Showing Posts For Countess.3267:

Original Guild Wars Error 244

in Account & Technical Support

Posted by: Countess.3267

Countess.3267

Nevermind. I was just able to add the key.

Problems that solve themselves are the best kind, no?

Original Guild Wars Error 244

in Account & Technical Support

Posted by: Countess.3267

Countess.3267

Hello Guild Wars Team,

I was playing on my original GW account and I came across this error “Error 244”. I get the error under two circumstances:

1) If I’ve been playing and wish to change characters, I select “change character” as an option when logging out. It returns me to the character select screen. When I select a character, it asks that I re-enter my password. This is when I get that error message. If I log out completely, and log in anew, I do not get this message and can choose a new character to play with.

2) I recently purchased a new character slot. To enter the key, I am prompted to enter my password. I do. When I press the “next” button, I get Error 244.

When I get this error, I am still able to surf the web, log into secure sites, and I have clean ping tests with expected times. The network connection problem does not appear to be on my end. I am also able to long into the game from start up and play, so there doesn’t seem to be an obvious connection issue on your end (unless the initial log in server is different from the second one prompted in verification/re-logs).

In case number one, it’s sort of a non-issue. I can log out and begin from scratch. In case number two, I have no way of redeeming my new character slot.

Do you guys have any suggestions?

I’m running on a windows 10 systems.

Please break Queensdale train

in Dynamic Events

Posted by: Countess.3267

Countess.3267

Yeah, just like with everything in this game (be it events or mobs), everything resets too quickly.

I mean where is the sense of “changing the world” if everything just resets 10 minutes later?

I fully agree with this idea. I actually came to the forum today to see if there was any discussion of the frequency of events. Many of the promos for GW2 celebrated the “lasting effect” you have on the word. Your actions (or inaction) have an impact on the environment and what happens. But they don’t. Because that farm where I just put out the fire, it’s on fire again 10 minutes later. That raid we all have to go on into enemy territory… well, why do it now if it’ll be happening again in the time it takes me to make a sandwich?

I think a little extra downtime for both Champs and dynamic events in general would go a long ways to allowing players to appreciate the impact of their actions, or see the folly of their passivity.

Hunter's inscripts make "Pillaging" weapons

in Bugs: Game, Forum, Website

Posted by: Countess.3267

Countess.3267

Here’s a picture of the recipe screen. The “Pillaging Longbow” requires a “Hunter’s Softwood Inscription.” Hovering over the weapon will reveal that it does not have set stats and is account bound.

Attachments:

Hunter's inscripts make "Pillaging" weapons

in Bugs: Game, Forum, Website

Posted by: Countess.3267

Countess.3267

I’ve been working on my Huntsman crafting skill and I’ve noticed that whenever I make something with a “Hunter’s” inscription, it still produces a “Pillaging” weapon. All other weapons are tradable and usable by other characters, but Pillaging weapons are account bound, and soulbound once you set there stats (you get to select their stats with a menu that includes all possibilities for that level of weapon). So you can still make a weapon with the “Hunter’s” attributes, but it’s still going to be called a “Pillaging” weapon, and you can’t sell it in the BLT.

As I understood it, the attribute selection feature was intended as a fix for already existing equipment with the “magic find” attribute after the change to magic find. I did not get the impression that new items made with the new inscriptions would be unsellable/untradable. I don’t think that was the intention.

(Sorry if someone else already caught this, but when I searched for pillaging or hunter’s inscriptions, nothing came up.)

(edited by Countess.3267)

Brisban Wildlands Seraph Observers camp - WAI?

in Dynamic Events

Posted by: Countess.3267

Countess.3267

I challenge ArenaNet to prove the naysayers wrong. This little patch has been bugged since I first played the area last august. If it’s not bugged, it would be nice for someone from A-Net to say so here.

Election over already?

in Cutthroat Politics

Posted by: Countess.3267

Countess.3267

Again, not a prominent place. Should have been posted on the main event page. Would have taken one sentence. If they can list the days, they could have just as easily listed the time.

Election over already?

in Cutthroat Politics

Posted by: Countess.3267

Countess.3267

The website advertising the event said the time for support was the 23rd to the 5th.
https://www.guildwars2.com/en/the-game/releases/july-23-2013/

Since everything seems to roll over at 5:00 server time, I found it quite surprising for the election to be called shortly after I logged on at 11:00 server time. What the heck is that all about? Guildwars team, if you are going to call things mid-day, it would be nice for you to post that on either the wiki or the official announcement page (link above). I ended up seeing the note about voting before 11:00 – When I went to post something on the forum -.- Information like that should be more prominent, and not only pop up when you take an unspecified action. Communicate, guys. That’s all I’m asking. No where on that page does it say anything about 11:00, and that’s where we should expect to find the straight information.

Scaling in Personal Story

in Bugs: Game, Forum, Website

Posted by: Countess.3267

Countess.3267

Hello There,

I’d noticed the other day that I was having more difficulty than I expected to when dealing with an episode of my “Personal Story.” It was set at Level 50, and though I was level 53, all my gear was at level 50 (so good to go, right?). On the contrary. I found the hits from the mobs to take away huge chunks of health – not bosses, regular mobs. I also found I was doing pretty crap damage. I looked around a little bit, and saw that there seems to be an issue with down scaling in general. This one player suggested I write down my stats prior to a level change, and compare them post level up while wearing content/level appropriate gear. So I did. This is me at level 55, with all 55 gear (except for two 53 pistols), in a level 55 story instance. The second pic is of me just after level to 56 in that instance. I was surprised to see nearly all of my attributes drop.

I leveled up, and my attributes got lower.

I understood that the purpose of level scaling was to make it so that uber 80s don’t come in and stomp all over the mobs in the lower levels (preventing the giant in the playground problems). It somehow strikes me as working against the purpose if down scaling actually makes you less capable in that playground. And this is just the difference of one level. Is the drop in stats even greater if I’m level 58 or 59 wearing 55 gear? (Because I can’t wear 60 yet, can’t make anything in between, and buying new armor every level just seems impractical).

Surely there has to be better math/programming out there that can actually level the playing field, rather than hamstringing someone who just happened to level up.

Attachments:

Iron Marches: Hellion Forest Task, Defeat Bria Event [Merged]

in Bugs: Game, Forum, Website

Posted by: Countess.3267

Countess.3267

I reported a bug on this back in October. Stopped playing for a couple of months. Came back today; still bugged.
1) Displaced ghosts are stuck in the trees.
2) Displaced ghosts are not ghosts.
3) Displaced ghosts say to wake them when they get to their bodies, but they are already in their bodies and seemingly awake.

I was able to find one displaced spirit who was actually a spirit. I walked him back to his body, killing a couple of ghostly spider spawns and two of the other spawns, getting me a whole 25% of this heart complete. However, when I got him back to his body, he asked me to wake him, but I could not do so. This Heart event is bugged in multiple ways, and it would be peachy keen if A-Net could set aside a little time to give it a look see. 3 months seems a bit of a wait for getting this bug fixed.

Audio Problems with all storyline conversations.

in Bugs: Game, Forum, Website

Posted by: Countess.3267

Countess.3267

It’s started for me recently also. I’ve noticed it on both my human and Norn characters. Both are around the same level (20s). Both are at the point where they are getting to know the Orders (priory, vigil, whispers). Dialogue goes missing at the beginning, and sometimes during these scenes. I don’t recall this happening when I first started playing. Since my game has been a little bit buggy (memory errors… only with GW2), I was chalking it up to that, but the search shows I’m not alone.

Gold sellers and more (screenshot)

in Account & Technical Support

Posted by: Countess.3267

Countess.3267

When reporting, you are asked to flag the report for various reasons: Botting, Inappropriate Character Name, Spamming, Verbal Abuse, Scamming.

In order to send things along the right channel, which is the most appropriate flag for the folks sending Gold for Sale notes? I’ve seen them in all chat, but not spammed… just single post. I’ve received them as mail, but only once from a single user name, again not spammed. So, scamming?

System Requirements: 32bit or 64bit?

in Account & Technical Support

Posted by: Countess.3267

Countess.3267

Hello folks,

NCSoft has recently communicated to me that the game will not run properly on a 32bit OS (despite the listed memory requirements being only 2GB). A healthy number of people have been experiencing crashes for a few reasons, according to the various crash threads, and many posts therein.

My questions are:

Have you been running GW2 crash free on a 32bit OS (XP/Vista/Win7)?

Have you been experiencing crashes with the listed cause of “memory error” while running GW2 in a 64bit OS?

Personally, I’m a little T.O.‘d at their bait and switch on the OS requirement post game release. I’d love to hear how things are working for others. I’d especially love to hear from anyone who has been running crash free on a 32bit system.

Cheers.

Crashing

in Account & Technical Support

Posted by: Countess.3267

Countess.3267

NCSoft’s most recent reply to my ticket on this issue:

“Hello,

Thank you for that update.

It appears the issue may be due to the fact that your version of Windows is only 32-bit and not 64-bit. This is a known issue and we are hoping for a fix but we do not have any ETA on when it will be available. If you are able, I would recommend updating to a 64Bit version of Windows and it should resolve your issue.

Let me know if you have any other questions or issues.

Regards,
Loxy
NCsoft Technical Support"

I’ve noted that a number of people in this thread, having this same problem with waypoint memory crashes also happen to be running 64bit systems, so I’m not inclined to accept this solution (especially since the “fix” would cost another $200 for a new replacement OS – since you have to buy a fresh full version of windows to go from 32-64, you can’t by the $120 upgrade).

I sent this reply:

“1) According to the forums, the crashes also appear to be happening to people with 64bit systems, so I question that as being a reasonable conclusion.
2) a) The game requirements list the required OS as Windows XP SP2 or better. They say nothing of 32bit or 64bit.
b) You also list the game’s memory requirements as 2GB
These were the requirements for the game at release. I would understand needing to improve on these requirements a few months down the road, but not within a week of release. In theory, before releasing, you tested the game on a computer that was set to the minimum requirements in order to ensure that the minimum requirements were indeed the actual functional minimum requirements. That in mind…

I find the solution you are attempting to offer here to be unsatisfactory. I would urge you to develop an alternate solution, or issue a press release with new system requirements (and possibly an apology for the oversight), offering a refund to all players whose systems meet the posted requirements, but do not meet your new ones. I’ve already shilled out $200 for a new graphics card (though, in theory, my old one should have been able to run the game). At present, I am not inclined to spend an additional $200 to purchase a nearly identical OS. (Especially when Windows 8 is likely to be released in October).

I look forward to your reply."

If you find their “fix” to be less than satisfactory, I would urge you to let them know how you feel. Please remember to be respectful and business like in your correspondence. No need to be childish, and support personal are in no way obliged to work with customers who are openly belligerent.

Crashing

in Account & Technical Support

Posted by: Countess.3267

Countess.3267

I am with the others in wanting an update on this issue. I made sure my system met the requirements before purchasing. (I’m a little bugged that there were only minimum reqs, and not recommended reqs, so I could better gauge). I exceed the min reqs in every category, yet the game frequently crashes. 5 years to develop this game. 5 years to test what systems it will work on. It’s not working. It’s nice to see some of the feature updates your are making as noted in the latest State of the game. It’s not so nice to see time spent on those improvements, when basic playability is a serious problem for so many. (grumble grumble grumble)

Crashing

in Account & Technical Support

Posted by: Countess.3267

Countess.3267

Hey guys – could you please post any crash reports and DxDiags using the spoiler tag? You can find the crash report located in your “Documents” folder. There should be a Guild Wars 2 folder within it and it will be called ArenaNet.log.

This is my attempt to add the ArenaNet.log file.
And the DxDiag.txt file.
EDIT: Including the GW2 Test file too.

I hope this helps sort out the problem.

Please put out a big notice when this problem has been addressed. I’d hate to miss out on the fix.

Cheers.

EDIT: I’ve noticed in later posts that others, with much better systems, are having worse crashes than mine. I simply get pooted out of the game and have the GW2 error screen come up, at which point I send the error to ANet and log in again.

When the crash occurs:
1) Most often when I’m using a waypoint, or heading through a portal from one zone to another. If I have to see a load screen, there is a fair chance I’ll crash. This does not happen every time I use a waypoint/portal. It is almost a certainty to happen if I’ve been playing an hour an use a waypoint/portal.
2) Client crashes also occur if I’ve been flipping back and forth between the map screen a bit. This is not as common as the waypoint/portal crash, but it’s worth noting. Also, sometimes the map comes up as still painted, even though I’ve cleared the area and all the markers. When that happens, it’s a fair promise that the next map view/waypoint/portal will crash the game. (not the PC, the game)
3) For the first time, it happened when I viewed an unseen vista last night. It did not happen again when I logged in and re-viewed the vista. Viewing the vista brought my GPU load up to 90%, but the temp never rose above 70C. The load did not exceed 90%, it merely spiked there, and then went back down.

That’s the best I can offer at this point. I hope this helps the smart programmer people solve the crashing problem. Because it does feel an awful lot like the waiter keeps taking away my meal because he doesn’t like the look of my fork (though the sign outside the restaurant said my fork was more than sufficient for the meal).

(edited by Countess.3267)