Showing Posts For CambrianExplosion.6394:
Because sub games always come out with huge amounts of content and sub games never dumb the game down. lol
Research is your friend. For years WoW players complain about not enough content between paid expansions, they leave in the millions between expansions, and they’ve been complaining about the game being dumbed down.
Blaming this stuff on the buy to play model probably requires a bit more evidence than just saying that’s the reason.
Compared to the older expansions, the recent WoW expansions have been getting less content in between. But compared to GW2, they’ve been getting way more than us. Hell, they recently just got a new raid with new gear like a week ago. The game has definitely had its fair share of ‘dumbing down’ though. Can’t speak for FFXIV.
The expansions are big, sure. The time with no updates at all between expansions however has grown. Which means that those who are subscribed aren’t paying $50 for an expansion. They’re paying $90 plus the price of an expansion in monthly fees. I have people in my guild who play WoW. The last time lasted about six weeks. the expansion came out, they played for six weeks and left again.
Again,. if you’re paying a monthly sub, you’re paying for an expansion all the time. Or you unsub and don’t have access to your game at all.
Subs are a terrible idea for most games. WoW gets away with it because of their longevity and their advertising power. FF gets away with it because Final Fantasy is a very very strong IP. The Final Fantasy series has been popular for a long long time. It’s a stronger brand that Guild Wars ever was.
But ESO had to go free to play and SWToR had to go free to play (and that’s both Star Wars and Bioware), so I’m not sure why you think any game but the very rare exception could possibly go sub.
Well no, I mean they get large content updates in between expansions too. In the time since WoD was released, they got two raids and a new zone 3 times the size of SW. While we’ve just gotten SW.
WoW and FF both get away with it because people feel the game is worth paying a monthly subscription for. The people who play those games aren’t morons who pay the monthly sub for some reason other than that. Perhaps most people don’t feel ESO and SWToR are worth the subscription, which is why most people don’t pay the subcription, simple as that. Also, I never said any game can get away with a sub. Games that leave people justified in paying a sub, can get away with having a sub.
Because sub games always come out with huge amounts of content and sub games never dumb the game down. lol
Research is your friend. For years WoW players complain about not enough content between paid expansions, they leave in the millions between expansions, and they’ve been complaining about the game being dumbed down.
Blaming this stuff on the buy to play model probably requires a bit more evidence than just saying that’s the reason.
Compared to the older expansions, the recent WoW expansions have been getting less content in between. But compared to GW2, they’ve been getting way more than us. Hell, they recently just got a new raid with new gear like a week ago. The game has definitely had its fair share of ‘dumbing down’ though. Can’t speak for FFXIV.
I can name plenty of expacs that have contained far less.
Can you?
I don’t meant to make it sound like I’m not confident Anet has a bunch of cool content hidden up their sleeve. They haven’t even announced what “challenging group content” is yet. But I can’t think of any major expansions that have contained less than what you mentioned.
Please remove time from stronghold
in Guild Wars 2: Heart of Thorns
Posted by: CambrianExplosion.6394
In short, you want a moba
well, i’m a moba fan, but i’m not sure if i wanna see that on gw2
Mobas are balanced that way for a reason.
Motivation for playing when HoT arrives?
in Guild Wars 2: Heart of Thorns
Posted by: CambrianExplosion.6394
I hope we get some new stat combinations. Could be interesting. I’m super excited to see what they have in store for challenging group content.
Something to consider …
They consider the Silverwastes/Dry Top experiment to be a success. Enough to give old zones a similar system. There is a pretty good chance it will still be about farming.
I think Silverwastes were a really great success in terms of open world pve (Aside from chest farming). We just need more challenging content to complete with our guild, and only our guild.
Will I need the expansion to play GW2?
in Guild Wars 2: Heart of Thorns
Posted by: CambrianExplosion.6394
Pretty much all games you buy have expansions you buy separately. If you buy WoW for example, you have to buy each expansion to get the full game.
Not at all. Lots of older games that have a multitude of expansions start including previous expansions with the base product. I believe everything up to Mists of Pandaria is included with the base World of Warcraft game at the moment, so to get into the new content all you have to do is buy the base game and the current expansion. EQ did that as well after a while since they have like 20 expansions at this point.
Sure, if you pay $15 a month, you only have to pay once for the game. So if you pay for a year of WoW for a hundred bucks every year and 7 million other people are doing the same, you can certainly say you’re not paying for each and every expansion.
Or are you?
Edit: Not to mention if you already own the game you DO have to pay for the expansion.
Sorry, that’s a stupid argument. Be against p2p games as much as you want, but making a statement like that is just useless.
What? LMAO!
First of all if you own WoW already, you DO have to pay for expansions. What you’re not paying for is older games if you never owned WoW in the first place. But if you’re playing WoW, and you’ve bought them all, and a new one comes out, you DO have to pay for it. Not pointless at all.
More to the point, you’re already paying. If you pay $15 a month for a game, but they don’t charge you for an expansion (something WOW does anyway) then you ARE paying for an expansion.
The only person who could possibly call this pointless is someone who isn’t paying attention.
Sub fees and expansion fees are different. Sure, they are both money, but they are collect for different reasons. Try and calm down your anger and be a bit more rational. Also, there are people that have taken a break from WoW for years that come back and they don’t have to buy old expansions that they skipped now. And brand new players don’t pay for those old expansions either. Remember, sub fees aren’t expansion fees, no matter how much you say they are.
If WoW released regular content besides expansions, you might have a point, but they really don’t.
Actually they do. The expansions get regular content updates over their lifetime. Granted the time between the last patch of MoP and WoD was very long. But this usually isn’t the case.
It won’t be unmanageable damage. You’re only applying one damaging condition while you’re doing this.
i’d keep it as is, so the skill would work w/ death nova trait as a nuke.
if i had to change it………5 bone minions (or 3 bone fiends) that have a slow HP degen (maybe last 15-20 sec)
I don’t know if forcing us to take a grandmaster trait to make a skill useful is a good idea.
[Suggestion]Do we even need Elite skills?
in Guild Wars 2: Heart of Thorns
Posted by: CambrianExplosion.6394
Based on the base classes currently, I’d love to just use a utility in place of most of the elite skills. But with what they’ve shown with the Revenant and the Chronomancer, this is definitely not the case.
Does "difficult PvE" mean open world events?
in Guild Wars 2: Heart of Thorns
Posted by: CambrianExplosion.6394
“Raid content” has never meant difficult
The only game I’ve ever played that had any real difficult content was Wildstar
And maybe a little bit of the original Vanilla WoW on release… briefly.
Ah yes, that’s why most guilds can’t seem to finish heroic raids, even today. Most guilds struggle to complete raids on normal difficulty, and it can take them weeks of attempts. I have a feeling you haven’t actually played much WoW.
Our death shroud F5 will toggle it as a defiance bar.
DISCUSS.
It’d definitely be strong, but that would be incredibly uninspired.
And really constant kittening is pretty par for the course for the Necromancer forums.
Do you think there might be a reason for this?
I fully support the specialization system
in Guild Wars 2: Heart of Thorns
Posted by: CambrianExplosion.6394
This new change to the trait trees are exactly how WOW runs there tree now, and seems to be the trend in most MMOs. The thing I liked most about GW2 when it first came out was shear number of available points I had to use in the trait trees as opposed to what WOW changed to after Cataclysm. Then of course GW2 reduced the number of points allocated for traits last year, and now it looks like they are going to completely streamline it (noobify it) in HoT.
I mean I get, it has to be a lot easier to balance with this new approach, but I still don’t like it.
I think you’re forgetting the part where WoW only has the equivalent of one specialization active at a time.
I don’t really understand the thing about them reducing the amount of trait points. It’s just simplification, not removing depth in any way.
Please give Specialization info this week
in Guild Wars 2: Heart of Thorns
Posted by: CambrianExplosion.6394
- they aren’t just doing a few specializations and skill updates, they are actually giving each profession a major overhaul to fix all existing problems
Oh god, I would take back any complaints I’ve ever had about Anet if this were true.
some things though i noticed are that the core problem doesn’t come from the players, but from the design of things.
I will apologize if anyone has already brought up this point, but I could only get half way through this thread before being fed up with people’s undue criticism of the Anet Developers. I am curious how many people who troll these forums have a minimum of a bachelors in computer science or any relevant experience with video game design. It’s really kitten easy to snipe from the bushes and complain about AI when you have no real idea of how it works, or the challenges of designing a boss that cannot be exploited that is not broken.
The problem is not the developers, IT IS THE PLAYER AND THEIR HUMAN NATURE. If I paint a picture, someone is going to find a flaw with it, If I write a story, someone is going to poke kitten in the plot, if I code a creature in a video game that has realistic restraints on it’s capabilities to make it beatable…some kitten is going to abuse that restraint or find one scenario that I didn’t code for and abuse it.
It’s not as if I can’t enter a dungeon and see what the developers planned for each encounter, when we choose to stack we are actively circumventing the mechanics. It is highly unlikely that people who do this really believe that is what the developers wanted, so why would anyone complain as if it is the developers fault for player behavior. If you want to truly run a dungeon (no stacking/ no skipping) get a group of friends together or include it in the description in lfg.
I appreciate that these forums are a place for feedback for the players, but unless you lead with " I have a degree in Computer Science from X university with a specialization in Artificial Intelligence or video game design" you really don’t have a legitimate position to criticize the boss ai of this game.
“That car is not safe to drive!”
“Well unless you have a degree in mechanical engineering, you can’t criticize it!”
Other MMOs seem to tackle the issue just fine. Why should we hold Anet to a different standard? That’s our position, as consumers. Wether you feel it’s legitimate because people don’t get four year degrees every time they want to criticize something is kind of irrelevant.
I like the idea. But it seems it seems it could use some number tweaking. The condi pressure seems like it’d just be too massive.
Conditions will never be a thing in PvE until they’re allowed to crit and can scale with ferocity, or ferocity is removed and a baseline crit damage bonus goes for all abilities.
It’s not about condition caps, get it in your thick heads. Caps are just a quality of life issue, the real problem is the damage scaling.
Has anyone said anything about condition caps in this thread?
Underworld or Domain of Anguish. Please.
in Guild Wars 2: Heart of Thorns
Posted by: CambrianExplosion.6394
Do you think it’s Worth the time ?
Yes, absolutely.
The energy system is taken directly from GW1. Honestly, I wish every class had it at launch.
So ANOTHER Condi thread……/facepalm
Why not? The older ones are dead. We need to keep talking about it so Arenanet knows how much it means to the player base.
Technically, these dungeons were less buggy and offered more interesting challenges/puzzles than the AC I run daily.
The fact they got re-integrated in fractals because of community lobbying should tell you how appreciated they were.
Less buggy? I wouldn’t say so. Mai trin’s cannons phase is probably one of the most prominent bug in fractals and everyone complains about that.
Also, a lot of people don’t like time gated challenges.
What’s buggy about the cannon phase in Mai Trin?
Heart of thorn so little content?
in Guild Wars 2: Heart of Thorns
Posted by: CambrianExplosion.6394
Apparently, specializations are going to be a much bigger thing than what players may think. There’ll be a whole week devoted to each one of them.
Anet is pretty good at hyping up the tiniest little detail. I’m sure they’d have no problem fitting a few weapon/utility skills into an entire week. What new information have we gotten on anything since announcement over a month ago, other than a little Revenant information, and the break bar thing? If that’s all they have to show after a month, then either the game is a year from release, or there really isn’t an expansion packs worth of content in the expansion pack.
I’m still going to buy it, though… For some reason.