing DPS as well. Adrenaline gain should remain the same, so it would have to be lowered slightly on a per-shot basis to make up for the increased attack speed. That’s one of the things that makes Longbow good after all, frequent use of Combustive Shot. Keeps defenders away from the walls or harasses gate-crashers in sieges.

It’s definitely easier to get a kill with a rifle (a single target at a time), but I’m sure that’s the point. Longbow could use some buffs not to make it on par with rifle’s killing power, but simply to make it a little more competitive while still counting everything else it brings to the table.

So, increase #1 and #3 projectile speed to improve DPS, maintain quick adrenaline gain for frequent Combustive Shot and I think that would make longbow fairly competitive but sufficiently differentiated. (lolz big wordz so I must know what I’m talking about)

WvW Weapons

in Warrior

Posted by: Cael.2641

Cael.2641

I don’t use axe much, but objectively I’d say axe/axe for a pure DPS role over sword/sword. However, pure melee DPS is missing the point in wuvwuv and you won’t get the opportunity for it against other players very much.

Sword is more about bleeds and some mobility, but practically everyone runs with some way to strip conditions out of sheer necessity in wuvwuv. Axe seems like it does better direct damage, has a ranged cripple on a shorter cooldown, and Fury. Although personally I go sword/shield so I’d be tempted to go axe/shield if I went with an axe. Either way, offhand sword’s abilities don’t seem so great for wuvwuv. Then again I do really like Flurry’s immobilize, but I hear Eviscerate can do some quick, crazy damage and it leaps you to the target. Mainhand sword’s Savage Leap is also really nice.

Trust me, I wish it was different myself. I don’t like how the weapon sets pretty much get pigeonholed like that, but there’s nothing saying you can’t run sword/sword. Just go in with the right expectations and learn to adjust so you’re not so disappointed.

Also, keep in mind that Warriors can use a variety of weapons for a reason. You might find it’s better and more fun to carry multiple sets and swap out your equipment out of battle if you expect to go into different situations.

to yak's bend world and the rest of the server

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Posted by: Cael.2641

Cael.2641

Even if they did, what’s the point of throwing the 24 hours to dominate the first 1 week? They’re just going to have to face other dominant servers. So why should we even care that they dominated a single 1 week matchup?

The whole point of the 24 hours and now the 1 weeks is to parse the numbers for better match-ups. We also need to use this time as a wake-up call. Now we know what we need, and no amount of blaming the dominant server in a match-up, their zerg, or our zerg is going to fix anything.

Now we know we need to recruit for better off-hours coverage. We do that by advertising zero off-hour queue times, but most of all by forming up, organizing, and showing potential WvW guilds and enthusiasts that we’re not going to just roll over again.

Not that the game = srs business, but rather we need to demonstrate the attitude that we are going to strive to work together and do better.

I was there when they blew a wall in the side of the fort and everyone kept attacking the gate right around the corner. We need to encourage the militia, i.e. “zerg” to pay more attention to the coordination in /team chat. Because I’ve been there when we’ve had many good people trying to coordinate our efforts—and succeeding in doing so. Crying foul with “zerg” or insulting our own players (not that’s what you’re doing here, but that’s usually what /team can devolve into) only makes things worse.

I don’t want Yak’s or anyone else to allow us “breathing room.” I want to take it by force!

It won’t be easy, but it doesn’t have to be a chore. If you really like the concept of WvW and you want to improve, that should be enough. It’s not all about winning, much less dominating. It’s about bringing the server together to accomplish a feat we can’t do separately.

I’m from Darkhaven, and proud!

Hammer lacking?

in Warrior

Posted by: Cael.2641

Cael.2641

The only thing hammer needs to make it a really good weapon is to make some of the animations trigger faster and allow some of the attacks to be done while moving (especially since they are so slow and obvious because of the size of the weapon).

Allow us to only use one two hander if we choose

in Warrior

Posted by: Cael.2641

Cael.2641

Although I don’t really see this happening, I feel for the OP. To be honest, I’m starting to really dislike how they did weapons and swapping in GW2. Shocking, I know.

When you first hear about it, it sounds awesome. You get 2 weapon sets to switch between freely? And a load of weapons to choose from? Woo!

But… it doesn’t really become a choice save for maybe pure solo PVE. If you don’t swap, you’re forgoing a huge chunk of effectiveness. But maybe only one weapon really fits your style. Doesn’t matter. Since we can swap, we’ll be expected to swap. For example, you’ll be expected to have some kind of ranged option for many situations.

I guess it all wouldn’t be so bad if weapons didn’t just feel like skins for a different set of skills. To me it doesn’t really feel like you’re a swordsman when you wield a greatsword. It just feels like you’re using high DPS skills with good mobility. It certainly never feels like you’re deftly and expertly dual wielding anything, be it swords or axes or maces or some mix. You’re just deciding which skills you want in your 1-3 and 4-5 slots, be it for condition damage, direct damage, or CC.

All in all, weapons just feel like “skins” for different sets of skills to me.

I dunno if that’s even a good explanation but I think it’s sort of along the lines of the OP’s issue with swapping. He has to swap to another weapon not because the Warrior is a master of weapons, but because if he doesn’t he’s simply missing out on half of his weapon skills. At that point you could care less about the weapon itself, just what skills or playstyle it brings to the table. It makes for a weird way to do weapons.

Darkhaven Guild Leaders (DHA)

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Posted by: Cael.2641

Cael.2641

This reminds me of something one of the Planetside 2 devs mentioned (for those who don’t know, Planetside 2 is an upcoming MMOFPS loosely similar to WvW). If we get really organized, we could have guilds (called “outfits” in Planetside) that specialize in one particular tactic and do it really, really well. For example, Rethesis could generally be our heavy assault gate smashers. Then we need defenders, occupiers, support and logistics, and scouting/skirmishing parties to go take supply camps or less defended towers to split up the enemy’s focus.

The problem is people want all the glory of being in the charge, which is all the more reason for us to assign guilds to certain duties, or at least to certain areas of the map to defend as much as siege. I think we can count on the militia to go pretty much where the biggest siege is.

To be fair we could also put the duties on rotation. Personally I don’t mind running supplies, defense, and upgrading, but I’m working to get my Warrior to lvl 80 and get some money to spend on siege and upgrades. XD

I think our first major step to serious organization to be competitive is to get as close to 24 hour active coverage as possible. We need to get a good off-hour presence going.

Then we need to have the guilds agree on and assign duties, organizing their own efforts. If we can do that I think we can get the unaffiliated players in the militia sufficiently excited to play so they won’t have to deal with being utterly stomped by another server all week. We also need to work on trying to improve general /team and /map chat attitude so we really pull together. it’s tough to do right now because morale is understandably low, but I believe we’re better than this and we have a better community.

Our final goal will be, of course, to defeat Henge and take the number 1 spot. No problem. =)

Darkhaven Guild Leaders (DHA)

in WvW

Posted by: Cael.2641

Cael.2641

Yes! Let’s go, DH! Let’s get organized!

Aim for the top! :D