Showing Posts For ClinkyDink.9364:

what is a condi mesmers weakness?

in Mesmer

Posted by: ClinkyDink.9364

ClinkyDink.9364

As someone who likes running the PU builds, conditions.

Conditions can melt my face pretty easily. Our condition removal really isn’t that great.

New GM trait: Master of Confusion

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Posted by: ClinkyDink.9364

ClinkyDink.9364

Confusion just needs a significantly longer duration in PvE.

Blobs, Schmobs

in Mesmer

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ClinkyDink.9364

I kinda flailed around and somehow did it. I could have sworn that I killed some oozes though.

Out-of-Combat Speed Boost

in Mesmer

Posted by: ClinkyDink.9364

ClinkyDink.9364

Saying that mesmers are fine because we have speed options isn’t good enough. Everyone has those options as well. No one except Guardians and Mesmers need to spend gold on runes (and more gold anytime they switch them, not to mention missed opportunity of using other rune sets) or completely change their build to get an OOC 25% speed boost. Every other class can just click a button and swap it in and out on the fly. Even if we don’t normally have room for it on our bar, it would be nice to have the option when we need it.

Why are we left behind?

Are confusion PvP builds a thing nowadays?

in Mesmer

Posted by: ClinkyDink.9364

ClinkyDink.9364

Confusion is absolutely terrible for PvE, which is really sad because it’s one of our unique mechanics.

The issue is that the duration on it is so short and mobs attack very slowly. You’ll never notice how slowly mobs attack until you try a confusion build in PvE.

“Ha! I just applied 300,000 stacks of confusion on you! There’s no way you’ll survive!”
Confusion wears off before mob makes it’s next attack.

[Suggestion] Signet of Inspiration revamp

in Mesmer

Posted by: ClinkyDink.9364

ClinkyDink.9364

He probably wants them all to have 10s CD for Centaur. Or something.

But hrm… I’m still not sold on the +25% speed idea. I think the game was much more healthy on an OOC-perspective before ANet started throwing 25% and 33% runspeed out like it’s free candy.

But the problem is that they did, and left out mesmers and guardians out for some reason. Guardians at least have slightly better options. We have one ability tied to an offhand that not only doesn’t stack but prevents better stacks from being applied to you.

About to get hit by a giant swiftness spam? Well too bad you have 2 seconds of curtain swiftness on you so you can’t have any of that.

I hate perpetually being a straggler in WvW if I fall just a little behind.

Edit: I would also like to say that I’d be okay with some classes just being faster than others. Like if thieves and rangers were always faster out of combat or something like that. The problem is that it’s not X and Y are fast, it’s that everyone except for you is fast. There’s not even really any reason why.

(edited by ClinkyDink.9364)

Boom-Boom Baines, poor design?

in Festival of the Four Winds

Posted by: ClinkyDink.9364

ClinkyDink.9364

It’s easy, kill the turret, I get it.

What’s not easy is trying to get the zerg to actually kill the turret. When it’s scaled WAY up from massive amounts of people I can’t just go “kill the turret yourself.” We were constantly spamming map chat and people still didn’t get it. We also said aloud in /s every time one was up. Still wasn’t working.

We eventually beat her, but it took maybe 15 minutes. That’s just not right.

Learning a new mechanic and adapting to overcome a new challenge is fine. But I can’t magically force a massive blob of 1111111 afk’ers to do it along with me. I suffer, everyone suffers, and I can’t do a thing about it.

Post patch warden

in Mesmer

Posted by: ClinkyDink.9364

ClinkyDink.9364

My warden suddenly refuses to attack. It just spawns and sits there looking pretty.

I’ve tried it on multiple maps. I’ve tried restarting the client. Nothing, it just refuses to attack anymore. I’m a reflect spec, this is important.

It was fine up until a few hours ago. I have no clue what happened.

Boom-Boom Baines, poor design?

in Festival of the Four Winds

Posted by: ClinkyDink.9364

ClinkyDink.9364

Right now my server is fighting Boom-Boom Baines. The fight has lasted for a really long time, and at this rate it will never be done. I’ll return to the game and we will still be fighting her I’m sure.

If you haven’t fought her here is the reason why the fight can be dragged on; she spawns a healing turret that pumps out significant heals as long as it’s up. Kill the turret and the healing stops, simple enough.

However the zerg isn’t listening and most people continue attacking her and ignore the turret. Every time it spawns she heals to 3/4. Every. Time.

I do not think that content should ever exist that becomes impossible when a large zerg is not coordinating well. Especially content that attracts large numbers of players.

It should get significantly harder. It should not become impossible.

Opinions?

Stealth should partially contest points

in PvP

Posted by: ClinkyDink.9364

ClinkyDink.9364

I’d say, let stealth maintain the point or move it from enemy’s control to neutral but never cap it in your favor.

That way if you’re defending you don’t have to worry about the point instantly going grey when you’re fighting.

If you’re attacking you can capitalize on someone leaving the circle, but you also can’t just completely take it safely without killing them.

Edit: I’m a stealth mesmer and having points go to the enemy then back to me after killing the enemy (while I’m defending) is such a PITA. The situation should never arise where I successfully defend a point without leaving it and have it taken by the enemy or turned grey.

(edited by ClinkyDink.9364)

(Mesmer) Trident Clones w/o Tridents

in Bugs: Game, Forum, Website

Posted by: ClinkyDink.9364

ClinkyDink.9364

Trident clones do not wield weapons at all, making them our only weapon clones that are unarmed/not identical clones of us.

(Animation) Human Mesmer Scepter #3

in Bugs: Game, Forum, Website

Posted by: ClinkyDink.9364

ClinkyDink.9364

The female animation does not spin as the male’s does. The scepter still floats out of the hand though, making it look like a glitch without the spinning. The animations are otherwise identical.

[Bug?] Human Scepter Animation

in Human

Posted by: ClinkyDink.9364

ClinkyDink.9364

I’m specifically talking about the animation for mesmer scepter #3, the channeled beam attack. I’m not sure which other classes use this animation.

The animation is the same for both human males and females except for one difference that bothers me to no end. The levitating scepter spins only for males, while on females it stands there stuck still and just looks like a placement error.

It drives me crazy. I wonder if they’re even aware of this?

Flute broken due to note interruption changes

in Bugs: Game, Forum, Website

Posted by: ClinkyDink.9364

ClinkyDink.9364

How about this ? Remove the last skill “Return”, replace it with “Pause.” And to unequip the flute: Switch Weapon button. I think my idea is perfect.

THIS, please. I just want to be able to play my flute again!

-Madeline Davenport, Angry Musicians Guild

Flute Music Sheet Compilation

in Community Creations

Posted by: ClinkyDink.9364

ClinkyDink.9364

Request: Sally’s Song from “The Nightmare Before Christmas”

Youtube Link: http://www.youtube.com/watch?v=DZ8Bgl3Dimw

Edit: Someone did a Youtube tutorial of this song on the Ocarina. I assume it’s similar and might help someone format it for our beloved flute.
Youtube Link: http://www.youtube.com/watch?v=euq-yM8fi1U

Another patch = Another mesmer nerf !

in Mesmer

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ClinkyDink.9364

That Chaos Armor itself was changed I can live with. People found it too overpowered in certain situations so you changed it? Alright…

That Staff #4’s version of Chaos Armor is now just a leap+ethereal combo finisher on a 35 second cooldown I absolutely cannot accept.

Change it, completely replace it, I don’t care. Just do not leave it as is. This is not acceptable.

[BUG] Clone Appearance

in Mesmer

Posted by: ClinkyDink.9364

ClinkyDink.9364

It may be odd, but one of my biggest frustrations with this game is that trident clones have no weapons. I really love the look of my trident and it drives me absolutely bonkers that my clones are just waving their hands around in the air water instead of carrying copies of my super awesome jade mesmer orca stick.

I use GS/Staff so I don’t have the same issues as dual wielding mesmers but I feel your pain. Not only do the awesome looks of offhands like Anomaly or the HoM sword, go to waste, but they create a giant glowing “HEY LOOK, I’M THE REAL ONE!” beacon that 2h users don’t have to worry about. It’s not fair.

And more importantly it makes us look less cool.

worst 3 traits

in Mesmer

Posted by: ClinkyDink.9364

ClinkyDink.9364

greetings fellow mesmers!

So we can hope to see some trait changes in one of the coming patches and a list with the worst traits could help to balance things out.

I remember reading somewhere that devs like top3 lists so lets do a worst3 list!

my personal fail traits:

domination II: “halting strikes”, deal damage when interrupting foes
- ~200 damage does nothing

chaos XI: “bountyful interruption”, gain random boon when interrupting
- grandmaster trait! it should not apply ONE random boon but all of them. or fuse chaotic and bountyful interruptions and add another trait with 30-50% duration bonus to all dazes

chaos VIII: “chaotic interruption”, apply a random condition when you interrupt a foe
- conditions not enough impact, buff conditions applied or fuse with chaos XI

I have a feeling that they originally intended for mesmers to do a lot more interrupting.

Why no Range indicator for portal ?

in Mesmer

Posted by: ClinkyDink.9364

ClinkyDink.9364

I would kill for a range indicator and reset timer on Portal.

This would be a major quality of life improvement for us. I don’t know of any other ranged skill that does not let you know when you are out of range and also (uselessly) activates the skill and blows the cooldown if you use it while out of range.

[Mesmer] List of bugged abilities and traits.

in Mesmer

Posted by: ClinkyDink.9364

ClinkyDink.9364

The trident clones still not having tridents bug is driving me craaaaaaaaaaaazy.

Especially because I love the look of my trident so much.

T6 Dust Crisis

in Guild Wars 2 Discussion

Posted by: ClinkyDink.9364

ClinkyDink.9364

Dust should be the cheapest T6 material by far, based on its uses in game.

You need dust to convert T5 mats and cores. However, what is most personally bothersome to me is that crafting sharpening stones/artificer crystals or potions is just no longer an option.

I would like to make consumables for myself and friends, but the prices on dust mean that it is no longer feasible.

I remember when I used to constantly have both food and potions up… it’s sad that those days are long over.

Major bug with Bouncing skills' mechanic

in Bugs: Game, Forum, Website

Posted by: ClinkyDink.9364

ClinkyDink.9364

I’ve been hoping that they would add illusions/etc to the list of bounceable targets for a while now. I hate that I “waste” bounce attacks when I have perfectly targetable clones sitting around my target.

We just need these to be at the bottom rung of the target priority list though, not the top!

Regarding the new Siren's Call

in Mesmer

Posted by: ClinkyDink.9364

ClinkyDink.9364

Throwing this in here too because it drives me crazy:

Trident clones don’t have tridents… well they don’t have any weapons at all actually.

[Mesmer] List of bugged abilities and traits.

in Mesmer

Posted by: ClinkyDink.9364

ClinkyDink.9364

Still bugged: Trident Clones do not have weapons (Should have a copy of the trident you’re using.)

Mesmer Feb. 26 update

in Mesmer

Posted by: ClinkyDink.9364

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Still bugged in this patch, Trident Clones do not have any weapons.

Mind Stab could really use a buff.

in Mesmer

Posted by: ClinkyDink.9364

ClinkyDink.9364

I second the idea that some people are floating around.

MAKE IT A BLAST FINISHER!

Easy fix, instantly useful.

Mirror Of Anguish

in Mesmer

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It also works on knock backs and such, which causes hilarious results.

clone rezzed by others, Im left to die.

in Mesmer

Posted by: ClinkyDink.9364

ClinkyDink.9364

Not to mention that our downed teleport is random, and more often than not lands me in a much more horrible place than I originally fell, but the range on it is so small!

Sure I disappeared, but you only have to wait a second and I’ll be right back in front of you, no need to go looking! I won’t go but a few feet away!

Mesmer Damage Nerf

in Mesmer

Posted by: ClinkyDink.9364

ClinkyDink.9364

I don’t think they realized exactly WHAT would happen if they made illusions require a “hit” to summon. They probably thought it should be that way to bring it in line with every other attack ability.

But now we not only miss an attack, we miss all attacks that that illusion would have done. We miss the shatter that we would have used. We miss the buffs we could have specc’d into to occur on summon. We miss the confusion caused by having a clone of us on the playing field, adding another target for the enemies to go after.

Side note: I really didn’t like the no-need-for-LoS issues with the berserker phantasm. I had seen many enemy mesmers camping the chandelier room in the EBG puzzle and stopping anyone who tried to enter while being completely out of range with that bug. It was really frustrating and I’m glad it’s gone… until I realized how utterly useless I feel when attacking in a WvW siege now. I don’t really play the other classes, but are we the only ones with ONE ability, tied to a 2h weapon & on a long cooldown) that can hit things on walls? I just get rained death upon and run around in circles looking for someone attempting to run into the keep from outside, or stupid enough to come out and attack outside of the gate.

Changes to Dungeon loot

in Fractals, Dungeons & Raids

Posted by: ClinkyDink.9364

ClinkyDink.9364

Personally I hate MF and wish it was just removed. But barring this, or making it null in dungeons period, a very simple fix would be to move this “special” loot from the bosses into the actual chests that spawn.

That way MF is not in play and people who are gunning for these rare drops are not tempted to wear MF at the detriment of their own survivability/DPS/group contribution.

Changes to Dungeon loot

in Fractals, Dungeons & Raids

Posted by: ClinkyDink.9364

ClinkyDink.9364

I don’t think some people are understanding why this is bad. It’s simple. MF increases your chances for the new rare loot from bosses. Want better chances at this loot? Wear MF.

The issue is, if you wear MF the side effect is kittened stats in other places. When solo this personal choice is fine. But in dungeons this choice affects the entire party, as less combat stats lessen your contribution the the group.

In essence: if you want better chances at the new rare drops, wear MF and be a less effective team member. A strictly personal gain over a negative impact on the entire team. Keep in mind that there is no way to effectively monitor this.

This is why adding loot this way promotes selfish gear choices and behavior.

Why Can't (TA/Dragon) Bosses be Crit?

in Fractals, Dungeons & Raids

Posted by: ClinkyDink.9364

ClinkyDink.9364

TA Tree bosses, can have conditions, cannot be crit. This is a bug then?

Why Can't (TA/Dragon) Bosses be Crit?

in Fractals, Dungeons & Raids

Posted by: ClinkyDink.9364

ClinkyDink.9364

It was only recently pointed out to me that bosses cannot be crit. I hadn’t noticed until then, but now that I look out for it I can verify that this is true.

The same goes for Breakable Objects/Burrows & Dragons (at least Tequatl, haven’t tested on the others.)

Does anyone know if this is a bug or working as intended?

What could be the reasoning for this? It makes an entire stat invalid for all bosses, not to mention talents, sigils etc. that trigger on crits or increase their chance.

EDIT It seems that it’s only dragons and the end boss trees in TA that cannot be crit. It was suggested that this is because they cannot move and seem to be considered something like breakable objects.

This… doesn’t seem to be working as intended to me. Maybe it’s just an unintended side effect of the bosses being immobile.

(edited by ClinkyDink.9364)

Siege Weapons in EBG Jump Puzzle

in WvW

Posted by: ClinkyDink.9364

ClinkyDink.9364

There is currently a guild camping the EBG puzzle in my server’s match (Crystal Desert.) While normally it’s not too big of a deal and you just grab some extra people to fight your way through, they’re doing it in such a way that makes it impossible for any force to push past them.

The room with the monster pit and the chandeliers, just after the dark room, is the one that is being camped. They have built a ballista and an arrow cart at the top of the room so that they can rain death on anyone trying to jump up it. There’s no way to fight them as you cannot target the weapons from so far down below. You cannot get up to them either, as being in combat shortens your jumps, and you’ll be dead long before you can make it up there either way.

To make it even worse, they have two mesmers using Illusionary Berserker, which is currently bugged and does not need line of sight to attack somebody.

This is just… not fun…

The only way to get past them is to wait until they go away. Siege weapons have no place in the puzzle. The mesmer bug will get fixed at some point, but right now it’s insanely OP for a guild to build one arrow cart and block two entire servers from completing the puzzle.

Can we get a little EXP with PvP?

in Suggestions

Posted by: ClinkyDink.9364

ClinkyDink.9364

I like that they keep it functionally separate. However, I would like to see some bonus to the PvE side of things from SPvP. Currently the only bonus you get is access to your ranked PvP finishers, which you can use in WvW as well as SPvP.

I’d love to see special emotes earned for each rank.

EDIT Thought: SPvP rank is SO HARD to get. Instead of special emotes I’d be totally fine with permanent changes to your finisher instead (get rid of the consumable and make it permanent.)

Let me show off my hard work in WvW and I’d be happy with the system
.

Ah! I forgot about titles, you get nifty titles in SPvP that can be displayed anywhere as well. Emotes would stay in line with this, something that doesn’t effect game play but is a nice show of prestige.

(edited by ClinkyDink.9364)

Can we get a fixed dmg on structures please?

in PvP

Posted by: ClinkyDink.9364

ClinkyDink.9364

It’s not just trebuchets, it’s every targetable/breakable inanimate object in the game. There are plenty of things in PvP and PvE (graveling burrows in AC explorable for example) that make characters with condition builds virtually useless.

It’s really bad in AC explorable, as you’ll wipe your group if you have too many condition based folks.

AC Bugged out

in Fractals, Dungeons & Raids

Posted by: ClinkyDink.9364

ClinkyDink.9364

We had an issue while on path 2 tonight as well. The mortar event you’re talking about just refused to trigger for us. We brought Detha there and.. nothing.

Bug report submitted, but it was just REALLY frustrating to spend all that time in a dungeon and end up with 0 rewards since all tokens come from the final boss now.

[Mesmer] List of bugged abilities and traits.

in Mesmer

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Human Female Scepter Animation Bug

I’ll add this here because I don’t know which other classes use this animation.

The animation for Scepter #3, Confusing Images, is glitched for human females.

The character swings her arm around and points the scepter at the target, but from the beginning of the animation the scepter floats oddly beyond her hand.

Listing this as a bug because:
-Human males maintain their grasp on the scepter.
-The scepter does not spin as our other floating weapon animation implies would be proper (Greatsword.)
-The hand is positioned as if it were grasping something.