Showing Posts For ChurchOfRuin.3891:
A thought occurred to me, maybe Mordy won’t be able to corrupt the Pale Tree at all, what if the thorns represent him and his minions attacking and attempting to destroy the Pale Tree since he sees it as a threat? And then also there’s the theories floating around that “The Entity” isn’t even Mordy, those need to be taken into perspective as well when thinking about this.
Also, the Nightmare Court could go the way of the Svanir and support Mordremoth without truly being corrupted by it, I’m not quite familiar with them enough to judge whether that would conflict with their philosophy though.
(edited by ChurchOfRuin.3891)
Does it seem to anyone else that Scarlet is hitting Mount Maelstrom a lot more? I don’t know it it’s just chance but it seems that every time the message pops up it’s her hitting that area, which could go with the idea of the probes belonging to her and she’s trying to wake up Primordus.
I love the fan art for GW2, but I would like a better way of looking at it than scrolling down Google Images.
More talking of high damage mobs like Champs and such. Though, being able to fight off a high health warrior for instance is always a welcome skill.
Title pretty much sums it up. What is the best way to stay alive in an extended fight against a high health/damage enemy? What skills/abilities/weapons would best be used?
So I was just doodling around Lion’s Arch when I thought of an idea. To me it seemed like it could be a fun and rewarding idea if it was implemented in a smart way. I would like to add some more risk/reward elements to it but it’s not very developed on my end, but I’m hoping some of yall can add to it, if it’s not too idiotic. Please though, if it’s not ideas or constructive criticism please keep it to yourself!
Everyone knows what the events system in the Straights of Devastation is like. Several different paths of taking ground leading to the eventual Balthazar fight (or wipe). Well I just thought if you took this idea and mixed it with a bit of a WvW structure sieging and large scale warfare feel there could be a zone where we the players had to go through a long chain of difficult events that would eventually lead to the taking of some sort enormous fortification with some special and rare loot and a vendor who could sell a special set of gear. The whole thing would be governed by what state the event we just finished was left in(success, failure, or several different stages of “passed with losses”). Any event failed would have to be redone, likely from a phase behind where you were, and any event barely passed would either have to be made up for (i.e. having to gather more supplies from somewhere else before the enemy attacked if we lost too many on the way there) or create a higher state of difficulty for the next event.
We could start in a series of small camps spread out over the map, while the enemies (honestly have no idea who these people could be) would own nearly every fortification on the map. The first event would be some sort of guerrilla warfare type raid where we have to steal weapons/siege/explosives to attempt to take a smaller fort. Once these are within our possession we would have to escort them to the area and if enough supplies are destroyed we would have to go back to raiding. Also any supplies that we lose on the way there would be supplies we would not be able to use while attacking this fortification of some sort. Throughout the entire thing there would be the feel of constant attack/imminent failure (and honestly there has to be failure for it to be a challenge) that would make us the players have to be coordinated in what we do. Along with the idea of a failure not dooming an entire invasion line, but making it much more difficult to hold on.
I’m going to try to work on creating a map of some sort with some DE lines laid out, but I would really prefer some feedback. Thank you!
Just had the idea of making someone using a waypoint more interesting. Instead of the user just disappearing they could shrink down to a tiny point and then that point could go straight up. It’s not that much of a game changing idea, but Anet has done a lot to make the ordinary more interesting and this could help turn the bland lack of animation into something that could be fun to watch. There could also be an option to turn it off for those with poorer computers.
So I’ve always had a problem with how there was the whole building up of rank and story of the order you decided to join (Whisper, Priory, or Vigil), but once you reach the stage where the Pact is created it just kind of drops the fact that you reach the highest rank in your respective order. I was thinking earlier and I just thought how cool it would be to have dungeons that would only allow members of a respective order join them, and there could be three, one for each order.
I know the idea’s kind of unrefined, but I really just want to get the feeling that I am actually a PART of an order. ((OoW FTW))
On my thief I specced for the 100% crit out of stealth and so I backstab a lot. Now when I fight things like air elementals or oozes I can’t even FIND their back. Just wondering if anyone has seen something on creatures like that, that will point out which way they are facing.
There should be a slot on your character where you can place a mini, so it’s not just laying in your bag and you end up accidently dumping it into your collectibles. As in on your hero screen where it shows all of your weapons, armor, and trinkets there could be a special slot where you could place a mini so it stays out of your bag and won’t be deposited.
I’ve got a problem with launching GW where it will do the beginning update screen where it only shows how many Kbs you have download and your current download speed. Recently whenever I launch the game this screen will come up and go through its part of the update, but on the part where it’s supposed to close and launch the actual update screen it will instead close and relaunch the same screen except I will have 0kbs download at 0kb/sec. It will stay that way indefinately.
The only idea of why this is happening is the new graphics card that had worked fine for about a week and a half before this issue came up (Radeon Saphire 7770Ghz Eddition; Model GDDR5). I’m not much of a techie so if you can put any advice on how to fix this in as simple terms as possible that would be great.