Showing Posts For Cool hand Luke.7538:
But the fact my level 20 Mesmer was able to go to WvW and contribute more, in certain situations, than my level 80 Guardian says more about the class than about me…
My Mesmer is just DREADFUL as healing other players [in certain conditions]!
See what I did there? Guardians are still pretty OP so its funny that you use that for your example.
And yes it is sad that Glam is going away, but I saw the writing on the wall a couple months back and have been slowly switching to Shatter. Lucky me!
1 on a guardian: GreatSword #3 then Sword #2 to a distant creep/player you want to travel towards. Follow up with Save Yourselves. Your Guardian is now out of combat and hasted, and most likely WITH stability.
“Save Yourselves” is useless to escape combat if you’re in combat, as the speed boost is negated. Mesmer blinks to me; thief uses Heartseeker or Scorpion Wire. Elementalist uses that “Ride the Lightning” thing. Engineer uses #2 or #5 on his rifle, or #2 on his wrench. Necro uses Spectral Grasp. Guardians don’t escape battle. They prolong it.
The Mesmer? Mesmer uses veil (I can’t see him) or decoy (I can’t see him) and changes direction abruptly, then blinks away. Better than 50% chance that he gets away.
2 on a guardian. Seriously, learn to dodge. Rolling through a planned shatter absolutely sinks Mesmer DPS. Setting up 3 clones in a hurry takes either weapon swapping or a utility slot. This isn’t always easy to do if you’re disrupting the Mesmers attacks at all.
I can dodge just fine. I’m not worried about Mesmers, personally. My Guardian does what he’s supposed to do; he lasts so long versus a Mesmer that the Mesmer will either give up, or run away, or get friends. But if he chooses to run from me, the odds of my catching him…or stopping him…are pretty much nil.
Really. Go read the Guardian forums some. No one claims we suck. However, you won’t find anyone arguing that Guardians have zero escapability. My Engineer doesn’t worry about Guardians one bit, because I can keep them away from me with net turrets, rifle net, pushback, and I can yoink them to me from 1200 range with my Wrench…I decide if he is going anywhere or not.
I will say this again and maybe this time you will read it.
“What all of you keep talking about are ALL slot spells, people keep talking as if we are able do all of these at the same time. You are wrong we can only do 3. Your not going to find a blinking super clone making mesmer that can kitten null fields and feedback at will, that can turn a whole zerg invisible. If you are a guardian and cant kill a Mesmer your doing something WAY wrong.”
I see you didn’t read the (probable) patch notes, or rather what has been said in sotg, in its whole glory and the patch notes before that and before that, etc pp.
Also I was replying to the original post(er) and asked nothing of you.
Still, I feel that I have to apologise, because I didn’t realise how weak the mesmer is and how much weaker the mesmer will be after the patch. My bad.
You could always reroll engi by the way.
Moving on.
This isnt only my beef. This forum is for mesmers everywhere to state our case.
Whether you want it or not, Mesmers are OP and they should be nerfed. I run confusions myself as an engineer and I’ll also be hit, but I know it’s necessary. It sucks, but it has to be done. Get over it.
Can you explain how they are OP everyone says they are but they never explain. Also you are an engineer I’d assume you know what its like being op.
1- They have tremendous “escapability” (decoy clones, stealth, blink).
2- They can do massive damage rapidly.
3- They can render entire armies invisible.
4- They can portal entire armies past walls and gates; no other class can do that.
*5- They can stop an entire army in its tracks with Confusion (well not anymore).See that last one? The one with the asterisk? Yeah, a lot of people still have a problem with the first 4, so having that fifth one on TOP of the first 4 was too much.
Mesmers are still one of- if not the -most versatile classes in the game. They still bring more to the WvW table, in terms of options and flexibility, than any other class in the game.
1. They are also the slowest class in the game.
2. Massive damage yields no defense. (Do a dodge through the clones watch no damage happen then 2 shot the guy)
3. They can only do it for 4 sec’s (culling patch fixed that issue blame your bad scouts)
5. Confusion stops no one It has no movement impairing effects.Mesmers are not versatile they have 3 main specs the rest are micro management changes. Bunker/Glamour/Shatter. Bunker- you keep your clones up Glamour- you hardly use clones shatter- You make tons of clones.
1. They are also the slowest class in the game.
…and yet you can choose to enter or leave a fight as you wish thanks to stealth, blink, clones, decoy etc. My Guardian may take 3 times longer to die than you will in a fight, but he will die. Guardians simply don’t “escape” from a fight gone bad.2. Massive damage yields no defense. (Do a dodge through the clones watch no damage happen then 2 shot the guy).
We can theorycraft all day here. You come up with a scenario highlighting Mesmer weakness, and I will highlight an equivalent weakness for the other classes. None of that alters the fact that mesmer damage can very, very easily keep up with everyone else’s.3. They can only do it for 4 sec’s (culling patch fixed that issue blame your bad scouts)
Other classes can do it for no seconds. The fact that a skill has a drawback doesn’t mean it’s useless.5. Confusion stops no one It has no movement impairing effects.
That’s not really what I meant; maybe I didn’t explain myself right. Mesmers in these forums have said “Confusion isn’t a problem, just don’t attack and wait for it to drop”. Ok…but while we’re waiting, what are you doing? Killing us. So, once you drop Confusion in the path or on top of an oncoming zerg (and please don’t be so intellectually dishonest as to say “You can avoid that easy”), that zerg is pretty much a non-factor for a few seconds. A few seconds in WvW can equal a wipe, easily. It’s something only mesmers can do. Why is this so hard to see?Mesmers are not versatile they have 3 main specs the rest are micro management changes. Bunker/Glamour/Shatter. Bunker- you keep your clones up Glamour- you hardly use clones shatter- You make tons of clones.
Their versatility isn’t in their specs, it’s in what those specs let them do. During a siege, you can pull people off walls, drop Confusion on the wall defenders…also Radiation Field, Null field to mitigate ranged damage, phantasms to take out siege equipment you can’t even see due to LoS. What does my Guardian do during a siege? Spam scepter #2 on the wall hoping its tiny radius actually hits something.I am not saying this doesn’t hurt; any class gets hurt when a nerf comes in. I’m saying that some “nerfs”- like the fix to culling -are just that; fixes. Confusion in WvW is just one other tool mesmers have to affect WvW on a macro scale. You just have to learn to use it as part of an arsenal now, instead of depending on it.
EDIT: Null field rips all boons off a nice chunk of the zerg. I forgot about that (my Mesmer is only level 20ish). That just strengthens my position, however.
What all of you keep talking about are ALL slot spells, people keep talking as if we are able do all of these at the same time. You are wrong we can only do 3. Your not going to find a blinking super clone making mesmer that can kitten null fields and feedback at will, that can turn a whole zerg invisible. If you are a guardian and cant kill a Mesmer your doing something WAY wrong.
(edited by Cool hand Luke.7538)
Quote from OP: Yet the only class that really seems to get nerfed is the mesmer.
Yea stopped reading there has noone told him about elementalist – thief nerfs? noone?
Just another QQ thread nothing to see here move along
This is a mesmer thread. thank you.
(edited by Cool hand Luke.7538)
Lol thats why i bolded deception. If they couldn’t go invisible you wouldn’t be able to decept anyone.
I think a lot of anger over the mesmer issue would be fixed if they did not have access to stealth, which really should be a thief mechanic. Cmon, mesmers already have access to clones and distortion.
“Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to confuse and distract their foes, mesmers make sure every fight is balanced in their favor and their opponents can’t believe their eyes.”
~quote off GW2 professions web page https://www.guildwars2.com/en/the-game/professions/mesmer/
(edited by Cool hand Luke.7538)
Whether you want it or not, Mesmers are OP and they should be nerfed. I run confusions myself as an engineer and I’ll also be hit, but I know it’s necessary. It sucks, but it has to be done. Get over it.
Can you explain how they are OP everyone says they are but they never explain. Also you are an engineer I’d assume you know what its like being op.
1- They have tremendous “escapability” (decoy clones, stealth, blink).
2- They can do massive damage rapidly.
3- They can render entire armies invisible.
4- They can portal entire armies past walls and gates; no other class can do that.
*5- They can stop an entire army in its tracks with Confusion (well not anymore).See that last one? The one with the asterisk? Yeah, a lot of people still have a problem with the first 4, so having that fifth one on TOP of the first 4 was too much.
Mesmers are still one of- if not the -most versatile classes in the game. They still bring more to the WvW table, in terms of options and flexibility, than any other class in the game.
1. They are also the slowest class in the game.
2. Massive damage yields no defense. (Do a dodge through the clones watch no damage happen then 2 shot the guy)
3. They can only do it for 4 sec’s (culling patch fixed that issue blame your bad scouts)
5. Confusion stops no one It has no movement impairing effects.
Mesmers are not versatile they have 3 main specs the rest are micro management changes. Bunker/Glamour/Shatter. Bunker- you keep your clones up Glamour- you hardly use clones shatter- You make tons of clones.
(edited by Cool hand Luke.7538)
Moa skill is useless. You turn a person into a bird and gave him 5 speed skills (congrats you gave a player an escape)
…thereby removing him from the ongoing fight (Big Picture) and helping your side. That’s one less enemy damaging, killing, and staking your guys. Stop worrying about how everything affects you and you alone.
I get your point. Thats why I will always use TW over it. I wouldnt use moa unless I was doing a 2 v 1
Of course nerf now, just hit 80 on my mes
LOL welcome this isnt our first Nerf and it wont be the last.
This is like 1v1 talk or something. You have 5 people engaged in fighting 5 people you roll up drop your glamours and confusion those 5 people engaged probably just died or are close to it because 1 mesmer just dumped confusion on them. Even if they don’t use any skills while they have the stacks they are still getting attack by those same 5 people. This is the scenario where confusion damage was really strong.
Myself either way its whatever I will still use confusion build a 50% nerf to confusion to sPvP levels doesn’t mean it will do the same damage it does in sPvP since you can get more condition damage and more duration in WvW. The food alone gives you 40% more duration than you can get in sPvP and confusion stacks intensity. Its not as bad as people make it out to be.
Step 1. Dont stack.
Step 2. Locate the glamour fields
Step 3. Do not go into them
Step 4. Kill the defenseless mesmer that can do little to no damage now.
Step 5. Dont freak out about killing him fast he cant hurt you for 30 secs.
6 stacks of confusion 900 dAmage?Really bad attempt to disinform.My warrior’s pain inverter 3 sracks does 1300 damage and that is half of six stacks.
Frenzy nerf aimed at mesmers.More laughs.Warrior frenzy still has +50% incoming damage debuff yet they still don’t cry as loud.
Mesmers have hard time to get more than 12 stacks of might by themselves? 12? Are you kidding right.Most classes have hard time to get 3.
Have fun learning to play on par with the rest if us common"bad" players.[/quote]
PvE and WvW: 10 + (1.5 * Level) + (0.15 * Condition Damage) per stack
10+(1.5 * 80)+(.15*1300) = 325 damage per stack
Yes I will say i wrote it quickly and I used the numbers I got while i was using my pvt build. For that I am sorry.
Yes we have a hard time getting 12… I mean if the warrior revolved around confusion like a mesmer does than I guess i would see your point. Like people said in this forum before if you bothered to read it. Mesmers DEPEND on confusion for dps. Nearly all of our skills proc it. Read our skill tree. Im sorry that we arn’t warriors that can push 1 and 2 to win.
I will also say I play WuvWuv everyday. I have never once complained about a Glamour mesmer. Because I play one, i know what not to run through. And IF, IF I do get confusion I know to not run through the field again. All the people I play with knows this. Guardians in our guild also know to change their spec for condition removal and warriors know to spec into shouts to remove conditions. Guardians know to pull enemy’s into friendly fields and everyone knows to use their knockbacks to push even more in. I also know that I have to focus 4 to yank more people in and greatsword 5 to knock them back out Ultimately min maxing confusion. Yes the glamour build is really deadly But thats only if everyone works together.
On the last note the only time I have gotten 12 stacks (was on a single target) is then i shattered 3 clones with cry of frustration used confusion images (single target) for 5 confusion stacks , feed back for 1 or 2, null field for 1 or 2. I have always attempted to add 3 more with Pain inverter but by the I used it all the stacks fell off.
50% nerf? That’s beyond harsh. I would have gone with 20% or 25%, but not 50%. Any good player shrugs off confusion easily with one of the condition removal skills each class has normally, so confusion damage is already pretty meh to begin with. And even when it hits, “Oh wow, I just lost 2K of my 22K HP just to heal the status while I had 12 stacks.” Not that powerful to be honest. That nerf takes it down to 1K, which makes confusion laughable…horribly laughable. My condolences, Mesmers. I’ll kill as many people who QQed about how OP confusion was as I can in WvW for you guys.
Thank you for your support. the mesmer community loves you.
Im gunna make some statements.
Mesmers have the worst heals in the game.
Mesmers are the slowest class in the game.
Mesmers are forced into 3 builds in this game (bunker, shatter, glamour)
any one want to add more to the list feel free.
There is no reason that Mesmer’s should be as important to WvW as they are right now. Between portaling, confusion bubbles, and time warp, WvW completely revolves around mesmers.
I am glad that Anet is making this change.
Yes we portal, great observation. Because we have a portal that was nearly nerfed to death, we shouldnt have anything else?
Because we have time warped that was nearly nerfed to deah, we shouldnt have anything else?
Confusion bubbles? you mean the last thing we have is being nerfed to death?
To be fair, 12 stacks of confusion was pretty kitten unfair and too easily reached using a Mesmer. Even if the target cleansed it off right away they still take one hit of 2k+ damage. now it will be 1k+ damage, which still hurts but isn’t omg I cant do anything with 12+ stacks of confusion bad.
omfg…
2k! BIG WHOOP!!!! How many times has my mesmer been hit by 3+k?
I can barely hit for more than 400 DMG WITHOUT confusion.
People dont realize that our biggest hit is not even over 2k. To reach 12 stacks of confusion.
A. your so dumb you ran through our glamour field 6 times.
B. we have 3 mesmers, if you dont think 3 mesmers should be aloud to equal a 2k hit thats messed up.
Blowing all of our confusion cooldowns barley makes it to 12 stacks. Like I said before confusion stacks intensity over Time. Yes we will hit 12 stacks but chances are that they will wear off in less than a second.
(edited by Cool hand Luke.7538)
does anyone really not complain about necro wells? to break a zerg up. I see a zerg coming at me I throw down all of my glamour (feedback, null field, and viel) for every enemy that enters the field gains 2 stacks of confusion. For every person that leaves it they gain 2 stacks of confusion (to each glamour field). IF everything is perfect Most of the group has 6 stacks of confusion, some may have more depending if they went back in my fields and came back out.
The two only offensive wells are tick based and the damage can be limited by stepping out and going around the red circles like most forms of AOE. The answer to your question is in your very own statement you can apply and stack confusion both on entering and leaving the only way to counter is to simply not attack anything for it’s duration people can fight through the initial tick of wells, when it comes to confusion your well advised to not even bother especially if your a glass cannon.
I really don’t think either or are OP in any way. Both do the same thing, both do crazy damage. We compliment each-other well people just think the mesmers do all the damage. So why just nerf the mesmers is what im getting at.
Whether you want it or not, Mesmers are OP and they should be nerfed. I run confusions myself as an engineer and I’ll also be hit, but I know it’s necessary. It sucks, but it has to be done. Get over it.
Can you explain how they are OP everyone says they are but they never explain. Also you are an engineer I’d assume you know what its like being op.
Although I appear to hate whats going on. I am slightly excited about the changes. Be prepared for the mantra/moa nerf in a couple months.
Moa skill is useless. You turn a person into a bird and gave him 5 speed skills (congrats you gave a player an escape)
They nerfed the speed skill. So not quite true after the 30th.
Lol, thank god. Thanks for clarifying that.
Mesmers have always been one of the most unbalanced and overpowered class. If you dont believe it, go roll one and see how easily you can face roll everyone.
I have one character its a Mesmer. Its almost impossible to kill them one on one… Unless they are Glamour.. what they are nerfing is the only build you can kill. When the nerf comes out be prepared for everyone to go back to shatter.
Moa skill is useless. You turn a person into a bird and gave him 5 speed skills (congrats you gave a player an escape)
why is it turning my one hundred sixty damage into 1kittenage…
I would like to say that I have been a Mesmer since this game started. I see many buffs to other classes. Yet the only class that really seems to get nerfed is the mesmer. The nerfs went from nearly killing the usefulness of a portal in WvW. Making it nearly impossible to go over 12 stacks of might (from our own skills). You did not stop there! You decided to make it that we cant cast our Phantasms unless the attack ultimately hits IE: if someone dodges or gets los’d by a stick in the ground, even stealthing makes it fail. Yet that wasn’t good enough you had to “Phantasmal Mage: This skill’s confusion has been increased to 3 stacks for 3 seconds from 1 stack for 9 seconds. The recharge on Phantasmal Mage’s skill has been increased to 6 seconds from 5 seconds.” Yes I can handle all of that.. Then you attacked our time warp (yes many classes have quickness) but the Nerf was directed at mesmers. Yes you may nerf time warp but at least make the cooldown not 210 secs for half of the damage it used to do or in the least increase the amount of targets that can work on or the ability to stack with other time warps. Yes, I’m ok with all of those nerfs.
What I am not ok with nerfing is Confusion. Confusion is the ONLY condition that the player themselves can control. Confusion is a condition that does not stack duration yet stacks intensity instead. I have 1500 condition with 66% condition duration the only attacks I use are confusion attacks that also apply blindness. 1 Swing or attack with 1 confusion yields about 1kittenage. when that 1 confusion hits the counter begins. With 66% duration its about 8 sec’s. you put on a 2nd condition the counter does not restart it is still counting down instead of taking 1kittenage you are now taking about 320 damage. 320 damage is still tolerable. Now for the WvW aspect Anet claimed many times that they hate zerg fighting yet they take one of the only tools (its not even the most OP does anyone really not complain about necro wells?) to break a zerg up. I see a zerg coming at me I throw down all of my glamour (feedback, null field, and viel) for every enemy that enters the field gains 2 stacks of confusion. For every person that leaves it they gain 2 stacks of confusion (to each glamour field). IF everything is perfect Most of the group has 6 stacks of confusion, some may have more depending if they went back in my fields and came back out. with the 6 stacks people hit themselves for around 900 damage per swing. Notice I said if they swing If they don’t swing or rip off the condition I will do NO damage. Anyone can take off their auto attack (ctrl+mouse2(right click)) Keep in mind when I “drop the glamour bomb” we are useless for about 45 Secs (thats an average of cooldowns feedback-31secs null field-35 secs viel-71 secs). During these 45 sec’s I do nearly nothing besides single target damage, which is very weak. <- group battles.
Now for the 1v1- it doesn’t work well the glamour build has little to no survive-ability IF we are lucky we may be able to get a thief or ranger to kill himself.
My conclusion is this. If you are Bad you will get killed by confusion. If your not you will survive like nothing happened.
Confusion reduced to PvP level in WvW (50%?) (Link covering Con/Ret)
Retaliation reduced to PvP levels in WvW? (Retaliation will be made more obvious)
Signet improvements – Now add 20 base, + 2 per level (Link covering Signets)
Clones no longer aggro enemies you haven’t already aggro’d (Link covering Clones)
Distortion no longer allows you to hold capture point (Link for rest)
Moa cast on the move
Moa nr 5 skill, reduced distance
Mantra cast reduced to 2.75 (YES!)
Illusion of Life cast time increase
HAHA, thank you! I had to become one I dropped all my other mmo’s for this one so I use fractals as “raid time” AKA “drunk time”
I got a “mark” because my name was “Lukemia” (my first name is Luke)
Moving on;
Before I received this “mark” my luck seemed to be very high, I’d Purchase many black lion keys and do very well with them. After my “mark” suddenly all I seem to get out of Black Lion Chests are Boosters which is worth well less than the keys themselves. Last month (after the ban) I purchased 20 key’s all of which contained trash. You know i dusted it off to a fluke. So here’s one of the kickers the new quaggon Mini pet came out. My friend who purchased 5 which is 500 gems (roughly 6 dollers) received 5 mini pets which are used in the creation of the quaggon (he had no marks on his account) I asked around to other people and they claim they get one almost every present. So i decided to test my luck. I spent 10 dollars to purchase 10. I opened all of them and got 1 pet. I spent another 10 dollars, same thing only one pet. I said “well i spent 20 dollars for this quaggon may as well spend 10 more” because I was averaging a pet per 10 boxes. I purchased another 10 winters-day mystery box’s in it contained nothing but trash die and tonic’s that i would never use. I got mad and turned off the game to never try again spending over 50 bucks on keys and mystery box’s to find out it was all garbage. I would like my money back but I know they would never give it to me because I chose the RNG.
Next, fractals:
I’ve ran fractals since the first day it came out in the first week I was at level 20 I did the 10/20 daily everyday and didnt get a ring till I hit lvl 25. A day or 2 later I hit lvl 30 armed with a fractal back (I had to purchase w/250 ectos) which left me at 15 resist. I did the 20/30 every day and didn’t get one ring or fractal weapon to drop (while i see them dropping like candy to everyone else) So the update came out and I had to Grind dailies and Mat’s (didnt mind it to much, but I did what I had to do) Anyways, my point is Fractals have been out for a month and 2 weeks. I ran fractals every day 20/30 for a full month thats nearly 60 chances to get a fractal wep, yet all I have is vendor garbage and ectos (I will note that after the patch I eventually found a fractal ring or 2). Also the loots people would get 2-3 rares a chest, I would get one or a rare back-piece (that cant be turned into ectos)
Any ways, excuse my bitterness, but either my account has no RNG luck or they turned it down when I got my “mark” If anyone else is experiencing this please come forward. I would love to know if I need to buy a new account or not.
~Luke